OK, first of all, I've actually found some topics related to this feature:
http://osu.ppy.sh/forum/t/17170/hilit=+pause
http://osu.ppy.sh/forum/viewtopic.php?f=30&t=7172
http://osu.ppy.sh/forum/viewtopic.php?p=64308
All they were rejected, but I have some consistent arguments to request this again:
1.People said "middle-click > Retry is fast enough", but what about CTB and Taiko players that don't use the mouse at all? It's a pain to switch to mouse, then to keyboard every time you want to retry.
2.People said "you would retry accidentally". Well, something like an "ESC + R" to retry and "ESC + M" to go back to the menu would be hard to trigger accidentally. Or better than this, what about adding some key bindings and leave the default value as "None"? Just like the "Add timing section", "Add inheriting section" and "Remove section"?
Please, if this is going to get rejected explain the reason, I find it useful and simple to implement
http://osu.ppy.sh/forum/t/17170/hilit=+pause
http://osu.ppy.sh/forum/viewtopic.php?f=30&t=7172
http://osu.ppy.sh/forum/viewtopic.php?p=64308
All they were rejected, but I have some consistent arguments to request this again:
1.People said "middle-click > Retry is fast enough", but what about CTB and Taiko players that don't use the mouse at all? It's a pain to switch to mouse, then to keyboard every time you want to retry.
2.People said "you would retry accidentally". Well, something like an "ESC + R" to retry and "ESC + M" to go back to the menu would be hard to trigger accidentally. Or better than this, what about adding some key bindings and leave the default value as "None"? Just like the "Add timing section", "Add inheriting section" and "Remove section"?
Please, if this is going to get rejected explain the reason, I find it useful and simple to implement