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osu! Release (b20120703)

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Topic Starter
peppy
A few long-requested features and bug fixes around the place. Changes to chat colouring after the complaints of it being too grey. Limitations to usernames in IRC. Toggles for gameplay elements.



Things I think people will ask:

Q: Why can't I change my IRC name anymore??? This is stupid! Change it back!!!
A: People were abusing IRC connection name changes. You can still use a suffix on your osu! username if you wish. The number of people out there that use IRC connections is very low, and I did not see it wise to keep supporting fully customisable usernames considering the primary focus of osu!: a game, not an IRC server.

Q: I have to play a map once to disable stuff? This is stupid! I'm just gonna continue deleting files from my maps!!
A: This will be considered cheating in the near future (and at that point will be recorded). I would highly recommend you stop deleting files as it will save yourself the burden of downloading the missing files again when checks are properly implemented. If you disagree with having to play through the song once, please leave the community quietly, as I will not be budging from this standpoint (hell, I have already dropped most of my personal opinion on this issue to allow these toggles to exist).

Q: Do I need to download the stuff I deleted from map directories?
A: No, this will be handled for you in a future update. But please stop deleting things now.

Q: Chat colours still look stupid. I can't tell normal users from supporters.
A: Keep giving feedback on this. I will tweak further if there is more push for it.

Q: OMG I FOUND SOMETHIGN AWESOME
A: PM me; I'll give a prize to the first person who finds this :P. frans_niko wins

Q: Something isn't working
A: Report it here

Known issues (will be fixed soon):
* Usernames can get confused with IRC clients and osu! clients. Please relog if this happens.
Stefan

peppy wrote:

Q: OMG I FOUND SOMETHIGN AWESOME
A: PM me; I'll give a prize to the first person who finds this :P.
What this could be.. :p
Anyway, cool Update. o3o
[Luanny]
RIP < and > :( will be hard to get used to it..
and blue pms back <3333333333333333333333333333 (or purple, dunno o_o')
N A L U
Curious about the mysterious awesome update..(4th one)
Meru
Add support for customizing all single key shortcut in editor compose mode

Kay this is awsum 0w0)b
Valentiino
t/89424

Such a nice way to win =D
abirdinsky
only failed...
venxven95

peppy wrote:

Q: I have to play a map once to disable stuff? This is stupid! I'm just gonna continue deleting files from my maps!!
A: This will be considered cheating in the near future (and at that point will be recorded). I would highly recommend you stop deleting files as it will save yourself the burden of downloading the missing files again when checks are properly implemented. If you disagree with having to play through the song once, please leave the community quietly, as I will not be budging from this standpoint (hell, I have already dropped most of my personal opinion on this issue to allow these toggles to exist).
umm what does this mean?
Winshley
One question: will osu! (in future updates) prevent you from playing certain beatmap unless you have all beatmap elements? I don't want to get myself into trouble because I already have deleted blank OSB files and bundled Thumbs.db file out from my song folder (stopped doing so since that post of yours).
Topic Starter
peppy
It will restore files automatically once this is enforced.
akrolsmir
Nightcore mode :D. But it doesn't change the song preview, or forgo on already Nightcore'd songs...
Winshley

peppy wrote:

It will restore files automatically once this is enforced.
Now I can relax. *sigh of relief* ;)
Bobbias

peppy wrote:

It will restore files automatically once this is enforced.
I appreciate the toggles.

Why are you so adamant about forcing people to play with skins and storyboards, many of which are EXTREMELY distracting and otherwise hurt people's ability to play the game competitively?

My skin has semi-transparent hircircles, which blend in to bright backgrounds, making it much harder to read on anything but a black background. And many skins have large hitbursts, which obscure notes quite a bit, especially during streams. Forcing me to deal with either of those reduces my ability to play well on many maps. It could potentially keep me from being able to pass a map I could pass with the elements disabled.
Heiyami
I personally think that you should only have to play through a song once to ignore storyboards, skins, and hitsounds instead of playing through each individual map. If they're not to your taste and you've already played through the song to realize that, then you shouldn't have to play through all of the difficulties once to remove them from their respective maps, no?

A very nice batch, though. Thanks peppy!
Wooot
The New colours are awesome!
And i like the feature to dimm the backgrounds brightness, which makes map like this http://osu.ppy.sh/b/125991 playable for me, since i hate to delete backgrounds :)
Nice update again! :o
Natteke
I still don't get the logic behind all this "don't remove stuff from maps" and "play once to remove" thing. It seems to me all it does is wastes our time. People would just herpderp through the map (use auto?), get afk and then return and remove the stuff from maps and play normally.

Although if the purpose of this is time-wasting, then sure it'd work.
Winshley
If the background is meant to distract you, then face it anyway.
Topic Starter
peppy
It should be obvious (and already stated everywhere this discussion has ever taken place) but with the assumption you have been living under a shell and aren't being ignorant, and for verbosity I will provide an answer.

osu! is a game about community and creativity, so the idea is that you are playing the map as it was intended by the creator at least once. If you don't agree with how they shaped their map, you can either:

a) Delete it before passing it as they intended.
b) Accept with how they made it and enjoy it how it is.
c) Stick with it, pass once and then have it your own way.

If you disagree with how I have implemented this, then I suggest you just quit this game. Because I am not changing how this works any further.
deadbeat

Bobbias wrote:

peppy wrote:

It will restore files automatically once this is enforced.
I appreciate the toggles.

Why are you so adamant about forcing people to play with skins and storyboards, many of which are EXTREMELY distracting and otherwise hurt people's ability to play the game competitively?

My skin has semi-transparent hircircles, which blend in to bright backgrounds, making it much harder to read on anything but a black background. And many skins have large hitbursts, which obscure notes quite a bit, especially during streams. Forcing me to deal with either of those reduces my ability to play well on many maps. It could potentially keep me from being able to pass a map I could pass with the elements disabled.
I think its mainly cause its not fair on the mappers who put in time and effort into their maps and then have most people just delete it without even trying it once. and about your skin. thats YOUR choice, you don't have to use that skin, you chose to. so any effect on gameplay it has is your problem and no one elses.


also liking the new update. thanks for putting the blue pm names back in \:D/
Winshley
I would rather serve those distractions from beatmap elements as a challenge to play the said beatmap. Being able to pass/FC the said beatmap (to compete myself) is my way to have fun. Games are meant to waste your time anyway.

I (probably?) will never use such toggles and keep on playing as is, without removing beatmap elements at all.

Also, if you think the beatmap elements are distracting, you should consider playing an actual arcade rhythm game and see how distracting they are (and may cause your eyes to hurt even more because some has flashes), and how they actually wasted their time and money just to achieve best records possible. It's already a good thing for you that osu! is a free-to-play rhythm game, yet you still trying to make it your own way.
Heiyami
I still think the idea is legitimate.

You play it the way the creator intended at least once, but at the same time if you don't happen to like the particular way they've made their map, you'll be given the option to ignore whatever element you dislike in all difficulties. These elements are so fundamental that if you've ignored it from one difficulty, you may as well have omitted from the entire beatmap. IMO, it's a good modification that doesn't go against the fact that people ought to try playing a map from the creator's POV, which I conceptually agree with.
Bobbias

peppy wrote:

It should be obvious (and already stated everywhere this discussion has ever taken place) but with the assumption you have been living under a shell and aren't being ignorant, and for verbosity I will provide an answer.

osu! is a game about community and creativity, so the idea is that you are playing the map as it was intended by the creator at least once. If you don't agree with how they shaped their map, you can either:

a) Delete it before passing it as they intended.
b) Accept with how they made it and enjoy it how it is.
c) Stick with it, pass once and then have it your own way.

If you disagree with how I have implemented this, then I suggest you just quit this game. Because I am not changing how this works any further.
I'm not trying to be an asshole, and I have effectively been living under a rock, since I've hardly posted in the forums at all, and basically avoid chat like the plague.

I definitely understand wanting players to experience the map the way the mapper intended, but I feel like this hurts the game's ability to be competitive, at least to some degree.

The reason I say this is because for a game to be fair to the players in a competitive environment no player should have an unfair advantage over another player based on anything but skill. The primary mechanics for osu are moving your cursor to the proper place, and hitting the timing properly. Every other skill involved, such as reading the notes at different approach rates, etc. is secondary mechanics. I feel like secondary mechanics getting in the way of primary mechanics causes unfair advantages, leading to an environment that does not foster competitive play the way you seem to be trying to.

deadbeat wrote:

I think its mainly cause its not fair on the mappers who put in time and effort into their maps and then have most people just delete it without even trying it once. and about your skin. thats YOUR choice, you don't have to use that skin, you chose to. so any effect on gameplay it has is your problem and no one elses.
I'll agree that it's not fair to the mappers who put the time in. I just think that it's not fair to the players to force them to always deal with that, especially if it impacts their play negatively.

My skin actually helps me read stacked notes, because of the semi-transparency (you can see a stacked note through the previous one). Also, large hitbursts obscure notes, which should not happen, so I've blanked my 300's and use small 100's and 50s. This is all to make the game more streamlined and let me concentrate on the core mechanics.

The reason I even bother trying to discuss this is because I enjoy playing Osu, but only when I can play at my best. I'm not all that competitive against other players, although ranking highly feels good. Primarily I play solo, and I play to improve. Not to get any specific goal, but to constantly get better at the game. Anything that forces my brain to do more work doing stuff that isn't a core mechanic of the game will mean less work can be done on the core mechanics. If the background is too bright, or otherwise makes it harder for me to read notes, suddenly I get misses where I wouldn't, and my accuracy suffers, and yet I'm playing the exact same map I would be with a black background. The note positions and timings are exactly the same.
Natteke
I support previous poster.
Woooooody
I understand the reason why you do this to preventing people from delete BG/SB/MapSkin
But:
1.Since I adjust BG dim, it keeps flashing. That hurt my eyes and I can't even play longer than 5 mins.
2.For a certain map/diff, every time I retry or back to map list and play again, the adjusted dim stopped working but it still shows it's 90% dim
3.I can only adjust BG dim to 90% if I have already got a rank on that diff, otherwise 50% maximum? What if I don't want to leave a rank on it?

Hope you can fix it.
deadbeat

Bobbias wrote:

deadbeat wrote:

I think its mainly cause its not fair on the mappers who put in time and effort into their maps and then have most people just delete it without even trying it once. and about your skin. thats YOUR choice, you don't have to use that skin, you chose to. so any effect on gameplay it has is your problem and no one elses.
I'll agree that it's not fair to the mappers who put the time in. I just think that it's not fair to the players to force them to always deal with that, especially if it impacts their play negatively.

My skin actually helps me read stacked notes, because of the semi-transparency (you can see a stacked note through the previous one). Also, large hitbursts obscure notes, which should not happen, so I've blanked my 300's and use small 100's and 50s. This is all to make the game more streamlined and let me concentrate on the core mechanics.
don't get me wrong, i like playing with custom skins and i know that map skins can effect your gameplay, but at least this option is fair for both sides.
and to be fair, if someone can't even play a map once as the map was intended, well, then they can either learn to live with it or as peppy said, just go away i guess :/
you can't expect peppy to buckle under for everyone's requests. the fact that he buckled this far should be enough really
Oizumi Mai
i respect the idea. 90% dim is ok and playable. the only thing i want to know is the meaning of the full-screen flashing when bg dim is on. it seem like the bg dim recovers to 0% every several seconds. i just want to know whether it's a bug or meaningful.
Topic Starter
peppy
The flashing you are seeing may be a bug (t/89439).
Please do note start a heated discussion regarding the toggles etc. in this thread. As I've said, I'm not budging any further. If you don't like it then I give you this opportunity to quietly



(argh all my puushes are double pixels from retina :()
Winshley
Off-topic:

peppy wrote:

[img]http://puu.sh/FuO[/img]
You're doing it wrong, peppy. :P /me runs away

On-topic question again: Does the Nightcore mod icon skinnable? If so, what's the filename for that? Is it a permanent feature starting onwards?
Natteke
Hell yeah. I know I'm playing a good game when its admin encourages people to quit when faced with something that people dislike. Way to go.
Bobbias

Natteke wrote:

Hell yeah. I know I'm playing a good game when its admin encourages people to quit when faced with something that people dislike. Way to go.
You're a braver man than I :/

And I wasn't trying to start a "heated discussion" (code for flame war?).

Discussion online CAN be perfectly civil if every party involved decides to stay civil, or moderation threatens to actually do something to those who stray from the civility.
MayBee
So it has begun
BusterBeachside

peppy wrote:

A few long-requested features and bug fixes around the place. Changes to chat colouring after the complaints of it being too grey. Limitations to usernames in IRC. Toggles for gameplay elements.
I saw "Long-requested features". My thought: "Disable storyboards??"
Saw "Toggles for gameplay elements." My thought: "DISABLE STORYBOARDS!?!?"

I know you have your viewpoint on this, but this is a Godsend for me; my computer is so horrible it starts to lag just when Kiai Time is activated. With this update, I can now actually play lots of well-known maps like Don't Stop Me Now and I can Be Your Friend! :D

Although I do agree with you; distracting or no, I prefer to have the SB in place. :3 The original DS games had 3D people doing VERY distracting dances in the background, why is anyone complaining? :)
Galkan

Bobbias wrote:

The reason I say this is because for a game to be fair to the players in a competitive environment no player should have an unfair advantage over another player based on anything but skill.

Bobbias wrote:

My skin actually helps me read stacked notes, (...)

Bobbias wrote:

The reason I even bother trying to discuss this is because I enjoy playing Osu, but only when I can play at my best. I'm not all that competitive against other players, although ranking highly feels good.


Please decide which side you are on. Even then, the primary question remains the same: why do you not play the game as it was meant to be played? Please answer in other way than "I KAN'T GET MY HIGH SCORE 'CAUSE BG IS UGLIII!!", you don't remove elements from other games if you dislike them. If peppy had coded the game to have maps in a closed format (unlike now), we wouldn't have had such problems, everyone would just play the game and never think of removing anything.
Sonez_old
I think if the flashing gets removed after dim it will be fine, 50% dim is really not that bad. Just get used to it.
Swatty
Can't wait for leaderboards to be filled with Nightcore Hidden instead of Doubletime Hidden :3
Bobbias

Galkan wrote:

Bobbias wrote:

The reason I say this is because for a game to be fair to the players in a competitive environment no player should have an unfair advantage over another player based on anything but skill.

Bobbias wrote:

My skin actually helps me read stacked notes, (...)

Bobbias wrote:

The reason I even bother trying to discuss this is because I enjoy playing Osu, but only when I can play at my best. I'm not all that competitive against other players, although ranking highly feels good.


Please decide which side you are on. Even then, the primary question remains the same: why do you not play the game as it was meant to be played? Please answer in other way than "I KAN'T GET MY HIGH SCORE 'CAUSE BG IS UGLIII!!", you don't remove elements from other games if you dislike them. If peppy had coded the game to have maps in a closed format (unlike now), we wouldn't have had such problems, everyone would just play the game and never think of removing anything.
You conveniently forgot to quote my discussion on what the primary and secondary mechanics are.

Primary mechanics are the core gameplay, moving your cursor on top of the note, and then clicking/hitting a key in time with the music. Everything else is secondary.

Secondary mechanics can cause bias towards skills which do not factor in to the core gameplay, such as the ability to read notes against the background, or the ability to read at faster or slow approach rates. This bias creates unfair advantages in the sense that one player may be more skilled than another, but may suffer a large disadvantage due to secondary mechanics.

Here's an example: We have 2 players, myself, and MegaManEXE. I am better at reading AR9 and AR10 than MegaManEXE, leading to my being able to pass some maps that he cannot solely based on my ability to read faster approach rates. This is a bias created by a secondary mechanic, because when faced with a song at a speed we can both play relatively well, such as AR8, he easily gets better scores in every aspect than I can.

When I talk about playing the game from a competitive view I do not mean that I want to play the game purely as a competitive game. I'm pointing out that the decisions peppy is making sometimes favor a competitive system, while others are directly counter to that.

The point I'm trying to make is that anything that forces you to use secondary skills which are only tangentially related to the core mechanics of a game causes bias against players unfairly, and that in a competitive setting the ideal solution is to remove all need for players to deal with anything except the core mechanics of the game.

I'm horrible at playing slow AR, or playing maps where my notes blend in to the background, but that doesn't mean other people are as bad at those things as I am. Why should they get the advantage over me if a song has slow AR, or a background that blends with the notes.

My mindset for playing this game is this: when I play a map, I want to concentrate on 2 things, and only 2 things: Moving my mouse where it needs to be, and hitting Z or X when I need to hit them. Nothing more, nothing less. If I want to see a cool storyboard, I'll watch it on auto. I don't want to have to mentally separate the storyboard from the actual game, because I don't have any fun doing that. I have fun when I can enter a state of flow while playing the game (look it up if you need to). I've played plenty of music games, and the enjoyment I get from every single one of them is being able to enter the state of flow. When other things not relevant to actually playing the game distract my mind, it breaks my ability to enter the state of flow.
CXu
I'm all fine with these toggles, the requirement to use them and whatnot, but what about storyboards with epilepsy warnings?
I mean, if someone suffers from epilepsy, then how are they supposed to pass a map with flashing storyboards even once?

And why this no show Nightcore :(
rickyboi
I really hope next time you give us the ability to have our own custom note colors.

Some maps really have dark notes with dark BG. Some people can't even play them properly.
mikhe

peppy wrote:

Q: OMG I FOUND SOMETHIGN AWESOME
A: PM me; I'll give a prize to the first person who finds this :P. frans_niko wins
Awesome, thanks!!!!


CXu wrote:

And why this no show Nightcore :(
Could be interesting to see who plays Nightcore (maybe all), but you are playing DT at all
Jordan

Bobbias wrote:

peppy wrote:

It should be obvious (and already stated everywhere this discussion has ever taken place) but with the assumption you have been living under a shell and aren't being ignorant, and for verbosity I will provide an answer.

osu! is a game about community and creativity, so the idea is that you are playing the map as it was intended by the creator at least once. If you don't agree with how they shaped their map, you can either:

a) Delete it before passing it as they intended.
b) Accept with how they made it and enjoy it how it is.
c) Stick with it, pass once and then have it your own way.

If you disagree with how I have implemented this, then I suggest you just quit this game. Because I am not changing how this works any further.
I'm not trying to be an asshole, and I have effectively been living under a rock, since I've hardly posted in the forums at all, and basically avoid chat like the plague.

I definitely understand wanting players to experience the map the way the mapper intended, but I feel like this hurts the game's ability to be competitive, at least to some degree.

The reason I say this is because for a game to be fair to the players in a competitive environment no player should have an unfair advantage over another player based on anything but skill. The primary mechanics for osu are moving your cursor to the proper place, and hitting the timing properly. Every other skill involved, such as reading the notes at different approach rates, etc. is secondary mechanics. I feel like secondary mechanics getting in the way of primary mechanics causes unfair advantages, leading to an environment that does not foster competitive play the way you seem to be trying to.

deadbeat wrote:

I think its mainly cause its not fair on the mappers who put in time and effort into their maps and then have most people just delete it without even trying it once. and about your skin. thats YOUR choice, you don't have to use that skin, you chose to. so any effect on gameplay it has is your problem and no one elses.
I'll agree that it's not fair to the mappers who put the time in. I just think that it's not fair to the players to force them to always deal with that, especially if it impacts their play negatively.

My skin actually helps me read stacked notes, because of the semi-transparency (you can see a stacked note through the previous one). Also, large hitbursts obscure notes, which should not happen, so I've blanked my 300's and use small 100's and 50s. This is all to make the game more streamlined and let me concentrate on the core mechanics.

The reason I even bother trying to discuss this is because I enjoy playing Osu, but only when I can play at my best. I'm not all that competitive against other players, although ranking highly feels good. Primarily I play solo, and I play to improve. Not to get any specific goal, but to constantly get better at the game. Anything that forces my brain to do more work doing stuff that isn't a core mechanic of the game will mean less work can be done on the core mechanics. If the background is too bright, or otherwise makes it harder for me to read notes, suddenly I get misses where I wouldn't, and my accuracy suffers, and yet I'm playing the exact same map I would be with a black background. The note positions and timings are exactly the same.
+1. Nothing more to say.
Skyripper
The toggle system is great. I don't really see the point of the Nightcore mode, but it's amusing.

I feel sorry for people who are colorblind or epileptic and need to delete certain elements. Then again, they have to play the song at least once to know that there may be a problem. Therefore, this addition makes perfect sense.

People, stop whining.
Winshley
*Feels ignored...* :(

Winshley wrote:

On-topic question again: Does the Nightcore mod icon skinnable? If so, what's the filename for that? Is it a permanent feature starting onwards?
CXu

mikhe wrote:

CXu wrote:

And why this no show Nightcore :(
Could be interesting to see who plays Nightcore (maybe all), but you are playing DT at all
That's the point. I played that with Nightcore.
[CSGA]Ar3sgice

Winshley wrote:

On-topic question again: Does the Nightcore mod icon skinnable? If so, what's the filename for that?
it's obviously selection-mod-nightcore.png

first try win

..want the original icon though
HakuNoKaemi
Isn't the Nightcore mod a bit too high on pitch? let's say... a Chipmunk mod?

ah, for epileptic users... you can add some skin luminosity change or so...
KaaiYukiChan
the nightcore mod is soooooo cutee!!!! XDDD seriously this is awesome X3 making osu cuter by using mods to change your song into a nightcore remix, i don't know what to say! nice updates! go osu!!
ReVeNg3r

CXu wrote:

That's the point. I played that with Nightcore.
nightcore is just sub-mod,does not have to be shown on site if peppy does not want.
Tshemmp

ReVeNg3r wrote:

CXu wrote:

That's the point. I played that with Nightcore.
nightcore is just sub-mod,does not have to be shown on site if peppy does not want.
But it is actually shown on the in-game leaderboard.
Frostmourne
I agree with many stuffs you added peppy.

but I quite don't like this.
"I have to play a map once to disable stuff?"

It's ok for me , but it's a bit wasting time though.

Mapping in nowadays , I can guarantee that some BG and some SB effect can surely distract while playing much to many player.
Note that : I refer to default skin with no mod.

And your opinion which I can't stand is "This will be considered cheating in the near future"

I know you haven't done it but let me explain a bit.
At least, I'm not even cheater or stubborn player to bother you any.

I think you could find many osu!,Taiko and CTB cheater.

Can you consider and focus to ban them instead of player who attempt to reach 1st without cheating but needs removing BG to be able to use Hidden and Double time as well?
You know many top player use deleting BG to attempt to reach top1st and make your game more interesting with awesome replay.
Topic Starter
peppy
Interesting awesome maybe, cheating in my eyes though. Don't bother arguing; nothing will change ^^;.
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