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Little Boots - No Brakes

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Total Posts
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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 8 oktober 2012 at 13:31:28

Artist: Little Boots
Title: No Brakes
Tags: Hands Victoria Christina Hesketh
BPM: 110
Filesize: 6124kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1,08 stars, 183 notes)
  2. Hard (4,3 stars, 353 notes)
  3. Insane (4,96 stars, 538 notes)
  4. Normal (2,95 stars, 282 notes)
Download: Little Boots - No Brakes
Information: Scores/Beatmap Listing
---------------
Holy shit, I finish something... And it's for a project!
TicClick
Little delay means nothing

Easy
  1. 03:26:564 (2) - move a bit down and right to fix this blanket (just copy and flip 03:28:746 (4) - )
  2. 03:53:837 (1) - remove whistle? Sounds too.. "lonely" (for every diff)
Please, check your spacing here, it flows from 0.75 to 1.

Normal
  1. 02:39:655 (1) - move its ends farther from next slider (or move its center closer)
Hard
  1. 00:53:837 (4,5) - isn't it too sudden?
  2. 01:47:291 (6) - add finish?
  3. 03:38:564 (3,4) - please, have some time and make it more roundish using approach circle from the note inbetween
  4. 03:47:291 (1,2) - ^
Insane
Yay for long combos
  1. 01:08:019 (1) - remove break delay after it
  2. 01:57:928 (11) - lower both ends a bit so it fits curves: http://puu.sh/YXnN
  3. 03:08:019 (1,2,3,4,5) - fix the stream, looks a little messy
  4. 03:21:110 (3) - add finish to beginning
  5. 03:44:291 (3,4,5) - fix the spacing
Topic Starter
Xgor

TicClick wrote:

Little delay means nothing

Easy
  1. 03:26:564 (2) - move a bit down and right to fix this blanket (just copy and flip 03:28:746 (4) - )Done
  2. 03:53:837 (1) - remove whistle? Sounds too.. "lonely" (for every diff)
Please, check your spacing here, it flows from 0.75 to 1.Checked it out and took out the most stupid out of reason stuff.

Normal
  1. 02:39:655 (1) - move its ends farther from next slider (or move its center closer)
Done

Hard
  1. 00:53:837 (4,5) - isn't it too sudden?Oh haha Woops.. Fixed
  2. 01:47:291 (6) - add finish?Woops missed that. Done.
  3. 03:38:564 (3,4) - please, have some time and make it more roundish using approach circle from the note inbetween
  4. 03:47:291 (1,2) - ^
Insane
Yay for long combos
  1. 01:08:019 (1) - remove break delay after itDone
  2. 01:57:928 (11) - lower both ends a bit so it fits curves: http://puu.sh/YXnNPlayed around and it looks better
  3. 03:08:019 (1,2,3,4,5) - fix the stream, looks a little messyFixed
  4. 03:21:110 (3) - add finish to beginning
  5. 03:44:291 (3,4,5) - fix the spacing
Done.
Thanks for the mod.
[NSER]-Zazalng
Hi Xgor I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry i'm newbie to mod map

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Impassive Pass

Let's Start at Easy
------------------------
01:35:837 Clap ?


Easy Check 100%
------------------------
Normal
------------------------
01:06:382 - 01:06:655 Clap 1 - 2
03:03:655 Move Slider 1 to 03:03:928 Then Move Compose near 2

Normal Check 82%
-----------------------
Hard
-----------------------
03:10:200 Spinner?

Hard Check 94%
-----------------------
Overall Result Pass!
You Map Maybe have a little Fix to be a good Map for Ranked

Insane i Can't Mod it because i can't play it

+Star
Topic Starter
Xgor

Zazalng wrote:

Hi Xgor I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry i'm newbie to mod map

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Impassive Pass

Let's Start at Easy
------------------------
01:35:837 Clap ?I think my whistle here works better.


Easy Check 100%
------------------------
Normal
------------------------
01:06:382 - 01:06:655 Clap 1 - 2Whistle work better here too.
03:03:655 Move Slider 1 to 03:03:928 Then Move Compose near 2No. I think it plays and sounds better as it is.

Normal Check 82%
-----------------------
Hard
-----------------------
03:10:200 Spinner?I prefer it how it is right now.

Hard Check 94%
-----------------------
Overall Result Pass!
You Map Maybe have a little Fix to be a good Map for Ranked

Insane i Can't Mod it because i can't play it

+Star
Tony
Hi! M4M as you requested :3

[General]
All in order, though I would use another BG if I were you. Maybe something related to heartbreaks?

[Easy]
01:28:200 (2) - removing finish from start would make it less noisy I think
01:36:382 - add a note here like 01:27:655 (1) - ?
02:48:382 (2,3,4) - maybe try the same rhythm like here 02:13:473 (3,4,5) - ?
02:53:837 (3,4,5) - ?
03:12:655 (1,2,3,4) - it felt too empty to me. maybe you could try something like http://puu.sh/12Vb4
Really nice Easy. :3

[Normal]
OD4 just to be like AR and HP? xD
01:30:655 (3) - clap on end like here 01:28:473 (3) - ?
01:39:382 (7) - ^
01:50:291 (2) - this not slider is not on grid and it touches 01:50:019 (1) - a bit. put it in grid and it will be perfect (NAZI)
01:52:473 (4) - ^
03:13:746 (3,4,5) - unstack (4) and make a triangle out of them. It would play better :)
03:15:928 (3,4,5) - ^
Awesome hitsounds

[Hard]
01:26:291 (5) - reverse this slider for a better flow :3
Great flow~ :D


[Insane]
AR8 would fit better, right?
00:54:928 (11) - add a new combo here to maintain the combo pattern in the chorus. and it would emphasize that finish I think
01:45:110 (4) - ^
02:02:564 (3) - ^
03:21:110 (3) - ^
03:12:655 (1,2,3) - make triangle like I suggested in normal? (same thing for the next 3 1/2 triplets )
Insane plays awesomeee~~ :3

Nice mapset. It was a pleasure to check it. Good luck :)
Topic Starter
Xgor

Tony wrote:

Hi! M4M as you requested :3

[General]
All in order, though I would use another BG if I were you. Maybe something related to heartbreaks?Hmmm I'll think about that.

[Easy]
01:28:200 (2) - removing finish from start would make it less noisy I think Yeah, I dunno why it's even here.
01:36:382 - add a note here like 01:27:655 (1) - ?I think it feel better as it is.
02:48:382 (2,3,4) - maybe try the same rhythm like here 02:13:473 (3,4,5) - ?I dunno, I feel like the slightly different rhythms here express the background beats better than the 2:13 one and that was the point with these combos.
02:53:837 (3,4,5) - ?Same
03:12:655 (1,2,3,4) - it felt too empty to me. maybe you could try something like http://puu.sh/12Vb4I tried doing this when I was mapping it but it felt bit more intresting this way. I will change it though if more people think this one is better.
Really nice Easy. :3

[Normal]
OD4 just to be like AR and HP? xD I dunno... when I look at it, I think AR 5 is better for this XD
01:30:655 (3) - clap on end like here 01:28:473 (3) - ?Done
01:39:382 (7) - ^
01:50:291 (2) - this not slider is not on grid and it touches 01:50:019 (1) - a bit. put it in grid and it will be perfect (NAZI)True. Fixed.
01:52:473 (4) - ^
03:13:746 (3,4,5) - unstack (4) and make a triangle out of them. It would play better :)I like how it stacks right now. I think it fit's with the song.
03:15:928 (3,4,5) - ^
Awesome hitsounds

[Hard]
01:26:291 (5) - reverse this slider for a better flow :3I think it flows better as it is, the way it moves backwards fit's with the song imo.
Great flow~ :D


[Insane]
AR8 would fit better, right?Nnnah,
00:54:928 (11) - add a new combo here to maintain the combo pattern in the chorus. and it would emphasize that finish I think I've been thinking of if I should use new combo there or not but in the end it felt better with these longer combo's in the chorus.
01:45:110 (4) - ^
02:02:564 (3) - ^
03:21:110 (3) - ^
03:12:655 (1,2,3) - make triangle like I suggested in normal? (same thing for the next 3 1/2 triplets )Same as with Hard.
Insane plays awesomeee~~ :3

Nice mapset. It was a pleasure to check it. Good luck :)
Thanks for the mod and kd for you.
MathiasXII
Not an actual mod, but I would suggest trying +7ms on the timing (from 9110 to 9117). I basically aligned the song claps with the note claps. I also get better accuracy... although it may just be me. I'm not wearing my usual nazi timing headphones right now lol... although I'm 95% sure of the timing I suggest most of the time :).

EDIT : My nazi timing headphones did confirm this timing :P.
Saten
Hej Xgor!

No breaks? I see two

[General]
  1. A mix between soft and normal slider-ticks sounds weird imo (mostly noticeable on the easier difficulties). Consider sticking with one only
  2. Yes, the timing is a bit early. 9116 sounded neat, though 9117 might work too
[Insane]
I personally prefer AR 8 on this, plays best with that imo
01:02:291 (3,6) - 1 grid up
03:39:110 (2) - 3rd point 1 grid right
03:40:200 (4) - as above but the opposite

[Hard]
03:40:746 (5,6,7,1) - this is a side effect from mapping to vocals, (7) felt like it was gonna start a 1/4 earlier
03:49:473 (3,4,5,1) - same here
03:49:473 (3,4,5,1) - as above but I guess you had figured out the rhythm by now but too late. My suggestion would be either move the object 1/4 beat earlier or raise the AR by 1 to make such patterns even more obvious.

[Normal]
CS-1? this is just my opinion on Normals. I tend to use that, but might not be your thing.
OD 5 and CS 4? please lower either of them
02:49:473 (5) - http://osu.ppy.sh/ss/425719 I don't think you see much differences but this is a symmetric slider that I rotated a bit
252,92,169473,2,0,B|289:26|353:12|417:22|459:84,1,251.999992309571,2|2
02:53:837 (5) - same, you can copy the previous one and flip it
03:10:200 (1,1) - these two are too close to each-other, and 1,0x spacing wasn't used here. On long pauses it's better with higher spacing than lower which could lead to confusion.

[Easy]
03:10:200 (3,1,2) - double stack with close spacing. Increase the spacing a bit?
03:52:200 (1,2,3) - non-proper stacking. If this is a manual stacking, this will look weird with HardRock


Hope this was helpful to you
Topic Starter
Xgor

MathiasXII wrote:

Not an actual mod, but I would suggest trying +7ms on the timing (from 9110 to 9117). I basically aligned the song claps with the note claps. I also get better accuracy... although it may just be me. I'm not wearing my usual nazi timing headphones right now lol... although I'm 95% sure of the timing I suggest most of the time :).

EDIT : My nazi timing headphones did confirm this timing :P.
Ok done. Thanks.

Saten wrote:

Hej Xgor!

No breaks? I see twoAh but you see, It's Brakes not Breaks and last time I checked osu! isn't a racing game.... I think I overanalyzed this comment..

[General]
  1. A mix between soft and normal slider-ticks sounds weird imo (mostly noticeable on the easier difficulties). Consider sticking with one onlyOh yeah, Odaril/Shiro pointed that out but I just forgot about fixing this. Done, although I did it in a different way so it works better with skin slider slides.
  2. Yes, the timing is a bit early. 9116 sounded neat, though 9117 might work too
I'll think I stick with 9117

[Insane]
I personally prefer AR 8 on this, plays best with that imoYeah, changed.
01:02:291 (3,6) - 1 grid up
03:39:110 (2) - 3rd point 1 grid right
03:40:200 (4) - as above but the opposite

[Hard]
03:40:746 (5,6,7,1) - this is a side effect from mapping to vocals, (7) felt like it was gonna start a 1/4 earlierWell... making those parts longer would feel wrong, Also you do get foreshadowing due to that she dosn't sings the things after "And there's no Brakes" so the song signals quite clearly that this will be somewhat different.
03:49:473 (3,4,5,1) - same here
03:49:473 (3,4,5,1) - as above but I guess you had figured out the rhythm by now but too late. My suggestion would be either move the object 1/4 beat earlier or raise the AR by 1 to make such patterns even more obvious.

[Normal]
CS-1? this is just my opinion on Normals. I tend to use that, but might not be your thing.Bleh the, way I mapped this I have to remap it whole with an higher CS. I think it works good at it is.
OD 5 and CS 4? please lower either of themI think a normal player could handle this. Especally considering how much easier this is than pretty much most of the "Normals" that are out there nowdays.
02:49:473 (5) - http://osu.ppy.sh/ss/425719 I don't think you see much differences but this is a symmetric slider that I rotated a bitYeah.... that one looks much better. Changed.
252,92,169473,2,0,B|289:26|353:12|417:22|459:84,1,251.999992309571,2|2
02:53:837 (5) - same, you can copy the previous one and flip it
03:10:200 (1,1) - these two are too close to each-other, and 1,0x spacing wasn't used here. On long pauses it's better with higher spacing than lower which could lead to confusion.It's not really noticble at all as it's just a 0.05x difference

[Easy]
03:10:200 (3,1,2) - double stack with close spacing. Increase the spacing a bit?Yeah, done.
03:52:200 (1,2,3) - non-proper stacking. If this is a manual stacking, this will look weird with HardRockWelp, missed that. Fixed


Hope this was helpful to you
Jarby
I disappear for a while from the map scene and then you change from a pretty good mapper to one that churns out something this great. I'm glad!

03:03:662 (1,1,1,1) - These normal hitsounds grate a bit, I'd change them to something else.

Hard:

00:39:935 (1,2,3,4,5,6,7) - Really do not like these speedup, sorry. I don't think the song stresses this part enough to warrant it, same for the repeats later on.
01:34:753 (8) - Two spaces to the left for symmetry.

That's all.
MathiasXII
Waaah ! Since you gave me a kudosu, I will have to do an actual mod to make up for it!

Now now, Don't go and give me two kudosus okay? This one includes the last kudosu as well lol.

Well here it is

---------------------------------------------------------------------------

Aaah Little Boots <3. Well since you showed me that song, I'm listening to it often on my mp3 player on my way to school haha.

Did you adapt this beatmap to Inis style ? It seems like so anyway! haha!

General :
- I really have not much to say. This is well made and should be ranked rather quickly assuming people are not too picky in their modding and that all MATS/BATS shows availability at the moment of course :P.
- I like the discreet slider velocity changes. It DOES add depth to your mapping.

[Easy]

Wow... it's been a while since I last saw a 1 star difficulty.

General :
- Your countdown is misplaced here. Even if the countdown doesn't end where a note is tapped right after, a proper countdown is better than this. Set the Countdown Offset to 1.

Nothing else to say... it seems good!

[Normal]

Nothing to say at all here.

[Hard]

I think this is my favorite difficulty in terms of focus switching and following the beat. I'd dare to say it's flawless on that aspect!

00:31:480 (2) - Clap missing here.

[Insane]

LoL that spacing! It somehow reminds me of RandomJibberish style of mapping (and of course, of Just a Little Bit :P). hmm. This must be rather touch screen friendly!

00:30:935 - lol wrong hitsound set in Inherit timing (is Normal:C1, should be Soft:C1)
01:18:935 - Assuming it's a flow map, this part sounds awkward although it somewhat plays okay. I deduce that the purpose of this is to change the pace from the previous similar part, but might I suggest that you make a slider (1/4 empty) 1/4 triplets instead of slider 1/4 (1/4 empty) 1/4 1/4 ?
02:20:026 - to 02:54:935 - Nice! I like that
03:03:662 (1,2,3,4,5) - v
03:05:844 (1,2,3,4,5) - v
03:08:026 (1,2,3,4,5) - v
03:10:207 (1,2,3) - Not actually a problem here, but just to point out it's rather a 4 notes (3 notes + 1 slider) part :P but I suspect you tried it already and you decided it was better like this.
03:21:117 (3,4,5) - IN MY OPINION, I don't think this is a problem, but just to mention to be careful with these "focus switch" in the song. Usually, they are not welcome as it throws some off guard and make cases of raging. However, this is sliders and a note so I don't think there will be any fussing over this.
03:38:571 (1,2) - related to ^, an example where the focus is more in parallel to the rest and less off throwing.

GO GO GO !!! No brakes !
Zejky
hi Xgor
[General]
I see you too save NC
[Insane]
00:30:935 (1) - timing point change soft custom 1
00:42:935 (5) - NC
00:53:844 (8) - ^
00:54:935 (11) - ^
00:59:844 (7) - ^
01:04:753 (9) - ^
01:26:571 (6) - ^
01:29:026 (5) - ^
01:31:207 (5) - ^
01:39:935 (5) - ^
01:46:207 (7) - ^
01:47:298 (10) - ^
01:52:207 (7) - ^
01:56:026 (7) - ^
02:03:662 (6) - ^
02:04:753 (9) - ^
02:09:662 (6) - ^
02:13:480 (7) - ^
02:12:389 (4) - ^
02:13:480 (7) - ^
02:18:389 (6) - ^
02:48:389 (6) - ^
02:52:753 (6) - ^
03:22:207 (6) - ^
03:22:207 (6) - ^
03:28:207 (6) - ^
03:30:935 (4) - ^
03:32:026 (7) - ^
03:36:935 (6) - ^
03:45:662 (7) - ^
do not know if this is intentional or bug
01:45:116 (4) - prolonged slider
01:57:116 (9) - ^

[Hard]
00:53:837 (4) - NC
00:59:837 (5) - ^
01:46:200 (4) - ^
01:52:200 (5) - ^
02:00:928 (5) - ^
02:09:655 (4) - ^
02:48:382 (4) - ^
02:52:746 (4) - ^
02:52:746 (4) - ^
03:36:928 (4) - ^

[Normal]
00:37:753 (5) - NC
00:46:480 (5) - ^
00:59:844 (3) - ^
01:38:844 (5) - ^
01:52:207 (3) - ^
02:00:935 (3) - ^
02:09:662 (5) - ^
02:18:389 (5) - ^
02:50:571 (1) - Remove NC
02:52:753 (3) - NC
03:36:935 (5) - ^
[Easy]
00:20:571 (4) - NC
00:29:298 (4) - ^
00:38:026 (3) - ^
00:46:753 (3) - ^
01:38:571 (1) - Remove NC
01:47:298 (3) - NC
02:18:389 (3) - ^

good luck
MathiasXII

Zejky wrote:

OVERLOAD OF NC CHANGES
? This is awkward... I didn't find any need to change or put any New Combo anywhere... being perfect as is in all difficulties.

Are you modding the right beatmap ?!
Zejky
yes. I feel Cambo so indeed it does not match
Topic Starter
Xgor

Jarby wrote:

I disappear for a while from the map scene and then you change from a pretty good mapper to one that churns out something this great. I'm glad!

03:03:662 (1,1,1,1) - These normal hitsounds grate a bit, I'd change them to something else.I tried without them but without them it felt empty, I can agree that they grate a bit so I lowred the volume on them

Hard:

00:39:935 (1,2,3,4,5,6,7) - Really do not like these speedup, sorry. I don't think the song stresses this part enough to warrant it, same for the repeats later on.I dunno. I feel that they work and so far I've gotten good responces to this speed up and I think it works well with the vocals. If there is many that dosn't think this work then I change it but for now I think it's better as it is.
01:34:753 (8) - Two spaces to the left for symmetry.Fixed

That's all.

MathiasXII wrote:

Waaah ! Since you gave me a kudosu, I will have to do an actual mod to make up for it!

Now now, Don't go and give me two kudosus okay? This one includes the last kudosu as well lol.

Well here it is

---------------------------------------------------------------------------

Aaah Little Boots <3. Well since you showed me that song, I'm listening to it often on my mp3 player on my way to school haha.

Did you adapt this beatmap to Inis style ? It seems like so anyway! haha!If I did I did it completly unintentional. My copy paste and the way I do rythms are pretty different from iNiS

General :
- I really have not much to say. This is well made and should be ranked rather quickly assuming people are not too picky in their modding and that all MATS/BATS shows availability at the moment of course :P.Well, Shulin said he was gonna mod it when I got enough mods. I don't have too much problem with BATs though. Nowdays I know more BATs than I know MATs and normal modders :P
- I like the discreet slider velocity changes. It DOES add depth to your mapping.Well that's how I roll, gl trying to find a 2011-2012 Xgor map that dosn't use slider velocity changes.

[Easy]

Wow... it's been a while since I last saw a 1 star difficulty.

General :
- Your countdown is misplaced here. Even if the countdown doesn't end where a note is tapped right after, a proper countdown is better than this. Set the Countdown Offset to 1.Oh yeah, Fixed. I so rarely find the use for that so I forgot that it existed :P

Nothing else to say... it seems good!

[Normal]

Nothing to say at all here.

[Hard]

I think this is my favorite difficulty in terms of focus switching and following the beat. I'd dare to say it's flawless on that aspect!

00:31:480 (2) - Clap missing here.Oh yeah, Fixed.

[Insane]

LoL that spacing! It somehow reminds me of RandomJibberish style of mapping (and of course, of Just a Little Bit :P). hmm. This must be rather touch screen friendly!Well, I totally didn't think of RJ at all when I mapped it, JaLB if anything :P

00:30:935 - lol wrong hitsound set in Inherit timing (is Normal:C1, should be Soft:C1)Fixed
01:18:935 - Assuming it's a flow map, this part sounds awkward although it somewhat plays okay. I deduce that the purpose of this is to change the pace from the previous similar part, but might I suggest that you make a slider (1/4 empty) 1/4 triplets instead of slider 1/4 (1/4 empty) 1/4 1/4 ?Yeah, it was mostly to change the pace. Changed to your suggestion
02:20:026 - to 02:54:935 - Nice! I like that
03:03:662 (1,2,3,4,5) - v
03:05:844 (1,2,3,4,5) - v
03:08:026 (1,2,3,4,5) - v
03:10:207 (1,2,3) - Not actually a problem here, but just to point out it's rather a 4 notes (3 notes + 1 slider) part :P but I suspect you tried it already and you decided it was better like this.Yeah I tried that but it felt awkward. I also wanted to follow the lyrics in that too so the slider at the end is more for that.
03:21:117 (3,4,5) - IN MY OPINION, I don't think this is a problem, but just to mention to be careful with these "focus switch" in the song. Usually, they are not welcome as it throws some off guard and make cases of raging. However, this is sliders and a note so I don't think there will be any fussing over this.Mmm I can see what you mean, but as you said, It's pretty readible so it's not too hard to follow.
03:38:571 (1,2) - related to ^, an example where the focus is more in parallel to the rest and less off throwing.

GO GO GO !!! No brakes !

Zejky wrote:

NC NC NC NC NC NC NC NC
I don't agree with any of these new combo changes at all. (The only one I kinda agree on is 01:38:571 (1) - Remove NC on easy but I tried that and it felt wrong back when I created it)
In my opinion i HATE using NC just because I copy pasted a pattern. It just looks ugly. I'm also well aware of the long combos in Insane but I find it look worse with out them. You did find the timing point problem (He pointed that out in IRC before Mathias) and the fauly sliders though and I fixed those.
NoHitter
mod4mod

[Easy]
- 00:22:753 (1,2,3,4) - Change the placement of the notes such that they imitate the shape of the slider - like this. Looks better IMO.
- 01:23:844 (1,2,3,4) - Same as above.
- 03:10:207 (3,1,2) - Bit concerned about the usage of three offbeats here in a row. Maybe confusing for an Easy.

[Normal]
- 00:41:571 (4) - This part sound kind of empty. Maybe have the slider repeat?
- 00:41:026 () - I think it would be better if you follow the vocals here and add a note. It plays a bit awkwardly as is.
- 00:49:480 (3) - Follow the vocals here. Start the slider at 00:49:207 instead. Same reason as above.
- 01:06:389 (1) - Center this between the slider? Looks better IMO.
- 01:33:389 () - Same as 00:41:026 ().
- 01:33:935 (5) - Same as 00:41:571 (4).
- 01:42:117 () - Same as 00:41:026 ().

[Hard]
- I don't quite like how you used the accelerated spacing here.They don't fit with the song IMO.
- 00:41:571 (7) - Same suggestion as in [Normal].
- 02:05:844 (8,9) - Given you already used sliders like 00:32:844 (7,8), it may throw off some players.
- 02:14:571 (6,7) - Same as above.
- 03:48:389 (2) - [nazi] One grid right for symmetry.

[Insane]
- For the part from 02:20:026 -> 02:46:207, I was expecting you to repeat the slider pattern you did at 02:28:753 (1,2,3,4) at least once more.
- Pretty good mapping here! It captured the feel of the song.
MathiasXII
Hello !

I saw you did go through all the mods I gave you yayy !

However, for some reason, the Normal:C1 Problem is still there in insane. I guess that one got out of jail huh!

Don't let it escape ~
Topic Starter
Xgor

NoHitter wrote:

mod4mod

[Easy]
- 00:22:753 (1,2,3,4) - Change the placement of the notes such that they imitate the shape of the slider - like this. Looks better IMO.Done
- 01:23:844 (1,2,3,4) - Same as above.Done
- 03:10:207 (3,1,2) - Bit concerned about the usage of three offbeats here in a row. Maybe confusing for an Easy.I think the way the slider works it makes the offbeats barely noticble. It would be much weirder if I didn't map to the offbeats on that part.

[Normal]
- 00:41:571 (4) - This part sound kind of empty. Maybe have the slider repeat?I guess you are taking about (3) not (4)... anyways,this is intentional to give a better effect to the echo sound in that part.
- 00:41:026 () - I think it would be better if you follow the vocals here and add a note. It plays a bit awkwardly as is.I think it works better as it is, especally considering how I'm mapped the vocals in the verse
- 00:49:480 (3) - Follow the vocals here. Start the slider at 00:49:207 instead. Same reason as above.Same reason as above
- 01:06:389 (1) - Center this between the slider? Looks better IMO.Eeehhh.. no... I think it would play more awkward... when I think about it... It already plays awkwardly... Changed to something else.
- 01:33:389 () - Same as 00:41:026 ().Same argument here as above
- 01:33:935 (5) - Same as 00:41:571 (4).^
- 01:42:117 () - Same as 00:41:026 ().^/color]

[Hard]
- I don't quite like how you used the accelerated spacing here.They don't fit with the song IMO.
- 00:41:571 (7) - Same suggestion as in [Normal].
- 02:05:844 (8,9) - Given you already used sliders like 00:32:844 (7,8), it may throw off some players.Hmm I think it looks different enough for people to not throw players away.
- 02:14:571 (6,7) - Same as above.
- 03:48:389 (2) - [nazi] One grid right for symmetry.Because (1,2) was unsymmertric I fixed those to fix that problem

[Insane]
- For the part from 02:20:026 -> 02:46:207, I was expecting you to repeat the slider pattern you did at 02:28:753 (1,2,3,4) at least once more. Hmm, I dunno..02:28:753 (1,2,3,4) is the oddest rythm of the bunch and I think it would be better if I removed it than added another one. It kinda works at that place so I keeping that way though.
- Pretty good mapping here! It captured the feel of the song.
Also fixed that Normal sample-set problem once again.
NoHitter
Rechecked and bubbled.
Good luck!
mancuso_JM_
I'll mod it because I want to see some tags here, really :/

[General:]

-Tags: As I said before you should add some tags here, I'm preety sure that I can found this song with other things. Since the map belongs to an album project, would be a good idea to add the Album of the song, so try to add Hands. You can also add Victoria Christina Hesketh that it is the name of the singer of the band
- BG: Your background is 1025x768, anyways I don't know if 1pixel make the difference

[Easy:]

Settings:
--> The Approach Rate plays a bit low, I would like to see it increased by 1 Tick (AR+1)

• 00:36:935 (2): To exalt the Vocal and the Instrumental here, would be a good idea add a Whistle in there
• 00:39:117 (4): (^)
• 00:45:662 (2): (^)
• 00:47:844 (4): (^)
• 00:50:571 (4,1): I don't know why do you change the spacing here, it is not that big but on an Easy is better to do it completly consistent. You should move (1) to keep the distance 0,90x
• 01:36:389 (x): To keep a bit of consistency with your previous patterns, would be better if you add a Note here (with the New Combo on this Note)
• 02:35:298 (1): I can listen a Clap on the music at the end of this Slider, maybe you can add one in there
• 03:12:662 (1,2): Stacked Notes can cause confusion on New Players, especially these Notes because are Snapped on Red Tick. For a better readability, you have to unsnap them
• 03:14:844 (3,4): (^)
• 03:17:026 (1,2): (^)
• 03:20:571 (1,2): (^), well they are not on 1/2 ticks but anyways can cause confusion on New Players
• 03:32:026 (3): I think that you are missing a Finish here, you have one on previous sections where the music sound like here (e.g. 00:54:935)
• 03:43:480 (1,2,3): Stacked Notes again, avoid them please
• 03:45:662 (4,5,6): (^)
• 03:52:207 (1,2,3): (^)
• 03:53:844 (Spin): This Spinner sounds preety loud at the end of the map, the song doesn't need that really. If I were you I'd reduce the Volume to 65%

- Nice diff, the only things that concern me are the Stacked Notes but anyways they are Easy to fix :P

[Normal:]

• 00:24:117 (5): Try it out with a Whistle on the Reverse Arrow, it fits properly with the Vocal (And you also did that on 00:32:844)
• 01:33:935 (4,5): The Note (5) is not perfectly stacked, if you move the Note to x:256 y:296 will be exactly stacked, including on the game play too.
• 02:23:026 (3): It makes a good sense if you do a Flip Vertically (Ctrl+J) on this Slider, the pattern will look more 'estethic' in my opinion. Try it, the pattern will be something like this:
• 02:35:298 (1): Add a Clap on the Slider end (Same as Easy)
• 03:09:935 (x): Maybe you can add a Note here
• 03:19:480 (5,6): In this case, it is a long vocal because it is continue and it is not a separated thing like you remarked with both Notes. For this reason, is better if you replace both Notes to a Slider instead
• 03:53:844 (Spin): Same as Easy.

[Hard:]

Settings:
--> The Approach Rate it is low in this diff too. I guess is better if you increase it by 1 Tick (AR+1)

• 00:41:571 (7): The Whistle on the Sliderbody sounds preety noisy, and it is also the only on the difficulty (and if you let me risk, the only one on the mapset), so would be better if you remove it from here
• 01:29:298 (4,5): In this case, I think that flow better if you exchange the position of Notes between both Notes (place (4) where is (5) and (5) where is (4)).
• 02:51:389 (2): A Clap here sounds preety fitting, in my opinion
• 03:29:844 (1): You are missing a Finish on the beginning of this Slider, for consistency you have to add it
• 03:32:026 (4): (^)
• 03:53:844 (Spin): Same as previous difficulties about reduce the Volume on this Spinner end

[Insane:]

• 03:53:844 (Spin): Same as previous difficulties about reduce the Volume on this Spinner end

- Just this :P, otherwise it is a very well done Insane :3

Well, that's it. As I said, I modded because I want to see some tags here.
Otherwise this is a preety well map, take 2 Stars by me, and for the bubble, you can always ask to the bubbler for a Rebubble
Good Luck on Ranking, Xgor ;)
Topic Starter
Xgor

mancusojuanmattos wrote:

I'll mod it because I want to see some tags here, really :/

[General:]

-Tags: As I said before you should add some tags here, I'm preety sure that I can found this song with other things. Since the map belongs to an album project, would be a good idea to add the Album of the song, so try to add Hands. You can also add Victoria Christina Hesketh that it is the name of the singer of the bandDone. Still not every map really needs tags but I see the point here.
- BG: Your background is 1025x768, anyways I don't know if 1pixel make the differenceDunno how much that matters either but changed anyways.

[Easy:]

Settings:
--> The Approach Rate plays a bit low, I would like to see it increased by 1 Tick (AR+1)Nah it's better as it is right now

• 00:36:935 (2): To exalt the Vocal and the Instrumental here, would be a good idea add a Whistle in thereDone
• 00:39:117 (4): (^)
• 00:45:662 (2): (^)
• 00:47:844 (4): (^)
• 00:50:571 (4,1): I don't know why do you change the spacing here, it is not that big but on an Easy is better to do it completly consistent. You should move (1) to keep the distance 0,90xDunno why I fixed that.
• 01:36:389 (x): To keep a bit of consistency with your previous patterns, would be better if you add a Note here (with the New Combo on this Note)
• 02:35:298 (1): I can listen a Clap on the music at the end of this Slider, maybe you can add one in thereWeeell the soft-hitnormal is used instead of a clap for variation.
• 03:12:662 (1,2): Stacked Notes can cause confusion on New Players, especially these Notes because are Snapped on Red Tick. For a better readability, you have to unsnap themYeah, stacks are horrible on easy, Still I feel that 1/2 is needed here. snapping them to white ticks would feel awful.
• 03:14:844 (3,4): (^)
• 03:17:026 (1,2): (^)
• 03:20:571 (1,2): (^), well they are not on 1/2 ticks but anyways can cause confusion on New Players
• 03:32:026 (3): I think that you are missing a Finish here, you have one on previous sections where the music sound like here (e.g. 00:54:935)oh yeah, Fixed
• 03:43:480 (1,2,3): Stacked Notes again, avoid them pleaseChanged
• 03:45:662 (4,5,6): (^)
• 03:52:207 (1,2,3): (^)
• 03:53:844 (Spin): This Spinner sounds preety loud at the end of the map, the song doesn't need that really. If I were you I'd reduce the Volume to 65% No, lower would make the spinner sounds be completly impossible to hear. The current volume is the best.

- Nice diff, the only things that concern me are the Stacked Notes but anyways they are Easy to fix :P

[Normal:]

• 00:24:117 (5): Try it out with a Whistle on the Reverse Arrow, it fits properly with the Vocal (And you also did that on 00:32:844)Done.
• 01:33:935 (4,5): The Note (5) is not perfectly stacked, if you move the Note to x:256 y:296 will be exactly stacked, including on the game play too.Fixed
• 02:23:026 (3): It makes a good sense if you do a Flip Vertically (Ctrl+J) on this Slider, the pattern will look more 'estethic' in my opinion. Try it, the pattern will be something like this:Nah, I prefer it as it is.
• 02:35:298 (1): Add a Clap on the Slider end (Same as Easy)(saaame as Easy)
• 03:09:935 (x): Maybe you can add a Note hereNo... but when I think about it. it would be better if 03:10:207 (1) - there so I did that.
• 03:19:480 (5,6): In this case, it is a long vocal because it is continue and it is not a separated thing like you remarked with both Notes. For this reason, is better if you replace both Notes to a Slider insteadYeah, changed into a slider.
• 03:53:844 (Spin): Same as Easy.

[Hard:]

Settings:
--> The Approach Rate it is low in this diff too. I guess is better if you increase it by 1 Tick (AR+1)No. I really feels better with this AR

• 00:41:571 (7): The Whistle on the Sliderbody sounds preety noisy, and it is also the only on the difficulty (and if you let me risk, the only one on the mapset), so would be better if you remove it from hereWoops fixed.
• 01:29:298 (4,5): In this case, I think that flow better if you exchange the position of Notes between both Notes (place (4) where is (5) and (5) where is (4)).Nah, I think it's plays better and fit's more with the lyrics
• 02:51:389 (2): A Clap here sounds preety fitting, in my opinionnah I think it's better as it is.
• 03:29:844 (1): You are missing a Finish on the beginning of this Slider, for consistency you have to add itWoops missed that.. done
• 03:32:026 (4): (^)
• 03:53:844 (Spin): Same as previous difficulties about reduce the Volume on this Spinner end

[Insane:]

• 03:53:844 (Spin): Same as previous difficulties about reduce the Volume on this Spinner end

- Just this :P, otherwise it is a very well done Insane :3

Well, that's it. As I said, I modded because I want to see some tags here.
Otherwise this is a preety well map, take 2 Stars by me, and for the bubble, you can always ask to the bubbler for a Rebubble
Good Luck on Ranking, Xgor ;)
Well I don't mind popping as long as it improves the mapset so
Popped :P
NoHitter
Rechecked again.
Rebubbled.
mancuso_JM_
YESS.. You really deserve it!!
Rank it ASAP!! :3
Aurele
Why isn't it ranked yet.
Garven
[General]
BG is a strange resolution.

[Normal]
03:09:662 (3,1) - Quite the jump for a Normal

Pro mod right here.
Garven
There are no

heart

ranks

There's no heart raaaanks
Flask
\o/
Zejky
congratz~
mancuso_JM_
YEY!! Ranked!!
Congratulations!! :3
Mercurial
Congratz Xgor! /o/
Fabi
Nice!
Tony
congrats Xgor :3
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