Property Transformer is very nice.
I had 320kbps audio , made all my SV then realise i need 192kpbs and offset changed.
I had 320kbps audio , made all my SV then realise i need 192kpbs and offset changed.
dudehacker wrote:
Suggestion for Metadata Manager:
1) "Import from" when a map is selected, also change the "export metadata to" path to be same.
2) Add a button to export to ALL ".osu" files found in same folder as "export metadata to".
I believe people are more often editing metadata of same map rather than different map of same song.
This change should make user experience better.
dudehacker wrote:
Ah i didn't know multi selection was there. Thanks.
But now it looks weird to have all the files in 1 line in the export field. I can't tell if i had everything selected properly.
https://i.imgur.com/l5pf7pZ.png
Actually, i think the export field only needs to show the folder, not the full path with filename.
Because Metadata should be same for all according to RC, there is no point in exporting to only 1 file.
so it would be easier just change export once import field is selected, then user just need press the apply button and be done, instead of selecting 1 or more files for export field.
Also when i click the the export folder button, the default path is not the currently selected folder from import or export. something wrong with cache?
btw, the icon looks like download but its actually currently listening song in osu editor. i think changing the icon and/or add tooltip would be helpful
i suggest this: https://material.io/resources/icons/?search=music&icon=music_note&style=baseline
The apply button is using "play" icon from media control, kinda weird too.
I think check mark would be more fitting , or just have "Apply" in text instead of icon.
https://material.io/resources/icons/?icon=done&style=baseline
dudehacker wrote:
I didn't think about the possibility of having multiple songs in same folder, because that is not rankeable.
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I just saw "step 1. File -> open map" in menu in "Get Started" , didn't know this before.
But i feel like this step is extra/unnecessary when the user is only using the metadata editor.
when you click the "Import metadata" button, this can also call the function used in File-> open map
Which makes it easier when you try to set the export path.
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For the multiple exports, I see 2 solutions.
1) you add a small number on the play button that indicates how many files you are exporting to.
https://material-ui.com/components/badges/
2) use a list for the export map
something like this:
https://i.imgur.com/7RQor9u.png
dudehacker wrote:
Suggestion for Property Transformer:
I think you should add option for audio preview time as well. since if you want do a change in offset, u want everything time related to be modified.
currently behavior will leave audio preview unsnapped.
Thanks
dudehacker wrote:
Feature Request for Metadata Manager:
Use case: when I make a change to the artist or title, the resulting osu file should also be renamed to match the new name.
other wise you end up having to open each diff manually in editor and SAVE to change file name.
If filename isn't changed, mapset verifier throw an error since it wont be updated properly.
Raburauza wrote:
I have a problem with the slider merger, when I highlight two sliders and try merging them, I get an error message saying "Editor memory was not read. Could not get the selected hit objects. Try again in 1 second.", help?
Raburauza wrote:
I have a problem with the slider merger, when I highlight two sliders and try merging them, I get an error message saying "Editor memory was not read. Could not get the selected hit objects. Try again in 1 second.", help?
I could make a change to sliderator, so it can make rankable sliders.McEndu wrote:
So usage of sliderator to make accelerating sliders has recently been formally deemed unrankable, does it needs additional notes on it?
Just a clarification is ok, editor is enough for rankable sliders. Just need a note that accelerating/decelerating sliders are not rankable (no one gonna use them for the ranked section)OliBomby wrote:
I could make a change to sliderator, so it can make rankable sliders.McEndu wrote:
So usage of sliderator to make accelerating sliders has recently been formally deemed unrankable, does it needs additional notes on it?
I don't think it's necessary to note the rankability of Sliderated sliders in Sliderator itself. If someone wants to check if something is rankable, then the official ranking criteria is the first place they would go and with the new clarification it should be pretty clear that the current Sliderated sliders are not rankable.McEndu wrote:
Just a clarification is ok, editor is enough for rankable sliders. Just need a note that accelerating/decelerating sliders are not rankable (no one gonna use them for the ranked section)
Right now I'm decoupling the front-end and back-end code in order to let the back-end be a seperate package. That might make it possible to have Mapping Tools on different platforms aswell. However the process is taking a while because of an eternity of bad coding practices...dax20502 wrote:
put it on mac plssssss
It is written in .net framework with WPF which is a Windows only UI framework. To get cross-platform support I need to use some other cross-platform UI framework and redo all the front-end code.McEndu wrote:
Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
You can try take a look at osu!frameworkOliBomby wrote:
It is written in .net framework with WPF which is a Windows only UI framework. To get cross-platform support I need to use some other cross-platform UI framework and redo all the front-end code.McEndu wrote:
Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
After having decoupled the back-end it will be easier to port that to .net 5 and add any kind of front-end. I'm already planning to make a Discord bot powered by Mapping Tools and that's the main reason that I'm doing this decoupling right now.
I already know about osu!framework. It's definitely a good contenderGPR wrote:
You can try take a look at osu!framework
20 gigs of logs filled up the server. Its all fixed now.Naoise wrote:
Is the website broken? It just loads a blank page for me...
oh. its okay I can waitOliBomby wrote:
Right now I'm decoupling the front-end and back-end code in order to let the back-end be a seperate package. That might make it possible to have Mapping Tools on different platforms aswell. However the process is taking a while because of an eternity of bad coding practices...dax20502 wrote:
put it on mac plssssss
I think just using the .NET Core ver. of WPF maybe a good intermediate step?OliBomby wrote:
It is written in .net framework with WPF which is a Windows only UI framework. To get cross-platform support I need to use some other cross-platform UI framework and redo all the front-end code.McEndu wrote:
Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
After having decoupled the back-end it will be easier to port that to .net 5 and add any kind of front-end. I'm already planning to make a Discord bot powered by Mapping Tools and that's the main reason that I'm doing this decoupling right now.
we wouldnt know because every other sentence is not in englishZenoc wrote:
whats going on
If you get an error like this or anything that tells you it can't find a certain method, try installing .NET Framework 4.6.2 runtime.Zenoc wrote:
whats going on
try installing both 64bit and 32bit .NET thingies. worked for me at leastKrzysiek0099 wrote:
Hello, I have a problem like in the image, I installed .NET for desktop apps, after it didn't worked I tried to repair .NET, I tried restarting my PC several times, installing the console app version, and I'm still getting that error. What should I do?
The version number should be fine. Make sure you install .NET Desktop Runtime 5, not just .NET Runtime 5.Seijiro wrote:
Upon downloading both versions I get yet a different window tho:
Could this be due to what I installed? Ver 5.0.8?
You can use the web-based version of Mapping Tools which has a few of the tools or you could try running the x64 version of Mapping Tools with Wine, but there is no guarantee that it will work.YEYHA wrote:
Is there one that works for Mac books?