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Chatmonchy - Shangri-La

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DakeDekaane
Mod time~ :3

[Normal]

Nice map~ :3

I'd like to make some recommendations, you are free to take them or not.

01:16:077 (1,2) - You could move this sliders to x:304 y:252 and form something nice in form of a shovel :3 What am I saying? http://puu.sh/MayN
And here the "shovel" http://puu.sh/Mazo

Moving this~
01:45:379 (2) - x:184 y:132
01:45:844 (3) - x:116 y:200
And we have a smile~ C: http://puu.sh/MaCz

[Hard]

I had found nothing x3

Good luck c:

And as I didn't find anything wrong, star :3
Topic Starter
jamxx

DakeDekaane wrote:

Mod time~ :3

[Normal]

Nice map~ :3

I'd like to make some recommendations, you are free to take them or not.

01:16:077 (1,2) - You could move this sliders to x:304 y:252 and form something nice in form of a shovel :3 What am I saying? http://puu.sh/MayN
And here the "shovel" http://puu.sh/Mazo

Moving this~
01:45:379 (2) - x:184 y:132
01:45:844 (3) - x:116 y:200
And we have a smile~ C: http://puu.sh/MaCz

[Hard]

I had found nothing x3

Good luck c:

And as I didn't find anything wrong, star :3
all fixed!
thanks mod and star <333
B2IN
Hi jam's 'v'
from #modreq

[General]
fine
[Normal]
02:19:798 (1,2) - これはどう?
[Hard]
00:39:799 (2) - try this


01:40:495 (1) - これは似合わないと思う。


02:40:495 (3) - これも..
02:53:401 02:53:517 - add note.追加しなくてもいいけど, もっとおもしろくなるわ

good luck jamxx 'w'
Topic Starter
jamxx

B2IN wrote:

Hi jam's 'v'
from #modreq

[General]
fine
[Normal]
02:19:798 (1,2) - これはどう? ok!
[Hard]
00:39:799 (2) - try this


01:40:495 (1) - これは似合わないと思う。


02:40:495 (3) - これも.. ok~!
02:53:401 02:53:517 - add note.追加しなくてもいいけど, もっとおもしろくなるわ

good luck jamxx 'w'
日本語で書いてくれてありがとう B2INさん\( 'ω')/
t h a n k y o u ~ *
p3n
[Normal]
Consider raising OD and HP drain by +1 each. It doesn't change very much but feels more in line with your intentional difficulty setting for this map.

I don't have any problems with this set only having 2 difficulties. This [Normal] however is mostly an "Easy" with a few normal difficulty parts in it. You could add some more details here and there (1/2 notes) to spice it up a bit. 2.50 stars leaves some space for the normal criteria. This way you could avoid ppl telling you to map a "N" to even the difficulty spread of E-I a bit. As this map is already polished I will focus on those details in my suggestions. Feel free to ignore them after you tried some of them.

01:02:589 (4) - I was expecting another 1/2 slider here like before @00:58:868 (4) -
01:10:031 (4) - Starting the new phrase on the vocals can be done and it works - but I wouldn't recommend it here. Feels much more natural to actually map the downbeat on 01:10:496 - as beginners will probably hit 01:10:728 (1) - very early if they don't know the song itself. You can try to add a repeat on (4) and rearrange the pattern a bit.
01:13:752 (4) - ^same as above, danger of hitting 01:14:449 (1) - early.
01:36:542 (2) - maybe split this and start the slider on the downbeat, mapping the original starting point as a circle to add a little more action that goes with the vocals (and you can add the whistle on 01:37:007 to support your established pattern): http://osu.ppy.sh/ss/470021



[Hard]
You tend to slide over many pronounced downbeats. This is not a huge problem in this case as you follow mostly vocals or a mix of beat and vocals and most of the ignored downbeats can be explained with that. But some of those downbeats actually impacted gameplay for me so I will point them out.

00:27:474 (3) - add whistle to make it consistent with patterns before and after this combo
01:03:054 (1) - "ahhhahahhh" :D
01:08:635 (1) - maybe remove whistle from beginning, doesn't really fit here song wise and doesn't fit your established pattern
01:32:589 (1,2) - Choice of hitobjects feels a bit off here. Beat placement itself is great but the input required from the player seems a bit unintuitive. You could try to map this triplet properly and start a slider on the downbeat instead of ending the repeating slider there: http://osu.ppy.sh/ss/469975 this is purely a suggestion to improve the "feeling" of the map. The little kick slider isn't really adding to the flow of the vocals here imo.
01:40:495 (1) - Another downbeat left out that feels weird. I highly recommend mapping this downbeat in any way. Even a turning point of a repeating slider would be enough here: http://osu.ppy.sh/ss/469969
01:38:402 (4) - why isn't this stacked properly? The custom stack has the exact same distance as the automatic one. If you want to use a custom stack you should do something the automatic one wouldn't do...like stacking exactly vertical: http://osu.ppy.sh/ss/469942 but that doesn't really look any better here. So if you don't intend to do something special with the custom stack you shouldn't use it in the first place.
02:07:472 (2) - missed a clap on the ending point here? You used claps here in the parts before. Better add the claps for this part as well for the sake of consistency.
02:09:798 (3) - missed a clap?
02:11:658 (3) - ^
02:15:379 (3) - missed clap on the beginning?
02:51:192 (5,6) - same as 01:32:589 (1,2)
02:33:286 (1,1,1) - I love this effect with the SB!




Great (even if a bit thin) mapset! I'll say that renaming [Normal] to [Easy] and mapping a ~3.5 star "Normal" would benefit the difficulty spread. It would also avoid complaints on the way to getting this ranked. But on the other hand I don't see how to achieve this while making the new diff in the middle different enough from both the other diffs. Therefore I think this is one of the rare instances a 2-map-set feels "complete". Have this~


I'll be back soon...
Jenny
Normal:

  • 00:23:055 (3) - the custom slidertick here hits too hard (louder than the other softclaps), so lower the volume on it to 40% (hits harder because of normal sampleset)
    00:30:962 (1) - ^ same here
    00:40:729 (1) - ^
    00:47:240 (5) - ^
    00:49:101 (2) - ^
    00:50:496 - add a note here?
    00:50:961 (3) - again, custom slidertick appears to be too loud compared to your usual softclaps, reduce the volume
    00:55:612 - imo, the sliderticks in the following section (custom sliderticks I mean) sound better at 50% volume as they stand less out and the first one somewhat surprised me; as a newby, I would've probably let the slider go loose
    00:57:705 (3) - netpicky: this should end exactly on where 1 ended, right now it's a tiny bit different
    01:06:775 (2) - you could make the bows go more smooth and let 1 and 3 get more blanketted by this slider, for that, use 2 sliderpoints each bow
    01:10:728 (1) - I'd suggest replacing this with circle + slider as the start on the red tick feels a bit unused compared to the rest of the diff and it also feels better to start the slider on where the hitsound is
    01:21:659 (2) - same as with 01:06:775
    01:25:380 (1) - could you work this a bit more out so the central sliderpoint and -tick lie on the Y-axis? that'd be a bit more aesthetic; also, again, the sliderticks hit too hard from here on, use 40% as mentioned in the beginning
    01:35:147 (1) - slidertick stuff
    01:43:519 (1) - ^

    02:04:914 - to be honest, I expected custom sliderticks inthe following section as you did it before (lower volume tho, maybe 25-30% instead of 40%); might add them?
    02:18:170 (5) - as you use them again here, reduce volume as before and I pretty much suggest you to follow the above thingie for more consistency

    02:36:774 (4) - I find the start of this slider a bit clunched as the bow to the right is hardly noticable

    to give you an idea of what I thought of what might suit better


    Coordinates are:

    [list:0ba27]Second Sliderpoint: 478|253
    Third One: 424|272
    Fourth: 368|254

    02:43:983 (1) - reduce slidertick volume again here and in following section
    02:46:541 (4) - similar as with 02:36:774; you may recycle that slider after change
    02:47:703 (1) - netpicky: you can improve this blanket around 4's end
    02:48:634 (2) - ^ similar, just around 1's end
    02:49:564 (3) - ^ just around 2's
    02:50:494 (4) - I'd like to see this build an equal triangle with 2's and 3's ends; for that, place it at 166|316
    02:51:424 (6) - will have to adjust this one to change above
    02:53:750 (1) - slidertick stuff again and in following sectionJudgement: Diff is very neat, just little stuffs to better out as stated - take care of these and it'll be fine.



    Hard:

    I find Drain 6 a bit high for such a, well, friendly song but that may also be me as I generally like OD higher than Drain and suchs.

    • 00:12:358 (3) - not exactly symmetric; also, could blanket 2 better
      00:13:288 (1,3) - these could blanket 2 better
      00:16:078 (3,4) - ^
      00:18:869 (1,2) - could blanket 3 better
      00:22:125 (3,4) - smooth them out and better the blanket more out aswell
      00:23:985 (3,4) - ^
      00:26:776 (1,4) - ^
      00:31:892 (3,1) - ^
      00:33:520 (3) - that may be me but the end of this wiggly slider appers to be a bit clunchy; moving 2nd sliderpoint to 250|254 and 3rd to 217|290 will do
      00:35:613 (4) - smooth out around 3 please
      00:38:403 (6) - similar to 00:33:520 (is this the same slider? ;v)
      00:39:101 (1) - I suggest removing one reverse arrow and adding a circle there instead as this seems to suit the vocal's emphasis more
      00:41:426 (2) - might smooth this more out
      00:42:822 (2) - circle + slider suits the vocals better here
      00:44:449 (2) - smooth out
      00:45:612 (4) - ^
      00:49:566 (3) - that should blanket 1 better, right now it's somewhat meeh and the distance to 1 is very inconsistent
      00:51:426 (2) - ^
      00:57:705 (1) - a bit more smoothing out here please
      00:58:868 (3) - two circles fit better here as the "da yo" (?) appears to be single words or at least is pronounced like this, thus, two single hitobjects will suit the vocal's expression better than one slider to hold; hope you get me
      00:59:566 (1) - smoothout
      01:00:729 (3) - same as with 00:58:868, the vocals are now "yo ni" (?) tho but the emphasis stays
      01:02:124 (4) - netpicky: not perfectly symmetric, also not flowing exactly through 2; could do that better with gridsnap off
      01:03:054 (1) - not symmetric again, gridsnap off in the middle bow should do (central sliderpoint to 256|232)
      01:06:775 (1) - ^ same, just other way around; recycle the slider after fix
      01:09:566 (3) - the constellation of 3 sliderpoints makes this slidercurve somewhat meeh-ish, just use 2
      01:15:380 (3) - as this appears to start a new sentence or at least there is a break in vocals (which you are focussing on) before, a New Combo would suit the emphasis of the song here
      01:16:775 (2) - that could blanket the following heartshape better, use 2 sliderpoints
      01:17:938 (1) - that hearty shape is a bit clunchy to the red point, might try to smooth it more out


      01:21:659 (1) - ^same
      01:38:402 (4) - uhh... something appears to have went wrong with this stack
      01:41:658 (3,1) - as mentioned in easy,these sliderticks hit too hard because of the normal sampleset; reduce their volume to 40%
      02:16:774 (2) - smooth this more out; also, you might try to let it have the same distance to 1 all throughout it's bow
      02:17:705 (1) - to suit the accentuation in the song better, replace this with circle + slider, the sounds you are following with this one do not seem to belong together all in one; also, the NC should follow on the big white tick then
      02:19:565 (1) - same
      02:23:286 (1) - I guess this is okay as there's vocals here that appear to belong together
      02:27:007 (1,2) - swap NC here as the vocals start on 2 and there's also the big white tick
      02:33:286 - wow, this part of the SB is very neat

      02:35:146 (3,1) - make these blanket 2 better and smooth them out
      02:37:936 (2) - due to trapezoid sliderpoint placement, this curve appears ugly and boring, just use 2 sliderpoints and do not place them in this way; also, you can do a better blanket, I am sure
      02:39:564 (1) - replacing this with circle + slider suits the emphasis of the song better as the vocals are becoming much stronger on the big white tick so add the NC there aswell
      02:40:029 (2) - along with previous change, this should start on a white tick
      02:41:192 (5) - could blanket 4's end better and could also be more smoothed out
      02:42:355 (1) - smooth out
      02:44:913 (3,1) - ^ + let them blanket each other's starts better
      02:45:843 (2) - that curve appears a bit clunchy, move sliderend to 365|368 for a better one
      02:46:541 (3) - as with previous wiggly sliders, I suggest recycling the earlier example here
      02:48:401 (3) - replacing this with circle + slider will suit the vocal's emphasis better
      02:50:262 (3,4) - this does not work out; you should just put a circle where 3 starts as the strong vocals which would suggest you put sliderstarts on them lie on the white ticks
      02:51:657 (6) - replace this with circles
      02:52:122 (1) - use 1/2s to go with the vocals here
      02:54:447 (2) - we had this before, make it symmetric and try to get it a more consistent distance to 1
      02:55:377 (1) - improve the blanket here
      02:57:936 (2) - remove the reverse arrow and replace it with a circle, that suits the vocal's expression and rhythm more
      03:00:959 (1) - ^
    Judgement: That diff is very neat, though there's little flaws you should take care of as stated above - I like this.

    As for the diff names, I suggest using custom ones such as [Beginner] and [Relaxing] as that'll make your diffset appear less loose and suits the difficulty levels aswell.
Topic Starter
jamxx

p3n wrote:

[Normal]
Consider raising OD and HP drain by +1 each. It doesn't change very much but feels more in line with your intentional difficulty setting for this map.
OD and HP drain +1

I don't have any problems with this set only having 2 difficulties. This [Normal] however is mostly an "Easy" with a few normal difficulty parts in it. You could add some more details here and there (1/2 notes) to spice it up a bit. 2.50 stars leaves some space for the normal criteria. This way you could avoid ppl telling you to map a "N" to even the difficulty spread of E-I a bit. As this map is already polished I will focus on those details in my suggestions. Feel free to ignore them after you tried some of them.

01:02:589 (4) - I was expecting another 1/2 slider here like before @00:58:868 (4) - fixed
01:10:031 (4) - Starting the new phrase on the vocals can be done and it works - but I wouldn't recommend it here. Feels much more natural to actually map the downbeat on 01:10:496 - as beginners will probably hit 01:10:728 (1) - very early if they don't know the song itself. You can try to add a repeat on (4) and rearrange the pattern a bit. ok,fixed
01:13:752 (4) - ^same as above, danger of hitting 01:14:449 (1) - early. fixed
01:36:542 (2) - maybe split this and start the slider on the downbeat, mapping the original starting point as a circle to add a little more action that goes with the vocals (and you can add the whistle on 01:37:007 to support your established pattern): http://osu.ppy.sh/ss/470021
sry,no change.I like this straight long slider,because the lyrics「真っ直ぐな道で~(in English,,straight road)」



[Hard]
You tend to slide over many pronounced downbeats. This is not a huge problem in this case as you follow mostly vocals or a mix of beat and vocals and most of the ignored downbeats can be explained with that. But some of those downbeats actually impacted gameplay for me so I will point them out.

00:27:474 (3) - add whistle to make it consistent with patterns before and after this combo missxD fixed
01:03:054 (1) - "ahhhahahhh" :D ahhhahahhh♪
01:08:635 (1) - maybe remove whistle from beginning, doesn't really fit here song wise and doesn't fit your established pattern ok~
01:32:589 (1,2) - Choice of hitobjects feels a bit off here. Beat placement itself is great but the input required from the player seems a bit unintuitive. You could try to map this triplet properly and start a slider on the downbeat instead of ending the repeating slider there: http://osu.ppy.sh/ss/469975 this is purely a suggestion to improve the "feeling" of the map. The little kick slider isn't really adding to the flow of the vocals here imo.
hmm...I like your suggestion.but I don't want to put a circle on blue-line,,no change;w;
01:40:495 (1) - Another downbeat left out that feels weird. I highly recommend mapping this downbeat in any way. Even a turning point of a repeating slider would be enough here: http://osu.ppy.sh/ss/469969 ok~fixed
01:38:402 (4) - why isn't this stacked properly? The custom stack has the exact same distance as the automatic one. If you want to use a custom stack you should do something the automatic one wouldn't do...like stacking exactly vertical: http://osu.ppy.sh/ss/469942 but that doesn't really look any better here. So if you don't intend to do something special with the custom stack you shouldn't use it in the first place.
I would like to place 01:37:705 (3) right in the center. so I use your stack
02:07:472 (2) - missed a clap on the ending point here? You used claps here in the parts before. Better add the claps for this part as well for the sake of consistency.no,because this part's clap is snare-drum,and no hand-clap
02:09:798 (3) - missed a clap?
02:11:658 (3) - ^
02:15:379 (3) - missed clap on the beginning?
02:51:192 (5,6) - same as 01:32:589 (1,2)
02:33:286 (1,1,1) - I love this effect with the SB! Bang♪Bang♪




Great (even if a bit thin) mapset! I'll say that renaming [Normal] to [Easy] and mapping a ~3.5 star "Normal" would benefit the difficulty spread. It would also avoid complaints on the way to getting this ranked. But on the other hand I don't see how to achieve this while making the new diff in the middle different enough from both the other diffs. Therefore I think this is one of the rare instances a 2-map-set feels "complete". Have this~


I'll be back soon... I hope
thanks mod and star icon:3
Topic Starter
jamxx

Jenny wrote:

Normal:

  • 00:23:055 (3) - the custom slidertick here hits too hard (louder than the other softclaps), so lower the volume on it to 40% (hits harder because of normal sampleset)
    00:30:962 (1) - ^ same here
    00:40:729 (1) - ^
    00:47:240 (5) - ^
    00:49:101 (2) - ^
    00:50:496 - add a note here?
    00:50:961 (3) - again, custom slidertick appears to be too loud compared to your usual softclaps, reduce the volume
    00:55:612 - imo, the sliderticks in the following section (custom sliderticks I mean) sound better at 50% volume as they stand less out and the first one somewhat surprised me; as a newby, I would've probably let the slider go loose
    00:57:705 (3) - netpicky: this should end exactly on where 1 ended, right now it's a tiny bit different
    01:06:775 (2) - you could make the bows go more smooth and let 1 and 3 get more blanketted by this slider, for that, use 2 sliderpoints each bow
    01:10:728 (1) - I'd suggest replacing this with circle + slider as the start on the red tick feels a bit unused compared to the rest of the diff and it also feels better to start the slider on where the hitsound is
    01:21:659 (2) - same as with 01:06:775
    01:25:380 (1) - could you work this a bit more out so the central sliderpoint and -tick lie on the Y-axis? that'd be a bit more aesthetic; also, again, the sliderticks hit too hard from here on, use 40% as mentioned in the beginning
    01:35:147 (1) - slidertick stuff
    01:43:519 (1) - ^

    02:04:914 - to be honest, I expected custom sliderticks inthe following section as you did it before (lower volume tho, maybe 25-30% instead of 40%); might add them?
    02:18:170 (5) - as you use them again here, reduce volume as before and I pretty much suggest you to follow the above thingie for more consistency

    02:36:774 (4) - I find the start of this slider a bit clunched as the bow to the right is hardly noticable

    to give you an idea of what I thought of what might suit better


    Coordinates are:

    [list:cb058]Second Sliderpoint: 478|253
    Third One: 424|272
    Fourth: 368|254

    02:43:983 (1) - reduce slidertick volume again here and in following section
    02:46:541 (4) - similar as with 02:36:774; you may recycle that slider after change
    02:47:703 (1) - netpicky: you can improve this blanket around 4's end
    02:48:634 (2) - ^ similar, just around 1's end
    02:49:564 (3) - ^ just around 2's
    02:50:494 (4) - I'd like to see this build an equal triangle with 2's and 3's ends; for that, place it at 166|316
    02:51:424 (6) - will have to adjust this one to change above
    02:53:750 (1) - slidertick stuff again and in following sectionJudgement: Diff is very neat, just little stuffs to better out as stated - take care of these and it'll be fine.



    Hard:

    I find Drain 6 a bit high for such a, well, friendly song but that may also be me as I generally like OD higher than Drain and suchs.

    • 00:12:358 (3) - not exactly symmetric; also, could blanket 2 better
      00:13:288 (1,3) - these could blanket 2 better
      00:16:078 (3,4) - ^
      00:18:869 (1,2) - could blanket 3 better
      00:22:125 (3,4) - smooth them out and better the blanket more out aswell
      00:23:985 (3,4) - ^
      00:26:776 (1,4) - ^
      00:31:892 (3,1) - ^
      00:33:520 (3) - that may be me but the end of this wiggly slider appers to be a bit clunchy; moving 2nd sliderpoint to 250|254 and 3rd to 217|290 will do
      00:35:613 (4) - smooth out around 3 please
      00:38:403 (6) - similar to 00:33:520 (is this the same slider? ;v)
      00:39:101 (1) - I suggest removing one reverse arrow and adding a circle there instead as this seems to suit the vocal's emphasis more
      00:41:426 (2) - might smooth this more out
      00:42:822 (2) - circle + slider suits the vocals better here
      00:44:449 (2) - smooth out
      00:45:612 (4) - ^
      00:49:566 (3) - that should blanket 1 better, right now it's somewhat meeh and the distance to 1 is very inconsistent
      00:51:426 (2) - ^
      00:57:705 (1) - a bit more smoothing out here please
      00:58:868 (3) - two circles fit better here as the "da yo" (?) appears to be single words or at least is pronounced like this, thus, two single hitobjects will suit the vocal's expression better than one slider to hold; hope you get me
      00:59:566 (1) - smoothout
      01:00:729 (3) - same as with 00:58:868, the vocals are now "yo ni" (?) tho but the emphasis stays
      01:02:124 (4) - netpicky: not perfectly symmetric, also not flowing exactly through 2; could do that better with gridsnap off
      01:03:054 (1) - not symmetric again, gridsnap off in the middle bow should do (central sliderpoint to 256|232)
      01:06:775 (1) - ^ same, just other way around; recycle the slider after fix
      01:09:566 (3) - the constellation of 3 sliderpoints makes this slidercurve somewhat meeh-ish, just use 2
      01:15:380 (3) - as this appears to start a new sentence or at least there is a break in vocals (which you are focussing on) before, a New Combo would suit the emphasis of the song here
      01:16:775 (2) - that could blanket the following heartshape better, use 2 sliderpoints
      01:17:938 (1) - that hearty shape is a bit clunchy to the red point, might try to smooth it more out


      01:21:659 (1) - ^same
      01:38:402 (4) - uhh... something appears to have went wrong with this stack
      01:41:658 (3,1) - as mentioned in easy,these sliderticks hit too hard because of the normal sampleset; reduce their volume to 40%
      02:16:774 (2) - smooth this more out; also, you might try to let it have the same distance to 1 all throughout it's bow
      02:17:705 (1) - to suit the accentuation in the song better, replace this with circle + slider, the sounds you are following with this one do not seem to belong together all in one; also, the NC should follow on the big white tick then
      02:19:565 (1) - same
      02:23:286 (1) - I guess this is okay as there's vocals here that appear to belong together
      02:27:007 (1,2) - swap NC here as the vocals start on 2 and there's also the big white tick
      02:33:286 - wow, this part of the SB is very neat

      02:35:146 (3,1) - make these blanket 2 better and smooth them out
      02:37:936 (2) - due to trapezoid sliderpoint placement, this curve appears ugly and boring, just use 2 sliderpoints and do not place them in this way; also, you can do a better blanket, I am sure
      02:39:564 (1) - replacing this with circle + slider suits the emphasis of the song better as the vocals are becoming much stronger on the big white tick so add the NC there aswell
      02:40:029 (2) - along with previous change, this should start on a white tick
      02:41:192 (5) - could blanket 4's end better and could also be more smoothed out
      02:42:355 (1) - smooth out
      02:44:913 (3,1) - ^ + let them blanket each other's starts better
      02:45:843 (2) - that curve appears a bit clunchy, move sliderend to 365|368 for a better one
      02:46:541 (3) - as with previous wiggly sliders, I suggest recycling the earlier example here
      02:48:401 (3) - replacing this with circle + slider will suit the vocal's emphasis better
      02:50:262 (3,4) - this does not work out; you should just put a circle where 3 starts as the strong vocals which would suggest you put sliderstarts on them lie on the white ticks
      02:51:657 (6) - replace this with circles
      02:52:122 (1) - use 1/2s to go with the vocals here
      02:54:447 (2) - we had this before, make it symmetric and try to get it a more consistent distance to 1
      02:55:377 (1) - improve the blanket here
      02:57:936 (2) - remove the reverse arrow and replace it with a circle, that suits the vocal's expression and rhythm more
      03:00:959 (1) - ^
    Judgement: That diff is very neat, though there's little flaws you should take care of as stated above - I like this.

    As for the diff names, I suggest using custom ones such as [Beginner] and [Relaxing] as that'll make your diffset appear less loose and suits the difficulty levels aswell.
thanks Jenny
slider tick -10% and some fixed.
(Many places were not changed,but no offense)
p3n

jamxx wrote:

I like this straight long slider,because the lyrics「真っ直ぐな道で~(in English,,straight road)
This is a great idea! Glad you didn't change it.

p3n wrote:

01:32:589 (1,2) - Choice of hitobjects feels a bit off here. Beat placement itself is great but the input required from the player seems a bit unintuitive. You could try to map this triplet properly and start a slider on the downbeat instead of ending the repeating slider there: http://osu.ppy.sh/ss/469975 this is purely a suggestion to improve the "feeling" of the map. The little kick slider isn't really adding to the flow of the vocals here imo.
No big deal if you keep it as is ;)



The difficulty spread is fine by me. It just looks strange on the info-page with the "E-I". I can't see how to make another map inbetween that adds anything "new" to the set and from playing both maps many times I can say the jump in difficulty is not a huge one.


Here we go (>°-°)>
Topic Starter
jamxx
yeah!
thanks p3n :3
yeahyeahyeahhh
omg Chatmonchy !! I love you jammxx! ♥♥♥ /me stars
Topic Starter
jamxx

yeahyeahyeahhh wrote:

omg Chatmonchy !! I love you jammxx! ♥♥♥ /me stars
wow +56lol
thanks yyy:3
Jenny
Hue hue hue hue, good ranked map incoming, hue hue /o/
Faust
And finally, someone maps Shangri-La.

Not a bad map at all.
MMzz
Red = Must change
Blue = Highly suggested
Black = Suggestion

[Hard]

01:27:938 (3,4,1,2) - Make all of these spaced evenly, this spacing looks odd and really makes no sense.
02:25:379 (5) - New combo here? Follows the combo pattern you had previously.
02:52:820 (3) - This would look better with a curve instead. Example: http://puu.sh/1iMj1

Fix this up and i'll rank~
Topic Starter
jamxx

MMzz wrote:

Red = Must change
Blue = Highly suggested
Black = Suggestion

[Hard]

01:27:938 (3,4,1,2) - Make all of these spaced evenly, this spacing looks odd and really makes no sense.
02:25:379 (5) - New combo here? Follows the combo pattern you had previously.
02:52:820 (3) - This would look better with a curve instead. Example: http://puu.sh/1iMj1

Fix this up and i'll rank~
all fixed:3
thanks MMzz.
update~
MMzz
Ranked!
Kawayi Rika
Omedeto :)
Satellite
おめでとう!
Suzully
僕らは目指し~  てないシャングリラや!
-Sandiwk-
:) :o
ehehhe :!: 8-)
y u c a
おめでとです(○´∀`○)★
B2IN
G o o d ~ jamxx > v <
zaczac
omedeto~!! ヾ|๑ ╹ ◡ ╹ ๑|ノ"
NewRulerNA
gratz!
kajiyatta
gratz 8-)
Melophobia
Omedetou~
alacat
omedesu (「・ω・)「
Topic Starter
jamxx
Thank you MMzz.
Thank you everyone:3
Mikan
おめでとうございます~
Andrea
Pretty fun in doubletime :3
P o M u T a
おめでとう~~
Guy
おめです!
p3n
congratulations jamxx!
Garven
Graah everything I was going to mod is being ranked, haha. おめでとう、jamxx!
Birdy
way to map chatmonchy's worst song

lol got excited for no reason at first
hibarirailwayz
おめ
hibarirailwayz
おめでとう!!
peppy
hard:
01:01:659 (2,4) - this overlap ruined the map for me. try and avoid these in the future and your maps will be a lot more beautiful.

slider art (the heat especially) was kinda lame. the storyboarded background bulging was unnecessary.

i approve of the hitsounds and the rest of the map.
terametis
おめでとおおおおおおお
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