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Yamane Mai - The Real Folk Blues (TV Size)

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Topic Starter
Breeze
This beatmap was submitted using in-game submission on 2012年9月12日 at 21:25:39

Artist: Yamane Mai
Title: The Real Folk Blues (TV Size)
Source: Cowboy Bebop
Tags: Sunrise Bandai Kanno Yoko Spike Spiegel Jet Black Faye Valentine Edward Wong Hau Pepelu Tivrusky IV Ein
BPM: 79.9
Filesize: 3600kb
Play Time: 01:30
Difficulties Available:
  1. Hard (4.39 stars, 161 notes)
  2. Insane (4.68 stars, 215 notes)
  3. Normal (1.98 stars, 94 notes)
Download: Yamane Mai - The Real Folk Blues (TV Size)
Information: Scores/Beatmap Listing
---------------
24th map
The ED of an old classical anime <Cowboy Bebop>
Topic Starter
Breeze
The Real Folk Blues

作曲:菅野よう子
作詞:巖裡祐穗
歌:山根麻衣

愛してたと嘆くには
あまりにも時は過ぎてしまった
まだ心のほころびを
癒せぬまま風が吹いてる
乾いた瞳で誰か泣いてくれ
THE REAL FOLK BLUES
本当の悲しみが知りたいだけ
泥の河に浸かった人生も悪くはない
一度きりで終わるなら
Armin
[Timing]

your timing is well-approximated but it is still imperfect.
First section: it starts to sounds early at 00:04:900
Second red section: starts to be late at 00:45:309
Fourth section: early again at 01:23:566

[Normal]

Cool and clean

[Hard]

00:56:364 (4) - its end is unsnapped
00:10:777 (3) - even if I understand what did you try to do, it's still unexpected. Plus it isn't placed on the drum at all (due to wrong timing too I guess)
00:38:750 (5) - ugly shape :< I bet you can adjust this
Topic Starter
Breeze

Armin wrote:

[Timing]

your timing is well-approximated but it is still imperfect.
First section: it starts to sounds early at 00:04:900
Second red section: starts to be late at 00:45:309
Fourth section: early again at 01:23:566

[Normal]

Cool and clean

[Hard]

00:56:364 (4) - its end is unsnapped
00:10:777 (3) - even if I understand what did you try to do, it's still unexpected. Plus it isn't placed on the drum at all (due to wrong timing too I guess)
00:38:750 (5) - ugly shape :< I bet you can adjust this
changed something in hard, I'm still not sure about timing, I'll ask for timing help then
thanks for mod
tutuhaha
亲爱的微风TVsize中间少了个点点
我错了请当我打酱油的
popner

tutuhaha wrote:

亲爱的微风TVsize中间少了个点点
我错了请当我打酱油的
好萌
Topic Starter
Breeze
2ha卖萌不堪入墓
Strawberry
yo. from timing help.
(感觉bpm有点浮动..所以不太确定. 不过应该可以参考下.

[Timing]
-offset:284 BPM:80.000
-offset:6284 BPM:79.750
-offset:18321 BPM:80.025
-offset:78302 BPM:80.000
Topic Starter
Breeze

Strawberry wrote:

yo. from timing help.
(感觉bpm有点浮动..所以不太确定. 不过应该可以参考下.

[Timing]
-offset:284 BPM:80.000
-offset:6284 BPM:79.750
-offset:18321 BPM:80.025
-offset:78302 BPM:80.000
谢谢, 参考看看
sherrie__fay
/ \好难mod 感觉都做差不多了呢

[Normal]

  1. tick rate可以试试改成2然后找一个好的tick音o.o
  2. 01:03:298 (2) - 感觉这个滑条的姿势还可以再调整一下
  3. 01:11:917 (2) - 开头的音有点突兀了 去掉或者弱化它试试?o.o反正后面N:C2还有很多
  4. 01:21:318 (1) - +fin
[Hard]

  1. 00:16:639 (4) - 结尾的锚点向上提一点
[Insane]

  1. 00:58:800 - +note
[SB]

打图的时候觉得挺好但是打开SBE就瞎了
微风你是怎么做到光靠这几张图切换就搞到4+的SB load啊(自插双目
虽然说爆load没什么大不了但是能靠这种效果爆load……(其实挺了不起的

SPOILER
Sprite,Background,Centre,"bg.jpg",320,240
S,0,-2000,95320,0.625
F,0,-2000,95320,0

把这个代码加到osb的Background层然后把

Sprite,Background,Centre,"SB\black.png",320,240
M,0,-2000,95320,320,240
连着元件也删掉
  1. ——所以把BG砍了吧orz..
  2. 然后歌词元件普遍有一点偏上
  3. 把歌词的坐标320,432批量改到320,445会好一点o.o/
o.o蛮喜欢的曲子呢w..
Topic Starter
Breeze

sherrie__fay wrote:

/ \好难mod 感觉都做差不多了呢

[Normal]

  1. tick rate可以试试改成2然后找一个好的tick音o.o :arrow: 找custom音最麻烦了>_>
  2. 01:03:298 (2) - 感觉这个滑条的姿势还可以再调整一下 :arrow: k
  3. 01:11:917 (2) - 开头的音有点突兀了 去掉或者弱化它试试?o.o反正后面N:C2还有很多 :arrow: k
  4. 01:21:318 (1) - +fin :arrow: 这个真觉得没必要
[Hard]

  1. 00:16:639 (4) - 结尾的锚点向上提一点 :arrow: k
[Insane]

  1. 00:58:800 - +note :arrow: k
[SB]

打图的时候觉得挺好但是打开SBE就瞎了
微风你是怎么做到光靠这几张图切换就搞到4+的SB load啊(自插双目
虽然说爆load没什么大不了但是能靠这种效果爆load……(其实挺了不起的

SPOILER
Sprite,Background,Centre,"bg.jpg",320,240
S,0,-2000,95320,0.625
F,0,-2000,95320,0

把这个代码加到osb的Background层然后把 :arrow: k

Sprite,Background,Centre,"SB\black.png",320,240
M,0,-2000,95320,320,240
连着元件也删掉
  1. ——所以把BG砍了吧orz..
  2. 然后歌词元件普遍有一点偏上
  3. 把歌词的坐标320,432批量改到320,445会好一点o.o/
o.o蛮喜欢的曲子呢w..
谢啦
riffy
>:( hi, Breeze.

[General]
tickrate 2 sounds beter, imo (short song, slow bpm, mostly 1/2 or 1/4 notes. tick rate 2 would be good here)

also, i impoved (?) your colours a bit
Combo3 : 72,68,63
Combo4 : 147,40,44


[Normal]
HP Drain + 1 (you're using 1/2 notes mostly. that's why this HP Drain rate would fits here. (and also it's more common for Normal diffs, imo)
00:23:760 - unused green line?
00:42:311 (1) - try whistle here? fits pretty good, imo
00:45:309 (1) - covered with spinner's hitburst. not good idea for easiest diff, i think
01:21:320 (1) - clap or finish here? (i think this beat should be a bit louder, personally i suggest you to add finish)

[Hard]
HP Drain + 1 (same as [Normal]. there's enough notes to use HP Drain 6
01:21:320 (1) -same as [Normal]
01:15:665 (5) - try to remove reverse and use 1/2 slider (start 01:16:040 - here) it'll give you better flow and also it sounds better here, imo)
01:26:195 (5) - add reverse for this slider (better flow, sounds good, i think)

[Insane]
01:29:570 (4) - doesn't fits here (i mean remove jump >.< it feels awkward)

~~~~~~~~~~~~~~~~~~~

nothing wrong here. The Real Folk Blues <3

Edit: if anybody cares, random mod from #modreqs. 2 hours to check all the things in this map and mod is still short orz
Topic Starter
Breeze

-Bakari- wrote:

>:( hi, Breeze.

[General]
tickrate 2 sounds beter, imo (short song, slow bpm, mostly 1/2 or 1/4 notes. tick rate 2 would be good here) :arrow: tickrate 2 sounds bad in hard and insane, so for consistency, I'll keep 1

also, i impoved (?) your colours a bit
Combo3 : 72,68,63
Combo4 : 147,40,44 :arrow: k


[Normal]
HP Drain + 1 (you're using 1/2 notes mostly. that's why this HP Drain rate would fits here. (and also it's more common for Normal diffs, imo) :arrow: k
00:23:760 - unused green line? :arrow: deleted
00:42:311 (1) - try whistle here? fits pretty good, imo :arrow: sounds odd for me
00:45:309 (1) - covered with spinner's hitburst. not good idea for easiest diff, i think :arrow: one beat after a spinner wouldn't be that hard
01:21:320 (1) - clap or finish here? (i think this beat should be a bit louder, personally i suggest you to add finish) :arrow: k

[Hard]
HP Drain + 1 (same as [Normal]. there's enough notes to use HP Drain 6 :arrow: k
01:21:320 (1) -same as [Normal] :arrow: k
01:15:665 (5) - try to remove reverse and use 1/2 slider (start 01:16:040 - here) it'll give you better flow and also it sounds better here, imo) :arrow: still, sound odd for me
01:26:195 (5) - add reverse for this slider (better flow, sounds good, i think) :arrow: Hmm, sounds a bit strange

[Insane]
01:29:570 (4) - doesn't fits here (i mean remove jump >.< it feels awkward) :arrow: k

~~~~~~~~~~~~~~~~~~~

nothing wrong here. The Real Folk Blues <3

Edit: if anybody cares, random mod from #modreqs. 2 hours to check all the things in this map and mod is still short orz
thanks
AdRon Zh3Ro
Tested with OD8, seems quite better..

http://puu.sh/WlKY

I'll mod it later.
DakeDekaane
Nice maps are nice~

The combo color change in the chorus, very nice to play~ ;w;

Only some minor observation.

[Normal]

There are some jumps and anti-jumps that can kill some players (for kill I don't mean fail the map, I mean fail FC), I liked this.

Good luck c:
Topic Starter
Breeze

AdRon Zh3Ro wrote:

Tested with OD8, seems quite better..

http://puu.sh/WlKY

I'll mod it later.
Thx, refer to this

DakeDekaane wrote:

Nice maps are nice~

The combo color change in the chorus, very nice to play~ ;w;

Only some minor observation.

[Normal]

There are some jumps and anti-jumps that can kill some players (for kill I don't mean fail the map, I mean fail FC), I liked this. :arrow: yup, actually it's like an easy hard

Good luck c:
AdRon Zh3Ro
I may have some free time today, i'll get to it.
pw384
star
Niva
Hi Breeze (:
Random mod... I know this song from the ranked ver. one xD

[General]

-> First offset sounds quite off for me... I got offset ~289 but still not really sure >_<
-> There are some redundant codes in the .osb... For example

 M,0,24322,30318,320,240
M,0,30318,,320,240

(second line is not used)

 M,0,84316,88438,320,240
M,0,88438,90312,320,240

(can be merged together)

...however my main concern is the line for lyric12:

Sprite,Foreground,Centre,"SB\lyric\12.png",320,240

hmm, should be Sprite,Foreground,Centre,"SB\lyric\12.png",457,428 I guess :3 - but this SB stuff is very minor though, it doesn't really affect gameplay xD

[Normal]

  1. 00:01:410 (2) - Hmm, I prefer to use 3/2 slider much (followed by circle 1/2 after) here, your slidertick really fits there imo :3
  2. 00:15:328 (1) - ...in here, use a 1/1 slider instead? (contrary to the above slidertick doesn't fit much imo >_<)
  3. 00:24:322 (1,2) - orz, in this one why don't you put (1) centered instead :3 (therefore (2) can be placed in ~x:408 y:273)
  4. 00:34:815 (1,2) - (optional) I prefer something like this instead, it avoids clustering imo (as you're actually using the space on your right) plus it'll also give more variation:
  5. 00:41:936 (4) - Perhaps move to ~x:174 y:68, then
  6. 00:42:311 (x) - Add circle here with finish (~x:96 y:45) and start spinner 1/4 after? A symmetrical arc before spinner looks fancy imo (:
  7. 00:45:309 (1) - (optional) Uhm, not a fan of centered post-spinner circle actually (I'd rather put this in ~y:85 to avoid spinner's comboburst blocking it) but it's not a must xD
  8. 01:02:548 (5,1,2) - To be honest I think it'll be a lot better if the arc goes upward instead but... it'll overlap orz >_<
  9. 01:07:045 (1,2,3) - (optional) Personally I don't think the bezier slider here flows really well, perhaps a set of elbow slider works better? It fits your encircling style also imo :3 :3
  10. 01:19:445 (2) - The curve here is too over imo... Perhaps put your red waypoint on ~x:309 y:99 instead?
  11. 01:29:945 (3,4) - Minor stuff, but I'd use a more symmetrical angle here for the ending ((3) in ~x:495 y:276, (4) in ~x:449 y:331 - looks more solid imo (: )
[Hard]

  1. 00:01:785 (6) - (optional) Make this encircle (3) and leave (7) as is? It won't hurt imo, but flows great~
  2. 00:04:038 (3) - Uhm, I like a tilted slider wave like this, flows better following the trumpet imo xD
  3. 00:07:417 (2,3,4) - ..again here, just a suggestion, would be wonderful imo if you could play around with 120° rotation here:
  4. 00:11:172 (4) - Uhm, not sure here... I suppose 00:11:375 (third repeat) should use N:C1 clap instead? (the drums go like that >_<)
  5. 00:19:637 (5) - The rhythm would be great imo if you could shorten this slider by 1/4 and add note on where this slider originally ends... Another whistle on 00:20:012 really fits there xD
  6. 00:28:632 (4) - Minor stuff orz... Try this code for a much tidier slider:
    400,170,28632,2,0,B|401:222|352:248|300:221,1,135,2|4
  7. 00:35:378 (5) - Hmm, 1/8 repeating slider + a note 1/4 after here gives a better rhythm imo >_<
  8. 00:40:250 (2,3,4,5) - (optional) Uhm, I don't really like (2)'s linearity here, perhaps try this jump here:
  9. 00:49:619 (3) - Minor stuff, but drag your second waypoint to ~x:214 y:282 and the endpoint to ~x:278 y:270 for better encircle...
  10. 00:56:364 (4) - Move a bit to the left? (1,2,3,4)'s arc flows better if (4) is placed slightly more to the left compared to (3) imo xD
  11. 01:07:045 (1) - Again, something like this won't hurt imo: (it doesn't even break your next (2,3)'s flow - it beautifies the flow (: )
  12. 01:16:414 (x) - Add note here perhaps? 3/4 rhythm here is quite unexpected (1/2 is much more intuitive though)
  13. 01:28:070 (1,2,3) - (optional) Again, playing around with 120° rotation will be very beautiful here imo~ (plus it really enhances the ending xD)
[Insane]

  1. 00:00:284 (1) - (optional) Put in ~x:274 y:19? The opening is much more fancier imo if (1,2,3) is an arc (:
  2. 00:11:172 (4) - ...the drums' rhythm should be three 1/8s starting in 00:10:984 I suppose? orz, maybe try this: ((9) is stacked under 4, (10) is under (3)) :
  3. 00:16:452 (4,5,6) - Uhm, why don't you make these three moving (instead of stacking (4,5))? The vocals doesn't really fit for stacking notes imo...
  4. 00:22:448 (5) - (optional) Make this encircle (4)'s end?
  5. 00:28:632 (4) - Hmm, minor stuff, imo it'll flow better if the waypoints are moved closer to the slider's center:
    197,354,28632,2,0,B|143:373|103:306|143:258,1,150,0|4
  6. 00:32:567 (1) - CTRL+R? I like the circular movement formed there~
  7. 00:44:372 (2) - (optional) Uhm, I don't really like it's current placement... I can see it's aiming for symmetry but I prefer something like this, the jump won't be hard to catch though (plus (2,3,4,6) will form a pseudo-pentagon shape :3)
  8. 00:56:927 (1) - It's closer to (5) compared to (2), is it intentional?
  9. 00:57:301 (2,3,4) - (optional) Something like this flows much better imo (use only one waypoint on (4)) :
  10. 00:58:800 (5) - If you do above suggestion, you can stack this note beneath (4)'s end xD
  11. 01:04:422 (3,4) - (optional) I'd put this in ~x:61 y:80 regardless of the spacing... I'd sacrifice the spacing consistency for better encircle here, it's not hard to catch though :3
  12. 01:16:414 (6,1) - Again, I can hear three 1/8s beneath these two notes, but your current pattern is solid already though >_<
  13. 01:26:757 (4) - (optional) I prefer to make this slider stands horizontally... Well, I'm not really satisfied by it but imo it looks less forced...
  14. 01:29:195 (2) - Finish here? I can faintly hear a cymbal from the song (:
Fun song to mod yeah~
I hope this is helpful... Good luck Breeze :3
Topic Starter
Breeze

Niva wrote:

Hi Breeze (:
Random mod... I know this song from the ranked ver. one xD

[General]

-> First offset sounds quite off for me... I got offset ~289 but still not really sure >_< :arrow: Hmm, 289 feel too late for me :/, I think the timing need more check
-> There are some redundant codes in the .osb... For example

 M,0,24322,30318,320,240
M,0,30318,,320,240

(second line is not used)

 M,0,84316,88438,320,240
M,0,88438,90312,320,240

(can be merged together)

...however my main concern is the line for lyric12:

Sprite,Foreground,Centre,"SB\lyric\12.png",320,240

hmm, should be Sprite,Foreground,Centre,"SB\lyric\12.png",457,428 I guess :3 - but this SB stuff is very minor though, it doesn't really affect gameplay xD :arrow: fixed those SB

[Normal]

  1. 00:01:410 (2) - Hmm, I prefer to use 3/2 slider much (followed by circle 1/2 after) here, your slidertick really fits there imo :3 :arrow: still sounds a bit odd, especially when the clap sound come out after the slidertick sound :/
  2. 00:15:328 (1) - ...in here, use a 1/1 slider instead? (contrary to the above slidertick doesn't fit much imo >_<) :arrow: yes, you're right
  3. 00:24:322 (1,2) - orz, in this one why don't you put (1) centered instead :3 (therefore (2) can be placed in ~x:408 y:273) :arrow: eh, I'm just put them randomly, without any other thoughts
  4. 00:34:815 (1,2) - (optional) I prefer something like this instead, it avoids clustering imo (as you're actually using the space on your right) plus it'll also give more variation: :arrow: k
  5. 00:41:936 (4) - Perhaps move to ~x:174 y:68, then
  6. 00:42:311 (x) - Add circle here with finish (~x:96 y:45) and start spinner 1/4 after? A symmetrical arc before spinner looks fancy imo (: :arrow: k
  7. 00:45:309 (1) - (optional) Uhm, not a fan of centered post-spinner circle actually (I'd rather put this in ~y:85 to avoid spinner's comboburst blocking it) but it's not a must xD :arrow: since many modder said this, I'll decide to change it
  8. 01:02:548 (5,1,2) - To be honest I think it'll be a lot better if the arc goes upward instead but... it'll overlap orz >_<
  9. 01:07:045 (1,2,3) - (optional) Personally I don't think the bezier slider here flows really well, perhaps a set of elbow slider works better? It fits your encircling style also imo :3 :3 :arrow: changed a bit
  10. 01:19:445 (2) - The curve here is too over imo... Perhaps put your red waypoint on ~x:309 y:99 instead? :arrow: k
  11. 01:29:945 (3,4) - Minor stuff, but I'd use a more symmetrical angle here for the ending ((3) in ~x:495 y:276, (4) in ~x:449 y:331 - looks more solid imo (: )
[Hard]

  1. 00:01:785 (6) - (optional) Make this encircle (3) and leave (7) as is? It won't hurt imo, but flows great~
  2. 00:04:038 (3) - Uhm, I like a tilted slider wave like this, flows better following the trumpet imo xD :arrow: well, okay then
  3. 00:07:417 (2,3,4) - ..again here, just a suggestion, would be wonderful imo if you could play around with 120° rotation here: :arrow: k
  4. 00:11:172 (4) - Uhm, not sure here... I suppose 00:11:375 (third repeat) should use N:C1 clap instead? (the drums go like that >_<) :arrow: changed
  5. 00:19:637 (5) - The rhythm would be great imo if you could shorten this slider by 1/4 and add note on where this slider originally ends... Another whistle on 00:20:012 really fits there xD :arrow: I know what you mean, but no such a whistle in background music, add here sounds a bit odd and sudden
  6. 00:28:632 (4) - Minor stuff orz... Try this code for a much tidier slider: :arrow: changed in another way
    400,170,28632,2,0,B|401:222|352:248|300:221,1,135,2|4
  7. 00:35:378 (5) - Hmm, 1/8 repeating slider + a note 1/4 after here gives a better rhythm imo >_< :arrow: I don't want any 1/8 in hard diff lol
  8. 00:40:250 (2,3,4,5) - (optional) Uhm, I don't really like (2)'s linearity here, perhaps try this jump here: :arrow: changed 3 a bit, but no jump
  9. 00:49:619 (3) - Minor stuff, but drag your second waypoint to ~x:214 y:282 and the endpoint to ~x:278 y:270 for better encircle...
  10. 00:56:364 (4) - Move a bit to the left? (1,2,3,4)'s arc flows better if (4) is placed slightly more to the left compared to (3) imo xD :arrow: k
  11. 01:07:045 (1) - Again, something like this won't hurt imo: (it doesn't even break your next (2,3)'s flow - it beautifies the flow (: ) :arrow: let me just keep some straight slider please _(:3」∠)_ don't kill them all
  12. 01:16:414 (x) - Add note here perhaps? 3/4 rhythm here is quite unexpected (1/2 is much more intuitive though) :arrow: k
  13. 01:28:070 (1,2,3) - (optional) Again, playing around with 120° rotation will be very beautiful here imo~ (plus it really enhances the ending xD) :arrow: leave my straight slider alone (☍﹏⁰) let it go
[Insane]

  1. 00:00:284 (1) - (optional) Put in ~x:274 y:19? The opening is much more fancier imo if (1,2,3) is an arc (::arrow: Seems no need to do so
  2. 00:11:172 (4) - ...the drums' rhythm should be three 1/8s starting in 00:10:984 I suppose? orz, maybe try this: ((9) is stacked under 4, (10) is under (3)) : :arrow: changed a bit
  3. 00:16:452 (4,5,6) - Uhm, why don't you make these three moving (instead of stacking (4,5))? The vocals doesn't really fit for stacking notes imo... :arrow: changed to another stack
  4. 00:22:448 (5) - (optional) Make this encircle (4)'s end? :arrow: it looked fine now I think
  5. 00:28:632 (4) - Hmm, minor stuff, imo it'll flow better if the waypoints are moved closer to the slider's center:
    197,354,28632,2,0,B|143:373|103:306|143:258,1,150,0|4
    :arrow: sorry but it looked odd for me
  6. 00:32:567 (1) - CTRL+R? I like the circular movement formed there~ :arrow: okay
  7. 00:44:372 (2) - (optional) Uhm, I don't really like it's current placement... I can see it's aiming for symmetry but I prefer something like this, the jump won't be hard to catch though (plus (2,3,4,6) will form a pseudo-pentagon shape :3) :arrow: I don't like random jump that much, so
  8. 00:56:927 (1) - It's closer to (5) compared to (2), is it intentional? :arrow: lol just a little, it won't effect play
  9. 00:57:301 (2,3,4) - (optional) Something like this flows much better imo (use only one waypoint on (4)) : :arrow: seems no much difference
  10. 00:58:800 (5) - If you do above suggestion, you can stack this note beneath (4)'s end xD
  11. 01:04:422 (3,4) - (optional) I'd put this in ~x:61 y:80 regardless of the spacing... I'd sacrifice the spacing consistency for better encircle here, it's not hard to catch though :3
  12. 01:16:414 (6,1) - Again, I can hear three 1/8s beneath these two notes, but your current pattern is solid already though >_< :arrow: /o/ too much 1/8 it's way too hard to heat if I map them all
  13. 01:26:757 (4) - (optional) I prefer to make this slider stands horizontally... Well, I'm not really satisfied by it but imo it looks less forced...
  14. 01:29:195 (2) - Finish here? I can faintly hear a cymbal from the song (: :arrow: k, added
Fun song to mod yeah~
I hope this is helpful... Good luck Breeze :3
Thanks for your mod, wow, it's long, but very useful
Kawayi Rika
Checked mapset for my Random Queue ~

We only remove countdown and Letterbox breaks,timing good to me ~ pretty nice map ~



Bubbled ~!

Topic Starter
Breeze
Thanks for irc mod
SPOILER
21:03 *Kawayi Rika is editing (Yamane Mai - The Real Folk Blues (TV Size))[http://osu.ppy.sh/s/53626]
21:03 Kawayi Rika: : awesome
21:03 Breeze: : :o
21:04 Kawayi Rika: : 不过这是什么动漫 够老的吧?
21:05 Breeze: : 98年的动画
21:05 Kawayi Rika: : ...
21:05 Breeze: : 经典老动画
21:05 Kawayi Rika: : ...
21:05 Breeze: : 菅野洋子作曲
21:05 Breeze: : 很怀旧
21:05 Kawayi Rika: : 都不知道名字 呵呵
21:06 Kawayi Rika: : 00:12:330 -
21:06 Kawayi Rika: : 这红线是?
21:07 Kawayi Rika: : 估计偏的吗
21:12 Breeze: : 这里压红线就慢了
21:12 Breeze: : 这个歌timing确实比较奇怪
21:12 Kawayi Rika: : ...
21:12 Kawayi Rika: : 加红线就为了减速?
21:13 Breeze: : 不是减速
21:13 Breeze: : 是的确timing有变
21:13 Breeze: : 虽然变得不多
21:14 Kawayi Rika: : 不出100呢
21:16 Kawayi Rika: : 对了 countdown 和 box 去掉吧
21:20 Breeze: : 行 不过没break和有audio lead-in 那个设不设其实也没太大区别
21:20 Kawayi Rika: : 没找到 啥问题 玩起来也好 timing 要是不确定话 再找人确定下
21:21 Breeze: : 找过几个了 都不太确定 这timing略蛋疼 我已经尽最大努力timing了
21:21 Kawayi Rika: : 反正我觉的这timing 不错了
21:22 Kawayi Rika: : 那要我直接泡了吗
21:23 Breeze: : 如果你觉得没问题的话
21:24 Kawayi Rika: : http://osu.ppy.sh/ss/414865
21:24 Kawayi Rika: : 玩起来根本没问题
21:24 Breeze: : 这图确实很简单
NoHitter
Random mod.

[General]
The real artist should be The Seatbelts They were the ones who performed the song.
The timing seems a little bit off too.

[Hard]
00:32:567 (1) - This part is really in 1/8. Not in 1/3.

[Insane]
- 00:03:663 (1,2) - Combo colors blending in with bg.
- 00:10:984 (4,5,6) - IMO this should be stacked instead. There are a lot of parts in the song which use similar spacing to this, yet are separated by 1/4 instead of 1/8.
- 00:32:567 (1,2) - This part is really in 1/8. Same as in Hard.
- 00:47:370 (1,2,3,4,5,1) - I see you were trying to use accelerated spacing here, but it looks messy during play IMO.
Topic Starter
Breeze

NoHitter wrote:

Random mod.

[General]
The real artist should be The Seatbelts They were the ones who performed the song.
The timing seems a little bit off too.

[Hard]
00:32:567 (1) - This part is really in 1/8. Not in 1/3. :arrow: changed

[Insane]
- 00:03:663 (1,2) - Combo colors blending in with bg. :arrow: there's a white bolder, it should be fine imo
- 00:10:984 (4,5,6) - IMO this should be stacked instead. There are a lot of parts in the song which use similar spacing to this, yet are separated by 1/4 instead of 1/8. :arrow: agreed, changed
- 00:32:567 (1,2) - This part is really in 1/8. Same as in Hard. :arrow: fixed
- 00:47:370 (1,2,3,4,5,1) - I see you were trying to use accelerated spacing here, but it looks messy during play IMO. :arrow: from the players I asked to test, seems all of them played well here
thanks for mod
NoHitter
Well apparently the ED video itself lists Yamane Mai as the artist (even though I clearly hear male voices), so I guess that's fine.
Also after further discussion, the combo color doesn't blend in that much.

Rebubbled.
h-728
it seems I'm late

but the SB(Japanese lyrics) is wrong imo.
I'd like to put here the correct lyrics.

愛してたと嘆くには
あまりにも時は過ぎしまった
まだ心のほころびを
癒せぬまま風が吹いてる
乾いた瞳で誰か泣いてくれ
THE REAL FOLK BLUES
本当の悲しみが知りたいだけ
泥の河に浸かった人生も悪くない
一度きりで終わるなら

red means the part that is wrong.

no kds
good luck
Topic Starter
Breeze

h-728 wrote:

it seems I'm late

but the SB(Japanese lyrics) is wrong imo.
I'd like to put here the correct lyrics.

愛してたと嘆くには
あまりにも時は過ぎしまった
まだ心のほころびを
癒せぬまま風が吹いてる
乾いた瞳で誰か泣いてくれ
THE REAL FOLK BLUES
本当の悲しみが知りたいだけ
泥の河に浸かった人生も悪くない
一度きりで終わるなら

red means the part that is wrong.

no kds
good luck
thanks, fixed and updated
JudgeTheDude
Hi, from my modding queue.

I found nothing, I just post this so you can see I tested your beatmap.

Good luck for rank ^^
Topic Starter
Breeze
Thanks for your time
Kawayi Rika
Yep ~ fixed lyrics ~

Rebubbled ~!

Andrea
I see no problems with the mapset but AIBAT says something, can you check that please and let me know? Thank you.

Topic Starter
Breeze

Andrea wrote:

I see no problems with the mapset but AIBAT says something, can you check that please and let me know? Thank you.

Ah, yeah, after I fixed the lyric, I forget this, it's the same to 11, deleted it and updated
thanks
Andrea
Seems good now.

Ranked~
Kawayi Rika
恭喜 微风姥爷 ><
Mukku
Saw this in the newest ranked and I was "HOLY FING SHITS : O"
Chewin
Gratz :3
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