21:50 CXu: : allrighty
21:50 f e a r: : moo
21:50 CXu: : Start with Normal then
21:52 f e a r: : umu
21:52 CXu: : yeah I'm kinda silent xD
21:52 f e a r: : says youre modding eacxy tho
21:52 CXu: : nah I'm in Normal
21:52 CXu: : it's probably just lagging
21:52 CXu: : anyhow
21:53 CXu: : HP and OD -1, maybe also AR -1?
21:53 CXu: : because it's a 200+ bpm song, means need click fast and react faster
21:53 CXu: : so can reduce that a bit imo
21:53 f e a r: : okay
21:54 CXu: : sec lemme change to default skin xD
21:54 f e a r: : lolz
21:56 CXu: : 00:43:632 (2) - lol just noticed random spacing mistake, it's not a big deal though, but someone might be like
21:56 CXu: : HURRDURR
21:57 CXu: : oh hey look
21:57 CXu: : I got emaaal to play normal
21:57 f e a r: : lol
21:57 f e a r: : cba spectate yaruki
21:57 CXu: : it's like, a few places are like derp might be a bit hard because the bpm
21:58 CXu: : but like idk
21:58 f e a r: : alot of people have already said that normal isnt normal
21:58 CXu: : hmm
21:59 CXu: : 00:21:132 (2) - it's probably
21:59 CXu: : these notes
21:59 CXu: : because of the bpm, it's not a big deal that you dont use 1/2 notes
21:59 CXu: : or few
22:00 CXu: : I mean it'll still be considerably harder than easy even if you dont use them
22:00 CXu: : 00:23:396 (2) -
22:00 CXu: : 00:25:661 (2) -
22:00 CXu: : 00:27:925 (2) -
22:00 CXu: : just give it a try about how it feels
22:00 CXu: : if that's okay with you
22:00 CXu: : removing those I mean
22:01 f e a r: : feels alright
22:01 CXu: : well then
22:01 CXu: : 00:39:529 (2) - might remove this? I know your brain probably screams DERP SHOULD BE NOTE HERE but for a
22:01 CXu: : Normal that should be allright
22:02 CXu: : 00:44:340 (4) - remove this as there isn't really anything accompanying it in the music
22:02 f e a r: : idd
22:02 CXu: : 00:42:217 (6,1) - also try avoid jumps in Normal as much as possible
22:03 f e a r: : k
22:03 f e a r: : fixed
22:03 CXu: : 00:46:604 (3,4) - this might be a bit hard, but you can also just leave it as a harder part of the map/song
22:04 f e a r: : really
22:04 f e a r: : I feel it was sorta easy
22:04 CXu: : 00:47:736 (1) - just remove this. the sliderhead is on that same note as 00:39:529, and the 2nd one is like lol
22:04 CXu: : nothing
22:04 f e a r: : going with the flow of the map ofc
22:04 CXu: : well, just keep it, it wasnt like DERP HARD REMOVE or anything, just thought because of the different rythm
22:04 CXu: : :p
22:05 f e a r: : Alrighty
22:05 CXu: : 00:53:255 (5) - lol move 1 gridlvl4 up 8D
22:05 f e a r: : hoi
22:06 CXu: : 00:56:934 (1,2,3,4) - this feels overmapped, because the song clearly kinda tones down, so the part feels very busy
22:06 CXu: : compared to earlier
22:06 CXu: : try
22:06 CXu: : 00:56:934 (1) - remove this
22:07 CXu: : 00:57:076 and add note here
22:07 CXu: : or smth
22:07 CXu: : this part will still be kinda hard because of the rhythm, but it wont feel lolbusy
22:07 CXu: : 00:58:632 (8) - also remove this note
22:08 CXu: : and extend 00:57:783 (7) - so the last beat ends where (8) was
22:08 CXu: : if you feel the earlier part is kinda hard idk, then you may also replace it with a slider 00:57:076 (5,6) starting at 5
22:08 CXu: : ending at 6 but yeah your choice
22:09 CXu: : poke when you feel satisfied with stuff there and I continue
22:10 f e a r: : k
22:10 f e a r: : dun
22:11 CXu: : you havent poked \o\
22:11 f e a r: : poke
22:11 f e a r: : for great justice
22:11 CXu: : 8D
22:11 CXu: : 01:09:812 (5) - remove this
22:12 CXu: : 01:10:802 - add a note here, like so because it looks pretty
http://osu.ppy.sh/ss/397560 and helps keep the flow a
22:12 CXu: : bit
22:12 f e a r: : kay
22:12 CXu: : 01:10:802 (6,1) - you probably have to fix the spacing here a bit
22:13 CXu: : 01:12:359 (4) - This one is cool 8D
22:13 CXu: : 01:18:727 (5) - it's surprising how more than 1 repeat on a slider can be confusing, especially on shorter ones that
22:13 CXu: : are kinda fast
22:14 CXu: : reduce by 1 repeat and add note at 01:19:576, stacked ontop of the next slider
22:15 CXu: : 01:32:170 (3,4) - changing polarity as charles*somenumbers* called it. it's probably okay, but can also be a bit hard
22:15 CXu: : to hit, but yeah
22:17 CXu: : 02:00:896 (2,3) - remove (2) and extend slider so it starts at where (2) was
22:18 CXu: : 02:06:274 (4) - I would remove 1 repeat on this, then add a slider at 02:06:840, with 1 repeat, ending at 02:07:689
22:18 CXu: : (you'll have to move the inherited section to 02:06:840
22:20 CXu: : 02:10:095 (8) - most sliderend-stacks before this (or all I dont remember) has been 1/1, so a 1/2 is awkward. Also,
22:20 CXu: : beacuse it's a long slider, it's harder to determine when to click this beat
22:20 CXu: : so just unstack it and place it somewhere else =w=b
22:21 CXu: : 02:18:161 (1) - keep this for now because cool, but if *AT say unrankable or something like baaad or w/e, change
22:21 CXu: : 02:26:934 (1,2,3,4,5,1,2) - dis is complex rhythm
22:22 f e a r: : didnt change the 02:06:274 one
22:22 CXu: : yeh kk
22:22 CXu: : 02:27:925 (3) - remove this
22:22 CXu: : 02:27:500 (2) - extend to02:27:783 -
22:22 CXu: : 02:28:066 - add note
22:23 CXu: : 02:28:774 (4) - unstack
22:23 CXu: : should be good then
22:23 CXu: : 02:32:312 (3,4,5) - 02:33:444 (7,8,9) - mmm, not sure about these triples
22:24 CXu: : if anything, change them to repeat sliders?
22:25 CXu: : 02:36:557 (1) - remove 1 repeat, and then move the slider to 02:36:840 and reverse it (ctrl+r)
22:25 f e a r: : I made that spot to be alot of triples
22:25 f e a r: : shouldn't be that hard to catch it
22:25 f e a r: : when playing
22:25 CXu: : yeah but triples are hard
22:25 CXu: : generally speaking
22:25 CXu: : because lol212bpm
22:26 f e a r: : theres always double tap \o\
22:26 CXu: : 02:37:689 (3,4,5) - same here, probably better to reduce to a slider with repeat
22:26 CXu: : well I'm not saying it's bad, I'm saying it's hard for a normal =3=
22:27 CXu: : 02:39:246 (4) - delete this
22:27 CXu: : 02:42:217 (4,5,6) - same as before
22:28 f e a r: : z
22:28 CXu: : this is too hard for normal, really
22:28 CXu: : 02:46:604 (7,8,1,2,3,4,5,6,7,8) -
22:30 CXu: : just do something similar to earlier
22:30 CXu: : 02:50:849 (3) - unstack
22:31 CXu: : 02:55:378 (3) - ^
22:31 CXu: : 03:10:236 (1,2,3,4,5,6,1,2,3,1,2,3) - no need to have a lot of notes or w/e, just make it simple
22:32 CXu: : 03:10:236 - you could for example just follow that piano thing
22:32 CXu: : 03:12:500 -
22:32 CXu: : 03:14:764 -
22:32 CXu: : 03:17:029 -
22:32 CXu: : I mean, it's a slow part
22:32 CXu: : if anything
22:32 CXu: : follow the vocals
22:32 CXu: : and dont add random beats inbetween that doesnt really follow anything
22:33 CXu: : like
22:33 CXu: : 03:11:651 (3,4,5) -
22:33 CXu: : or 03:13:349 (1,2,3) -
22:33 CXu: : 03:15:613 (1,2) - also I know these follow vocals, but they're short and therefore it looks like they end fast, which
22:33 CXu: : imo doesnt fit a slowpart
22:34 CXu: : + it's harder to read these things
22:35 CXu: : 03:22:264 (1,2,3) - herpderp note->shortslider->longslider this is kinda derp because you'll be
22:35 CXu: : clickrelease->clickhold1/2->clickhold1/1
22:35 CXu: : make (1,2) into a repeatslider
22:36 CXu: : 03:24:104 (2) - unstack
22:37 CXu: : 03:28:066 (3,4) - delete this, add note at 03:28:066, make a slider at 03:28:208 - ending at 03:28:491
22:37 CXu: : 03:31:321 (4,5) - make a shortslider, it's easier to follow than shortslider and double imo
22:39 CXu: : 03:54:670 (4) - something like this?http://puu.sh/Qb4r
22:39 CXu: : when you're done with what you wanna fix and what you dont wanna, upload it and I'll go through it again
22:39 CXu: : =w=b
22:49 f e a r: : wait
22:49 f e a r: : you wanted me to delete 3,4
22:49 f e a r: : then add slider that ends on 03:28:491
22:49 f e a r: : 5 would be right after
22:49 f e a r: : considering you don't want that too much
22:49 f e a r: : what do
22:49 CXu: : well, it's the last chorus no?
22:50 f e a r: : aj
22:50 f e a r: : nvm
22:50 CXu: : I left the triples there too
22:50 CXu: : make last chorus kinda harder for sake of idk \:D/
22:51 CXu: : heh, testplayed Hard, feels good \o/
22:51 CXu: : it's mostly normal being too hard I think lol xD
22:55 f e a r: : fixed and wastelocked
22:55 f e a r: : no thats wrong
22:55 f e a r: : updated
22:55 CXu: : lol
22:55 CXu: : xD
22:55 CXu: : kk rechecking soon, just finishing playing insane
22:55 CXu: : hue
22:56 f e a r: : k i read manga then
22:56 CXu: : lolol
22:56 CXu: : well done now
22:56 CXu: : hue
22:56 CXu: : allright, I'll testploy normal =3=
23:05 CXu: : so
23:05 CXu: : wherever you misread
23:05 CXu: : you should probably fix
23:05 f e a r: : yeah like 3 of those are fixes that was already implemented
23:05 f e a r: : I'm not good with pauses
23:05 CXu: : because a beginner playing normal will most likely not be able to read it if you misread it
23:05 CXu: : also if anything felt awkward
23:06 CXu: : even if like, you got 100% on it
23:06 CXu: : try change it so it's not awkward
23:06 CXu: : and stuff
23:06 f e a r: : I can read it fine
23:06 f e a r: : it's pauses and doubles
23:06 f e a r: : end up going too fast
23:06 f e a r: : with habit of insanes
23:06 CXu: : nono
23:07 CXu: : if you go too fast
23:07 CXu: : a beginner is likely to do so too
23:07 CXu: : because y'know
23:07 CXu: : you automatically go too fast because you want to click something, or like feels it should be somewhere, aka the
23:07 CXu: : beat that feels right or w/e
23:07 CXu: : going white->red->white
23:07 CXu: : these types of rhythms
23:07 CXu: : are harder to read
23:07 CXu: : than regular 1/1
23:08 CXu: : which is why it's usually a good idea to slider them
23:09 f e a r: : white red white
23:09 f e a r: : I dont think I even had those
23:09 f e a r: : if you're on about
23:09 f e a r: : 00:56:085 (4,5,1) -
23:09 CXu: : yeah I know I told you to do that
23:09 f e a r: : idd
23:09 CXu: : but hey, I said, if you feel it's too hard, make it a slider \o\
23:09 f e a r: : white red white
23:09 f e a r: : no I don't feel its hard
23:10 f e a r: : just you know
23:10 f e a r: : gotta go fast
23:10 CXu: : it's not hard in terms of HEY IF I KNOW IT'S THIS RHYTHM ITS EASY
23:10 CXu: : but it's hard to READ it
23:10 CXu: : because hey
23:10 CXu: : you didnt read it right
23:10 CXu: : and yes, mistaking it as 1/1 IS what we call not reading it right so yeah
23:12 f e a r: : k
23:12 CXu: : it's just that if you play and something just didnt work as you thought, try make it better, it's the best way to make a
23:12 CXu: : map better hue
23:12 CXu: : playtesting that is
23:12 CXu: : also you need to put yourself into the mind of a beginner
23:12 CXu: : something pisseasy for you is like OMGSHITHARD for a beginner
23:13 CXu: : I mean, a total beginner that tried this game once did this:
http://puu.sh/QbIr23:14 CXu: : and I'm not kidding. Of course, when you're playing normal, you're supposed to be above that level, but still
23:14 CXu: : it's something to keep in mind
23:14 CXu: : =w=b
23:24 f e a r: : okay then
23:24 CXu: : so everything feelgood?
23:25 f e a r: : beats me
23:25 f e a r: : I can't put myself in the mind of a beginner
23:25 CXu: : well
23:25 CXu: : what you think atleast
23:25 f e a r: : I did ss mouse only if that helps
23:25 CXu: : lol xD
23:25 f e a r: : puraido
23:25 CXu: : just epeening an old score
23:25 *CXu is watching (Demetori - Jehovah's YaHVeH)[http://osu.ppy.sh/s/9641] [Lunatic] +Hidden +HardRock
23:25 CXu: : =w=
23:25 f e a r: : lol
23:27 CXu: : alright
23:27 *CXu is playing (Kawada Mami - Serment)[http://osu.ppy.sh/s/53817] [Normal]
23:27 CXu: : watch me mouseonly
23:27 CXu: : hue
23:31 CXu: : ok lol that slowslider in 2nd chorus will mess people up
23:31 CXu: : k
23:32 f e a r: : its barely any slower though...
23:32 CXu: : see me releasing it early?
23:32 f e a r: : not really
23:32 CXu: : well I did
23:32 CXu: : and got 100 on it
23:32 CXu: : lol
23:33 f e a r: : beginners aren't the fastest in the world to move cursors though
23:33 CXu: : they arent
23:33 CXu: : but they are very good at releasing the mouse button when they believe a slider is finished
23:33 CXu: : 01:23:538 (1,2,3,4,5,6) - kinda rearrange this. (1,2) ends up right underneath that spinner message
23:34 f e a r: : then thats just punishment for not paying attention
23:34 CXu: : + 01:26:085 (6,1) - this spacing
23:34 f e a r: : or going by instinct
23:34 CXu: : no it's not for not paying attention
23:34 CXu: : it's because it's not something you expect
23:34 CXu: : if you play something and you go WTF
23:34 CXu: : you would react no?
23:34 CXu: : well, for a beginner, that part would induce WTF
23:35 CXu: : because visually, it's 1/1, and a 1/1 slider would fit that part too
23:35 CXu: : so when he/she releases it
23:35 CXu: : they'll be thinking they hit it
23:35 CXu: : then that huge, green 100 pop up
23:35 CXu: : and they go wtf but I hit that right?! D:
23:36 f e a r: : okay
23:36 f e a r: : normal
23:36 f e a r: : dont symmetry
23:36 f e a r: : note taken
23:36 f e a r: : i jk i jk
23:36 CXu: : lolu
23:36 f e a r: : no
23:36 CXu: : 01:51:274 (6) - hey this kinda ugly, copy 01:50:142 (4) - , then ctrl+j it
23:36 f e a r: : I originally did the slowdown
23:36 f e a r: : to keep the slider at same lenght as 3
23:37 CXu: : and ctrl+r
23:37 CXu: : yeah I know, and if you just look at it, it's cool
23:37 CXu: : but hell when you play mouseonly halfasleep
23:37 CXu: : you catch stuff that doesnt feel right \o\
23:37 CXu: : for a normal player anyway
23:37 CXu: : also yeah you'll need to rearrange a bit after it but yeah
23:38 CXu: : that shape just made me cringe for a bit because CAN BE SYMMETRIC BUT IT'S NOT AAAH
23:38 CXu: : 01:55:519 (5) - move to x:28 y:320 because prettier imo
23:39 CXu: : 02:00:047 (1,2) - same here lol it kinda screams symmetry cuz u can \o\
23:39 CXu: : 02:01:746 (3,1,2) - make (3,1) identical and place (2) in the centre?
23:39 CXu: : hue
23:40 CXu: : 02:12:783 (4,5,6) - alala?
http://puu.sh/QcdM23:42 CXu: : 02:14:481 (2) - idk about you but I'd place this at 02:14:623 - and extend to 02:15:330 -
23:42 f e a r: : put a note on 02:15:330 - with a clap instead
23:43 f e a r: : cus sound good in ears
23:43 CXu: : sure
23:43 CXu: : 02:42:217 (4) - make point downwards? idk just so it's not so close to 02:43:632 (6)
23:44 CXu: : 02:55:378 (3) - herpderpunstack?
23:44 f e a r: : I liked that stack though
23:44 CXu: : lol ok keep it and check what other people
23:44 CXu: : say
23:44 CXu: : if they say like DERPHARd
23:44 CXu: : or smth
23:44 CXu: : idk
23:45 CXu: : 03:23:538 - add note here, really
23:45 f e a r: : kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk I get it
23:45 CXu: : 03:28:208 (4,5) - spacing, feels ok for us, but it's wrong spacing very and confusing (because it looks like (5) starts
23:45 CXu: : a tick later
23:46 f e a r: : I'm assuming there won't be any crying if I stack the note ontop of the slider then
23:46 CXu: : yes
23:46 CXu: : I never cried about notesontopofslider just notunderneathslider \o\
23:46 f e a r: : I don't mean you
23:46 f e a r: : I mean others
23:46 CXu: : lol
23:46 CXu: : well
23:46 CXu: : that's kinda basically it
23:46 CXu: : I'll check hitsounds and shit tomorrow
23:47 CXu: : but yeah
23:47 CXu: : it still feels a bit hard imo, mainly because 212bpm 1/2 is basically 106bpm 1/4
23:48 f e a r: : I'm sorry that Serment is 212 bpm then? lol
23:48 CXu: : lol
23:48 f e a r: : I'd call Mami and complain but
23:48 f e a r: : sorta hawrd
23:48 f e a r: : no phone number
23:48 CXu: : nope
23:48 CXu: : it's not a problem with the song
23:48 CXu: : it's about how you choose to map it
23:48 f e a r: : oic
23:49 *CXu is editing (M2M - Don't Say You Love Me)[http://osu.ppy.sh/s/14187]
23:49 f e a r: : Guess I'll revamp it sometime
23:49 CXu: : just picked a random map
23:49 CXu: : at lowbpm
23:49 CXu: : take a look at the normal
23:49 f e a r: : boring and easy
23:49 f e a r: : i presume
23:49 CXu: : boring and easy for cool people playing insane and shit
23:49 CXu: : not boring for the average joee
23:50 CXu: : but yeah, if you look at this for example
23:50 CXu: : your Normal is still pretty hard
23:51 f e a r: : Sorry for not mapping in 1/2 then
23:51 CXu: : I'm not saying you need to make lolshitslow sliders and whatnot
23:51 f e a r: : I'll keep it in mind
23:51 CXu: : but the difficulty
23:51 CXu: : in this
23:51 CXu: : or a bit harder
23:51 CXu: : is kool
23:51 CXu: : also mapping like this would be mostly using 1/1
23:51 f e a r: : okay then
23:51 f e a r: : I'll gladly redo it
23:52 CXu: : 98bpm 1/2's would be 196bpm 1/1
23:52 CXu: : so this is still slower
23:52 CXu: : than serment 1/1's
23:52 CXu: : you dont really need to redo it tho lol
23:53 f e a r: : Well there must be some problem with it seeing as it's too hawrd
23:53 f e a r: : now taken critisicm etc
23:53 f e a r: : can redo
23:53 f e a r: : and keep in mind all
23:53 CXu: : well
23:53 CXu: : complicated rhythms
23:53 CXu: : in 1/2
23:53 CXu: : there are a few that makes the map considerably harder
23:54 CXu: : but yeah
23:54 CXu: : you can probably just keep it as is for now
23:54 CXu: : if anyone tells you screw the 1/2 here and there
23:54 CXu: : then don't hesitate to remove=w=b
23:54 f e a r: : Okay
23:54 f e a r: : nevertheless
23:54 f e a r: : if I was to rework
23:54 f e a r: : it'd take alot longer
23:54 f e a r: : probably wouldn't have finished it anyway
23:54 f e a r: : hauehuaehu