Is there any possibility to make a hard guest diff for you? I love Faylan
Thanks!popner wrote:
[Timing]
BPM: 187
ofset: 333
176,328,78621,6,0,B|224:288|272:328|272:328|320:288|368:328,1,210
http://puu.sh/1hoZpbomber34 wrote:
[Hard]
- 00:16:536 (4,5) - spacing is a bit ewww. Either stack or use 0.1 Intentional and, if i use 0.1 here or stack these notes, spacing will be more weird.
- 00:57:605 (8,9) - ^
- 01:03:140 (4) - sounds bad Not really, you can hear a sound here.
- 01:18:621 (1) - slider looks unsymmetrical. use this code Ok
176,328,78621,6,0,B|224:288|272:328|272:328|320:288|368:328,1,210- 01:23:755 (1) - not sure. I think the spinnerr could be like the other diffs and there are 2. Or you use a shorter Spinner Fits with song so no problem
Thanks for your mod!bomber34 wrote:
[General][CTBlization]
- Preview time is not the same in all diffs fixed
Easy: 47670
CtB: -1
Normal: -1
Hard: -1
Insane: -1
I recommend using the same like Moonshade's easy- Please add another second to Lead-in time D: 1 second isn't enough, even if there is a slider in the beginning I set it to 2 seconds, should be enough now
- yay nice video quality and someone who removed sound from video :> I would never take a crappy video quality
- No need for the tags anime (because it is already the genre) and summer 2012. (i guess). Moonshade is missing in tags. But he has a GD. I added MoonShade, removed anime, but for now I'll keep the summer 2012 just because I saw something similar before in a ranked map's tags
- Some green inherit lines are unsnapped I'll fix this, I don't know why they are unsnapped though
- Easy has a different Offset
nice pun
2nd try to mod a CtB diff :>[Insane]
- Set OD = AR. OD Does only change maximum score and it is a guideline for ctb. Changed
- 00:07:873 (1) - I don't like it that the hyperdash leads to a slider wich faces against the hyperdash This was the point, It's easily catchable imo, but
- 00:08:915 (5) - Hyperdash is way tooo strong here D: I changed this one, It was really too strong D:
- 00:11:562 (5) - i see no point in this Hyperdash really. At least from 00:11:242 (4) - to (5) It didn't fit perfectly, for now I tried to keep at least one of those dashes
- 00:13:808 (1,2) - no Hyperdash. It ruins the flow here fixed
- 00:18:300 (1,2,3,4,5,6,7,8,9) - I would prefer if you use strg + h to mirror this combo on the y-axis. I think it has a better flow Sounds good
- 00:31:937 (6,7) - a bit pixel jumpy. I would totally avoid distance snaps that are close to hyperdashes. These jumps are really annoying to catch. In this diff a Hyperdash appears at a distance space of 1,75x. with a SV multiplikator of 1. I recommend using a distance space for normal dash jumps of a maximum of 1,35x Do you really mean from 6 to 7? This is perfectly easy to catch to me. I would change it if the AR is 9, but because it is 8 I think you can read this jump very well
- 00:43:488 (9,1) - that is a pixel jump for me. Decrease the distance. Decreased just a bit, don't wanna make this too easy
- 00:46:375 (5) - maybe instead of a HC a slider until 00:47:338 - , should not be to fast for a better flow. Like this idea
- 00:49:744 (3) - closer to (2) This should be a bit harder than the rest since it is the outstanding part of the song
- 01:00:814 (1,2,3,4,5) - It is a bit boring that they just act as a line. Maybe use a tiny bit more distance to have a slight movement Found a different methode which fits well to the slider after
- 01:06:750 (8,9,1) - instead of a stack i would prefer if it would go slightly in one direction. Maybe with a 0,2x distance fixed
- 01:07:712 (3,4,5,6,7) - like 0,1x distance closer together okay
- 01:09:156 (10,11) - pixel jumpy Aligning them to the previous pattern made them a tiny bit more close together
- 01:16:375 (8,9,10,11,12,1) - this part a notch further away from each other. It kinda is to easy, like add 0.1 - 0.2 distance to them Okay
- 01:23:762 (1,1) - I see no real point having 2 sliders in a row. The spinner fruits won't end in a hitsound or go away after first spinner. i would suggest something like the first spinner is a slider or so I could have made that, but I really wanted to kinda end this with the epic dash jumps at the end which arent easy at all
[Normal]
- 00:06:596 (3) - new combo Oh I didn't realize it was missing ;o
- 00:10:446 (10,1,2,3,4) - claps don't fit here. At least in such an overuse fixed
- 00:17:024 (2,3,4,5,6,7,8,9) - not sure. This pattern could have a better flow if you use a wide to close to wide pattern. For now, I don't change it, if more people complain about this part, I will consider changing it
- 00:25:526 (4,5,6,7) - no claps please ok
- 00:41:402 - gap doesn't fit for a Insane I added a note, hope this helps
- 00:46:061 (4,5) - strg + H This shall be the only wide jumps in this map, I don't think they are too hard (I could even get them myself )
- 00:46:536 - gap doesn't fit for a Insane I didn't want to make a spinner after the jumps, I will think about what to do with this gap
- 01:09:644 - unsnapped green line fixed
- 01:19:591 (3,4) - not sure if these sliders are really 100% readable due to stack with (1,2) I change if more people have problems with this
- 01:22:157 (3,4) - ^ ^
Some rythm is weird. But i kind of have a limit to say it is still kind of alright. maybe i point them out later or so. alright
- 00:49:103 - add HC yeah
- 00:54:236 - ^ ^
- 01:17:980 (3) - spacing is off fixed
- 01:23:762 (1) - spinner to short for an Normal 2 in 1
Tenshi you should work on Hitsounds. I don't really care for them but the overuse of claps is abit annoying.
Hope the mods helps you
Added, thanks~ :3CoroQuetz wrote:
http://puu.sh/1i9T2
Guest diffs~
Sonnyc wrote:
General:
-- I see there are several Unsnapped timelines. Snap all properly. all snapped now~
-- Assuming the offset is 333, the preview time should be at 47659
-- I'd prefer kiai time from 00:47:659 to 01:09:477 done
-- Imo, Dark purple will be a bit hard to read in the map I'll think about changing it, until now noone had a problem with the color though~
Normal:
00:00:339 (1) - Unsnapped! ^
00:31:455 (4) - 1 Grid down? ok
00:32:739 (1) - Check spacing ok
00:42:365 (3) - NC yes
01:05:145 (5) - I would delete Whistle in the first, and in the slider way delete in the slider way
01:15:413 (3) - Check spacing! fixed
CTBlization:
01:23:762 (1) - Unsnapped! ^
01:25:045 (1) - ^
Insane:
-- Resnap ^
00:11:088 (2,4) - Delete Finish, I hear it quite load k
00:14:617 (6) - Ctrl+G will make a better flow you're right~
00:42:050 (2) - Check spacing. fixed
00:46:061 (4,5) - Ctrl+H to use the entire screen yea, this looks better!
00:47:665 (3) - Add Finish at the start ok
00:52:799 (1) - ^ ^
00:59:698 (5) - Check spacing fixed
01:08:040 (6) - 1 Grid Right yup, didn't notice it~
01:23:762 (1) - Delete Finish I think it fits
Thanks for mod~Nitori-n wrote:
Hi hi~
[Normal]
00:06:589 (2) - Extend this slider to the next beat (white tick mark) ok
00:08:996 (6) - ^ ok
00:07:873 (4) - I would shorten this by half a beat and move it up half a beat. ok
00:14:290 (3) - ^ I think it is fine as it is now
00:12:204 (5) - No repeat (I would put something in the silence that follows) I'll leave that for now
00:18:300 (4) - Move to x232 y192 ok
00:19:905 (1) - Move to x336 y320 nah
00:49:103 (4) - Either move this circle back half a beat or extend the last slider half a beat and del this circle ok
00:54:236 (4) - ^ solved different
00:55:199 (1) - Shorten by half a beat and move up a full beat. slider follows vocals perfect imo
01:14:129 (1,2,3,4) - Not really a mod, but this beat works here because there isn't that weird rhythm in the background.
00:55:199 - Place a circle here no because no change before
[Insane]
00:15:894 (2,4) - I would keep the whistle spam to a minimum here. Either remove the whistles or you could replace them with claps. I removed them, srsly, I don't even know why I added them they sound terrible.
01:00:814 - Add a circle here (because of the vocals). ok
I would just keep an eye on the second half of the chorus in general because it doesn't seem to fit with the vocals right now.
Can't play CTB so sorry there... But good luck!
Thanks for mod :3Haya wrote:
Modding for your M4M queue ~
I don't know how to mod a CtB or Taiko - sorry ^^
[Normal]
00:13:167 - Add a hitcircle that wouldn't follow any rhythm
00:28:568 (3) - Looks better if you copy+paste the 00:27:284 (1) - ok
00:31:776 (5) - Shorten to this: http://puu.sh/1jH7N ok
00:32:418 - Add a hitcircle here no, because the slider follows vocals
00:37:873 - Add a hitcircle here ok
00:38:996 - Add a hitcircle here no, but I made a slider
00:55:199 (1) - Make this slider more smooth please :X made a bit better
01:08:675 - Add a hitcircle here ok
[Insane]
00:10:439 (10) - Make this one more smooth please ok
00:30:172 (1) - What the hell O-O
00:37:873 (8) - NC ok
00:39:316 (1) - Remove NC ok
00:47:659 - Holy crap, dat slider velo on purpose, the difficulty in this insane is mainly the high speed :>
00:50:226 (4) - NC ok
00:54:076 (5) - NC ok
01:14:931 (7) - NC ok
This Map is really fun ~
Good luck with ranking it! Thanks :3
Thanks for mod~Eggache0 wrote:
Mod from m4m, I'm not good at it...and I can't mod taiko&ctb.
[Normal]
01:03:060 Add note. ok
[Insane]
00:16:857 (1) I think it's better to snap circle 2. maybe I'll fix
00:27:766 (1) remove nc ok
00:28:087 (2) nc ok
00:35:145 (9) remove note listen closely, it follows the rhythm
00:50:867 (3,4,5,6,7,8,9) Whistle is so often. remove them on slider ends. Another is at 00:56:001 ok
All my personal opinions. Hope it could help.
Sonnyc wrote:
Sawa's Hard:
00:15:573 (1,2,3,4,5) -Well, I recommend you to make the spacing in x0.2. The distance between (4,5) was the same, but since the rythm is not, it will be very confusing Already used spacing in 0.2 o.o
00:29:370 (5,6) - Since 00:28:407 (2) is already heading up, a placing like facing (5) down will be better Like this (maybe) : http://puu.sh/1idjy Like this pattern so no...
00:46:215 (1) - Start this at 00:46:375 ok
00:56:643 (1,2,3,4,5) - x0.2 suggestion for the same reason Same reason
01:00:493 (8) - Spacing check Ok
01:14:450 (4) - ^ ok
01:18:621 (1) - I'd expect more symmetry here I think is ok now
Eggache0 wrote:
[Sawa's Hard]
00:06:589 (2) nc No, because is strange o.o
00:16:215 (3,4,5) The same spacing is confusing here. Another is at 00:57:605 This spacing is intentional
00:43:568 (4) Use circle is better. Another is at 01:03:140 (4) Intentional too ¬¬
http://puu.sh/1kixeHaya wrote:
[Sawa's Hard]
00:16:696 (5) - This one is a bit confusing Intentional ¬¬
00:57:766 (5) - This one is a bit confusing Intentional ¬¬ Fuck
01:01:135 (2) - Distance Snap? Already used o.o
356,179,10119,2,0,B|341:237|386:277,1,110,0|8,0:0|0:0,0:0:0( http://puu.sh/1laRG )
204,192,10439,2,0,B|212:261|167:296|115:319|58:279,1,220( http://puu.sh/1laUj )
424,160,50867,2,2,B|484:284,1,137.5,2|0,0:0|0:0,0:0:0http://puu.sh/1lb0H and http://puu.sh/1lb0Y
352,368,51188,2,2,B|332:232,1,137.5,2|0,0:0|0:0,0:0:0
180,232,51509,2,2,B|160:368,1,137.5,2|0,0:0|0:0,0:0:0
28,284,51830,2,2,B|88:160,1,137.5,2|0,0:0|0:0,0:0:0
128,56,52151,2,2,B|204:56|244:124,1,137.5,2|0,0:0|0:0,0:0:0
224,228,52472,2,2,B|261:292|337:292,1,137.5,2|0,0:0|0:0,0:0:0
333,320.855614973262,4,1,0,60,1,0
5466,-200,4,1,0,60,0,0
19751,-200,4,1,0,60,0,0
47659,-153.846153846154,4,1,0,60,0,1
69637,-153.846153846154,4,1,0,60,0,0
333,320.855614973262,4,1,0,60,1,0
5466,-166.666666666667,4,1,0,60,0,0
47659,-133.333333333333,4,1,0,60,0,1
69637,-133.333333333333,4,1,0,60,0,0
73327,-111.111111111111,4,1,0,60,0,0
78621,-100,4,1,0,60,0,0
Thanks you very much for your mod!GamerX4life wrote:
my mod:
[Insane][Normal]
- 00:06:589 (3) maybe place it at x:181 y:337 (for a perfect triangle) this is intentional because it isn't the same spacing
- 00:10:119 (9) make this blanket (8) maybe use this:
356,179,10119,2,0,B|341:237|386:277,1,110,0|8,0:0|0:0,0:0:0( http://puu.sh/1laRG ) ok- 00:10:439 (10) i really don't like this slider. better use this:
204,192,10439,2,0,B|212:261|167:296|115:319|58:279,1,220( http://puu.sh/1laUj ) changed it a bit~- 00:50:867 (4,...,9) i don't like the whole pattern and i would prefer this (i tried to make it similar to yours/spacing is already ok)
424,160,50867,2,2,B|484:284,1,137.5,2|0,0:0|0:0,0:0:0http://puu.sh/1lb0H and http://puu.sh/1lb0Y for now I will keep as it is, but I keep your version in mind if more complain about this pattern
352,368,51188,2,2,B|332:232,1,137.5,2|0,0:0|0:0,0:0:0
180,232,51509,2,2,B|160:368,1,137.5,2|0,0:0|0:0,0:0:0
28,284,51830,2,2,B|88:160,1,137.5,2|0,0:0|0:0,0:0:0
128,56,52151,2,2,B|204:56|244:124,1,137.5,2|0,0:0|0:0,0:0:0
224,228,52472,2,2,B|261:292|337:292,1,137.5,2|0,0:0|0:0,0:0:0Hope it helps! and
- 00:11:562 (4) maybe put it to x:68 y:236 and fix spacing by putting (5) to x:176 y:108 Fixed, with slightly different coordinates, but the outcome is the same
- 00:37:873 a bit too hard for a normal-Diff imo. I would add a slider like (4) and start the (3) at 00:38:354
- 01:03:060 same problem^
- 01:08:675 same problem^ fixed 01:03:060, Keep the other 2 for now
Good Luck!
osu file format v10
[General]
AudioFilename: Faylan - Realization.mp3
AudioLeadIn: 1996
PreviewTime: 47670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:Realization (TV Size)
TitleUnicode:Realization (TV Size)
Artist:Faylan
ArtistUnicode:Faylan
Creator:Tenshichan
Version:CQ's Oni
Source:Hagure Yuusha no Estetica
Tags:opening op summer 2012 KuronumaSawako MoonShade CoroQuetz
BeatmapID:185759
BeatmapSetID:56394
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"OP1.wmv"
0,0,"taikobg.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,179,102,255
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5466,-166.666666666667,4,1,0,60,0,0
47659,-133.333333333333,4,1,0,60,0,1
69637,-133.333333333333,4,1,0,60,0,0
73327,-111.111111111111,4,1,0,60,0,0
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248,208,31135,1,0,0:0:0
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256,192,46375,12,0,46937,0:0:0
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176,176,56803,5,8,0:0:0
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248,192,60653,1,0,0:0:0
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168,224,78220,1,0,0:0:0
168,224,78300,5,8,0:0:0
168,224,78381,1,8,0:0:0
168,224,78461,5,0,0:0:0
168,224,78621,5,12,0:0:0
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168,224,79103,5,12,0:0:0
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168,224,82632,5,12,0:0:0
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168,224,83113,5,12,0:0:0
168,224,83274,5,4,0:0:0
168,224,83434,1,4,0:0:0
168,224,83595,1,4,0:0:0
256,192,83755,12,0,85359,0:0:0
Thank you very much for mod :3 Fixed everythingeLtigreXXx wrote:
hi ^^ m4m :3
Thanks!eLtigreXXx wrote:
nice map
danke für den Mod! ;3Irreversible wrote:
Hey m4m Ich habe bei mir aufgeschrieben, dass ich diese Map modden soll, falls es nicht so ist.. mod ich eben ne andere auch noch xD Allerdings kann ich Taiko und CtB nicht modden. . .
[General]
Hm.. das BG ist ein bisschen unscharf, vielleicht ändern? o.o Werd evtl. noch nen anderes suchen, der BG stammt noch von Zeiten wo der Anime noch recht neu war und da war es schwer überhaupt was anständiges zu finden
[Normal]würde dem Beat widersprechen[Insane]
- 00:13:006 (6) - Add a slider bis ..00:13:277 xD Ist vielleicht zu schwer für Normal, aber ich mags :3 bei Normal arbeite ich nicht mit 1/8
- 00:14:129 (3,4,5) - http://puu.sh/1n8N2 Würd ich iwie so platzieren xD ok
- 00:32:739 (1,2,3) - http://puu.sh/1n8NV Vielleicht irgendwie so? ok
- 00:36:268 (4) - Würde ich irgendwo bei x: 328 y: 40 platzieren ok
- 00:50:226 (6) - Circle? sandwich notes finde ich blöd für normals, deswegen lass ichs so
- 00:58:087 (1,2,3,4,5) - Könntest du anders machen: http://puu.sh/1n8Sn Vielleicht auchw ieder zu schwer, bin nicht so gut in Normal modden.
(Später könntest du auch noch einige Stellen so machen) Ich finde so wie es im Moment ist passt es sehr gut. Zu schwer will ich das dann auch nicht machen.- 01:20:546 (5) - 1 more Reverse?
Hoffe konnte dir bisschen helfen, und sonst schreibst mich ingame an
- 00:06:910 (2,3,4,5,6,7) - Mach den Part runder, sieht schöner aus. ok
- 00:08:996 (4) - Ersetz den grossen Slider und mach nen kleinen + Circle draus der Slider folgt dem Beat an der Stelle
- 00:14:611 (6) - Ctrl + G? ich mags so
- 00:15:573 (1) - Da ich ehrlich gesagt diese Kurven da nicht so mag, würd ich dir so nen Wellenslider für das Pattern vorschlagen xD http://puu.sh/1n9Yy (hässlich gemacht, nur ums darzustellen) die Slider sind mir ehrlich gesagt etwas klein für Wellen
- 00:18:140 (9) - Platzier den mal bei x: 256 y: 64, und mach die "Treppe" danach gerade, wie die vorherige 00:18:300 (1) - soll sein wie 00:17:017 (2) - Wenn sich mehr Leute darüber beschweren, werde ich das Pattern ändern, im Moment mag ich es so
- 00:30:172 (1) - Den kriegste besser hin ok jetzt sieht er angenehmer aus
- 00:35:145 (9) - Pack den vielleicht auf den Slider danach? ok
- 00:40:600 (2) - Würd ich für 20° oder so drehen (Ctrl+Shift+R) ok
- 00:56:322 (6,7,8,9, 10) - Da würd ich nen Jump draus machen ok
- 00:57:284 (9,9,10,11) - Geht auch schöner is eh wegen dem pattern change geändert
- 01:19:584 (3,4) - Platzier die so (bisschen oberhalb und steiler) http://puu.sh/1na6K
- 01:22:151 (3,4) - ^ (Könntest ja gegen unten oder so xD) habs etwas abgeändert, damit es nicht so "gestackt" aussieht
- 01:23:755 (1) - 1 Tick länger ne, das Ende auf den Anfang des zweiten zu klatschen wäre unrankable ^^
Sorry für den langen mod.. xD
Ranked hope *__*
Bsi dann !
Because the slider velocity is changed, I changed the timing points again.Cuvelia wrote:
[CQ's General]
- Slider Velocity 2.2 ...? orz... that must have been left over from when my timing points got overridden by the standard diff ones. fixed.
Taiko Ranking Criteria
The Slider Velocity should be 1.40 or 1.60.
Please check a Guideline ~
[CQ's Muzukashii]
- HP Drain : 5
- Overrall Difficulty 5 fixed.
- 00:06:589 (3) - K I prefer D
- 00:08:514 (1) - k okay.
- 00:13:007 (1) - k okay.
- 00:16:215 (3) - K okay.
- 00:16:536 (4) - K I prefer D
- 00:19:584 (4) - k I prefer d, since it's the end of the stream.
- 00:28:087 (2) - k okay.
- 00:28:568 (5) - k doesn't fit.
- 00:28:889 (1) - d okay.
- 00:29:049 (1) - k okay.
- 00:29:530 (3) - k okay.
- 00:29:691 (4) - k okay.
- 00:30:974 (3) - k okay.
- 00:31:295 - add d okay.
- 00:33:381 - add k okay.
- 00:41:081 (3) - k okay.
- 00:43:167 (2) - k okay.
- 00:43:808 (5) - k okay.
- 00:44:450 (8) - k I prefer to keep the last 2 as ddd
- 00:44:771 (10) - k ^
- 00:44:931 - add k doesn't fit with the drum in the song
- 00:45:092 (12) - re nope, sounds better with it.
- 00:45:252 (13) - D nope.
- 00:46:054 (15) - K nope.
- 00:47:177 (1) - re sounds better with it...
- 00:56:322 (3) - k okay.
- 00:57:284 (6) - K okay.
- 00:57:605 (7) - K okay.
- 01:02:418 (3) - K changed to k
[CQ's Oni]
- HP Drain : 6 fixed.
- 00:06:589 (3) - K I prefer D
- 00:08:835 (1) - D okay.
- 00:08:995 (2) - D okay.
- 00:09:156 (1) - K I prefer D
- 00:11:723 (1) - K I prefer D
- 00:16:215 (3) - K okay.
- 00:16:536 (4) - K I prefer D
- 00:28:568 (2) - k I prefer d
- 00:41:883 (7) - k okay.
- 00:43:167 (2) - k okay.
- 00:43:969 (8) - k I think dd fits the music better.
- 00:44:129 (9) - k ^
- 00:44:450 - add k ^
- 00:44:931 - add k ^
- 00:45:092 (12) - re nope, it's mapped to the drum.
- 00:45:252 (13) - D okay.
- 00:45:734 (15) - K I prefer D
- 00:46:054 (16) - K I prefer D
- 00:47:177 (1) - re nope, sounds better with it.
- 00:50:225 (1) - k okay.
- 00:55:359 (1) - k okay.
- 00:56:322 (3) - d orz, not sure how that finish got there.
- 01:02:418 (3) - K okay.
- 01:10:760 (2) - K I prefer D
- Timing point
01:13:327 - (offset:73327) ⇒ 01:13:648 - (offset:73648)fixed.
good luck !! thanks~
Update:Kurosanyan wrote:
Random mod! o/
[General]leaving this to Tenshichan.
- Artist: 飛蘭
- The mapset is bugged and there's no "No video" link
[Muzukashii][Oni]
- 00:00:333 - Make a spinner from here to 00:05:787 - or remove the audio lead in from your diff please.
- It's a Muzukashii so remove the SV speed up please, it makes it too hard to play for a muzukashii. fixed.
- Your map is lacking a lot of consistency, to make a good taiko you must keep your patterns changes logic and not abuse of it. The inconsistency of the map make your muzukashii way harder than it should be. I won't tell you every pattern you should remake since it's nearly the whole map imo, I'll just show you two examples of inconsistency: 00:06:910 - lack of a don here, you made it for all the similars next patterns. orz. I kinda was trying to do variations, since my past few maps were complained as repetitive. fixed some stuff.
00:13:007 (2) - Should be a don here, I don't see why there's a katsu here since it's always the same music and all the others parts have a don.fixed.- 00:24:717 (3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Avoid this kind of long patterns in the muzukashii please, d k d k d k d k patterns are really tiring, try to make some breaks. fixed.
- 00:41:402 (1) - The finish should be only at 00:42:685 (1) - or on both. fixed.
- 00:46:375 (1,1) - ??? The spinner end randomly and there's no reason to make a katsu here since there's no beat at all.
Imo you really should delete the katsu. Since it's a muzukashii, instead of ending the spinner at 00:47:177 - (where it should end) it would be better imo to remove the spinner and add a note at 00:46:375 - fixed.- 01:18:621 (1,1,2,1,1,2,1,1,2,1,1,2,1,2,3,1,2,1,1,2,1,1,2,1,1,2,1,1,2,3) - This is really too hard for a muzukashii (even for an oni imo lol) Try an easier pattern like this please: And whatever you do, please remove at least this note: 01:23:595 (3) - fixed.
- 01:23:755 (1) - ??? Your spinner ends again randomly, it's not because it's a taiko spinner that you can end it wherever you want. Also why does it end so soon? End it at 01:28:247 - like in others diffs please. fixed.
- 00:00:333 - Make a spinner from here to 00:05:947 - or remove the audio lead in from your diff please. fixed.
- I believe that in Taiko, when you make a speed change you must make it big or don't make it at all. I didn't even notice the 1,2to1,3 change when I tested it. I would suggest to remove the 1,3 speed and change the first speed up to 1,25 instead of 1,2 (because it looks better like this and it's proportional withi 1,5) or do 1,2 then 1,4 instead of 1,3 then 1,6 instead of 1,5.
- Same here, a lack of consistency and logic in your patterns, examples: 00:08:995 (5) - should be a K
- 00:46:375 (1,1) - ??? The spinner end randomly and there's no reason to make a katsu here since there's no beat at all.
Imo you really should delete the katsu. End the spinner at 00:47:177 - (where it should end) or remove the spinner and add a note at 00:46:375 - fixed.- 01:23:595 (3) - Remove this note please? Doesn't fit well, sounds a bit overmapped. 2) fixed.
- 01:23:755 (1) - ??? Your spinner ends again randomly, it's not because it's a taiko spinner that you can end it wherever you want. Also why does it end so soon? End it at 01:28:247 - like in others diffs please. fixed.
EvilElvisV2 wrote:
[Sawa's Hard]
00:16:536 (4) - add nc ( it's kinda hard to read u know ) No i don't know and i can pass this easily...but added nc
00:57:605 (4) - ^ ^
01:23:755 (1) - remove finish from first spinner
Irreversible wrote:
[Sawa's Hard]
- 00:15:573 (1,2,3,4,5) - I don't really get it Maybe more distance Snap between 4/5? ¬¬ you're kidding Added a little more of spacing between 1,2,3,1,2.
- 00:21:349 (5) - Circle? Ok
- 00:52:472 (7,1,2,3,4,5) - Same as above. No ><
- 01:23:755 (1) - Maybe it's wrong placed (the end), but i'm not sure.. No, because the song ends here
http://puu.sh/1qZr8eLtigreXXx wrote:
[Sawa's Hard]
Unsnapped inherited (green) sections at:
00:19:751 - snap to 00:19:744
00:58:254 - snap to 00:58:247
01:09:644 - snap to 01:09:637
fixed all
Danke für den Mod&Star!Nitojgrem wrote:
Heyhey, CTB-Mod here :3/....
but I want to do that in German except the first thing: General
All things I write down there are just suggestions~
GeneralCTBlization
- There are some unsnapped Inherited Timingpoints:
Hard
00:19:751 - snap to 00:19:744
00:58:254 - snap to 00:58:247
01:09:644 - snap to 01:09:637 @Sawa-chan you can ignore this, I just didn't update your diff yet, its fixed already
Muzukashi
00:19:751 - snap to 00:19:744- Du hast so gemappt, dass du die Kiai Time auf einem 1/2 Tick (roter Strich) starten lässt. Ich hätte dir vorgeschlagen, die Kiai Time auf dem Downbeat (1/1 - weißer Strich) danach (00:47:819) starten zu lassen... aber das musst du wissen, ob und wie du das machst^^afaik ist es nicht Pflicht sie auf 1/1 zu legen, deswegen lass ich es erstmal so
Good luck with your diff, take this star :3/
- Okay, benenne den Diff vllt. in "CTB Rain" oder sowas um? Ich meine ja nur, weil auch die Taikodiffs die Schwierigkeit im Diffnamen haben (und CTBlization irwo komisch klingt D:) okay D:
- Vllt. AR9? Die Map lässt sich auch gut mit AR8 spielen, aber AR9 passt, finde ich, auch ziemlich gut... entweder du übernimmst es so schon, oder wartest noch darauf, was auch andere Modder sagen. ich glaube es wäre vernünftig, noch zu warten, und zu übernehmen, was die Mehrheit sagt. Ich persönlich fand sie mit AR9 etwas zu hardcore.
- 00:07:231 (3,5) - Die 3 zwei nach links und die 5 zwei nach rechts, damit die Kurve ein wenig eher wie 00:08:354 (2,3,4) ist? (und die Kurve generell ein wenig runder und schöner aussehender ist?) ok
- 00:08:675 (4,5) - Ich persönlich mag den Übergang hier nicht so sehr.... er kommt so abrubt und klingt imo auch nicht ganz so schön. Wie wär's, wenn du die 5 erst bei 00:08:996 starten lässt? ... unter Umständen, wenn du diesen Effekt beibehalten willst mit dem 1/4 jump, dann kürze den Slider wie beschrieben und füg bei 00:08:915 einen normalen Hitcircle hinzu. Dann klingt das ganze auch viel schöner :3 (du musst dann nur möglicherweise die Kurve von der 5 ein wenig ausschweifender machen=) habs später starten lassen
- 00:11:081 (3) - Bei deinem momentanen Gridsnap ist dieser Circle gar nicht direkt gesnapped, deswegen würde ich ihn erstmal nach unten bewegen, damit er auf der selben Höhe wie die 4 und 5 ist. Dann rate ich die 00:11:562 (5) - einen nach rechts zu bewegen, damit es so aussieht. ok
- 00:13:808 (1,2) - Hier ist's genauso wie bei 00:08:675, ich rate dir wieder den zweiten Slider auf den Downbeat zu verschieben und einen normalen Hitcircle auf den blauen Tick zu packen. (Wobei ich hier auch sagen muss, dass es dadurch, dass die beiden Slider hier keinen Jump daziwschen haben, nicht ganz so schlimm ist, aber ich rate dennoch dazu es zu ändern) lassen wir das mit dem circle der passt da nich rein, ansonsten übernommen
- 00:28:568 (5) - Bewege die 5 ein wenig nach links, damit die Kurve nicht ganz so spitz ist (wie oben am Anfang) hier ist es Absicht, damit es nicht ganz so einfach ist
- 00:28:889 (7) - Ich rate dir entweder die 7 nach rechts zu bewegen und den Abstand zwischen der 6 und 7 zu verkleinern, weil das hier "nur" ein Rain ist und man hier leicht missen kann, was bei einem ruhigen Part nicht unbedingt so vorteilhaft ist, oder ich rate dir die 7 nach links zu bewegen und aus 6 und 7 einen Hyperjump zu machen, wenn du diesen "Ruck" in der Musik und dem Gesang auszudücken. Die 8 musst du dann natürlich auch nach links bewegen, am besten im Abstand von x1,3 oder x1,4. habs bisschen angepasst, ala die 7 nach rechts verschoben, das pattern würde ich gerne so behalten da es mir ganz gut gefällt
- 00:38:033 (9) - einen oder zwei Grids nach links, um den Jump nicht sooo groß zu haben? 1 grid reicht denk ich
- 00:40:119 (1,2) - Hier schlage ich dir wieder zwei Dinge vor. 1. du verringerst den Abstand zwischen 1 und 2, weil bei diesem 1/4 Jump sieht das sher komisch und spielt sich nicht so toll. 2. Du verkürzt die 1 bis auf den Downbeat und fügst auf dem blauen Tick einen Hitcircle hinzu. das war gar nicht so gewollt, ich dachte die ganze Zeit das wäre richtig so gesetzt D:
- 00:43:167 (8) - einen oder zwei Grids nach rechts, um den Jump nicht sooo groß zu haben? (wie oben bei der 9) ok
- 00:50:386 (3) - Ich würd den Abstand zwischen 2 und 3 genauso groß halten wie zwischen 1 und 2, also die 3 ein wenig nach rechts bewegen. -> (2) 1 grid nach links, da ich da nich wirklich was an dem gesamtabstand ändern will
- 01:02:739 (9,10) - Dieser Jump ist imo ein wenig zu groß :/ bisschen geändert
- 01:06:108 (6,7) - ^ähnlich, in beiden Fällen rate ich ihn ein wenig zu dezimieren. ok
- 01:13:327 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Hier würd ich jeweils die äußeren Circle vllt. ein wenig näher in die Mitte zu bewegen, um die Kurven etwas "sanfter" zu machen. ich mags momentan so, wills auch nicht zu leicht machen an der Stelle
- 01:20:546 (9,10,11) - Ich mag diesen Jump nicht, beweg die 10 nach links, um den Abstand zu dezimieren D: du meinst wohl rechts sonst wird der Abstand noch grösser^^ gefixt
- 01:23:113 (9,10,11,12) - Genau das gleiche. Das macht keinen wirklichen Spaß sowas zu spielen und frustriert am Ende, wenn du dann misst :/ nähere die Circle alle der Mitta eh, also 9+11 nach rechts und 10+12 nach links. ok, aber epic jump bleibt epic
So schlecht, wie du ihn gemalt hast, ist der CTB diff gar nicht, dafür, dass du nicht mappen kannst, wie du sagtest xD .. Ich hab jetzt nicht alles aufgezählt, aber ich weiß, dass Deif die Map modden wird, wenn du mit meinem fertig bist ;3 danke :3
Deif wrote:
[General]
The mapset seems to be still bugged and there's not a "No video" link.
Letterbox: Disable it in all the diffs, as you haven't included any break in the whole mapset (and it wouldn't appear anyway). Taikos don't have it already.
[CTB Rain]
Hitsounds: No hitsounds at all? Make sure to hitsound this difficulty properly. Right now, there are just 2 N-Finishes in 01:23:755 - and 01:25:038 - .
New Combos: To keep the plate with a reasonable number of fruits.SPOILER
- 00:15:573 (6) - Add NC.
- 00:28:407 (4) - Add NC.
- 00:32:258 (7) - Add NC.
- 00:37:552 (7) - Add NC.
- 00:42:685 (6) - Add NC.
- 00:43:808 (1) - Remove NC.
- 00:51:509 (7) - Add NC.
- 00:56:643 (6) - Add NC.
- 00:57:605 (1) - Remove NC.
- 00:59:530 (4) - Add NC.
- 01:01:776 (6) - Add NC.
- 01:03:220 (11) - Add NC.
- 01:03:381 (1) - Remove NC.
- 01:04:183 (1) - Remove NC? hmm, makes no sense
- 01:06:108 (6) - Add NC.
- 01:08:193 (6) - Add NC.
- 01:15:894 (7) - Add NC. fixed almost everything
Gameplay:
- 00:08:996 (5) - I've noticed you've fixed the beginning of this slider. Is it possible to add another circle between (4,5), in 00:08:915 - ? Right now, it looks a bit empty imo. ok
- 00:14:049 - Same as before. Another circle could fit here, but it's up to you. ok
- 00:11:883 (1,2,3,4,5,6,7) - About those, I expected stacks of notes like (1,2) (3,4) (5,6), and (7) under (3,4)... and not the current (1,2,3) (4,5). Is it possible to change it? okay, this sounds better
- 00:14:931 (5,6) - To avoid that stack and make it more fun to play, I've thought about making (5) completely horizontal, and looking at the left (at the same position you have it now X:400), and move (6) at X:280, more or less. ok
- 00:15:573 (6,7,8,9) - Right now, you have the same pairs of sliders. Why not changing them a bit?
- 00:15:573 (6,7) - These can be a bit more vertical (but not completely!), and placed a bit closer to the Y-axis, but just a few grids each. ok
- 00:16:215 (8,9) - It's possible to leave them at the same place, and it's an option to make them a bit more horizontal.
- 00:19:905 (1,2,3,4) - The HDash isn't necessary at all, as this is a calm part of the melody. How about THIS? ok
- 00:20:707 (5,6,7,8,9) - Same here, these kind of patterns don't really fit here. changed into something similar without HD
- 00:22:632 (2) - I highly suggest to move this note to the left, to make the HDash dissapear. ok
- 00:23:274 (5,6) - Those notes stacked look a bit boring. Why not making (5) completely horizontal, looking to the right, and (6) at the right of the slider? ok
- 00:24:236 (8) - I'm not a huge fan of seeing the same 2 sliders consecutively stacked. Flip this one horizontally (Ctrl+H). ok
- 00:27:284 (2) - Minor stuff. Add a curve to this slider, so it gets a ")" form. ok
- 00:29:691 (10) - I'd make this slider vertical, to create that mini-break effect the music has. I think its fine like it is now
- 00:33:862 (1,2,3,4,5,6,7,8) - For this part I've thought about an interesting formation, making it a bit varied compared to 00:11:883 (1,2,3,4,5,6,7) - . The X values are just orientative:
fixed almost everything here except the slider one, cause I prefer how it is now
- 00:33:862 (1) - X:432.
- 00:34:022 (2) - X:402.
- 00:34:183 (3,4) - Same position (X:256).
- 00:34:504 (5) - X:80.
- 00:34:664 (6) - X:104.
- 00:34:824 (7) - Same position (X:256).
- 00:34:985 (8) - Convert this note into a slider to cover the next red tick too, with an inclination to the left of ~45º. 00:35:306 (1) - Should be probably moved to X:472 to create a nice effect.
- 00:38:996 (12) - It may fit better at the middle of the Y-axis. Do you mean X-axis? Because Y-axis has no effect. Either way, I like this part so I keep it for now
- 00:44:290 - Add a note. This part feels a bit empty.
- 00:44:450 - ^ No, because I only follow the drums here
- 00:45:012 - Add another note. It's possible to create a full 1/4 stream.
- 00:45:172 - ^ ok
- 01:00:172 (8,9,10,11) - Quite extreme for this difficulty. I suggest you to move (9) to X:184, and (10) to X:328. ok
- 01:08:675 (8) - The distance of this HDash can be reduced a bit imo. How about putting it in X:112? I think it is okay, because this dash fits to the music here
- 01:09:156 (10,11) - X:448 and X:64? It can fit along with (8,9). ^
- 01:23:113 (9,10,11,12) - THIS is a bit more organised and still keeps the epicness of these last notes, avoiding a not-so-convenient stack (8,9) which breaks the flow of this part. ok
- 01:23:755 (1,1) - There's no real point in making 2 consecutive spinners in CTB. The fruits will cummulate in the plate as if it was a single spinner. I suggest you the following changes:
- 01:23:755 - Add a circle.
- 01:23:915 (1) - Here should be the current 1 spinner (until 01:24:878 - ). Try to decrease a bit the volume of the end of it (at ~50%).
- 01:25:038 - Add a circle in the middle of the Y-axis. That way you'll enhance the last note by the singer.
- 01:25:198 (1) - And here'd go the 2nd spinner (same end). The volume of the end can be decreased a bit too, maybe not as much as MoonShade's Easy. ok
Whoa! I hope you spend less time to modify your map, than me making this modpost >__< Oh! And AR8 feels pretty nice imo ^^
Wafu wrote:
M4M from your queue
[General]
Change combo color 1 like this, because it's almost the same like next color: ok
Red - 23
Green - 0
Blue - 47
If you don't understand, pm me.
[Insane]
00:07:873 (8,1) - Swap NCs because it feels like new stuff is starting here, not on (1) true
00:10:439 (11,1) - ^ ^
00:13:006 (10,1) - ^ ^
Patterns are weird but I won't mod them, if you want to know how patterns could look, catch me ingame and I'll teach you. Quite not sure why you think they are weird. I'm not the best mapper, I just think they are different from how usual maps look like.
[Normal]
00:07:873 (4) - Well, this is weird, try use 00:06:589 (2) with CTRL+H, CTRL+J instead of this one. I think it is fine
00:07:873 (4) - NC ok
00:15:573 (5) - Normal/Easy couldn't contain sliders with more than 1 repeat! well, didn't know, fixed
00:38:996 (4) - Move on 177;202 for consistent distance between sliders. okay
You can tell me what you don't understand and if you'd want, I can teach you basics of mapping, because it's not so good map, just catch me ingame. okay I appreciate your offer.
Wafu wrote:
[CQ's Oni]
00:16:215 (1) - d, nothing is diffirent of previous notes Done
00:58:087 (7) - Finish nope
01:02:418 (1) - d, something like 00:16:215 (1) Done
[CQ's Muzukashii]
00:16:215 (1) - Same like Oni, d Done