I have problem doing AR:10 songs. Sometimes I wonder if I lack the reaction. Any advice?
/threadZarerion wrote:
As always, practice.
Multiply the original map's AR by ×1.4, and it's capped at AR10.G0r wrote:
This brings up a question I haven't had answered. What AR is Hardrock?
Thank you!Winshley wrote:
Multiply the original map's AR by ×1.4, and it's capped at AR10.G0r wrote:
This brings up a question I haven't had answered. What AR is Hardrock?For convenience...AR0 + HR = AR0
AR1 + HR = AR1.4
AR2 + HR = AR2.8
AR3 + HR = AR4.2
AR4 + HR = AR5.6
AR5 + HR = AR7
AR6 + HR = AR8.4
AR7 + HR = AR9.8
AR8 + HR = AR10
AR9 + HR = AR10
AR10 + HR = AR10
This was how I felt like a year ago. I was like this is fking impossible, and then I see the rankings, and I'm like OMFG WTFAJSDLF;JASKLGJLKA FUCK LIFEFLKAJSDLFKJASLGA;LKAJ and I rage quit.Saph1 wrote:
I have problem doing AR:10 songs. Sometimes I wonder if I lack the reaction. Any advice?
Honestly, I have to say this is probably a bad idea. You should really just get reaction time. This can help sometimes, such as on slow sections/draining sections, but doing this on other parts of the map is much less efficient than just reacting to the approach rate. Also, if patterns start to overlap, it becomes impossible to understand where the follow points are leading to.Purlpo wrote:
Try paying attention to follow-points as they will become visible before the actual circles.
It's not entirely bad... you're correct that just having the reaction speed is good enough, but being able to react to followpoints can make reacting to sudden sv changes easier. It's most noticable on maps that really don't follow distance spacing at all, if you suddenly see a huge line of followpoints over the entire screen (and it doesn't start from a circle that's already visible) then you can know a new combo with a huge sv/spacing is incoming and you also know where the two potential circle starts for it are a moment earlier than they actually become visible for you.winber1 wrote:
(on followpoints -) Honestly, I have to say this is probably a bad idea.
oh look its (probably) another unrankable piece of shit mapAqo wrote:
You don't really notice them until you start playing maps with fullscreen circlejumpsG0r wrote:
I hardly ever superliminally notice followpoints, but I believe that they have a subliminal effect on my target finding.
have fun
Probably because high-skill Top 40 replays for every map are readily available to everyone. Players, especially newer ones, are more driven to improve than have fun, which makes them overly conscious of their skill level and their rate of progress. I'm guessing that makes them somewhat impatient, and when they see that they're playing the same difficulty maps as last week, they feel like they're not getting better while everyone else is somehow moving from lol-plinking Normals to SS'ing Insanes in a couple weeks. Which leads them to think there's some kind of secret training regime everyone else knows about but isn't letting on.G0r wrote:
What gets me is that we see so many threads requesting help on "getting from x level to x level." This thread is a little less guilty than those; but, in fact, there have been a thousand threads about these subjects. I'm not complaining, though. I enjoy giving advice to people.
lol dat map.Aqo wrote:
have fun
Lol! This made me laugh pretty hard. I think that this is exactly what I've seen in every one of those threads. They ask this general question, everyone tries to help, then we all argue about the theory of certain playing techniques, and then the OP says, "K, thx, bye!" and we never see them again. XDXGeneral2000 wrote:
Meanwhile, more experienced players don't really know to help, since I think most people develop their own skills over a long period of time and many plays using techniques that are comfortable for them (with maybe a few pointers here and there, like turning off mouse acceleration and "get a tablet lol"). So they tell the OP in question how they play. Then everyone else does the same, and the thread turns into a "whose playstyle is better" argument while the OP quickly thanks everyone and ducks out forever.
Actually, AR8 and OD10 is quite awesome to train your accuracy on. It's a bit too harsh maybe, so OD9 is a better choice, but it's not really a bad thing to play on at all. It's just a different kind of training, where you don't need physical strength or insane reaction, just the finesse and technique to succeed. This helps in coordination as well, where certain jumps and patterns just occur naturally to you (and yes lots of 4+4 or 4+2 short stream combinations too).Purlpo wrote:
Followpoints are training wheels. OD10 and AR08 are worse.
I understand. I play OD10 somewhat frequently to improve at it. It is still a horrible thing though. From my experience, getting a 3% improvement on OD10 over a month is quite an accomplishment.lolcubes wrote:
Actually, AR8 and OD10 is quite awesome to train your accuracy on. It's a bit too harsh maybe, so OD9 is a better choice, but it's not really a bad thing to play on at all. It's just a different kind of training, where you don't need physical strength or insane reaction, just the finesse and technique to succeed. This helps in coordination as well, where certain jumps and patterns just occur naturally to you (and yes lots of 4+4 or 4+2 short stream combinations too).Purlpo wrote:
Followpoints are training wheels. OD10 and AR08 are worse.
Yes. Dimmed background (and no video) is a must for HR or HD.Purlpo wrote:
PS. I forgot to mention; play with the background dimmed all the way down or, if you are feeling naughty, delete the background so you have a black screen instead. It helps a lot.