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yozuca* - Da Capo II ~Asaki Yumemishi Kimi to~ (Short Ver.)

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Total Posts
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Topic Starter
Sekai
This beatmap was submitted using in-game submission on Monday, October 01, 2012 at 10:02:30 PM

Artist: yozuca*
Title: Da Capo II ~Asaki Yumemishi Kimi to~ (Short Ver.)
Source: D.C.II ~Da Capo II~
Tags: opening vocal album Eroge visual novel DarkDunskin Laurier Miya Akemi_Homura Bless
BPM: 124
Filesize: 12362kb
Play Time: 01:52
Difficulties Available:
  1. Bless' Normal (3.9 stars, 148 notes)
  2. Dunskin's Taiko Oni (4.89 stars, 457 notes)
  3. Hard (4.78 stars, 247 notes)
  4. Homu's Easy (1.4 stars, 91 notes)
  5. Laurier's Insane (4.97 stars, 281 notes)
  6. Miya's Hard (4.86 stars, 255 notes)
Download: yozuca* - Da Capo II ~Asaki Yumemishi Kimi to~ (Short Ver.)
Download: yozuca* - Da Capo II ~Asaki Yumemishi Kimi to~ (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------

Re-download if you downloaded before 9/7


1/7 - Changed the title and removed Short Ver. on title.
9/7 - Added Short Ver. again.
17/7 Changed Easy and Hard's BG and added Taiko diff with taiko bg.

Easy: Akemi_Homura

Normal: Bless

1st Hard: Sekai-nyan

2nd Hard: Miya

Insane: Laurier

Taiko Oni: DarkDunskin

Modders ~
  • x847606653
    meiikyuu
    h-728
    those
    Snowy Dream
    hibarirailwayz
    Yu-Izanagi-12
    Leorda
    Yoru-SAN
    Genshin
    Gabe
    espiritur00
    CDFA
    -Baby Strawberry-
    Byakugan249
    jonathanlfj
    Star Stream
    kanpakyin
    Byakugan249
    -Bakari-
    Andrea
    MMzz
    Loctav
    lolcubes
    Garven
Aurele
Another Sekai's map! ♥
Topic Starter
Sekai
>w< Gabe <3
Miya
Remove short ver from the tittle Sekai. The new rule said this. :3
Bless
Baka Sekai <3
Topic Starter
Sekai
Thanks Bless >w< for your star~
those

Miya wrote:

Remove short ver from the tittle Sekai. The new rule said this. :3
As a MAT, you should have done some research before suggesting something.

http://vgmdb.net/album/5571

(Short Ver.) extension goes back on please.
Miya
Okay, since it's from the Vocal Album you can add short ver there. But be sure to add Vocal Album in the tags since it's only available in vocal album. I saw this album > http://vgmdb.net/album/3739 there is no short ver, so that's why i make that suggestion.
LKs
Don't forget to correct the topic name, just saying

EDIT: good luck with ranking, sekai
Topic Starter
Sekai

LKs wrote:

As a MAT, you should have desert your habitual thinking.

The original extension is (short ver.) instead of (Short Ver.) given by those.

(short ver.) extension goes back on please.

Don't forget to correct the topic name, just saying
Short Ver. is the same with short ver. ._. so i think i'll keep it as Short Ver
x847606653
Hi._.
x847's mod,just some suggestions

the green line is not at time point.please check it.like 01:03:900 -

Insane
HD,AR,OD-1,I think 124bpm shouldn't be so difficult.
00:32:443 (4) - move to (284.216)?
00:58:089 (1) - add finish at start?if change it ,remove finish at 00:58:814 (2) -
01:05:831 (1) - move to (256,344)?

Miya's Hard
HD,AR,OD-1
00:48:653 (10) - remove this note?

Hard
00:49:379 (6) - it looks not symmetrical
00:54:218 (1) - 3rd point move to (280,40)?
01:09:702 (1) - not symmetrical
01:52:040 (5) - add finish?

Normal
01:00:992 (2) - remove a reverse,just difficult for newbie

Easy
HD,AR,OD-1

That's all I can find,good lucky to rank._.
Miya

x847606653 wrote:

Miya's Hard
HD,AR,OD-1 :arrow: Will be too easy
00:48:653 (10) - remove this note? :arrow: Nope.
Nothing fixed ._.
Sorry, but thank you for the mod~
meiikyuu


hello sekai ^^

Homu's Easy
01:05:831 (3) - try moving this note to x: 148 y: 168 so that it creates a neat triangle shape with 1 and 2? looks neater imo (don't forget to adjust the few notes after if u decide to move the note xD)
01:50:831 (2) - make slider neater here, move center point to x:268 y:76

nice~ ^^

Bless' Normal
00:44:540 (1) - er just a suggestion but maybe a whilstle at the end of the slider and then remove the whistle on the next note (2)? i just feel like the vocal is more 'higher/louder' in the slider than the note(2)..that's why lol

asdf thats all i can find here sry, im afraid to ruin this awesome diff.

Hard
00:31:355 - start the slider (3) here? cuz u can clearly hear a new line (word, w/e u call it) of singing start here and this spots empty xD. or you can just add a note if that's easier
00:42:605 (1) - add a whistle
00:59:782 - try adding a note, vocals still going
01:11:879 (1) - (a bit nazi) spacing in the middle of the 2 sliders not perfect so move this note 1 grid to the left ^^

gj, ur getting better ヽ(´ー`)ノ

Miya's Hard
00:27:121 (5) - move 3rd point of the slider 1 grid to the left, random but might look neater imo
00:57:121 (4) - add a whistle (so that all the triplets have something at the end..?)
01:41:879 (10) - make neater blanket, just move the last point of the slider 2 grids to the right (x:444 y:144)

another nice hard ^^

Laurier's Insane
00:13:935 - adding a note here might flow better for an insane
00:59:782 (1) - add finish at beginning?
01:37:282 (3) - add a clap at the beginning, or something b/c it sounds a bit empty atm

awesome

gl, hope it gets ranked
Topic Starter
Sekai
Thanks guys fixed most of those~ :3
h-728
from queue

according to the rules of queue, I skipped Homu's Easy, sry.
[General]
  • unify the Kiai Time.
    SPOILER

    AIBat v2.0 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Bless' Normal] :
    Kiai #1: Starts on 01:03:900, ends on 01:34:863

    - [Hard] :
    Kiai #1: Starts on 01:03:900, ends on 01:34:863

    - [Homu's Easy] :
    Kiai #1: Starts on 01:03:900, ends on 01:36:804

    - [Laurier's Insane] :
    Kiai #1: Starts on 01:03:900, ends on 01:18:411
    Kiai #2: Starts on 01:19:379, ends on 01:36:804

    - [Miya's Hard] :
    Kiai #1: Starts on 01:03:900, ends on 01:34:863
    Offset +15
[Bless's Normal]
  • you used distance snap with 1.2x or so, I think this is a little far for newbie player.
    I recommend to fix all distance whole of this diff. (about 1.0x is better imo)
    00:27:121 (1,1) - take more interval. it's too short.
    01:01:960 (1,1) - ^
    and AIbat found some unsnapped stuff
    SPOILER

    AIBat v2.0 wrote:

    Snapping

    Unsnapped inherited (green) timing point(s) at:
    01:03:900 (snap to 01:03:895)
    01:36:804 (snap to 01:36:798)
    01:52:771 (snap to 01:52:766)
    01:53:255 (snap to 01:53:250)
    01:53:739 (snap to 01:53:734)
    01:54:223 (snap to 01:54:218)
    01:54:707 (snap to 01:54:702)
    01:55:191 (snap to 01:55:185)
    01:55:675 (snap to 01:55:669)

[Hard]
  • how about use slider tick rate 2?
    00:35:589 (3) - be covered with hitburst, it looks not good.
    00:36:798 (1,2) - I don't like this stacking
    01:26:637 - I want some note here
    I feel a little boring in this diff because all distance are almost same.
    how about make a little jump at the turning point of section like 00:44:540 (1,2)?
    and AIbat found something
    SPOILER

    AIBat v2.0 wrote:

    Snapping

    Unsnapped inherited (green) timing point(s) at:
    01:03:900 (snap to 01:03:895)
    01:52:771 (snap to 01:52:766)
    01:53:255 (snap to 01:53:250)
    01:53:739 (snap to 01:53:734)
    01:54:223 (snap to 01:54:218)
    01:54:707 (snap to 01:54:702)
    01:55:191 (snap to 01:55:185)
    01:55:675 (snap to 01:55:669)
[Miya's Hard]
  • 00:27:847 (1,2,3,4,5,6,7,8,9) - I think this streams are a little hard. how about replace (4,5,6) to reverse slider?
    00:59:298 (2) - it may be kind for player to move a little down, because it is too close to HP bar
    01:10:669 (8,9,10) - not bad, but putting them on straight line may increase difficulties
    01:36:072 (3,4,5) - how about put on the right slide of 01:35:589 (2)? it will become more easy to read.
    and AIbat found
    SPOILER

    AIBat v2.0 wrote:

    Snapping

    Unsnapped inherited (green) timing point(s) at:
    01:03:900 (snap to 01:03:895)
    01:52:771 (snap to 01:52:766)
    01:53:255 (snap to 01:53:250)
    01:53:739 (snap to 01:53:734)
    01:54:223 (snap to 01:54:218)
    01:54:707 (snap to 01:54:702)
    01:55:191 (snap to 01:55:185)
    01:55:675 (snap to 01:55:669)
[Laurier's Insane]
  • how about use slider tick rate 2?
    00:15:992 (2,3) - I think these notes are too close. how about use distance of between 00:15:024 (5,1)
    00:20:831 (4,1) - how about make a little jump here? because you made a jump in the similar section like 00:16:960 (4,1)
    00:40:427 (7,1) - make a jump?
    00:41:637 (3,4,1) - I think these notes have no problem with rhythm, but I feel something loneliness here. how about put more notes?
    01:04:863 (5,6) - use the same distance as 01:04:863 (4,5)
    01:07:040 (4,5) - ^
    01:14:540 (3) - jump?
    01:16:476 (3) - ^
    01:18:411 - I think it isn't necessary to cut Kiai Time here.
    01:20:347 (3,4) - jump?
    01:22:040 (2,3) - ^
    01:26:637 (5,1) - ^
    01:28:089 (3,4) - too far?
    01:33:411 (2,3) - jump?
    01:35:831 (3,1) - I think this jump is unnatural
    01:43:089 (2,3) - jump?
    and
    SPOILER

    AIBat v2.0 wrote:

    Snapping

    Unsnapped inherited (green) timing point(s) at:
    01:03:900 (snap to 01:03:895)
    01:36:804 (snap to 01:36:798)
    01:52:771 (snap to 01:52:766)
    01:53:255 (snap to 01:53:250)
    01:53:739 (snap to 01:53:734)
    01:54:223 (snap to 01:54:218)
    01:54:707 (snap to 01:54:702)
    01:55:191 (snap to 01:55:185)
    01:55:675 (snap to 01:55:669)
that's all. good luck
Miya
meiikyu : fixed some of nazi stuff
h-728 : sorry, nothing fixed.

http://puu.sh/HBSm
Topic Starter
Sekai
Thanks h-728 but I dont think that's my diff is boring, but thanks for modding ~

And updated Miya's Diff~
those
Let's see here. You should be providing reasons for anything not changed (just reminding you since you're not explaining anything for the above posts).

[Hard]
  1. 00:02:310 - You should start mapping from here. BPM is 105. Did you leave this unmapped because you're unable or afraid to find BPM changes (like this map)?
  2. 00:31:355 (4) - This is overmapped. Why is this here if it doesn't follow anything?
  3. 00:43:089 (2) - Soft whistle the end of this slider to help the hitsounds build up to 00:44:540 (1) - Finish.
  4. 00:44:782 (2,3) - Spacing here is 1.13x, noticeably large for your standard 1.00x.
  5. 00:51:314 (4) - This would be better if this was a 180 degree rotation of 00:50:589 (2) - .
  6. 01:00:024 (1) - What's the justification for ending this spinner at that point, instead of 01:01:960 - where the vocals stop? There's not much benefit from extending this just to match the echo when that's not the main focus.
  7. 01:03:895 (1) - Starting here: as you've kept distance spacing changes to a minimum, this Kiai does not play dramatically at all. There's no distance spacing increase, there's no slider velocity increase, there's no pattern difficulty increase. I mean, of course you don't think your map is boring - because you mapped it - but in reality, the way you mapped this section is subpar (I wouldn't call it boring when there are other better adjectives to describe this). In addition: Kiai time should start at this time. Right now your Kiai time isn't snapped, either.
  8. 01:15:024 (5,6) - Fix up the spacing here a little; the spacing is obviously smaller here and it looks untidy.
  9. 01:17:443 (1) - You should end the spinner at 01:18:411 - . Spinners are the one thing you don't want to end as something starts (right now you end it when the vocals start again).
  10. 01:25:911 (2,3,4) - Plays really awkwardly. Much better is this:
Topic Starter
Sekai

those wrote:

Let's see here. You should be providing reasons for anything not changed (just reminding you since you're not explaining anything for the above posts).

[Hard]
  1. 00:02:310 - You should start mapping from here. BPM is 105. Did you leave this unmapped because you're unable or afraid to find BPM changes (like this map)? It's not like i'm afraid ._. or anything it's just there no point of mapping it there~ so I start mapping when the music starts~
  2. 00:31:355 (4) - This is overmapped. Why is this here if it doesn't follow anything? Sure removed it~
  3. 00:43:089 (2) - Soft whistle the end of this slider to help the hitsounds build up to 00:44:540 (1) - Finish. Fine~
  4. 00:44:782 (2,3) - Spacing here is 1.13x, noticeably large for your standard 1.00x. ^
  5. 00:51:314 (4) - This would be better if this was a 180 degree rotation of 00:50:589 (2) - . ^
  6. 01:00:024 (1) - What's the justification for ending this spinner at that point, instead of 01:01:960 - where the vocals stop? There's not much benefit from extending this just to match the echo when that's not the main focus. ^
  7. 01:03:895 (1) - Starting here: as you've kept distance spacing changes to a minimum, this Kiai does not play dramatically at all. There's no distance spacing increase, there's no slider velocity increase, there's no pattern difficulty increase. I mean, of course you don't think your map is boring - because you mapped it - but in reality, the way you mapped this section is subpar (I wouldn't call it boring when there are other better adjectives to describe this). In addition: Kiai time should start at this time. Right now your Kiai time isn't snapped, either. 1 thing that's how I map things, so if don't like then it just your point~
  8. 01:15:024 (5,6) - Fix up the spacing here a little; the spacing is obviously smaller here and it looks untidy. Fixed~
  9. 01:17:443 (1) - You should end the spinner at 01:18:411 - . Spinners are the one thing you don't want to end as something starts (right now you end it when the vocals start again). Sure, fixed and added a note after the spinner~
  10. 01:25:911 (2,3,4) - Plays really awkwardly. Much better is this: Sure~
Thanks for mod those~ owo
those

-Sekai- wrote:

1 thing that's how I map things, so if don't like then it just your point~
Solution is then simple: remove Kiai altogether, since you're not bringing out anything. A flash at 01:03:895 - would be substantial.
Bless
fixed meiikyuu's mod
and thanks all of you

http://puu.sh/HVst
Topic Starter
Sekai
updated :3
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Kiai Times:]
- [Bless' Normal] :
Kiai #1: Starts on 01:03:895, ends on 01:18:411
Kiai #2: Starts on 01:19:379, ends on 01:34:863

- [Hard] :
Kiai #1: Starts on 01:03:895, ends on 01:18:411
Kiai #2: Starts on 01:19:379, ends on 01:34:863
- [Homu's Easy] :
Kiai #1: Starts on 01:03:895, ends on 01:18:411
Kiai #2: Starts on 01:19:379, ends on 01:36:804

- [Laurier's Insane] :
Kiai #1: Starts on 01:03:895, ends on 01:18:411
Kiai #2: Starts on 01:19:379, ends on 01:36:804

- [Miya's Hard] :
Kiai #1: Starts on 01:03:895, ends on 01:18:411
Kiai #2: Starts on 01:19:379, ends on 01:34:863

[Homu's Easy]
Unsnapped inherited (green) sections at:
01:36:804 - snap to 01:36:798
01:52:771 - snap to 01:52:766
01:53:255 - snap to 01:53:250
01:53:739 - snap to 01:53:734
01:54:223 - snap to 01:54:218
01:54:707 - snap to 01:54:702
01:55:191 - snap to 01:55:185
01:55:675 - snap to 01:55:669

01:07:766 (2) - suggest using a slider from here to 01:08:250 , and 01:08:734 a circle here.
01:18:411 (1) - remove newcombo,and new combo here 01:19:379 (2)
01:30:992 (2) - a bit lazy imo :< so try this?



[Bless' Normal]
Unsnapped inherited (green) sections at:
01:52:771 - snap to 01:52:766
01:53:255 - snap to 01:53:250
01:53:739 - snap to 01:53:734
01:54:223 - snap to 01:54:218
01:54:707 - snap to 01:54:702
01:55:191 - snap to 01:55:185
01:55:675 - snap to 01:55:669

00:15:266 (3,4) - not symmtrical ?


[Miya's Hard]
01:17:443 (7) - try newcombo?
01:48:411 (5) - ^
01:26:637 (8) - suggest ending at 01:26:879 ,and slider start at 01:27:121


[Hard]
00:31:113 (2) - move to 00:31:355 ?
00:46:597 (2) - as above?
01:27:242 (2) - ^?
00:57:121 (3) - finish at start?
01:00:024 (1) - finish?



[Laurier's Insane]
Unsnapped inherited (green) sections at:
01:36:804 - snap to 01:36:798
01:52:771 - snap to 01:52:766
01:53:255 - snap to 01:53:250
01:53:739 - snap to 01:53:734
01:54:223 - snap to 01:54:218
01:54:707 - snap to 01:54:702
01:55:191 - snap to 01:55:185
01:55:675 - snap to 01:55:669

00:52:282 (1) - finish at start
00:57:121 (4) - ^?
00:58:089 (1) - ^
01:01:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - suggest the volume going from low to high
01:42:605 (1) - ctrl+r?
--------------------------------------------------
Great Mapset
:D Good Luck
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
Resnap Inherited points Please.

[Easy]
01:30:992 (2) - This part's lyrics is 「真っ直ぐ奏でて~」=「Been played straight」
So, I suggest straight slider!
nice map!!

[Normal]
nice map!

[Hard]
00:58:331 (2,3) - separate two circles?
01:19:137 - want circle...
nice map!

[Miya's Hard]
00:28:935 (8) - remove circle?
00:55:911 (8) - add NC
00:56:395 (1) - remove NC
00:57:847 (6) - add NC
01:49:137 (6) - add NC?
nice map!

[Insane]
01:02:443 (5) - add NC?
01:02:927 (9) - ^
01:03:411 (13) - ^
01:25:669 (2,3) - separate?
01:25:911 (3,4) - stack?
01:26:395 (4,5) - separate?
nice map!

☆~~
Good luck!!
Miya
Nothing fixed. Sorry..
DarkDunskin
Hey Sekai~
I finally finished the Taiko Map you requested!

http://puu.sh/ItgX

I just don't know much about that Anime,
so If you have a special Idea for the Taiko Bg just give me the Picture and I'll make one~
Laurier
Bless
thanks Snowy Dream :)
fixed
http://puu.sh/IwQO
Yu-Izanagi-12
Hey from my queue

Every diff actually looks good
Nice placement
In sync
Catchy song

just one thing
01:18:411 and 01:19:379 remove the timing points and make it a full kiai time

Gook luck in the ranking :D
Leorda
Witaj


[General]
* Make the kiai consistent on each diff?


[Homu's Easy]
* This BG is out of safety for all-ages. Change the BG for this diff? (did discuss with moderators)

01:51:798 (3) - Add finish at tail slider?


[Bless' Normal]
00:29:056 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes, beginners are slowly to read object)
01:03:895 (1) - The sliderpath is overlapped by spinner-osu and hitbursts, so it's hard to see for beginners at gameplay
01:48:895 (2) - Add clap?
01:49:863 (5) - ^


[Hard]
* This BG is out of safety for all-ages. Change the BG for this diff? (did discuss with moderators)

01:16:960 (5) - Add clap?


dat BG :O
Topic Starter
Sekai
Added Taiko diff and changed some bg's and updated all diffs~ :3
Bless
Topic Starter
Sekai
updated~
Yoru-hide
Hi! here some from Yoru-SAN's mod queue~(very tiny mod)

Laurier's Insane:

SPOILER
Circle Size to 5.

00:41:879 - add note.
01:38:492 - add note.


Miya's Hard:

SPOILER
Approach Rate to 6.

00:27:847 (1,2,3,4,5,6,7,8,9) - this moment try http://puu.sh/JAID ,will look more harmoniously.

Hard:

SPOILER
Approach Rate to 6 too.

Sry for so small mod and Good Luck!
Miya
Approach rate is too slow for Hard, and i don't like it.
And sorry, i prefer my pattern. No change.
Yoru-hide

Miya wrote:

Approach rate is too slow for Hard, and i don't like it.
And sorry, i prefer my pattern. No change.
As for me, should be the difference between Hard and Insane in 2 Approach Rate (for example, Hard - 6 , Insane - 8)
Genshin
cute map, star :3
Let's MOD :D (from modding queue)

General:
1st and 2nd combo colours are very similar each other, what about changing the sort or change one of them?

[Hard]
00:36:798 (1) - "finish" sound
00:52:282 (1) - same as above
01:11:153 (6) - new combo
01:11:879 (1) - remove new combo

[Insane]
OD 6
00:26:274 (4) - remove this note
00:26:395 (4) - move this here http://puu.sh/Keyz
01:34:379 (4,5,6,7,1) - about these ones, do that stream more spread followed by the slider, like this (for example:) http://puu.sh/KeCU
01:49:500 (4) - this from horizontal to diagonal http://puu.sh/KeFh

other diffs are ok :3

Good Luck~
Aurele
Mod4Mod.

Well, my computer crashed and I lost my mod... fneljfnewlflre D:
I will edit this post when I finish it, sorry.

Okay, let's give this another try.
Hopes it won't crash again. If It does, I rage-quit. Joke, I will reretry. D:

General
Inconsistency with Tags. There's missing the name "DarkDunskin" on normal. You should look at it.
I highly recommend you to finish this Kiai time(01:19:379) at 01:34:863 on every difficulties. Some ends pretty late.

Easy
There's eight(8) unsnapped timing points here. It's almost all your timing points. You should look at it.

Hitsounds
00:35:347 - This whistle killed the consistency. As you did for the beginning, add a whistle at every 3 lines. Seems good after 00:43:572

Normal
Well, this difficulty seems alright.

Miya

Circle emplacement
00:31:234 (4) - This slider seems odd in my opinion. You should delete it and replace it by three circles like you did at 00:23:008 (4).
00:42:847 (6,8) - These circles are not aligned and 00:43:089 (7,9) - are. I suggest you to align 8 with 6 at y:280
01:07:766 (1) - Move this slider one tick down so it could be perfectly aligned with 01:07:282 (9) -

Hitsounds
Miya is <3. Your hitsounds are consistent, everything is cool here.

Sekai
Sekai-MoeMoe! >w<

Circle emplacement
Nothing to say~

Hitsounds
Beginning to 00:28:814 ; I recommend you to replace the whistle by claps as Miya did for her's difficulty.
00:59:056: You should add a finish here to keep the consistency, maybe.
01:26:637 (4) - Add a clap here to keep the consistency with claps.
01:37:282 - Why you started to go with 1/3? If you don't know what I mean by this, go on my userpage and scroll down to "What I mean by 2/4 / 1/3 ..."

Laurier
A really nice diff, it plays really well too.
Unsnapped timing point at 01:36:804

Circle emplacement
00:26:032 (3) - This circle surprised me while playing. Maybe you should add a slider that start here and ends at 00:26:153.
01:24:218 (3,4,5,6) - This looks pretty weird. Maybe you should do something else with this pattern? Maybe something like this;
01:51:798 (3,4) - Keep the same spacing here. Move these circles at x:184 y:284

Hitsounds
00:49:379 - You should add a whistle here because you added one at 00:45:508 and the combo almost look the same and there's also another one at 00:53:250.
00:13:572 to 00:28:814; there's completly no consistency here. Atleast, add claps and make it consistent. It will sounds really much better.
There's also no more clap consistency after 01:36:314. I suggest you to keep it like Miya did for her's diff.

DarkDunskin
The taiko difficulty is pretty good.
All I can say is there's an unsnapped timing points at 01:36:804
Topic Starter
Sekai
Thanks Gabe :3 fixed some stuff~
Laurier
Miya
All fixed >.<
http://puu.sh/Kq19
Thank you Gabe~
Topic Starter
Sekai
updated :3
Tur00
Hi, From queue

[Homu's Easy]

I dont like this diff then i dont mod it srry~

[Bless' Normal]

00:19:137 (1,2,3) - try this ..
00:35:347 (4) - try this ..
00:38:734 (5) - ctrl + j?
00:46:476 (1) - delete this slider and make , a slider that end in 00:46:960
and in 00:47:202 make a slider that end in 00:47:443 with "whistle" .
00:54:218 (1) - if you want make same ^ but in the time of this slider.

That's All.

[Hard]

00:18:290 - circle here.
00:23:734 (3,4) - Change this for a slider with reverse arrow that end in 00:23:976 and add "whistle"
in the first part of the slider.

00:44:540 (1,2) - change this notes for a slider with reverse arrow. put the same hitsounds.
00:48:290 - put a slider that end in 00:48:411 and delete the circle that are here.
01:26:274 (3) - move this slider to 01:26:395 .
01:50:347 (1) - finish.
01:50:831 (2) - clap.

[Miya's Hard]

00:59:056 (2) - circle here.

Not more xD
Very good Job ^^!

if this is usefull for you only ignore this ^^
Good Luck ^^
Topic Starter
Sekai
Thanks for modding >w< fixed some stuff~
Shohei Ohtani
The swag flies towards my face as I shield my eyes from the burning thug lyfe surrounding the nearby background area.

Insane:
00:19:379 (1) - Hi there Mr. Jump you don't belong there, get out of there!
00:38:734 (1) - ^. If you're going to keep the jump, at least even out the spacing between the note before it and the note after it.
01:04:863 (4,5,6) - Um like wtf. I know there's a pattern thing going on, since I see the slider in the next combo, but this just looks and plays awkwardly, since the spacing changes so much D:.
01:07:282 (5) - Make this spacing the same as the previous notes. You're going to have to move the notes in the next combo, yes owo

The biggest issue with this map is that you have so many jumps that are just weird. You're trying too hard to make the insane insane.

Miya:
00:31:476 (5) - Add clap
01:17:443 (7) - NC? or on (8)
01:49:621 (9) - NC

Hard:
00:24:218 (5) - Make this curve more notable~. Right now, it's too shallow and looks messed up D:
01:09:702 (1) - This slider isn't symmetrical!~. The issue is the 2nd sliderpoint is really far down ;~;

Normal:
00:27:121 (1) - There isn't enough space between the end of the slider and the next note
01:01:960 (1) - ^

Easy:
Good enough owo

Club can't handle the swag.
Topic Starter
Sekai
Thanks For modding CDFA Fixed everthing :3
-Baby Strawberry-
Hi there~!
Sorry for the super late mod... i will blame strawberry╭(╯3╰)╮.
And instead, im gonna mod this map, if you do want a mod from him,just pm him~
anyway, hope you like mine~

Laurier's Insane
SPOILER
00:31:960 (3) - might be better?
01:04:863 (4) - better?
01:46:960 (2) - adjust the shape
Nazi...


Miya's Hard
SPOILER
didn't see anything uncomfortable

Hard
SPOILER
nothing to say...

Bless' Normal
SPOILER
01:51:798 (2,3) - why break DS? you may do this or this

Homu's Easy
SPOILER
i think this might be better
00:56:153 (2) - better?
00:57:605 (3) -
00:59:056 (4) -
01:09:702 (5) -
01:21:315 (4) -
01:23:250 (2) - copy n paste
01:29:056 (5) -
01:46:476 (1,2) - how about this?

Nazi mod, but i hope that could do little help...
Good luck~!
Gyuunyu
Hello!
Here is my mod from Palinus - Gyuunyu Duo Modding Queue

[General]

Tags - Consider adding Dunskin and Homu to all the diffs
Says the AIbat... but i don't really find that problem o3o
But re-check !

[Homu's Easy]

01:00:024 (1) - Mute the end of the spin
Having Circle size 3 would look better imo but you could aswell ignore it o3o

[Bless' Normal]

00:34:137 (2) - this part sounds weird make it like this ? http://puu.sh/LPZU if so don't forget do add wistle on (3)
00:54:218 (3) - remove NC

[Hard]

01:11:153 (1) - Finish at the end of slider
01:11:153 (1) - mute the end of the spin

[Miya's Hard]

01:11:153 (1) - Clap


[Laurier's Insane]

Looks good!


Small mod is small >.<

well i hope i helped somehow

Good luck with your map !
BeatofIke
Mod Queue Request! Sorry for the long wait.

General
-> Nothing found! Congrats~

Homu's Easy
-> Looks fine to me.

Bless' Normal
-> HP Drain +1. It looks too low for normal difficulty.

Hard
-> Good!

Miya-Chan's Hard
-> Sorry Miya-Chan! :(

Laurier's Insane
-> Good!

Good Map. Should find a MAT now.
I'm the worst modder ever! D:
those
[quote="those":91bd9]

-Sekai- wrote:

1 thing that's how I map things, so if don't like then it just your point~
Solution is then simple: remove Kiai altogether, since you're not bringing out anything. A flash at 01:03:895 - would be substantial.Did some more looking, and need some explaining (all diffs): why are you abusing Kiai? Why are you using Kiai when you're not bringing out anything?
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