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Utada Hikaru - Hikari (PLANITb Remix)

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Total Posts
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Flask
Hi~ Request from CLANNAD Mod queue~

[General]
Nothing

[249]
  1. Fix if you want.
    Unsnapped Inherited Lines
    01:31:402 -
    01:46:171 -
    01:46:402 -
    02:06:941
    Fine then.
[Normal]
  1. 00:44:787 (4) - Put at 228,228? More square imo. (Nazi)
  2. 01:08:556 (2,3) - I'd like to do like this. (A little bit change *o*) http://puu.sh/QGFT (Nazi)
  3. 01:30:918 (3) - Add clap?
[Hard]
  1. 01:35:995 (3) - Do like this? http://puu.sh/QGKn
[Insane]
  1. 01:15:018 (1) - Remove NC?
  2. 01:20:072 (6) - I dislike this where you put ._. Maybe put at 100,164?
All nazi ;_;!
Good luck to you~
Flask
Hi~ Request from CLANNAD Mod queue~

[General]
Nothing

[249]
  1. Fix if you want.
    Unsnapped Inherited Lines
    01:31:402 -
    01:46:171 -
    01:46:402 -
    02:06:941
    Fine then.
[Normal]
  1. 00:44:787 (4) - Put at 228,228? More square imo. (Nazi)
  2. 01:08:556 (2,3) - I'd like to do like this. (A little bit change *o*) http://puu.sh/QGFT (Nazi)
  3. 01:30:918 (3) - Add clap?
[Hard]
  1. 01:35:995 (3) - Do like this? http://puu.sh/QGKn
[Insane]
  1. 01:15:018 (1) - Remove NC?
  2. 01:20:072 (6) - I dislike this where you put ._. Maybe put at 100,164?
All nazi ;_;!
Good luck to you~

*oops double post sorry ;w;
Topic Starter
Yasora
lol do-post with different 30 min 8''D

thank you for mod~

@byaku-nyan: I fix the unsnapped timing point at your diff :''3
YTYuyu

Deif wrote:

Taken from #modreqs:

[249's Easy]

00:19:402 (1) - Seeing how you made the next slider (3), placing a corner down the beat of the music, I'd suggest you to do it in this slider as well. It'll fit pretty well to the melody. no i don't wanna be that complex...in this part i want to be simple, and straightforward to the point. so i feel that a curved slider would fit here, also the instrumental changes when (3) is hit.
00:52:633 (1,2) - In this case, it seems that the curvy one should be (1) and the sharp one (2). no the sharp slider is to emphasize the vocals...the curvy one is to emphasize the other part in the vocals.
00:56:787 (1,2) - You were probably trying to follow the lyrics placing 2 1/2 notes there, though the correct placement of (1) would be 00:56:90 in that case (1/4 distance in the timeline). Nevertheless, I'd suggest you to remove (1), or add a new note 00:57:941 (3) to balance those 2 sliders and make it more comfortable for new players. alright removed (1).
01:02:325 (3) - This slider is extremely long imo, because it covers 2 sentences of the lyrics while (1) just cover 1. To fix this, you can remove the repetition of (3) and place another slider (1) from 01:04:171 to 01:05:556, removing the current note (1). which is why i did this. if i remove the repeat, i'd feel as if something is missing here. i tried adding the sliders there and it just doesn't fit to my taste at all.


Good luck!

Behonkiss wrote:

Yay, Kingdom Hearts.

Easy:
00:49:864 (1): This is the only slider this short in this difficulty. It might throw novice players off. i wanna challenge beginners if they can hit this or not.
01:32:303 (2): Move this down a little so it's on the same horizontal plane as 1. then there would be no flow to this part of the song.
01:37:841 (3): Same here. ^. i did this intentionally to align this to the bump of (1)
02:00:918 (Spinner): Why doesn't this end at 02:02:764 like the other difficulties? oh she ended it there? alright for consistency.

Kiiwa wrote:

Hi~

249's Easy
00:34:633 (1) - Remove new combo? fixed. just realized that the hold is still going.
01:13:402 - Add note no the hold in the vocals is still going so adding a note here wouldn't fit here.
01:35:072 (1) - Fix 3rd (third) point on this slider trail to up 1 grid i don't see a difference during gameplay so no.
01:46:149 - Green line here isnt snapped. Is this the right sound effect? Please fix if not. yea it is...look again.
01:57:226 (1) - Again with point, but this time it is the first because of CTRL+R ~ same as 01:35:072.

Flask wrote:

Hi~ Request from CLANNAD Mod queue~

[249]
  1. Fix if you want.
    Unsnapped Inherited Lines
    01:31:402 -
    01:46:171 -
    01:46:402 -
    02:06:941
    Fine then.
hmm? they're all snapped.

All nazi ;_;!
Good luck to you~
ty for the mods everyone :D

SPOILER
osu file format v9

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
Artist:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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15941,-100,4,2,1,70,0,0
30479,-100,4,2,0,70,0,0
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122764,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

[HitObjects]
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Loneight
Hi~
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[249's Easy]

  1. 00:21:248 (3) - 4th point on x:76 y:192
  2. 00:22:633 (1) - 2th point on x:136 y:324 , 3rd point on x:180 y:320
  3. 00:46:633 (3) - x:20 y:232 ?~
  4. 00:50:787 (2) - 3th point on x:188 y:140
  5. 01:47:995 (3) - 2th point on x:208 y:96

[Normal]

  1. 00:25:864 (3) - x:136 y:164 ?~
  2. 01:31:380 (1) - x:52 y:224 ?~
  3. 01:45:226 (2) - x:300 y:324 ?~

[Hard]

  1. 00:49:864 (3) - x:364 y:144 ?~
  2. 00:39:710 (1) - ctrl + R ?~ flow will smooth ?~
  3. 00:52:633 (1) - not pretty ;w;
  4. 01:47:995 (1) - 3rd point on x:44 y:200 ,4th point on x:32 y:140

[Insane]

  1. 00:48:479 (9) - last point on x:16 y:320
reason mostly are i think more pretty~
good song & good luck~
and sorry to my poor English
Kin
Hi ~
From My modding queue ~
Here is a newbie modder i can be wrong ^_^

general :

Why 2 red timing section ?
Use same kiai time on all diff

249's Easy :

Nothing here for me


Normal

same

Hard :

00:25:748 (4) - Add clap here i think it's sound better
00:47:325 (2) - add clap here

Insane :


Can't find anything
Topic Starter
Yasora
thanks all 0.0
YTYuyu
yea uhh no changes for me...it won't make a difference during gameplay, and the kiai times can be inconsistent if there's a guest diff in the map.
Topic Starter
Yasora
byaku, I check this beatmap with aibat, and I found unsnapped timing point in your diff (already fixed now)
just make sure you update it :3
Frostmourne
slow modding here..

as requested from my modding queue

249's Easy
fine

Normal
01:59:995 (3) - make this as slider and end at 02:00:457 (4) - , slider will follow the background music and start spinner at 02:00:918 (1) - (follow sound of spinner also)

Hard
00:16:864 (4,5,6) - I don't get this jump , since you haven't used "jump" at 00:24:018 (3,4) - for consistency
01:05:556 (1,2) - CTRL+R sounds better , use slider as vocal and single note as normal sound

Insane
fine

Good luck for ranking~
Topic Starter
Yasora
fixed all~
thank you :3
pimp

pimpG wrote:

general

01:16:593 - timeline here, bpm 130 (sounds better imo, please someone confirm it : D)

Niva wrote:

[General]

-> Actually you need another timing section - I'm very sure the offset shifts around your kiai time, this is what I got:

confirmed !? :>

have another ★

GL
Meru
hello =w=b
sorry if my mod wasn't helpful

[249's Easy]
can't find anything else =w=b but the kiai are inconsistent, well you said it's fine if it was GD so.. nvm lol

[Normal]
the star spread is 4 is quite far from easy =w=b

00:32:325 (1) - add finish? it sounds better IMO

00:40:633 (3) - Ctrl+H Ctrl+J Ctrl+R this and move up 1~2 grid for a better looking since it a little covered by hitburst *nazi

00:43:864 (2,3,4) - I think these clap aren't needed it has low vocal here also the whistle you may don't need it I think it would be more fit this way

01:15:018 (2,3) - *gak kuat* dibagian ini whistle lebih cocok di pasang hanya di kepala slider karena whistle punya suara yang lebih tinggi ketimbang normal hitsound jadinya akan lebih pas karena mengikuti intrumennya

[Hard]
01:06:710 (4) - Ctrl+R this? also avoiding (1) covered by reverse arrow (well, I playtest it with osu! skin default) I think a little jump is acceptable in Hard

01:23:072 (3) - Why don't try adding whistle here? it would fit the song IMO just like 01:26:764 (5,7) you add whistle to both right?

01:31:841 (1,3) - I tried to remove the whistles on the slider tail and it was not bad also it follow the vocal

01:35:995 (3) - I still don't know why it won't fit if you put whistle here maybe same reason as above? also a better slider anchor? :P http://puu.sh/Xzn4

[Insane]
01:20:072 (6) - try move it to x:120 y:176 so it wouldn't covered by (4)'s hitburst or you can stack it with 01:21:226 (3) head slider

that's all I can find, you're experience mapper so I can't find too much =w=
Topic Starter
Yasora
let's reply this =v=

Matoryoshika wrote:

hello =w=b
sorry if my mod wasn't helpful

[Normal]
the star spread is 4 is quite far from easy =w=b

00:32:325 (1) - add finish? it sounds better IMO sure

00:40:633 (3) - Ctrl+H Ctrl+J Ctrl+R this and move up 1~2 grid for a better looking since it a little covered by hitburst *nazi I know the current was cover by hitburst, but that's already has consistent spacing

00:43:864 (2,3,4) - I think these clap aren't needed it has low vocal here also the whistle you may don't need it I think it would be more fit this way just removed in (3). the other for following the drum sound.

01:15:018 (2,3) - *gak kuat* dibagian ini whistle lebih cocok di pasang hanya di kepala slider karena whistle punya suara yang lebih tinggi ketimbang normal hitsound jadinya akan lebih pas karena mengikuti intrumennya ga ga kuat.. nvm ntahlah-- aku lebih suka ikutin suara2 dibelakangnya (?)

[Hard]
01:06:710 (4) - Ctrl+R this? also avoiding (1) covered by reverse arrow (well, I playtest it with osu! skin default) I think a little jump is acceptable in Hard umm-- i guess this is still playable altough that stacked with reverse arrow

01:23:072 (3) - Why don't try adding whistle here? it would fit the song IMO just like 01:26:764 (5,7) you add whistle to both right? following the instrument?

01:31:841 (1,3) - I tried to remove the whistles on the slider tail and it was not bad also it follow the vocal just removed in (1). because in (3) for following the instrument in bg music

01:35:995 (3) - I still don't know why it won't fit if you put whistle here maybe same reason as above? also a better slider anchor? :P http://puu.sh/Xzn4 so remove that and change shape right--

[Insane]
01:20:072 (6) - try move it to x:120 y:176 so it wouldn't covered by (4)'s hitburst or you can stack it with 01:21:226 (3) head slider ngg aku sengaja itu stack nya kyk gitu :v

that's all I can find, you're experience mapper so I can't find too much =w=
thank you mato-chan ;)
Leorda
Hi there


[249's Easy]
00:31:402 (1,2,3,1,2,3,4,1,2,3) - This clap pattern are not in upbeat. Please add clap the object when the note at upbeat (2nd and 4th tick)
01:02:325 (3) - Remove 1 repeating slider and map that part?
01:09:248 (3) - ^


[Normal]
01:09:248 (3) - New combo for your combo pattern?


[Hard]
00:22:633 (5) - Remove 1 repeating slider, so players are able to click the next note with perfect timed?
00:47:787 (3) - ^
01:59:072 (1) - ^

Ganbatteh
Topic Starter
Yasora
thanks leo~
YTYuyu
i thought i--mou~

Leorda wrote:

Hi there

[249's Easy]
00:31:402 (1,2,3,1,2,3,4,1,2,3) - This clap pattern are not in upbeat. Please add clap the object when the note at upbeat (2nd and 4th tick) nope the whistles are already at the 2nd and 4th downbeat.
01:02:325 (3) - Remove 1 repeating slider and map that part? no the flow going back flows smoothly to the vocals.
01:09:248 (3) - ^ ^

Ganbatteh
sorry no changes made but ty for the mod.
Miya
Nyaan :3~

General
  1. Fine~
249's Easy
  1. 00:33:710 (2) - Oh please don't do this on easy. The hitburst from 00:32:325 (3) - is almost entirely cover up this slider body. It will be makes newbie confuse and rage because not seeing the slider body. Think of another pattern.
  2. 00:42:941 (4) - You missing a clap here. Not consistant with your previous clap.
  3. 00:57:018 (1) - This slider is having very bad polarity. You suddenly switch from white tick to red and then white again in the next note. This is hard to read especially for beginner. Try use this pattern, it won't change your rythim but it more easy to read http://osu.ppy.sh/ss/418249
  4. 01:00:479 (2) - From here continue your clap rythim until 01:31:841 (1) - The claps suit the song from that point.
Normal
  1. 00:41:556 (1) - Hmm, i think you should change the whistle here into finish. More nice to hear and more consistant to your finish rythim.
  2. 00:57:018 (1) - Hmm, i think finish doesn't suit here. There's no sounds from the song that can support finish.
  3. 01:06:248 (2) - Same, this whistle doesn't suit here, better to remove it.
  4. Nothing else, nice diff >.<
Hard
  1. 00:18:479 (3,4,5) - Do little jump here since you make a jump at 00:16:864 (4,5,6) -
  2. 00:27:710 (3) - This jump is very high and too sudden. Doesn't follow the music very well too. Ctrl + R it please.
  3. 00:32:094 (5,1) - Reduce the distance please, very high for a hard diff.
  4. 00:35:094 (3,4) - ^
  5. 00:35:325 (4,1) - Make this jump too. Not consistant with previous note.
  6. 00:39:248 (4,5) - Reduce.
  7. 00:39:479 (5,1) - Jump.
  8. 00:42:941 (1,2,3,1,2,3,1,2,3,4) - I don't recommend this pattern for a hard diff. Besides is quite hard to read, also it's a bit messy with many hitburst.
  9. 01:05:787 (2,3,4) - If you want, you can make this slider a bit jumpy since the vocal is quite heavy in this spot.
  10. 01:19:380 (4,5) - If you do a jump at 01:23:072 (3,4) - the this note should be a jump too.
  11. 01:26:995 (6,7) - Same as above.
  12. Nothing wrong with the hitsounds and rythim. Just the jump is inconsistent in some part.
Insane
  1. 00:53:210 (2) - A bit overmapped. Better to remove it. No vocal in 1/4 here.
  2. 00:53:556 (3) - Hmm, since you following vocal at previous spot. This slider head is a bit overmapped then. Remove this slider and put a circle at 00:53:787-
  3. 01:15:018 (1) - What's the purpose of new combo here? Better to remove it.
  4. 01:28:264 (2,4) - This stream is a bit overmapped and not quite good to hear imo. Better to remove these circle.
  5. 01:33:226 (1) - You should add another whistle at this slider end, not consistant with previous whistle.
  6. 01:35:072 (1) - ^
  7. 01:38:303 (6) - ^
  8. 01:40:610 (1) - It's better if you put another finish at this slider start. The heavy beat from the song really fit for finish.
That's all nyaan~ @@
Topic Starter
Yasora

Miya wrote:

Normal
  1. 00:41:556 (1) - Hmm, i think you should change the whistle here into finish. More nice to hear and more consistant to your finish rythim. ok
  2. 00:57:018 (1) - Hmm, i think finish doesn't suit here. There's no sounds from the song that can support finish. ok
  3. 01:06:248 (2) - Same, this whistle doesn't suit here, better to remove it. nope, for follow the vocal like (4)
  4. Nothing else, nice diff >.< asek owob
Hard
  1. 00:18:479 (3,4,5) - Do little jump here since you make a jump at 00:16:864 (4,5,6) - no, different rhythm in the music 0.0
  2. 00:27:710 (3) - This jump is very high and too sudden. Doesn't follow the music very well too. Ctrl + R it please. ok
  3. 00:32:094 (5,1) - Reduce the distance please, very high for a hard diff. ok stack at (5)
  4. 00:35:094 (3,4) - ^ move (3)
  5. 00:35:325 (4,1) - Make this jump too. Not consistant with previous note. ngg- nope-- I want make this seems symmetry
  6. 00:39:248 (4,5) - Reduce. fine
  7. 00:39:479 (5,1) - Jump. no--
  8. 00:42:941 (1,2,3,1,2,3,1,2,3,4) - I don't recommend this pattern for a hard diff. Besides is quite hard to read, also it's a bit messy with many hitburst. k change into another pattern
  9. 01:05:787 (2,3,4) - If you want, you can make this slider a bit jumpy since the vocal is quite heavy in this spot. I guess-- no
  10. 01:19:380 (4,5) - If you do a jump at 01:23:072 (3,4) - the this note should be a jump too. following the vocal Q_Q
  11. 01:26:995 (6,7) - Same as above. ^
  12. Nothing wrong with the hitsounds and rythim. Just the jump is inconsistent in some part.
Insane
  1. 00:53:210 (2) - A bit overmapped. Better to remove it. No vocal in 1/4 here. no, for following the vocal "ri"
  2. 00:53:556 (3) - Hmm, since you following vocal at previous spot. This slider head is a bit overmapped then. Remove this slider and put a circle at 00:53:787- change into another rhythm
  3. 01:15:018 (1) - What's the purpose of new combo here? Better to remove it. k
  4. 01:28:264 (2,4) - This stream is a bit overmapped and not quite good to hear imo. Better to remove these circle. k
  5. 01:33:226 (1) - You should add another whistle at this slider end, not consistant with previous whistle. nope-- not fit with the vocal imo
  6. 01:35:072 (1) - ^ ^
  7. 01:38:303 (6) - ^ already added--
  8. 01:40:610 (1) - It's better if you put another finish at this slider start. The heavy beat from the song really fit for finish. ok
That's all nyaan~ @@
makasih~
YTYuyu

Miya wrote:

Nyaan :3~ Miya-nya~~~~

249's Easy
  1. 00:33:710 (2) - Oh please don't do this on easy. The hitburst from 00:32:325 (3) - is almost entirely cover up this slider body. It will be makes newbie confuse and rage because not seeing the slider body. Think of another pattern. alright did something else, but i want to keep the notes.
  2. 00:42:941 (4) - You missing a clap here. Not consistant with your previous clap. i did this intentionally. since the vocals are fading out in this part, a clap would ruin that moment and feeling in this part.
  3. 00:57:018 (1) - This slider is having very bad polarity. You suddenly switch from white tick to red and then white again in the next note. This is hard to read especially for beginner. Try use this pattern, it won't change your rythim but it more easy to read http://osu.ppy.sh/ss/418249 yea i ran out of ideas when i did this. added.
  4. 01:00:479 (2) - From here continue your clap rythim until 01:31:841 (1) - The claps suit the song from that point. i have a clap pattern in mind, but the problem is that the claps are at the sliderticks and that'll sound bad with the whistles in his part of the song during gameplay, so i can't do this.
That's all nyaan~ @@
ty for the mod :D

SPOILER
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AudioLeadIn: 0
PreviewTime: 76372
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SampleSet: Soft
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[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
Artist:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249

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BeatofIke
Mod Request. Here's what I've found:

General
-> You're clean!

249's Easy
00:45:710 (2,3) - Blanket?
00:49:864 (1) - Beginners might mistake this short slider as 2 hit circles XD. I remember missing these notes back when I first played osu! (lol)

Normal
00:37:864 (1) - I thought this slider shape was kind of random. Otherwise, nothing wrong here.

-> Your Hard and Insane difficulties are fine!

Map is excellent! Why is this map not bubbled yet?
I would, but I'm no MAT (lol). Anyway, good luck with this map!
Topic Starter
Yasora
ok changed slider shape in normal diff =w=
thank you~
Colin Hou
M4M, and I'm here.

[Insane]
  1. Normal is quite well done, but when I start playing this diff, the very start is already confusing me.
  2. 00:15:825 - I thought there should be something here, to cover the keyboard. it would be fun to play if you follow the keyboard and bass mainly imo. and if I keeping this thing all along the map, there would be a wall modding you'd not want to see, so I just point this out.
  3. 00:22:633 (5,6,7,8,1) - good
  4. 00:27:941 (6,7,8,1) - consider making this a increasing spacing pattern? that would be cool when the slowdown happen
  5. 00:54:479 (1,2) - make 1 shorter and another tail-slider? it fits the breathing point.
  6. 01:30:918 (6,1) - the ends are not snapped properly
  7. 01:33:226 (1) - you shouldn't use this as if you decide to tracking the vocal here, end at blue or find something else
  8. 01:36:918 (1) - ^
  9. 01:45:226 (3,4) - ^
[Hard]
  1. 00:22:633 (5) - clap at the beginning
  2. 01:36:918 (1,2,3) - the notes goes nowhere compared with either vocal or instrument
  3. 01:45:572 (4) - cancel the whistles?
[Easy]
  1. 00:18:017 (3,1,2,3) - claps on wrong ticks, use slidertick-replacement or just leave them blank.
  2. 00:31:402 ~ 00:41:556 - claps on wrong ticks.
Insane is the best stage to impress how the song is. but normal did much better than it.
need more work, and good luck
Topic Starter
Yasora
thank you for mod~
YTYuyu

Colin Hou wrote:

M4M, and I'm here.

[Easy]
  1. 00:18:017 (3,1,2,3) - claps on wrong ticks, use slidertick-replacement or just leave them blank. alright i'll apply the slidertick file. i hope Ya-nyan doesn't mind.
  2. 00:31:402 ~ 00:41:556 - claps on wrong ticks. don't forget about the whistles. i added a clap at (1) as a start of the hitsound pattern in both the claps and whistles.
Insane is the best stage to impress how the song is. but normal did much better than it.
need more work, and good luck
ty for the mod :D. take this file for the sliderticks since i used it for my diff. if you want you can use this file for your other diffs.

SPOILER
osu file format v9

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
Artist:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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204,216,116764,1,8
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316,216,119995,1,0
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Sallad4ever
Me like kingdom Hearts better

[General]
  1. Use slider tick 2 . You're using 0.5x slider multiplier and this make the half speed 1/1 beat slider to have the same length as normal speed 1/2 beat slider. This could be fatal especially on Insane diff
[249's Easy]
  1. The custom slider tick sounds louder compare to the rest. Try using timing sections to lower all the tick sounds by 10%
  2. 00:31:402 (1) - According to your hit sound pattern, shouldn't the slider end is whistle not clap?
  3. 00:41:094 - It's almost inaudible but I can still heat the drum roll from the slider slide. I don't know if this intentional though
  4. 00:49:864 (1) - The short slider will easily confuse newbie who relies on vision, not to mention that this is the only 1/2 beat slider throughout the map
  5. 01:44:764 - The custom sound for the slider tick sounds to conspicuous. It's better to remove this as the next 2 clap (on 01:45:226 & 01:45:687) are enough
[Normal]
  1. SPOILER
    1. 00:21:248 (3) - This should be NC'ed
    2. 00:56:325 (4) - NC this
    3. 00:57:018 (1) - Remove NC then NC on 00:58:171 (5)
    4. 01:09:248 (3) - NC this
    5. 01:40:610 (3) - ^
    6. 01:51:687 (3) - ^
  2. 00:43:402 (1,2,3,4) - Rather than the sharp clap, try using whistle or any other softer hit sound here. As you can hear the vocal gradually fade out here so the loud clap kinda ruin the song. You can gradually decrease the volume of each circle too
[Hard]
  1. 00:17:556 (1) - Maybe continue the previous jump and increase the spacing to this slider? It's on the downbeat so it'll give more accent to the slider if you make it into a jump too
  2. 00:24:479 (4) - I can't rally feel the jump because of the nature of the slider. Try changing it into circles to make the jumps more fun?
  3. 00:40:633 (4,5,1) - Um... maybe mirror the slider so it'll be symmetry. It's looks awkward because the pattern are almost centered but the sliders aren't symmetry at all
  4. 01:19:149 (3,4) - Rather than giving a jump only on these 2, it's better if you give jumps to all of 01:19:149 (3,4,5,6,7) that way you can give more emphasize on the whole phrase. Even if there is a stress on that place the jump looks bad, heck it looks like a spacing error first time I see it
  5. 01:26:995 (6) - Try to increase the spacing to 1.6 here too. The whole jumps on 01:25:841 (1,2,3,4,5,6,7) become awkward because of this small one
  6. 01:55:149 (5) - Maybe use 1.6 spacing for the jump?
  7. 02:00:457 (1) - Finish or maybe no hit sound like on insane diff?
[Insane]
  1. 00:19:171 (5) - I suggest to change the jump to 1.5x then adjust the next jump to 1.5x too so the jumps are equal or make it into an increased jump like what you did on 00:24:248 (4,5,6)
  2. 01:26:995 (3,4,5) - The jump then change back to normal spacing is very sudden and it plays awkward. If you want to give a jump here, try to make all of those 3 objects into jump. That way will make the jump more balance and it'll emphasized the current phrase of the vocal
  3. 01:32:764 (6) - Normal spacing suited better here. There's no change what so ever on the music to warrant a jump
  4. 01:43:611 (4) - ^
  5. 01:48:803 (3) - This kick slider is hard to see because of the previous slider's hit burst. You can try readjust 01:47:995 (1) to make 3 more visible
That's all from me. Good Luck with the map :3
Topic Starter
Yasora
fixed all~
thank you ^^
YTYuyu

Sallad4ever wrote:

Me like kingdom Hearts better

[General]
  1. Use slider tick 2 . You're using 0.5x slider multiplier and this make the half speed 1/1 beat slider to have the same length as normal speed 1/2 beat slider. This could be fatal especially on Insane diff
no not for me. i have a low SV in this diff and i don't want to see the sliderticks cluttered in 1 slider.

[249's Easy]
  1. The custom slider tick sounds louder compare to the rest. Try using timing sections to lower all the tick sounds by 10% for now i'l keep it. i want to hear opinions about this.
  2. 00:31:402 (1) - According to your hit sound pattern, shouldn't the slider end is whistle not clap? no because since i have a finish on the spinner, it shows that a new pattern is coming.
  3. 00:41:094 - It's almost inaudible but I can still heat the drum roll from the slider slide. I don't know if this intentional though oh this is intentional for consistency. i also did this for more effect in the drums.
  4. 00:49:864 (1) - The short slider will easily confuse newbie who relies on vision, not to mention that this is the only 1/2 beat slider throughout the map ooh...alright i'll make this a 1/1 slider instead.
  5. 01:44:764 - The custom sound for the slider tick sounds to conspicuous. It's better to remove this as the next 2 clap (on 01:45:226 & 01:45:687) are enough alright i'll remove it. it might bother beginners as well.
That's all from me. Good Luck with the map :3

ty for the mod :D.

SPOILER
osu file format v9

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
Artist:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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119072,-100,4,2,1,60,0,0
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[Colours]
Combo1 : 255,128,128
Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

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Aurele
Hi Yasora and Byakugan.
Actually, this was a mod request from my one hour modding queue, so I'm sorry for the really big delay. o/

Easy
Well, that's a pretty good difficulty. I only have two things to say..
00:18:017 (3) - I don't understand the hitsounds here... It's not consistent and it should be. My suggestion is to add a clap to the first note of the slider and the end to make the claps consistent. Also, on the reverse arrow, I'm suggesting you to replace the clap by a whistle.
01:16:611 - To make every Kiai time consistent, you should really add a Kiai time here and it would ends at 01:31:380 like the other difficulties. Also, I won't understand if you refuse this suggestion..

Normal
Pretty good~
00:32:325 (1) - This finish should be deleted since you're adding finishes to every 2 big-white-lines. So I guess this one is useless.

Hard
00:43:171 (2,1) - Shouldn't be these circles aligned?
00:44:787 (3) - one grid up to get this circle aligned with 00:44:325 (1) - .
01:35:995 (3) - The part after the red-dot, it's way more curved than the first part. Maybe you could try to make them more curved.

Insane
00:17:094 (5) - I don't know how to explain it but, stack this circle with 00:16:864 (4) - and then do ctrl+H
00:19:402 - There's no finish here? I guess you should add one here to keep the consistency.
01:00:248 (2) - Maybe you could add a new combo here so the previous combo will be the slowdown and the song seems to be more "loud" to this point.
01:31:611 (2) - Same as the previous point, but instead, the song is more soft.

It's a really nice mapset. It deserve to be ranked really soon (:
Topic Starter
Yasora
thank you~ fixed some
YTYuyu
omg sorry about the delay. i'll see if i can get to his mod reply tomorrow :(
Aurele

Byakugan249 wrote:

omg sorry about the delay. i'll see if i can get to his mod reply tomorrow :(
Going to do a recheck soon anyways.
YTYuyu

Gabe wrote:

Hi Yasora and Byakugan.
Actually, this was a mod request from my one hour modding queue, so I'm sorry for the really big delay. o/

Easy
Well, that's a pretty good difficulty. I only have two things to say..
00:18:017 (3) - I don't understand the hitsounds here... It's not consistent and it should be. My suggestion is to add a clap to the first note of the slider and the end to make the claps consistent. Also, on the reverse arrow, I'm suggesting you to replace the clap by a whistle. this is 100% intentional because the whistles are meant to match the hard beats in this part of the song, which is why the whistles are at every 1st downbeat, and for the claps...well that part alone is for consistency in that combo only...the rest is at every 2nd and 4th downbeat because the beat changes in the combo.
01:16:611 - To make every Kiai time consistent, you should really add a Kiai time here and it would ends at 01:31:380 like the other difficulties. Also, I won't understand if you refuse this suggestion.. i don't like kiai times. i find them boring and not exciting for me. i'd prefer kiai bursts because i want to give off a "bang", like fireworks shooting out of the sky.

It's a really nice mapset. It deserve to be ranked really soon (:
no changes made but ty for the mod.
Deni

----------------------------------------------------------------------------------------------

General

Kiai:
Inconsistency in Kiai Times:

  - [249's Easy] :
Kiai #1: Starts on 01:16:611, ends on 01:16:726 ( I think you have messed up something here?)

- [Hard] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380

- [Insane] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380

- [Normal] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380

Folder seems fine.. ;)


249's Easy

01:21:687 (4) - New Combo
01:22:149 (1) - Remove New Combo if ^
01:55:380 (3,1) - Overlap


Insane

00:22:633 (5) - Add NC here?
01:53:072 (5) - ^

I left out Hard and Normal because they were fine! :)

If you have any questions contact me ingame or via pm.
YTYuyu

Deni wrote:


----------------------------------------------------------------------------------------------

General

Kiai:
Inconsistency in Kiai Times:


- [249's Easy] :
Kiai #1: Starts on 01:16:611, ends on 01:16:726 ( I think you have messed up something here?) nope kiai times can be different if there's a guest diff in the map.


Folder seems fine.. ;)


249's Easy

01:21:687 (4) - New Combo no because the vocals in (1) are like the bass. basically, i'm following the melody.
01:22:149 (1) - Remove New Combo if ^ didn't follow the suggestion, so ignored.
01:55:380 (3,1) - Overlap this is intentional for a smoother transition to the next note.
I left out Hard and Normal because they were fine! :)

If you have any questions contact me ingame or via pm.
no changes made but ty for the mod.
Topic Starter
Yasora
ok fixed
thank you~
Rei Hakurei
indri agaaaain

irc log
05:17 Yasora: eh kan yang 249 aku liat di osu notepad nya "osu file format v9" gapapa tuh?
05:17 Rei_Fan49: gpp
05:17 Rei_Fan49: sekarang udah v11
05:17 Rei_Fan49: km kalo save, ntar ke overwrite itu
05:17 Yasora: ahahaahaha
05:17 Yasora: ketinggalan..
05:18 Rei_Fan49: LOLOLOL
05:18 Rei_Fan49: itu udah berlaku dari dulu kali :v
05:18 Yasora: yasudahlah..
05:18 Rei_Fan49: mau spec ?
05:18 Yasora: apaan
05:18 Rei_Fan49: ACTION is listening to [http://osu.ppy.sh/b/169180 Silver Forest - Phantasm Brigade (KaNa Phantasm Phantasma Remix)]
05:18 Yasora: ga bawa
05:18 Rei_Fan49: lol
05:19 Rei_Fan49: sizenya cuman 8MB gt :\
05:19 Yasora: emohh
05:19 Rei_Fan49: ACTION is listening to [http://osu.ppy.sh/b/189884 a-TTTempo - Flandre March (Hard)]
05:19 Yasora: ntar aja di rumah
05:19 Rei_Fan49: itu cuman 2~4MB
05:19 Rei_Fan49: kalo yang di rumah, jangan di update :v
05:19 Rei_Fan49: ntar gw minta deh :v
05:19 Yasora: itu..
05:19 Yasora: apa sih
05:19 Rei_Fan49: apaan ?
05:19 Yasora: jadi lupa -_-
05:19 Rei_Fan49: osu!.nya
05:19 Yasora: itu kalo ngasih tau yang salah2
05:20 Rei_Fan49: maksud ?
05:20 Yasora: duhh apaan sih
05:20 Yasora: ohhh
05:20 Yasora: mod
05:20 Rei_Fan49: ohhh
05:20 Rei_Fan49: gw kira apa
05:20 Yasora: sampe lupa -_-
05:20 Rei_Fan49: btw, kl km udah play suatu map
05:20 Rei_Fan49: km bisa cek accuracy timingnya
05:20 Rei_Fan49: gw baru tau itu
05:20 Rei_Fan49: ntar muncul -20ms ~ +20ms
05:21 Yasora: terus apa..
05:21 Rei_Fan49: ya itu fiturnya bisa tau mistiming :v
05:23 Yasora: mod map akuhh >3<
05:23 Rei_Fan49: lel
05:23 Yasora: udah luntur ni cara ngemod aku hiks
05:23 Yasora: gimana mau dapet kudos ya ;A;
05:24 Rei_Fan49: mod map akuhh >4<
05:24 Yasora: gimana cara ngemod itu gimana wOAO)w
05:24 Rei_Fan49: feeling.
05:24 Yasora: wat
05:24 > yang ngelanggar rules *kalo bisa point*
05:25 Yasora: bukann
05:25 Rei_Fan49: > dari style, penempatan, alur, etc.
05:25 Yasora: nyusun kata2nya QAQ
05:25 Yasora: jadi lupa ew
05:25 Rei_Fan49: gak usah kaya niva juga kali :v
05:25 Rei_Fan49: Remove/Add NC
05:25 Yasora: nc..
05:25 Rei_Fan49: Remove/Add Circle/Spinner/Slider here
05:25 Yasora: oh new combo
05:25 Yasora: oh ohhh iya inget..
05:25 Rei_Fan49: move Nth slider point to here etc.
05:26 Yasora: mau liat post sendiri dulu dah..
05:26 Rei_Fan49: gw tadinya mau ngomong itu :v
05:26 Rei_Fan49: cek yang udah pernah dilakuin biar inget :v
05:26 Yasora: oke :v
05:26 Yasora: is listening to Utada Hikaru - Hikari (PLANITb Remix)
05:26 Rei_Fan49: (seperti membuka materi jadul)
05:26 Yasora: ini ini ini >3<
05:26 Rei_Fan49: ACTION is listening to [http://osu.ppy.sh/b/1077 a-TTTempo - Scarlet Beat (Hard)]
05:26 Rei_Fan49: eh salah
05:29 Yasora: kok ini tiap ganti map, bg nya jadi asa ngelag ya -3-
05:29 Rei_Fan49: ya itulah osu!
05:30 Yasora: aih tae banget
05:30 Rei_Fan49: finishnya kok familiar ya
05:30 Rei_Fan49: bunyi yang diulang2 lol
05:31 Yasora: apanya
05:32 Rei_Fan49: soft-finish
05:32 Rei_Fan49: terus itu bunyi clapnya, bisa diganti sama normal
05:32 Rei_Fan49: soalnya identik itu
05:33 Rei_Fan49: [Insane] 00:41:556 (1) - ujungnya geser 1 keatas coba, lebih bagus itu
05:34 Yasora: bentar
05:34 Yasora: lagi fix gd nih
05:34 Rei_Fan49: ohhh mod dari gd km ?
05:35 Yasora: dah beres~
05:35 Yasora: yoiyo
05:40 Rei_Fan49: 00:55:402 (2) - kasih whistle like disini ? (slider body)
05:40 Rei_Fan49: 00:57:248 (3) - geser ujungnya 2 ke atas
05:41 Yasora: udeh
05:41 Rei_Fan49: 01:16:402 (3) - kok unsnapped timing di deket sini :(
05:42 Yasora: wew
05:44 Yasora: ada lagi ga yang unsnapped?
05:44 Rei_Fan49: gak
05:44 Rei_Fan49: coba deh itu bpm
05:44 Rei_Fan49: diganti jadi 130.06
05:44 Rei_Fan49: gw gak tau ya
05:44 Rei_Fan49: masih coba2
05:46 Yasora: udah di fix yang unsnapped nya kok..
05:47 Yasora: tapi ya yang ini pas -3-
05:48 Rei_Fan49: spinnernya gak mau di geser sampe 99.8% ya ?
05:48 Yasora: mana
05:49 Rei_Fan49: yang terakhir
05:49 Yasora: emoh kelamaan
05:49 Yasora: en pas disono wehe
05:49 Rei_Fan49: [H] 00:17:556 (1) - kurang ngeblanket ini
05:49 Yasora: okie
05:50 Rei_Fan49: 00:36:941 (4) - ganti jadi P slider aja ? (3 pointed Circle Slider)
05:50 Yasora: masalah blanket2 an mah sebenernya pas naro slidernya ngasal, jadi..
05:50 Rei_Fan49: lol, tapi style lah
05:50 Yasora: yang (4).. ndak ah ehe
05:51 Rei_Fan49: 00:37:864 (1) - tarik titik seudah yang merah 1 grid bawah
05:51 Rei_Fan49: :v
05:51 Yasora: kela
05:51 Yasora: mouse warnet edan -_-
05:51 Rei_Fan49: 00:52:633 (1) - P-ify slider ?
05:51 Rei_Fan49: lol sabar eaph
05:52 Yasora: kalem
05:52 Rei_Fan49: santai aja, gw ngelist yang kurang aja
05:53 Yasora: p-ify itu apa..
05:53 Yasora: ehe
05:53 Yasora: #plak
05:53 Rei_Fan49: di ganti sama model yang 3 titik
05:53 Yasora: ohhh
05:53 Yasora: gitu aja deh.. udah keliatan rapih kok -3-;
05:53 Rei_Fan49: [N] 00:16:864 (4) - lel masih bezier , jaman kapan ini
05:54 Rei_Fan49: titik tengahnya 2 grid bawah , biar psuedoblanket
05:54 Yasora: udaahh
05:54 Rei_Fan49: hmmm
05:54 Rei_Fan49: btw ini kenapa di normal tick 2 ?
05:54 Rei_Fan49: yang lain keliatan tick 1
05:54 Rei_Fan49: or nope ?
05:54 Yasora: iya gitu?
05:54 Rei_Fan49: yup
05:55 Yasora: cuma yang easy yang 1 o3o
05:55 Yasora: ew
05:55 Yasora: unrankable ga tuh kalo beda2?
05:55 Rei_Fan49: gak
05:55 Rei_Fan49: santai aja itu cuman masalah konsisten kagaknya, (not neccess and near useless to mod)
05:56 Yasora: jadi enakan konsisten apa ndak
05:56 Rei_Fan49: terserah lw :v
05:56 Yasora: kalo ga konsisten namanya labil
05:56 Yasora: #apaam
05:56 Rei_Fan49: lol
05:56 Yasora: *apaan
05:56 Yasora: typo lah -.-
05:56 Rei_Fan49: santai aja
05:57 Yasora: di yang normal samain aja slidertick nya jadi 1?
05:57 Rei_Fan49: gak tau,
05:57 Rei_Fan49: gw kira 1 itu yang lain :v
05:57 Yasora: ya udahlah robah aja jadi satu -.-
05:57 Yasora: toh speednya ga ada yang robah2
05:58 Yasora: tapi bener loh yeh ga unrankable..
05:58 Rei_Fan49: gak
05:58 Rei_Fan49: santai aja
05:58 Rei_Fan49: gw bakal tick 0.5~1 kalo suruh konsisten
05:58 Yasora: siplah
05:58 Yasora: terus apalagi
05:58 Yasora: kalo yang easy post aje
05:59 Rei_Fan49: wait, paling ini minor doang sih
05:59 Rei_Fan49: gw curiga
05:59 Rei_Fan49: ACTION is editing [http://osu.ppy.sh/b/169250 Utada Hikaru - Hikari (PLANITb Remix) [249's Easy]]
05:59 Rei_Fan49: sama snap 1/2
05:59 Yasora: apa maksudnya..
06:00 Rei_Fan49: sebenernya gw pengen nitip disini aja, ya udah, gw post aja easynya
06:00 Yasora: sekalian log ini =3=
06:00 Yasora: kudosuu
06:00 Rei_Fan49: iya

[Easy]
AR-1, HP/OD-1 ?
(most of them are suggestion)
00:42:018 (2,3) - form them into like this one http://puu.sh/1YLSl ? the previous one looked so awkward lol
00:50:787 (2) - can you move 1 grid up for the last node? (it can make better blanket-looking imo)
00:57:479 (2) - kinda feel better with this slider end is at very close position with 00:54:479 (2)'s start. (move last node 1 grid right) *suggest
01:55:380 (3) - even with AR2&AR3, still overlaps 01:57:226 (1) :( it doesn't looks good; can you change the slider path into something like http://puu.sh/1YLZf that? (as long as its first wave blankets over previous (4) and didn't overlap (3) in any case)

this one even with a DS over 1.0 but i can tolerate it, since it was good looking slow (paced) map :)
Topic Starter
Yasora
maacih~ /w\
YTYuyu

Yasora wrote:

maacih~ /w\
yay you're back omg ;___; //hugs
Flask
owo I remember this, good luck Yasora-chan !!! *w*
YTYuyu
fixed everything but the 3rd suggestion. i don't see a difference in this part so i'm gonna leave it. ty for the mod :D. also add "宇多田 ヒカル" at the artist for Utada Hikaru and "光" for Hikari. it should look like this.

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Title:Hikari (PLANITb Remix)
TitleUnicode:Hikari (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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Aurele
Eww, that mod sucks ;-;
Topic Starter
Yasora
thanks everyone \owo/
also, /me hugs back byaku-nyan~
Teru21
hi :D from the modding queue

and to be honest >_> I don't like this version ;A; its like the original one + NC++remix and with the SB moving faster makes it looks so in hurry ;A; I like the original one.. this one just feel strange ;A; so, I'm sorry If I can't mod much here..

> 249 easy
You need to redo some slider like 00:49:864 (1,2) copy paste them please.. to make it more beautiful
01:00:479 (2) - was hoping something like http://puu.sh/20r8x
01:02:325 (3) - this does sounds weird ;A; change into something like http://puu.sh/20rbk ?

Normal , Hard and Insane looks good to me.. find MAT/Bat already o3o

so short lolol @A@

~Good Luck

~Star got so many kds >w<
Topic Starter
Yasora
thank you for mod and star~
also, if byaku change something from your mod, I will give you kudos later
padahal aku suka yang remix ini 8''D
YTYuyu

Teru21 wrote:

hi :D from the modding queue

> 249 easy
You need to redo some slider like 00:49:864 (1,2) copy paste them please.. to make it more beautiful sliders like that are intentional because it's for the sake of making the flow steady.
01:00:479 (2) - was hoping something like http://puu.sh/20r8x leaving this. i don't like the look of that slider. when it comes to wave sliders at the time i made this, i focus on symmetry, no matter how rough the arcs are.
01:02:325 (3) - this does sounds weird ;A; change into something like http://puu.sh/20rbk ? i don't see a problem with this tbh. it gives off a smooth feeling to the vocals and BGM and because of the sliderticks on this loop, it's more effective during gameplay.

Normal , Hard and Insane looks good to me.. find MAT/Bat already o3o

so short lolol @A@

~Good Luck

~Star got so many kds >w<
no changes made but ty for the mod.
No_Gu
Request from The Lazy Queue@がんばらない

[General/All diffs]
After discussing with my partners.Artist sould be 宇多田ヒカル (I mean no space between 宇多田 and ヒカル
lagi niat\7.png is unused
Kiai time in 249's diff is diffrent from other diffs

[249]
00:16:633 (1) - why not move it to center directly?that will be better for beginners
00:19:864 - as we hear,tick sound is louder than clap sound even though they have the same volume in file.changing tick line to 50% sounds best imo
00:44:787 - why not start a slider from here to 00:45:248 with sliderwhistle to follow the wind sound?that must be fun
01:09:248 (3) - Idk why you start such a long slider here..I don't think a sharp slow down for this part is good
02:00:457 (4) - hmm this clap sounds abrupt

[Normal]
00:16:171 (2,3,4,1) - Let's see the distance.2-3 a little overlap.3-4-1 non-overlaped.I think the spacing like 3-4-1 is better.maybe change other spacings like 2-3 to the spacing like 3-4-1?ahh this is a little nazi so changing or not are both ok
01:54:457 (2,1) - I don't think such paattern with high SV is easy to read for new players

[Hard]
00:17:325 (6) - I think unify the sapcing of 5-6-1 is better
00:28:633 (1) - This isn't easy to read imo.maybe change another way to show this pattern
01:09:941 (2) - spacing

[Insane]
00:43:171 (1,2,1,2,1,2,1,2,1,2) - why do you set NC like this?..if you do this so that players can read..I think it's unnecessary.or you have some other thoughts?
01:23:995 (1,2) - 。。maybe remake these sliders?
01:40:611 (1,2,1,2,1,2,1,2) - same as above
02:00:457 (1) - I think it' better to set a jump than reducing the spacing here
YTYuyu

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[249]
00:16:633 (1) - why not move it to center directly?that will be better for beginners no it won't because the hitburst will be covering the circle making it harder for beginners to find the note during gameplay.
00:19:864 - as we hear,tick sound is louder than clap sound even though they have the same volume in file.changing tick line to 50% sounds best imo no to me, it sounds too soft if i decrease it to 50%.
00:44:787 - why not start a slider from here to 00:45:248 with sliderwhistle to follow the wind sound?that must be fun i wanna makes things easier by following the vocals only. ik what you're saying but with this volume and mood, it may sound inaudible for beginners during gameplay and that may catch them off guard.
01:09:248 (3) - Idk why you start such a long slider here..I don't think a sharp slow down for this part is good it's my own perference. i find this slider fitting to follow to the vocals because of the sliderticks and that arc which follows the vocals smoothly during gameplay for me. the only i thing i did is flip it and adjusted it myself.
02:00:457 (4) - hmm this clap sounds abrupt yea i guess i'll remove it.
ty for the mod :D.

SPOILER
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[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田 ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

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CircleSize:3
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ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
12018,461.538461538462,4,2,0,60,1,0
15941,-100,4,2,1,70,0,0
19864,-100,4,2,2,70,0,0
20787,-100,4,2,1,70,0,0
21710,-100,4,2,2,70,0,0
23556,-100,4,2,1,70,0,0
30479,-100,4,2,0,70,0,0
30594,-100,4,2,1,70,0,0
41094,-100,4,2,2,70,0,0
41556,-100,4,2,1,70,0,0
43402,-100,4,2,1,40,0,0
43864,-100,4,2,1,20,0,0
45133,-100,4,2,0,70,0,0
45364,-100,4,2,1,70,0,0
59902,-100,4,2,0,70,0,0
60133,-100,4,2,1,70,0,0
74787,-100,4,2,1,30,0,0
75018,-100,4,2,1,50,0,0
76611,461.538461538462,4,2,0,80,1,1
76726,-100,4,2,1,80,0,0
91380,-100,4,2,1,60,0,0
95534,-100,4,2,2,60,0,0
95995,-100,4,2,1,60,0,0
96457,-100,4,2,2,60,0,0
96918,-100,4,2,1,60,0,0
99226,-100,4,2,2,60,0,0
99687,-100,4,2,1,60,0,0
104764,-100,4,2,2,60,0,0
106149,-100,4,2,1,60,0,0
110303,-100,4,2,2,60,0,0
110764,-100,4,2,1,60,0,0
117687,-100,4,2,2,60,0,0
118149,-100,4,2,1,60,0,0
118611,-100,4,2,2,60,0,0
119072,-100,4,2,1,60,0,0
122764,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

[HitObjects]
256,192,12017,12,4,15710,0:0:0
208,236,16633,5,8,0:0:0
356,116,17556,1,2,0:0:0
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268,248,19402,6,0,B|188:192|208:92,1,160,2|0,0:0|0:0,0:0:0
148,32,20787,1,8,0:0:0
116,124,21248,2,0,B|100:168|124:204|124:204|84:192|28:232,1,160,2|0,0:0|0:0,0:0:0
104,296,22633,6,0,B|140:324|196:324,2,80,2|2|8,0:0|0:0|0:0,0:0:0
168,224,24017,1,2,0:0:0
232,152,24479,1,8,0:0:0
304,216,24941,2,0,B|352:208|376:164,2,80,2|8|2,0:0|0:0|0:0,0:0:0
272,308,26325,2,0,B|240:324|172:300,1,80,8|2,0:0|0:0,0:0:0
164,220,27248,5,8,0:0:0
232,152,27710,1,2,0:0:0
300,220,28171,1,8,0:0:0
256,192,28633,12,4,30479,0:0:0
304,240,31402,5,8,0:0:0
216,276,31864,1,2,0:0:0
152,204,32325,1,8,0:0:0
160,108,32787,6,0,B|192:72|252:72,1,80,2|8,0:0|0:0,0:0:0
324,80,33710,2,0,B|360:104|360:172,1,80,2|8,0:0|0:0,0:0:0
296,220,34633,1,2,0:0:0
216,276,35094,1,8,0:0:0
360,148,36018,5,8,0:0:0
280,92,36479,1,2,0:0:0
192,128,36941,2,0,B|92:136|64:232,1,160,8|2,0:0|0:0,0:0:0
136,284,38325,5,8,0:0:0
228,312,38787,1,2,0:0:0
320,288,39248,1,8,0:0:0
380,212,39710,1,2,0:0:0
272,52,40633,6,0,B|184:44|120:120,1,160,2|2,0:0|0:0,0:0:0
72,184,42018,1,8,0:0:0
128,260,42479,1,2,0:0:0
220,240,42941,2,0,B|272:220|284:168,2,80,2|2|2,0:0|0:0|0:0,0:0:0
16,36,45248,5,4,0:0:0
100,80,45710,2,0,B|104:128|68:176,1,80,2|0,0:0|0:0,0:0:0
16,228,46633,2,0,B|52:256|128:244,1,80,2|0,0:0|0:0,0:0:0
188,240,47556,5,2,0:0:0
272,192,48018,1,0,0:0:0
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316,324,49402,1,2,0:0:0
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124,196,50787,2,0,B|140:152|192:144,2,80,0|2|0,0:0|0:0|0:0,0:0:0
208,232,52171,1,2,0:0:0
304,228,52633,6,0,B|340:220|360:188|360:188|416:188,2,120,2|2|2,0:0|0:0|0:0,0:0:0
280,136,54479,2,0,B|228:72|144:44,1,160,2|2,0:0|0:0,0:0:0
48,208,56325,6,0,B|88:256|152:272,1,120,2|2,0:0|0:0,0:0:0
240,244,57479,2,0,B|288:204|276:132,1,120,2|2,0:0|0:0,0:0:0
464,100,59094,1,0,0:0:0
376,60,59556,1,2,0:0:0
280,48,60018,5,4,0:0:0
184,40,60479,2,0,B|108:76|160:132|160:132|216:192|100:236,1,240,0|2,0:0|0:0,0:0:0
140,320,62325,2,0,B|224:364|264:272|216:240|164:272|196:364|304:320,2,240,0|2|0,0:0|0:0|0:0,0:0:0
60,264,65556,5,2,0:0:0
140,212,66018,2,0,B|216:148|312:224,1,160,0|0,0:0|0:0,0:0:0
380,224,67402,6,0,B|428:172|428:64,1,160,2|0,0:0|0:0,0:0:0
336,52,68787,1,0,0:0:0
240,52,69248,2,0,B|152:52|120:136|120:136|88:52|-16:52,2,320,2|4|2,0:0|0:0|0:0,0:0:0
396,168,73864,5,0,0:0:0
396,263,74325,1,8,0:0:0
256,192,74787,12,4,76611,0:0:0
256,272,77534,5,2,0:0:0
128,128,78457,2,0,B|196:60|280:120|368:176|440:84,1,320,0|4,0:0|0:0,0:0:0
276,216,81226,1,2,0:0:0
256,312,81687,1,0,0:0:0
160,312,82149,6,0,B|76:308|32:208,1,160,2|4,0:0|0:0,0:0:0
52,128,83534,1,2,0:0:0
144,96,83995,6,0,B|228:100|272:200,2,160,4|2|0,0:0|0:0|0:0,0:0:0
96,180,86303,1,2,0:0:0
164,248,86764,1,2,0:0:0
256,280,87226,1,4,0:0:0
348,248,87687,6,0,B|428:204|444:96,1,160,0|0,0:0|0:0,0:0:0
384,44,89072,1,2,0:0:0
288,40,89534,2,0,B|240:32|200:64,1,80,0|2,0:0|0:0,0:0:0
136,112,90457,2,0,B|96:180|140:272,1,160,4|2,0:0|0:0,0:0:0
212,324,91841,5,8,0:0:0
308,316,92303,1,0,0:0:0
368,244,92764,1,8,0:0:0
408,156,93226,2,0,B|368:140|320:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0
368,68,94611,1,8,0:0:0
272,56,95072,6,0,B|168:56|172:156|172:156|76:160|80:292,1,320,4|2,0:0|0:0,0:0:0
176,248,97380,1,8,0:0:0
272,244,97841,1,0,0:0:0
268,148,98303,1,8,0:0:0
364,152,98764,6,0,B|444:200|412:312,1,160,4|0,0:0|0:0,0:0:0
332,332,100149,1,8,0:0:0
240,300,100611,2,0,B|192:288|164:240,2,80,0|8|0,0:0|0:0|0:0,0:0:0
260,204,101995,1,8,0:0:0
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132,256,105687,1,0,0:0:0
220,292,106149,6,0,B|272:296|300:268,2,80,4|8|0,0:0|0:0|0:0,0:0:0
236,196,107534,1,8,0:0:0
176,120,107995,2,0,B|199:96|251:100,2,80,0|8|0,0:0|0:0|0:0,0:0:0
236,196,109380,1,8,0:0:0
156,248,109841,6,0,B|72:212|64:116,1,160,0|0,0:0|0:0,0:0:0
128,52,111226,1,8,0:0:0
224,44,111687,1,0,0:0:0
308,88,112149,1,8,0:0:0
380,152,112611,2,0,B|408:192|408:236,1,80,0|8,0:0|0:0,0:0:0
344,300,113534,6,0,B|308:320|252:304,2,80,4|8|0,0:0|0:0|0:0,0:0:0
296,216,114918,1,8,0:0:0
248,132,115380,2,0,B|292:112|340:128,2,80,0|8|0,0:0|0:0|0:0,0:0:0
172,192,116764,1,8,0:0:0
76,180,117226,6,0,B|88:284|176:284|176:284|184:372|292:372,1,320,4|0,0:0|0:0,0:0:0
268,280,119534,1,8,0:0:0
264,184,119995,1,0,0:0:0
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Topic Starter
Yasora
ok fixed almost all
thank you!

also reduce space in title
Sonnyc
m4m

Uhh.. I heard this song recently in osu and,, this is a remix xD

249's Easy:

00:22:633 (1) - Custom Clap at the start?
00:31:402 (1,2,3,1,2,3,4) - Imo, swapping claps and whistles will be better.
00:35:094 (4) - 1 Grid Right
00:36:018 (1,2,3) - Similar hit sound suggestion. Whistle in downbeat, Clap at upbeat please.
00:42:941 (4) - Clap instead of Whistle in Start and end.
00:59:094 (3) - Add Whistle?
02:00:457 (4) - Imo, placing up at 01:56:764 (4) will be nice. Adjust (3)'s spacing afterwards.

Normal:

00:51:248 (2) - (336,60) will be a better spot for the distance.
01:01:864 (1) - 1 Grid up?
01:06:248 (2) - I hope you to make something like 1.13x as you did before.
01:18:457 (1) - Similar to ^. 1 Grid up?
01:42:918 (2) - Delete Whistle at the end
01:45:226 (2) - Uhh... 1 Grid left?

Hard:

01:37:380 (2) - No reverse makes sense with the song, imo.

Insane:

00:47:902 - Add a note like 00:46:056 (6).
00:59:556 (3) - NC. Slider tick gets hidden with the Slider color, so it won't help with understanding the velocity change.
01:01:171 (4) - Make this a triplet?
01:23:995 (1,2) - Uhh.. I expect the curves more rounder.
01:30:918 (4) - NC for slow velocity.
01:45:687 (4) - ^
Hinsvar
Re-mod. For M4M and just because I feel like it.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
  • >General
  1. Offset -10?
>Storyboard
  1. The fade-to-black-ish (?) effect at 00:43:402 - 00:45:248 is nice, but I would like it better if the fade is accelerated (not equally gradual from 43402 until 45248) from 00:45:018.
>249's Easy
  1. 00:18:018 - Add clap to follow Yasora's hitsound on her diffs?
>Normal
  1. 00:42:710 - ...Considering there's already a whistle at 00:42:479 (2) and 00:43:171, I think the whistle here is unnecessary, so remove it?
  2. 01:05:556 (1,2) - Uhm, make this look similar to 01:06:479 (3,4)?
  3. 01:09:018 - Unnecessary whistle, IMO; can't see any reason to place one there, so remove?
>Hard
  1. 00:35:787 - Add a circle? There's a sound on the music that, I think, will feel very awkward if it's not mapped.
>Insane
  1. 00:35:787 - Same as Hard.
...Can't find lots of things as always orz

Good luck on the way 8-)
Topic Starter
Yasora
ok fixed some~
I will mod your map later
thank you!
UnitedWeSin
Hi Yasora!
Here is my mod, sorry so late. -.-

[General]

  1. I feel that your chosen clap is really unfitting with this song. It's just super loud and stands out from the music so much that it takes a ton away from the song and really takes a lot of playability away from the mapset imo. Can I recommend a different clap?
    http://puu.sh/263xH
    This clap fits SO much better with the song imo. Please try it and please consider changing this. If you do, don't forget to make the slidertickclap the same clap.

  2. I feel that outside of the kiai time the hitsounding is too loud and stands out above the music too much.
Here are my volume suggestions:

  1. 00:30:941 to 00:45:133 - 60%

  2. 00:45:364 to 00:59:902 - 50%

  3. 01:46:149 to 01:59:995 - 70%
    This is the same section as 00:15:941 to 00:28:633. They should be the same volume and the 70% sounds really nice with this new clap.
Honestly these maps sound incredible with that clap and these volume changes, hopefully you agree.

[249's Easy]

Map Design/Rhythm

  1. 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.-

  2. 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:

    Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice.
Hitsounds

  1. 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it.

  2. 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o

  3. 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better.

  4. 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music.

  5. 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music.

  6. 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music.

  7. 02:00:457 (4) - Consider adding the custom finish here for a nice effect.
[Normal]

Hitsounds

  1. 01:30:918 - Maybe add a green line and reduce volume by 20% or so for the slider here like the other diffs to accent the idea in the music better.

  2. 02:00:457 - Reduce volume to 5% for slider end? It creates a nice effect, and this is the only diff that it could be done in. It might be fun.
Fantastic Normal diff.

[Hard]

Map Design/Rhythm

  1. 01:37:380 (2) - This can be a bit awkward in play. I think it's best to ignore trying to follow the vocals here at all. Extend this slider so that it's a 1/2 slider instead of 1/4.

    Just an example placement, it plays well to me but you could come up with something better.
Hitsounds

  1. 00:59:094 (1) - Maybe add the custom finish to the end. I think it makes a nice effect, just like the normal diff.
[Insane]

Great map, just a few suggestions.

Map Design/Rhythm

  1. 00:32:094 (6,1) - I feel like we need larger spacing to the 1. Consider placing the 1 so that it completes the diamond made by 00:31:633 (4,5,6).

  2. 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).

  3. 01:45:687 (4) - Same, consider a NC for the same reason as above.
Ehh, I'll stop here because sliders seem to be bugged atm and I can't edit them. You can pm me if you'd like a more thorough mod, but I'll probably be back to check on my own. :3

Honestly after changing that clap and the volumes, I'm falling in love with these maps. (: I'm happy to see you mapping again Yasora, your maps are very nice.

Anyways, I hope this is helpful to you, and please change the clap. ;w;
Topic Starter
Yasora

UnitedWeSin wrote:

[Insane]

Great map, just a few suggestions.

Map Design/Rhythm

  1. 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).
    if I add nc in here, will make the patterns (1,2,3,4) weird because different colour :'(
  2. 01:45:687 (4) - Same, consider a NC for the same reason as above. same
others fixed including change the clap
thank you XD!
YTYuyu

UnitedWeSin wrote:

Hi Yasora!
Here is my mod, sorry so late. -.-

[249's Easy]

Map Design/Rhythm

  1. 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.- no the loop fits to the song due to the feeling and emphasis. the top part of the loop represents the highest point in the vocals, in other words...the vocal pitch rises here. and the sliderticks so along with the BGM(not vocals) during gameplay for me.

  2. 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:

    Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice. i guess...fixed.
Hitsounds

  1. 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it. just my own preference. i don't wanna do the same clap pattern over and over again other wise it'd be boring for me, so i figured to have no hitsounds in this part

  2. 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o yea after giving a lot of thought on this, fixed.

  3. 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better. yup fixed.

  4. 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music. i prefer the whistle. i don't want to overuse the finishes.

  5. 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music. it'd be boring to have no claps here. i want to raise the mood and feeling of the song.

  6. 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music. fixed.

  7. 02:00:457 (4) - Consider adding the custom finish here for a nice effect. it'll sound inconsistent with 01:45:226 (1,2) - since it follows the same phrase in the BGM.

Anyways, I hope this is helpful to you, and please change the clap. ;w;

Sonnyc wrote:

m4m

Uhh.. I heard this song recently in osu and,, this is a remix xD

249's Easy:

00:22:633 (1) - Custom Clap at the start? it'll ruin the feeling in the vocals if i do add the clap.
00:31:402 (1,2,3,1,2,3,4) - Imo, swapping claps and whistles will be better. yup fixed.
00:35:094 (4) - 1 Grid Right moved it somewhere else.
00:36:018 (1,2,3) - Similar hit sound suggestion. Whistle in downbeat, Clap at upbeat please. fixed.
00:42:941 (4) - Clap instead of Whistle in Start and end. same reply as 00:22:633.
00:59:094 (3) - Add Whistle? fixed.
02:00:457 (4) - Imo, placing up at 01:56:764 (4) will be nice. Adjust (3)'s spacing afterwards. fixed.
ty for the mods, and applied the timing points, also Hinsvar, she has her own patterns, i have mine, so no change on that.

SPOILER
osu file format v12

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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Reiji-RJ
Hey!

249's Easy

  1. 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here
  2. 00:18:017 (3) - add clap to the beginning and end, remove from the reverse
  3. 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please
  4. 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
  5. 01:00:018 - add claps to this part?
Normal

  1. 00:12:017 (1) - add whistle, I think it sounds good
  2. 00:17:556 (1) - change finish to whistle to alternate finish-whistle on downbeats. Sounds better, really
  3. 00:24:941 (1) - same here
  4. 01:47:995 (1) - and same here too
  5. 01:55:380 (1) - ^
Hard

  1. AR -1, please. AR8 don't fit this song
  2. 00:28:633 (1) - change finish to whistle
Insane

  1. AR -1. AR9 IS REALLY TOO FAST for this kind of song
  2. 00:28:633 (1) - change finish to whistle?
  3. 00:43:171 (1,2,3,4,1,2,3,4) - no flow jumps are boring jumps! (but I like yours, though). Butttt, try this, please:
    Square flow aaand
  4. 00:47:902 - add a note? I miss it :<
  5. 00:59:556 (1) - maybe new combo? To pick out slowdown
  6. 01:31:380 - this is slow part in music. So soft and slooow, so why not 0,75 slowdown? It will be awesome
Sooo good! *^*
YTYuyu

Reiji-RJ wrote:

Hey!

249's Easy

  1. 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here fixed.
  2. 00:18:017 (3) - add clap to the beginning and end, remove from the reverse ^
  3. 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please ^
  4. 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
    ^
  5. 01:00:018 - add claps to this part? no i find it boring using the same pattern over and over again, so for this one i stick to the whistles for this.
Sooo good! *^*
ty for the mod :D.

SPOILER
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[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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184,40,60479,2,0,B|108:76|160:132|160:132|216:192|100:236,1,240,0|2,0:0|0:0,0:0:0:0:
140,320,62325,2,0,B|224:364|264:272|216:240|164:272|196:364|304:320,2,240,0|2|0,0:0|0:0|0:0,0:0:0:0:
60,264,65556,5,2,0:0:0:0:
140,212,66018,2,0,B|216:148|312:224,1,160,0|0,0:0|0:0,0:0:0:0:
380,224,67402,6,0,B|428:172|428:64,1,160,2|0,0:0|0:0,0:0:0:0:
336,52,68787,1,0,0:0:0:0:
240,52,69248,2,0,B|152:52|120:136|120:136|88:52|-16:52,2,320,2|4|2,0:0|0:0|0:0,0:0:0:0:
396,168,73864,5,0,0:0:0:0:
396,263,74325,1,8,0:0:0:0:
256,192,74787,12,4,76611,0:0:0:0:
256,272,77534,5,2,0:0:0:0:
128,128,78457,2,0,B|196:60|280:120|368:176|440:84,1,320,0|4,0:0|0:0,0:0:0:0:
276,216,81226,1,2,0:0:0:0:
256,312,81687,1,0,0:0:0:0:
160,312,82149,6,0,B|76:308|32:208,1,160,2|4,0:0|0:0,0:0:0:0:
52,128,83534,1,2,0:0:0:0:
144,96,83995,6,0,B|228:100|272:200,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
96,180,86303,1,2,0:0:0:0:
164,248,86764,1,2,0:0:0:0:
256,280,87226,1,4,0:0:0:0:
348,248,87687,6,0,B|428:204|444:96,1,160,0|0,0:0|0:0,0:0:0:0:
384,44,89072,1,2,0:0:0:0:
288,40,89534,2,0,B|240:32|200:64,1,80,0|2,0:0|0:0,0:0:0:0:
136,112,90457,2,0,B|96:180|140:272,1,160,4|2,0:0|0:0,0:0:0:0:
212,324,91841,5,8,0:0:0:0:
308,316,92303,1,0,0:0:0:0:
368,244,92764,1,8,0:0:0:0:
408,156,93226,2,0,B|368:140|320:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,68,94611,1,8,0:0:0:0:
272,56,95072,6,0,B|168:56|172:156|172:156|76:160|80:292,1,320,4|2,0:0|0:0,0:0:0:0:
176,248,97380,1,8,0:0:0:0:
272,244,97841,1,0,0:0:0:0:
268,148,98303,1,8,0:0:0:0:
364,152,98764,6,0,B|444:200|412:312,1,160,4|0,0:0|0:0,0:0:0:0:
332,332,100149,1,8,0:0:0:0:
240,300,100611,2,0,B|192:288|164:240,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,204,101995,1,8,0:0:0:0:
184,148,102457,1,4,0:0:0:0:
128,44,104303,6,0,B|52:92|72:196,1,160,2|0,0:0|0:0,0:0:0:0:
132,256,105687,1,0,0:0:0:0:
220,292,106149,6,0,B|272:296|300:268,2,80,4|8|0,0:0|0:0|0:0,0:0:0:0:
236,196,107534,1,8,0:0:0:0:
176,120,107995,2,0,B|199:96|251:100,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,196,109380,1,8,0:0:0:0:
156,248,109841,6,0,B|72:212|64:116,1,160,0|0,0:0|0:0,0:0:0:0:
128,52,111226,1,8,0:0:0:0:
224,44,111687,1,0,0:0:0:0:
308,88,112149,1,8,0:0:0:0:
380,152,112611,2,0,B|408:192|408:236,1,80,0|8,0:0|0:0,0:0:0:0:
344,300,113534,6,0,B|308:320|252:304,2,80,4|8|0,0:0|0:0|0:0,0:0:0:0:
296,216,114918,1,8,0:0:0:0:
248,132,115380,2,0,B|292:112|340:128,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,192,116764,1,8,0:0:0:0:
76,180,117226,6,0,B|88:284|176:284|176:284|184:372|292:372,1,320,4|0,0:0|0:0,0:0:0:0:
268,280,119534,1,8,0:0:0:0:
264,184,119995,1,0,0:0:0:0:
168,196,120457,1,0,0:0:0:0:
256,192,120918,12,0,122764,0:0:0:0:
Aurele
I'll give it a look tonight.
Topic Starter
Yasora
updated all..
thanks 4 mod reiji~!
Aurele
I'm going to start by saying: The AR of Insane is a bit.. ridiculous. I've talked with Pokie yesterday, we both agreed that it should be changed to one tick lower (AR8).
If you change this or not, pm me to get a mod!

donotkudothispost,thnx


it was already done, orz. I'll edit this with suggestions :D!
Aurele
Only one thing before letting it go:

On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
Topic Starter
Yasora

Gabe wrote:

Only one thing before letting it go:

On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
done, thank you!
Aurele
Bubbled~
Kawayi Rika
Hi ~ Yasora ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
  2. 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
  3. 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
  4. 01:02:787 (4,5,6,7,8) - ^
  5. 01:34:380 (3,4) - ^

[Normal]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Nice map and song ~

Call me back ~
;)
Kurai
gogo Yasora ~
Kuria

Kurai wrote:

gogo Yasora ~
Sekai

Kurai wrote:

gogo Yasora ~
Konei

Kurai wrote:

gogo Yasora ~
Topic Starter
Yasora

Kawayi Rika wrote:

Hi ~ Yasora ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
  2. 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
  3. 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
  4. 01:02:787 (4,5,6,7,8) - ^
  5. 01:34:380 (3,4) - ^

[Normal]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Nice map and song ~

Call me back ~
;)
fixed all
thanks rika~ '-')/
Kawayi Rika

[Insane]


  1. 01:37:611 (3) - Still no fixed.
  2. 01:01:171 (4,5,2,3) - ^
  3. 01:02:787 (4,5,6,7,8) - ^
  4. 01:34:380 (3,4) - ^

Please make sure ~
Topic Starter
Yasora

Kawayi Rika wrote:

[Insane]


  1. 01:37:611 (3) - Still no fixed.
  2. 01:01:171 (4,5,2,3) - ^
  3. 01:02:787 (4,5,6,7,8) - ^
  4. 01:34:380 (3,4) - ^

Please make sure ~
update again
edit:
well, use code from you, thank you!
Kawayi Rika
OK ~ Looks fine now ~

Here you go <3


Topic Starter
Yasora
thank you rika~ ;u;
Sekai
Gratz Yasora wwww
wendao
no "Light" in tags? *okay.png* `-`
Kuria
mantab

slamet ya \^_^/
Topic Starter
Yasora

Harez wrote:

no "Light" in tags? *okay.png* `-`
i think that's not really related with this song '-' altough the title hikari = light
Flask
well finally 'w' Congratz Yasora <3

Also, welcome back!
Xierra
Wow, Omedetou Yasora! :D
Kurokami
Tho I can't play it right now I love you forever to get this ranked. :3
Zare
Whoa I remember modding this.
Congratz :)
DakeDekaane
This song~ <3
Congrats for the rank :3
Topic Starter
Yasora
thanks all =D
meiikyuu
wow i was waiting for this <33 grats!!
Cuvelia
Congratz~
nice song <3
MoodyRPG
Kingdom Hearts oh yes e.e

Gratz Yasora :)
TeruTeru
Congratulations! :) :) :D :D
I love this map :oops:
Aurele
Yay~!♥
Fay_99
Kingdom Hearts!
Congrats on ranked
Topic Starter
Yasora
thank you all! love you >3<
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