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SYNC.ART'S - Garasu no Kairou

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ts8zs

wmfchris wrote:

- inconsistancy in tags
- A bunch of unsnapped stuff in [nightmare]

[Taiko]
Set HP as 4~6 as usual.
00:12:275 - add a note here to keep the flow.
01:02:338 - refer to the music it sounds like D--D--D K
03:41:900 - d
03:52:213 - sounds different from 03:47:713 -, try sth like ddk ------ d d--- k d k d http://www.facebook.com/

有點糾結的地方就是說跟旋律又沒跟好 (e.g. 03:57:838 - ) 跟鼓聲也沒跟好 結果不少歌曲的停頓變化都沒抓好(e.g. 3:41, 3:52)...有時就算原創節奏也不能偏離音樂啊~
表示快没网费了……(┬_┬)不过还是多谢指教了……我决定第一个kiai是3连第二个3连5连轮用第三个大量的……鱼蛋5连= =
http://puu.sh/XDSG 暂时无咔……修改音效中
Nemis
This map is beautiful like all your maps <3

[Hard]
::00:08:900 (4,5,6) - Move them two squares to left and three to up, it looks better
::00:58:588 (4) - Distance more this slider from 00:58:213 (3) - if you want to create a little jump
[Nightmare]
::00:07:966 (1,2) - It seems 1/2 after 00:07:591 (5) - like a jump
::00:10:028 (4) - Move it five squares to down and one to left
::00:30:841 (4,5,6,7,8) - Recreate this stream, the note 00:31:028 (6) - makes it strange
::01:05:341 (5,6,7,8) - I'm not sure, but it's not a square
::01:07:778 (2,3,4,5,1) - You should distance them normally (just move 01:08:150 (5) - some squares to left)
::01:10:591 (1) - Why this slider isn't perfectly adherent from 01:10:216 (5,6) - like the others?
::02:04:963 (2,3,1) - You should distance them normally (just move 02:05:150 (3) -)
::03:34:963 (1) - New combo? I'm not sure :E
::03:45:650 (2) - It should be better if you make id adherent with 03:45:088 (1) - ends (just move 03:45:650 (2) - some squares to lef,t and some squares to up to distance it perfectly) and after it distance 03:46:213 (3) - like first this change. It's just a suggestion :)
::03:53:525 (6,7,8,1) - You should move them more from 03:52:400 (5) - , it seems a 1/2 jump
::04:03:181 (1) - Shouldn't it be better as in the screen? http://puu.sh/XHow

Good luck Snowy Dream!! :)
ts8zs
Nightmare
00:12:841 (4) - 这里为什么不用N的哨子呢
01:00:466 (5,9,13) - 这三个不下音效么=w=?借用音乐的么?
其他的类似
ts8zs
http://puu.sh/XQrt Taiko reclapped(这是啥
YTYuyu
Alright let's get started. Mod requested in-game

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
I noticed a space on this here. consider getting rid of that space because that's the official name of the circle.

[Normal]
00:08:150 (4) - maybe you can add a repeat on this slider because it follows that sound in the instrumental? i feel that what you're following might make players think that (1) is following that part hitting it too early IMO.
00:10:775 (3,4) - replace these for 1/1 sliders? i think doing this would be easier for players during gameplay since it follows the same thing as (4) above. since we're at the beginning of the song, i feel that doing this would be easier since this part is mainly 1/1 sliders and players might not be expecting something like this IMO.
00:36:838 (4) - maybe a 1/1 repeat slider? i think it'd be easier doing this since the slidertick in the slider follows he piano as well, not just the beginning and the end.
00:48:275 (1) - add a clap at the repeat arrow for consistency with the claps. you either forgot about this, or unsure if you want to add a clap here.
00:51:463 (1,2,3,4,5) - replace all this and replace them for a 1/1 repeat slider, a 2/1 slider and a circle at the downbeats. i think doing this would be easier to follow and it'll flow to the vocals during gameplay. the star rating should decrease a bit if you do this.
00:57:088 (3,4) - this should be a circle and a 1/1 repeat slider. same reason as above.
01:08:338 (5) - same as above, but the 2nd note is just a 1/1 slider. it'll follow not only the vocals, but the piano as well if you listen carefully.
01:11:713 (5) - maybe you can stack this on (1) to emphasize the vocals here? there's a hold in the vocals once you hit this note, so stacking it would emphasize it.
01:16:588 (1) - this slider ends at a odd spot. it makes me feel uncomfortable when i hit the end of this slider. extend this slider by 1/2 so that it can not only follow the vocals, but the drums as well.
01:45:088 (1) - ^
01:48:650 (3) - same as 01:16:588 about the extension, this time, just the vocals.
02:13:963 (4,5,6) - maybe a 1/1 repeat slider because it'll flow to the vocals a lot smoother during gameplay IMO.
02:33:838 - since you have a circle which is (4), add another circle here since it follows the piano in this part of the song.
02:36:275 (4,5,6) - this kind of rhythm plays awkwardly for me. i see that it follows the drum, but the transition it's taking doesn't fit with this part. either make this a 1/2 repeat slider since the drums continue at the white tick, or add a circle at the white tick to follow the drums. doing this would flow smoother to the song during gameplay IMO, or you can make (4,5) a 1/2 repeat slider with a circle beside it, but make (6) a 1/1 slider like this. it'll follow the piano for this part of the song, and it'll flow smoother during gameplay IMO.
02:39:088 (3,4) - same as 00:57:088.
02:55:775 (1,2) - same as 00:10:775.
03:10:588 - maybe a circle here with a finish to emphasize that beat in the song?
03:23:338 (1) - add a whistle at the beginning. it'll be consistent with 02:30:838 since this has a whistle, and if you want, add a whistle at the end for more effect. it'll emphasize the vocals in this part of the song.
03:26:338 (1) - add a whistle at the beginning for consistency with the whistles, and replace the whistle for a finish to emphasize the vocals.
03:28:775 (4,5,6) - same as 02:36:275.
03:44:713 (4) - same as 01:11:713.
03:45:088 (1) - add a finish at the beginning to emphasize the instrumental in this? i always feel that something is missing here during gameplay.
03:48:088 (1) - this for sure. add a finish since it's a new pattern, and it'll match that pulse in the SB.
in the meantime, focus on decreasing the star rating. the easiest diff should be under 3 stars for a rank.

[Hard]
maybe OD6 for a bit of a challenge for other players?
00:08:900 (4,6) - either make these 2 notes a NC because this is where the instrumental changes in this part of the song.
00:12:838 (3,4) - replace this for 2 1/4 repeat sliders. they follow the drums in this and i think doing this would be fun for players during gameplay. it also follows that sound in the instrumental if you listen carefully.
00:29:150 (2) - that 2nd half of the slider tells me that the vocal tone is gonna increase a bit, but it doesn't. make this slider look like (1) for a smoother transition to the next note.
00:37:588 (6) - NC here. this is where the lyrics change in this part of the song.
00:37:963 (1) - remove the NC if you follow the suggestion above. this note is connected in the vocals from the previous note.
00:54:838 (2) - maybe add whistles at the beginning and the end to match the "dings" in the song?
01:26:713 (3) - i think this can flow smoother if you can make this a curved slider that'll blanket the previous slider during gameplay IMO.
02:11:338 (1) - same as 00:54:838, but at each end of the slider.
02:31:588 (3) - NC here because of new lyrics, and it'll go along with that pulse in the SB.
02:31:963 (1) - same as 00:37:963.
02:33:088 (1) - remove the NC. the vocals are still going. you can hear the hold from this slider.
02:34:025 (2,3) - make either 1 of these notes a NC because of new lyrics.
03:10:213 (3) - maybe a clap at the beginning for consistency with the claps?
03:24:088 (3) - same as 02:33:088.
03:24:838 (2) - do Ctrl+R for this. the flow would be smoother as there a change in the lyrics in this part which causes this pattern IMO.

[Ts8aiko]
00:35:900 (139) - K here. it'll match not only the drums, but the cymbals as well.
00:38:338 (151,152,153,154) - try to change this pattern up, stick to the drums for this instead of the vocals. i'm thinking that kdd kdd fits here since the k's follow the beat of the drums. the d's follow it up with that other part in the instrumental.
00:43:588 (178) - same as 00:35:900.
00:46:400 (188) - ^
00:49:119 (202) - add a d. the drums are still going from here.
01:48:088 (513) - same as 00:35:900.
03:48:088 (1152) - ^
03:57:088 (1190) - ^
03:59:338 (1202,1203,1204) - D D K should work here. it follows the cymbals in this part as the D's follow it up and the K would represent a new pattern in this part..
04:03:088 (1211,1212,1213,1214,1215,1216,1217,1218) - if it's 1 thing taiko players don't like, it's this. notes that aren't following the music at all. replace all this for a spinner because it follows the hold in the instrumental.

[Nightmare]
same as hard about the OD.
00:23:713 (6,7) - i'm thinking that (6) should be stacked on (2), and (7) is aligned to (5). it'll make a triangle-diamond pattern for this and i think this flows a lot smoother to the song during gameplay IMO.
00:48:838 (1,2,3,4,5,6,7,8,9) - i think that this stream can be blanketing (8) a lot better. i suggest adjusting it like this. i feel that by doing this, the flow would continue from the circle during gameplay.
03:14:713 (4) - add a whistle at the end to keep that whistle pattern going from the previous note.
03:16:213 (4) - ^
this diff caught my eye. good transitions, good hitsounding, and good flow.

I guess that's it. Star and GL :D
ts8zs

Byakugan249 wrote:

[Ts8aiko]
00:35:900 (139) - K here. it'll match not only the drums, but the cymbals as well. fixed
00:38:338 (151,152,153,154) - try to change this pattern up, stick to the drums for this instead of the vocals. i'm thinking that kdd kdd fits here since the k's follow the beat of the drums. the d's follow it up with that other part in the instrumental.fixed
00:43:588 (178) - same as 00:35:900.fixed
00:46:400 (188) - ^fixed
00:49:119 (202) - add a d. the drums are still going from here.fixed
01:48:088 (513) - same as 00:35:900.fixed
03:48:088 (1152) - ^fixed
03:57:088 (1190) - ^ No
03:59:338 (1202,1203,1204) - D D K should work here. it follows the cymbals in this part as the D's follow it up and the K would represent a new pattern in this part..?
04:03:088 (1211,1212,1213,1214,1215,1216,1217,1218) - if it's 1 thing taiko players don't like, it's this. notes that aren't following the music at all. replace all this for a spinner because it follows the hold in the instrumental.No spinner but slider :)
http://puu.sh/10Z3i
以后我可能再也上不了了吧=w=b
Topic Starter
Snowy Dream
Thanks for 249's excellent modding =v=
Almost all fixed!
sanae999_old
Hard
03:21:088 (1,2) - 試試這個

04:03:134 (1) - 是不是挨得太緊了呢..1/4吧
popner
Hi ~ Mod request from PM.

Just suggestions:

[General]
个人觉得S的clap略难听。。

[Normal]
01:00:275 (1,2) - 角度稍大一些?
01:10:588 (2,3,4,5) - 摆菱形?
01:14:338 (1) - 第一个音量略小。。实际上因为音效叠加,第一个音应该声音大一点
01:24:088 (1) - 可以更好一些地包围01:23:713 (3)

[Hard]
00:21:088 (5,6) - 突然慢下来感觉有点不舒服。。

[Nightmare]
00:16:963 (2,4) - 快手动stack
00:42:838 (4) - NC?
00:53:525 (7,8,9) - 试试这样:

02:14:338 (3,5) - NC?
02:32:338 (4) - ^

That's all I can find. GL~
Scorpiour
Hi there~~~mod from queue~~
so sorry for my delay >_<

[General]
  1. 我个人觉得Default的soft-clap并不是很适合…………试试看用normal的hitnormal来做clap?
[Normal]
  1. 01:06:088 (1,2) - 可以的话这里还是用2个1/1的slider吧,kiai段这么放2/1间距的note感觉有一点空了……
  2. 01:07:588 (3,4,5) - 另外这里排版也不是很好看……可以考虑吧01:06:088 (1,2,3) - 做成一个正三角形,然后让后面(4,5,6)带一点弧度出来,比如:
  3. 01:15:088 (2) - NC放到这里?
  4. 02:31:588 (2) - still,NC?
  5. 03:15:088 (1,2) - 和前面一样的建议做成1/1slider
  6. 03:24:088 (2) - NC?
  7. 03:43:588 (1,2,3,4) - 调整下形状?
  8. 03:50:713 - 感觉这里可以有个Note~
[Hard]
  1. 00:30:838 (4) - 感觉换个方向会更舒服?
  2. 01:19:775 (1,2,3) - 直觉上这种地方跳比stack更好
  3. 02:36:275 (4,5,6) - ^
[Nightmare]
  1. 00:31:213 (8) - 做成一个1/2的slider收尾如何?
  2. 00:34:213 (8) - ^
  3. 00:41:713 (3) - 放到56:56试试?好像会很好玩
  4. 00:42:838 (4,5,6,7) - 跳的有一点挡手……这样?
  5. 01:02:338 (1,2,3,4,5,6) - 我觉得这里跟vocal的3/2要比3/4舒服……
  6. 01:08:713 (5,6,7,8,9) - 我个人不是很喜欢这种stream里的突然拐弯啦……而且有种你自己把自己给逼到角落不得不强行拐弯的感觉……我自己的话可能会放成这个样子吧?
that's all~~~star and good luck with the rank~~
LKs
同音效问题

未完待续
Topic Starter
Snowy Dream

LKs wrote:

同音效问题

未完待续
求解 我觉得音效没问题啊=A=
Topic Starter
Snowy Dream

Snowy Dream wrote:

LKs wrote:

同音效问题

未完待续
求解 我觉得音效没问题啊=A=
EDIT: 随便找了个clap换掉了> >
inaba-tan
taiko diff

umm too many finish notes
it will be better to change them
SV1.20→SV1.40
aabc271
As requested by Snowy Dream, I'm coming for a Taiko mod ~
Sry for late. I was too busy to mod in September ;w;
I'm too lazy to type in Chinese. PM me if you don't understand the mod
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to

-----------------------

[Ts8aiko]

01:01:588 ( 272 ) - Just wondering if this 1/4 finish is intentional, as it feels like an exceptional case ?
01:07:588 ( 300 ) - ^

imo the patterns in the diff are too random as the arrangements of notes are too inconsistent ( ie same song sections with totally different patterns )

Also some note sections don't fit the music well. See below for details :
Details
00:07:588 ( 24 ~ 28 ) - The notes don't fit the rhythm ? I can't hear such beat in the song
00:19:588 ( 79 ~ 83 ) - ^

00:14:713 ( 56 ~ 64 ) - ^, the notes are quite different from the song

00:52:588 ( 222 ~ 224 ) - A standalone 1/4 doesn't have a smooth flow imo. Maybe this is just me

01:31:213 ( 426 ~ 453 ) - I guess you're trying to repeat the use of kdk, but not every kdk fits the music well ?

01:43:588 ( 489 ~ 491 ) - This break ( or might be patterns, I dunno ) seems to be random and it doesn't fit the flow of the diff. There should be more notes
02:48:088 ( 806 ~ 809 ) - ^

04:04:588 ( 1204 ) - This seems unnecessary as the music is fading and it's not easy to hit the sliders properly

Suggested patterns
Suggestions only. Change them only if you want to ~
As I found the hitsounds quite random, my suggestions will take pitch as the highest priority
I've skipped some repeated suggestions to shorten the list. The current one is already very long though :<

00:09:463 ( 32 ) - Red note ? ( Pitch is lower than 31 & 33, so k -> d -> k fits better )
00:21:463 ( 87 ) - ^

00:11:713 ( 40, 41 ) - o o ? ( Pitch is rising instead of falling )

00:23:713 ( 96, 97 ) - o O ? ( 91 ~ 96 have the same level of low pitch and 97 is significantly higher )

00:25:588 ( 103 ) - Add finish ? ( A new song section with heavier percussion in music )

00:26:900 ( 109 ) - Blue note ? ( 109 & 110 have a same level of high pitch, so using k for both fit better )

00:29:713 ( 117, 118 ) - o o ? ( Following the pitch of vocal, just like what you did in 110 ~ 114 )

00:31:963 ( 124 ) - Red note ? ( 125 has a higher pitch, so d -> k fits better )

00:32:525 ( 125 ~ 127 ) o o o ? ( Following the pitch of vocal as 126 has a lower pitch than 125 & 127 )

00:35:900 ( 140 ) - Red note ? ( 139 has a higher pitch, so k -> d fits better )

00:38:338 ( 153 ~ 155 ) - o o o ? ( Vocal sounds like d d kk )

00:44:713 ( 180 ~ 182 ) - ooo ? ( No significant change of pitch )

00:45:088 ( 183 ) - Add finish ? ( Finish sound can be heard, which is similar to 177 & 187 )

00:46:025 ( 185 ) - Red note ? ( Following vocal pitch )

01:02:619 ( 275 ) - ^ ( Same level of pitch as 274 & 276 )

01:03:088 ( 277 ) - Add finish ? ( Stronger emphasis on beat as it's the start of kiai )

01:59:525 ( 554 ~ 557 ) o o o o ? ( Fits the pitch of vocal better )

02:08:713 ( 606 ) - Blue note ? ( To avoid monotone d in a row )

02:11:338 ( 618 ~ 619 ) - o o ? ( ddkk for 618 ~ 621 fits the vocal the best )

02:12:088 ( 621 ) - Add finish ? ( Finish can be heard )
02:15:088 ( 632 ) - ^
02:16:400 ( 639 ) - ^

02:19:119 ( 653 ) - Red note ? ( Same level of pitch as 652 & 654 )

02:19:588 ( 655 ) - Blue note ? ( Higher pitch than 652 ~ 654 )

02:27:088 ( 700 ~ 703 ) - o o o o ? ( Following vocal pitch )
02:39:088 ( 763 ~ 766 ) - ^

02:32:338 ( 727 ) - Blue note ? ( To avoid monotone d in a row )

02:43:588 ( 790 ) - Blue note ? ( 791 has a lower pitch )

02:51:838 ( 816 ) - Red note ? ( 815 has a higher pitch )

03:12:088 ( 933 ) - Add finish ? ( Start of kiai, which has a strong beat included )

03:22:025 ( 995 ~ 997 ) - o o O ? ( Following pitch of vocal )

03:24:088 ( 1009 ) - Blue note with finish ? ( Strong beat, and the pitch is higher than 1006 ~ 1008 )

03:31:588 ( 1060 ) - Blue note ? ( Significantly higher pitch than 1059 )

03:34:400 ( 1079 ) - ^ ( Rising pitch from 1077 to here. d k k fits the best )

03:44:338 ( 1116 ~ 1117 ) - o o ? ( Pitch from 1114 to 1117 is like k d d k )
03:56:338 ( 1179 ~ 1180 ) - ^

03:59:338 ( 1196 ) - Blue note ? ( Significantly higher pitch than 1197 )

04:03:088 ( 1202 ) - Red note ? ( Lower pitch than 1200 )

Map is technically fine, but the note arrangements & hitsounds really need to be improved

btw nice song :3

Star and good luck ~ ;)
Topic Starter
Snowy Dream
>v< Thx aabc!
LKs
irc modded

fixed timing

bubbled
Topic Starter
Snowy Dream

LKs wrote:

irc modded

fixed timing

bubbled
Thanks for modding > <!
Niva
Hi Snowy Dream~
Just few things here for bubble check...

[General]

-> uhm... This issue orz >_<

Ranking Criteria wrote:

There must not be any unnecessary transparency around storyboarded images
[Normal]

  1. 00:38:348 (1) - Whistle on slider's repeat? (The vocals are strong enough though :3)
  2. 01:24:098 (1,2) - For me it's much better if (1) is made encircling your blue (3)...
    204,80,84098,6,0,B|168:126|177:189|220:228,1,165,4|2,0:0|0:0,0:0:0
    322,270,85035,2,0,B|334:298|334:330,2,55,2|0|4,0:0|0:0|0:0,0:0:0
  3. 01:54:848 (2) - Whistle on slider's repeat (this one's vocals is even stronger than 00:38:348, whistle here sounds really nice imo~)
  4. 02:25:598 (1) - Definitely can be curved better orz... (also you can use a '?'-shaped slider here, but here's the code for better encircle: )
    145,268,145598,6,0,B|108:229|106:164|148:118,2,165,4|2|8,0:0|0:0|0:0,0:0:0
[Hard]

  1. 00:09:473 (4) - CTRL+G? Circular movement around here plays better imo...
  2. 03:37:598 (4) - Again, another issue with slider encircle here:
    132,172,217598,2,0,B|106:214|121:264|159:284,2,130,0|8|0,0:0|0:0|0:0,0:0:0
[Nightmare]

  1. 00:16:973 (2,4) - The second slider is quite hard to read (not impossible though, I tested without snaking slider and still can see it :3)
  2. 02:22:973 (2,3) - Here, I'd CTRL+G (2) and (3) one by one to keep it rotating~
  3. 03:58:973 (2,3,4,5) - Err, for me the ending's angle is quite weird orz... A more straightforward arc gives a better ending for me:
    268,76,238973,1,8,0:0:0
    349,62,239160,1,0,0:0:0
    426,90,239348,1,4,0:0:0
    426,90,239723,1,4,0:0:0
Really great mapset, but that storyboard issue orz... ._.
Topic Starter
Snowy Dream
Niva's Mod

Niva wrote:

Hi Snowy Dream~
Just few things here for bubble check...

[General]

-> uhm... This issue orz >_<

Ranking Criteria wrote:

There must not be any unnecessary transparency around storyboarded images
[Normal]

  1. 00:38:348 (1) - Whistle on slider's repeat? (The vocals are strong enough though :3)
  2. 01:24:098 (1,2) - For me it's much better if (1) is made encircling your blue (3)...
    204,80,84098,6,0,B|168:126|177:189|220:228,1,165,4|2,0:0|0:0,0:0:0
    322,270,85035,2,0,B|334:298|334:330,2,55,2|0|4,0:0|0:0|0:0,0:0:0
  3. 01:54:848 (2) - Whistle on slider's repeat (this one's vocals is even stronger than 00:38:348, whistle here sounds really nice imo~)
  4. 02:25:598 (1) - Definitely can be curved better orz... (also you can use a '?'-shaped slider here, but here's the code for better encircle: )
    145,268,145598,6,0,B|108:229|106:164|148:118,2,165,4|2|8,0:0|0:0|0:0,0:0:0
[Hard]

  1. 00:09:473 (4) - CTRL+G? Circular movement around here plays better imo...
  2. 03:37:598 (4) - Again, another issue with slider encircle here:
    132,172,217598,2,0,B|106:214|121:264|159:284,2,130,0|8|0,0:0|0:0|0:0,0:0:0
[Nightmare]

  1. 00:16:973 (2,4) - The second slider is quite hard to read (not impossible though, I tested without snaking slider and still can see it :3)
  2. 02:22:973 (2,3) - Here, I'd CTRL+G (2) and (3) one by one to keep it rotating~
  3. 03:58:973 (2,3,4,5) - Err, for me the ending's angle is quite weird orz... A more straightforward arc gives a better ending for me:
    268,76,238973,1,8,0:0:0
    349,62,239160,1,0,0:0:0
    426,90,239348,1,4,0:0:0
    426,90,239723,1,4,0:0:0
Really great mapset, but that storyboard issue orz... ._.

;) Nice! All of these got fixed
Thanks for your modding Niva!
eikkaleyd
最近太忙了,提前祝RANK好了~

(自从有了雪梦,我才发现世上还有这么多萌系小五曲——我听到的都是……)
Topic Starter
Snowy Dream

eikkaleyd wrote:

最近太忙了,提前祝RANK好了~

(自从有了雪梦,我才发现世上还有这么多萌系小五曲——我听到的都是……)
我会跟你说其实小五的BG是我生搬硬凑上的嘛 不过确实有小五的感觉w
Niva
Fixed 'SB.png' after communication through forum PM, all good now~
(because the SB changes include almost every file in your \SB folder, I'll rebubble instead... Good luck for rank Snowy Dream :3)

Rebubbled ~
Sakura
[Normal]
00:44:723 (2,3) - New players may be confused by this stack.
00:46:785 (1,2,1,2,3) - Too crumped makes it hard to read on new players.

Also what does "Pieces" mean or is, and why is it the source? Set Source to Touhou, if "Pieces" is relevant to the song then put it in the tags instead.
Mercurial
If not, Touhou must be on tags, I think.
Topic Starter
Snowy Dream
Sakura's Mod

Sakura wrote:

[Normal]
00:44:723 (2,3) - New players may be confused by this stack.
00:46:785 (1,2,1,2,3) - Too crumped makes it hard to read on new players.

Also what does "Pieces" mean or is, and why is it the source? Set Source to Touhou, if "Pieces" is relevant to the song then put it in the tags instead.

=v= ok all fixed
Sakura
Looking good now, Congratulations!
Suimya
Gratz Snowy wwww
jesse7419
Congratz !!

又是一張神圖 :3
Frostmourne
gratz Snowy :D

Touhou forever ><"/
h3k1ru
owo!
meiikyuu
<333333
Darksonic
Good job!
Loneight
雪醬 神麻婆
恭喜 :3
[CSGA]Ar3sgice
0,0
Scorpiour
每天都能看到雪萌在rank!
cRyo[iceeicee]
Grats Snowy~ :3
Dino99
恭喜啦~ ww
Komeiji Yuki
gratz : O
Shuri98
worst map eu
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