forum

himmeltengoku - Saika (Another Style Remix)

posted
Total Posts
41
Topic Starter
LKs
This beatmap was submitted using in-game submission on 2013年1月14日 at 7:01:56

Artist: himmeltengoku
Title: Saika (Another Style Remix)
Tags: Cytus Rabpit spboxer3 Kiiwa AmamiyaYuko
BPM: 135
Filesize: 7045kb
Play Time: 02:24
Difficulties Available:
  1. Hard (4.82 stars, 388 notes)
  2. Kiiwa's Easy (1.5 stars, 123 notes)
  3. Normal (4.14 stars, 210 notes)
  4. Spinboxer (5 stars, 532 notes)
Download: himmeltengoku - Saika (Another Style Remix)
Information: Scores/Beatmap Listing
---------------
reDL if you downloaded before Jan 13

skin credits to http://osu.ppy.sh/b/107075 and http://osu.ppy.sh/b/106210

spinboxer by spboxer3
Easy by Kiiwa
Normal collabed by LKs and AmamiyaYuko
Kotone
彩華...以前跟atk開過 現在人都不見了/-\
Topic Starter
LKs

karenying wrote:

彩華...以前跟atk開過 現在人都不見了/-\
/.\这版remix还不错的
Mystica
略碉堡
cRyo[iceeicee]
My fav sample set, nice !!!
SPOILER
but this is vote 1 B(
v
v
v
02:08:805 (4,5,6,7,8,9,10,11,12) -
01:23:361 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
himmeltengoku
wow..Thank you for making this chart lol, best regards
Reiji-RJ
Awesome Saika <3
Verdisphena
Star :R
Kiiwa
_Kiva
best song ever
itank
无星可射
只能默默按赞
wantuole
good job
star ~and “papapa” 破坏2kd~
Kiiwa
?
Finish tags

Spinboxer
00:26:922 (2) - It can be 1/6, right?
00:41:694 (1) - Remove new combo.
00:57:694 (8,1) - Jump between here like 00:57:249 (4,5) - and 00:57:805 (1,2) -
01:12:694 (6) - Recheck notes position.
01:37:805 (1,1,1,1) - Your certain it's rankable?
01:46:027 (1) - New combo isn't really needed here.
01:51:583 (2) - Delete note.
01:59:027 (10) - Delete note.
02:01:805 (3,1) - So easy to misread...
02:08:916 (5,6,7,8,9,10,11,12) - ...you can make it a little closer together and a little neater? 02:09:694 (12,1) - Is really hard to reach btw.
02:24:027 (1) - Change position to x: 32 y:272 so it has constant downward movement?
Take a look at the differences between these parts in the music. The both sound the same, but your rhythms are different 01:23:361 (1,2,3) - 02:20:472 (1) -

Hard
01:07:139 (2) - Really badly into the health bar. It looks bad when playing... http://puu.sh/1yLRh
02:24:027 (1) - Use same position patterning to 01:27:138 (1) -
02:20:472 (1,2,1,2) - and 01:23:583 (1,1,1,1) - is inconsistant.

Normal
00:26:477 - Add whistle here like Hard.
Suggestion/Idea:
SPOILER
01:23:361 (1) - Remove new cobmo,
01:23:805 (2) - Add new combo,
01:26:249 (3) - Add new combo.
Rotte
慕名前来围观某神mapper+挂比的神图 >_>
Topic Starter
LKs

Kiiwa wrote:

Hard
01:07:139 (2) - Really badly into the health bar. It looks bad when playing... http://puu.sh/1yLRh D:
02:24:027 (1) - Use same position patterning to 01:27:138 (1) - ok
02:20:472 (1,2,1,2) - and 01:23:583 (1,1,1,1) - is inconsistant.ok

Normal
00:26:477 - Add whistle here like Hard.ok
Suggestion/Idea:
SPOILER
01:23:361 (1) - Remove new cobmo,
01:23:805 (2) - Add new combo,
01:26:249 (3) - Add new combo.
MerryGate
from your queue

[General]
-you should be set AudioLeadIn 1500 in Spinboxer
-consistent with Countdown and LetterboxInBreaks
Because same starting point in all diff

-Artist name change to "彩華"...?

[Kiiwa's Easy]
Should be Timing Points at 00:30:250
Inherited Points 02:09:805 - snap to 02:09:810 -

00:24:033 - hmm...add circle?
02:19:588 - add circle

[Normal]
Inherited Points 02:16:847 - snap to 02:16:916
Drain -1
00:20:477 (2,1) - Confuse the beginner?
00:46:249 (1,2) - ^
00:55:138 (1,1) - ^
01:25:361 (2) - ^

[Hard]
I think very difficult as Hard diff...
AR-1

Inherited Points

01:17:555 - snap to 01:17:583
01:19:333 - snap to 01:19:361
01:19:666 - snap to 01:19:583
02:16:847 - snap to 02:16:916
00:28:588 (1) - Unsnapped spinner end
00:38:694 (4,5) - Unnecessary jump
00:50:916 (5,6) - ^
00:58:027 (1) - NC
01:20:027 (1) - ~ 01:27:138 (1) - It seems like the Insane diff
02:16:916 (1) - ~ 02:24:027 (1) - ^
02:19:138 (6) - snap

[Spinboxer]
00:08:810 (11) - delete circle
00:14:477 - add circle
00:14:922 - ^
00:15:699 (3) - delete
00:42:916 - add circle
00:43:361 - ^
01:38:472 (1,1,1) - Changing the angle a little...?(about -5~-10? I think it looks beautiful.)


nice song,nice map.
good luck ;)
Gloria Guard
Hi m4m :)

[kiiwa's Eazy]

00:07:144 (3) remove and 1/4 reverse arrow 00:08:477 add note?

00:21:366 (1) this is slider end 00:22:255 ?


[Normal]

00:26:699 (1) remove note and add spin?

00:56:027 (1,2) Followed the same as the time slider and add notes?

02:13:361 (7) remove note and 1/4 reserve slider 02:14:694 add note


[Hard]

Good mapset :)


[Spinboxer]

Good job!


Lack of modding, but I hope help. :)
gdeath
randomly pick up from map ocean.
dont kds this post as only two diffs got checked.

[Hard]
move the inherited timing section a quarter note back since it is directly on top of a note. Otherwise, the timing section wont work, if players hit them a bit faster.
Well, it might be a big project. but even if you dont wanna make any change, it doesnt matter.
Last word: hitsounds you bulit are great.

[Spinboxer]
00:24:810 (9) - new combo
00:39:138 (1) - finish
00:40:916 (1) - finsih on start of slider.
01:24:472 (11) - new combo
01:27:138 (1) - turn volume up. 75% will be fine to me.
02:19:583 (9) - new combo
02:24:027 (1) - turn volume up. 75% will be fine to me.
Comment: Some of patterns impressed me a lot. good job!

Staaarr for good map.
regenz
Mod4mod form your queue

Kiwa' easy

00:10:255 (2) - change to curve slider or made this better
00:24:477 (1) - move to 00:23:588 and made it return
01:05:810 (1) - better shape?
01:19:810 (4,1) - idk stack this may help it easier ? ( well 1/2 beat duration is not good in easy diff imo)
01:56:922 (2) - curve is better


Normal
00:08:922 (1) - i think this note is not fit for finish
00:24:922 (1) - move 1/2 beat early and end at old spot
01:05:138 (4) - made this return?

Hard
01:16:249 (1,2,1,2) - made this more interest shape than just straight line.
01:25:361 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - can made better?
http://osu.ppy.sh/ss/541065

SpinBoxer
00:07:810 (6,7,8,9) - jump this?
00:49:805 (6) - NC this one ?
rest is good


my map

http://osu.ppy.sh/s/69493
jonathanlfj
hi doing m4m~
really nice instrumental <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Probably already mentioned, add lead in and close letter box on spinboxer diff~
Why not make the spinner-circle.png this colour? it looks more fitting imo:

[Kiiwa's Easy]
OD-1?
00:22:699 (2) - move this a bit right? The beating combo count might make the repeat arrow hard to recognize for newer players
00:28:033 (2) - avoid hidden notes for same reasoning as above, perhaps make it like this: 00:53:810 (2) - add a repeat sounds better
01:49:366 (2) - add whistle to slider head?
02:09:810 (1) - finish on slider head
02:13:588 (1) - i think following the same rhythm as 01:16:033 (3,4) is easier to play

[Normal]
00:31:583 (3) - aline it between 00:32:472 (1,2) so it looks better 01:05:138 (4) - add repeat to this slider? there is a strong beat in the music
01:26:249 (3,4,5,6,1) - i suggest you take these out of stack, because slack leniency makes it very ugly and hard to read. Here is what I would do (swapped notes for repeat slider, last note is in stack): 01:56:027 (2) - take repeat off? It feels better also considering what you did at 02:03:138 (2,3)

[Hard]
00:27:366 (3) - 1/6? I would prefer having 1/4 here to follow the heavy drums, since the string sound is not exactly 1/6 form what I hear at 25% playback speed
00:40:472 (4) - forgot whistle here?
01:21:138 (8) - NC
01:22:694 (4) - ^
02:09:805 (1) - make this blanket with symmetry?
[Spinboxer]
01:18:472 (4) - add whistle?
01:24:472 (11) - NC
01:39:583 (2) - (nazi) make it equal distance spacing as 01:38:916 (2) and 01:40:249 (2) (this part is so intuitive~)
02:10:583 (3) - this whistle on the repeat kinda sound weird, i would suggest take it off or use clap instead
02:21:361 (9) - NC

Thats about all i can find...the hitsounding is absolutely AMAZING and mapset is very fun to play
Have a star, and good luck on ranking ^_^
Topic Starter
LKs

MerryGate wrote:

from your queue

[General]
-you should be set AudioLeadIn 1500 in Spinboxer
-consistent with Countdown and LetterboxInBreaks
Because same starting point in all diff
yes
-Artist name change to "彩華"...? hmm why


[Normal]
Inherited Points 02:16:847 - snap to 02:16:916 yes
Drain -1 yes
00:20:477 (2,1) - Confuse the beginner? i think it's ok, not easiest diff
00:46:249 (1,2) - ^
00:55:138 (1,1) - ^
01:25:361 (2) - ^

[Hard]
I think very difficult as Hard diff...
AR-1
AR is low enough
Inherited Points

01:17:555 - snap to 01:17:583
01:19:333 - snap to 01:19:361
01:19:666 - snap to 01:19:583
02:16:847 - snap to 02:16:916
00:28:588 (1) - Unsnapped spinner end yes
00:38:694 (4,5) - Unnecessary jump slightly adjusted
00:50:916 (5,6) - ^
00:58:027 (1) - NC yes
01:20:027 (1) - ~ 01:27:138 (1) - It seems like the Insane diff
02:16:916 (1) - ~ 02:24:027 (1) - ^
02:19:138 (6) - snap yes

Gloria Guard wrote:

Hi m4m :)

[Normal]

00:26:699 (1) remove note and add spin?

00:56:027 (1,2) Followed the same as the time slider and add notes?

02:13:361 (7) remove note and 1/4 reserve slider 02:14:694 add note
no change

gdeath wrote:

randomly pick up from map ocean.
dont kds this post as only two diffs got checked.

[Hard]
move the inherited timing section a quarter note back since it is directly on top of a note. Otherwise, the timing section wont work, if players hit them a bit faster. yep this issue was confusing in the past but luckily it's been resolved
Well, it might be a big project. but even if you dont wanna make any change, it doesnt matter.
Last word: hitsounds you bulit are great.
:3

regenz wrote:

Mod4mod form your queue
Normal
00:08:922 (1) - i think this note is not fit for finish
00:24:922 (1) - move 1/2 beat early and end at old spot not following that track here, sry
01:05:138 (4) - made this return?

Hard
01:16:249 (1,2,1,2) - made this more interest shape than just straight line. sure
01:25:361 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - can made better? ..
http://osu.ppy.sh/ss/541065

jonathanlfj wrote:

hi doing m4m~
really nice instrumental <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Probably already mentioned, add lead in and close letter box on spinboxer diff~ yes
Why not make the spinner-circle.png this colour? it looks more fitting imo: hmm, how to say it. i don't think it needs to be all blue

[Normal]
00:31:583 (3) - aline it between 00:32:472 (1,2) so it looks better sry it feels a bit to leaned if that
01:05:138 (4) - add repeat to this slider? there is a strong beat in the music
01:26:249 (3,4,5,6,1) - i suggest you take these out of stack, because slack leniency makes it very ugly and hard to read. Here is what I would do (swapped notes for repeat slider, last note is in stack): 01:56:027 (2) - take repeat off? It feels better also considering what you did at 02:03:138 (2,3) fixed NC, but still needs opinions

[Hard]
00:27:366 (3) - 1/6? I would prefer having 1/4 here to follow the heavy drums, since the string sound is not exactly 1/6 form what I hear at 25% playback speed lol ok, changed to 1/4
00:40:472 (4) - forgot whistle here? ok
01:21:138 (8) - NC
01:22:694 (4) - ^
02:09:805 (1) - make this blanket with symmetry? yea
thanks all

updated easy and spinboxer
Scorpiour
Hi there~~mod for request~~
中文好方便啊~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Add 1500ms audio lead-in to Spinboxer diff
  2. Kiiwa's Easy diff misses a uninherited timing point at 00:30:250 - with bpm 135.000, please add it and resnap all notes/inherited timing points.
  3. 另外title其实可以用中文名的…………
[Storyboard & Skin]
  1. You must add a reversearrow.png into your folder
  2. Storyboard code:
    Sprite,Foreground,Centre,"saika.png",320,240
    M,0,87144,,479,239
    合并成同一行并且放到Background层里,现在Foreground层的SB播放有问题很蛋疼……直接把上面那两行替换成我下面这行就好
    Sprite,Background,Centre,"saika.png",479,239
[Kiiwa's Easy]
  1. there're some unsnapped inherited timing points which may affect your hitsounds so.. please check them
  2. 00:15:144 (4,5) - consider a stack here? this overlap may be too hard for an Easy diff...
  3. 00:22:699 (2) - er...this position is...refer to LKs' words:" lead youself into a blind alley"....so about this part, i'd like to delete this slider, and make the beat like:
  4. 00:36:922 (3,1) - the blanket here is weird a bit...
  5. 01:19:810 (4,1) - also suggest a stack
  6. 01:48:033 (5,1) - recommend a repeat slider here for difficulty issue
  7. 02:13:588 (1) - a weird beat here... there's no 3/2 in the music and it heard terrible also... think about this:
[Normal]
  1. 00:18:922 (2) - recommend to delete repeat and move to next white tick, head better imo
  2. 00:24:477 (3,1,2,3,4,1) - 这里也是我认为节奏没有前面的好听……倾向于建议保持和前面连续的节奏,比如这样:

    而且同样的节奏梗其实你在图中已经反复用了……
  3. 00:43:361 (3) - 移动到前面的白线?
  4. 01:26:249 (1,2,3,4,1) - 有一点担忧这里的难度……
  5. 01:41:361 (1,1,1,1) - 这4个建议在空间上错开一点……
  6. 01:56:027 (2) - delete repeat to keep consistent beat as before
  7. 02:12:472 (5,6) - 有点别扭,不如删掉然后把节奏做成和其他类似的地方相同
  8. 02:16:916 (1,2,3,4,5,6,7,8) - 这里有2个问题 -
    1. 1. 节奏错位,Slider头尾的位置刚好全压反了,所有应该是Slider头的节奏点都做成了Slider尾
    2. 2. Combo太长了,拆成2个combo会好很多。一般来说E/N里不建议6个以上的combo,前面有一处7的因为看没有太合适的拆分点所以才跳过
    然后这里收尾的Slider 02:19:583 (8) - 可以加一次折返,甚至前面的(6,7)都可以合并成同一个双次折返的Slider
  9. 02:22:694 (2,3,4,5,6,1) - 同样是有些让人担心的难度问题
[Hard]
  1. 00:05:366 - 这一个空档HP下降了差不多1/3。。。
  2. 00:13:144 (3) - 考虑把滑条方向弄成垂直的折返箭头在上方这样?
  3. 00:15:144 (1,2) - 其实这两个可以考虑把方向交换一下,即Slider头位置不变的同时,(1)变成左->右,(2)则做成右->左,这样和前面的一组Kick Slider跳放在一起会有移动上的连续感
  4. 00:39:138 (1) - 我觉得没必要非用长滑条啦,一个note然后1/1空拍之后来个slider也不错~而且打击感和节奏感更好~你觉得呢~
  5. 01:38:249 (1) - 这里,01:38:916 (1) - 以及01:40:249 (1) - 的NC去掉吧和前面保持一致
[Spinboxer]
  1. 00:15:366 (1,2,3,4) - 这个这个……我觉得你做一个平滑的5连都比这么摆好……当然如果是我的话我更倾向于在00:15:922 - 加note然后做个小弧线的5连比如
  2. 00:25:366 (3) - 按照你前面这一段节奏的话这里的折返有点无理…………
  3. 00:28:477 (1,1,2,1,2,3,4) - 这一段我觉得用1/2stack带入1/4效果比这样放2连要更好~
  4. 00:52:361 (2) - 这个太容易miss了…………
  5. 00:54:139 (2) - ^
  6. 00:56:805 (5) - ……………………这个实在是有些坑……
  7. 00:57:805 (1) - 这里试下用1/6折返如何?形成一个逐渐加快的过渡感~
  8. 01:03:916 - 放了那么多三连了这里也放过做过渡会比较好?
  9. 01:06:583 (3) - …………把01:06:472 (2) - 删了把这个挪到红线上不是很好么……
  10. 01:08:249 (2,3) - ^,实在不太明白你这里的节奏而且听起来也不是很舒服……
  11. 01:19:361 (10,11) - 唔……跟着前面的1/4一口气做下来如何1/6放在后面段我觉得更好~
  12. 01:35:805 (8,9,1) - 这里的遮挡还带了个很confused的NC实在是有些过分了……
  13. 01:37:472 - 前面用三连了这里和01:37:694 - 和01:37:694 - 加note做个stream如何?
  14. 01:37:805 (1,2,1,2,1,2,1,2) - 这里如果要用音乐重复做梗就干脆把几个(2)也放到一起去做的彻底些……要不就把Slider稍微错开点……
  15. 01:58:138 (8) - 有些莫名也不是很好听的蓝线折返……
  16. 02:02:249 (1,2,3,4) - 这个遮挡的起点感觉也不好……有种为了增加读图难度而故意这么放的感觉……
  17. 02:03:472 (3) - 依然是不好听的蓝线折返,后面还有几处不反复说了……
  18. 02:05:249 (3) - ^
  19. 02:08:916 (5,6,7,8,9,10,11,12) - 有必要…………么……这么放还不如4个slider来的干净……而且还把02:09:805 (1) - 完全给挡住了…………感觉看起来就像一团乱麻……
呃……大概先这样。。。?先弄着吧我觉得可能我们需要irc recheck...
Topic Starter
LKs

Scorpiour wrote:

Hi there~~mod for request~~
中文好方便啊~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Add 1500ms audio lead-in to Spinboxer diff yes
  2. Kiiwa's Easy diff misses a uninherited timing point at 00:30:250 - with bpm 135.000, please add it and resnap all notes/inherited timing points. that's a mistake. removed red line 不过貌似-3更准于是我就变成1808了了
  3. 另外title其实可以用中文名的………… okkk
[Storyboard & Skin]
  1. You must add a reversearrow.png into your folder added
  2. Storyboard code:
    Sprite,Foreground,Centre,"saika.png",320,240
    M,0,87144,,479,239
    合并成同一行并且放到Background层里,现在Foreground层的SB播放有问题很蛋疼……直接把上面那两行替换成我下面这行就好 ok
    Sprite,Background,Centre,"saika.png",479,239
[Normal]
  1. 00:18:922 (2) - recommend to delete repeat and move to next white tick, head better imo
  2. 00:24:477 (3,1,2,3,4,1) - 这里也是我认为节奏没有前面的好听……倾向于建议保持和前面连续的节奏,比如这样:

    而且同样的节奏梗其实你在图中已经反复用了…… 233看見第一條本來想改 但一看後面覺得有點害怕 因為我這裡00:17:363 (4) - 的節奏就無視了那個音 00:17:585 (5) - 於是算了
  3. 00:43:361 (3) - 移动到前面的白线? 00:40:251 (4) - 這裡貌似和這裡一樣的作用 起紅線
  4. 01:26:249 (1,2,3,4,1) - 有一点担忧这里的难度…… 怒簡化
  5. 01:41:361 (1,1,1,1) - 这4个建议在空间上错开一点……
  6. 01:56:027 (2) - delete repeat to keep consistent beat as before ok
  7. 02:12:472 (5,6) - 有点别扭,不如删掉然后把节奏做成和其他类似的地方相同看了眼星神前面做的發現也是這樣的節奏 有點跪不改了
  8. 02:16:916 (1,2,3,4,5,6,7,8) - 这里有2个问题 -
    1. 1. 节奏错位,Slider头尾的位置刚好全压反了,所有应该是Slider头的节奏点都做成了Slider尾
    2. 2. Combo太长了,拆成2个combo会好很多。一般来说E/N里不建议6个以上的combo,前面有一处7的因为看没有太合适的拆分点所以才跳过
    然后这里收尾的Slider 02:19:583 (8) - 可以加一次折返,甚至前面的(6,7)都可以合并成同一个双次折返的Slider 有點服氣 蛋碎 果然不能靠別人23333 改了
  9. 02:22:694 (2,3,4,5,6,1) - 同样是有些让人担心的难度问题 這個感覺還好 不是stack
[Hard]
  1. 00:05:366 - 这一个空档HP下降了差不多1/3。。。這個我覺得大丈夫
  2. 00:13:144 (3) - 考虑把滑条方向弄成垂直的折返箭头在上方这样?ok
  3. 00:15:144 (1,2) - 其实这两个可以考虑把方向交换一下,即Slider头位置不变的同时,(1)变成左->右,(2)则做成右->左,这样和前面的一组Kick Slider跳放在一起会有移动上的连续感 那是另一種擺法 不過我覺得現在這種穿插式的挺好
  4. 00:39:138 (1) - 我觉得没必要非用长滑条啦,一个note然后1/1空拍之后来个slider也不错~而且打击感和节奏感更好~你觉得呢~
    哭哭 這樣slidertick就無意義了 然後之前那個跳也得改 關鍵是不想錯過長白線的重音
  5. 01:38:249 (1) - 这里,01:38:916 (1) - 以及01:40:249 (1) - 的NC去掉吧和前面保持一致

呃……大概先这样。。。?先弄着吧我觉得可能我们需要irc recheck...
感覺有點毀歌圖 咱們來慢慢搞
輸入法繁體不要吐槽
大丈夫
kiiwa和我的難度的unsnapped綠線都看了 不會影響 只是位置早了點 所以
spboxer3

Scorpiour wrote:

[Spinboxer]
  1. 00:15:366 (1,2,3,4) - 这个这个……我觉得你做一个平滑的5连都比这么摆好……当然如果是我的话我更倾向于在00:15:922 - 加note然后做个小弧线的5连比如 我讓2,3,4反向 這樣應該會比較好點 這地方我認為不適合平滑式的pattern
  2. 00:25:366 (3) - 按照你前面这一段节奏的话这里的折返有点无理…………無理的不是折返處 是00:26:141 - 沒有加note所以感覺會怪怪的 於是我在這加上了note
  3. 00:28:477 (1,1,2,1,2,3,4) - 这一段我觉得用1/2stack带入1/4效果比这样放2连要更好~
  4. 00:52:361 (2) - 这个太容易miss了…………改了點
  5. 00:54:139 (2) - ^ ^
  6. 00:56:805 (5) - ……………………这个实在是有些坑…… 位置改道中間
  7. 00:57:805 (1) - 这里试下用1/6折返如何?形成一个逐渐加快的过渡感~ 好吧
  8. 01:03:916 - 放了那么多三连了这里也放过做过渡会比较好?
  9. 01:06:583 (3) - …………把01:06:472 (2) - 删了把这个挪到红线上不是很好么……本來我節奏就是設計成這樣的 因此我並不想改
  10. 01:08:249 (2,3) - ^,实在不太明白你这里的节奏而且听起来也不是很舒服…… ^
  11. 01:19:361 (10,11) - 唔……跟着前面的1/4一口气做下来如何1/6放在后面段我觉得更好~
  12. 01:35:805 (8,9,1) - 这里的遮挡还带了个很confused的NC实在是有些过分了……事實上我打過了 這地方沒問題的 不過我把NC改了
  13. 01:37:472 - 前面用三连了这里和01:37:694 - 和01:37:694 - 加note做个stream如何?
  14. 01:37:805 (1,2,1,2,1,2,1,2) - 这里如果要用音乐重复做梗就干脆把几个(2)也放到一起去做的彻底些……要不就把Slider稍微错开点…… no.不喜歡這樣 為什麼連2一定要重覆? 我認為不必要,2的間距是用來當蓄力用的 在最後一次時突破使用3連
  15. 01:58:138 (8) - 有些莫名也不是很好听的蓝线折返…… 應該說這段算是創作的一部分 在我看來並沒有不適合只是很少人這麼做 因此感覺不習慣而已
  16. 02:02:249 (1,2,3,4) - 这个遮挡的起点感觉也不好……有种为了增加读图难度而故意这么放的感觉……這麼說吧 本來我要做得徹底點 根本想完全覆蓋 這地方給我的聽覺就是頓,在迴轉回去 就是如此 跟音樂而已。我已經放開讓讀圖比較好讀點了;w;
  17. 02:03:472 (3) - 依然是不好听的蓝线折返,后面还有几处不反复说了…… 同前面解釋 抱歉摟 我還是不想改
  18. 02:05:249 (3) - ^ ^
  19. 02:08:916 (5,6,7,8,9,10,11,12) - 有必要…………么……这么放还不如4个slider来的干净……而且还把02:09:805 (1) - 完全给挡住了…………感觉看起来就像一团乱麻…… 好 改成slider
呃……大概先这样。。。?先弄着吧我觉得可能我们需要irc recheck...
EDIT:
http://puu.sh/1M73w

IRC recheck過後:
http://puu.sh/1MrXV
Kiiwa

Scorpiour wrote:

[Kiiwa's Easy]
  1. there're some unsnapped inherited timing points which may affect your hitsounds so.. please check them Fix
  2. 00:15:144 (4,5) - consider a stack here? this overlap may be too hard for an Easy diff... Stack is more confusing then space for Easy I think.
  3. 00:22:699 (2) - er...this position is...refer to LKs' words:" lead youself into a blind alley"....so about this part, i'd like to delete this slider, and make the beat like:
    Fix
  4. 00:36:922 (3,1) - the blanket here is weird a bit... Fix
  5. 01:19:810 (4,1) - also suggest a stack Again, not stack.
  6. 01:48:033 (5,1) - recommend a repeat slider here for difficulty issue Fixed in different way.
  7. 02:13:588 (1) - a weird beat here... there's no 3/2 in the music and it heard terrible also... think about this:
    Not fixed, I think the current rhythm here is OK.
http://puu.sh/1MlBI
Topic Starter
LKs
changelog:

fixed wrong, added lost skin elements
added sliderborder
fixed SB codes
slightly adjusted hitsounds
changed title name
fixed timing

sp3:
fixed lead-in
addjusted patterns

Easy:

muted unnecessary sliderslide sounds
adjusted placement&hitsounds

Normal:

adjusted placement&hitsounds

Hard:

adjusted placement&hitsounds

sco's irc recheck:

16:20 *Scorpiour is listening to himmeltengoku - Saika (Another Style Remix)
16:21 LKs: ye
16:21 Scorpiour: 那天我单独和薯片聊过一次了……
16:21 LKs: 结果如何
16:21 Scorpiour: 他还是坚持自己的选择
16:21 Scorpiour: 几个1/4的地方
16:22 Scorpiour: 我想既然那些地方既然他确认是on purpose的话,而且还是一改就要整个推了重做的梗
16:22 LKs: 嗯
16:22 Scorpiour: 所以我觉得在我这里放过没问题,只是有点担心后面BAT那里万一卡他会比较麻烦
16:23 Scorpiour: 然后
16:23 LKs: 其实这图加了这些insane easy和normal后半段后我就有种微妙的感觉
16:23 Scorpiour: 嗯?
16:23 LKs: 就是一个挺干净的东西被加了不少其他东西233
16:23 Scorpiour: 是这样的
16:24 LKs: 所以弄得我也没什么激情 但想想我坑了sp3不少次GD
16:24 Scorpiour: 呵呵
16:24 LKs: 感觉再坑不太好意思于是还是
16:24 Scorpiour: 薯片说他这些地方都是用心做的
16:24 Scorpiour: 于是我想既然是这样,那我还是尊重mapper自己的选择
16:24 LKs: 嗯
16:24 Scorpiour: 至于Player是否认同……管他呢
16:24 Scorpiour: lol
16:25 Scorpiour: 咱们开始吧
16:25 LKs: 好
16:25 Scorpiour: 薯片的diff你先帮他改一下
16:25 Scorpiour: OD/HP调到7(-1)
16:25 LKs: ok
16:25 Scorpiour: 那天和他说了,不过貌似更新的时候没更新上
16:25 LKs: 好
16:25 Scorpiour: 嗯
16:27 Scorpiour: 别着急我需要整个过一遍……
16:27 LKs: 慢慢来
16:29 LKs: 等你check完我还打算再微调一遍 感觉有的还是略微妙
16:29 Scorpiour: 嗯好
16:30 Scorpiour: 噗AIBAT卡住了orz
16:30 LKs: lol
16:31 Scorpiour: Hard
16:31 Scorpiour: 00:28:585 (1)- 这里扔出来个unsnapped spinner end...
16:31 Scorpiour: 拖一下的
16:31 Scorpiour: 删红线的缘故吧
16:31 LKs: 好
16:33 Scorpiour: 00:32:919 (1)- 有个想法,试试把这个放到前面的红线00:32:696- ? 把白线留个空拍
16:33 Scorpiour: 会不会好听点
16:33 Scorpiour: (Hard diff)
16:36 LKs: 唔
16:36 LKs: 两种节奏型
16:36 Scorpiour: 嗯
16:36 Scorpiour: 你自己决定啦~
16:37 LKs: 但整首歌的用的是大体上一致的一种 虽然我现在也忘了当初的思路
16:37 Scorpiour: 咔咔
16:37 Scorpiour: 图做的时间长了就会这样了~
16:37 Scorpiour: 00:47:585 (5,6,1,2)-
16:37 Scorpiour: 你看你这里也是空了第3个白线
16:38 LKs: 我这个是跟的lead音吧
16:39 LKs: 虽然没完全跟
16:39 Scorpiour: 唔~~嘛~~
16:39 Scorpiour: 所以说你自己决定啦www
16:39 Scorpiour: 00:58:029 (1,2)- 然后比如像这种我做的话肯定是折返+Note来突出downbeat上个那个打击音了~
16:40 LKs: .
16:40 LKs: 这个梗不太敢动啊
16:40 Scorpiour: 是的啊
16:40 Scorpiour: 所以只是提一下=v=
16:40 LKs: 01:26:251 (1,2,3,4,5,6,7,8,1)-
16:40 LKs: 这里其实我看着也略蛋疼
16:41 LKs: 但一直没管 如果你有什么想法也行
16:41 Scorpiour: 对于Hard来说串太长了
16:41 LKs: 串倒没事 反正bpm低
16:41 Scorpiour: 最后的2个白线那里我自己可能会做成1/6+1/8Slider之类
16:41 Scorpiour: 按照我最近的口味…………
16:41 LKs: .
16:41 LKs: 你们不要鬼畜
16:43 Scorpiour: http://puu.sh/1Na2J
16:43 Scorpiour: kick slider呀不会鬼畜的
16:43 Scorpiour: 节奏上就是1/1的点就好
16:43 Scorpiour: http://puu.sh/1Na3f
16:44 LKs: 哭哭 那我还是两个1/4正常点
16:44 Scorpiour: 1/4也好www
16:45 Scorpiour: 之前有人给我说可以用1/6+1/8来逐渐加强节奏张力
16:45 Scorpiour: 我自己试过之后感觉真的还不错的说
16:45 LKs: 理论是这样
16:45 LKs: 但hard感觉没必要
16:45 Scorpiour: 咔咔
16:46 Scorpiour: 那应该就这样就好
16:47 LKs: http://puu.sh/1Na62
16:47 LKs: 算了 感觉留着这东西以后看还是会蛋疼
16:47 Scorpiour: 嗯嗯
16:47 Scorpiour: 这里动的话你结尾那里考虑下是不是也要动一下www
16:48 Scorpiour: 啊对还有一个
16:48 LKs: 结尾感觉弧度还行 不过最后一个note就不用放那么猎奇的位置了
16:48 Scorpiour: 全图的SliderBorder你都没加……
16:48 Scorpiour: 嗯
16:48 Scorpiour: 更新之前记得加上……
16:48 LKs: .
16:48 LKs: ok
16:48 Scorpiour: ww
16:51 Scorpiour: Normal
16:51 Scorpiour: 00:51:585 (1)- 你看这头上是不是要加个finish什么的(那个铃音)?好像有点空
16:52 LKs: 好
16:53 Scorpiour: 嗯……Normal就这样就好了我觉得
16:53 Scorpiour: Kiiwa的我直接找她嘛还是跟你说
16:54 Scorpiour: 嘛先看看吧也许不需要再多弄了
16:54 LKs: 跟我说吧
16:54 Scorpiour: 嗯
16:55 Scorpiour: 00:59:807- Easy的这里
16:56 Scorpiour: 你看下能不能加绿线把2,3两个SliderSlide的音效去掉……
16:56 LKs: 好
16:56 Scorpiour: 噗后面还有好几处……
16:56 LKs: 其实我已经加过两根了 但没全加
16:57 Scorpiour: 主要是这几个长Slider的Slider有些明显
16:57 Scorpiour: 哦哦
16:57 LKs: 我给她都加了算了
16:57 Scorpiour: 嗯T.T辛苦了
16:57 Scorpiour: 其实这些地方她应该用Sampleset会更好点诶诶
16:58 LKs: 所以我不知道她怎么想的233
16:58 Scorpiour: 估计还是不习惯把……
16:58 Scorpiour: 02:19:585 (5,1)- 然后这里看一下
16:58 Scorpiour: 能不能换成先Slider再note
16:58 Scorpiour: 然后把NC放到downbeat上
16:59 LKs: 02:18:252 (3)- 这也得换
17:00 Scorpiour: 这里勉强了
17:00 Scorpiour: 后面那个比较明显……
17:00 Scorpiour: 02:20:474- 毕竟这里开始是新的一个乐句
17:00 Scorpiour: 音乐节奏都变了
17:00 Scorpiour: 你看看弄吧…………应该Easy就这些…………
17:01 LKs: 好
17:01 Scorpiour: 嗯那就这样了,别忘了SliderBorder
17:01 LKs: ok
17:01 Scorpiour: 弄好了叫我T.T
17:01 LKs: 辛苦
17:02 Scorpiour: >.<

great improvements achieved. thanks for your help sco.
Scorpiour
everything looks nice now~~bubbled~~
Niva
(please don't kd... CYTUSSSSSSSSSSS)

[General]

-> Not really sure with white as slider-border, I'd use this color to compliment the skin:

SliderBorder : 255,250,228

-> Also with the skin, somehow I'm having trouble with reading purple approach circles on the current white BG... Maybe just me o.o (thickening the approach circle *may* help here, again maybe it's just me)

[Normal]

  1. 00:01:808 - You can't stack inherit section and timing section except for slider speed changes ._.

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap
    (they're easily mergeable though)
  2. 00:19:585 (1) - Missing clap on slider's end?
  3. 00:36:918 (4) - How about making this slider more elbow-ish, like this:
[Hard]

  1. 00:01:808 - Again, you can't stack inherit section and timing section except for slider speed changes ._.
  2. 00:48:474 (2) - CTRL + G for circular flow perhaps?
[Spinboxer]

  1. 00:58:251 (2) - Umm are you sure about this? I'd remove one repeat because of the reaction time with 00:58:696 (1)...
  2. 01:12:696 (6) - Stack to previous (2)'s end instead? (umm idk why this anti-jump so sudden ._.)
The rest is awesome, even the inventive 1/6s, sorry for the very rushing check >_<
Topic Starter
LKs

Niva wrote:

(please don't kd... CYTUSSSSSSSSSSS) ;_;

[General]

-> Not really sure with white as slider-border, I'd use this color to compliment the skin:

SliderBorder : 255,250,228
ok done

-> Also with the skin, somehow I'm having trouble with reading purple approach circles on the current white BG... Maybe just me o.o (thickening the approach circle *may* help here, again maybe it's just me) orz I played it lots of times but I didn't feel it's hard to recognize so no change. background dim would help you;_;

[Normal]

  1. 00:01:808 - You can't stack inherit section and timing section except for slider speed changes ._. oh ok, fixed

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap
    (they're easily mergeable though)
  2. 00:19:585 (1) - Missing clap on slider's end? yep..but I remembered I added it ?.? anyway fixed
  3. 00:36:918 (4) - How about making this slider more elbow-ish, like this:
sry don't really like this shape

[Hard]

  1. 00:01:808 - Again, you can't stack inherit section and timing section except for slider speed changes ._.fixed
  2. 00:48:474 (2) - CTRL + G for circular flow perhaps? ok


[Spinboxer]

  1. 00:58:251 (2) - Umm are you sure about this? I'd remove one repeat because of the reaction time with 00:58:696 (1)...
  2. 01:12:696 (6) - Stack to previous (2)'s end instead? (umm idk why this anti-jump so sudden ._.) and sp3 said he changed everything you mentioned. check it plz :3


The rest is awesome, even the inventive 1/6s, sorry for the very rushing check >_<
thank you for the mod.
I'm not very confident with this mapset tho, It could be done better but anyway _(:3 」∠)_ hope you can enjoy it

and I do wanna give you KD

EDIT: nvm, thanks/
Niva
I really enjoyed the map actually fun on tablet-tap (:

I can't recheck today though... Please wait >_<

----------------------------------------

EDIT : Fixed a slider's repeat after communication via Forum PM, amazing mapset :3
umm yes I still don't feel that I helped much on the mapset orz ._.

Ranked ~
Topic Starter
LKs
;_; thanks

EDIT: try to enjoy sp3's new exploration ;_;
Kiiwa
gratz :)
Loneight
恭喜的說~
AngelHoney
<3
jonathanlfj
gratz LKs~
Ulysses
waaaaaaaaa
Skystar
呵呵
SamiPale
薯片简直是人
Banana

LKs wrote:

try to enjoy sp3's new exploration ;_;
好像很厉害
alacat
congrats :)
Distant years
:)
Please sign in to reply.

New reply