forum

Faylan - Realization (TV Size) [Taiko|CatchTheBeat|Osu]

posted
Total Posts
52
show more
KuronumaSawako
Is there any possibility to make a hard guest diff for you? I love Faylan :D
Topic Starter
Tenshichan
Hi! Of course! I've been searching for people to make one, so feel free to do it :)
popner
[Timing]
BPM: 187
ofset: 333
Topic Starter
Tenshichan

popner wrote:

[Timing]
BPM: 187
ofset: 333
Thanks! :)
jonmaku_025
gonna check this later, after all it's Miyuuuu <3
KuronumaSawako
http://puu.sh/19KtT
Finally Done! Sorry for trouble again...
whitehins
GOOD BEATMAP I LOVE IT:))
bomber34
[General]
  1. Preview time is not the same in all diffs
    Easy: 47670
    CtB: -1
    Normal: -1
    Hard: -1
    Insane: -1
    I recommend using the same like Moonshade's easy
  2. Please add another second to Lead-in time D: 1 second isn't enough, even if there is a slider in the beginning
  3. yay nice video quality and someone who removed sound from video :>
  4. No need for the tags anime (because it is already the genre) and summer 2012. (i guess). Moonshade is missing in tags. But he has a GD.
  5. Some green inherit lines are unsnapped
  6. Easy has a different Offset
[CTBlization]
nice pun
2nd try to mod a CtB diff :>
  1. Set OD = AR. OD Does only change maximum score and it is a guideline for ctb.
  2. 00:07:873 (1) - I don't like it that the hyperdash leads to a slider wich faces against the hyperdash
  3. 00:08:915 (5) - Hyperdash is way tooo strong here D:
  4. 00:11:562 (5) - i see no point in this Hyperdash really. At least from 00:11:242 (4) - to (5)
  5. 00:13:808 (1,2) - no Hyperdash. It ruins the flow here
  6. 00:18:300 (1,2,3,4,5,6,7,8,9) - I would prefer if you use strg + h to mirror this combo on the y-axis. I think it has a better flow
  7. 00:31:937 (6,7) - a bit pixel jumpy. I would totally avoid distance snaps that are close to hyperdashes. These jumps are really annoying to catch. In this diff a Hyperdash appears at a distance space of 1,75x. with a SV multiplikator of 1. I recommend using a distance space for normal dash jumps of a maximum of 1,35x
  8. 00:43:488 (9,1) - that is a pixel jump for me. Decrease the distance.
  9. 00:46:375 (5) - maybe instead of a HC a slider until 00:47:338 - , should not be to fast for a better flow.
  10. 00:49:744 (3) - closer to (2)
  11. 01:00:814 (1,2,3,4,5) - It is a bit boring that they just act as a line. Maybe use a tiny bit more distance to have a slight movement
  12. 01:06:750 (8,9,1) - instead of a stack i would prefer if it would go slightly in one direction. Maybe with a 0,2x distance
  13. 01:07:712 (3,4,5,6,7) - like 0,1x distance closer together
  14. 01:09:156 (10,11) - pixel jumpy
  15. 01:16:375 (8,9,10,11,12,1) - this part a notch further away from each other. It kinda is to easy, like add 0.1 - 0.2 distance to them
  16. 01:23:762 (1,1) - I see no real point having 2 sliders in a row. The spinner fruits won't end in a hitsound or go away after first spinner. i would suggest something like the first spinner is a slider or so
[Insane]
  1. 00:06:596 (3) - new combo
  2. 00:10:446 (10,1,2,3,4) - claps don't fit here. At least in such an overuse
  3. 00:17:024 (2,3,4,5,6,7,8,9) - not sure. This pattern could have a better flow if you use a wide to close to wide pattern.
  4. 00:25:526 (4,5,6,7) - no claps please
  5. 00:41:402 - gap doesn't fit for a Insane
  6. 00:46:061 (4,5) - strg + H
  7. 00:46:536 - gap doesn't fit for a Insane
  8. 01:09:644 - unsnapped green line
  9. 01:19:591 (3,4) - not sure if these sliders are really 100% readable due to stack with (1,2)
  10. 01:22:157 (3,4) - ^
[Hard]
  1. 00:16:536 (4,5) - spacing is a bit ewww. Either stack or use 0.1
  2. 00:57:605 (8,9) - ^
  3. 01:03:140 (4) - sounds bad
  4. 01:18:621 (1) - slider looks unsymmetrical. use this code
    176,328,78621,6,0,B|224:288|272:328|272:328|320:288|368:328,1,210
  5. 01:23:755 (1) - not sure. I think the spinnerr could be like the other diffs and there are 2. Or you use a shorter Spinner
[Normal]
  1. 00:49:103 - add HC
  2. 00:54:236 - ^
  3. 01:17:980 (3) - spacing is off
  4. 01:23:762 (1) - spinner to short for an Normal
Some rythm is weird. But i kind of have a limit to say it is still kind of alright. maybe i point them out later or so.

[Easy]
  1. Why SV 0.81? lol it is random and has nothing to do with ponies
  2. 00:15:098 (2) - not sure about this one. I think it is to close to slider from the timeline. (I dislike HC close to sliders in Easys because they were the horror when i started osu D: )
  3. 00:24:082 (1,2) - remove new combo from (1) and add that to (2)
  4. 00:27:290 (1) - not sure about this one. I think it is to close to slider [...]
  5. 00:28:574 (1) - such stacks are horrible for Easys imo.
  6. 00:49:750 (2) - last sliderpoint one grid3 to right for a better shape of that slider
  7. 00:58:413 - 00:58:734 (1) - even for an Easy it feels weird. Hard to explain... I miss Notes
  8. 01:00:018 (3) - last sliderpoint one grid3 to right
  9. 01:08:841 (1) - A tiny bit to close to spinner
nice diff Moon

Tenshi you should work on Hitsounds. I don't really care for them but the overuse of claps is abit annoying.

Hope the mods helps you :)
KuronumaSawako

bomber34 wrote:

[Hard]
  1. 00:16:536 (4,5) - spacing is a bit ewww. Either stack or use 0.1 Intentional and, if i use 0.1 here or stack these notes, spacing will be more weird.
  2. 00:57:605 (8,9) - ^
  3. 01:03:140 (4) - sounds bad Not really, you can hear a sound here.
  4. 01:18:621 (1) - slider looks unsymmetrical. use this code Ok
    176,328,78621,6,0,B|224:288|272:328|272:328|320:288|368:328,1,210
  5. 01:23:755 (1) - not sure. I think the spinnerr could be like the other diffs and there are 2. Or you use a shorter Spinner Fits with song so no problem
http://puu.sh/1hoZp
Topic Starter
Tenshichan

bomber34 wrote:

[General]
  1. Preview time is not the same in all diffs fixed
    Easy: 47670
    CtB: -1
    Normal: -1
    Hard: -1
    Insane: -1
    I recommend using the same like Moonshade's easy
  2. Please add another second to Lead-in time D: 1 second isn't enough, even if there is a slider in the beginning I set it to 2 seconds, should be enough now
  3. yay nice video quality and someone who removed sound from video :> I would never take a crappy video quality :D
  4. No need for the tags anime (because it is already the genre) and summer 2012. (i guess). Moonshade is missing in tags. But he has a GD. I added MoonShade, removed anime, but for now I'll keep the summer 2012 just because I saw something similar before in a ranked map's tags
  5. Some green inherit lines are unsnapped I'll fix this, I don't know why they are unsnapped though
  6. Easy has a different Offset
[CTBlization]
nice pun
2nd try to mod a CtB diff :>
  1. Set OD = AR. OD Does only change maximum score and it is a guideline for ctb. Changed
  2. 00:07:873 (1) - I don't like it that the hyperdash leads to a slider wich faces against the hyperdash This was the point, It's easily catchable imo, but
  3. 00:08:915 (5) - Hyperdash is way tooo strong here D: I changed this one, It was really too strong D:
  4. 00:11:562 (5) - i see no point in this Hyperdash really. At least from 00:11:242 (4) - to (5) It didn't fit perfectly, for now I tried to keep at least one of those dashes
  5. 00:13:808 (1,2) - no Hyperdash. It ruins the flow here fixed
  6. 00:18:300 (1,2,3,4,5,6,7,8,9) - I would prefer if you use strg + h to mirror this combo on the y-axis. I think it has a better flow Sounds good
  7. 00:31:937 (6,7) - a bit pixel jumpy. I would totally avoid distance snaps that are close to hyperdashes. These jumps are really annoying to catch. In this diff a Hyperdash appears at a distance space of 1,75x. with a SV multiplikator of 1. I recommend using a distance space for normal dash jumps of a maximum of 1,35x Do you really mean from 6 to 7? This is perfectly easy to catch to me. I would change it if the AR is 9, but because it is 8 I think you can read this jump very well
  8. 00:43:488 (9,1) - that is a pixel jump for me. Decrease the distance. Decreased just a bit, don't wanna make this too easy ;)
  9. 00:46:375 (5) - maybe instead of a HC a slider until 00:47:338 - , should not be to fast for a better flow. Like this idea :)
  10. 00:49:744 (3) - closer to (2) This should be a bit harder than the rest since it is the outstanding part of the song
  11. 01:00:814 (1,2,3,4,5) - It is a bit boring that they just act as a line. Maybe use a tiny bit more distance to have a slight movement Found a different methode which fits well to the slider after
  12. 01:06:750 (8,9,1) - instead of a stack i would prefer if it would go slightly in one direction. Maybe with a 0,2x distance fixed
  13. 01:07:712 (3,4,5,6,7) - like 0,1x distance closer together okay
  14. 01:09:156 (10,11) - pixel jumpy Aligning them to the previous pattern made them a tiny bit more close together
  15. 01:16:375 (8,9,10,11,12,1) - this part a notch further away from each other. It kinda is to easy, like add 0.1 - 0.2 distance to them Okay
  16. 01:23:762 (1,1) - I see no real point having 2 sliders in a row. The spinner fruits won't end in a hitsound or go away after first spinner. i would suggest something like the first spinner is a slider or so I could have made that, but I really wanted to kinda end this with the epic dash jumps at the end which arent easy at all
[Insane]
  1. 00:06:596 (3) - new combo Oh I didn't realize it was missing ;o
  2. 00:10:446 (10,1,2,3,4) - claps don't fit here. At least in such an overuse fixed
  3. 00:17:024 (2,3,4,5,6,7,8,9) - not sure. This pattern could have a better flow if you use a wide to close to wide pattern. For now, I don't change it, if more people complain about this part, I will consider changing it
  4. 00:25:526 (4,5,6,7) - no claps please ok
  5. 00:41:402 - gap doesn't fit for a Insane I added a note, hope this helps
  6. 00:46:061 (4,5) - strg + H This shall be the only wide jumps in this map, I don't think they are too hard (I could even get them myself :P)
  7. 00:46:536 - gap doesn't fit for a Insane I didn't want to make a spinner after the jumps, I will think about what to do with this gap
  8. 01:09:644 - unsnapped green line fixed
  9. 01:19:591 (3,4) - not sure if these sliders are really 100% readable due to stack with (1,2) I change if more people have problems with this
  10. 01:22:157 (3,4) - ^ ^
[Normal]
  1. 00:49:103 - add HC yeah
  2. 00:54:236 - ^ ^
  3. 01:17:980 (3) - spacing is off fixed
  4. 01:23:762 (1) - spinner to short for an Normal 2 in 1
Some rythm is weird. But i kind of have a limit to say it is still kind of alright. maybe i point them out later or so. alright

Tenshi you should work on Hitsounds. I don't really care for them but the overuse of claps is abit annoying.

Hope the mods helps you :)
Thanks for your mod! :D
Coro
Topic Starter
Tenshichan

CoroQuetz wrote:

http://puu.sh/1i9T2

Guest diffs~
Added, thanks~ :3
Sonnyc
General:

-- I see there are several Unsnapped timelines. Snap all properly.
-- Assuming the offset is 333, the preview time should be at 47659
-- I'd prefer kiai time from 00:47:659 to 01:09:477
-- Imo, Dark purple will be a bit hard to read in the map

MoonShade's Easy:

-- This difficulty's offset is only 339

00:12:531 (2) - Delete Finish in the middle
00:53:601 (2,2) - I hope you to delete finishes at here. And if you want to, do the same in the first part of the kiai
01:13:814 (1) - I recommend you to delete this, since this rythm is a bit hard to catch in Easy. If you deleted, don't forget to NC (2)
01:20:552 (1,2) - Swap NCs
01:22:638 (1,1) - Delete NC

Normal:

00:00:339 (1) - Unsnapped!
00:31:455 (4) - 1 Grid down?
00:32:739 (1) - Check spacing
00:42:365 (3) - NC
01:05:145 (5) - I would delete Whistle in the first, and in the slider way
01:15:413 (3) - Check spacing!

CTBlization:

01:23:762 (1) - Unsnapped!
01:25:045 (1) - ^

Sawa's Hard:

00:15:573 (1,2,3,4,5) -Well, I recommend you to make the spacing in x0.2. The distance between (4,5) was the same, but since the rythm is not, it will be very confusing
00:29:370 (5,6) - Since 00:28:407 (2) is already heading up, a placing like facing (5) down will be better Like this (maybe) : http://puu.sh/1idjy
00:46:215 (1) - Start this at 00:46:375
00:56:643 (1,2,3,4,5) - x0.2 suggestion for the same reason
01:00:493 (8) - Spacing check
01:14:450 (4) - ^
01:18:621 (1) - I'd expect more symmetry here

Insane:

-- Resnap

00:11:088 (2,4) - Delete Finish, I hear it quite load
00:14:617 (6) - Ctrl+G will make a better flow
00:42:050 (2) - Check spacing.
00:46:061 (4,5) - Ctrl+H to use the entire screen
00:47:665 (3) - Add Finish at the start
00:52:799 (1) - ^
00:59:698 (5) - Check spacing
01:08:040 (6) - 1 Grid Right
01:23:762 (1) - Delete Finish
Topic Starter
Tenshichan

Sonnyc wrote:

General:

-- I see there are several Unsnapped timelines. Snap all properly. all snapped now~
-- Assuming the offset is 333, the preview time should be at 47659
-- I'd prefer kiai time from 00:47:659 to 01:09:477 done
-- Imo, Dark purple will be a bit hard to read in the map I'll think about changing it, until now noone had a problem with the color though~

Normal:

00:00:339 (1) - Unsnapped! ^
00:31:455 (4) - 1 Grid down? ok
00:32:739 (1) - Check spacing ok
00:42:365 (3) - NC yes
01:05:145 (5) - I would delete Whistle in the first, and in the slider way delete in the slider way
01:15:413 (3) - Check spacing! fixed

CTBlization:

01:23:762 (1) - Unsnapped! ^
01:25:045 (1) - ^

Insane:

-- Resnap ^

00:11:088 (2,4) - Delete Finish, I hear it quite load k
00:14:617 (6) - Ctrl+G will make a better flow you're right~
00:42:050 (2) - Check spacing. fixed
00:46:061 (4,5) - Ctrl+H to use the entire screen yea, this looks better! :)
00:47:665 (3) - Add Finish at the start ok
00:52:799 (1) - ^ ^
00:59:698 (5) - Check spacing fixed
01:08:040 (6) - 1 Grid Right yup, didn't notice it~
01:23:762 (1) - Delete Finish I think it fits


Thanks for your mod~ :D
Nitori
Hi hi~

[Normal]
00:06:589 (2) - Extend this slider to the next beat (white tick mark)
00:08:996 (6) - ^
00:07:873 (4) - I would shorten this by half a beat and move it up half a beat.
00:14:290 (3) - ^
00:12:204 (5) - No repeat (I would put something in the silence that follows)
00:18:300 (4) - Move to x232 y192
00:19:905 (1) - Move to x336 y320
00:49:103 (4) - Either move this circle back half a beat or extend the last slider half a beat and del this circle
00:54:236 (4) - ^
00:55:199 (1) - Shorten by half a beat and move up a full beat.
01:14:129 (1,2,3,4) - Not really a mod, but this beat works here because there isn't that weird rhythm in the background.
00:55:199 - Place a circle here

[Insane]
00:15:894 (2,4) - I would keep the whistle spam to a minimum here. Either remove the whistles or you could replace them with claps.
01:00:814 - Add a circle here (because of the vocals).
I would just keep an eye on the second half of the chorus in general because it doesn't seem to fit with the vocals right now.

Can't play CTB so sorry there... But good luck!
Topic Starter
Tenshichan

Nitori-n wrote:

Hi hi~

[Normal]
00:06:589 (2) - Extend this slider to the next beat (white tick mark) ok
00:08:996 (6) - ^ ok
00:07:873 (4) - I would shorten this by half a beat and move it up half a beat. ok
00:14:290 (3) - ^ I think it is fine as it is now
00:12:204 (5) - No repeat (I would put something in the silence that follows) I'll leave that for now
00:18:300 (4) - Move to x232 y192 ok
00:19:905 (1) - Move to x336 y320 nah
00:49:103 (4) - Either move this circle back half a beat or extend the last slider half a beat and del this circle ok
00:54:236 (4) - ^ solved different
00:55:199 (1) - Shorten by half a beat and move up a full beat. slider follows vocals perfect imo
01:14:129 (1,2,3,4) - Not really a mod, but this beat works here because there isn't that weird rhythm in the background.
00:55:199 - Place a circle here no because no change before

[Insane]
00:15:894 (2,4) - I would keep the whistle spam to a minimum here. Either remove the whistles or you could replace them with claps. I removed them, srsly, I don't even know why I added them they sound terrible.
01:00:814 - Add a circle here (because of the vocals). ok
I would just keep an eye on the second half of the chorus in general because it doesn't seem to fit with the vocals right now.

Can't play CTB so sorry there... But good luck!
Thanks for mod~
May I ask if there is a reason why you skipped Sawa's Hard and MoonShade's Easy?
Haya
Modding for your M4M queue ~
I don't know how to mod a CtB or Taiko - sorry ^^

[MoonShade's Easy]
00:15:098 (2) - I wouldn't use 1/2 in an Easy Diff so maybe you should delete this one
00:27:290 (1) - Same here
00:49:750 (2) - Shorten this one to 1/1
00:50:392 - add another 1/1 slider here
00:55:205 (1) - Start this at the white tick left to it

[Normal]
00:13:167 - Add a hitcircle
00:28:568 (3) - Looks better if you copy+paste the 00:27:284 (1) -
00:31:776 (5) - Shorten to this: http://puu.sh/1jH7N
00:32:418 - Add a hitcircle here
00:37:873 - Add a hitcircle here
00:38:996 - Add a hitcircle here
00:55:199 (1) - Make this slider more smooth please :X
01:08:675 - Add a hitcircle here

[Sawa's Hard]
00:16:696 (5) - This one is a bit confusing
00:57:766 (5) - This one is a bit confusing
01:01:135 (2) - Distance Snap?

[Insane]
00:10:439 (10) - Make this one more smooth please
00:30:172 (1) - What the hell O-O
00:37:873 (8) - NC
00:39:316 (1) - Remove NC
00:47:659 - Holy crap, dat slider velo
00:50:226 (4) - NC
00:54:076 (5) - NC
01:14:931 (7) - NC

This Map is really fun ~
Good luck with ranking it!
Topic Starter
Tenshichan

Haya wrote:

Modding for your M4M queue ~
I don't know how to mod a CtB or Taiko - sorry ^^

[Normal]
00:13:167 - Add a hitcircle that wouldn't follow any rhythm
00:28:568 (3) - Looks better if you copy+paste the 00:27:284 (1) - ok
00:31:776 (5) - Shorten to this: http://puu.sh/1jH7N ok
00:32:418 - Add a hitcircle here no, because the slider follows vocals
00:37:873 - Add a hitcircle here ok
00:38:996 - Add a hitcircle here no, but I made a slider
00:55:199 (1) - Make this slider more smooth please :X made a bit better
01:08:675 - Add a hitcircle here ok

[Insane]
00:10:439 (10) - Make this one more smooth please ok
00:30:172 (1) - What the hell O-O
00:37:873 (8) - NC ok
00:39:316 (1) - Remove NC ok
00:47:659 - Holy crap, dat slider velo on purpose, the difficulty in this insane is mainly the high speed :>
00:50:226 (4) - NC ok
00:54:076 (5) - NC ok
01:14:931 (7) - NC ok

This Map is really fun ~
Good luck with ranking it! Thanks :3
Thanks for mod :3
Fushimi Rio
Mod from m4m, I'm not good at it...and I can't mod taiko&ctb.

[MoonShade's Easy]

00:14:937 (1,2) A close circle after a slider is too hard for easy players.
00:27:130 (5,1) Same.
00:28:574 (1) A little bit confusing...
00:33:547 (3) Remove the finish sound

[Normal]

01:03:060 Add note.

[Sawa's Hard]

00:06:589 (2) nc
00:16:215 (3,4,5) The same spacing is confusing here. Another is at 00:57:605
00:43:568 (4) Use circle is better. Another is at 01:03:140 (4)

[Insane]

00:16:857 (1) I think it's better to snap circle 2.
00:27:766 (1) remove nc
00:28:087 (2) nc
00:35:145 (9) remove note
00:50:867 (3,4,5,6,7,8,9) Whistle is so often. remove them on slider ends. Another is at 00:56:001

All my personal opinions. Hope it could help.
Topic Starter
Tenshichan

Eggache0 wrote:

Mod from m4m, I'm not good at it...and I can't mod taiko&ctb.

[Normal]

01:03:060 Add note. ok
[Insane]

00:16:857 (1) I think it's better to snap circle 2. maybe I'll fix
00:27:766 (1) remove nc ok
00:28:087 (2) nc ok
00:35:145 (9) remove note listen closely, it follows the rhythm
00:50:867 (3,4,5,6,7,8,9) Whistle is so often. remove them on slider ends. Another is at 00:56:001 ok

All my personal opinions. Hope it could help.
Thanks for mod~ :D
KuronumaSawako

Sonnyc wrote:

Sawa's Hard:

00:15:573 (1,2,3,4,5) -Well, I recommend you to make the spacing in x0.2. The distance between (4,5) was the same, but since the rythm is not, it will be very confusing Already used spacing in 0.2 o.o
00:29:370 (5,6) - Since 00:28:407 (2) is already heading up, a placing like facing (5) down will be better Like this (maybe) : http://puu.sh/1idjy Like this pattern so no...
00:46:215 (1) - Start this at 00:46:375 ok
00:56:643 (1,2,3,4,5) - x0.2 suggestion for the same reason Same reason
01:00:493 (8) - Spacing check Ok
01:14:450 (4) - ^ ok
01:18:621 (1) - I'd expect more symmetry here I think is ok now

Eggache0 wrote:

[Sawa's Hard]

00:06:589 (2) nc No, because is strange o.o
00:16:215 (3,4,5) The same spacing is confusing here. Another is at 00:57:605 This spacing is intentional
00:43:568 (4) Use circle is better. Another is at 01:03:140 (4) Intentional too ¬¬

Haya wrote:

[Sawa's Hard]
00:16:696 (5) - This one is a bit confusing Intentional ¬¬
00:57:766 (5) - This one is a bit confusing Intentional ¬¬ Fuck
01:01:135 (2) - Distance Snap? Already used o.o
http://puu.sh/1kixe

Also, Tenshichan delete osb file from folder.
GamerX4life
my mod:

[Insane]
  1. 00:06:589 (3) maybe place it at x:181 y:337 (for a perfect triangle)
  2. 00:10:119 (9) make this blanket (8) maybe use this:
    356,179,10119,2,0,B|341:237|386:277,1,110,0|8,0:0|0:0,0:0:0
    ( http://puu.sh/1laRG )
  3. 00:10:439 (10) i really don't like this slider. better use this:
    204,192,10439,2,0,B|212:261|167:296|115:319|58:279,1,220
    ( http://puu.sh/1laUj )
  4. 00:50:867 (4,...,9) i don't like the whole pattern and i would prefer this (i tried to make it similar to yours/spacing is already ok)
    424,160,50867,2,2,B|484:284,1,137.5,2|0,0:0|0:0,0:0:0
    352,368,51188,2,2,B|332:232,1,137.5,2|0,0:0|0:0,0:0:0
    180,232,51509,2,2,B|160:368,1,137.5,2|0,0:0|0:0,0:0:0
    28,284,51830,2,2,B|88:160,1,137.5,2|0,0:0|0:0,0:0:0
    128,56,52151,2,2,B|204:56|244:124,1,137.5,2|0,0:0|0:0,0:0:0
    224,228,52472,2,2,B|261:292|337:292,1,137.5,2|0,0:0|0:0,0:0:0
    http://puu.sh/1lb0H and http://puu.sh/1lb0Y
[Sawa's Hard]
  1. everything is fine
[Normal]
  1. 00:11:562 (4) maybe put it to x:68 y:236 and fix spacing by putting (5) to x:176 y:108
  2. 00:37:873 a bit too hard for a normal-Diff imo. I would add a slider like (4) and start the (3) at 00:38:354
  3. 01:03:060 same problem^
  4. 01:08:675 same problem^
[MoonShade's Easy]
  1. 00:49:750 maybe reduce the slider lenght to 00:50:232
  2. 00:50:392 add circle
  3. 00:50:713 try this: http://puu.sh/1lbda
  4. great Diff!
Hope it helps! and
Good Luck!
Coro
Umm... you changed my Taiko diffs' timing points, I was using different timing points.
Please copy and paste my timing points into the timing points box for me~

Muzukashii
333,320.855614973262,4,1,0,60,1,0
5466,-200,4,1,0,60,0,0
19751,-200,4,1,0,60,0,0
47659,-153.846153846154,4,1,0,60,0,1
69637,-153.846153846154,4,1,0,60,0,0

Oni
333,320.855614973262,4,1,0,60,1,0
5466,-166.666666666667,4,1,0,60,0,0
47659,-133.333333333333,4,1,0,60,0,1
69637,-133.333333333333,4,1,0,60,0,0
73327,-111.111111111111,4,1,0,60,0,0
78621,-100,4,1,0,60,0,0
Topic Starter
Tenshichan

GamerX4life wrote:

my mod:

[Insane]
  1. 00:06:589 (3) maybe place it at x:181 y:337 (for a perfect triangle) this is intentional because it isn't the same spacing
  2. 00:10:119 (9) make this blanket (8) maybe use this:
    356,179,10119,2,0,B|341:237|386:277,1,110,0|8,0:0|0:0,0:0:0
    ( http://puu.sh/1laRG ) ok
  3. 00:10:439 (10) i really don't like this slider. better use this:
    204,192,10439,2,0,B|212:261|167:296|115:319|58:279,1,220
    ( http://puu.sh/1laUj ) changed it a bit~
  4. 00:50:867 (4,...,9) i don't like the whole pattern and i would prefer this (i tried to make it similar to yours/spacing is already ok)
    424,160,50867,2,2,B|484:284,1,137.5,2|0,0:0|0:0,0:0:0
    352,368,51188,2,2,B|332:232,1,137.5,2|0,0:0|0:0,0:0:0
    180,232,51509,2,2,B|160:368,1,137.5,2|0,0:0|0:0,0:0:0
    28,284,51830,2,2,B|88:160,1,137.5,2|0,0:0|0:0,0:0:0
    128,56,52151,2,2,B|204:56|244:124,1,137.5,2|0,0:0|0:0,0:0:0
    224,228,52472,2,2,B|261:292|337:292,1,137.5,2|0,0:0|0:0,0:0:0
    http://puu.sh/1lb0H and http://puu.sh/1lb0Y for now I will keep as it is, but I keep your version in mind if more complain about this pattern
[Normal]
  1. 00:11:562 (4) maybe put it to x:68 y:236 and fix spacing by putting (5) to x:176 y:108 Fixed, with slightly different coordinates, but the outcome is the same
  2. 00:37:873 a bit too hard for a normal-Diff imo. I would add a slider like (4) and start the (3) at 00:38:354
  3. 01:03:060 same problem^
  4. 01:08:675 same problem^ fixed 01:03:060, Keep the other 2 for now
Hope it helps! and
Good Luck!
Thanks you very much for your mod! :D

@CoroQuetz Sorry orz ... Now it should be fine
mintong89
Taiko IRC Mod 0.0
21:07 mintong89: 已经改了吗? 改了我就开始mod
21:07 CoroQuetz: yeah he changed
21:07 mintong89: ok i lazy to post again, irc can?
21:07 mintong89: ._.
21:07 CoroQuetz: 随便你
21:07 mintong89: ╮(╯_╰)╭
21:08 mintong89: 那就irc吧
21:09 mintong89: 00:19:423 - k
21:09 mintong89: i think it better
21:09 CoroQuetz: mmm yeah
21:09 CoroQuetz: it fits better
21:10 mintong89: 00:19:905 -
21:10 mintong89: maybe this part add some d kkd k d ?
21:11 CoroQuetz: ok
21:11 mintong89: 00:21:750 -
21:11 mintong89: this can add a k
21:11 CoroQuetz: oj
21:12 mintong89: 00:22:151 - i think most big white line use d is better..
21:12 CoroQuetz: ok
21:12 mintong89: 00:23:514 - d
21:12 CoroQuetz: ok
21:13 mintong89: lol most ok?
21:13 CoroQuetz: most ok
21:13 CoroQuetz: d k d k all the way also boring
21:13 mintong89: yeah
21:13 mintong89: 00:25:921 - so this also?
21:14 CoroQuetz: k right
21:15 mintong89: 00:29:450 - you can use d, but i suggest you use k (个人风格问题,别介意
21:16 CoroQuetz: 比较喜欢d
21:16 mintong89: ok~
21:16 mintong89: are you really chinese?  o_o
21:16 *mintong89 runs
21:16 CoroQuetz: Singaporean chinese
21:17 mintong89: oh i froget...
21:17 CoroQuetz: lol
21:17 mintong89: lol ok 继续
21:17 mintong89: 00:32:097 - k
21:17 CoroQuetz: mm ok
21:18 mintong89: i think u can use this 00:33:220 - d, and add a k at 00:33:381 -
21:18 mintong89: 00:33:381 -
21:19 mintong89: (ok sorry my poor english, altrought i just 12 >.>)
21:19 CoroQuetz: ok
21:19 CoroQuetz: uh 12?
21:19 mintong89: 00:33:541 - D
21:19 mintong89: yeah
21:19 mintong89: age 12
21:19 CoroQuetz: ohh
21:21 mintong89: 00:39:798 - and 00:39:958 - : maybe k? i think it boring when all d
21:21 mintong89: 00:39:958 -
21:21 mintong89: 00:40:119 - D too ._.
21:21 CoroQuetz: 00:39:798 changed
21:21 CoroQuetz: the other one i leave as d
21:22 mintong89: ok
21:23 mintong89: 00:42:685 - this part i think use like this
21:23 mintong89: http://puu.sh/1lV5j
21:24 mintong89: ah i froget to change taiko skin ._.
21:24 CoroQuetz: h,,
21:24 CoroQuetz: *hmm
21:25 CoroQuetz: i don
21:25 mintong89: hmm?
21:25 CoroQuetz: *don't really want that last k
21:25 CoroQuetz: following the drum
21:25 mintong89: yeah wait.i change to taiko skin
21:25 CoroQuetz: so its like dd dd
21:26 mintong89: the song is weird, i can't hear any drum sound
21:26 mintong89: lol
21:26 CoroQuetz: lol
21:26 mintong89: ok
21:26 CoroQuetz: changed everything except last k
21:26 mintong89: hmmm ok
21:27 mintong89: oh SV change >.>
21:28 mintong89: ok kiai and end time is no problem
21:28 mintong89: it MUCH better than before
21:28 CoroQuetz: yeah
21:28 CoroQuetz: these were my original points
21:28 mintong89: lol
21:29 mintong89: i think gonna call the mapper to change song >.>
21:31 mintong89: ok muzukashii is no problem 0.0
21:31 CoroQuetz: yay~
21:31 mintong89: lol
21:31 mintong89: bye
21:31 CoroQuetz: bye
Coro
since it's just Oni changed, copypaste into file for me~

SPOILER
osu file format v10

[General]
AudioFilename: Faylan - Realization.mp3
AudioLeadIn: 1996
PreviewTime: 47670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Realization (TV Size)
TitleUnicode:Realization (TV Size)
Artist:Faylan
ArtistUnicode:Faylan
Creator:Tenshichan
Version:CQ's Oni
Source:Hagure Yuusha no Estetica
Tags:opening op summer 2012 KuronumaSawako MoonShade CoroQuetz
BeatmapID:185759
BeatmapSetID:56394

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"OP1.wmv"
0,0,"taikobg.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,179,102,255

[TimingPoints]
333,320.855614973262,4,1,0,60,1,0
5466,-166.666666666667,4,1,0,60,0,0
47659,-133.333333333333,4,1,0,60,0,1
69637,-133.333333333333,4,1,0,60,0,0
73327,-111.111111111111,4,1,0,60,0,0
78621,-100,4,1,0,60,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,128,128

[HitObjects]
248,176,6108,1,4,0:0:0
248,176,6268,1,4,0:0:0
248,176,6589,1,4,0:0:0
248,176,6910,1,0,0:0:0
248,176,7070,5,8,0:0:0
248,176,7231,5,0,0:0:0
248,176,7391,1,0,0:0:0
248,176,7552,1,0,0:0:0
248,176,7712,5,8,0:0:0
248,176,7873,5,0,0:0:0
248,176,8193,1,0,0:0:0
248,176,8353,5,8,0:0:0
248,176,8514,5,0,0:0:0
248,176,8595,1,0,0:0:0
248,176,8674,1,0,0:0:0
248,176,8835,5,12,0:0:0
248,176,8995,1,12,0:0:0
248,176,9156,5,4,0:0:0
248,176,9477,1,0,0:0:0
248,176,9637,5,8,0:0:0
248,176,9798,5,0,0:0:0
248,176,9958,1,0,0:0:0
248,176,10119,1,0,0:0:0
248,176,10279,5,8,0:0:0
248,176,10440,5,0,0:0:0
248,176,10760,1,0,0:0:0
248,176,10920,5,8,0:0:0
248,176,11081,5,0,0:0:0
248,176,11241,1,0,0:0:0
248,176,11322,1,0,0:0:0
248,176,11402,1,0,0:0:0
248,176,11562,5,8,0:0:0
248,176,11723,5,4,0:0:0
248,176,12044,1,0,0:0:0
248,176,12204,5,8,0:0:0
248,176,12365,5,0,0:0:0
248,176,12525,1,0,0:0:0
248,176,12686,1,0,0:0:0
248,176,12846,5,8,0:0:0
248,176,13007,5,0,0:0:0
248,176,13327,1,0,0:0:0
248,176,13487,5,8,0:0:0
248,176,13648,5,0,0:0:0
248,176,13728,1,0,0:0:0
248,176,13808,1,0,0:0:0
248,176,13969,1,0,0:0:0
248,176,14129,5,8,0:0:0
248,176,14290,5,4,0:0:0
248,176,14611,1,0,0:0:0
248,176,14771,5,8,0:0:0
248,176,14932,5,0,0:0:0
248,176,15092,1,0,0:0:0
248,176,15253,1,0,0:0:0
248,176,15413,5,8,0:0:0
248,176,15574,5,4,0:0:0
248,176,15894,1,4,0:0:0
248,176,16215,1,4,0:0:0
248,176,16536,1,4,0:0:0
248,176,17017,1,0,0:0:0
248,176,17177,1,0,0:0:0
248,176,17338,5,8,0:0:0
248,176,17498,5,0,0:0:0
248,176,17659,1,0,0:0:0
248,176,17819,1,0,0:0:0
248,176,17980,5,8,0:0:0
248,176,18140,5,0,0:0:0
248,176,18300,1,0,0:0:0
248,176,18460,1,0,0:0:0
248,176,18621,5,8,0:0:0
248,176,18781,5,0,0:0:0
248,176,18942,5,8,0:0:0
248,176,19103,5,0,0:0:0
248,176,19183,1,0,0:0:0
248,176,19263,1,0,0:0:0
248,176,19423,5,8,0:0:0
248,176,19584,5,0,0:0:0
248,208,19905,1,0,0:0:0
248,208,20065,5,8,0:0:0
248,176,20145,1,8,0:0:0
248,208,20226,5,0,0:0:0
248,208,20386,5,8,0:0:0
248,208,20546,5,0,0:0:0
248,208,20707,5,8,0:0:0
248,208,20868,5,0,0:0:0
248,208,21028,5,8,0:0:0
248,208,21188,5,0,0:0:0
248,208,21349,5,8,0:0:0
248,208,21510,5,0,0:0:0
248,208,21670,5,8,0:0:0
248,208,21750,1,8,0:0:0
248,208,21830,5,0,0:0:0
248,208,21990,5,8,0:0:0
248,208,22151,5,0,0:0:0
248,208,22311,5,8,0:0:0
248,208,22472,5,0,0:0:0
248,208,22632,5,8,0:0:0
248,208,22792,5,0,0:0:0
248,208,22953,5,8,0:0:0
248,208,23114,5,0,0:0:0
248,208,23274,5,8,0:0:0
248,208,23434,5,0,0:0:0
248,208,23514,1,0,0:0:0
248,208,23595,5,8,0:0:0
248,208,23756,5,0,0:0:0
248,208,23916,5,8,0:0:0
248,208,24076,5,0,0:0:0
248,208,24236,5,8,0:0:0
248,208,24397,5,0,0:0:0
248,208,24557,1,0,0:0:0
248,208,24717,1,0,0:0:0
248,208,24878,5,8,0:0:0
248,208,25039,5,0,0:0:0
248,208,25199,5,8,0:0:0
248,208,25359,5,0,0:0:0
248,208,25520,5,8,0:0:0
248,208,25681,5,0,0:0:0
248,208,25841,5,8,0:0:0
248,208,25921,1,8,0:0:0
248,208,26001,5,0,0:0:0
248,208,26162,5,8,0:0:0
248,208,26323,5,0,0:0:0
248,208,26483,5,8,0:0:0
248,208,26643,5,0,0:0:0
248,208,26803,5,8,0:0:0
248,208,26963,5,0,0:0:0
248,208,27124,5,8,0:0:0
248,208,27284,5,0,0:0:0
248,208,27605,5,8,0:0:0
248,208,27766,5,0,0:0:0
248,208,28087,1,0,0:0:0
248,208,28167,1,0,0:0:0
248,208,28247,5,8,0:0:0
248,208,28407,5,0,0:0:0
248,208,28568,1,0,0:0:0
248,208,28889,5,8,0:0:0
248,208,29049,5,0,0:0:0
248,208,29370,5,8,0:0:0
248,208,29450,5,0,0:0:0
248,208,29530,1,0,0:0:0
248,208,29691,1,0,0:0:0
248,208,29851,1,0,0:0:0
248,208,30172,5,12,0:0:0
248,208,30493,5,0,0:0:0
248,208,30814,5,8,0:0:0
248,208,30974,5,0,0:0:0
248,208,31135,1,0,0:0:0
248,208,31455,5,8,0:0:0
248,208,31616,5,0,0:0:0
248,208,31776,1,0,0:0:0
248,208,31937,5,8,0:0:0
248,208,32097,1,8,0:0:0
248,208,32258,5,4,0:0:0
248,208,32578,1,0,0:0:0
248,208,32739,5,8,0:0:0
248,208,32899,5,0,0:0:0
248,208,33060,1,0,0:0:0
248,208,33220,1,0,0:0:0
248,208,33381,5,8,0:0:0
280,208,33541,5,4,0:0:0
248,208,33862,1,0,0:0:0
248,208,34022,5,8,0:0:0
248,208,34343,5,0,0:0:0
248,208,34504,5,8,0:0:0
248,208,34664,1,8,0:0:0
248,208,34824,5,0,0:0:0
280,208,34985,1,0,0:0:0
248,208,35145,1,0,0:0:0
248,208,35306,5,12,0:0:0
248,208,35627,5,0,0:0:0
248,208,35947,5,8,0:0:0
248,208,36268,5,0,0:0:0
248,208,36429,1,0,0:0:0
248,208,36589,5,8,0:0:0
248,208,36910,5,0,0:0:0
248,208,37071,1,0,0:0:0
248,208,37231,5,8,0:0:0
248,208,37391,5,0,0:0:0
248,208,37552,1,0,0:0:0
248,208,37873,5,8,0:0:0
248,208,38033,5,0,0:0:0
248,208,38354,1,0,0:0:0
248,208,38514,5,8,0:0:0
248,208,38675,5,0,0:0:0
248,208,38996,1,0,0:0:0
248,208,39156,5,8,0:0:0
248,208,39316,5,0,0:0:0
248,208,39477,1,0,0:0:0
248,208,39637,1,0,0:0:0
248,208,39798,5,8,0:0:0
248,208,39958,5,0,0:0:0
248,208,40119,1,4,0:0:0
248,208,40600,1,0,0:0:0
248,208,40760,1,0,0:0:0
248,208,41081,1,0,0:0:0
248,208,41402,1,4,0:0:0
248,208,41883,1,0,0:0:0
248,208,42044,1,0,0:0:0
248,208,42204,1,0,0:0:0
248,208,42365,5,8,0:0:0
248,208,42685,5,0,0:0:0
248,208,43167,1,0,0:0:0
248,208,43327,1,0,0:0:0
248,208,43488,1,0,0:0:0
248,208,43568,1,0,0:0:0
248,208,43648,1,0,0:0:0
248,208,43808,1,0,0:0:0
248,208,43969,1,0,0:0:0
248,208,44129,1,0,0:0:0
248,208,44611,1,0,0:0:0
248,208,44771,1,0,0:0:0
248,208,45092,1,0,0:0:0
248,208,45252,1,0,0:0:0
248,208,45413,1,4,0:0:0
248,208,45734,1,4,0:0:0
248,208,46054,1,4,0:0:0
256,192,46375,12,0,46937,0:0:0
248,208,47177,1,8,0:0:0
248,208,47338,5,0,0:0:0
208,200,47498,1,0,0:0:0
208,200,47659,1,4,0:0:0
208,200,47980,1,0,0:0:0
208,200,48140,5,8,0:0:0
208,200,48300,5,0,0:0:0
208,200,48461,1,0,0:0:0
208,200,48621,1,0,0:0:0
208,200,48782,5,8,0:0:0
208,200,48942,5,4,0:0:0
208,200,49263,1,0,0:0:0
208,200,49423,5,8,0:0:0
208,200,49583,5,0,0:0:0
208,200,49744,1,0,0:0:0
208,200,49904,5,8,0:0:0
208,200,50065,1,8,0:0:0
208,200,50225,5,0,0:0:0
208,200,50386,1,0,0:0:0
208,200,50546,1,0,0:0:0
208,200,50707,5,8,0:0:0
208,200,50867,5,0,0:0:0
208,200,51028,1,0,0:0:0
208,200,51188,1,0,0:0:0
208,200,51349,5,8,0:0:0
208,200,51509,5,4,0:0:0
208,200,51830,1,0,0:0:0
208,200,51990,5,8,0:0:0
208,200,52150,5,0,0:0:0
208,200,52311,5,8,0:0:0
208,200,52471,1,8,0:0:0
208,200,52631,1,8,0:0:0
208,200,52792,5,4,0:0:0
208,200,53113,1,0,0:0:0
208,200,53273,5,8,0:0:0
208,200,53433,5,0,0:0:0
208,200,53594,1,0,0:0:0
208,200,53754,1,0,0:0:0
208,200,53915,5,8,0:0:0
208,200,54076,5,4,0:0:0
208,200,54397,1,0,0:0:0
208,200,54557,5,8,0:0:0
208,200,54717,5,0,0:0:0
208,200,54878,1,0,0:0:0
208,200,55038,5,8,0:0:0
208,200,55199,1,8,0:0:0
208,200,55359,5,0,0:0:0
208,200,55520,1,0,0:0:0
208,200,55680,1,0,0:0:0
208,200,55841,5,8,0:0:0
208,200,56001,5,0,0:0:0
208,200,56162,1,0,0:0:0
208,200,56322,1,4,0:0:0
208,200,56483,5,8,0:0:0
208,200,56643,5,4,0:0:0
176,176,56803,5,8,0:0:0
208,200,56964,5,4,0:0:0
176,176,57124,5,8,0:0:0
208,200,57284,5,4,0:0:0
176,176,57445,5,8,0:0:0
208,200,57605,5,0,0:0:0
176,176,57685,1,0,0:0:0
176,176,57766,1,0,0:0:0
176,176,57846,1,0,0:0:0
176,176,57926,1,0,0:0:0
176,176,58006,1,0,0:0:0
176,176,58087,1,0,0:0:0
208,200,58247,1,0,0:0:0
208,200,58407,5,8,0:0:0
208,200,58567,5,0,0:0:0
208,200,58728,1,0,0:0:0
208,200,58888,1,0,0:0:0
208,200,59049,5,8,0:0:0
208,200,59210,5,4,0:0:0
208,200,59530,1,0,0:0:0
208,200,59690,5,8,0:0:0
208,200,59850,5,0,0:0:0
208,200,60011,1,0,0:0:0
208,200,60171,1,0,0:0:0
208,200,60332,5,8,0:0:0
208,200,60493,5,0,0:0:0
248,192,60653,1,0,0:0:0
208,200,60814,1,0,0:0:0
208,200,60974,5,8,0:0:0
208,200,61134,5,0,0:0:0
208,200,61295,1,0,0:0:0
208,200,61455,1,0,0:0:0
208,200,61616,5,8,0:0:0
208,200,61777,5,4,0:0:0
208,200,62097,1,0,0:0:0
208,200,62418,1,0,0:0:0
208,200,62739,1,0,0:0:0
208,200,62899,5,8,0:0:0
208,200,63060,5,0,0:0:0
208,200,63140,1,0,0:0:0
208,200,63220,1,0,0:0:0
168,224,63541,5,8,0:0:0
168,224,63701,5,0,0:0:0
168,224,63862,1,0,0:0:0
168,224,64022,1,0,0:0:0
168,224,64183,5,8,0:0:0
168,224,64343,5,0,0:0:0
168,224,64504,1,4,0:0:0
168,224,64824,5,8,0:0:0
168,224,64984,5,0,0:0:0
168,224,65145,1,0,0:0:0
168,224,65305,1,0,0:0:0
168,224,65466,5,8,0:0:0
168,224,65626,5,0,0:0:0
168,224,65707,1,0,0:0:0
168,224,65787,1,0,0:0:0
168,224,65947,1,0,0:0:0
168,224,66108,5,8,0:0:0
168,224,66268,5,0,0:0:0
168,224,66429,1,0,0:0:0
168,224,66589,1,0,0:0:0
168,224,66750,5,8,0:0:0
168,224,66910,5,0,0:0:0
168,224,67071,1,0,0:0:0
168,224,67231,1,0,0:0:0
168,224,67392,5,8,0:0:0
168,224,67552,5,0,0:0:0
168,224,67713,1,0,0:0:0
168,224,67873,5,8,0:0:0
168,224,68033,5,0,0:0:0
168,224,68113,1,0,0:0:0
168,224,68193,1,0,0:0:0
168,224,68274,1,0,0:0:0
168,224,68354,1,0,0:0:0
168,224,68514,1,0,0:0:0
168,224,68675,5,8,0:0:0
168,224,68835,5,0,0:0:0
168,224,68996,1,0,0:0:0
168,224,69156,1,0,0:0:0
168,224,69317,5,8,0:0:0
168,224,69477,5,4,0:0:0
168,224,70760,1,4,0:0:0
168,224,71081,1,0,0:0:0
168,224,71242,5,8,0:0:0
168,224,71402,5,0,0:0:0
168,224,71563,1,0,0:0:0
168,224,71723,1,0,0:0:0
168,224,71884,5,8,0:0:0
168,224,72044,5,0,0:0:0
168,224,72365,1,0,0:0:0
168,224,72526,5,8,0:0:0
168,224,72686,5,0,0:0:0
168,224,72766,1,0,0:0:0
168,224,72847,1,0,0:0:0
168,224,72926,1,0,0:0:0
168,224,73006,1,0,0:0:0
168,224,73087,1,0,0:0:0
168,224,73167,5,8,0:0:0
168,224,73327,5,0,0:0:0
168,224,73648,1,0,0:0:0
168,224,73808,5,8,0:0:0
168,224,73969,5,0,0:0:0
168,224,74129,5,8,0:0:0
168,224,74290,5,0,0:0:0
168,224,74450,5,8,0:0:0
168,224,74611,5,0,0:0:0
168,224,74931,1,0,0:0:0
168,224,75091,5,8,0:0:0
168,224,75252,5,0,0:0:0
168,224,75412,5,8,0:0:0
168,224,75573,5,0,0:0:0
168,224,75733,5,8,0:0:0
168,224,75894,5,0,0:0:0
168,224,76215,1,0,0:0:0
168,224,76375,5,8,0:0:0
168,224,76536,5,0,0:0:0
168,224,76696,5,8,0:0:0
168,224,76857,5,0,0:0:0
168,224,77017,5,8,0:0:0
168,224,77178,5,0,0:0:0
168,224,77498,1,0,0:0:0
168,224,77658,5,8,0:0:0
168,224,77819,5,0,0:0:0
168,224,77979,5,8,0:0:0
168,224,78140,5,0,0:0:0
168,224,78220,1,0,0:0:0
168,224,78300,5,8,0:0:0
168,224,78381,1,8,0:0:0
168,224,78461,5,0,0:0:0
168,224,78621,5,12,0:0:0
168,224,78782,5,4,0:0:0
168,224,78942,1,4,0:0:0
168,224,79103,5,12,0:0:0
168,224,79264,5,4,0:0:0
168,224,79424,1,4,0:0:0
168,224,79584,5,12,0:0:0
168,224,79745,5,4,0:0:0
168,224,79905,1,4,0:0:0
168,224,80066,5,12,0:0:0
168,224,80227,5,4,0:0:0
168,224,80387,1,4,0:0:0
168,224,80546,5,12,0:0:0
168,224,80867,1,12,0:0:0
168,224,81188,1,12,0:0:0
168,224,81349,5,4,0:0:0
168,224,81509,1,4,0:0:0
168,224,81670,5,12,0:0:0
168,224,81830,5,4,0:0:0
168,224,81990,1,4,0:0:0
168,224,82151,5,12,0:0:0
168,224,82311,5,4,0:0:0
168,224,82471,1,4,0:0:0
168,224,82632,5,12,0:0:0
168,224,82792,5,4,0:0:0
168,224,82952,1,4,0:0:0
168,224,83113,5,12,0:0:0
168,224,83274,5,4,0:0:0
168,224,83434,1,4,0:0:0
168,224,83595,1,4,0:0:0
256,192,83755,12,0,85359,0:0:0
KokoroStudiox3
hi ^^ m4m :3

SPOILER
Inconsistency in Kiai Times:

- [Insane] :
Kiai #1: Starts on 00:47:659, ends on 01:09:637

- [MoonShade's Easy] :
Kiai #1: Starts on 00:47:585, ends on 01:09:644

- [Normal] :
Kiai #1: Starts on 00:47:659, ends on 01:09:644

- [Sawa's Hard] :
Kiai #1: Starts on 00:47:659, ends on 01:09:644

Inconsistency in uninherited (red) timing sections:

- [CQ's Muzukashii]
Red timing sections at:
00:00:333, BPM of 187.000

- [CQ's Oni]
Red timing sections at:
00:00:333, BPM of 187.000

- [CTBlization]
Red timing sections at:
00:00:333, BPM of 187.000

- [Insane]
Red timing sections at:
00:00:333, BPM of 187.000

- [MoonShade's Easy]
Red timing sections at:
00:00:339, BPM of 187.000 ←

- [Normal]
Red timing sections at:
00:00:333, BPM of 187.000

- [Sawa's Hard]
Red timing sections at:
00:00:333, BPM of 187.000[/spoiler]

[CQ's Muzukashii]

Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
[CTBlization]

Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
00:58:254 - snap to 00:58:247
01:09:644 - snap to 01:09:637

[Insane]

Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
00:58:254 - snap to 00:58:247

[MoonShade's Easy]

Unsnapped inherited (green) sections at:
00:17:108 - snap to 00:17:103
01:28:178 - snap to 01:28:173

00:08:681 (2) - Consider adding a NC here, since this note follows a spinner.
00:48:467 (2) - Consider adding a NC here, since this note follows a spinner.
00:19:590 - add note ?

[Normal]

Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
01:09:644 - snap to 01:09:637
00:06:589 (2) finish
00:40:119 (1) ^
00:42:365 (1) ^

[Sawa's Hard]

Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
00:58:254 - snap to 00:58:247
01:09:644 - snap to 01:09:637

nice map :) :)
Topic Starter
Tenshichan

eLtigreXXx wrote:

hi ^^ m4m :3
Thank you very much for mod :3 Fixed everything

eLtigreXXx wrote:

nice map :) :)
Thanks! :)
Irreversible
Hey m4m :) Ich habe bei mir aufgeschrieben, dass ich diese Map modden soll, falls es nicht so ist.. mod ich eben ne andere auch noch xD Allerdings kann ich Taiko und CtB nicht modden. . .

[General]

  • Hm.. das BG ist ein bisschen unscharf, vielleicht ändern? o.o

[MoonShade's Easy]
  1. 00:15:092 (2) - Darf man das in einer Easy? o_o Ich würd den ernsthaft wegnehmen, im übrigen klänge es nur gut, wenn man danach mit 1/2 weitermacht..
  2. 00:14:290 (1) - Wenn du den anderen löschst, lösche 00:15:573 (1) - auch noch, und pack nen Slider von 00:15:252 - bis 00:15:573 - . Sollte dann so aussehen: http://puu.sh/1n8FN
  3. 00:21:349 (3) - ?? Das ist eine Easy, und der kommt mir jez schon ein bisschen gar aus der Luft gegriffen für eine "Pause"..

    Es gibt viel zu viele solche Stellen, und es wurde ja schon öfters gemoddet, zudem ist es viel zu schwer für Easy.
    (Ist ja eine GuestDiff) Also an dich MoonShade: Wenn du willst kannst du mich gerne fragen, aber ändere bitte diese komischen Stellen ab. (Vielleicht würde sie als Normal durchkommen? xD)

[Normal]
  1. 00:13:006 (6) - Add a slider bis ..00:13:277 xD Ist vielleicht zu schwer für Normal, aber ich mags :3
  2. 00:14:129 (3,4,5) - http://puu.sh/1n8N2 Würd ich iwie so platzieren xD
  3. 00:32:739 (1,2,3) - http://puu.sh/1n8NV Vielleicht irgendwie so?
  4. 00:36:268 (4) - Würde ich irgendwo bei x: 328 y: 40 platzieren
  5. 00:50:226 (6) - Circle?
  6. 00:58:087 (1,2,3,4,5) - Könntest du anders machen: http://puu.sh/1n8Sn Vielleicht auchw ieder zu schwer, bin nicht so gut in Normal modden.
    (Später könntest du auch noch einige Stellen so machen)
  7. 01:20:546 (5) - 1 more Reverse?
[Sawa's Hard]
  1. 00:15:573 (1,2,3,4,5) - I don't really get it :P Maybe more distance Snap between 4/5?
  2. 00:21:349 (5) - Circle?
  3. 00:52:472 (7,1,2,3,4,5) - Same as above.
  4. 01:23:755 (1) - Maybe it's wrong placed (the end), but i'm not sure..
[Insane]
  1. 00:06:910 (2,3,4,5,6,7) - Mach den Part runder, sieht schöner aus.
  2. 00:08:996 (4) - Ersetz den grossen Slider und mach nen kleinen + Circle draus
  3. 00:14:611 (6) - Ctrl + G?
  4. 00:15:573 (1) - Da ich ehrlich gesagt diese Kurven da nicht so mag, würd ich dir so nen Wellenslider für das Pattern vorschlagen xD http://puu.sh/1n9Yy (hässlich gemacht, nur ums darzustellen)
  5. 00:18:140 (9) - Platzier den mal bei x: 256 y: 64, und mach die "Treppe" danach gerade, wie die vorherige 00:18:300 (1) - soll sein wie 00:17:017 (2) -
  6. 00:30:172 (1) - Den kriegste besser hin :P
  7. 00:35:145 (9) - Pack den vielleicht auf den Slider danach?
  8. 00:40:600 (2) - Würd ich für 20° oder so drehen (Ctrl+Shift+R)
  9. 00:56:322 (6,7,8,9, 10) - Da würd ich nen Jump draus machen
  10. 00:57:284 (9,9,10,11) - Geht auch schöner
  11. 01:19:584 (3,4) - Platzier die so (bisschen oberhalb und steiler) http://puu.sh/1na6K
  12. 01:22:151 (3,4) - ^ (Könntest ja gegen unten oder so xD)
  13. 01:23:755 (1) - 1 Tick länger

    Sorry für den langen mod.. xD
Hoffe konnte dir bisschen helfen, und sonst schreibst mich ingame an :P
Ranked hope *__*
Bsi dann :D!
Cuvelia
Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[CQ's General]
  1. Slider Velocity 2.2 ...?
    Taiko Ranking Criteria
    The Slider Velocity should be 1.40 or 1.60.
    Please check a Guideline ~

[CQ's Muzukashii]
  1. HP Drain : 5
  2. Overrall Difficulty 5
     
  3. 00:06:589 (3) - K
  4. 00:08:514 (1) - k
  5. 00:13:007 (1) - k
  6. 00:16:215 (3) - K
  7. 00:16:536 (4) - K
  8. 00:19:584 (4) - k
  9. 00:28:087 (2) - k
  10. 00:28:568 (5) - k
  11. 00:28:889 (1) - d
  12. 00:29:049 (1) - k
  13. 00:29:530 (3) - k
  14. 00:29:691 (4) - k
  15. 00:30:974 (3) - k
  16. 00:31:295 - add d
  17. 00:33:381 - add k
  18. 00:41:081 (3) - k
  19. 00:43:167 (2) - k
  20. 00:43:808 (5) - k
  21. 00:44:450 (8) - k
  22. 00:44:771 (10) - k
  23. 00:44:931 - add k
  24. 00:45:092 (12) - re
  25. 00:45:252 (13) - D
  26. 00:46:054 (15) - K
  27. 00:47:177 (1) - re
  28. 00:56:322 (3) - k
  29. 00:57:284 (6) - K
  30. 00:57:605 (7) - K
  31. 01:02:418 (3) - K

[CQ's Oni]
  1. HP Drain : 6
     
  2. 00:06:589 (3) - K
  3. 00:08:835 (1) - D
  4. 00:08:995 (2) - D
  5. 00:09:156 (1) - K
  6. 00:11:723 (1) - K
  7. 00:16:215 (3) - K
  8. 00:16:536 (4) - K
  9. 00:28:568 (2) - k
  10. 00:41:883 (7) - k
  11. 00:43:167 (2) - k
  12. 00:43:969 (8) - k
  13. 00:44:129 (9) - k
  14. 00:44:450 - add k
  15. 00:44:931 - add k
  16. 00:45:092 (12) - re
  17. 00:45:252 (13) - D
  18. 00:45:734 (15) - K
  19. 00:46:054 (16) - K
  20. 00:47:177 (1) - re
  21. 00:50:225 (1) - k
  22. 00:55:359 (1) - k
  23. 00:56:322 (3) - d
  24. 01:02:418 (3) - K
  25. 01:10:760 (2) - K
     
  26. Timing point
    01:13:327 - (offset:73327) ⇒ 01:13:648 - (offset:73648)

good luck !!
Topic Starter
Tenshichan

Irreversible wrote:

Hey m4m :) Ich habe bei mir aufgeschrieben, dass ich diese Map modden soll, falls es nicht so ist.. mod ich eben ne andere auch noch xD Allerdings kann ich Taiko und CtB nicht modden. . .

[General]

  • Hm.. das BG ist ein bisschen unscharf, vielleicht ändern? o.o Werd evtl. noch nen anderes suchen, der BG stammt noch von Zeiten wo der Anime noch recht neu war und da war es schwer überhaupt was anständiges zu finden

[Normal]
  1. 00:13:006 (6) - Add a slider bis ..00:13:277 xD Ist vielleicht zu schwer für Normal, aber ich mags :3 bei Normal arbeite ich nicht mit 1/8
  2. 00:14:129 (3,4,5) - http://puu.sh/1n8N2 Würd ich iwie so platzieren xD ok
  3. 00:32:739 (1,2,3) - http://puu.sh/1n8NV Vielleicht irgendwie so? ok
  4. 00:36:268 (4) - Würde ich irgendwo bei x: 328 y: 40 platzieren ok
  5. 00:50:226 (6) - Circle? sandwich notes finde ich blöd für normals, deswegen lass ichs so
  6. 00:58:087 (1,2,3,4,5) - Könntest du anders machen: http://puu.sh/1n8Sn Vielleicht auchw ieder zu schwer, bin nicht so gut in Normal modden.
    (Später könntest du auch noch einige Stellen so machen) Ich finde so wie es im Moment ist passt es sehr gut. Zu schwer will ich das dann auch nicht machen.
  7. 01:20:546 (5) - 1 more Reverse?
würde dem Beat widersprechen[Insane]
  1. 00:06:910 (2,3,4,5,6,7) - Mach den Part runder, sieht schöner aus. ok
  2. 00:08:996 (4) - Ersetz den grossen Slider und mach nen kleinen + Circle draus der Slider folgt dem Beat an der Stelle
  3. 00:14:611 (6) - Ctrl + G? ich mags so
  4. 00:15:573 (1) - Da ich ehrlich gesagt diese Kurven da nicht so mag, würd ich dir so nen Wellenslider für das Pattern vorschlagen xD http://puu.sh/1n9Yy (hässlich gemacht, nur ums darzustellen) die Slider sind mir ehrlich gesagt etwas klein für Wellen
  5. 00:18:140 (9) - Platzier den mal bei x: 256 y: 64, und mach die "Treppe" danach gerade, wie die vorherige 00:18:300 (1) - soll sein wie 00:17:017 (2) - Wenn sich mehr Leute darüber beschweren, werde ich das Pattern ändern, im Moment mag ich es so
  6. 00:30:172 (1) - Den kriegste besser hin :P ok jetzt sieht er angenehmer aus
  7. 00:35:145 (9) - Pack den vielleicht auf den Slider danach? ok
  8. 00:40:600 (2) - Würd ich für 20° oder so drehen (Ctrl+Shift+R) ok
  9. 00:56:322 (6,7,8,9, 10) - Da würd ich nen Jump draus machen ok
  10. 00:57:284 (9,9,10,11) - Geht auch schöner is eh wegen dem pattern change geändert
  11. 01:19:584 (3,4) - Platzier die so (bisschen oberhalb und steiler) http://puu.sh/1na6K
  12. 01:22:151 (3,4) - ^ (Könntest ja gegen unten oder so xD) habs etwas abgeändert, damit es nicht so "gestackt" aussieht
  13. 01:23:755 (1) - 1 Tick länger ne, das Ende auf den Anfang des zweiten zu klatschen wäre unrankable ^^

    Sorry für den langen mod.. xD
Hoffe konnte dir bisschen helfen, und sonst schreibst mich ingame an :P
Ranked hope *__*
Bsi dann :D!
danke für den Mod! ;3
Coro

Cuvelia wrote:

[CQ's General]
  1. Slider Velocity 2.2 ...? orz... that must have been left over from when my timing points got overridden by the standard diff ones. fixed.
    Taiko Ranking Criteria
    The Slider Velocity should be 1.40 or 1.60.
    Please check a Guideline ~

[CQ's Muzukashii]
  1. HP Drain : 5
  2. Overrall Difficulty 5 fixed.
     
  3. 00:06:589 (3) - K I prefer D
  4. 00:08:514 (1) - k okay.
  5. 00:13:007 (1) - k okay.
  6. 00:16:215 (3) - K okay.
  7. 00:16:536 (4) - K I prefer D
  8. 00:19:584 (4) - k I prefer d, since it's the end of the stream.
  9. 00:28:087 (2) - k okay.
  10. 00:28:568 (5) - k doesn't fit.
  11. 00:28:889 (1) - d okay.
  12. 00:29:049 (1) - k okay.
  13. 00:29:530 (3) - k okay.
  14. 00:29:691 (4) - k okay.
  15. 00:30:974 (3) - k okay.
  16. 00:31:295 - add d okay.
  17. 00:33:381 - add k okay.
  18. 00:41:081 (3) - k okay.
  19. 00:43:167 (2) - k okay.
  20. 00:43:808 (5) - k okay.
  21. 00:44:450 (8) - k I prefer to keep the last 2 as ddd
  22. 00:44:771 (10) - k ^
  23. 00:44:931 - add k doesn't fit with the drum in the song
  24. 00:45:092 (12) - re nope, sounds better with it.
  25. 00:45:252 (13) - D nope.
  26. 00:46:054 (15) - K nope.
  27. 00:47:177 (1) - re sounds better with it...
  28. 00:56:322 (3) - k okay.
  29. 00:57:284 (6) - K okay.
  30. 00:57:605 (7) - K okay.
  31. 01:02:418 (3) - K changed to k

[CQ's Oni]
  1. HP Drain : 6 fixed.
     
  2. 00:06:589 (3) - K I prefer D
  3. 00:08:835 (1) - D okay.
  4. 00:08:995 (2) - D okay.
  5. 00:09:156 (1) - K I prefer D
  6. 00:11:723 (1) - K I prefer D
  7. 00:16:215 (3) - K okay.
  8. 00:16:536 (4) - K I prefer D
  9. 00:28:568 (2) - k I prefer d
  10. 00:41:883 (7) - k okay.
  11. 00:43:167 (2) - k okay.
  12. 00:43:969 (8) - k I think dd fits the music better.
  13. 00:44:129 (9) - k ^
  14. 00:44:450 - add k ^
  15. 00:44:931 - add k ^
  16. 00:45:092 (12) - re nope, it's mapped to the drum.
  17. 00:45:252 (13) - D okay.
  18. 00:45:734 (15) - K I prefer D
  19. 00:46:054 (16) - K I prefer D
  20. 00:47:177 (1) - re nope, sounds better with it.
  21. 00:50:225 (1) - k okay.
  22. 00:55:359 (1) - k okay.
  23. 00:56:322 (3) - d orz, not sure how that finish got there.
  24. 01:02:418 (3) - K okay.
  25. 01:10:760 (2) - K I prefer D
     
  26. Timing point
    01:13:327 - (offset:73327) ⇒ 01:13:648 - (offset:73648)fixed.

good luck !! thanks~
Because the slider velocity is changed, I changed the timing points again.
Don't change them again this time okay~

http://puu.sh/1o7X7
Kurosanyan
Random mod! o/

[General]
  1. Artist: 飛蘭
  2. The mapset is bugged and there's no "No video" link :(
[Muzukashii]
  1. 00:00:333 - Make a spinner from here to 00:05:787 - or remove the audio lead in from your diff please.
  2. It's a Muzukashii so remove the SV speed up please, it makes it too hard to play for a muzukashii.
  3. Your map is lacking a lot of consistency, to make a good taiko you must keep your patterns changes logic and not abuse of it. The inconsistency of the map make your muzukashii way harder than it should be. I won't tell you every pattern you should remake since it's nearly the whole map imo, I'll just show you two examples of inconsistency: 00:06:910 - lack of a don here, you made it for all the similars next patterns.
    00:13:007 (2) - Should be a don here, I don't see why there's a katsu here since it's always the same music and all the others parts have a don.
  4. 00:24:717 (3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Avoid this kind of long patterns in the muzukashii please, d k d k d k d k patterns are really tiring, try to make some breaks.
  5. 00:41:402 (1) - The finish should be only at 00:42:685 (1) - or on both.
  6. 00:46:375 (1,1) - ??? The spinner end randomly and there's no reason to make a katsu here since there's no beat at all.
    Imo you really should delete the katsu. Since it's a muzukashii, instead of ending the spinner at 00:47:177 - (where it should end) it would be better imo to remove the spinner and add a note at 00:46:375 -
  7. 01:18:621 (1,1,2,1,1,2,1,1,2,1,1,2,1,2,3,1,2,1,1,2,1,1,2,1,1,2,1,1,2,3) - This is really too hard for a muzukashii (even for an oni imo lol) Try an easier pattern like this please: And whatever you do, please remove at least this note: 01:23:595 (3) -
  8. 01:23:755 (1) - ??? Your spinner ends again randomly, it's not because it's a taiko spinner that you can end it wherever you want. Also why does it end so soon? End it at 01:28:247 - like in others diffs please.
[Oni]
  1. 00:00:333 - Make a spinner from here to 00:05:947 - or remove the audio lead in from your diff please.
  2. I believe that in Taiko, when you make a speed change you must make it big or don't make it at all. I didn't even notice the 1,2to1,3 change when I tested it. I would suggest to remove the 1,3 speed and change the first speed up to 1,25 instead of 1,2 (because it looks better like this and it's proportional withi 1,5) or do 1,2 then 1,4 instead of 1,3 then 1,6 instead of 1,5.
  3. Same here, a lack of consistency and logic in your patterns, examples: 00:08:995 (5) - should be a K
  4. 00:46:375 (1,1) - ??? The spinner end randomly and there's no reason to make a katsu here since there's no beat at all.
    Imo you really should delete the katsu. End the spinner at 00:47:177 - (where it should end) or remove the spinner and add a note at 00:46:375 -
  5. 01:23:595 (3) - Remove this note please? Doesn't fit well, sounds a bit overmapped. 2)
  6. 01:23:755 (1) - ??? Your spinner ends again randomly, it's not because it's a taiko spinner that you can end it wherever you want. Also why does it end so soon? End it at 01:28:247 - like in others diffs please.
Meh, a music with rhythm starting on red ticks D:
Coro

Kurosanyan wrote:

Random mod! o/

[General]
  1. Artist: 飛蘭
  2. The mapset is bugged and there's no "No video" link :(
leaving this to Tenshichan.

[Muzukashii]
  1. 00:00:333 - Make a spinner from here to 00:05:787 - or remove the audio lead in from your diff please.
  2. It's a Muzukashii so remove the SV speed up please, it makes it too hard to play for a muzukashii. fixed.
  3. Your map is lacking a lot of consistency, to make a good taiko you must keep your patterns changes logic and not abuse of it. The inconsistency of the map make your muzukashii way harder than it should be. I won't tell you every pattern you should remake since it's nearly the whole map imo, I'll just show you two examples of inconsistency: 00:06:910 - lack of a don here, you made it for all the similars next patterns. orz. I kinda was trying to do variations, since my past few maps were complained as repetitive. fixed some stuff.
    00:13:007 (2) - Should be a don here, I don't see why there's a katsu here since it's always the same music and all the others parts have a don.fixed.
  4. 00:24:717 (3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Avoid this kind of long patterns in the muzukashii please, d k d k d k d k patterns are really tiring, try to make some breaks. fixed.
  5. 00:41:402 (1) - The finish should be only at 00:42:685 (1) - or on both. fixed.
  6. 00:46:375 (1,1) - ??? The spinner end randomly and there's no reason to make a katsu here since there's no beat at all.
    Imo you really should delete the katsu. Since it's a muzukashii, instead of ending the spinner at 00:47:177 - (where it should end) it would be better imo to remove the spinner and add a note at 00:46:375 - fixed.
  7. 01:18:621 (1,1,2,1,1,2,1,1,2,1,1,2,1,2,3,1,2,1,1,2,1,1,2,1,1,2,1,1,2,3) - This is really too hard for a muzukashii (even for an oni imo lol) Try an easier pattern like this please: And whatever you do, please remove at least this note: 01:23:595 (3) - fixed.
  8. 01:23:755 (1) - ??? Your spinner ends again randomly, it's not because it's a taiko spinner that you can end it wherever you want. Also why does it end so soon? End it at 01:28:247 - like in others diffs please. fixed.
[Oni]
  1. 00:00:333 - Make a spinner from here to 00:05:947 - or remove the audio lead in from your diff please. fixed.
  2. I believe that in Taiko, when you make a speed change you must make it big or don't make it at all. I didn't even notice the 1,2to1,3 change when I tested it. I would suggest to remove the 1,3 speed and change the first speed up to 1,25 instead of 1,2 (because it looks better like this and it's proportional withi 1,5) or do 1,2 then 1,4 instead of 1,3 then 1,6 instead of 1,5.
  3. Same here, a lack of consistency and logic in your patterns, examples: 00:08:995 (5) - should be a K
  4. 00:46:375 (1,1) - ??? The spinner end randomly and there's no reason to make a katsu here since there's no beat at all.
    Imo you really should delete the katsu. End the spinner at 00:47:177 - (where it should end) or remove the spinner and add a note at 00:46:375 - fixed.
  5. 01:23:595 (3) - Remove this note please? Doesn't fit well, sounds a bit overmapped. 2) fixed.
  6. 01:23:755 (1) - ??? Your spinner ends again randomly, it's not because it's a taiko spinner that you can end it wherever you want. Also why does it end so soon? End it at 01:28:247 - like in others diffs please. fixed.
Update:
http://puu.sh/1oYA0
MoonShade
Finally got time to answer you all. Thanks for your suggestions.

Updated diff: http://puu.sh/1pfvw



bomber34: Mod Response
  1. Why SV 0.81? lol it is random and has nothing to do with ponies - Just because I think out of a base ten system.
  2. 00:15:098 (2) - not sure about this one. I think it is to close to slider from the timeline. (I dislike HC close to sliders in Easys because they were the horror when i started osu D: ) - ok
  3. 00:24:082 (1,2) - remove new combo from (1) and add that to (2) - kay
  4. 00:27:290 (1) - not sure about this one. I think it is to close to slider [...] I think it's ok as I don't use this too often, and it adds to the rhythm change here
  5. 00:28:574 (1) - such stacks are horrible for Easys imo. - Don't know, I kind of think it should be obvious that it's underneath here.
  6. 00:49:750 (2) - last sliderpoint one grid3 to right for a better shape of that slider - nope, want it to look that way
  7. 00:58:413 - 00:58:734 (1) - even for an Easy it feels weird. Hard to explain... I miss Notes - Well I miss notes on easies too because certain spaces have to be put in order to make it "easy" which then is bad for the flow, but if you would add more you would end up being too fast or that the player must hit too much notes after each other. I don't see a practical avoidance here.
  8. 01:00:018 (3) - last sliderpoint one grid3 to right - nope
  9. 01:08:841 (1) - A tiny bit to close to spinner - Tell me how I should avoid it here, I have no idea.
Sonnyc: Mod Response
00:12:531 (2) - Delete Finish in the middle - makes no sense to me
00:53:601 (2,2) - I hope you to delete finishes at here. - ok
01:13:814 (1) - I recommend you to delete this, since this rythm is a bit hard to catch in Easy. If you deleted, don't forget to NC (2) - ok
01:20:552 (1,2) - Swap NCs - ok
01:22:638 (1,1) - Delete NC - whoups, fixed
Haya: Mod Response
00:15:098 (2) - I wouldn't use 1/2 in an Easy Diff so maybe you should delete this one - fixed already
00:27:290 (1) - Same here - no I like it, I think it's ok and it adds to the rhythm change here
00:49:750 (2) - Shorten this one to 1/1
00:50:392 - add another 1/1 slider here Never change a working pattern. I think it's ok how it is.
00:55:205 (1) - Start this at the white tick left to it - There is no beat, makes no sense
Eggache0: Mod Response
00:14:937 (1,2) A close circle after a slider is too hard for easy players. - fixed already
00:27:130 (5,1) Same. - no I like it, I think it's ok and it adds to the rhythm change here
00:28:574 (1) A little bit confusing... - Maybe I'm gonna ask someone about this.
00:33:547 (3) Remove the finish sound - nope, it fits, and if you listen closely there is even a cymbal sound in the music at that point
GamerX4life: Mod Response
  1. 00:49:750 maybe reduce the slider lenght to 00:50:232 - nope
  2. 00:50:392 add circle - nope
  3. 00:50:713 try this: http://puu.sh/1lbda - Don't know what you have against this pattern, I think it's alright
eLtigreXXx: Mod Response
00:08:681 (2) - Consider adding a NC here, since this note follows a spinner. - No it doesn't?! O.o
00:48:467 (2) - Consider adding a NC here, since this note follows a spinner. - No it doesn't?! O.o
00:19:590 - add note ? - nope
Irreversible: Mod Response
  1. 00:15:092 (2) - Darf man das in einer Easy? o_o Ich würd den ernsthaft wegnehmen, im übrigen klänge es nur gut, wenn man danach mit 1/2 weitermacht.. 1/2 danach klänge gar nicht gut. Aber ich habe das Ding removed.
  2. 00:14:290 (1) - Wenn du den anderen löschst, lösche 00:15:573 (1) - auch noch, und pack nen Slider von 00:15:252 - bis 00:15:573 - . Sollte dann so aussehen: http://puu.sh/1n8FN - hört sich nicht gerade gut an
  3. 00:21:349 (3) - ?? Das ist eine Easy, und der kommt mir jez schon ein bisschen gar aus der Luft gegriffen für eine "Pause".. - mir nicht
    Es gibt viel zu viele solche Stellen, und es wurde ja schon öfters gemoddet, zudem ist es viel zu schwer für Easy.
    (Ist ja eine GuestDiff) Also an dich MoonShade: Wenn du willst kannst du mich gerne fragen, aber ändere bitte diese komischen Stellen ab. (Vielleicht würde sie als Normal durchkommen? xD)
Es ist immer schwer ein Kompromiss zwischen leichter Schwierigkiet in Map und rhythmischer Untermalung zu finden. Allerdings bin ich mir ziemlich sicher dass diese Diff als Easy durchgeht (es kann ja leichtere und schwerere Easies geben, alles Ansichtssache). Für einige der auch von anderen angemerkten Stellen werde ich mit erfahrenen Mappern nochmal Rücksprache halten.
KuronumaSawako
Will reply and apply the mods soon, if i don't apply them today will apply tomorrow.
Busy studying for tests in my school.
pregnant_man
Hey
[Sawa's Hard]
00:16:536 (4) - add nc ( it's kinda hard to read u know )
00:57:605 (4) - ^
01:23:755 (1) - remove finish from first spinner

[Insane]
00:00:332 (1) - add finish

good luck!
KuronumaSawako

EvilElvisV2 wrote:

[Sawa's Hard]
00:16:536 (4) - add nc ( it's kinda hard to read u know ) No i don't know and i can pass this easily...but added nc
00:57:605 (4) - ^ ^
01:23:755 (1) - remove finish from first spinner

Irreversible wrote:

[Sawa's Hard]
  1. 00:15:573 (1,2,3,4,5) - I don't really get it :P Maybe more distance Snap between 4/5? ¬¬ you're kidding :| Added a little more of spacing between 1,2,3,1,2.
  2. 00:21:349 (5) - Circle? Ok
  3. 00:52:472 (7,1,2,3,4,5) - Same as above. No ><
  4. 01:23:755 (1) - Maybe it's wrong placed (the end), but i'm not sure.. No, because the song ends here

eLtigreXXx wrote:

[Sawa's Hard]

Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
00:58:254 - snap to 00:58:247
01:09:644 - snap to 01:09:637

fixed all
http://puu.sh/1qZr8
Nitojgrem
Heyhey, CTB-Mod here :3/....
but I want to do that in German except the first thing: General
All things I write down there are just suggestions~

General
  1. There are some unsnapped Inherited Timingpoints:
    Hard
    00:19:751 - snap to 00:19:744
    00:58:254 - snap to 00:58:247
    01:09:644 - snap to 01:09:637
    Muzukashi
    00:19:751 - snap to 00:19:744
  2. Du hast so gemappt, dass du die Kiai Time auf einem 1/2 Tick (roter Strich) starten lässt. Ich hätte dir vorgeschlagen, die Kiai Time auf dem Downbeat (1/1 - weißer Strich) danach (00:47:819) starten zu lassen... aber das musst du wissen, ob und wie du das machst^^
CTBlization
  1. Okay, benenne den Diff vllt. in "CTB Rain" oder sowas um? Ich meine ja nur, weil auch die Taikodiffs die Schwierigkeit im Diffnamen haben (und CTBlization irwo komisch klingt D:)
  2. Vllt. AR9? Die Map lässt sich auch gut mit AR8 spielen, aber AR9 passt, finde ich, auch ziemlich gut... entweder du übernimmst es so schon, oder wartest noch darauf, was auch andere Modder sagen.
  3. 00:07:231 (3,5) - Die 3 zwei nach links und die 5 zwei nach rechts, damit die Kurve ein wenig eher wie 00:08:354 (2,3,4) ist? (und die Kurve generell ein wenig runder und schöner aussehender ist?)
  4. 00:08:675 (4,5) - Ich persönlich mag den Übergang hier nicht so sehr.... er kommt so abrubt und klingt imo auch nicht ganz so schön. Wie wär's, wenn du die 5 erst bei 00:08:996 starten lässt? ... unter Umständen, wenn du diesen Effekt beibehalten willst mit dem 1/4 jump, dann kürze den Slider wie beschrieben und füg bei 00:08:915 einen normalen Hitcircle hinzu. Dann klingt das ganze auch viel schöner :3 (du musst dann nur möglicherweise die Kurve von der 5 ein wenig ausschweifender machen=)
  5. 00:11:081 (3) - Bei deinem momentanen Gridsnap ist dieser Circle gar nicht direkt gesnapped, deswegen würde ich ihn erstmal nach unten bewegen, damit er auf der selben Höhe wie die 4 und 5 ist. Dann rate ich die 00:11:562 (5) - einen nach rechts zu bewegen, damit es so aussieht.
  6. 00:13:808 (1,2) - Hier ist's genauso wie bei 00:08:675, ich rate dir wieder den zweiten Slider auf den Downbeat zu verschieben und einen normalen Hitcircle auf den blauen Tick zu packen. (Wobei ich hier auch sagen muss, dass es dadurch, dass die beiden Slider hier keinen Jump daziwschen haben, nicht ganz so schlimm ist, aber ich rate dennoch dazu es zu ändern)
  7. 00:28:568 (5) - Bewege die 5 ein wenig nach links, damit die Kurve nicht ganz so spitz ist (wie oben am Anfang)
  8. 00:28:889 (7) - Ich rate dir entweder die 7 nach rechts zu bewegen und den Abstand zwischen der 6 und 7 zu verkleinern, weil das hier "nur" ein Rain ist und man hier leicht missen kann, was bei einem ruhigen Part nicht unbedingt so vorteilhaft ist, oder ich rate dir die 7 nach links zu bewegen und aus 6 und 7 einen Hyperjump zu machen, wenn du diesen "Ruck" in der Musik und dem Gesang auszudücken. Die 8 musst du dann natürlich auch nach links bewegen, am besten im Abstand von x1,3 oder x1,4.
  9. 00:38:033 (9) - einen oder zwei Grids nach links, um den Jump nicht sooo groß zu haben?
  10. 00:40:119 (1,2) - Hier schlage ich dir wieder zwei Dinge vor. 1. du verringerst den Abstand zwischen 1 und 2, weil bei diesem 1/4 Jump sieht das sher komisch und spielt sich nicht so toll. 2. Du verkürzt die 1 bis auf den Downbeat und fügst auf dem blauen Tick einen Hitcircle hinzu.
  11. 00:43:167 (8) - einen oder zwei Grids nach rechts, um den Jump nicht sooo groß zu haben? (wie oben bei der 9)
  12. 00:50:386 (3) - Ich würd den Abstand zwischen 2 und 3 genauso groß halten wie zwischen 1 und 2, also die 3 ein wenig nach rechts bewegen.
  13. 01:02:739 (9,10) - Dieser Jump ist imo ein wenig zu groß :/
  14. 01:06:108 (6,7) - ^ähnlich, in beiden Fällen rate ich ihn ein wenig zu dezimieren.
  15. 01:13:327 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Hier würd ich jeweils die äußeren Circle vllt. ein wenig näher in die Mitte zu bewegen, um die Kurven etwas "sanfter" zu machen.
  16. 01:20:546 (9,10,11) - Ich mag diesen Jump nicht, beweg die 10 nach links, um den Abstand zu dezimieren D:
  17. 01:23:113 (9,10,11,12) - Genau das gleiche. Das macht keinen wirklichen Spaß sowas zu spielen und frustriert am Ende, wenn du dann misst :/ nähere die Circle alle der Mitta eh, also 9+11 nach rechts und 10+12 nach links.
    So schlecht, wie du ihn gemalt hast, ist der CTB diff gar nicht, dafür, dass du nicht mappen kannst, wie du sagtest xD .. Ich hab jetzt nicht alles aufgezählt, aber ich weiß, dass Deif die Map modden wird, wenn du mit meinem fertig bist ;3
Good luck with your diff, take this star :3/
Topic Starter
Tenshichan

Nitojgrem wrote:

Heyhey, CTB-Mod here :3/....
but I want to do that in German except the first thing: General
All things I write down there are just suggestions~

General
  1. There are some unsnapped Inherited Timingpoints:
    Hard
    00:19:751 - snap to 00:19:744
    00:58:254 - snap to 00:58:247
    01:09:644 - snap to 01:09:637 @Sawa-chan you can ignore this, I just didn't update your diff yet, its fixed already
    Muzukashi
    00:19:751 - snap to 00:19:744
  2. Du hast so gemappt, dass du die Kiai Time auf einem 1/2 Tick (roter Strich) starten lässt. Ich hätte dir vorgeschlagen, die Kiai Time auf dem Downbeat (1/1 - weißer Strich) danach (00:47:819) starten zu lassen... aber das musst du wissen, ob und wie du das machst^^afaik ist es nicht Pflicht sie auf 1/1 zu legen, deswegen lass ich es erstmal so
CTBlization
  1. Okay, benenne den Diff vllt. in "CTB Rain" oder sowas um? Ich meine ja nur, weil auch die Taikodiffs die Schwierigkeit im Diffnamen haben (und CTBlization irwo komisch klingt D:) okay D:
  2. Vllt. AR9? Die Map lässt sich auch gut mit AR8 spielen, aber AR9 passt, finde ich, auch ziemlich gut... entweder du übernimmst es so schon, oder wartest noch darauf, was auch andere Modder sagen. ich glaube es wäre vernünftig, noch zu warten, und zu übernehmen, was die Mehrheit sagt. Ich persönlich fand sie mit AR9 etwas zu hardcore.
  3. 00:07:231 (3,5) - Die 3 zwei nach links und die 5 zwei nach rechts, damit die Kurve ein wenig eher wie 00:08:354 (2,3,4) ist? (und die Kurve generell ein wenig runder und schöner aussehender ist?) ok
  4. 00:08:675 (4,5) - Ich persönlich mag den Übergang hier nicht so sehr.... er kommt so abrubt und klingt imo auch nicht ganz so schön. Wie wär's, wenn du die 5 erst bei 00:08:996 starten lässt? ... unter Umständen, wenn du diesen Effekt beibehalten willst mit dem 1/4 jump, dann kürze den Slider wie beschrieben und füg bei 00:08:915 einen normalen Hitcircle hinzu. Dann klingt das ganze auch viel schöner :3 (du musst dann nur möglicherweise die Kurve von der 5 ein wenig ausschweifender machen=) habs später starten lassen
  5. 00:11:081 (3) - Bei deinem momentanen Gridsnap ist dieser Circle gar nicht direkt gesnapped, deswegen würde ich ihn erstmal nach unten bewegen, damit er auf der selben Höhe wie die 4 und 5 ist. Dann rate ich die 00:11:562 (5) - einen nach rechts zu bewegen, damit es so aussieht. ok
  6. 00:13:808 (1,2) - Hier ist's genauso wie bei 00:08:675, ich rate dir wieder den zweiten Slider auf den Downbeat zu verschieben und einen normalen Hitcircle auf den blauen Tick zu packen. (Wobei ich hier auch sagen muss, dass es dadurch, dass die beiden Slider hier keinen Jump daziwschen haben, nicht ganz so schlimm ist, aber ich rate dennoch dazu es zu ändern) lassen wir das mit dem circle der passt da nich rein, ansonsten übernommen
  7. 00:28:568 (5) - Bewege die 5 ein wenig nach links, damit die Kurve nicht ganz so spitz ist (wie oben am Anfang) hier ist es Absicht, damit es nicht ganz so einfach ist
  8. 00:28:889 (7) - Ich rate dir entweder die 7 nach rechts zu bewegen und den Abstand zwischen der 6 und 7 zu verkleinern, weil das hier "nur" ein Rain ist und man hier leicht missen kann, was bei einem ruhigen Part nicht unbedingt so vorteilhaft ist, oder ich rate dir die 7 nach links zu bewegen und aus 6 und 7 einen Hyperjump zu machen, wenn du diesen "Ruck" in der Musik und dem Gesang auszudücken. Die 8 musst du dann natürlich auch nach links bewegen, am besten im Abstand von x1,3 oder x1,4. habs bisschen angepasst, ala die 7 nach rechts verschoben, das pattern würde ich gerne so behalten da es mir ganz gut gefällt
  9. 00:38:033 (9) - einen oder zwei Grids nach links, um den Jump nicht sooo groß zu haben? 1 grid reicht denk ich
  10. 00:40:119 (1,2) - Hier schlage ich dir wieder zwei Dinge vor. 1. du verringerst den Abstand zwischen 1 und 2, weil bei diesem 1/4 Jump sieht das sher komisch und spielt sich nicht so toll. 2. Du verkürzt die 1 bis auf den Downbeat und fügst auf dem blauen Tick einen Hitcircle hinzu. das war gar nicht so gewollt, ich dachte die ganze Zeit das wäre richtig so gesetzt D:
  11. 00:43:167 (8) - einen oder zwei Grids nach rechts, um den Jump nicht sooo groß zu haben? (wie oben bei der 9) ok
  12. 00:50:386 (3) - Ich würd den Abstand zwischen 2 und 3 genauso groß halten wie zwischen 1 und 2, also die 3 ein wenig nach rechts bewegen. -> (2) 1 grid nach links, da ich da nich wirklich was an dem gesamtabstand ändern will
  13. 01:02:739 (9,10) - Dieser Jump ist imo ein wenig zu groß :/ bisschen geändert
  14. 01:06:108 (6,7) - ^ähnlich, in beiden Fällen rate ich ihn ein wenig zu dezimieren. ok
  15. 01:13:327 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Hier würd ich jeweils die äußeren Circle vllt. ein wenig näher in die Mitte zu bewegen, um die Kurven etwas "sanfter" zu machen. ich mags momentan so, wills auch nicht zu leicht machen an der Stelle
  16. 01:20:546 (9,10,11) - Ich mag diesen Jump nicht, beweg die 10 nach links, um den Abstand zu dezimieren D: du meinst wohl rechts :D sonst wird der Abstand noch grösser^^ gefixt
  17. 01:23:113 (9,10,11,12) - Genau das gleiche. Das macht keinen wirklichen Spaß sowas zu spielen und frustriert am Ende, wenn du dann misst :/ nähere die Circle alle der Mitta eh, also 9+11 nach rechts und 10+12 nach links. ok, aber epic jump bleibt epic :D
    So schlecht, wie du ihn gemalt hast, ist der CTB diff gar nicht, dafür, dass du nicht mappen kannst, wie du sagtest xD .. Ich hab jetzt nicht alles aufgezählt, aber ich weiß, dass Deif die Map modden wird, wenn du mit meinem fertig bist ;3 danke :3
Good luck with your diff, take this star :3/
Danke für den Mod&Star!
Deif
[General]

The mapset seems to be still bugged and there's not a "No video" link.

Letterbox: Disable it in all the diffs, as you haven't included any break in the whole mapset (and it wouldn't appear anyway). Taikos don't have it already.

[CTB Rain]

Hitsounds: No hitsounds at all? Make sure to hitsound this difficulty properly. Right now, there are just 2 N-Finishes in 01:23:755 - and 01:25:038 - .

New Combos: To keep the plate with a reasonable number of fruits.

SPOILER
  1. 00:15:573 (6) - Add NC.
  2. 00:28:407 (4) - Add NC.
  3. 00:32:258 (7) - Add NC.
  4. 00:37:552 (7) - Add NC.
  5. 00:42:685 (6) - Add NC.
  6. 00:43:808 (1) - Remove NC.
  7. 00:51:509 (7) - Add NC.
  8. 00:56:643 (6) - Add NC.
  9. 00:57:605 (1) - Remove NC.
  10. 00:59:530 (4) - Add NC.
  11. 01:01:776 (6) - Add NC.
  12. 01:03:220 (11) - Add NC.
  13. 01:03:381 (1) - Remove NC.
  14. 01:04:183 (1) - Remove NC?
  15. 01:06:108 (6) - Add NC.
  16. 01:08:193 (6) - Add NC.
  17. 01:15:894 (7) - Add NC.

Gameplay:

  1. 00:08:996 (5) - I've noticed you've fixed the beginning of this slider. Is it possible to add another circle between (4,5), in 00:08:915 - ? Right now, it looks a bit empty imo.
  2. 00:14:049 - Same as before. Another circle could fit here, but it's up to you.
  3. 00:11:883 (1,2,3,4,5,6,7) - About those, I expected stacks of notes like (1,2) (3,4) (5,6), and (7) under (3,4)... and not the current (1,2,3) (4,5). Is it possible to change it?
  4. 00:14:931 (5,6) - To avoid that stack and make it more fun to play, I've thought about making (5) completely horizontal, and looking at the left (at the same position you have it now X:400), and move (6) at X:280, more or less.
  5. 00:15:573 (6,7,8,9) - Right now, you have the same pairs of sliders. Why not changing them a bit?
    1. 00:15:573 (6,7) - These can be a bit more vertical (but not completely!), and placed a bit closer to the Y-axis, but just a few grids each.
    2. 00:16:215 (8,9) - It's possible to leave them at the same place, and it's an option to make them a bit more horizontal.
  6. 00:19:905 (1,2,3,4) - The HDash isn't necessary at all, as this is a calm part of the melody. How about THIS?
  7. 00:20:707 (5,6,7,8,9) - Same here, these kind of patterns don't really fit here.
  8. 00:22:632 (2) - I highly suggest to move this note to the left, to make the HDash dissapear.
  9. 00:23:274 (5,6) - Those notes stacked look a bit boring. Why not making (5) completely horizontal, looking to the right, and (6) at the right of the slider?
  10. 00:24:236 (8) - I'm not a huge fan of seeing the same 2 sliders consecutively stacked. Flip this one horizontally (Ctrl+H).
  11. 00:27:284 (2) - Minor stuff. Add a curve to this slider, so it gets a ")" form.
  12. 00:29:691 (10) - I'd make this slider vertical, to create that mini-break effect the music has.
  13. 00:33:862 (1,2,3,4,5,6,7,8) - For this part I've thought about an interesting formation, making it a bit varied compared to 00:11:883 (1,2,3,4,5,6,7) - . The X values are just orientative:
    1. 00:33:862 (1) - X:432.
    2. 00:34:022 (2) - X:402.
    3. 00:34:183 (3,4) - Same position (X:256).
    4. 00:34:504 (5) - X:80.
    5. 00:34:664 (6) - X:104.
    6. 00:34:824 (7) - Same position (X:256).
    7. 00:34:985 (8) - Convert this note into a slider to cover the next red tick too, with an inclination to the left of ~45º. 00:35:306 (1) - Should be probably moved to X:472 to create a nice effect.
  14. 00:38:996 (12) - It may fit better at the middle of the Y-axis.
  15. 00:44:290 - Add a note. This part feels a bit empty.
  16. 00:44:450 - ^
  17. 00:45:012 - Add another note. It's possible to create a full 1/4 stream.
  18. 00:45:172 - ^
  19. 01:00:172 (8,9,10,11) - Quite extreme for this difficulty. I suggest you to move (9) to X:184, and (10) to X:328.
  20. 01:08:675 (8) - The distance of this HDash can be reduced a bit imo. How about putting it in X:112?
  21. 01:09:156 (10,11) - X:448 and X:64? It can fit along with (8,9).
  22. 01:23:113 (9,10,11,12) - THIS is a bit more organised and still keeps the epicness of these last notes, avoiding a not-so-convenient stack (8,9) which breaks the flow of this part.
  23. 01:23:755 (1,1) - There's no real point in making 2 consecutive spinners in CTB. The fruits will cummulate in the plate as if it was a single spinner. I suggest you the following changes:
    1. 01:23:755 - Add a circle.
    2. 01:23:915 (1) - Here should be the current 1 spinner (until 01:24:878 - ). Try to decrease a bit the volume of the end of it (at ~50%).
    3. 01:25:038 - Add a circle in the middle of the Y-axis. That way you'll enhance the last note by the singer.
    4. 01:25:198 (1) - And here'd go the 2nd spinner (same end). The volume of the end can be decreased a bit too, maybe not as much as MoonShade's Easy.

Whoa! I hope you spend less time to modify your map, than me making this modpost >__< Oh! And AR8 feels pretty nice imo ^^
Topic Starter
Tenshichan

Deif wrote:

[General]

The mapset seems to be still bugged and there's not a "No video" link.

Letterbox: Disable it in all the diffs, as you haven't included any break in the whole mapset (and it wouldn't appear anyway). Taikos don't have it already.

[CTB Rain]

Hitsounds: No hitsounds at all? Make sure to hitsound this difficulty properly. Right now, there are just 2 N-Finishes in 01:23:755 - and 01:25:038 - .

New Combos: To keep the plate with a reasonable number of fruits.

SPOILER
  1. 00:15:573 (6) - Add NC.
  2. 00:28:407 (4) - Add NC.
  3. 00:32:258 (7) - Add NC.
  4. 00:37:552 (7) - Add NC.
  5. 00:42:685 (6) - Add NC.
  6. 00:43:808 (1) - Remove NC.
  7. 00:51:509 (7) - Add NC.
  8. 00:56:643 (6) - Add NC.
  9. 00:57:605 (1) - Remove NC.
  10. 00:59:530 (4) - Add NC.
  11. 01:01:776 (6) - Add NC.
  12. 01:03:220 (11) - Add NC.
  13. 01:03:381 (1) - Remove NC.
  14. 01:04:183 (1) - Remove NC? hmm, makes no sense
  15. 01:06:108 (6) - Add NC.
  16. 01:08:193 (6) - Add NC.
  17. 01:15:894 (7) - Add NC. fixed almost everything

Gameplay:

  1. 00:08:996 (5) - I've noticed you've fixed the beginning of this slider. Is it possible to add another circle between (4,5), in 00:08:915 - ? Right now, it looks a bit empty imo. ok
  2. 00:14:049 - Same as before. Another circle could fit here, but it's up to you. ok
  3. 00:11:883 (1,2,3,4,5,6,7) - About those, I expected stacks of notes like (1,2) (3,4) (5,6), and (7) under (3,4)... and not the current (1,2,3) (4,5). Is it possible to change it? okay, this sounds better
  4. 00:14:931 (5,6) - To avoid that stack and make it more fun to play, I've thought about making (5) completely horizontal, and looking at the left (at the same position you have it now X:400), and move (6) at X:280, more or less. ok
  5. 00:15:573 (6,7,8,9) - Right now, you have the same pairs of sliders. Why not changing them a bit?
    1. 00:15:573 (6,7) - These can be a bit more vertical (but not completely!), and placed a bit closer to the Y-axis, but just a few grids each. ok
    2. 00:16:215 (8,9) - It's possible to leave them at the same place, and it's an option to make them a bit more horizontal.
  6. 00:19:905 (1,2,3,4) - The HDash isn't necessary at all, as this is a calm part of the melody. How about THIS? ok
  7. 00:20:707 (5,6,7,8,9) - Same here, these kind of patterns don't really fit here. changed into something similar without HD
  8. 00:22:632 (2) - I highly suggest to move this note to the left, to make the HDash dissapear. ok
  9. 00:23:274 (5,6) - Those notes stacked look a bit boring. Why not making (5) completely horizontal, looking to the right, and (6) at the right of the slider? ok
  10. 00:24:236 (8) - I'm not a huge fan of seeing the same 2 sliders consecutively stacked. Flip this one horizontally (Ctrl+H). ok
  11. 00:27:284 (2) - Minor stuff. Add a curve to this slider, so it gets a ")" form. ok
  12. 00:29:691 (10) - I'd make this slider vertical, to create that mini-break effect the music has. I think its fine like it is now
  13. 00:33:862 (1,2,3,4,5,6,7,8) - For this part I've thought about an interesting formation, making it a bit varied compared to 00:11:883 (1,2,3,4,5,6,7) - . The X values are just orientative:
    1. 00:33:862 (1) - X:432.
    2. 00:34:022 (2) - X:402.
    3. 00:34:183 (3,4) - Same position (X:256).
    4. 00:34:504 (5) - X:80.
    5. 00:34:664 (6) - X:104.
    6. 00:34:824 (7) - Same position (X:256).
    7. 00:34:985 (8) - Convert this note into a slider to cover the next red tick too, with an inclination to the left of ~45º. 00:35:306 (1) - Should be probably moved to X:472 to create a nice effect.
    fixed almost everything here except the slider one, cause I prefer how it is now
  14. 00:38:996 (12) - It may fit better at the middle of the Y-axis. Do you mean X-axis? Because Y-axis has no effect. Either way, I like this part so I keep it for now
  15. 00:44:290 - Add a note. This part feels a bit empty.
  16. 00:44:450 - ^ No, because I only follow the drums here
  17. 00:45:012 - Add another note. It's possible to create a full 1/4 stream.
  18. 00:45:172 - ^ ok
  19. 01:00:172 (8,9,10,11) - Quite extreme for this difficulty. I suggest you to move (9) to X:184, and (10) to X:328. ok
  20. 01:08:675 (8) - The distance of this HDash can be reduced a bit imo. How about putting it in X:112? I think it is okay, because this dash fits to the music here
  21. 01:09:156 (10,11) - X:448 and X:64? It can fit along with (8,9). ^
  22. 01:23:113 (9,10,11,12) - THIS is a bit more organised and still keeps the epicness of these last notes, avoiding a not-so-convenient stack (8,9) which breaks the flow of this part. ok
  23. 01:23:755 (1,1) - There's no real point in making 2 consecutive spinners in CTB. The fruits will cummulate in the plate as if it was a single spinner. I suggest you the following changes:
    1. 01:23:755 - Add a circle.
    2. 01:23:915 (1) - Here should be the current 1 spinner (until 01:24:878 - ). Try to decrease a bit the volume of the end of it (at ~50%).
    3. 01:25:038 - Add a circle in the middle of the Y-axis. That way you'll enhance the last note by the singer.
    4. 01:25:198 (1) - And here'd go the 2nd spinner (same end). The volume of the end can be decreased a bit too, maybe not as much as MoonShade's Easy. ok

Whoa! I hope you spend less time to modify your map, than me making this modpost >__< Oh! And AR8 feels pretty nice imo ^^
KuronumaSawako
http://puu.sh/1ADJm

Made some changes by myself in my diff
Wafu
M4M from your queue

[General]

Change combo color 1 like this, because it's almost the same like next color:
Red - 23
Green - 0
Blue - 47
If you don't understand, pm me.

[Insane]

00:07:873 (8,1) - Swap NCs because it feels like new stuff is starting here, not on (1)
00:10:439 (11,1) - ^
00:13:006 (10,1) - ^
Patterns are weird but I won't mod them, if you want to know how patterns could look, catch me ingame and I'll teach you.

[Hard]

00:06:589 (2) - NC for consistency with insane.
00:56:001 (3) - Rotate about -90° and move it on 446;246 for better blanket with 00:55:359 (2)
00:57:766 (2) - Move center point on 49;136 for neat shape.

[CQ's Oni]

00:16:215 (1) - d, nothing is diffirent of previous notes
00:58:087 (7) - Finish
01:02:418 (1) - d, something like 00:16:215 (1)

[CQ's Muzukashii]

00:16:215 (1) - Same like Oni, d

[Normal]

00:07:873 (4) - Well, this is weird, try use 00:06:589 (2) with CTRL+H, CTRL+J instead of this one.
00:07:873 (4) - NC
00:15:573 (5) - Normal/Easy couldn't contain sliders with more than 1 repeat!
00:38:996 (4) - Move on 177;202 for consistent distance between sliders.

[Easy]

00:48:942 (1) - Move on 158;181 and move last point of 00:50:867 (1) - on 158;181 for perfect stack.

You can tell me what you don't understand and if you'd want, I can teach you basics of mapping, because it's not so good map, just catch me ingame.
KuronumaSawako
Topic Starter
Tenshichan
SPOILER

Wafu wrote:

M4M from your queue

[General]

Change combo color 1 like this, because it's almost the same like next color: ok
Red - 23
Green - 0
Blue - 47
If you don't understand, pm me.

[Insane]

00:07:873 (8,1) - Swap NCs because it feels like new stuff is starting here, not on (1) true
00:10:439 (11,1) - ^ ^
00:13:006 (10,1) - ^ ^
Patterns are weird but I won't mod them, if you want to know how patterns could look, catch me ingame and I'll teach you. Quite not sure why you think they are weird. I'm not the best mapper, I just think they are different from how usual maps look like.

[Normal]

00:07:873 (4) - Well, this is weird, try use 00:06:589 (2) with CTRL+H, CTRL+J instead of this one. I think it is fine
00:07:873 (4) - NC ok
00:15:573 (5) - Normal/Easy couldn't contain sliders with more than 1 repeat! well, didn't know, fixed
00:38:996 (4) - Move on 177;202 for consistent distance between sliders. okay

You can tell me what you don't understand and if you'd want, I can teach you basics of mapping, because it's not so good map, just catch me ingame. okay I appreciate your offer.

Thanks for mod! :D
Coro

Wafu wrote:

[CQ's Oni]

00:16:215 (1) - d, nothing is diffirent of previous notes Done
00:58:087 (7) - Finish nope
01:02:418 (1) - d, something like 00:16:215 (1) Done

[CQ's Muzukashii]

00:16:215 (1) - Same like Oni, d Done
http://puu.sh/1GcnQ

~
Topic Starter
Tenshichan
^ The link directs me to Light My Fire (TV Size), sorry for not checking earlier
Coro
phaZ
too lazy D:

here are some combo-colours which keep the current look (red, green, blue):

: 32, 58, 97
: 251, 28, 72
: 148, 218, 252
: 12, 139, 243

there also suggest these
blah it is graved, so ignore
lol
Topic Starter
Tenshichan
lol randomly checked this map after months and saw this post... this must be fate

maybe I will resurrect it one time xD
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply