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ZUN - Green-Eyed Jealousy

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edgeiaisha
m4m :D

k, since your map was modded too much, I just found little things that should change, I think

Easy
SPOILER
I think 'SOFT' sound will be better?

CS -1 ?

Normal
SPOILER
00:16:798 = move it to (160,128) cause I think it's too tight ?
00:17:357 = move it to (160,240) cause I think it's a little tight, too ?
00:42:605 = move it to 00:42:605, cause it's weird when I played it with osu!mania ?
01:36:270 = move it to 01:36:363, cause it's weird when I played it with osu!mania, too ?

Dai's Hard
SPOILER
01:45:121 = Delete ?
01:45:493 = move it to 01:45:121 with 01:47:357 as its end point ?

Well, I can only found those things, I'm not a professional modder, sorry :D

GOOD LUCK!
Dai

edgeiaisha wrote:

Dai's Hard
SPOILER
01:45:121 = Delete ?
01:45:493 = move it to 01:45:121 with 01:47:357 as its end point ?
no change, sorry
but thanks for mod
Topic Starter
Parachute

edgeiaisha wrote:

m4m :D

k, since your map was modded too much, I just found little things that should change, I think

Easy
SPOILER
I think 'SOFT' sound will be better?

CS -1 ? no and idk about the soft thing. it's kinda boring then.

Normal
SPOILER
00:16:798 = move it to (160,128) cause I think it's too tight ?
00:17:357 = move it to (160,240) cause I think it's a little tight, too ? no to these because spacing will be bad then
00:42:605 = move it to 00:42:605, cause it's weird when I played it with osu!mania ?
01:36:270 = move it to 01:36:363, cause it's weird when I played it with osu!mania, too ? well i never thought of mania so ok i changed it ^^

Dai's Hard
SPOILER
01:45:121 = Delete ?
01:45:493 = move it to 01:45:121 with 01:47:357 as its end point ?

Well, I can only found those things, I'm not a professional modder, sorry :D

GOOD LUCK!
Thanks very much for that mod :D
edgeiaisha

Dai wrote:

edgeiaisha wrote:

Dai's Hard
SPOILER
01:45:121 = Delete ?
01:45:493 = move it to 01:45:121 with 01:47:357 as its end point ?
no change, sorry
but thanks for mod
Haha,, it's okay :D
I lost every words before modded para's and yours :)
Btw, my mods isn't hepful cause there are so many modder before me :D
[Akito]
Hey,

M4M Ch!pz - 1001 Arabian Nights

[General]
Normal Circle size -1 // OD +1
Hard HP-DR +1

[Easy Difficult]
00:13:444 (4) - NC
00:35:804 (1) - ^

[Normal Difficult]
00:50:338 (3,4) - Strg + G ( Vil. )
01:24:996 (1) - NC

[Hard Difficult]
Good one :oops: :oops:

[Insane Difficult]
00:17:357 (6) - NC
01:11:767 (8) - ^


Nice Map :)
Like it :D :oops:
Topic Starter
Parachute

Xebo wrote:

Hey,

M4M Ch!pz - 1001 Arabian Nights

[General]
Normal Circle size -1 // OD +1
Hard HP-DR +1

[Easy Difficult]
00:13:444 (4) - NC
00:35:804 (1) - ^

[Normal Difficult]
00:50:338 (3,4) - Strg + G ( Vil. )
01:24:996 (1) - NC

[Hard Difficult]
Good one :oops: :oops:

[Insane Difficult]
00:17:357 (6) - NC
01:11:767 (8) - ^


Nice Map :)
Like it :D :oops:
Thanks very much for that mod :D
dajagl_old
Hello Parachute.

Very nice.

Here are some things that I found, though:

[Easy]
00:27:605 (1,2,3,1,2,3) - Awkward hitsounds to me. Was this done on purpose?
Also personally, I wouldn't add kiai time for easier difficulties. To me, it just doesn't make sense. I don't know if other people have a problem with this as well.

[Normal]
01:27:232 (3,4,1) - I don't understand inconsistent spacing. Please help me to understand.
Also personally, I wouldn't add kiai time for easier difficulties. To me, it just doesn't make sense. I don't know if other people have a problem with this as well.

[Dai's Hard]
01:21:456 (3) - I'm sorry to be so nitpicky, but can you move this up a little bit? It looks a bit sloppy to me.
Otherwise, very clean! I like.

[Lunatic]
00:03:941 (2,1) - Is there a way to prevent these from overlapping?
Otherwise, also very clean! I like the symmetry, although you get a little carried away sometimes (don't worry, I have the same problem).

[Extra]
Very nice! I have no qualms.

The only other thing deals with timing. I feel that offset is a little early; maybe +5~10ms on offset. I don't know how others feel about this.
Dai
lol it's surprising that you revived this map
I have a plan to remap some part, it will take some time.
Topic Starter
Parachute

dajagl wrote:

Hello Parachute.

Very nice.

Here are some things that I found, though:

[Easy]
00:27:605 (1,2,3,1,2,3) - Awkward hitsounds to me. Was this done on purpose? Your right i changed it
Also personally, I wouldn't add kiai time for easier difficulties. To me, it just doesn't make sense. I don't know if other people have a problem with this as well.

[Normal]
01:27:232 (3,4,1) - I don't understand inconsistent spacing. Please help me to understand. Well i didnt think of that because osu did it itself because of the change of the slider speed but now it should be right.
Also personally, I wouldn't add kiai time for easier difficulties. To me, it just doesn't make sense. I don't know if other people have a problem with this as well.

[Dai's Hard]
01:21:456 (3) - I'm sorry to be so nitpicky, but can you move this up a little bit? It looks a bit sloppy to me.
Otherwise, very clean! I like.

[Lunatic]
00:03:941 (2,1) - Is there a way to prevent these from overlapping? Changed it a bit :)
Otherwise, also very clean! I like the symmetry, although you get a little carried away sometimes (don't worry, I have the same problem).

[Extra]
Very nice! I have no qualms.

The only other thing deals with timing. I feel that offset is a little early; maybe +5~10ms on offset. I don't know how others feel about this. Yep changed it :)
Oh wow. Hey there :) thanks a lot for that mod :D
Also I want to Note here that the hitsounds for extra are not done yet, ill do them soon.


Dai wrote:

lol it's surprising that you revived this map
I have a plan to remap some part, it will take some time.
Well actually I only wanted to add the extra I made xD
but sure you can change some things take your time :P
Eraqus
Updated in march... there is still hope!
Topic Starter
Parachute

Eraqus wrote:

Updated in march... there is still hope!
Aww, im not so sure about that XD
Eraqus

Parachute wrote:

Eraqus wrote:

Updated in march... there is still hope!
Aww, im not so sure about that XD
:c
Shira
hi m4m~
heres map again : https://osu.ppy.sh/s/535194

Normal
00:03:391 (2,1) - better fix blanket haha
00:05:627 (2,1) - ^ catch the rest
00:05:627 (2,2) - this overlap may be kind of confusing since beginners have little time to react to the note as its hiding behind the previous slider. you could stack it with 00:05:627 (2) - sliderend but i'd rather just avoid the overlap in general
00:09:726 (2,3) - flow here feels a bit awkward since thats not what the slider body is facing towards. maybe try : https://osu.ppy.sh/ss/6902821
you could do that or just change the rhythm since its weird that the sliderend is ending on a downbeat (strong beat / big white tick). you could take out the reverse on 00:09:726 (2) - and just add a note or change 00:10:471 (3) - into a slider starting on the big white tick of course
00:11:962 (2) - ^ same thing here, also, nice copy & paste. while its ok to do it, i think its best if you have some variety of rhythm choices and note placements like this for example : https://osu.ppy.sh/ss/6902845
00:17:925 (1) - another thing about flow, since the slider end isnt facing the notes, it feel a little weird to play : https://osu.ppy.sh/ss/6902854 etc
00:24:633 (1,2) - same thing from the beginning, this might be confusing since 00:24:633 (1) - is still visible while youre playing 00:25:751 (2) - so players wont be able to tell if it end on (1)'s slider head or not. here's a possible suggestion : https://osu.ppy.sh/ss/6902866 (can probable blanket it better than me)
00:27:987 (3,3) - consider stacking these two
00:36:931 (2,3,4,1,2,3) - the difficulty of this may be a little too hard for a normal since it (might) require more stamina of beginning players to hit the notes. you can have some variety and add in 1/1 sliders
00:39:167 (4,1) - i think it looks better if you take out the overlap ^^
00:46:620 (3,1) - if youre going to stack here, you couldve stacked the other 1/1 notes as well for consistency since this is like the only stack in the map, its good to have some repetitiveness
00:51:465 (1,1) - again with the overlap thing, catch the rest
01:28:359 (1,1) - spacing here is really low.. you space them out like its a 1/1 note so i would either stack 01:30:596 (1) - with the slider end of 01:28:359 (1) - or just move 01:30:596 (1) - in general since readability is kind of confusing
01:31:714 (2,3) - flow is very forced here. try this instead : https://osu.ppy.sh/ss/6902898
01:33:950 (2) - i would end this slider here 01:34:695 - and add a 1/1 slider here 01:35:068 - to hit the downbeat since its a rather loud sound and it would have more emphasis in making it clickable
01:45:130 (1) - maybe change this into a note instead and move the spinner starting 01:45:223 - to make it more expected since the spinner is put in a weird position thats not really expected + its also kind of short as well so if you do my suggestion make sure its still ending where it is now
Lunatic
00:01:155 (4) - NC for downbeat
00:00:223 (2) - poor rhythm choice imo. the repeat shouldnt be on a white tick since the white ticks in this song is more emphasized. i would change 00:00:037 (1) - into a 1/2 slider and move 00:00:409 (2) - over to the white tick. you could either keep the reverse and add a note here 00:00:968 - or just take out the reverse and make it a 1/2 slider
00:02:273 (1,2) - ive said this in the easy difficulty but the flow here ruins the counterclockwise flow you made
00:03:204 (4,6) - would just stack these for better readability + flow
00:07:863 - beat here should be clickable instead of having it end on a reverse. i think you can figure out the rhythm choice now. you did a good job of emphasizing downbeats here 00:08:981 (5) - < btw remember to NC this
00:08:422 (4) - same thing about the reverse in the beginning. you do this a lot in the map so im sorry to say but i suggest you change it since it doesnt sound too good imo ;;
00:09:912 (2,3) - spacing here should be larger compared to 00:10:285 (4,5) - and 00:09:726 (1,2) - to emphasize that piano sound or w/e it is. dont try to make jumps like that for the aesthetic but more of complimenting the song and emphasizing the right beats (although i do this a lot haha what a hypocrite)
00:13:453 (3) - i would take out the reverse here since you were following the piano noise with the notes but suddenly switch by adding a reverse on a beat with none of the piano sound on it
00:24:260 (4) - maybe change into notes to keep consistency with 00:22:769 (2,3,4,5) - as its the same noise
00:27:614 (5) - note here needs to be a little bit more emphasized so just move it out a little bit more
00:33:577 (1,2,3,4,5,6,7,8,9) - its a little weird how you follow the background sounds instead of the main one so i would take out this stream along with the other one since the noise is quite feint but your choice
00:35:068 (1) - same thing with ^ but if you want to keep it, i dont think this note is 1/8 more like 1/4 to me but might want to confirm it with others since im not too sure
00:51:465 (1,2,3,4) - why the sudden spacing change ? D: you space them out like 1/2 but in reality theyre 1/4 which may cause a few playability problems.
00:52:956 - along with the stream thing above, here is a nice place to put a stream since its the main instrument which you did so you can use this as an example ~
01:06:372 (5,6) - this might be kind of boring(?) to players since theyre just clicking it twice on the same place like any other notes so i would just space them out for consistency with things like 01:05:627 (3,4) - etc
01:25:005 (1,3) - would ctrl+g this and if you did that, ctrl+g this 01:25:192 (2,3) - for flow
01:25:564 (4) - this sounds kind of off.. theres not really an extended beat here so i would change the rhythm to fit the music more
01:33:577 (3,4) - may be kind of unexpected since its a 1/2 note spaced like 1/1 like what you did here 01:30:596 -. i would just stack them all together with 01:33:950 (1) -
01:42:894 (1) - this is like the only time you have a slider thats repeating twice so players wont be able to read the 2nd repeat since they never got "used" to playing like that in the beginning of the map if you get what im saying & frankly, i hate double reverses in the first place but your own mapping style kek

a lot of these points can be applied throughout the mapset so you might want to look over it ~
remember to mod the map and good luck with this mapset !
pm me for any suggestions / questions
LigerZero
Tags added "touhou chireiden"

No Kudosu
Topic Starter
Parachute

Shiratoi wrote:

hi m4m~
heres map again : https://osu.ppy.sh/s/535194

Normal
00:03:391 (2,1) - better fix blanket haha
00:05:627 (2,1) - ^ catch the rest
00:05:627 (2,2) - this overlap may be kind of confusing since beginners have little time to react to the note as its hiding behind the previous slider. you could stack it with 00:05:627 (2) - sliderend but i'd rather just avoid the overlap in general Uhh i think its fine, the slider before is gone already when the next slider appears so theres no overlap
00:09:726 (2,3) - flow here feels a bit awkward since thats not what the slider body is facing towards. maybe try : https://osu.ppy.sh/ss/6902821
you could do that or just change the rhythm since its weird that the sliderend is ending on a downbeat (strong beat / big white tick). you could take out the reverse on 00:09:726 (2) - and just add a note or change 00:10:471 (3) - into a slider starting on the big white tick of course
00:11:962 (2) - ^ same thing here, also, nice copy & paste. while its ok to do it, i think its best if you have some variety of rhythm choices and note placements like this for example : https://osu.ppy.sh/ss/6902845
00:17:925 (1) - another thing about flow, since the slider end isnt facing the notes, it feel a little weird to play : https://osu.ppy.sh/ss/6902854 etc I think the flow is fine here
00:24:633 (1,2) - same thing from the beginning, this might be confusing since 00:24:633 (1) - is still visible while youre playing 00:25:751 (2) - so players wont be able to tell if it end on (1)'s slider head or not. here's a possible suggestion : https://osu.ppy.sh/ss/6902866 (can probable blanket it better than me) I think the first 2 sliders are fine/
00:27:987 (3,3) - consider stacking these two Uh why? Its gone already before you see the 3 so nah
00:36:931 (2,3,4,1,2,3) - the difficulty of this may be a little too hard for a normal since it (might) require more stamina of beginning players to hit the notes. you can have some variety and add in 1/1 sliders
00:39:167 (4,1) - i think it looks better if you take out the overlap ^^ Nahh its symmetrical and looks good, i think its fine :P
00:46:620 (3,1) - if youre going to stack here, you couldve stacked the other 1/1 notes as well for consistency since this is like the only stack in the map, its good to have some repetitiveness Hmm i think its okay to have these things different since its 2 different parts imo..
00:51:465 (1,1) - again with the overlap thing, catch the rest Its alright imo.
01:28:359 (1,1) - spacing here is really low.. you space them out like its a 1/1 note so i would either stack 01:30:596 (1) - with the slider end of 01:28:359 (1) - or just move 01:30:596 (1) - in general since readability is kind of confusing
01:31:714 (2,3) - flow is very forced here. try this instead : https://osu.ppy.sh/ss/6902898
01:33:950 (2) - i would end this slider here 01:34:695 - and add a 1/1 slider here 01:35:068 - to hit the downbeat since its a rather loud sound and it would have more emphasis in making it clickable I think its good like this ^^
01:45:130 (1) - maybe change this into a note instead and move the spinner starting 01:45:223 - to make it more expected since the spinner is put in a weird position thats not really expected + its also kind of short as well so if you do my suggestion make sure its still ending where it is nowActually the spinner is there because of the piano sound which is the stream in other diffs, thats why i think the spinner is totally fine here..
Lunatic
00:01:155 (4) - NC for downbeat No i keep it for consistency for later combos
00:00:223 (2) - poor rhythm choice imo. the repeat shouldnt be on a white tick since the white ticks in this song is more emphasized. i would change 00:00:037 (1) - into a 1/2 slider and move 00:00:409 (2) - over to the white tick. you could either keep the reverse and add a note here 00:00:968 - or just take out the reverse and make it a 1/2 slider I like these repeat sliders :x
00:02:273 (1,2) - ive said this in the easy difficulty but the flow here ruins the counterclockwise flow you made I dont really know what you mean here but i think the flow is good like it is ^^
00:03:204 (4,6) - would just stack these for better readability + flow o.o the jump that would make would make this section unneccessarily harder... i wont do that..
00:07:863 - beat here should be clickable instead of having it end on a reverse. i think you can figure out the rhythm choice now. you did a good job of emphasizing downbeats here 00:08:981 (5) - < btw remember to NC this Fixed nc but im not gonna change the slider :/
00:08:422 (4) - same thing about the reverse in the beginning. you do this a lot in the map so im sorry to say but i suggest you change it since it doesnt sound too good imo ;; ^
00:09:912 (2,3) - spacing here should be larger compared to 00:10:285 (4,5) - and 00:09:726 (1,2) - to emphasize that piano sound or w/e it is. dont try to make jumps like that for the aesthetic but more of complimenting the song and emphasizing the right beats (although i do this a lot haha what a hypocrite) Uhmm ill keep it in mind.. i think it would kinda destroy this section and i think the symmetrical option here is not bad for the piano sound
00:13:453 (3) - i would take out the reverse here since you were following the piano noise with the notes but suddenly switch by adding a reverse on a beat with none of the piano sound on itnot gonna change reverse sliders
00:24:260 (4) - maybe change into notes to keep consistency with 00:22:769 (2,3,4,5) - as its the same noise Uhm.. i changed it a bit, but i wont change the slider to circles because its the "piano sound" here and in this particular short section i made slider for every piano sound so i think its fine
00:27:614 (5) - note here needs to be a little bit more emphasized so just move it out a little bit more
00:33:577 (1,2,3,4,5,6,7,8,9) - its a little weird how you follow the background sounds instead of the main one so i would take out this stream along with the other one since the noise is quite feint but your choice I think the streams are fine, they are not hard to play and yea i dont know why to remove them
00:35:068 (1) - same thing with ^ but if you want to keep it, i dont think this note is 1/8 more like 1/4 to me but might want to confirm it with others since im not too sure it is 1/8 ^^
00:51:465 (1,2,3,4) - why the sudden spacing change ? D: you space them out like 1/2 but in reality theyre 1/4 which may cause a few playability problems.
00:52:956 - along with the stream thing above, here is a nice place to put a stream since its the main instrument which you did so you can use this as an example ~
01:06:372 (5,6) - this might be kind of boring(?) to players since theyre just clicking it twice on the same place like any other notes so i would just space them out for consistency with things like 01:05:627 (3,4) - etc
01:25:005 (1,3) - would ctrl+g this and if you did that, ctrl+g this 01:25:192 (2,3) - for flow Humm i think its good enough atm
01:25:564 (4) - this sounds kind of off.. theres not really an extended beat here so i would change the rhythm to fit the music more Well the trumpet sound is longer, the slider is kinda late but i think its good like this ^^
01:33:577 (3,4) - may be kind of unexpected since its a 1/2 note spaced like 1/1 like what you did here 01:30:596 -. i would just stack them all together with 01:33:950 (1) - Ill keep that in mind but no change atm since i think its fine
01:42:894 (1) - this is like the only time you have a slider thats repeating twice so players wont be able to read the 2nd repeat since they never got "used" to playing like that in the beginning of the map if you get what im saying & frankly, i hate double reverses in the first place but your own mapping style kek

a lot of these points can be applied throughout the mapset so you might want to look over it ~
remember to mod the map and good luck with this mapset !
pm me for any suggestions / questions
Thanks a lot for the mod, fixed everything where i mentioned nothing :)


LigerZero wrote:

Tags added "touhou chireiden"

No Kudosu
Added that, thank you :)
MisakiAN
HY,from #modreqs
M4M :)
Extra
00:16:807 (6) - NC it like previous diff (lunatic)
00:37:863 (7) - this is hard to read it,i think,just move the circle a bit far
00:41:403 (3) - NC
01:17:179 (1,2) - why dont make it into repeat sliders like this? 01:14:943 (1,2) -
01:25:937 - add note? it feels empty
01:37:676 (5,6,7,8,9) - i think,spaced streams isnt fit in this
01:40:099 (6) - ^
01:42:335 (2,3,4) - make it into another pattern?it so hard to read it too

Lunatic
00:35:627 (2) - move it a bit far from the repeat slider,somtime, the player think it was 1/4
00:36:931 (7) - NC

Rin Desu Insane
00:41:403 (1) - move the slider closer from the previous slider. like this 00:35:813 (1,2) -
01:24:633 (8,1) - its not blanked perfectly
Hard is perfect i think :)
and Normal looks nice :D

so thats all,sorry it was too short :"<
Good Luck with your map~~~
Topic Starter
Parachute

misakiakill wrote:

HY,from #modreqs
M4M :)
Extra
00:16:807 (6) - NC it like previous diff (lunatic)
00:37:863 (7) - this is hard to read it,i think,just move the circle a bit far
00:41:403 (3) - NC
01:17:179 (1,2) - why dont make it into repeat sliders like this? 01:14:943 (1,2) -
01:25:937 - add note? it feels empty
01:37:676 (5,6,7,8,9) - i think,spaced streams isnt fit in this
01:40:099 (6) - ^
01:42:335 (2,3,4) - make it into another pattern?it so hard to read it too

Lunatic
00:35:627 (2) - move it a bit far from the repeat slider,somtime, the player think it was 1/4
00:36:931 (7) - NC

Rin Desu Insane
00:41:403 (1) - move the slider closer from the previous slider. like this 00:35:813 (1,2) -
01:24:633 (8,1) - its not blanked perfectly
Hard is perfect i think :)
and Normal looks nice :D

so thats all,sorry it was too short :"<
Good Luck with your map~~~

Fixed everything from your mod i think. Thank you alot :)
Hollow Delta
From #modreqs doing M4M.

Extra
00:03:018 (3,4) - I think this is quite the sharp turn for such a weak beat. Wouldn't 4 play better if it overlapped 00:02:832 (2) - ?
00:05:068 (2) - I think this would play and look better if it was blanketed by 1.
00:21:279 (3,4) - I think a better rhythm choice would be 3 1/2 sliders, each slider starting on the white tick.
00:47:366 (2) - I think this would play better if you pressed ctrl+g. It would create circular motion with 1 and 3.
01:26:123 (1) - I personally think this part should be a bit more intense, since it's the kiai. Maybe replace this slider with 2 reverse kick sliders?
01:29:291 (7) - I don't think this reverse slider works here, because it's starting and middle points are weaker than the ending point. How about remove the reverse to make it a kick slider and place a circle on the white tick?
01:29:477 - Green line here flashes Kiai for a split second. Whether it was intentional or not, I don't think it works because this is the end of the Kiai.

Lunatic
00:02:273 (1,2) - This doesn't play well because this isn't a strong beat, and you're forcing the player to move at a sharper than needed angle. I suggest creating an anti-jump with the end of 1 on 2 instead.
00:11:030 (2) - Considering how subtle 2 is, I think it would compliment the song better if the distance to the subtle notes like this was shorter. I suggest going through finding similar notes to this if you agree.
00:19:788 (3,1) - This feels awkward to play, because with that motion you established 00:18:297 (2,3,1,2) - it felt awkward to go against that. I suggest flipping 00:20:161 (1,2) - these notes.

Insane
00:06:745 (1) - I think to exaggerate this note better you should ctrl+g 00:05:627 (2) - so the snap from 3 to this note is sharper.
00:08:608 (3) - Curve this slider to compliment 00:07:863 (2) - ?
00:18:484 (2) - I think it would play better if you moved this to the left a bit more. To make sure the stress on 3 is still there, try curving it upwards to make it a sharper pattern.
00:20:906 (3) - I think this would look nicer if it was blanketing 1, or at least curved in the same direction.
00:21:279 (4,5) - This creates an unjustified sharp angle. I suggest rotating 5 so it's vertical.

Hard
01:04:509 (4) - I think this would play better if it was rotated counter-clock wise a bit, and shifted to the left a bit as well. To create more playable angle.
01:21:465 (3) - I'd show the exaggeration here by moving this up a bit so it's sharper.

Normal
00:01:155 (2,3) - I think it'd looked nicer to straighten this out, or curve 3.
00:08:981 (1,2) - The angle these notes create might be too hard for how quiet the song is right now. An easy fix would be to shift 00:09:726 (2,3,4) - this whole pattern down a bit.
01:32:832 (3,4,1) - 1 is stronger than 2 and 3, so shouldn't it have a sharper angle?
Topic Starter
Parachute

Bubblun wrote:

From #modreqs doing M4M.

Extra
00:03:018 (3,4) - I think this is quite the sharp turn for such a weak beat. Wouldn't 4 play better if it overlapped 00:02:832 (2) - ? Ill not change it like that since its the piano sound there and a downbeat so i think its fine, it also is fine to play imo
00:05:068 (2) - I think this would play and look better if it was blanketed by 1. I dont think it would look better when it overlaps, and i dont think it would fit to the music much
00:21:279 (3,4) - I think a better rhythm choice would be 3 1/2 sliders, each slider starting on the white tick.
00:47:366 (2) - I think this would play better if you pressed ctrl+g. It would create circular motion with 1 and 3.
01:26:123 (1) - I personally think this part should be a bit more intense, since it's the kiai. Maybe replace this slider with 2 reverse kick sliders?
01:29:291 (7) - I don't think this reverse slider works here, because it's starting and middle points are weaker than the ending point. How about remove the reverse to make it a kick slider and place a circle on the white tick?
01:29:477 - Green line here flashes Kiai for a split second. Whether it was intentional or not, I don't think it works because this is the end of the Kiai. Hmm no its supposed to lit up here for the "fountains" or whatever you call them?

Lunatic
00:02:273 (1,2) - This doesn't play well because this isn't a strong beat, and you're forcing the player to move at a sharper than needed angle. I suggest creating an anti-jump with the end of 1 on 2 instead. I think the flow is fine
00:11:030 (2) - Considering how subtle 2 is, I think it would compliment the song better if the distance to the subtle notes like this was shorter. I suggest going through finding similar notes to this if you agree. Not gonna change this. The piano gets higher here and more intensive so i dont see a reason to change this, especially since its good to play like that and it would kinda be weird with just 1 big jump..
00:19:788 (3,1) - This feels awkward to play, because with that motion you established 00:18:297 (2,3,1,2) - it felt awkward to go against that. I suggest flipping 00:20:161 (1,2) - these notes.

Insane
00:06:745 (1) - I think to exaggerate this note better you should ctrl+g 00:05:627 (2) - so the snap from 3 to this note is sharper.
00:08:608 (3) - Curve this slider to compliment 00:07:863 (2) - ? Not gonna change that, since its supposed to compliment the next slider and it wouldnt look too good.
00:18:484 (2) - I think it would play better if you moved this to the left a bit more. To make sure the stress on 3 is still there, try curving it upwards to make it a sharper pattern.
00:20:906 (3) - I think this would look nicer if it was blanketing 1, or at least curved in the same direction. Hmmm dont think so, it would be bad to play..
00:21:279 (4,5) - This creates an unjustified sharp angle. I suggest rotating 5 so it's vertical. Nah this is fine like it is

Hard
01:04:509 (4) - I think this would play better if it was rotated counter-clock wise a bit, and shifted to the left a bit as well. To create more playable angle.
01:21:465 (3) - I'd show the exaggeration here by moving this up a bit so it's sharper.

Normal
00:01:155 (2,3) - I think it'd looked nicer to straighten this out, or curve 3.
00:08:981 (1,2) - The angle these notes create might be too hard for how quiet the song is right now. An easy fix would be to shift 00:09:726 (2,3,4) - this whole pattern down a bit.
01:32:832 (3,4,1) - 1 is stronger than 2 and 3, so shouldn't it have a sharper angle? Hmm Not quite sure about this one, i made it abit rounder but i wont really change this.
Thanks a lot for the mod :)
Rieri
Hello~ M4M from ingame

General
  1. I'd suggest finding a better bg with at least 1366x768.
  2. Unused file: star2.png

Normal
  1. 00:00:037 - delete inherited point, unrankable since it is only changing the volume.
  2. 00:42:521 (3) - NC to follow the nc pattern you had earlier.
  3. The kiai section seems to have more 3/1 sliders than the non-kiai parts which seem a bit weird because the kiai should have more dense rhythm, sort of like what you have on 01:02:645 (1,2,3) - and 01:04:881 (1,2,3) -
  4. It's not good to have important beats covered with slider tails because that deprioritizes the strong beats in the measure.

Hard
  1. NC patterns are weird, it doesn't really have a specific pattern in the beginning. I recommend having a 6 beat nc pattern but that's really up to you.
  2. Fix up blankets like 00:58:173 (2,3) - these, they don't look too good.
  3. You should be using distance snap most of the time. There are several places where there's more or less space when there really shouldn't be.

Insane
  1. 00:16:993 (2,4) - you can use triplets you know.
  2. i can already tell this is a pretty old set. I really can't point out anything mostly because if I were the mapper, I would remap. no offense Not sure if this is in the quality to rank now.

Lunatic
  1. 00:27:428 (4,5) - make same spacing as 00:26:869 (1,2) - ? unless it's to emphasize the instrumentals
  2. 01:07:117 (1,2,3,4) - find it confusing that you suddenly follow something else that im not really aware of. I would just map with all circles or change the last slider so the downbeat is actually clickable same with this 01:25:005 (1,2,3,4) -

Sorry if this is short, just mentioned important stuff because most of it was symmetrical patterns.
Surprising how you don't use sv changes anywhere.. good luck with the map
Silverboxer
m4m, sorry for taking so long
not going to help with hitsounds because I am not good with them

Normal

00:27:987 (3,1) - messing with distance snap for this to be symmetrical is not worth it. especially since slider 1 is a pretty strong beat, it is weird for it to be closer than most other notes
00:53:701 (1) - feel like this slider should end early, and put a circle where this slider currently ends. fits better with the rhythm here
00:55:937 (1) - same for other sliders like this, but it seems like you already do this in a few places like 00:49:229 (1,2,3,4)
00:57:428 (2) - should not be a circle here, if you are following the main melody (dunno what instrument it is) and not the piano or the drum. no note to justify it being a circle since all the other circles are on loud notes for the kiai
00:59:664 (2) - same here
01:10:471 (2,3,4) - not sure if this is good how cramped this pattern is, and with the overlap too.
01:15:316 (2) - same here about this should not be a circle
01:17:552 (2) - same here
01:13:825 (1,1,1) - and then same on these sliders about how they should be 2/1 sliders and circle where they currently end (I think other mod before me mentions note density for the kiai section should be higher, this would also help with that if you want to mostly keep these patterns. Since this Normal is your lowest difficulty in the set, it has to stay pretty simple so you don't really need to add more notes than these few)
01:23:515 (2,3) - strong note is on the slider ends on these two. in my opinion the rhythm should be circle, 1/1 slider, then another circle. you can still make this symmetrical too :P
Dai Hard

00:09:540 (3) - this feel a bit awkward to me. strong piano sound is only on the repeat and slider end, but not the slider head. the active part of this object is mapped to the piano, but the quiet, background one. I would strongly suggest only mapping a 1/2 slider to the two strong notes here since it seems to be what you're following in the section anyway
00:10:844 (5) - sliders like this are fine because the weak note is on the repeat, and you are not making any strong notes missed here
00:27:428 (3) - same as first suggestion
00:48:856 (1) - maybe don't do a repeat here? can do circle, then 1/1 slider or something else to emphasize the strong notes. (I always hear argument that the reverse of the slider direction emphasizes notes but it feels weird when the slider end does not have a strong note as well)
00:56:496 (5,6,7) - mapping to the drum is fine but I think you should stick to using the repeat slider for these. this pattern is harder than pretty much all other ones in the map and I don't think it is fitting
01:00:968 (2,3,4) - same here
01:11:589 (1) - fix blanket with 01:10:471 (4)
01:42:148 (5) - I know you are keeping symmetrical patterns but this feels weird with strong note on slider end and not on the head
01:43:639 (1) - shouldn't be part of this star pattern at the end, the other 4 notes in the pattern sound the same but this one. maybe it's ok though
Rin Desu Insane

no idea how to mod this, would have to look through it for a while
Lunatic

00:00:223 (2,3) - direction change between these doesn't make sense to me? maybe direction should change after 00:01:155 (4) because now there are strong piano notes? and then you could ctrl + g stuff so it's just like 00:54:819 (5,6,7)
00:41:403 (1,2,3,1,2,3) - two patterns very similar but mapped to completely different parts of the song? seems weird to me but there are some other spots like this so I think it is the mapping style. I'm not sure how to mod this for insane and extra
01:02:645 (1,2,3,4,5,6,1,2,3,4,5,6) - I guess you are not mapping to the piano for this part for some reason? can add some circles so the patterns can match the piano and the drum, instead of just slider spam
Extra

style makes this hard for me to mod as well, sorry

very cool set though, I like the high sv and symmetrical patterns. good luck
Topic Starter
Parachute

ProEzreal wrote:

Hello~ M4M from ingame

General
  1. I'd suggest finding a better bg with at least 1366x768. Uhm i think its fine
  2. Unused file: star2.png Its used in kiai time.

Normal
  1. 00:00:037 - delete inherited point, unrankable since it is only changing the volume. Fixed
  2. 00:42:521 (3) - NC to follow the nc pattern you had earlier.Fixed
  3. The kiai section seems to have more 3/1 sliders than the non-kiai parts which seem a bit weird because the kiai should have more dense rhythm, sort of like what you have on 01:02:645 (1,2,3) - and 01:04:881 (1,2,3) - Kinda changed it.
  4. It's not good to have important beats covered with slider tails because that deprioritizes the strong beats in the measure.

Hard
  1. NC patterns are weird, it doesn't really have a specific pattern in the beginning. I recommend having a 6 beat nc pattern but that's really up to you.
  2. Fix up blankets like 00:58:173 (2,3) - these, they don't look too good.
  3. You should be using distance snap most of the time. There are several places where there's more or less space when there really shouldn't be.

Insane
  1. 00:16:993 (2,4) - you can use triplets you know.
  2. i can already tell this is a pretty old set. I really can't point out anything mostly because if I were the mapper, I would remap. no offense Not sure if this is in the quality to rank now.

Lunatic
  1. 00:27:428 (4,5) - make same spacing as 00:26:869 (1,2) - ? unless it's to emphasize the instrumentals Fixed.
  2. 01:07:117 (1,2,3,4) - find it confusing that you suddenly follow something else that im not really aware of. I would just map with all circles or change the last slider so the downbeat is actually clickable same with this 01:25:005 (1,2,3,4) - Fixed that since more ppl pointed that out.

Sorry if this is short, just mentioned important stuff because most of it was symmetrical patterns.
Surprising how you don't use sv changes anywhere.. good luck with the map

Silverboxer wrote:

m4m, sorry for taking so long
not going to help with hitsounds because I am not good with them Its okay, I dont think ill change them much since i think they are pretty good like they are now :)

Normal

00:27:987 (3,1) - messing with distance snap for this to be symmetrical is not worth it. especially since slider 1 is a pretty strong beat, it is weird for it to be closer than most other notes Oh i didnt even notice that.... fixed!
00:53:701 (1) - feel like this slider should end early, and put a circle where this slider currently ends. fits better with the rhythm here Hmm no ill stick with the longer slider here.
00:55:937 (1) - same for other sliders like this, but it seems like you already do this in a few places like 00:49:229 (1,2,3,4)
00:57:428 (2) - should not be a circle here, if you are following the main melody (dunno what instrument it is) and not the piano or the drum. no note to justify it being a circle since all the other circles are on loud notes for the kiai
00:59:664 (2) - same here
01:10:471 (2,3,4) - not sure if this is good how cramped this pattern is, and with the overlap too. Not changing this, especially since you can not rlly see the overlap when playing, and it plays totally fine imo.
01:15:316 (2) - same here about this should not be a circle
01:17:552 (2) - same here
01:13:825 (1,1,1) - and then same on these sliders about how they should be 2/1 sliders and circle where they currently end (I think other mod before me mentions note density for the kiai section should be higher, this would also help with that if you want to mostly keep these patterns. Since this Normal is your lowest difficulty in the set, it has to stay pretty simple so you don't really need to add more notes than these few)
01:23:515 (2,3) - strong note is on the slider ends on these two. in my opinion the rhythm should be circle, 1/1 slider, then another circle. you can still make this symmetrical too :P
Fixed most stuff for normal.
Dai Hard

00:09:540 (3) - this feel a bit awkward to me. strong piano sound is only on the repeat and slider end, but not the slider head. the active part of this object is mapped to the piano, but the quiet, background one. I would strongly suggest only mapping a 1/2 slider to the two strong notes here since it seems to be what you're following in the section anyway
00:10:844 (5) - sliders like this are fine because the weak note is on the repeat, and you are not making any strong notes missed here
00:27:428 (3) - same as first suggestion
00:48:856 (1) - maybe don't do a repeat here? can do circle, then 1/1 slider or something else to emphasize the strong notes. (I always hear argument that the reverse of the slider direction emphasizes notes but it feels weird when the slider end does not have a strong note as well)
00:56:496 (5,6,7) - mapping to the drum is fine but I think you should stick to using the repeat slider for these. this pattern is harder than pretty much all other ones in the map and I don't think it is fitting
01:00:968 (2,3,4) - same here
01:11:589 (1) - fix blanket with 01:10:471 (4)
01:42:148 (5) - I know you are keeping symmetrical patterns but this feels weird with strong note on slider end and not on the head
01:43:639 (1) - shouldn't be part of this star pattern at the end, the other 4 notes in the pattern sound the same but this one. maybe it's ok though
Rin Desu Insane

no idea how to mod this, would have to look through it for a while
Lunatic

00:00:223 (2,3) - direction change between these doesn't make sense to me? maybe direction should change after 00:01:155 (4) because now there are strong piano notes? and then you could ctrl + g stuff so it's just like 00:54:819 (5,6,7) Fixed
00:41:403 (1,2,3,1,2,3) - two patterns very similar but mapped to completely different parts of the song? seems weird to me but there are some other spots like this so I think it is the mapping style. I'm not sure how to mod this for insane and extra I will keep this, i dont see a problem with doing the same pattern twice, especially since i did it a bit different and it fits the music there imo ^^
01:02:645 (1,2,3,4,5,6,1,2,3,4,5,6) - I guess you are not mapping to the piano for this part for some reason? can add some circles so the patterns can match the piano and the drum, instead of just slider spam Yea i actually thought of changing that already :/
Extra

style makes this hard for me to mod as well, sorry

very cool set though, I like the high sv and symmetrical patterns. good luck
Thanks a lot for both mods! :)
Yoshimaro
hi im modder c:

[Rin Desu's Insane]
00:26:869 (1,2,3,4) - would come out feeling smoother and looking cleaner by using 60* rotations between 00:27:428 (2,3,4) -

00:50:720 (2,3) - this jump is honestly a bit rough, even considering the 1/1 gap. one thing you could do to nerf it would be stack 00:51:092 (3) - over the edge of 00:51:465 (1) - , would look like this (x:355 y:229)

00:58:173 (1,2) - the swirl at the end of 00:58:173 (1) - builds a nice counter clockwise momentum that is totally destroyed by the flow of 00:59:291 (2) - , if you were to ctrl j 00:59:291 (2) - , the elements would mesh together much better in terms of flow. thematically, they would feel like part of the same note is what im saying (which is cool, i like it)... would look something like this (?) I also rotated 00:59:291 (2,3,4) - by 20 degrees after ctrl j

01:35:068 (1,1) - fix stack?

[Extra]
00:31:341 (1,2) - rip blanket

00:32:459 (3,4,5) - i really feel like there should be click functionality to every 1/1 (on 00:32:459 - 00:32:832 - 00:33:204 - ), i feel like the melody is by far the most prevalent rhythm to be followed

00:44:012 (4,5,6,7,8) - grid snap rip this guy right here x d 00:44:105 (5) -

01:04:881 (1,2,3,4) - this is seriously hard rhythm to follow, i've looked at it for a good 10 minutes now and its still hard to discern what justifies this rhythm choice, maybe just use standard 1/4 sliders? if you want 01:05:999 (1,2,3,4,5,6) - to be more intense, then 01:04:974 - 01:05:906 - can simply be lower spacing, idk but the rhythm choice is imo very difficult to land

01:09:353 (1,2,3,4) - same

01:11:403 (6,1) - i feel like 01:10:471 (1,2,3,4,5,6) - builds up nice momentum to move the cursor move down, not up, its because of the way you oriented your slider starts and ends. because of this, i feel like 01:11:589 (1) - should start at the bottom of the screen and not the top, imo would feel like its part of the previous combo more than it does currently
Topic Starter
Parachute

- Yoshimaro - wrote:

hi im modder c:
Hey (im replying for rin since its just one small thing)
[Rin Desu's Insane]
00:26:869 (1,2,3,4) - would come out feeling smoother and looking cleaner by using 60* rotations between 00:27:428 (2,3,4) - He didnt change this one since its fine and it makes the jumps for the melody that gets more intense here so yea.

00:50:720 (2,3) - this jump is honestly a bit rough, even considering the 1/1 gap. one thing you could do to nerf it would be stack 00:51:092 (3) - over the edge of 00:51:465 (1) - , would look like this (x:355 y:229)

00:58:173 (1,2) - the swirl at the end of 00:58:173 (1) - builds a nice counter clockwise momentum that is totally destroyed by the flow of 00:59:291 (2) - , if you were to ctrl j 00:59:291 (2) - , the elements would mesh together much better in terms of flow. thematically, they would feel like part of the same note is what im saying (which is cool, i like it)... would look something like this (?) I also rotated 00:59:291 (2,3,4) - by 20 degrees after ctrl j

01:35:068 (1,1) - fix stack?

[Extra]
00:31:341 (1,2) - rip blanket

00:32:459 (3,4,5) - i really feel like there should be click functionality to every 1/1 (on 00:32:459 - 00:32:832 - 00:33:204 - ), i feel like the melody is by far the most prevalent rhythm to be followed

00:44:012 (4,5,6,7,8) - grid snap rip this guy right here x d 00:44:105 (5) - Wow. I wanted this stream to be like a little "wave" but i messed up the 7... fixed that.

01:04:881 (1,2,3,4) - this is seriously hard rhythm to follow, i've looked at it for a good 10 minutes now and its still hard to discern what justifies this rhythm choice, maybe just use standard 1/4 sliders? if you want 01:05:999 (1,2,3,4,5,6) - to be more intense, then 01:04:974 - 01:05:906 - can simply be lower spacing, idk but the rhythm choice is imo very difficult to land Hmm.. actually if you listen to the piano it sounds like theres these "triplet" sounds id say. but yea whatever i changed it and i think its better to play now.

01:09:353 (1,2,3,4) - same

01:11:403 (6,1) - i feel like 01:10:471 (1,2,3,4,5,6) - builds up nice momentum to move the cursor move down, not up, its because of the way you oriented your slider starts and ends. because of this, i feel like 01:11:589 (1) - should start at the bottom of the screen and not the top, imo would feel like its part of the previous combo more than it does currently
Thanks a lot! fixed everything where i wrote nothing. :)
Retorical
mod for Rin Desu's Insane

SPOILER
00:22:024 (6,7,8) - maybe move this triple a bit to the left and bottom for better flow coming from the previous slider.

00:26:123 (4,5,6) - flows like a jump, but it isn't a jump. Music also doesn't feel like a jump is here.

00:26:869 (1) - If this slider was maybe curvy and pointed upwards, it would flow better to the next note.

00:31:900 (2) - would play better if this slider is pointed upwards instead of to the right because the next slider is already a challenge to reach.

00:39:912 (3) - Slider upwards and a bit to the right here would fit in

00:51:092 (3) - This note feels weird because it's really close to the slider start.

00:52:956 (2) - This slider goes on for one more tick according to the music.

01:00:409 (1) - The flow on this slider is anti-clockwise at the end, but the note is placed in a clockwise flow, maybe tilt the end of the slider towards the note a bit.

01:19:043 (4) - Doesn't feel smooth to play in 01:18:670 (2,3,4,5) - while all other notes like this in the map are smooth.

01:46:620 (2) - This slider goes on for one more tick according to the music.
Dai
finally, able to touch this map
changed some part and accepted all mods.
SPOILER
osu file format v14

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 3000
PreviewTime: 71589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 94294
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Dai's Hard
Source:Touhou
Tags:Mizuhashi Parsee Subterranean Animism th11 lufi10 Dai
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"By LCyphre.jpeg",0,0
//Break Periods
2,36013,43857
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
37,372.670807453416,3,1,0,45,1,0
782,-100,3,1,0,55,0,0
45875,-100,3,1,0,70,0,0
53701,-100,3,2,0,80,0,1
89477,-100,3,1,0,65,0,0


[Colours]
Combo1 : 83,255,9
Combo2 : 146,36,255
Combo3 : 255,128,192
Combo4 : 0,0,255

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325,97,17366,2,0,B|288:122|288:164,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
384,43,17925,6,0,P|468:172|380:312,1,320,6|0,0:0|0:0,0:0:0:0:
232,312,19043,2,0,P|196:280|184:248,1,80,2|0,0:0|0:0,0:0:0:0:
204,140,19415,2,0,P|240:172|252:204,1,80,2|0,0:0|0:0,0:0:0:0:
140,188,19788,2,0,P|104:156|92:124,1,80,2|0,0:0|0:0,0:0:0:0:
80,40,20161,2,0,P|160:40|240:80,1,160,2|0,0:0|0:0,0:0:0:0:
304,112,20720,2,0,P|280:140|232:152,2,80
360,56,21279,6,0,P|452:172|360:296,1,320,2|0,0:0|0:0,0:0:0:0:
208,272,22397,2,0,P|204:192|256:131,1,160,2|0,0:0|0:0,0:0:0:0:
328,96,22956,2,0,P|340:136|320:184,2,80
254,64,23515,2,0,B|174:64|174:32|94:32,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
360,184,24633,2,0,P|424:136|456:60,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,256,25751,6,0,P|96:152|200:48,1,320,2|2,0:0|0:0,0:0:0:0:
344,40,26869,2,0,B|448:16|488:128,1,160,2|0,0:0|0:0,0:0:0:0:
448,176,27428,2,0,B|392:168|384:104,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
504,232,27987,2,0,P|488:308|424:352,1,160,2|0,0:0|0:0,0:0:0:0:
272,320,28732,2,0,P|236:344|192:348,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
488,88,29850,6,0,P|428:36|328:40,1,160,0|2,0:0|0:0,0:0:0:0:
208,104,30596,2,0,P|268:156|368:152,1,160,0|2,0:0|0:0,0:0:0:0:
489,207,31341,2,0,P|344:268|196:220,1,320,2|0,0:0|0:0,0:0:0:0:
48,184,32459,6,0,P|40:264|88:324,1,160,2|0,0:0|0:0,0:0:0:0:
200,208,33204,2,0,P|208:128|160:68,1,160,0|2,0:0|0:0,0:0:0:0:
0,80,33950,2,0,P|0:120|32:160,1,80,2|0,0:0|0:0,0:0:0:0:
96,192,34322,2,0,P|176:184|256:208,1,160,2|2,0:0|0:0,0:0:0:0:
256,192,34881,12,4,35813,0:0:0:0:
384,240,44757,6,0,B|336:304|256:332|256:332|176:304|128:240,1,320,2|0,0:0|0:0,0:0:0:0:
132,80,45875,1,2,0:0:0:0:
256,184,46248,1,0,0:0:0:0:
380,80,46620,1,0,0:0:0:0:
324,228,46993,2,0,P|256:264|188:228,1,160,2|0,0:0|0:0,0:0:0:0:
188,64,47738,2,0,P|256:28|324:64,1,160,0|2,0:0|0:0,0:0:0:0:
392,212,48484,1,0,0:0:0:0:
256,288,48856,6,0,B|212:320|156:308|156:308|112:276,2,160,2|2|0,0:0|0:0|0:0,0:0:0:0:
309,111,49974,5,0,0:0:0:0:
158,218,50347,1,4,0:0:0:0:
353,218,50720,1,2,0:0:0:0:
202,111,51092,1,2,0:0:0:0:
256,288,51465,1,4,0:0:0:0:
256,192,51838,12,4,53701,0:0:0:0:
112,48,54819,6,0,P|116:84|112:128,1,80,2|0,0:0|0:0,0:0:0:0:
192,216,55192,2,0,P|188:168|192:136,1,80,2|0,0:0|0:0,0:0:0:0:
272,216,55564,2,0,P|276:256|272:304,1,80,2|0,0:0|0:0,0:0:0:0:
352,296,55937,2,0,B|360:256|352:216|352:216|336:176|336:136,1,160,4|0,0:0|0:0,0:0:0:0:
278,88,56496,2,0,P|312:64|352:60,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
228,152,57055,6,0,B|168:224|204:308|204:308|280:292|348:344,1,320,4|0,0:0|0:0,0:0:0:0:
500,312,58173,2,0,B|480:256|428:240|428:240|440:184,1,160,4|0,0:0|0:0,0:0:0:0:
448,108,58732,2,0,P|488:120|512:152,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
368,112,59291,2,0,B|291:137|200:112|200:112|116:132|96:224,1,320,4|0,0:0|0:0,0:0:0:0:
176,348,60409,6,0,B|216:352|252:328|252:328|296:336|336:328,1,160,4|0,0:0|0:0,0:0:0:0:
392,272,60968,2,0,P|408:308|440:340,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,192,61527,2,0,B|280:140|320:192|256:252|192:192|232:140|104:192,1,320,4|4,0:0|0:0,0:0:0:0:
48,340,62645,6,0,P|0:280|8:196,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
128,356,63577,1,2,0:0:0:0:
208,364,63763,2,0,P|276:324|312:252,1,160,4|4,0:0|0:0,0:0:0:0:
360,104,64509,2,0,P|396:120|424:160,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
40,32,65627,5,0,0:0:0:0:
112,64,65813,1,2,0:0:0:0:
48,112,65999,2,0,P|24:188|76:264,1,160,4|4,0:0|0:0,0:0:0:0:
192,352,66745,2,0,B|168:384|112:376,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
504,48,68235,6,0,B|504:128|456:128|456:200,1,160,6|0,0:0|0:0,0:0:0:0:
296,192,68981,2,0,B|295:122|343:122|343:42,1,160,2|4,0:0|0:0,0:0:0:0:
184,40,69726,2,0,B|184:120|136:120|136:189,1,160,2|0,0:0|0:0,0:0:0:0:
136,350,70471,2,0,B|96:334|88:288,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
167,276,71030,2,0,P|200:300|216:344,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
88,288,71589,6,0,P|-4:168|88:48,1,320,4|0,0:0|0:0,0:0:0:0:
248,48,72707,2,0,B|328:48,1,80,4|0,0:0|0:0,0:0:0:0:
402,190,73080,2,0,B|322:190,1,80,4|0,0:0|0:0,0:0:0:0:
285,119,73453,2,0,B|365:119,1,80,4|0,0:0|0:0,0:0:0:0:
439,261,73825,2,0,B|272:264,1,160,4|0,0:0|0:0,0:0:0:0:
199,269,74384,2,0,P|188:308|135:341,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,192,74943,6,0,P|152:116|88:72,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
336,192,76061,2,0,P|360:116|424:72,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
336,352,77179,2,0,B|416:352|416:320|496:320,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
176,352,78297,2,0,B|96:352|96:320|16:320,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
352,192,79415,6,0,B|336:112|256:72|256:72|176:112|160:192,1,320,4|4,0:0|0:0,0:0:0:0:
336,352,80533,2,0,P|416:336|482:290,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,308,81465,1,2,0:0:0:0:
176,352,81651,2,0,P|96:336|30:290,2,160,4|0|2,0:0|0:0|0:0,0:0:0:0:
256,214,82769,1,4,0:0:0:0:
456,136,83515,6,0,P|404:74|328:40,1,160,0|2,0:0|0:0,0:0:0:0:
56,136,84260,2,0,P|108:74|184:40,1,160,0|2,0:0|0:0,0:0:0:0:
392,176,85005,2,0,P|256:104|120:176,1,320,4|0,0:0|0:0,0:0:0:0:
184,320,86123,6,0,P|256:352|328:320,1,160,2|0,0:0|0:0,0:0:0:0:
325,212,86869,2,0,P|256:180|184:212,1,160,2|0,0:0|0:0,0:0:0:0:
256,359,87614,1,2,0:0:0:0:
256,359,87800,1,0,0:0:0:0:
256,359,87987,2,0,B|256:200,1,160,4|4,0:0|0:0,0:0:0:0:
104,64,89477,6,0,B|48:104|112:152|112:152|48:192|112:232|112:232|48:280|104:320,1,320,2|0,0:0|0:0,0:0:0:0:
256,280,90596,1,2,0:0:0:0:
336,144,90968,2,0,P|400:188|412:268,1,160
176,144,91714,2,0,P|112:188|100:268,1,160,2|0,0:0|0:0,0:0:0:0:
256,288,92459,2,0,B|256:128,1,160,2|2,0:0|0:0,0:0:0:0:
106,192,93204,5,0,0:0:0:0:
176,336,93577,1,2,0:0:0:0:
256,192,93950,1,6,0:0:0:0:
336,336,94322,1,0,0:0:0:0:
406,192,94695,1,0,0:0:0:0:
256,192,95068,6,0,B|256:32,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
72,192,96186,2,0,P|256:324|440:192,1,480,2|0,0:0|0:0,0:0:0:0:
336,74,97676,1,0,0:0:0:0:
176,74,98049,1,0,0:0:0:0:
120,224,98422,6,0,B|160:272|216:272|216:224|232:168|280:168|296:224|296:272|352:272|392:224,1,320,2|0,0:0|0:0,0:0:0:0:
220,104,99540,2,0,B|140:104|140:136|60:136,1,160,2|0,0:0|0:0,0:0:0:0:
292,104,100285,2,0,B|372:104|372:136|452:136,1,160,0|2,0:0|0:0,0:0:0:0:
256,168,101030,2,0,B|256:336,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
136,104,102148,2,0,P|92:164|134:231,1,160,0|2,0:0|0:0,0:0:0:0:
380,229,102894,2,0,P|420:164|376:104,1,160,2|0,0:0|0:0,0:0:0:0:
256,36,103639,5,0,0:0:0:0:
168,324,104012,1,4,0:0:0:0:
416,148,104384,1,2,0:0:0:0:
96,148,104757,1,2,0:0:0:0:
344,324,105130,1,4,0:0:0:0:
256,192,105502,12,4,107366,0:0:0:0:
Rin Desu
FIXED
NOT FIXED

Retorical wrote:

mod for Rin Desu's Insane

SPOILER
00:22:024 (6,7,8) - maybe move this triple a bit to the left and bottom for better flow coming from the previous slider.
i guess its fine and otherwise it would be to near to 00:21:279 (4) -
00:26:123 (4,5,6) - flows like a jump, but it isn't a jump. Music also doesn't feel like a jump is here.
mhh, there is a loud sound so i guess a little jump is fine there^^
00:26:869 (1) - If this slider was maybe curvy and pointed upwards, it would flow better to the next note.
i guess the flow is okay there :O
00:31:900 (2) - would play better if this slider is pointed upwards instead of to the right because the next slider is already a challenge to reach.
mhh dont mind to change that, that challenge is fine there
00:39:912 (3) - Slider upwards and a bit to the right here would fit in
added a new slider :D
00:51:092 (3) - This note feels weird because it's really close to the slider start.
changed that section -> 4 equal jumps
00:52:956 (2) - This slider goes on for one more tick according to the music.
changed position and length
01:00:409 (1) - The flow on this slider is anti-clockwise at the end, but the note is placed in a clockwise flow, maybe tilt the end of the slider towards the note a bit.
changed slider end to the left
01:19:043 (4) - Doesn't feel smooth to play in 01:18:670 (2,3,4,5) - while all other notes like this in the map are smooth.
made it more circular at this point
01:46:620 (2) - This slider goes on for one more tick according to the music.
fixed that too

Thank u very much for the free mod :) :P
Shino Inuzuka
Easy
The slider velocity is set too high and the sliders are all too short. It makes the map very technical and old-styled, which is fine, but very rare and won't be very "Easy" like you wanted.
00:42:521 (1) - Don't NC this
00:46:993 (1) - ^
01:30:596 (1) - Make this way farther from the last note
01:36:372 (1) - This starts to quickly for Easy and it doesn't sound right. Consider replacing it with an extremely slow slider

Hard
00:09:726 (3,4,5,6,7) - The notes here completely don't match the song. Try something like this - https://osu.ppy.sh/ss/7266285
00:16:807 (4,5) - Replace this with a stream
00:27:428 (3) - Stackup
00:49:974 (1,2,3,4,5) - Spacing is off. Make them get farther apart from eachother, not closer
01:10:471 (4,5) - Stream
01:13:080 (3,4) - Switch the order of these
01:43:639 (1,2,3,4,5) - Again, spacing is off

Insane
Insane difficulty should be above 3.75*
There are no risks taken in this. Would be better with streams
Also add some spacing emphasis
00:08:981 (1) - Should end on the white tick
00:11:217 (1) - ^
00:16:807 (1,2,3,4) - Stream
00:35:068 (8) - ^
00:16:434 (3) - Closer to the 2
00:40:285 (1) - End on the white tick. And why is the last point on this slider red?
00:52:956 (2) - Stream
01:02:645 (1) - Should end on white tick
01:06:372 (8) - Rotate this a little to the right
01:10:471 (1,2,3,4,5) - Stream. Or jumps that get a little farther from eachother as they near the end
01:19:229 (5,6) - Should be closer. Also NC at 6

Lunatic
00:09:726 (1,2,3,4,5) - Spacing. Should start out as smaller jumps and gradually get farther
00:11:962 (1,2,3,4,5) - ^
00:22:024 (3) - Move this down a bit
00:26:869 (1,2,3,4,5,6,1,2,3,4,5,6) - Spacing again
00:35:068 (1,2) - Don't NC
00:49:229 (1) - Shape looks really weird. Maybe switch the slider velocity down and make it shorter.
01:10:471 (1,2,3,4,5,6) - Spacing
01:25:005 (1,2,3,4,5,6) - What even is this pattern
01:36:186 (1) - Don't separate combo here
01:47:366 (1) - ^

Extra
00:16:807 (1,2,3,4,5,1,1,2,3,4) - Make this all one big stream
01:31:248 (3) - Not really necessary
01:34:695 (3,4,1) - Should be closer to eachother
01:47:366 (1) - Don't NC
No complaints about the streams. Love them XD
Rin Desu
Insane
Insane difficulty should be above 3.75*
There are no risks taken in this. Would be better with streams
i guess there is no need for that ;D
Also add some spacing emphasis
i guess its enough^^ i emphasized all significant parts
00:08:981 (1) - Should end on the white tick
00:11:217 (1) - ^
the piano is still ringing so i wont change this
00:16:807 (1,2,3,4) - Stream
00:35:068 (8) - ^
00:16:434 (3) - Closer to the 2
00:40:285 (1) - End on the white tick. And why is the last point on this slider red?
00:52:956 (2) - Stream
01:02:645 (1) - Should end on white tick
01:06:372 (8) - Rotate this a little to the right
rotated a bit
01:10:471 (1,2,3,4,5) - Stream. Or jumps that get a little farther from eachother as they near the end
changed that area (flow) :)
01:19:229 (5,6) - Should be closer. Also NC at 6


Thanks a lot for your mod :lol:
Topic Starter
Parachute

Shino Inuzuka wrote:

Easy
The slider velocity is set too high and the sliders are all too short. It makes the map very technical and old-styled, which is fine, but very rare and won't be very "Easy" like you wanted.
00:42:521 (1) - Don't NC this
00:46:993 (1) - ^ I made this consistent nc every 2 measures so ill keep this one
01:30:596 (1) - Make this way farther from the last note Hmm not gonna change for now since theres a pause so i dont see a problem with stacking here
01:36:372 (1) - This starts to quickly for Easy and it doesn't sound right. Consider replacing it with an extremely slow slider Its a very long spinner so its very easy to play. Not gonna change since a sv change will make this a lot harder for rather no reason at all.

Hard
00:09:726 (3,4,5,6,7) - The notes here completely don't match the song. Try something like this - https://osu.ppy.sh/ss/7266285
00:16:807 (4,5) - Replace this with a stream
00:27:428 (3) - Stackup
00:49:974 (1,2,3,4,5) - Spacing is off. Make them get farther apart from eachother, not closer
01:10:471 (4,5) - Stream
01:13:080 (3,4) - Switch the order of these
01:43:639 (1,2,3,4,5) - Again, spacing is off

Insane
Insane difficulty should be above 3.75*
There are no risks taken in this. Would be better with streams
Also add some spacing emphasis
00:08:981 (1) - Should end on the white tick
00:11:217 (1) - ^
00:16:807 (1,2,3,4) - Stream
00:35:068 (8) - ^
00:16:434 (3) - Closer to the 2
00:40:285 (1) - End on the white tick. And why is the last point on this slider red?
00:52:956 (2) - Stream
01:02:645 (1) - Should end on white tick
01:06:372 (8) - Rotate this a little to the right
01:10:471 (1,2,3,4,5) - Stream. Or jumps that get a little farther from eachother as they near the end
01:19:229 (5,6) - Should be closer. Also NC at 6

Lunatic
00:09:726 (1,2,3,4,5) - Spacing. Should start out as smaller jumps and gradually get farther Ill keep the symmetry here. This is perfectly fine to play and imo it fits the piano really good
00:11:962 (1,2,3,4,5) - ^ ^
00:22:024 (3) - Move this down a bit why? i manually stacked this to create a good blanket. no change.
00:26:869 (1,2,3,4,5,6,1,2,3,4,5,6) - Spacing again Dont see a problem here
00:35:068 (1,2) - Don't NC fixed
00:49:229 (1) - Shape looks really weird. Maybe switch the slider velocity down and make it shorter. nah its good to play and fits music so i dont see a reason for sv change when theres no musical indication.
01:10:471 (1,2,3,4,5,6) - Spacing Its jumps.
01:25:005 (1,2,3,4,5,6) - What even is this pattern Changed it.
01:36:186 (1) - Don't separate combo here For the end i used nc every new measuer so no change for consistency
01:47:366 (1) - ^ ^

Extra
00:16:807 (1,2,3,4,5,1,1,2,3,4) - Make this all one big stream I dont see a reason to do so. I mapped the drums in this part which are heard like i mapped them and not just 1/4 for the whole part
01:31:248 (3) - Not really necessary Its in the drums and not really hard to play due to low spacing so ill keep it for now unless others think so also
01:34:695 (3,4,1) - Should be closer to eachother Changed this a bit. Its a bit less in the music here so yea.
01:47:366 (1) - Don't NC Kept it for consitency.
No complaints about the streams. Love them XD
Thank you a lot for the mod!!! :)
Dilectus
  • _________________________________________________________________________________________________________

    Extra
    Odd settings you got going there. I'd suggest going non-decimal because of the old style you're using in the map.
    HP:6
    CS:5
    AR:9
    OD:8

    - 00:00:037 (1,2) - Distance is a bit too small imo. How about keeping these sliders in this order instead? http://osu.ppy.sh/ss/7275102

    - 00:03:577 (4,5) - CTRL+G just for better flow

    - 00:04:509 (1,2) - These doesn't flow too well. You could either bend the slider end like this https://osu.ppy.sh/ss/7275130 or stack 2 on 00:05:254 (3) - sliderend

    - 00:30:782 (4,5,6,1) - I'd suggest keeping the symmetry by doing this http://osu.ppy.sh/ss/7275138

    - 01:40:099 (6,7,8) - Make this 90 degrees to keep symmetry

    Really love the old symmetric style you're going for. Nostalgic and charming is what it is.

    _________________________________________________________________________________________________________

    Lunatic
    HP:6
    CS:4
    OD:7

    - 00:35:068 (6) - You can face this downwards to keep symmetry. It's readable so it shouldnt be an issue

    - 01:42:707 (4,1,2) - Really awkward flow, even for a symmetric map. Try CTRL+G on 01:42:894 (1) - then space 4 out a bit https://osu.ppy.sh/ss/7275203

    - 01:45:130 (1,1,1,2,3,4,5,6,7,8,1) - Would be nice if the stream didnt overlap the repeat sliders. So what you could do is probably move out
    01:44:012 (1,2) - a bit more and then adapt the repeat sliders to that. http://osu.ppy.sh/ss/7275215

    Nice diff

    _________________________________________________________________________________________________________


    Rin Desu' Insane
    HP:5

    - 00:00:037 (1) - Move to x256 y192?

    - 00:11:217 (1,2) - Fix blanket

    - 00:35:813 (1) - This sliderart doesn't look too good. You could ask someone good with sliderart for help with this one. Perhaps Dai can help?
    - 00:44:757 (1) - ^
    - 00:53:701 (1) - ^
    - 01:11:589 (1) - ^
    - 01:29:477 (1) - ^
    - 01:45:130 (1) - ^

    - 00:38:422 (2,3,1) - Would be nice if all sliders in this small part were angled to keep it consistent. Try with these aestetics https://osu.ppy.sh/ss/7275263

    _________________________________________________________________________________________________________


    Dai's Hard
    AR:7

    - 00:10:844 (5) - Make slider end clickable? Feels like it's missing impact atm
    - 00:13:080 (4) - ^
    - 00:28:732 (5) - ^
    - 01:04:509 (4) - ^
    - 01:06:745 (4) - ^

    - 00:22:397 (2,3,4) - Try and make an equilateral triangle

    - 00:31:341 (3,2) - Stack on sliderend?

    _________________________________________________________________________________________________________


    Normal
    Id refrain from using SV changes in easier difficulties just to clear up confusion
    OD:3

    - 00:00:037 (1) - Rotate -2 clockwise because x number isnt the same on sliderhead and sliderend
    - 00:51:465 (1) - Rotate -1 clockwise ^

    - 00:12:335 (3) - Move down to x324 y152 for better flow

    - 00:58:173 (1,2) - Spacing has to be consistent throughout the entire difficulty

    - 01:33:950 (2,1,2,3) - You can polish this diamond shape a bit better by moving 01:36:186 (3) - to x232 y216

    - 01:45:130 (1) - You can delete this slider and start the spinner here because beginners can't react that fast to spinners, so it's going to make
    it really hard for them to get a 300

    _________________________________________________________________________________________________________
Topic Starter
Parachute

DavidEd wrote:

  • _________________________________________________________________________________________________________

    Extra
    Odd settings you got going there. I'd suggest going non-decimal because of the old style you're using in the map.
    HP:6
    CS:5
    AR:9
    OD:8

    - 00:00:037 (1,2) - Distance is a bit too small imo. How about keeping these sliders in this order instead? http://osu.ppy.sh/ss/7275102

    - 00:03:577 (4,5) - CTRL+G just for better flow

    - 00:04:509 (1,2) - These doesn't flow too well. You could either bend the slider end like this https://osu.ppy.sh/ss/7275130 or stack 2 on 00:05:254 (3) - sliderend Not gonna do it like this. I think the flow is good like this because youll play it like a "square"

    - 00:30:782 (4,5,6,1) - I'd suggest keeping the symmetry by doing this http://osu.ppy.sh/ss/7275138

    - 01:40:099 (6,7,8) - Make this 90 degrees to keep symmetry

    Really love the old symmetric style you're going for. Nostalgic and charming is what it is.


    Normal
    Id refrain from using SV changes in easier difficulties just to clear up confusion Uhm well.. I didnt really use it its just that some timing points had a sv in them but they were in middle of sliders so it didnt change the sv at all anyways.. unless im missing something here but at least i think thats the case ^^
    OD:3

    - 00:00:037 (1) - Rotate -2 clockwise because x number isnt the same on sliderhead and sliderend
    - 00:51:465 (1) - Rotate -1 clockwise ^

    - 00:12:335 (3) - Move down to x324 y152 for better flow

    - 00:58:173 (1,2) - Spacing has to be consistent throughout the entire difficulty

    - 01:33:950 (2,1,2,3) - You can polish this diamond shape a bit better by moving 01:36:186 (3) - to x232 y216

    - 01:45:130 (1) - You can delete this slider and start the spinner here because beginners can't react that fast to spinners, so it's going to make
    it really hard for them to get a 300

    _________________________________________________________________________________________________________
Changed nearly everything. Thanks a lot for this awesome mod! :3
Rin Desu

DavidEd wrote:

  • _________________________________________________________________________________________________________

    Rin Desu' Insane
    HP:5

    - 00:00:037 (1) - Move to x256 y192?

    - 00:11:217 (1,2) - Fix blanket

    - 00:35:813 (1) - This sliderart doesn't look too good. You could ask someone good with sliderart for help with this one. Perhaps Dai can help?
    - 00:44:757 (1) - ^
    - 00:53:701 (1) - ^
    - 01:11:589 (1) - ^
    - 01:29:477 (1) - ^
    - 01:45:130 (1) - ^

    - 00:38:422 (2,3,1) - Would be nice if all sliders in this small part were angled to keep it consistent. Try with these aestetics https://osu.ppy.sh/ss/7275263

    _________________________________________________________________________________________________________

changed the parts u suggested and reworked some of the long sliders ;D.

Thanks a lot for the mod :D
Adlol
notice me senpai
Adlol
the map looks cool, timing is accurate
i have multiple suggestions on rin desu's insane diff tho:

click pls
00:09:726 (2,3,4) - make a triangle around the one it looks more like a 1/2 beat jump
00:13:453 (1) - ctrl +h
00:39:167 (4,5) - emphasise that its a full beat jump
00:51:092 (4,1) - super wide jump
01:11:217 (7,8,1) - looks hard consider rotating the 1
00:27:428 (2,3,4,5) - fix the spacing
01:14:384 (2,3,4,5) - spacing
01:18:670 (2,3,4,5,6) - you guessed it, spacing
01:18:670 (2,3,4,5,6) - spacin... jk this one is fine xD
Mr HeliX
Hi, M4M as agreed to. Sorry it took so long, and thanks a lot for your vey elaborate mod. I tried to find a lot of stuff as well, hope this will be helpful in any way :^)

[Normal]
  1. 00:23:515 (2) - I would flip this one so it slides in the opposite direction of slider 1 (so Ctrl + H and Ctrl + J)
  2. 00:52:956 (2) - I think a return slider instead would fit a bit better with the music here (although it might be "too hard" for a normal map)
  3. 01:01:527 (2) - Long slider here as well; this single note feels weird compared to all the long sliders before it
  4. 01:03:763 (3) - If you flip this slider vertically it would look a bit prettier I think
  5. 01:21:651 (3) - Maybe rotate this counterclockwise slightly (-45 or something) and then create a blanket with 01:22:769 (1)
  6. 01:38:422 - Placing a note or some object here would be better to emphasize this beat than the spinner end. Maybe a slider starting here and ending on this beat: 01:39:167
  7. 01:42:894 (2) - Let's nazi a bit: I feel like a NC would be appropriate on this note :^)
[Dai's Hard]
  1. 00:08:981 (2) - NC here
  2. 00:13:453 - You could consider filling this gap with a slider for better flow
  3. 00:53:701 - Instead of ending the spinner here, I would end it a bit earlier (or remove it completely if that is too short) and start hit circles or sliders instead. Now the "real" notes only start after half a beat of kiai.
  4. 01:07:117 - This gap kinda breaks the flow; you could put a long slider here to fill it which would also fit with the holding beat in the music
  5. 01:20:533 (2) - NC here
  6. 01:22:769 (5) - Slider instead?
[Rin Desu's Insane]
  1. The slider velocity feels a tad slow to me; increasing it just a little bit might be an idea to consider
  2. 00:00:037 (1) - A slider instead would be better imo
  3. 00:17:925 (1) - Pull the sliderend a tiny bit to the left
  4. 00:26:496 (6) - Triple (or return slider on the same ticks) here?
  5. 00:29:571 (2,3) - I kinda feel like this triple feels a bit odd, but it's not that bad. Just wanted to note it though :^)
  6. 00:55:192 (3) - Flip this slider horizontally
  7. 01:05:999 (7,9) - I think it would be fun to do overlap these sliders in the same way as you overlapped these two: 01:03:763 (4,6)
  8. 01:24:633 (8,1) - Improve this blanket
  9. 01:27:614 (4,5,6,7,8) - Improve this star shape
[Lunatic]
  1. 01:35:068 (1,2,3,4,5,6,7) - The pattern looks nice, but I don't like the order of the notes that much. What do you think about this? https://osu.ppy.sh/ss/7414830
[Extra]
  1. 01:21:651 (13) - Start the NC here instead
  2. 01:29:477 (1) - Something weird happens with the kiai here
I can't find that much in Lunatic or Extra :cry:
Rin Desu

adlol wrote:

the map looks cool, timing is accurate
i have multiple suggestions on rin desu's insane diff tho:

click pls
00:09:726 (2,3,4) - make a triangle around the one it looks more like a 1/2 beat jump changed that part
00:13:453 (1) - ctrl +h thanks
00:39:167 (4,5) - emphasise that its a full beat jump there is nothing to emphasize xD
00:51:092 (4,1) - super wide jump changed that part
01:11:217 (7,8,1) - looks hard consider rotating the 1 changed that too
00:27:428 (2,3,4,5) - fix the spacing no need
01:14:384 (2,3,4,5) - spacing no need²
01:18:670 (2,3,4,5,6) - you guessed it, spacing actually changed that spacing :D
01:18:670 (2,3,4,5,6) - spacin... jk this one is fine xD
thanks for your helpful mod :D
Rin Desu

Mr HeliX wrote:

[Rin Desu's Insane]
  1. The slider velocity feels a tad slow to me; increasing it just a little bit might be an idea to consider i guess its fast enough for that kind of difficulty
  2. 00:00:037 (1) - A slider instead would be better imo in my opinion a cirlce is more concise and fits more
  3. 00:17:925 (1) - Pull the sliderend a tiny bit to the left did that
  4. 00:26:496 (6) - Triple (or return slider on the same ticks) here? i mapped that high notes there so i guess a slider fits more
  5. 00:29:571 (2,3) - I kinda feel like this triple feels a bit odd, but it's not that bad. Just wanted to note it though :^) yepp ur right i deleted them :) and changed that part a bit
  6. 00:55:192 (3) - Flip this slider horizontally i had that before actually and its doesnt looked that good ;/
  7. 01:05:999 (7,9) - I think it would be fun to do overlap these sliders in the same way as you overlapped these two: 01:03:763 (4,6) ya i liked that idea and made an overlap there :D
  8. 01:24:633 (8,1) - Improve this blanket thanks
  9. 01:27:614 (4,5,6,7,8) - Improve this star shape did that too


thanks for your helpful Mod! :D
Topic Starter
Parachute

Mr HeliX wrote:

Hi, M4M as agreed to. Sorry it took so long, and thanks a lot for your vey elaborate mod. I tried to find a lot of stuff as well, hope this will be helpful in any way :^)

[Normal]
  1. 00:23:515 (2) - I would flip this one so it slides in the opposite direction of slider 1 (so Ctrl + H and Ctrl + J)
  2. 00:52:956 (2) - I think a return slider instead would fit a bit better with the music here (although it might be "too hard" for a normal map) Not gonna change this one, Its supposed to be the "easy" diff so yea.. I think its fine ^^
  3. 01:01:527 (2) - Long slider here as well; this single note feels weird compared to all the long sliders before it
  4. 01:03:763 (3) - If you flip this slider vertically it would look a bit prettier I think I think it looks better now o:
  5. 01:21:651 (3) - Maybe rotate this counterclockwise slightly (-45 or something) and then create a blanket with 01:22:769 (1) I see what you wanted to do here, but it screws up the next pattern and i made the slider like this to have a nice pattern with the next one so no change
  6. 01:38:422 - Placing a note or some object here would be better to emphasize this beat than the spinner end. Maybe a slider starting here and ending on this beat: 01:39:167 I see what you mean here but I think it would be worse to play if i actually map this stuff and i think since the spinner really fits here im gonna keep it^^
  7. 01:42:894 (2) - Let's nazi a bit: I feel like a NC would be appropriate on this note :^) Not sure about that one tbh, because if i do that ill have to 01:40:658 (2) - nc this too and idk o.o Ill leave it for now.

Thanks a lot for the mod :3 where i said nothing is what i changed, also everything in last diffs fixed ^^
CucumberCuc
Hi
M4M

[Normal]
00:00:037 (1,2) are close
00:12:335 (3,4) far
00:38:049 (1) 1 times up
00:39:167 (3,4) are close
00:40:285 (1,2,3) far
00:48:111 (4,1) ^
01:10:471 (2) start slider 1 times up
01:41:776 (1,2,1) 1,2 are close, 2,1 far

[Hard]
00:09:540 (2) sounds start with 00:09:726
00:49:974 (1,2) 1 remove NC, 2 add NC?
Some sliders can make curved

[Insane]
00:24:074 (5) 1 times left
as for Hard - some sliders can make curved
[Lunatic]
00:26:869 (1,2,3,4,5,6,7,8,9,10,11,12) long combos, reduce the
01:23:515 NC?
as for Hard - some sliders can make curved

GL :3
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