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Capcom Sound Team - Moliarty

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Total Posts
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Topic Starter
Kert
This beatmap was submitted using in-game submission on 1 августа 2012 г. at 1:48:27

Artist: Capcom Sound Team
Title: Moliarty
Source: Darkwing Duck
Tags: yasuaki fujita nes disney skyscraper icebeam mapper_31
BPM: 128,31
Filesize: 1712kb
Play Time: 01:29
Difficulties Available:
  1. 31's Taiko (4,83 stars, 472 notes)
  2. Beam's Normal (3,91 stars, 120 notes)
  3. Easy (2,47 stars, 104 notes)
  4. Hard (5 stars, 309 notes)
Download: Capcom Sound Team - Moliarty
Information: Scores/Beatmap Listing
---------------
Third map of my DW project~
Previous maps: Steelbeak, Wolfduck
IceBeam
this mapset is awesame and shauld be ranked asap
riffy

IceBeam wrote:

this mapset is awesame and shauld be ranked asap
^ prav

[General]
а в изе киаи не нужен? D:

[Easy]
00:15:475 (1) - нк баг.
00:51:478 (1,2) - nazi-nazi. может не стоит их пересекать? >.< так немного кривовато смотрится

[Normal/Hard]
clear >.<


~~~~~~~~~~~~~~

kertiiiki \o/

:3
Topic Starter
Kert
fixd all
bakariki thanks!! :3
vipto
IRC Mod....08/15 IRC-Mod ._.

SPOILER
16:04 vipto: : IRC
16:04 : *vipto is editing (Capcom Sound Team - Moliarty)[http://osu.ppy.sh/s/54599]
16:05 Kert: : k
16:05 vipto: : No insane diff?
16:05 vipto: : Mapset finished?
16:05 Kert: : Hard is enough
16:05 Kert: : Yes
16:07 vipto: : 00:02:967 -
16:07 vipto: : A-Add a note here?
16:07 Kert: : What diff?
16:07 vipto: : H-Hard
16:08 Kert: : It's following another stuff this time
16:08 Kert: : 00:48:088 (5,6) -
16:08 Kert: : see
16:08 Kert: : Here's your note
16:09 vipto: : 00:11:033 (3) -
16:09 vipto: : 1/2 Slider here=
16:09 vipto: : ?
16:09 vipto: : fits better imo
16:09 vipto: : Even tough it's a upbeat slider
16:10 vipto: : 00:15:124 -
16:10 Kert: : I see what you're suggesting
16:10 vipto: : Notu here
16:10 Kert: : But it will end on a white tick
16:10 Kert: : D:
16:10 Kert: : Big one
16:10 vipto: : oh
16:11 Kert: : That note is really off for me :(
16:11 vipto: : 00:26:112 -
16:11 Kert: : Also the map doesn't have any triplets
16:11 vipto: : Nuto heare and then stack
16:11 vipto: : http://puu.sh/KrvD
16:11 vipto: : laik dis
16:12 Kert: : Why?!
16:12 Kert: : 00:17:929 (1,2,1) -
16:12 vipto: : Huh?
16:13 Kert: : You sugessted it in the same part
16:13 Kert: : But not here
16:13 vipto: : Alternation?
16:13 Kert: : Overmapping!
16:14 Kert: : There is no any sound at that time
16:14 vipto: : you dont have to map same parts of the song equal
16:14 vipto: : it fits it anyway
16:14 Kert: : I don't make them equal
16:14 Kert: : I made more stuff in the second loop
16:15 vipto: : 00:45:634 -
16:15 vipto: : Notu...
16:15 Kert: : Following bass here
16:15 Kert: : If it can be named bass
16:15 Kert: : lol
16:18 Kert: : Narmal by IceBeam
16:18 Kert: : If you don't know
16:18 Kert: : ~~
16:18 vipto: : Easy
16:19 vipto: : 00:45:634 -
16:19 vipto: : Meh
16:19 vipto: : Ugly dere
16:19 Kert: : 00:45:634
16:19 Kert: : What is here?
16:19 vipto: : lol
16:20 vipto: : 00:08:461 (2) -
16:20 vipto: : this one^^
16:20 Kert: : Ugly?
16:20 vipto: : too much right
16:20 vipto: : 00:33:242 (2) -
16:20 vipto: : touches score bar
16:20 vipto: : http://puu.sh/KrBa
16:21 Kert: : Bad flow this way
16:21 vipto: : what no
16:21 Kert: : 00:29:970 (1,2) -
16:21 Kert: : See
16:21 Kert: : 00:31:840 (1,2) -
16:21 Kert: : Those are copy-paste
16:21 Kert: : I like the same angle to (2)
16:21 Kert: : In bith
16:21 Kert: : oth
16:22 Kert: : Flow
16:22 vipto: : Scorebar touching objects are unrankable >_>
16:22 Kert: : Where?
16:22 vipto: : 00:33:242 (2) -
16:22 Kert: : I mean
16:22 Kert: : Where is the rule?
16:23 Kert: : http://puu.sh/KrD4
16:23 Kert: : Kurai's response
16:24 Kert: : So they are rankable
16:24 vipto: : ugly anyway
16:24 Kert: : I never really cared about whether it's touching or not
16:24 Kert: : Your skin is fat then :p
16:24 vipto: : dosuloli
16:24 Kert: : dosuloli?
16:25 vipto: : fat goth loli
16:25 Kert: : k
16:25 Kert: : xd
16:25 vipto: : 01:05:974 (5) -
16:25 vipto: : wwwwhistle
16:25 Kert: : Where?
16:25 Kert: : Add?
16:25 vipto: : yyyes
16:25 vipto: : beginning
16:26 Kert: : k
16:26 vipto: : Okay nuffin more....
giant panda
General
No problems

Easy
00:04:720 (2) - whitsle?

Narmal
No problem here.

Hard
00:56:154 (1) - remove new combo
00:56:388 (2) - this is where the new combo starts
MoodyRPG
Random mod here.

General
  • • If you don't use breaks, disable the letterbox and the countdown
Easy
  • - 01:01:765 (3) - To follow your combo pattern, add a new combo here please
    - 01:05:506 (4) - Same ^
    - 01:29:820 (1) - nazi* Much better if you put this note in the center
Narmal
  • -- The kiai time should be end here 01:29:820
Hard
  • - 01:29:820 (2) Add a finish for consistency
Otherwise, good job
Mapper 31
Topic Starter
Kert
2pedobear420
Easy
00:04:720 (2) - whitsle? - Fixed this part

Hard
00:56:154 (1) - remove new combo
00:56:388 (2) - this is where the new combo starts
You're a bit wrong at combos here. Check out a few previous combos, they all start at big white tick (as here)
2MoodyRPG
Thanks! Fixed all~

Also, samiljul
You're my hero \:D/
Ulysses
Hi!

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

Nothing.

[Easy]

I think some slider may be whistled on body,sounds better.

00:17:345 (2) - Add a finish on head <--As you did on 00:21:086 (2) -
,and whistle the slider boby?

00:21:086 (2) - Whistle slider body?

00:21:086 (2) - As above

00:24:826 (2) - As above and above above

00:28:567 (2) - ^

00:33:242 (2) - I think you may move it down a bit,it sightly touch the HP bar,I think it's not good in Easy.
00:35:581 (1,2) - I understand this fix may cause you fix the following distance but it sounds not good to stack.

00:41:192 (1,2) - Whistle slider body?

01:02:233 (2) - ^

01:05:974 (2) - ^

01:09:714 (2) - ^

01:13:455 (2) - ^

Sorry I found nothing wrong,all of them are just suggestions.


[Beam's Normal]

I think you may add more whistles,
Such as
00:00:980 (2) -
00:04:720 (2) -
00:12:202 (2) -
00:29:970 (1) -
00:31:840 (4) -

I will not point them all out,and it's just suggestion.

No error was found.


[31's Taiko]

I think you already know what's wrong with your diffculty,
it has tons of unsnapped objects.
AIBAT told me

:
SPOILER
00:38:037 (196) - Unsnapped circle.
00:38:271 (197) - Unsnapped circle.
00:38:505 (198) - Unsnapped circle.
00:39:323 (202) - Unsnapped circle.
00:39:557 (203) - Unsnapped circle.
00:40:375 (207) - Unsnapped circle.
00:40:609 (208) - Unsnapped circle.
00:40:726 (209) - Unsnapped circle.
00:48:905 (22) - Unsnapped circle.
00:49:139 (23) - Unsnapped circle.
00:49:957 (28) - Unsnapped circle.
00:50:074 (29) - Unsnapped circle.
00:51:009 (33) - Unsnapped circle.
00:51:126 (34) - Unsnapped circle.
00:51:360 (35) - Unsnapped circle.
00:52:061 (38) - Unsnapped circle.
00:52:178 (39) - Unsnapped circle.
00:55:802 (59) - Unsnapped circle.
00:56:386 (62) - Unsnapped circle.
00:56:620 (64) - Unsnapped circle.
00:56:737 (65) - Unsnapped circle.
00:57:438 (69) - Unsnapped circle.
00:57:555 (70) - Unsnapped circle.
00:57:789 (71) - Unsnapped circle.



Click resnap all objects once.

And

01:14:741 - this time section is useless,


Sorry I am not skilled to mod taiko map,I can't give you suggestions :(


[Hard]

00:11:734 (3) - (Nazi) Stack it better,(new coordinate:362,207)

00:12:552 (3,4) - And mirror of above.

00:17:345 (2,1) - Same,a little nazi

00:32:775 (6) - Why don't whistle slider body as you did on 00:30:905 (6) - ?

00:42:127 (3) - Whistle reverse?

01:20:936 (3) - Whistle?


Ahh,I think this diff it's not hard at all,it should be hard+ or insane



That's all,hope I can help you B(

EDIT:My 100th kd lol.
Mapper 31
Topic Starter
Kert
Thanks, nold!
Changed some of the hitsounds and fixed nazi stuff :D
-Nothing-To-Do-Here-
Sup.
Решил чекнуть , есть пара предложений :
[Hard]
00:16:293 (6) -

00:19:683 (3) -
00:26:697 (2) - кстати это относится и к моментам описанным выше , можно сделать так везде

00:34:879 (4) -
00:47:153 (3) -
01:08:662 (1) -
01:18:481 (6) - без этого серкла лучше имхо

Не думаю что предложил что-то что можно использовать , так что звезданул.
Удачи с картой!
P.S.
DAFUQ?!
tiper
[Hard]

  • AR+1? Самая сложная диффа в мапсете лоубпм же.
    00:06:941 (5) - зачем бит здесь?
    00:03:318 (5) -
    00:35:698 (1) -
    00:44:231 (4) - мб сюда слайдер 1\1 воткнуть?
    00:54:284 (1) -
[Normal]


  • 00:03:551 (6) - мб сюда бит?
    00:25:761 (5,6) - сюда биты? (6-ой через 1\2)
    01:10:649 (5,6) - ^
[Easy]


  • 00:15:475 (1) - для самой легкой диффы бит через 1\1 после слайдера выглядит не очень
    00:33:242 (2) - касается HP Bar`a
    00:35:581 (1,2) - стаки в изи? ну ок
    01:00:362 (1) - как в 00:15:475 (1)
    01:09:714 (2) - 3\4 слайдер? я не уверен, что это нормально
Topic Starter
Kert
2EvilElvis:
да, действительно ничего не использовал)

2tiper
[Hard]

  • AR+1? Самая сложная диффа в мапсете лоубпм же. по-моему сойдёт и 7
    00:06:941 (5) - зачем бит здесь?
    00:03:318 (5) -
    звучит неплохо. но у меня нет ни одного триплета по всей карте
    00:35:698 (1) -
    странно всё это
    00:44:231 (4) - мб сюда слайдер 1\1 воткнуть? мне нравится эта пауза =w=
    00:54:284 (1) -
криво звучит на мой взгляд

[Easy]


  • 00:15:475 (1) - для самой легкой диффы бит через 1\1 после слайдера выглядит не очень я думаю можно справиться
    00:33:242 (2) - касается HP Bar`a ну и пусть
    00:35:581 (1,2) - стаки в изи? ну ок один стак никого не убьёт. тем более он в тему
    01:00:362 (1) - как в 00:15:475 (1) ^
    01:09:714 (2) - 3\4 слайдер? я не уверен, что это нормально это ведь слайдер. новички врятли миссанут здесь
пасиба
CXu
I was told to post.
Kurai
owo

[General]
  1. The BPM should be 128,33 in my opinion.
  2. The blue combo color blends with the background, which makes the blue patterns harder to read. Change it to something different from the blue that is in the background please.
[Easy]
  1. 00:09:396 (1,2) - Why are you using 1/2 here, you only 1/1 patterns everywhere in the map, so it doesn't make sense to use 1/2 for this pattern. Moreover for consistency you should do something simùilar to this slider : 00:01:915 (1).
  2. 00:26:229 (1) - This anti-jump may be confusing for beginners, you should rather use thye normal spacing to avoid any confusion.
  3. 01:14:857 (1) - ^
[31's Taiko]
  1. Consider making the beats louder. 50% hitsounds volume is not enough in my opinion, it sounds much better with at least 70%.
Good map, very catchy :3
Shiro
With the current timing, the end is slightly early. Increasing the BPM will make it worse. The difference is hardly noticeable and wouldn't be noticed while playing, but well. Use a BPM of 128.31.

Don't kd.
Topic Starter
Kert
Thanks for the timing check!

2Kurai
Fixed everything =w=
Kenezz


[General]
-Add samiljul to the tags for the previous nick of Mapper 31.

[Hard]
01:13:928 (1) - The spinner fits good, but really I prefer delete it and put a repeat slider follow the track or a stream to make the diff a little more hard before to begins the kiai/chorus time, furthermore the others diffs don't have this spinner, be consistent.

Very cleap mapset, nothing more to add.
Good Luck!
Topic Starter
Kert
Changed to a stream
Mapper 31 said he doesn't want his old nickname to be in tags
Thanks for the mod \o/
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