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Avicii - Levels (Nightcore Mix)

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Total Posts
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Topic Starter
Lucyii
This beatmap was submitted using in-game submission on venerdì 29 marzo 2013 at 18:53:26

Artist: Avicii
Title: Levels (Nightcore Mix)
Tags: RikiH_ Aquinox
BPM: 140,81
Filesize: 2710kb
Play Time: 01:31
Difficulties Available:
  1. Hard (4,72 stars, 160 notes)
  2. Insane (5 stars, 233 notes)
  3. Riki's Normal (3,03 stars, 88 notes)
Download: Avicii - Levels (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
My first beatmap. Ranked on March 31st, my birthday. HAPPY BIRTHDAY TO ME \:D/~
Thanks to Nemis for the custom hitsounds.
Modders list
RikiH_
-kevincela-
xxheroxx
Nemis
Roxas
Gabe
LunarSakuya
Gio96b
Jenny
kurohana
Snepif
cirno-
Lally
HelloSCV
masamune11
Chyo-Kun
xXCrystalMoonAnimeXx
Nanika133
phaZ
Revy
Maddy
kajiyatta
Pereira006
xxheroxx
KiyoshiX101
Chewin
Lally
Andrea
Melophobia
Chewin
those
Zarerion
Stefan
NoHitter
kanpakyin
Mapset:
~ Riki's Normal 100%
~ Hard 100%
~ Insane 100%
-Neipezi
hello, maps BPM Offset 14807 please :D
Topic Starter
Lucyii

-Kirito wrote:

hello, maps BPM Offset 14807 please :D
Done :D
Phenom91
Hey i would try to place this little breaks a bit better sometimes while playing it
feels weird cause it's not on the same beat as the other breaks.

Also not all of this mini breaks are placed well if you wanted to try to place them at the same position as they appear in the song.

Should try to fix this :)
RikiH_
Toh, troia.

http://puu.sh/R4qS

Poi te la moddo :>
Topic Starter
Lucyii

RikiH_ wrote:

Toh, troia.

http://puu.sh/R4qS

Poi te la moddo :>
Grazie, puttana.
RikiH_
Modding lolol

Rosso = Unrankable
Blu = Dovresti fixare
Verde = Solo un suggerimento

General

- Devi aggiungere il Preview Point, sennò è unrankable D:
- Bisogna mappare almeno l'80% dell'MP3, sennò è unrankable. Taglia l''mp3 poi cambialo
- Aggiungi il kiai, se non sai dove metterlo fai come ho fatto io nella mia guest <3
- Aggiungi gli hitsounds
- Il BG deve essere 1024x768, il tuo è 1023x692. Occhio perchè è Unrankable
- Aggiungi almeno uno spinner per diff

Hard

00:16:724 (1,2,3) - Stacka bene questi slider
00:20:132 (1,2,3) - Stessa cosa
00:23:114 (8) - Sposta in x:312 y: 344
00:26:310 (5) - Sposta in x: 256 y:112 così lo stacki con l'1

00:35:896 (3) - CTRL + R?
00:46:760 (3) - Non mi piace molto questo slider, magari sostituiscilo con uno che abbia l'inizio in x:256 y:192 e la fine in x:256 y:320 , così il pattern è simmetrico
00:52:938 (2) - Sposta questa nota da sotto lo slider :V
01:19:565 (1,2) - Anche queste due note sono nascoste dallo slider, spostale. La regola è "Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule."

Insane

00:32:700 (3,4) - Perchè non stacki questi due slider rispettivamente con l'1 e col 2?
01:12:110 (3) - Non mi piace per niente questo slider D: Cerca di farlo simmetrico a quello prima
01:23:826 (3,4) - Stessa cosa di prima, stacka gli slider con quelli prima

Le mappe mi piacciono, complimenti °_°
Per gli hitsounds chiedi a Roxas che è molto più esperto di me D:

Lol ti do la stella

EDIT: Mi sono reso conto che il verde che ho scelto non si legge, ma non ho voglia di cambiare colore. <3
Topic Starter
Lucyii
Topic Starter
Lucyii

RikiH_ wrote:

Modding lolol

Rosso = Unrankable
Blu = Dovresti fixare
Verde = Solo un suggerimento

General

- Devi aggiungere il Preview Point, sennò è unrankable D: FattoH.
- Bisogna mappare almeno l'80% dell'MP3, sennò è unrankable. Taglia l''mp3 poi cambialo Poi lo faccio.
- Aggiungi il kiai, se non sai dove metterlo fai come ho fatto io nella mia guest <3 Aggiunto.
- Aggiungi gli hitsounds Gli aggiungerà Roxas, anche se non vorrà fg
- Il BG deve essere 1024x768, il tuo è 1023x692. Occhio perchè è Unrankable Anche questo lo faccio dopo.
- Aggiungi almeno uno spinner per diff Fatto.

Hard

00:16:724 (1,2,3) - Stacka bene questi slider Ci ho provato, poi faccio meglio rotfl
00:20:132 (1,2,3) - Stessa cosa ^
00:23:114 (8) - Sposta in x:312 y: 344 FattoH.
00:26:310 (5) - Sposta in x: 256 y:112 così lo stacki con l'1 ^
00:35:896 (3) - CTRL + R? Come vuoi :C
00:46:760 (3) - Non mi piace molto questo slider, magari sostituiscilo con uno che abbia l'inizio in x:256 y:192 e la fine in x:256 y:320 , così il pattern è simmetrico DoneH.
00:52:938 (2) - Sposta questa nota da sotto lo slider :V Fatto.
01:19:565 (1,2) - Anche queste due note sono nascoste dallo slider, spostale. La regola è "Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule." ^

Insane

00:32:700 (3,4) - Perchè non stacki questi due slider rispettivamente con l'1 e col 2? Ho fatto a posta a metterli così.
01:12:110 (3) - Non mi piace per niente questo slider D: Cerca di farlo simmetrico a quello prima This ^
01:23:826 (3,4) - Stessa cosa di prima, stacka gli slider con quelli prima This ^

Le mappe mi piacciono, complimenti °_° Thanks :'D
Per gli hitsounds chiedi a Roxas che è molto più esperto di me D: Certo, ci penserà Rox lo schiavo negro. *patpat*

Lol ti do la stella Brava, troia. <3

EDIT: Mi sono reso conto che il verde che ho scelto non si legge, ma non ho voglia di cambiare colore. <3 Fottiti, tanto riesco a leggere rotfl.
Aurele
Delete Avicii in the source.
The real artist/title is; Avicii - Levels (Nightcore Mix)

nokds.
Topic Starter
Lucyii

Gabe wrote:

Delete Avicii in the source.
The real artist/title is; Avicii - Levels (Nightcore Mix)

nokds.
Done.
Z-Aune
Hello,

I tried to download the beatmap, however, it doesn't work in game.

"Audio file could not be loaded successfully"

It say to check the "filename case" -
I can't help you more, i'm sorry. Just reported this "bug" :/

EDIT : Nevermind, just a little bug that I had. I restarted Osu! and now it's working. Sorry >.<'
Topic Starter
Lucyii

r2d4x6 wrote:

Hello,

I tried to download the beatmap, however, it doesn't work in game.

"Audio file could not be loaded successfully"

It say to check the "filename case" -
I can't help you more, i'm sorry. Just reported this "bug" :/

EDIT : Nevermind, just a little bug that I had. I restarted Osu! and now it's working. Sorry >.<'
Lol, no problem :D
Z-Aune
Plop'

I think it would be better if you use the " Beat Snap Divisor 1/8 ", and move every circle one "line" behind ( Ctrl + A ... Hope you understand ... Don't know how to call it xD ). Tell me what do you think of the result .. >.>
Topic Starter
Lucyii

r2d4x6 wrote:

Plop'

I think it would be better if you use the " Beat Snap Divisor 1/8 ", and move every circle one "line" behind ( Ctrl + A ... Hope you understand ... Don't know how to call it xD ). Tell me what do you think of the result .. >.>
Nope, 1/4 is ok :D
Vakex96
Good Beatmaps :)
Topic Starter
Lucyii

Vakex96 wrote:

Good Beatmaps :)
Thanks :D
GladiOol

Kiyro wrote:

Avicii - Levels (Nightcore Mix)

Kiyro wrote:

(Nightcore Mix)
Topic Starter
Lucyii

GladiOol wrote:

Kiyro wrote:

Avicii - Levels (Nightcore Mix)

Kiyro wrote:

(Nightcore Mix)
LOL.
-kevincela-
Ohai

[Generale]

  1. Ci sono 2 .osb nella cartella,eliminali e full submitta
  2. I preview time di tutte le diff sono diversi, ricorda di settarli tutti allo stesso punto!
  3. Ci sono inoltre varie unsnapped inherited points,ricordati di snapparli tutti
[RikiH's Normal]

  1. 00:19:145 (3) - (nazi)Non allineato con 00:18:293 (2) -
  2. 00:26:601 - Ti direi di aggiungere una nota qui,in quanto senza la mappa risulta vuota qui e quindi pittosto disagevole da giocare.
  3. 00:28:518 (1) - Un piccolo suggerimento,potresti attribuire allo slider una curva per migliorare il dropoff avvenuto con 00:29:370 (2) - : risulterà molto naturale da giocare visto il suo flow migliorato!
    SPOILER

    256,168,28518,6,0,B|224:144|224:88|256:64,1,120
  4. 00:42:152 (1) - Sposta il new combo su 00:41:299 (2) - : è meglio isolare 00:40:447 (1) - avendo un sintetizzatore tutto suo.
  5. 00:46:412 (3) - Ad ora questo slider ci sta,ma io ti consiglierei piuttosto di ruotarlo in questo modo. Facendo così il flow con 00:45:560 (2) - scorrerà meglio,e a dirla tutta ci sta anche meglio esteticamente :3
    SPOILER

    340,364,46412,2,0,B|397:356|449:317,1,120
    468,224,47264,1,0
    396,168,47690,6,0,B|456:124|452:28|380:-8|308:8,1,240
  6. 01:09:418 (2) - Piccola cosa graifca: non ho nulla contro questo slider,ma potresti migliorarlo come qui sotto:
    SPOILER

    256,160,69418,2,0,B|256:220|256:220|280:220|312:224|340:272|316:324|288:328|248:328,1,240
[Hard]

  1. 00:16:163 (5,6) - Spostali entrambi a x:256 y:24 per farli rimanere equidistanti col precedente slider e per renderli un pattern triangolare bello da vedere
  2. 00:19:571 (5,6) - Spostali entrambi a x:232 y:24 per farli rimanere equidistanti col precedente slider e per renderli un pattern triangolare bello da vedere
  3. 00:30:435 (1,2,3,4) - Trasformali così,flowwano molto meglio rispetto al pattern attuale:
    SPOILER

    128,48,30435,5,0
    200,80,30648,2,0,B|232:112|280:112|312:80,1,125
    384,48,31074,1,0
    432,112,31287,2,0,B|400:144|400:192|432:224,1,125
  4. 00:31:926 (1,2,3,4,5) - Altro suggerimento,sia ritmico che riguardo il pattern: guarda qui sotto e capirai cosa intendo:
    SPOILER

    104,312,31926,5,0
    104,312,32139,2,0,B|144:312|144:312|184:352|184:352|256:352,1,125
    256,240,32565,1,0
    299,352,32779,2,0,B|328:352|328:352|368:312|368:312|408:312,2,125
    256,240,33418,1,0
  5. 00:44:708 (3) - Ctrl+R,questo jump non ci sta proprio D:
  6. 01:28:377 (1) - Questo antijump spezza completamente il flow,ed è molto fastidioso da giocare. Potresti sistemare ciò posizionando/modificando il pattern in un altro modo,come in questa immagine.
[Insane]

  1. 00:21:701 (1,2,3,4,5,6,7,8) - Oh beh,questo jump non è sto granchè parlando di flow,che anzi è piuttosto innaturale. Io ti direi di modificarlo così,vedi poi se ti piace (imho,così flowwa MOLTO MEGLIO rispetto a prima):
    SPOILER

    256,40,21701,5,0
    200,240,21914,1,2
    312,136,22127,1,0
    200,136,22340,1,2
    312,240,22553,1,0
    256,344,22766,1,0
    160,192,22979,1,2
    352,192,23192,1,2
  2. 00:25:110 (1) - Come detto prima,questo antijump non ci sta proprio bene,faresti prima a stackarlo con 00:25:323 (2) - :\
  3. 00:25:962 (3) - ^
  4. 00:29:370 (5,6,7,8) - Ancora,modifica l'ordine di questi cerchi in modo da flowware meglio con 00:28:518 (1,2,3,4) - ,come in questa immagine
  5. 01:09:418 (1,2,3,4,5,6,7,8) - Come sopra
  6. 01:28:590 (2) - CTRL+R qui ci sta molto bene IMHO.
    A parte per vari jump abbastanza senza senso va più o meno bene
Richiamami in seguito quando hai finito tutto incluso hitsounds e hai ricevuto qualche mod,così mi addentro più nel dettaglio,sopratutto nella parte grafica
Topic Starter
Lucyii

-kevincela- wrote:

Ohai

[Generale]

  1. Ci sono 2 .osb nella cartella,eliminali e full submitta Fixed
  2. I preview time di tutte le diff sono diversi, ricorda di settarli tutti allo stesso punto! Fixed
  3. Ci sono inoltre varie unsnapped inherited points,ricordati di snapparli tutti
Appena ho voglia asd

[RikiH's Normal] Lascio decidere a Riki quali fixare e quali no.

  1. 00:19:145 (3) - (nazi)Non allineato con 00:18:293 (2) -
  2. 00:26:601 - Ti direi di aggiungere una nota qui,in quanto senza la mappa risulta vuota qui e quindi pittosto disagevole da giocare.
  3. 00:28:518 (1) - Un piccolo suggerimento,potresti attribuire allo slider una curva per migliorare il dropoff avvenuto con 00:29:370 (2) - : risulterà molto naturale da giocare visto il suo flow migliorato!
    SPOILER

    256,168,28518,6,0,B|224:144|224:88|256:64,1,120
  4. 00:42:152 (1) - Sposta il new combo su 00:41:299 (2) - : è meglio isolare 00:40:447 (1) - avendo un sintetizzatore tutto suo.
  5. 00:46:412 (3) - Ad ora questo slider ci sta,ma io ti consiglierei piuttosto di ruotarlo in questo modo. Facendo così il flow con 00:45:560 (2) - scorrerà meglio,e a dirla tutta ci sta anche meglio esteticamente :3
    SPOILER

    340,364,46412,2,0,B|397:356|449:317,1,120
    468,224,47264,1,0
    396,168,47690,6,0,B|456:124|452:28|380:-8|308:8,1,240
  6. 01:09:418 (2) - Piccola cosa graifca: non ho nulla contro questo slider,ma potresti migliorarlo come qui sotto:
    SPOILER

    256,160,69418,2,0,B|256:220|256:220|280:220|312:224|340:272|316:324|288:328|248:328,1,240
[Hard]

  1. 00:16:163 (5,6) - Spostali entrambi a x:256 y:24 per farli rimanere equidistanti col precedente slider e per renderli un pattern triangolare bello da vedere Noh, mi piacciono così
  2. 00:19:571 (5,6) - Spostali entrambi a x:232 y:24 per farli rimanere equidistanti col precedente slider e per renderli un pattern triangolare bello da vedere ^
  3. 00:30:435 (1,2,3,4) - Trasformali così,flowwano molto meglio rispetto al pattern attuale: Fixed
    SPOILER

    128,48,30435,5,0
    200,80,30648,2,0,B|232:112|280:112|312:80,1,125
    384,48,31074,1,0
    432,112,31287,2,0,B|400:144|400:192|432:224,1,125
  4. 00:31:926 (1,2,3,4,5) - Altro suggerimento,sia ritmico che riguardo il pattern: guarda qui sotto e capirai cosa intendo: Fixed
    SPOILER

    104,312,31926,5,0
    104,312,32139,2,0,B|144:312|144:312|184:352|184:352|256:352,1,125
    256,240,32565,1,0
    299,352,32779,2,0,B|328:352|328:352|368:312|368:312|408:312,2,125
    256,240,33418,1,0
  5. 00:44:708 (3) - Ctrl+R,questo jump non ci sta proprio D: Fixed
  6. 01:28:377 (1) - Questo antijump spezza completamente il flow,ed è molto fastidioso da giocare. Potresti sistemare ciò posizionando/modificando il pattern in un altro modo,come in questa immagine. Fixed
[Insane]

  1. 00:21:701 (1,2,3,4,5,6,7,8) - Oh beh,questo jump non è sto granchè parlando di flow,che anzi è piuttosto innaturale. Io ti direi di modificarlo così,vedi poi se ti piace (imho,così flowwa MOLTO MEGLIO rispetto a prima): Fixed
    SPOILER

    256,40,21701,5,0
    200,240,21914,1,2
    312,136,22127,1,0
    200,136,22340,1,2
    312,240,22553,1,0
    256,344,22766,1,0
    160,192,22979,1,2
    352,192,23192,1,2
  2. 00:25:110 (1) - Come detto prima,questo antijump non ci sta proprio bene,faresti prima a stackarlo con 00:25:323 (2) - :\ Non pi piace stickato, ho fatto un po' a modo mio ma non mi convince tanto, poi magari cambio
  3. 00:25:962 (3) - ^ ^
  4. 00:29:370 (5,6,7,8) - Ancora,modifica l'ordine di questi cerchi in modo da flowware meglio con 00:28:518 (1,2,3,4) - ,come in questa immagine Fixed
  5. 01:09:418 (1,2,3,4,5,6,7,8) - Come sopra Fixed
  6. 01:28:590 (2) - CTRL+R qui ci sta molto bene IMHO. Fixed
    A parte per vari jump abbastanza senza senso va più o meno bene
Richiamami in seguito quando hai finito tutto incluso hitsounds e hai ricevuto qualche mod,così mi addentro più nel dettaglio,sopratutto nella parte grafica Okay
Diasios
[General]

  • • Immagino che Aquinox sia colui che ha fatto questo remix, vero? Ad ogni modo, levalo dalla source e mettilo nelle tags.
    • Aggiungi "RikiH" nelle tags.
    • Ti consiglio di rendere consistente il kiai time fra le varie difficoltà, cioè fallo partire/finire negli stessi punti.
    • Converti il BG in .jpg per alleggerire la dimensione del file.
    • Preview Point: 00:27:027
    • Ci sono tante sezioni timing verdi non snappate in ogni difficoltà, sistemale mettendole perfettamente sui tick.

[RikiH's Normal]

  • • HP Drain Rate: 4
    • Approach Rate: 4
    • 00:14:033 (x) - Aggiungi un cerchio.
    • 00:14:459 (x) - ^ (ovviamente se preferisci al posto di questi due cerchi puoi aggiungere uno slider)
    • 00:28:518 (1) - Rimuovi la "New Combo".
    • 00:34:057 (3) - Aggiungi una "New Combo"
    • 00:35:335 (1) - Rimuovi la "New Combo".
    • 00:42:152 (1) - ^
    • 00:52:377 (1) - ^
    • 00:54:507 (1) - ^
    • 00:54:933 (1) - ^
    • 01:06:436 (1) - Fai partire questo spinner a 01:05:158 e aggiungi un "Finish", suona bene imo.
    • 01:18:365 (3) - Aggiungi una "New Combo"
    • 01:19:644 (1) - Rimuovi la "New Combo".
    • 01:23:052 (1) - ^
    • 01:32:425 (1) - ^
    • 01:32:851 (1) - ^

[Hard]

  • • HP Drain Rate: 6
    • Overall Difficulty: 6
    • 00:14:033 (x) - Aggiungi un cerchio.
    • 00:14:246 (x) - ^
    • 00:14:459 (x) - ^
    • 00:24:471 (3) - Rimuovi la ripetizione dello slider.
    • 00:33:205 (5,6,7) - Ci sono due cerchi di troppo, eliminali.

[Insane]

  • • HP Drain Rate: 8
    • 00:14:033 (x) - Aggiungi un cerchio.
    • 00:14:246 (x) - ^
    • 00:14:459 (x) - ^
Topic Starter
Lucyii

xxheroxx wrote:

[General]

  • • Immagino che Aquinox sia colui che ha fatto questo remix, vero? Ad ogni modo, levalo dalla source e mettilo nelle tags. Fixed
    • Aggiungi "RikiH" nelle tags. Fixed
    • Ti consiglio di rendere consistente il kiai time fra le varie difficoltà, cioè fallo partire/finire negli stessi punti. Fixed
    • Converti il BG in .jpg per alleggerire la dimensione del file. Nope, cala la qualità poi.
    • Preview Point: 00:27:027 Nope :V
    • Ci sono tante sezioni timing verdi non snappate in ogni difficoltà, sistemale mettendole perfettamente sui tick. Fixed

[RikiH's Normal]

  • • HP Drain Rate: 4
    • Approach Rate: 4
    • 00:14:033 (x) - Aggiungi un cerchio.
    • 00:14:459 (x) - ^ (ovviamente se preferisci al posto di questi due cerchi puoi aggiungere uno slider)
    • 00:28:518 (1) - Rimuovi la "New Combo".
    • 00:34:057 (3) - Aggiungi una "New Combo"
    • 00:35:335 (1) - Rimuovi la "New Combo".
    • 00:42:152 (1) - ^
    • 00:52:377 (1) - ^
    • 00:54:507 (1) - ^
    • 00:54:933 (1) - ^
    • 01:06:436 (1) - Fai partire questo spinner a 01:05:158 e aggiungi un "Finish", suona bene imo.
    • 01:18:365 (3) - Aggiungi una "New Combo"
    • 01:19:644 (1) - Rimuovi la "New Combo".
    • 01:23:052 (1) - ^
    • 01:32:425 (1) - ^
    • 01:32:851 (1) - ^

    Lascio fare a Riki.

[Hard]

  • • HP Drain Rate: 6 Fixed
    • Overall Difficulty: 6 Fixed
    • 00:14:033 (x) - Aggiungi un cerchio.
    • 00:14:246 (x) - ^
    • 00:14:459 (x) - ^ Aggiunto slider al posto dei 3 cerchi.
    • 00:24:471 (3) - Rimuovi la ripetizione dello slider. Fixed
    • 00:33:205 (5,6,7) - Ci sono due cerchi di troppo, eliminali. Fixed

[Insane]

  • • HP Drain Rate: 8 Fixed
    • 00:14:033 (x) - Aggiungi un cerchio.
    • 00:14:246 (x) - ^
    • 00:14:459 (x) - ^ Aggiunto slider al posto dei 3 cerchi.
Grazie. Sull'insane ho fatto anche qualche modifica di testa mia.
RikiH_
[RikiH's Normal]

  1. 00:19:145 (3) - (nazi)Non allineato con 00:18:293 (2) - Fixed
  2. 00:26:601 - Ti direi di aggiungere una nota qui,in quanto senza la mappa risulta vuota qui e quindi pittosto disagevole da giocare. Dato che l'ho fatto anche prima, fixed
  3. 00:28:518 (1) - Un piccolo suggerimento,potresti attribuire allo slider una curva per migliorare il dropoff avvenuto con 00:29:370 (2) - : risulterà molto naturale da giocare visto il suo flow migliorato!
    SPOILER
    Yep
    256,168,28518,6,0,B|224:144|224:88|256:64,1,120
  4. 00:42:152 (1) - Sposta il new combo su 00:41:299 (2) - : è meglio isolare 00:40:447 (1) - avendo un sintetizzatore tutto suo. Sono un idiota, iniziare il kiai senza NC lol
  5. 00:46:412 (3) - Ad ora questo slider ci sta,ma io ti consiglierei piuttosto di ruotarlo in questo modo. Facendo così il flow con 00:45:560 (2) - scorrerà meglio,e a dirla tutta ci sta anche meglio esteticamente :3 Meh, preferisco come è ora xD
    SPOILER

    340,364,46412,2,0,B|397:356|449:317,1,120
    468,224,47264,1,0
    396,168,47690,6,0,B|456:124|452:28|380:-8|308:8,1,240
  6. 01:09:418 (2) - Piccola cosa graifca: non ho nulla contro questo slider,ma potresti migliorarlo come qui sotto: Un po' migliorato
    SPOILER

    256,160,69418,2,0,B|256:220|256:220|280:220|312:224|340:272|316:324|288:328|248:328,1,240
[RikiH's Normal]

  • • HP Drain Rate: 4
    • Approach Rate: 4 Fixati entrambi
    • 00:14:033 (x) - Aggiungi un cerchio. Non me gusta molto...
    • 00:14:459 (x) - ^ (ovviamente se preferisci al posto di questi due cerchi puoi aggiungere uno slider) Meh, se un altro modder me lo dice lo fixo
    • 00:28:518 (1) - Rimuovi la "New Combo". Why? D:
    • 00:34:057 (3) - Aggiungi una "New Combo"
    • 00:35:335 (1) - Rimuovi la "New Combo". Yep
    • 00:42:152 (1) - ^ Va bene qui
    • 00:52:377 (1) - ^ ^
    • 00:54:507 (1) - ^ Tolta la NC
    • 00:54:933 (1) - ^ Idem
    • 01:06:436 (1) - Fai partire questo spinner a 01:05:158 e aggiungi un "Finish", suona bene imo. ...Done?
    • 01:18:365 (3) - Aggiungi una "New Combo"
    • 01:19:644 (1) - Rimuovi la "New Combo". Penso vada bene così
    • 01:23:052 (1) - ^
    • 01:32:425 (1) - ^
    • 01:32:851 (1) - ^
Fixate le ultime due


[Hard]

Anche aggiunti i fottutissimi hitsounds e fixate le fottutissime timing sections.

http://puu.sh/19Mfo

kiau tvb
Nemis

[General]
La normal ha troppi slider di diversa forma per me, però va a gusti. Nella hard non mi convincono per niente alcuni jumps, essendo appunto un'hard non ce li vedo proprio... invece nella insane ci stanno benissimo :P

[RikiH's Normal]
00:35:335 (2) - Lo muoverei di un quadrato verso destra giusto per renderlo aderente con lo slider prima (00:34:057 (1) -
00:40:447 (1) - Toglierei la new combo, è abbastanza inutile avere solo uno slider in una combo (anche se nel ritmo quella new combo ci sta)
00:52:377 (4) - Togli la new combo, non c'è stata fin ora in quel punto!
01:09:418 (2) - Migliorerei un po' questa forma
01:23:052 (4) - Toglierei la new combo

[Hard]
00:16:802 (1,2,3) - Stackali come in 00:20:210 (1,2,3) -
00:36:400 (4) - Alzalo un po' in modo da poterlo distanziare dagli slider precedenti sotto
00:37:252 (1,2) - Dii conseguenza sposta anche questi più in altoc
00:48:968 (1,2,3,4) - Stackali (anche se io ce li vedrei meglio così http://puu.sh/1a7bV
00:54:294 (1,2) - Rendili più aderenti
01:10:484 (4) - Spostalo di uno in basso, è maldistanziato
01:11:336 (1,2,3,4) - Maldistanziati e non simmetrici
01:13:466 (3,4) - Li avvicinerei, ma stan bene anche così
01:24:969 (1,2) - Rendili più aderenti con 01:25:821 (3,4) -
01:35:833 (3) - Stacka

[Insane]
00:25:110 (1,2,3,4) - Stacka i due beat allo slider oppure spostali, io faccio abbastanza fatica a prenderli
00:42:152 (1,2,3,4,5,6,7,8) - Sistema la stella xD Se non lo sai per farla perfetta basta andare in Compose > Create Polygon Circles
Mapperei da 01:07:927 a 01:09:205
01:12:827 (1,2,3,4,5,6,7,8) - Qui sarebbe meglio che nel secondo quadrato partissi da 01:13:892 (6) - anzichè da 01:13:679 (5) -
01:26:673 (2,3,4,5,6,7) - Farei due triangoli http://puu.sh/1a7ma
Da 01:31:786 trovo esagerata la slider velocity, però ci sta

Buona fortuna :D
Topic Starter
Lucyii

Nemis wrote:

[Hard]
00:16:802 (1,2,3) - Stackali come in 00:20:210 (1,2,3) - Fixed
00:36:400 (4) - Alzalo un po' in modo da poterlo distanziare dagli slider precedenti sotto Fixed
00:37:252 (1,2) - Dii conseguenza sposta anche questi più in alto Fixed
00:48:968 (1,2,3,4) - Stackali (anche se io ce li vedrei meglio così http://puu.sh/1a7bV ) Fixed
00:54:294 (1,2) - Rendili più aderenti Fixed
01:10:484 (4) - Spostalo di uno in basso, è maldistanziato Fixed
01:11:336 (1,2,3,4) - Maldistanziati e non simmetrici Fixed
01:13:466 (3,4) - Li avvicinerei, ma stan bene anche così Fixed
01:24:969 (1,2) - Rendili più aderenti con 01:25:821 (3,4) - Fixed
01:35:833 (3) - Stacka Fixed

[Insane]
00:25:110 (1,2,3,4) - Stacka i due beat allo slider oppure spostali, io faccio abbastanza fatica a prenderli Ho cambiato le forme degli slider, in modo da farli più corti e li ho allontanati
00:42:152 (1,2,3,4,5,6,7,8) - Sistema la stella xD Se non lo sai per farla perfetta basta andare in Compose > Create Polygon Circles
Mapperei da 01:07:927 a 01:09:205 Nope, viene una merda lol
01:12:827 (1,2,3,4,5,6,7,8) - Qui sarebbe meglio che nel secondo quadrato partissi da 01:13:892 (6) - anzichè da 01:13:679 (5) - Fixed
01:26:673 (2,3,4,5,6,7) - Farei due triangoli http://puu.sh/1a7ma Mi piacciono più come sono ora
Da 01:31:786 trovo esagerata la slider velocity, però ci sta MAIH LOL [/size][/notice]

Buona fortuna :D
Grazieh.
RikiH_

Nemis wrote:


[General]
La normal ha troppi slider di diversa forma per me, però va a gusti. Nella hard non mi convincono per niente alcuni jumps, essendo appunto un'hard non ce li vedo proprio... invece nella insane ci stanno benissimo :P

[RikiH's Normal]
00:35:335 (2) - Lo muoverei di un quadrato verso destra giusto per renderlo aderente con lo slider prima (00:34:057 (1) - Boh, ok
00:40:447 (1) - Toglierei la new combo, è abbastanza inutile avere solo uno slider in una combo (anche se nel ritmo quella new combo ci sta) NOH, poi inizia il kiai, non voglio iniziarlo senza una NC, e poi segue la musica
00:52:377 (4) - Togli la new combo, non c'è stata fin ora in quel punto! Done
01:09:418 (2) - Migliorerei un po' questa forma Fatto, meglio di così non saprei come farla xD
01:23:052 (4) - Toglierei la new combo Nah

Thank you bro

[Hard]
00:16:802 (1,2,3) - Stackali come in 00:20:210 (1,2,3) -
00:36:400 (4) - Alzalo un po' in modo da poterlo distanziare dagli slider precedenti sotto
00:37:252 (1,2) - Dii conseguenza sposta anche questi più in altoc
00:48:968 (1,2,3,4) - Stackali (anche se io ce li vedrei meglio così http://puu.sh/1a7bV
00:54:294 (1,2) - Rendili più aderenti
01:10:484 (4) - Spostalo di uno in basso, è maldistanziato
01:11:336 (1,2,3,4) - Maldistanziati e non simmetrici
01:13:466 (3,4) - Li avvicinerei, ma stan bene anche così
01:24:969 (1,2) - Rendili più aderenti con 01:25:821 (3,4) -
01:35:833 (3) - Stacka

[Insane]
00:25:110 (1,2,3,4) - Stacka i due beat allo slider oppure spostali, io faccio abbastanza fatica a prenderli
00:42:152 (1,2,3,4,5,6,7,8) - Sistema la stella xD Se non lo sai per farla perfetta basta andare in Compose > Create Polygon Circles
Mapperei da 01:07:927 a 01:09:205
01:12:827 (1,2,3,4,5,6,7,8) - Qui sarebbe meglio che nel secondo quadrato partissi da 01:13:892 (6) - anzichè da 01:13:679 (5) -
01:26:673 (2,3,4,5,6,7) - Farei due triangoli http://puu.sh/1a7ma
Da 01:31:786 trovo esagerata la slider velocity, però ci sta

Buona fortuna :D
Roxas
Yo

[Generale]

Ci sono due .osb file, cancellali tutti e due visto che non c'è una storyboard, poi converti il bg in jpg (queste due cose sono obbligatorie) e full upload
Adda RikiH_ in tutte le tag di tutte le diff
Inconsistenza nel kiai in tutte le diff, controlla per bene
Ci sono delle linee verdi non snappate, niente di importante xD

[Riki's merdosa normal ♥]

00:31:926 (2) - Simmetrizza :V
00:34:057 (1) - ^

[Hard]

Aggiungi gli hitsounds come messi nella Insane
00:46:838 (3) - Non capisco i due punti rossi rofl
01:11:975 (3) - Fai per bene la simmetria ctrl+h

Alcuni pattern non sono buonissimi, ma non sono errori è un fatto di gusto

[Insane]

00:29:370 (5,6) - Togli whistle e aggiungili su 7 e 8
01:09:631 - whistle qui a fine slider
01:10:057 - ^
01:12:827 (1,2,3,4,5,6,7,8) - Da qua in poi hai sbagliato gli whistle seguili come prima lol

Good luck xD avevo scritto lick LOL
Topic Starter
Lucyii

Roxas wrote:

Yo

[Generale]

Ci sono due .osb file, cancellali tutti e due visto che non c'è una storyboard, poi converti il bg in jpg (queste due cose sono obbligatorie) e full upload Appena ho voglia
Adda RikiH_ in tutte le tag di tutte le diff Già c'è...
Inconsistenza nel kiai in tutte le diff, controlla per bene Fixed
Ci sono delle linee verdi non snappate, niente di importante xD

[Riki's merdosa normal ♥]

00:31:926 (2) - Simmetrizza :V
00:34:057 (1) - ^

[Hard]

Aggiungi gli hitsounds come messi nella Insane Non sono capace. :V
00:46:838 (3) - Non capisco i due punti rossi rofl Tolti anche se non cambiava un cazzo
01:11:975 (3) - Fai per bene la simmetria ctrl+h Fatta

Alcuni pattern non sono buonissimi, ma non sono errori è un fatto di gusto

[Insane]

00:29:370 (5,6) - Togli whistle e aggiungili su 7 e 8 Fixed
01:09:631 - whistle qui a fine slider Messo sullo slider, non so come metterlo a fine slider D:
01:10:057 - ^ ^
01:12:827 (1,2,3,4,5,6,7,8) - Da qua in poi hai sbagliato gli whistle seguili come prima lol Ma non son capace, non capisco che cambia D:

Good luck xD avevo scritto lick LOL
Poi ci pensi tu agli hitsounds D:
Aurele
Hi Kiyro~
Reply on what you haven't fixed and why you denied it.

When it's in Bold, it's because it's an important point;
When it's in Bold/Red, it means that it's really important/unrankable.

[General]
I wonder why, the slider velocity are so high for Hard and Insane when the Normal difficulty has a Slider Velocity of 1.20. There's something wrong for sure here. Since the spread goes from 1.20 to 2.50 to 2.70.
By looking at the other difficulties (Hard, Insane) the SV is really too high. As said above, try to keep the spread at around.. 1,20 > 1,40 > 1,60.

•Since the song is getting more calm to 01:29:017, the Kiai time should end there on every difficulty.
•00:14:033 - On every difficulties, Why there's nothing here? We should be starting playing there. So add a slider from 00:14:033 to 00:14:459 or even, add two circles on both points.
For Hard and Insane, the Hard difficulty does not have any hitsounds and the Insane's one are very inconsistent. Try to use the Normal's hitsounds for both Hard and Insane. Call me back after doing this.

[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:31:926 (2,1) - For the claps, this was an huge mistake. You were actually placing claps on every two and fourth line and suddently, you added on to 00:33:631 and you completly skipped this one 00:34:057. So actually, this is simple, to make everything consistent, delete the clap at 00:33:631 and add one to 00:34:057. By doing this, there's no mistake about the rhythm!
•01:05:158 (1,1) - This is a suggestion but anyways, add a whistle to the spinner's end, after that, add a finish to the Slider's start (01:08:566) It actually sounds really good by adding a whistle on the spinner, also, the finish seems more calm with the whistle. Just try it and say to me how you think about it.
•00:40:447 (1,1) - As I said here ^. Add a whistle on 00:40:873 and add a finish to 00:41:299
•01:29:017 - Since the song is getting more softer here, you could add a finish here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:17:015 (1) - This is like, too much closer from 00:15:737 (2) - . I'm suggesting you to move it to x:224 y:112 but also, make sure that these sliders (00:18:293 (2,3) - ) are not broking the spacing. So use the distance snap and snap it like you did before the change. (It should be the same for the others)
•00:23:406 (4) - This may confuse novice players because it's under the slider. Maybe you could try to rearrange it with the next sliders.
•00:28:518 (1,2) - Something went wrong here because the spacing was consistent on 0.80x and now, the spacing is now 0,83x. Try to fix this.
•01:12:827 (2) - I would have like to see this circle being on the same axis of 01:11:123 (4) - .
•01:16:235 (2) - This is a nice sliders shape! I like it (No change here.)
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:27:240 (1) - Delete the new combo here and add a new combo to 00:27:666 (1) - because of the vocal song. After that, delete the new combo to 00:28:518 (3) - .
•01:18:365 (1) - For the song also, add a new combo here and delete the new combo to 01:19:644 (1) -, after doing this, delete the new combo to 01:21:774 (1) - , add a combo to 01:22:200 (2) - and delete the new combo to 01:23:052 (1) -
[Hard]
00:41:512 - Why is this Kiai time starting here?
01:22:626 - Same as above ^
Remember that there's no hitsounds here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:145 (4,5,6) - Spacing error right here.
•00:24:471 (3,1) - This can make so much problem because the cicle (1) to too much closer from the slider and it breaks the spacing.
•01:15:170 (2,4) - These kind of slider are now unrankable, as I know..
[Insane]
HP Drain 8 is too high. Make it to 7 (-1)
-1 to OD & AR
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:52:377 (1,6) - As I know, these kind of sliders are now unrankable. Try to change their forms.
•01:14:744 (1,2) - These sliders looks weird. Here's the code for the new sliders v . v If you need help for this, poke me ingame.
SPOILER

200,80,74744,6,0,B|184:24|256:-24|328:24|312:80,2,202.500007724762,2|0|0
312,304,75383,2,0,B|328:360|256:408|184:360|200:304,2,202.500007724762,2|0|0

As said in the General, call me back from an Hitsound mod.
RikiH_
Fixed. Thank you Gabe! :3 (Roxas: modding inutile lolololol)

http://puu.sh/1cJR3
Topic Starter
Lucyii

Gabe wrote:

Hi Kiyro~
Reply on what you haven't fixed and why you denied it.

When it's in Bold, it's because it's an important point;
When it's in Bold/Red, it means that it's really important/unrankable.

[General]
I wonder why, the slider velocity are so high for Hard and Insane when the Normal difficulty has a Slider Velocity of 1.20. There's something wrong for sure here. Since the spread goes from 1.20 to 2.50 to 2.70.
By looking at the other difficulties (Hard, Insane) the SV is really too high. As said above, try to keep the spread at around.. 1,20 > 1,40 > 1,60.
I make it 1.20 > 1.50 > 2.00
•Since the song is getting more calm to 01:29:017, the Kiai time should end there on every difficulty. Fixed.
•00:14:033 - On every difficulties, Why there's nothing here? We should be starting playing there. So add a slider from 00:14:033 to 00:14:459 or even, add two circles on both points. Nope. I don't like it.
For Hard and Insane, the Hard difficulty does not have any hitsounds and the Insane's one are very inconsistent. Try to use the Normal's hitsounds for both Hard and Insane. Call me back after doing this. Insane's hitsounds fixed.

[Hard]
00:41:512 - Why is this Kiai time starting here? Fixed.
01:22:626 - Same as above ^ Fixed.
Remember that there's no hitsounds here. I'll add them as soon as possible
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:145 (4,5,6) - Spacing error right here. Fixed.
•00:24:471 (3,1) - This can make so much problem because the cicle (1) to too much closer from the slider and it breaks the spacing. Fixed.
•01:15:170 (2,4) - These kind of slider are now unrankable, as I know.. Fixed.
[Insane]
HP Drain 8 is too high. Make it to 7 (-1) Fixed.
-1 to OD & AR Nope. It's to easy with Od 7 and Ar 8
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:52:377 (1,6) - As I know, these kind of sliders are now unrankable. Try to change their forms. [/color]
•01:14:744 (1,2) - These sliders looks weird. Here's the code for the new sliders v . v If you need help for this, poke me ingame. Thanks :3
SPOILER

200,80,74744,6,0,B|184:24|256:-24|328:24|312:80,2,202.500007724762,2|0|0
312,304,75383,2,0,B|328:360|256:408|184:360|200:304,2,202.500007724762,2|0|0

As said in the General, call me back from an Hitsound mod.
Thanks :3
LunarSakuya
hi ^^

General
You BG is over 1mb, you should probably recompress in photoshop or something

RikiH's Normal
00:14:033 - Add something here so the notes don't start at an awkward beat
00:37:465 (1) - you could extend the red point so the slider ball turns on the beat http://osu.ppy.sh/ss/456530
01:13:253 (3,4) - Try replacing by copy & pasting (1) http://osu.ppy.sh/ss/456532
01:22:200 (1) - Finish

Hard
I'm guessing hitsounds aren't finished lol

00:14:033 - Add something
00:15:737 (4,5,6) - equal spacing please
00:19:784 (7,6) - can't have 2 notes on the same spot, delete one
00:33:418 (5,1,2,3,4) - Maybe lessen distance a bit so the difference is not too extreme for hard
00:36:400 (4) - Try to match the reverse end with 00:37:252 (1,2) -
00:48:968 (1,2,3,4) - Maybe stack the ends instead, players maybe confuse it for 1/2 rhythm
00:54:933 (2) - Ctrl + J looks cooler imo http://osu.ppy.sh/ss/456546
01:11:336 (1,2,3,4) - Space out a little like the others

Insane
Mssing all the claps?

00:14:033 - again, add something
01:17:087 (4,5) - Try replacing by copy & pasting (1) http://osu.ppy.sh/ss/456554 if you want
Nice symmetry & jumps xD

Good luck!! :D
Topic Starter
Lucyii

LunarSakuya wrote:

hi ^^

General
You BG is over 1mb, you should probably recompress in photoshop or something Fixed

RikiH's Normal
00:14:033 - Add something here so the notes don't start at an awkward beat
00:37:465 (1) - you could extend the red point so the slider ball turns on the beat http://osu.ppy.sh/ss/456530
01:13:253 (3,4) - Try replacing by copy & pasting (1) http://osu.ppy.sh/ss/456532
01:22:200 (1) - Finish


Hard
I'm guessing hitsounds aren't finished lol Lol i know.

00:14:033 - Add something ...okay D:
00:15:737 (4,5,6) - equal spacing please Not fixed
00:19:784 (7,6) - can't have 2 notes on the same spot, delete one Omg, fixed lol
00:33:418 (5,1,2,3,4) - Maybe lessen distance a bit so the difference is not too extreme for hard Fixed
00:36:400 (4) - Try to match the reverse end with 00:37:252 (1,2) - Fixed
00:48:968 (1,2,3,4) - Maybe stack the ends instead, players maybe confuse it for 1/2 rhythm Not fixed
00:54:933 (2) - Ctrl + J looks cooler imo http://osu.ppy.sh/ss/456546 Fixed
01:11:336 (1,2,3,4) - Space out a little like the others Wtf D:

Insane
Mssing all the claps? Wut D:

00:14:033 - again, add something Fixed
01:17:087 (4,5) - Try replacing by copy & pasting (1) http://osu.ppy.sh/ss/456554 if you want Nope :c
Nice symmetry & jumps xD Thanks :3

Good luck!! :D
Thanks.
Gio96b
Mod :D

Normal:

00:14:033 - Aggiugni beat/ reverse slider
00:31:926 (2) - Migliora lo slider
01:05:158 (1) - Inzia a 01:06:010 -


Hard:
00:22:766 - Aggiugni un beat qui? Suona incompleto
00:48:968 (1,2,3,4) - Fai combaciare la fine dello slider con l'inizio del seguente
01:30:721 (5) - Bruttino questo slider xD Prova a migliorarlo
Topic Starter
Lucyii

Gio96b wrote:

Mod :D

Hard:
00:22:766 - Aggiugni un beat qui? Suona incompleto Wut, fixed D:
00:48:968 (1,2,3,4) - Fai combaciare la fine dello slider con l'inizio del seguente N O .
01:30:721 (5) - Bruttino questo slider xD Prova a migliorarlo Fixed.
Jenny
Offset 14047 seems better to me, though still not sure about BPM (! get a professional timer if you can !); do not forget to resnap all your inherit sections and move them according to the new timing (for that, just mark all of them in the timing panel and move them by the needed amount of ms)


Insane:


Warning, I switched Offset and BPM somewhere in this mod so it'll link to "wrong places" in your local copy so change the Offset first; about the BPM, I don't have too much of a clue for that but you will recognize the patterns I am talking about anyways, though timestemps might be "broken", this is caused by BPM-tryarounds...

  • 00:14:033 (1) - I do not see a reason for the red point and the bend in the end here
    00:14:885 (1,2,3,4,5,6,7,8) - not too sure if consistent distance suits the best here, for example, I get the impression of 7-8 having a stronger impact in the song than 1-6
    00:16:802 (1,2) - come on, this is a huge-ass mirrorjump without a reason, don't do this; there is no epic loud "BOOM"-ish sound in the song to justify that, just arrange it in a more calm way

    like that maybe?


    I like this because the sliderends are bent to point towards each other which gives it more of a belonging-together feel

    00:18:293 (1,2,3,4,5,6,7,8) - same as for 00:14:885
    00:20:210 (1,2) - same as for 00:16:802
    00:21:701 (1,2,3,4,5,6,7,8) - this feels like a good idea for the soundpattern of 00:14:885 / 00:18:293 ; maybe keep such an idea in mind and build other patterns based on the spacing-relations in this one (because pattern-recycling is meeh and not-so-nice)
    00:23:619 (1,2,3) - this seems more fine than 00:16:802 / 00:20:210, though I think you could replace 3 by a CTRL-J, CTRL-G-ed version of 1, also adding another circle on next 1's location to keep the slider-circle style of this pattern
    00:25:323 (2,4) - i don't enjoy these bumps in there; do not feel or see a reason in the song to add these (also, about the pattern, one-axis-patterns feel meeh and suchs; in adition, 2 and 4 get too close to each other with their reverse point locations which feels awkward to me but that is mostly artistic); they give a stucky feeling which is not too flow-improving
    00:27:451 (3) - if you want a slider here, it'd have to start on the white tick because there is the reasoned sound for it; replace the current start with a circle and arrange to your likings (though I do not really see the point behind that little snaky shape?)

    00:28:515 (1,2,3,4,5,6,7,8) - as for similar patterns before, I feel more impact in 7-8 than in the pairs of circles before, might do something about that
    00:31:919 (1,2,3,4) - 3-4 get another sound to them in the song so it feels "stronger" and thus they feel as if they should have more distance in-between them than 1-2, also, the current overlap is somewhat not-too nice because the sliders nearly blend over each other and that... lets say is not pretty
    00:33:834 (1,2) - no reason for the bumps in sliders here, also, the mirrorjump is kinda wide and if you want to have one, I suggest a CTRL-H one instead of CTRL-H/J combined; in general, sliders should lead into the objects following them which would be the case if you used CTRL-H here instead of CTRL-H/J
    00:37:238 (1,2,3,4) - that jump is huge, please scale it down, that's nearly the whole playfield without a specific reason
    00:38:727 (1,2,3,4,5,6,7,8) - I find this too clustered; 1-2-3-4 will partly overlap 6 with their hitbursts and that is not a too good feeling; I suggest moving 2-3 a bit more down and widen their distance, putting 5 down aswell and placing 6 a bit different; after that, you can also arrange 7-8

    as in, this or smth


    This will not cause overlap-errors and gives more of a fluent and constructive feeling to me

    00:40:642 (1,2,3,4) - use changed 1-2-3-4 of previous combo in mirrored version here, suits better aswell imo

    00:44:046 (1,2) - still not a fan of the bumps and mirrorjumps of these, they lack flow as they do not lead into each other and their movement and shape are stucky
    00:46:387 (5,6,7,8) - I suggest scaling these more up so they do not overlap with the hitbursts and -circles of 1-2-3-4, also gives more of a growing feel which is pretty neat in this case
    00:47:451 (1,2) - mirrorstuff may be bettered out to lead into the respective next objects (1 -> 2, 2 -> next combo)
    00:48:940 (1,2,3,4,5,6,7,8) - this is a very harsh and evil pattern as it requires wide- and short movement to be switched continuously which is hard to do on cornerjumps, I suggest replacing this with something that flows more and is more consistent to not have people go like "oh DARN this pattern I can't get through this" because I assume that'll happen to many
    00:50:855 (1,2) - the usual about these slidercombos, I find them too wide and unflowy
    00:54:685 (3) - do not see the reason for snaky-ish slider here

    01:06:068 (1) - I think this spinner should start somewhere around ~01:06:812, on the big white tick
    01:09:365 (1,2) - I find these too upscaled in distance, as in similar mirrorpatterns
    01:14:684 (1) - this speedup here came very sudden and without any expectable feedback from the song, please do not do this, it does not seem fitting
    01:16:174 (1) - the overlap with previous 1-2 is pretty not-so-pretty so please change that and use another shape or smth
    01:17:450 (6) - bumpy slider seems unfitting as the ones before
    01:18:088 (1,2) - well this mirrorpattern is more k, guess you can keep that distance
    01:29:017 - the kiai is ending pretty suddenly, could you try to give it a better transition to nonkiai?
    01:31:705 (1,2) - the overlap is meeh here
    01:33:195 (1,2) - this is very highly scaled again, I suggest CTRL-G-ing 2 and adjusting the following circles so there is not such a huge distance in this pattern because the kiai also ended before
    01:35:110 (1,2,3) - this should be a very more downscaled pattern since the song is decrescending very strongly (meaning it gets less strong); also, 3 should not have a reverse arrow but end where the arrow currently is and you should add a 5% volume spinner behind it that ends at about 01:39:153 (big white tick around there)

Impression: This seems pretty creative, though the map still has use for polishment and more workout - also, a big concern here is the timing but that is for the whole song.
I like the pattern variety at parts.



Hard:


Why do you use 1.5 SV if you just got 1.66x inherit everywhere anyways?
This is modded on the original timing/offset so the timestamps should fit pre-change.
If similar stuff occurs as in Insane, I will tell you it does and won't go on on long reasoning because you will recall that anyways.


  • 00:14:033 (1) - bumpy slider makes no sense to me as mentioned in Insane
    00:15:098 (2,4) - well these snakies are more k than the ones in insane, though still, I find them a bit questionable
    00:16:163 (5,6) - I suggest CTRL-G-ing these because 4 points towards 6 and thus people will play that first, it makes more sense in flow.
    00:16:802 (1) - this is too closely spaced and will likely be hit too early; also, the overlap with 4 makes it feel awkward at the current position and I'd recommend you to have it take flow out of the 6-1 motion rather than point-to-point 6 and 1 and then go into 1's curve -> try to keep and ongoing, smooth movement
    00:16:802 (1,2,3) - not too much a fan of this stop-go movement here, why not space them out
    00:16:802 (1,2,3,1,2,3,4,5,6) - oh this is lazy; apply the same stuff as for mentioned above
    00:21:701 (1,2,3,4,5,6,7,8) - I suggest variating in spacing here; keeping the same zig-zag-distance is somewhat boring and you had more variation in Insane aswell - don't upscale too much though
    00:27:666 (2) - use a CTRL-H/J-ed version of 1 instead of trying to rebuild, that works better for this kind of pattern
    00:29:583 (4) - ^
    00:32:565 (3) - compared to previous patterns, this circle is somewhat widely spaced, consider scaling it down
    00:33:418 (5) - ^
    00:33:844 (1,3) - these are not properly symmetrical, please work that out without gridsnap on
    00:35:548 (2,3,4) - the sliderbows here are clunchy, also, 4 is a bit uglyishly overlapped by 2-3 and their hitbursts
    00:37:891 (2) - CTRL-H 1 here

    00:40:660 (1,2) - no fan of this because of the big spacing and most likely a probable abuse of slider leniency by players (as in, they will jump out of the slider before it is finished and 300 it anyways)
    00:43:004 (4) - work this more out so it has the exact same shape as 2 (for that, CTRL-H it and play around with the sliderpoints until it overlaps it perfectly, 100%; turn gridsnap off for such stuff)
    00:43:643 (6,1) - that distance is wide; whole playfield in 1/1 is too far for a hard diff, consider CTRL-H for following part/pattern?
    00:45:560 (1,2) - these feel too clunhed because of the low distance and sharp angles between the red sliderpoints; stretch it more out and suchs - also, 2 should start 1/2 later and there should be a circle on where it currently starts (for rhythm and consistently in suchs, that is)
    00:47:477 (1,2) - no fan of this stop-go, but it should go k if you want to keep it; you should work the curves more out though, they feel unbalanced and too harsh at parts
    00:48:542 (3,1) - again, this distance is kinda wide for a "pause moment", also in a hard diff
    00:48:968 (1,2,3,4) - I'd like you to have more variation in slidershapes here, also, due to the distance in-between the objects, these might get misshit as 1/4 instead of 1/2-"breaks" from object to object
    00:50:246 (4,1) - again, a wide distance for a break moment
    00:50:885 (1,3,4) - Jenny does not enjoy one-axis-movement, consider a more bowy-flowy shape, also leading into the next combo
    00:51:098 (2) - clunchy red points are clunchy and do not make sense to Jenny, as in Insane, please consider change
    00:52:377 (1) - you could make this blanket 2 or smth, just a suggestion tho
    00:52:377 (1,2,3,4) - one-axis-pattern again, please change
    00:53:868 (4,1) - very wide movement again, not too sure if that fits

    01:06:010 (1) - same about the spinner as in Insane
    01:11:336 (1,2,3,4) - the distance between these is very inconsistent when compared to similar combos earlier, please change this so it is more consistent and readable, right now it looks like 1/3 spacing
    01:13:892 (5) - correct the shape without gridsnap so it has 100% the same form and flow like 2
    01:13:892 (5,6,1,2) - these feel too clustered, especcially because of their hitbursts; consider spacing out or arranging so they do not overlap/recycle each other's positions too much
    01:16:448 (2,4) - clunchy redpoints again

    About the little kiai here: I find the slider variation more appropriate here because the song turns into a more different tone, though, you might work on balancing your curves and shapes more out.
    01:24:969 (1,2) - let these blanket 3/4 correctly; for that, turn gridsnap off and play around with points

    01:29:869 (1,2) - the distance here is quite huge compared to the rest of the map but I thiiiink it could be k
    01:30:721 (5) - redpoints feel ugly again
    01:32:425 (2,1) - again huge distance for a "pause moment"
    01:34:555 (5) - redpoints
    01:35:833 (3) - as in Insane, a spinner with 5% soft-volume after this would do well
Impression: More balanced and with some more workout and care this diff could probably get to something neatly to play - the current state is still a bit clunchy and parts are unflowy but you can work that out.
Main advice here is to keep consistent movement and flow, especcially letting sliders lead- and play a more major role in(-to) it.



RikiH's Normal:

I suggest a custom slidertick that uses a soft clap for use in longer sliders to continue your hitpattern correctly.

  • 00:31:926 (2) - ^ that, and also, you can balance this more out and make it really symmetric
    00:34:057 (1) - symmetric needs more workout here aswell
    00:35:335 (2,3) - I suggest changing these so 3 starts on where 1 ended, gives a better feel

    00:43:856 (5) - that might be me but this feels too close to previous 3, move it further away; also, I suggest building an equal triangle out of 4's end, 5 and 1's starting point; a bit more systematics and aesthetics may suit well
    00:47:690 (1) - adjust this to blanket 2 and go better with its approach circle

    01:09:418 (2) - you could use the above-mentioned slidertick on this slider to continue your clappattern
    01:12:827 (2,3,4,5,6) - this square feels a bit clunched because of the angles between 2-3 and 4-5 which do not have the same amount of degrees as 3-4, 5-6; make it more equal
    01:14:957 (1) - a bit pickyness here but you could arrange it so the slidertick is exactly in the "peak" of the slider as in, where the red point is
    01:16:235 (2) - again, a custom slidertick with a clapsound would go well with this

    01:26:460 (2) - ^ (also, I like this shape)
    01:28:590 (1) - let this blanket 3's approach circle (as for everything with blanketting, turn gridsnap off here)
    01:29:869 (2,3) - I find these a bit too harsh, they do not lead into each other too well; consider change of angles here
Impression: Pretty solid, though, polishment will do well and improve the overall fluid feel, nice job, keep going.


Final Words // "Judgement": As for a first map, this is pretty okay and I can tell it feels way better than my first ones to me so if you keep going and keep on improving I think you will definitely go somewhere - go ahead, map for what you see in the song, feel the music and don't obey the ratings! (Honestly, that is important, following ratings will make your mapping monotoneous bullcrap... at least it does for many people so please don't try it out)
kurohana


Hard

  1. 00:24:471 (3) - Ctrl+G to remove spacing mistake
  2. 01:11:336 (1,2,3,4) - Spacing

Well, that's short :o Good map, checked all diffs and couldn't find anything ^^
Good luck with rank :3
Topic Starter
Lucyii

kurohana wrote:



Hard

  1. 00:24:471 (3) - Ctrl+G to remove spacing mistake
  2. 01:11:336 (1,2,3,4) - Spacing

Well, that's short :o Good map, checked all diffs and couldn't find anything ^^
Good luck with rank :3
All fixed, thanks :3
Snepif
Hello!
M4M I guess


[General]

The metronome is offbeat, the big white tick is where it shouldn't be, move the offset to 13180.
No need to resnap anything.



From AIBat cuz i'm lazy:


Kiai Inconsistency in Kiai Times:

[Hard] : Kiai #1: Starts on 00:41:299, ends on 00:55:323 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[Insane] : Kiai #1: Starts on 00:41:299, ends on 00:55:355 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[RikiH's Normal] : Kiai #1: Starts on 00:41:299, ends on 00:54:933 Kiai #2: Starts on 01:22:200, ends on 01:35:833

Make all of them equal please~~





[Normal]

Mostly NC mod~~ don't pay attention to the "(1), (2), etc." because i changed them, only look at the times.

00:14:033 (1) - Add a note?
00:17:015 (1) - Remove NC
00:18:293 (2) - Add NC
00:20:423 (1) - Remove NC
00:21:701 (2) - Add NC
00:23:832 (1) - Remove NC
00:25:110 (2) - Add NC
00:30:648 (1) - Remove NC
00:31:926 (7) - Add NC
00:34:057 (2) - Remove NC
00:35:335 (1) - Add NC
00:36:187 (4) - Stack with 00:34:057 (2) - 's end
00:37:465 (1) - Remove NC
00:38:743 (2) - Add NC
00:40:447 (1) - Remove NC
00:44:282 (1) - Remove NC..
00:45:560 (7) - Add NC
00:47:690 (1) - Remove NC
00:48:968 (1) - Add NC. Also improve this blanket:
00:51:098 (1) - Remove NC
00:52:377 (7) - Add NC

........... And keep moving the NCs to the big white ticks, okay?


01:28:164 (3) - Fix this blanket:

[Hard]

00:14:033 (1) - Weird... uhmm i don't like this but meh it's okay
00:16:802 (1,2,3) - Make this perfectly symmetric
00:20:210 (1) - ^
00:33:844 (1) - I don't think these sudden jumps fit at all... better make these jumps be a bit closer.
00:53:229 (3) - This slider looks ugly here... make it less sharp
01:25:821 (3) - Improve this blanket please
01:30:721 (5) - This slider has a ..... a something.. lol make it straight or something

[Insane]

00:14:033 (1) - Add whistle at the start
00:25:323 (2) - Add whistle on the red ticks
00:28:518 (1,4) - WTF this antijump? Separate 1 from 4 a loooooooooot
01:14:744 (1) - I don't understeand this sudden increase on SV..... don't do this... it doesn't fit at all
01:31:786 (1) - ^


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
Also all symmetry so... yeah i wish it had more variation and less symmetry but meh can't do anything about that!

Good luck!
Manny

Snepif wrote:


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
I FUCKING AGREE.
Kaira mappi di merda. *Runs*
Topic Starter
Lucyii

Manny wrote:

Snepif wrote:


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
I FUCKING AGREE.
Kaira mappi di merda. *Runs*
Mi sono ufficialmente offeso. :c
Snepif
stavo parlando della canzone

not about the map
Topic Starter
Lucyii

Snepif wrote:

stavo parlando della canzone

not about the map
OMG YOU CAN SPEAK ITALIAN BITCH
I know, Manny just joking.
Snepif
Google Translate può parlare qualsiasi lingua

But I understood what you said without using translator lol
Topic Starter
Lucyii

Snepif wrote:

Hello!
M4M I guess


[General]

The metronome is offbeat, the big white tick is where it shouldn't be, move the offset to 13180.
No need to resnap anything.

[/color]

From AIBat cuz i'm lazy:


Kiai Inconsistency in Kiai Times:

[Hard] : Kiai #1: Starts on 00:41:299, ends on 00:55:323 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[Insane] : Kiai #1: Starts on 00:41:299, ends on 00:55:355 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[RikiH's Normal] : Kiai #1: Starts on 00:41:299, ends on 00:54:933 Kiai #2: Starts on 01:22:200, ends on 01:35:833

Make all of them equal please~~ Fixed





[Normal]

Mostly NC mod~~ don't pay attention to the "(1), (2), etc." because i changed them, only look at the times.

00:14:033 (1) - Add a note?
00:17:015 (1) - Remove NC
00:18:293 (2) - Add NC
00:20:423 (1) - Remove NC
00:21:701 (2) - Add NC
00:23:832 (1) - Remove NC
00:25:110 (2) - Add NC
00:30:648 (1) - Remove NC
00:31:926 (7) - Add NC
00:34:057 (2) - Remove NC
00:35:335 (1) - Add NC
00:36:187 (4) - Stack with 00:34:057 (2) - 's end
00:37:465 (1) - Remove NC
00:38:743 (2) - Add NC
00:40:447 (1) - Remove NC
00:44:282 (1) - Remove NC..
00:45:560 (7) - Add NC
00:47:690 (1) - Remove NC
00:48:968 (1) - Add NC. Also improve this blanket:
SPOILER00:51:098 (1) - Remove NC
00:52:377 (7) - Add NC

........... And keep moving the NCs to the big white ticks, okay?


01:28:164 (3) - Fix this blanket:
SPOILER

[Hard]

00:14:033 (1) - Weird... uhmm i don't like this but meh it's okay Stfu bitch
00:16:802 (1,2,3) - Make this perfectly symmetric Fixed
00:20:210 (1) - ^ Fixed
00:33:844 (1) - I don't think these sudden jumps fit at all... better make these jumps be a bit closer. Fixed
00:53:229 (3) - This slider looks ugly here... make it less sharp Fixed
01:25:821 (3) - Improve this blanket please Fixed
01:30:721 (5) - This slider has a ..... a something.. lol make it straight or something Fixed lol

[Insane]

00:14:033 (1) - Add whistle at the start Fixed
00:25:323 (2) - Add whistle on the red ticks Fixed
00:28:518 (1,4) - WTF this antijump? Separate 1 from 4 a loooooooooot Fixed
01:14:744 (1) - I don't understeand this sudden increase on SV..... don't do this... it doesn't fit at all Fixed
01:31:786 (1) - ^ Nope :v


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
Also all symmetry so... yeah i wish it had more variation and less symmetry but meh can't do anything about that! I lol'd so much

Good luck!
Thanks :3
RikiH_
http://puu.sh/1kBVi

Non ho cambiato niente nei Kiai/Timing, ergo fai tu.

Kiau. VTBVTBVTVBTVBTVBVTBVTVBTVBVTBV
Manny

Snepif wrote:

stavo parlando della canzone

not about the map
LOL I know, but I NEED to insult Kaira. Makes me so happy. <3

Kiyro wrote:

Mi sono ufficialmente offeso. :c
POVERO, SI E' OFFESO. SONO COSI' DISPIACIUTA, GUARDA.
Sento che se mai dovessi chiederti di "mappare" qualcosa per me mi manderesti cortesemente a fanculo, ma vabbe'.

Ma comunque Snepif parla spagnolo, certo che capisce l'italiano, idiota.
Topic Starter
Lucyii

Manny wrote:

Snepif wrote:

stavo parlando della canzone

not about the map
LOL I know, but I NEED to insult Kaira. Makes me so happy. <3

Kiyro wrote:

Mi sono ufficialmente offeso. :c
POVERO, SI E' OFFESO. SONO COSI' DISPIACIUTA, GUARDA.
Sento che se mai dovessi chiederti di "mappare" qualcosa per me mi manderesti cortesemente a fanculo, ma vabbe'.

Ma comunque Snepif parla spagnolo, certo che capisce l'italiano, idiota.
Non lo capisce, usa google translate. Poi leggo 48 post e penso "Oh qualcuno me l'ha moddata", invece vedo te che commenti. Bah, idiota. <3
Nope, se mi chiedi qualcosa da mappare te la mappo subito, basta che non mi fa cagare.
cirno-_old
General
Add more tags?
New combos are used correctly when I skimmed through it. Hitsounds are a little underused.

RikiH's Normal
Add some whistle. 00:27:665 would be a good place to start some whistle.
00:33:630 - Finish with ~60% volume
Just brush over it a bit. Seems like there's plenty of claps, but missing finish/whistle. Maybe it's intentional idk.

Hard
00:42:365 (2) - Awkward random whistle? Didn't seem fluid.


Insane
00:14:033 (1) - lol is this allowed? Didn't know you could do that
I enjoyed playing this. You should try to find a MAT/BAT to check the jumps and make sure they are rankable. Especially these 00:48:968 (1,2,3,4,5,6,7,8)
Topic Starter
Lucyii
@Jenny & cirno-: Fixed something.
I fixed somethings in Insane to make it more rankable.
Lally
nightcore \o3o/

[General]
che brutte le combo color tutte simili ;_; nel bg si intravede un po di fuxia e c'è anche del giallo :V dovresti cambiare tutte quelle sfumature del blu

[Normal]
00:14:032 (1) - suana cosi vuoto dato che continua il titmo quindi togli questa nota e sostituiscila con uno reverse-slider suona molto meglio secondo me

ascoltando c'è qualcosa che manca nel ritmo, secondo me dovresti aggiundìgere uno slider a reverse come quello sopra quando compare un ritmo simile 00:15:736 (1) - secondo me ci sta benissimo perche se no consiglierei di usare il tick rate 2 invece di 1 perche si sente il vuoto nello slider (si sono una filosofa)
00:25:109 (2,3) - dato che hanno una forma di loro rigida perche non renderli più gradevoli alla vista allineandoli (?) :
00:27:239 (5,1,2,3) - fai un quadrato perfetto se noti non sono paralleli se controlli.
00:30:221 (5) - stack con 00:31:926 (2) il quale sfiora poco poco la lifebar almeno quella di questa skin
00:36:186 (3) - stack con fine del 00:34:056 (1)
00:37:464 (1) - l'ultimo white point è inutile
00:52:376 (4,5) - che ne dici di :
00:54:932 (3) - invece di mettere un circle qui che ne dici di uno slider cosi finisci bene per il kiai (?)

01:08:565 (1) - dato che è una normal ed è anche la difficoltà più facile della mappa credo che questo sarebbe un po' difficile per i beginners è troppo presto dopo lo spinn
01:16:234 (2) - secondo me se spostassi questo slider al centro sarebbe più bello perchè giocando è brutto vederlo cosi li :roll:
01:26:459 (2) - non so' cosa dire a riguardo ma semplicemente non mi piace :V

[Hard]

come ho messo play ho solo detto che cazz D: ma sti slider superveloci?

mi riufiuto di moddarla con gli slider cosi veloci ;w; diminuisci la velocita prima e chiamami che te la moddo per bene o3o

[Insane]

00:16:801 (2,3) - falli curvi flowa meglio e anche gli altri
alora 1 cosa qui c'è molto lavoro da fare purtroppo la cosa che ti dico una meno copy paste e elimina un sacco di jump no sense come:

00:21:700 (1,2,3,4,5,6,7,8) - sono brutissimi da fare e flowano malissimo o3o

il ritmo è ok ma gli slide sono piu normali qui ma lo stesso dovresti ridurli di velocita perchè c'è uno stacco grandissimo dalla normal alla hard la hard è una specie di insane e la insane è la 2a insane o3o quindi non so (che dici di rimapparla? :V lo so che è una cosa un po stupida per te ma veramente ci sono troppi copy paste e gli slider non vanno bene >.<



scusa per questa orribile mod >.<
Topic Starter
Lucyii

Lally wrote:

nightcore \o3o/

[General]
che brutte le combo color tutte simili ;_; nel bg si intravede un po di fuxia e c'è anche del giallo :V dovresti cambiare tutte quelle sfumature del blu

[Hard]

come ho messo play ho solo detto che cazz D: ma sti slider superveloci?

mi riufiuto di moddarla con gli slider cosi veloci ;w; diminuisci la velocita prima e chiamami che te la moddo per bene o3o

[Insane]

00:16:801 (2,3) - falli curvi flowa meglio e anche gli altri
alora 1 cosa qui c'è molto lavoro da fare purtroppo la cosa che ti dico una meno copy paste e elimina un sacco di jump no sense come:

00:21:700 (1,2,3,4,5,6,7,8) - sono brutissimi da fare e flowano malissimo o3o

il ritmo è ok ma gli slide sono piu normali qui ma lo stesso dovresti ridurli di velocita perchè c'è uno stacco grandissimo dalla normal alla hard la hard è una specie di insane e la insane è la 2a insane o3o quindi non so (che dici di rimapparla? :V lo so che è una cosa un po stupida per te ma veramente ci sono troppi copy paste e gli slider non vanno bene >.<
Uhm, sulla hard forse hai ragione, vedo ora cosa mi diranno gli altri, ma non mi sembra un'insane, è facile come hard, forse solo per la sv D:
Eh lo so che ci son dei copy paste, ma il ritmo è comunque sempre quello, è difficile mapparla in modo che non sembri monotona, e la sv sull'insane secondo me va bene. Per ora non fixo niente, aspetto altri pareri e poi vedo se fixare o no. Grazie lo stesso :V
Lally

Kiyro wrote:

Uhm, sulla hard forse hai ragione, vedo ora cosa mi diranno gli altri, ma non mi sembra un'insane, è facile come hard, forse solo per la sv D:
Eh lo so che ci son dei copy paste, ma il ritmo è comunque sempre quello, è difficile mapparla in modo che non sembri monotona, e la sv sull'insane secondo me va bene. Per ora non fixo niente, aspetto altri pareri e poi vedo se fixare o no. Grazie lo stesso :V
sulla insane la sv va bene solo che è monotona sii creativo o3o
la hard assolutamente no è come un insane o3o (io gioco le hard e so cosa sono , e quella è una insane la sv è troppo veloce come detto prima u.u)
di nulla comunque u.u
HelloSCV
From you queue
M4M~ :P

SPOILER
RikiH's Normal
CS +1 HP -1
00:40:447 (1) - remove NC
00:47:690 (1) - touch HP bar imo

Hard
00:44:708 (3) - add whistle on start
00:54:932 (2) - remove slider and add note with finish

Insane
00:25:323 (2) - i think this slider's reverse arrow is hidden change little?
00:48:968 (1,2,3,4,5,6,7,8) - this pattern is sooooo hard imo 00:48:968 (1,2) - how about Ctrl + G? 00:49:394 (3,4) - , 00:49:820 (5,6) - , 00:50:246 (7,8) - same issue
00:53:655 (6) - add whistle on end
01:04:305 (1) - move spinner here? and increase spinner's length
01:35:619 (3) - add finish on end? ( maybe reudce volume is good choice )

interesting song :D good luck for rank!
Topic Starter
Lucyii

HelloSCV wrote:

From you queue
M4M~ :P

SPOILER
RikiH's Normal
CS +1 HP -1 Why? It's a Normal, not a Easy
00:40:447 (1) - remove NC Fixed (Problems riki? rofl)
00:47:690 (1) - touch HP bar imo

Hard
00:44:708 (3) - add whistle on start Fixed
00:54:932 (2) - remove slider and add note with finish Fixed

Insane
00:25:323 (2) - i think this slider's reverse arrow is hidden change little? Fixed
00:48:968 (1,2,3,4,5,6,7,8) - this pattern is sooooo hard imo 00:48:968 (1,2) - how about Ctrl + G? 00:49:394 (3,4) - , 00:49:820 (5,6) - , 00:50:246 (7,8) - same issue Fixed in another way
00:53:655 (6) - add whistle on end Nope
01:04:305 (1) - move spinner here? and increase spinner's length Nope
01:35:619 (3) - add finish on end? ( maybe reudce volume is good choice ) Nope

interesting song :D good luck for rank!
Thanks~
masamune11
First time modding, please don't hate me for this ;_; and because this is my first, I can only comment for normal difficulty ;_;

All of these are only suggestions, though, because I think the beats themselves are well-accepted *with my finger and hearing*

SPOILER
RikiH's Normal
Add finishes in following return beats:
00:31:073
00:33:630
01:11:974
01:18:791
01:29:016
Other than that, everything is enjoyable by far.
The song itself is repetitive @_@ and I like how you design that Insane level...

Oh, and good luck~
Chyo-Kun
Mod richiesta da Kiyro :3

[General]
Abbassate il volume degli hitsounds in tutte le diff,il clap alla lunga può dare fastidio,soprattutto con cuffie a volume alto (consiglio di abbassarlo a 65)
Sarebbe bello uno storyboard adatto alle nightcore,se non c'è la canzone perde molto del suo potenziale soprattutto nella normal,dove ci sono svariati momenti di pausa tra un beat e l'altro. Nella insane invece non si nota,grazie al flow e alla frequenza di jumps

[RikiH's Normal]
Nessun errore grave qui,ma ti consiglio di mettere dei custom hitsounds per gli sliderticks,perchè durante alcuni sliders il clap che c'è sui tick bianchi non si sente,dando un senso di vuoto nella parte della canzone

[Hard]
Usa degli sliders più lunghi abbassandogli la velocità,è tutto troppo veloce anche per una hard,sapendo che c'è anche un'insane dopo.
00:16:802 (1,2,3) - Questo pattern è distruttivo in hidden,ti consiglio di non tenere questi sliders attaccati,ma di formare dei piccoli jump,non esagerati.
00:20:209 (1,2,3) - ^
01:20:070 (3,4) - Non capisco perchè qui hai lasciato degli sliders curvi quando 01:16:235 (1,2,3,4) - qui gli hai fatto questa forma,è l'unica parte della mappa dove si nota in particolare,dato che sono anche piazzati nella stessa zona.

[Insane]
Niente di particolare trovato qui,bella diff,non capisco perchè dovrebbe essere rimappata.

Buona fortuna,questa mappa sembra promettere bene :3
Topic Starter
Lucyii

Chyo-Kun wrote:

Mod richiesta da Kiyro :3

[General]
Abbassate il volume degli hitsounds in tutte le diff,il clap alla lunga può dare fastidio,soprattutto con cuffie a volume alto (consiglio di abbassarlo a 65) Done.
Sarebbe bello uno storyboard adatto alle nightcore,se non c'è la canzone perde molto del suo potenziale soprattutto nella normal,dove ci sono svariati momenti di pausa tra un beat e l'altro. Nella insane invece non si nota,grazie al flow e alla frequenza di jumps Uhm sarebbe una bella idea, ci penseròsu.

[RikiH's Normal]
Nessun errore grave qui,ma ti consiglio di mettere dei custom hitsounds per gli sliderticks,perchè durante alcuni sliders il clap che c'è sui tick bianchi non si sente,dando un senso di vuoto nella parte della canzone

[Hard]
Usa degli sliders più lunghi abbassandogli la velocità,è tutto troppo veloce anche per una hard,sapendo che c'è anche un'insane dopo.
00:16:802 (1,2,3) - Questo pattern è distruttivo in hidden,ti consiglio di non tenere questi sliders attaccati,ma di formare dei piccoli jump,non esagerati. Se un mat/bat mi dice qualcosa fixo, ma io preferisco così.
00:20:209 (1,2,3) - ^ ^
01:20:070 (3,4) - Non capisco perchè qui hai lasciato degli sliders curvi quando 01:16:235 (1,2,3,4) - qui gli hai fatto questa forma,è l'unica parte della mappa dove si nota in particolare,dato che sono anche piazzati nella stessa zona. Stanno male come quelli di prima D:

[Insane]
Niente di particolare trovato qui,bella diff,non capisco perchè dovrebbe essere rimappata.

Buona fortuna,questa mappa sembra promettere bene :3
Thanks~
RikiH_

Lally wrote:

[Normal]
00:14:032 (1) - suana cosi vuoto dato che continua il titmo quindi togli questa nota e sostituiscila con uno reverse-slider suona molto meglio secondo me

ascoltando c'è qualcosa che manca nel ritmo, secondo me dovresti aggiundìgere uno slider a reverse come quello sopra quando compare un ritmo simile 00:15:736 (1) - secondo me ci sta benissimo perche se no consiglierei di usare il tick rate 2 invece di 1 perche si sente il vuoto nello slider (si sono una filosofa) Che cosa complicata, ho aggiunto una nota random lol
00:25:109 (2,3) - dato che hanno una forma di loro rigida perche non renderli più gradevoli alla vista allineandoli (?) :
Ficsed
00:27:239 (5,1,2,3) - fai un quadrato perfetto se noti non sono paralleli se controlli. Ficsed
00:30:221 (5) - stack con 00:31:926 (2) il quale sfiora poco poco la lifebar almeno quella di questa skin Ficsed (mammamia 'sti errori stupidi però eh)
00:36:186 (3) - stack con fine del 00:34:056 (1) Non riesco
00:37:464 (1) - l'ultimo white point è inutile non so come rimuoverli <3
00:52:376 (4,5) - che ne dici di :
Molto meglio
00:54:932 (3) - invece di mettere un circle qui che ne dici di uno slider cosi finisci bene per il kiai (?)
Nah
01:08:565 (1) - dato che è una normal ed è anche la difficoltà più facile della mappa credo che questo sarebbe un po' difficile per i beginners è troppo presto dopo lo spinn Yep
01:16:234 (2) - secondo me se spostassi questo slider al centro sarebbe più bello perchè giocando è brutto vederlo cosi li :roll: Ma tutto il pattern andrebbe a farsi benedire :C
01:26:459 (2) - non so' cosa dire a riguardo ma semplicemente non mi piace :V no
Grazie Lally, modding molto utile :3

cirno- wrote:

RikiH's Normal
Add some whistle. 00:27:665 would be a good place to start some whistle. I hate whistles, they must die.
00:33:630 - Finish with ~60% volume Done
Just brush over it a bit. Seems like there's plenty of claps, but missing finish/whistle. Maybe it's intentional idk.
I think hitsounds are ok, thank you for modding!

HelloSCV wrote:

RikiH's Normal
CS +1 No. HP -1 Yes.
00:40:447 (1) - remove NC There is any NC lol
00:47:690 (1) - touch HP bar imo It doesn't.
Thank you bro O:

masamune11 wrote:

RikiH's Normal
Add finishes in following return beats:
00:31:073
00:33:630
01:11:974
01:18:791
01:29:016
Other than that, everything is enjoyable by far.
I think hitsounds are ok, thank you for modding in any case!

Chyo-Kun: Ho detto a Keero di aggiungerli lol

Thank you everyone for modding lol

Toh, troia. http://puu.sh/1CsKz
Topic Starter
Lucyii

RikiH_ wrote:

Toh, troia. http://puu.sh/1CsKz Muori male, puttana.
00:36:186 (3) - stack con fine del 00:34:056 (1) Non riesco CIOE' E TU VORRESTI DIVENTARE UN PRO MAPPER, FATTO IO.
RikiH_
Non riesco = Non ne ho voglia.

Ti lowo 333<<<<505378509435
Topic Starter
Lucyii

RikiH_ wrote:

Non riesco = Non ne ho voglia.

Ti lowo 333<<<<505378509435
2498579423||||||||33>>>>>~
Kanari
Hellowww ~


[General]
- From the beginning of the map, slowly increase volume, it think the volume you have set right now is a bit soft.
- First kiai time use 75% volume ~
- Second kiai time use 85% volume ~
- You should use more finishes, I think it fits the song.


[Riki's Standard]
00:17:015 (1) - Finish on the reverse ?
00:20:423 (1) - ^
00:27:666 (1) - Line with 00:26:814 (4) and add finish.
00:30:648 (1) - Finish on reverse.
00:31:926 (2) - Maybe remove or lower the finish on the sliders end ?
00:51:525 (2) - Line with 00:50:672 (4)
00:54:507 (2) - Place where 00:51:951 (3) was placed.
01:11:549 (1) - Line with 01:10:697 (3)


[Hyper]
- HP Drain Rate +1
- Set distance spacing to 1 for hard diff.
00:31:074 (3) - Finish instead of whistle ? owo
00:34:483 (3) - ^ on slider's head.
00:37:891 (2) - ^
01:15:170 (2) - Move this note up a bit, try x:256 y:40
01:18:151 (1,2) - Place where 01:16:448 (2) was placed.
01:25:395 (2) - Finish instead of whistle on slider's end ?
01:32:425 (2) - Finish instead of whistle on slider's head ?


[Another]
- Same idea with the hitsounds, instead of whistles on places like 00:44:707, 00:48:115, 00:51:524, 01:11:974, place a finish, it sounds more fitting.
00:54:399 - This bookmark can be removed ~
00:54:720 (2) - x:256 y:80



Well mapped ~
Good luck with rank and star! >w<
Topic Starter
Lucyii

xXCrystalMoonAnimeXx wrote:

Hellowww ~


[General]
- From the beginning of the map, slowly increase volume, it think the volume you have set right now is a bit soft. Nope.
- First kiai time use 75% volume ~ Fixed with 70% volume
- Second kiai time use 85% volume ~ Fixed with 70% volume
- You should use more finishes, I think it fits the song. Nope.


[Hyper]
- HP Drain Rate +1 Nope.
- Set distance spacing to 1 for hard diff. Nope.
00:31:074 (3) - Finish instead of whistle ? owo Nope.
00:34:483 (3) - ^ on slider's head.Nope.
00:37:891 (2) - ^ Nope.
01:15:170 (2) - Move this note up a bit, try x:256 y:40 Fixed.
01:18:151 (1,2) - Place where 01:16:448 (2) was placed. Fixed.
01:25:395 (2) - Finish instead of whistle on slider's end ? Nope.
01:32:425 (2) - Finish instead of whistle on slider's head ? Nope.


[Another]
- Same idea with the hitsounds, instead of whistles on places like 00:44:707, 00:48:115, 00:51:524, 01:11:974, place a finish, it sounds more fitting. Nope.
00:54:399 - This bookmark can be removed ~ Nonsense but ok.
00:54:720 (2) - x:256 y:80 Nope.



Well mapped ~
Good luck with rank and star! >w<
Thanks for mod & for star ~
Nanika133
A little modder passing by
M4M
Only suggestions:

General:
Nothing to say

Riki's Standard:
Seriously, 1/12?
00:14:458 (2) - 1 grid right
00:46:411 (3) - Maybe 00:45:559 (2) Ctrl+G, Ctrl+H and Ctrl+J like that

Hyper:
AR8 maybe? I feel it too slow compared with the slider velocity.
On the other side, you need to lower the difficulty (4,72 is too much).
00:33:417 (5) - Replace it by a slider, there is a weird non-mapped beat after it, also the jump followed by an Anti-jump is hard to follow.
00:48:968 (1,2,3,4) - I don't like this part at all, repeat sliders ?
01:14:742 (1) - Move it down so the end won't go over the 01:14:318 circle.
01:35:832 (3) - Spinner?


Another:
I can't do much about that but I'll try.
00:32:778 (3,4) - Stack them with the (1,2)
00:50:885 (1,2,3) - Maybe like that
01:21:560 (1,2,3,4,5,6) - Overmapped, remove (2,4,6)
01:23:904 (3,4) - As 00:32:778
This diff should be called "Jump" :D

Okay, that's all :)
Topic Starter
Lucyii

Nanika133 wrote:

A little modder passing by
M4M
Only suggestions:

General:
Nothing to say

Riki's Standard:
Seriously, 1/12?
00:14:458 (2) - 1 grid right
00:46:411 (3) - Maybe 00:45:559 (2) Ctrl+G, Ctrl+H and Ctrl+J like that

Hyper:
AR8 maybe? I feel it too slow compared with the slider velocity. Uhm, good idea, I'll decide later.
On the other side, you need to lower the difficulty (4,72 is too much). Why?
00:33:417 (5) - Replace it by a slider, there is a weird non-mapped beat after it, also the jump followed by an Anti-jump is hard to follow. Fixed in another way.
00:48:968 (1,2,3,4) - I don't like this part at all, repeat sliders ? Nope.
01:14:742 (1) - Move it down so the end won't go over the 01:14:318 circle. Nope.
01:35:832 (3) - Spinner? Okay.


Another:
I can't do much about that but I'll try.
00:32:778 (3,4) - Stack them with the (1,2) NO
00:50:885 (1,2,3) - Maybe like that Uhm ok.
01:21:560 (1,2,3,4,5,6) - Overmapped, remove (2,4,6) AHAHHAHA WAT
01:23:904 (3,4) - As 00:32:778 NO
This diff should be called "Jump" :D LOL I know

Okay, that's all :)
Thanks for mod ~
Nanika133
On the other side, you need to lower the difficulty (4,72 is too much). Why?
Because hyper is supposed to be the equivalent to Hard and 4,72 stars are too much Imo.

01:21:560 (1,2,3,4,5,6) - Overmapped, remove (2,4,6) AHAHHAHA WAT
What? For me, when you remove the circles, 01:21:560 (1,2,3,4,5,6) is totally like 01:18:152 (1,2,3).
I listened it with 25% and I can't here anything. But after all, it's your map...
Topic Starter
Lucyii

Nanika133 wrote:

On the other side, you need to lower the difficulty (4,72 is too much). Why?
Because hyper is supposed to be the equivalent to Hard and 4,72 stars are too much Imo.
Freedom Dive, FOUR DIMENSIONS, was 3 stars. The star rating is a shit, like my english.
Nanika133
Well.. I said nothing :D
Topic Starter
Lucyii

Nanika133 wrote:

Well.. I said nothing :D
Ohw, thanks for star ~
TMAstraf
The map have all requirements to ranking. =)
phaZ

phaZ wrote:

is it cutted? rename song to "Levels (Nightcore Mix) (Short Ver.)" or something like that if it is cutted
[Riki's Standard]

every time there is a slider longer than 2/2 you used custom slidertick. therefore you used like 100000inherited timing sections.
what about this: open song folder copy custom clap as "soft-hitclap2". set the hitsound to s:c2.
then you would never need to change it :O
but now you just did it....xD

mehh too lazy to mod it

...
why going for approval D:?
Go home, you're drunk.
[Another]

you have so many sliders starting on the red tick. ofc you do have to fix all but its like you really ignoring that. its a criteria which SENSLESS let your diff play a little bit weird and worse than it need to be :/. i recommend to make all these repeat slider to a circle and a slider (which starts on the white tick). whenever there also is a mirror of this repeat i recommend to make a slider (starts on the white tick) and a circle too to keep up you mirrors
SPOILER
00:16:802 (1,2) - 00:20:210 (1,2)
00:23:619 (1,2) - ctrl+g, switch them
00:25:109 (1,2,3,4) - just make simple sliders (i recommend 3 and 2circles) plays much better http://puu.sh/1GPCM, http://puu.sh/1GPAZ it also ends on the same spot like before
00:27:027 (1,2,3) - make 3 circles and a slider (build a square)
00:30:435 (1,2) - ctrl+g, switch them and 00:31:074 (3) ctrl+g. or at least switch (1) and (2)
00:37:891 (3,4) - ctrl+g
00:40:660 (1,2,3,4,5) - the slider should be on the white tick before. i suggest an triangle and a repeat-slider
00:44:069 (1,2) - 00:47:477 (1,2) - 00:50:885 (1) - 01:11:335 (1,2) - 01:14:744 (1,2,3,4) - 01:24:969 (1,2,3,4) - 01:31:785 (1,2,3,4)
01:18:152 (1,2,3,4,5,6) - every time before you used some sliders in this part
00:16:802 (1) - http://puu.sh/1GOT5 looks better to me. would do that in general
SPOILER
00:17:441 (2) - 00:20:210 (1,2) - 00:23:619 (1,3) - 00:37:465 (2,4)
00:47:477 (1,2) - here too because no circle is following up in the curve. the curve also is not perfect http://puu.sh/1GP1v
01:28:590 (2,3)
01:21:560 (1,2,3,4,5,6) - doesnt fit<- thats polite. in reality i think wtf are you doing..
01:23:051 - why?? there is no reason to lower the slider-velocity here. the same happens here what alrdy happened in Riki's Normal (do some senseless more work (or unlogic work)). you set general the slider-velocity-multiplier to x1,35 but why you dont directly increase the slider-velocity??
01:35:193 (1,2) - what about move them to centre (184;140)?
[Hyper]
ar +1...
also very many red-tick-sliders...

i was too lazy to mod this map because it has a lot of senseless mistakes. you must be drunken while mapping
you was very unpolite..

eat a fucking star
Topic Starter
Lucyii

phaZ wrote:

is it cutted? rename song to "Levels (Nightcore Mix) (Short Ver.)" or something like that if it is cutted
[Riki's Standard]

every time there is a slider longer than 2/2 you used custom slidertick. therefore you used like 100000inherited timing sections.
what about this: open song folder copy custom clap as "soft-hitclap2". set the hitsound to s:c2.
then you would never need to change it :O
but now you just did it....xD

mehh too lazy to mod it

...
why going for approval D:?
Go home, you're drunk.
Revy
Random mod da un noob come me D:


  • [General]

    Sembra che la song è tagliata , perchè non aggiungi un (Cut ver.) oppure (Short Ver.) (As phaZ said)

  • [Hyper]

    00:15:736 (4,5,6,1) - Perchè uno sopra l'altro? ç_ç
    00:21:701 (1,2,3,4,5,6,7,8) - Questi jump sono un pò difficilotti per una Hyper ;w;
    00:48:968 (1,2,3,4) - Oddio sono bruttissimi da giocarli così.. prova qualcosa così : http://osu.ppy.sh/ss/552134 flowa molto meglio
Non so nella Another e nella Standard non trovo niente , goodluck anyway
Topic Starter
Lucyii

Revy wrote:

Random mod da un noob come me D:


  • [General]

    Sembra che la song è tagliata , perchè non aggiungi un (Cut ver.) oppure (Short Ver.) (As phaZ said) | Nah, quella di Rox l'hanno rankata senza scritte del genere, quindi va bene così.

  • [Hyper]

    00:15:736 (4,5,6,1) - Perchè uno sopra l'altro? ç_ç | Non capisco lol
    00:21:701 (1,2,3,4,5,6,7,8) - Questi jump sono un pò difficilotti per una Hyper ;w; | Per ora li lascio, aspetto pareri di altri
    00:48:968 (1,2,3,4) - Oddio sono bruttissimi da giocarli così.. prova qualcosa così : http://osu.ppy.sh/ss/552134 flowa molto meglio | Fixed, mi piace
Non so nella Another e nella Standard non trovo niente , goodluck anyway
phaZ: Fixed some things.
Cygnus
Will mod this map on Saturday.
Mirage
Generale
  1. Secondo me Nightcore mix non ha senso dato che non c'è voce e suona completamente identica all'originale. Io leverei boh D:
  2. Visto che i riferimenti delle diff sono di solito solamente per BMS ed IIDX, ti consiglierei di chiamarle Normal, Hard, e Insane.
Another
  1. Consiglio OD7 (ci sono solamente beat 1/2 ed è semplice) e AR8 (non è molto complicata da leggere e si puo' giocare in DT no problem; anzi mi sembra molto meglio AR8)
  2. 00:32:779 (3,4) - E' noioso lasciare così, crea 2 slider diversi.
  3. 01:09:418 (1) - Questa new combo è veramente brutta e non necessaria secondo me.
  4. 01:23:904 (3,4) - Stessa cosa di prima
  5. 01:36:045 (3) - Aggiungi una nota, suona meglio.
Hyper
  1. 01:09:418 (1) - Stessa cosa di prima.
Standard
  1. 00:31:926 (2) - Non pensa abbia senso ignorare tutto il resto con degli slider.
  2. 00:46:412 (3) - Brutto, rimedia pls.
  3. 01:16:235 (2) - Stessa cosa.
  4. 01:20:496 (3) - ^
  5. 01:26:460 (2) - ^
non c'è altro o:
Topic Starter
Lucyii

Maddy wrote:

Generale
  1. Secondo me Nightcore mix non ha senso dato che non c'è voce e suona completamente identica all'originale. Io leverei boh D: Ma è un nightcore mix D:
  2. Visto che i riferimenti delle diff sono di solito solamente per BMS ed IIDX, ti consiglierei di chiamarle Normal, Hard, e Insane. Okay
Another
  1. Consiglio OD7 (ci sono solamente beat 1/2 ed è semplice) e AR8 (non è molto complicata da leggere e si puo' giocare in DT no problem; anzi mi sembra molto meglio AR8) No :c
  2. 00:32:779 (3,4) - E' noioso lasciare così, crea 2 slider diversi. Fixato in modo diverso
  3. 01:09:418 (1) - Questa new combo è veramente brutta e non necessaria secondo me. Fixed
  4. 01:23:904 (3,4) - Stessa cosa di prima No qui mi piace così
  5. 01:36:045 (3) - Aggiungi una nota, suona meglio. Nope
Hyper
  1. 01:09:418 (1) - Stessa cosa di prima. Okay
Standard
  1. 00:31:926 (2) - Non pensa abbia senso ignorare tutto il resto con degli slider.
  2. 00:46:412 (3) - Brutto, rimedia pls.
  3. 01:16:235 (2) - Stessa cosa.
  4. 01:20:496 (3) - ^
  5. 01:26:460 (2) - ^
non c'è altro o:
kajiyatta
hi, M4M request from your queue.
General
almost suggestions
Riki's Normal
maybe you can put NC at long white line. it seems much and nice
Placement
00:31:926 (2) move to x:336 y:140 at head like this
00:37:464(1,2) the flow seems a bit confused for newbie so maybe like this?
00:45:559(2,3,4) i don't agree this flow... e.g)

Hard
this slider velocity seems a bit faster as Hard diff imo...
Placement
00:16:801(1,2,3) I don't agree this kind of stacking slider it is worth near Insane, yeah a bit difficult.
00:50:885(1,2,3,4) maybe like this?
01:19:217(3) I suppose not stacking with previous slider' end is better.
01:32:424(2) maybe this would be more nice
Hit Sonud
00:40:659(1) add finish at end to follow the music.
I don't know why you don't add hit sound partly at 00:48:967(1,2,3,4)

Insane
Placement
00:24:257(3) to be symmetrical, Ctrl+G seems better like 00:37:251
Rhythm
00:5:524(2,3) maybe same as (1) better.
Hit Sonud
00:33:843(1,2) no hit sounds?
01:11:335(1,2)^
01:14:743(1,2,3,4)

umm, I don't understand your hit-sound pattern... but overall fine. ok here is my star for newbie Ranked. good luck
Topic Starter
Lucyii

kajiyatta wrote:

Hard
this slider velocity seems a bit faster as Hard diff imo...
Placement
00:16:801(1,2,3) I don't agree this kind of stacking slider it is worth near Insane, yeah a bit difficult. Fixed
00:50:885(1,2,3,4) maybe like this? Okay
01:19:217(3) I suppose not stacking with previous slider' end is better. Fixed
01:32:424(2) maybe this would be more nice omfg yeah
Hit Sonud
00:40:659(1) add finish at end to follow the music. Fixed
I don't know why you don't add hit sound partly at 00:48:967(1,2,3,4) LOL I DUNNO WHY

Insane
Placement
00:24:257(3) to be symmetrical, Ctrl+G seems better like 00:37:251 Nope
Rhythm
00:5:524(2,3) maybe same as (1) better. Wtf
Hit Sonud
00:33:843(1,2) no hit sounds?
01:11:335(1,2)^
01:14:743(1,2,3,4) Fixed all

umm, I don't understand your hit-sound pattern... but overall fine. ok here is my star for newbie Ranked. good luck
Thanks.
Pereira006
Hi !!! thank you mod my friend Red :) here my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[general]

  1. 01:29:868 (t) - the end kiai time should be there because the song start low that would fit better, so add end kiai time here and remove timing at 01:34:980 for all diff's IMO
  2. I see only hard and insane are complety different patterns and lot missing patterns and inconsistency, example in insane:

    you style hitsound lot missing patterns and inconsistency example:

    00:14:884 (1,2,3,4,5,6,7,8) - the (2,7,8) have whistle but is different patterns with 00:18:293 (1,2,3,4,5,6,7,8) - the (2,4,5,6) have whistle so is different before. this song is repetive then need hitsound pattens same. example 00:14:884 (1,2,3,4,5,6,7,8) and 00:18:293 (1,2,3,4,5,6,7,8) this part music is repetive, not only, have more. You have do to patters hitsound if you do that would be good consistency if don't the modders keep it modding in hitsound.

    Pls remapping hitsound patterns all music. I can't mod this. because too many missing patterns and inconsistency.
[Riki's Normal]

Hitsound:

  1. 00:34:056 (1) - missing add clap in start slider and end because you missing patterns like you did after at 00:37:465 (1) if you do that, would fix consistency and fit you patterns
good. everthing is consistency and patterns

Gameplay:

  1. 00:25:962 (3) - why not try same shape with 00:25:109 (2) try same shape then do it CTRL + > like this http://puu.sh/1W2o4 if you do that move to x:476 , y:160 to fix spacing
  2. 00:47:689 (1) - I wanna more nice blanket with 00:48:968 (2) like this http://puu.sh/1W2uu if you like here code
    396,168,47689,6,8,B|464:120|428:12|376:-8|308:8,1,240

    if not, try you owm IMO
  3. 00:51:525 (2) - grid 1 down to perfect align with 00:50:672 (4)
  4. 01:28:590 (1) - try more nice blanket with 01:28:164 (3)
stuff cool

[hard]

Song Setup:

  1. The OD and HP is pretty hard to play in diff hard, better reduce if OD -2 and - 1 HP IMO because this is hard so the newbie player and experiencia will pass it and enjoy IMO
hitsound:

  1. is same happened in general. lot Missing to patterns and consistency
Gameplay:

  1. 00:16:801 (1) - this slider shape is different with 00:17:653 (3) try same shape
  2. 00:20:209 (1) - agian different shape with 00:21:061 (3) try same shape
  3. 00:25:323 (2,3,4) - why not try more symentric in center try the (2) move to x:168 , y:136 and the (3) move to x:256 , y:284
    and the (4) move to x:348 , y:248 like this http://puu.sh/1W1jv this make good to gameplay and good flow IMO
  4. 00:32:139 (2,4) - different shape try same shape
  5. 00:33:844 (1) - this arc slider look is bad symentric try better arc slider like this http://puu.sh/1W1Gu
  6. 00:34:483 (8) - ^ same
  7. 00:39:594 (3,4) - really hard catch the jump in hard diff, better fix spacing
  8. 00:42:365 (2) - try same shape with 00:43:004 (4) I see is different shape
  9. 00:44:069 (1,3) - ^ same, try same shape
  10. 01:13:039 (2,4) - ^ same
  11. 01:24:969 (1,2) - ?? i see this slider are unsnapping you have resnapp all note
the flow are good, but i see lot sliders are different shape if you fix this would be good to gameplay.


[Insane]

Snapping:

  1. when I open Aimod and Aibat they say lot unsnapping here http://puu.sh/1VXAY yes is true here really proof http://puu.sh/1VXC2 pleasse resnapping all notes
Hitsound:

same happened in general

Gameplay:

  1. 00:22:766 (6,7,8) - I when i test play this part, the flow make me weird better if you do CTRL+G 6 with 7 then CTRL+ 7 with 8. like this http://puu.sh/1W0O0 this make good flow and fun IMO
  2. 00:41:299 (4) - better put new combo you did after at 01:22:199 (1), so better add new comb would fix you patterns combo color.
  3. 00:41:512 (5) - the start slider make stack perfect with 00:39:595 (5)
stuff cool, patterns and symentric is cool
[]
The gameplay are good. but the Hard and Insane really need remapping hitsound and I wanna see you improve hitsound consistency and patterns
anyway, that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Roxas

Pereira006 wrote:

The gameplay are good. but the Hard and Insane really need remapping hitsound and I wanna see you improve hitsound consistency and patterns
anyway, that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
I made hitsounds, and this map doesn't need an hitsound remapping and there are only 2 patterns if you hear, there were only some errors from me and Kiyro cause of changing patterns and we were confused each other, but now all fixed
Topic Starter
Lucyii
Thanks Pereira, fixed almost all~
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Preview Point: 01:07:926 (67926)
    Loli mezze nude com BG, uh~ scherzi a parte, ti consiglierei di cambiare lo sfondo, sono sicuro che ce ne sono di più belli in giro.
    Se non cambi il BG, prova ad usare questi colori per le combo: (apri i file .osu col blocco note e modifica...)
    [Colours]
    Combo1 : 255,128,128
    Combo2 : 128,188,255
    Combo3 : 255,255,128
    "soft-hitclap" e "soft-slidertick2" non mi piacciono per niente, questo effetto ping pong non si abbina alla canzone, prova ad usare dei normali clap (se non ti piacciono, vai qui per altri custom hitsound)

Riki's Normal

  • HP Drain Rate: 4
    Overall Difficulty: 4
    00:23:406 (4) - Muovi questo cerchio a x:256 y:140 (inoltre, prova ad usare questa pattern)
    00:27:240 (5) - Aggiungi una new combo qui e toglila al prossimo cerchio per mantenere una consistenza con i pattern precedenti. (tieni presente che la canzone si ripete un sacco e quindi mantenere una consistenza è quasi un'obbligo in questo caso)
    00:31:926 (2) - Togli il finish dalla fine dello slider.
    00:40:447 (6) - Come prima, new combo qui e toglila al prossimo cerchio (per enfatizzare la musica puoi anche aggiungerla qui senza toglierla al prossimo cerchio, fai pure come preferisci)
    00:54:081 (1) - Stesso discorso qui. (se vuoi lasciare la new combo, trasforma questi 3 cerchi in uno slider che si ripete una volta)
    01:05:158 (1) - Fai iniziare questo spinner a 01:04:518 e silenzialo alla fine.
    01:21:774 (5) - Stesso discorso sulle combo.
    01:33:277 (1) - Fai iniziare questo spinner a 01:31:998 (elimina ciò che viene prima, ovviamente)
    01:34:980 (kiai) - Fallo finire o a inizio spinner o a fine spinner.

Hard

  • HP Drain Rate: 6
    Approach Rate: 7
    Overall Difficulty: 6
    00:41:512 (1,2) - Muovi questi cerchi un pò più in alto, a x:256 y:24 ad esempio (e perchè c'è una new combo sul primo cerchio? Toglila)
    00:49:819 (3,4) - Prova questa pattern:
    00:53:867 (4) - Il cerchio prima dello slider ha uno spacing di 0.64 e questo cerchio invece di 0.58, perchè? E questo non è l'unico caso dove succede, cerca di mantenere uno spacing consistente in tutta la map. (puoi usare dei jump, però mantieni uno spacing omogeneo in parti come queste)
    01:06:009 (1) - Fai iniziare questo spinner a 01:04:518
    01:08:778 (x) - Aggiungi un cerchio.
    01:33:276 (1) - Fai iniziare questo spinner a 01:31:785 (elimina ciò che viene prima, ovviamente)
    01:34:980 (kiai) - Stesso discorso della Easy.

Insane

  • Approach Rate: 8
    01:16:234 (1,2,3,4,5,6) - Prova questa pattern:
    01:31:785 (1) - Dovresti aggiungere uno spinner qui come nelle altre due diff.
    01:34:980 (kiai) - Stesso discorso delle due diff. (se non aggiungi lo spinner, fallo finire a 01:35:832)
Topic Starter
Lucyii
xxheroxx: Fixato quasi tutto e cambiato delle cose, poi ti contatto in game e mi dici se va bene.
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