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Troupe Record - Babylonia [Osu|Taiko]

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Topic Starter
Strawberry

DakeDekaane wrote:

Hi, mod time~ :3

...

Wait~ D:
...


Nothing wrong for me, I liked and I loved, star~
Good luck~ :3
Thanks for star!!~ DakeDekaane~
MMzz
Hello Hello /o/ Mod for you~

Red = Needs to be changed.

[General]

Add "DISTORTED NEW AGE " to the tags, that is the genre of the song in-game.
Also, my sources say the group name is "Troupe Record" please refer to this page for more info on this song. http://vjarmy.com/wiki/index.php/Babylonia

[Another]

00:08:782 (1) - There is an issue with the repeat slider, It's 5 beats. Why is this an issue? Well you have a stream leading right after this repeat slider, and with the 5 repeats it causes the player to have to start the stream on the offbeat (The blue tick) and that is very confusing at first glance and hard to play. (But that might just be me.) I suggest you make this a 4 beat repeat so that the stream can start on the white tick.
00:40:612 (1) - This area here is really killer on the HP drain, I almost failed here every time because of the harder jumps before and after the spinner. Add a few more combos in this section, it will help the player get his/her HP back up. (Example: 00:41:709 (7) - 00:43:904 (7) - and 00:46:099 (7) - To keep the to combo pattern you've been following.)
00:53:234 (7,8) - Stacks like this are really hard to read at times. I suggest you just make 7 a repeat and delete 8. Will serve for better readability.
00:55:978 (1,2,3) - This pattern is an issue too. The start of 3 is hidden so it's hard to tell when it starts, move it over some so we can at least see it's approach circle better? It really blends with 2's.
01:02:929 (1) - Remove NC, there is no reason for it and it's making this jump confusing to read.
01:03:660 (1,2,3) - This pattern just feels weird to play for me, Maybe do something like this: http://puu.sh/ORp5 I just reshaped 2 to a more curvy slider and added a repeat. Then move 3 over so 2 blankets it.
01:23:417 (1,2,3,4,5) - Put these notes closer together, they don't really fit with the rest of your streams you have.
01:38:691 (1) - Add a note on the red tick before this and stacked ontop of this note? I can hear why you are skipping the beat but when you do this you are just throwing all the flow out the window and making the player just stop in place and start up again for this odd note.
01:43:538 (1,2,3,4) - Again this stream does not fit with the rest of your streams.
01:47:929 (1,1,1) - These should be all one combo, this combo spam is just not needed.

[Twice's Hyper]

01:05:490 (5) - There is an issue with this stack. Notice on the slider before the stacked notes started on the red tick after the tail, but on this slider there is a pause and the stack starts on the white tick. The player is going to think the stack is starting on the red tick again and they will miss, i suggest you move this note out of the stack or add a note on the red tick.

[Boss' Normal]

00:12:075 (1,2) - Why did you all of a sudden change the spacing? You should keep Normals at one spacing level so the beginners don't get confused. Other than that it's a very clean normal and I don't see anything wrong.

[Beginner]

00:09:880 (1,2,3,1,2,3) - These 2 combos don't fit the music very well because you are skipping those dramatic beats in the middle. Maybe make 1 into a slider that leads to 2 so you are not skipping that beat and you are fitting the music better. Or do something because these do not fit.

[Wmf's Taiko]

First things first change the SV to 1.4 There is NO reason a song that is 160+BPM needs 1.6 slider velocity, it is perfectly readable and playable at 1.4.

00:01:465 (2,3,4,5) - Try a different pattern for these 1/6 beats. dkdd feels really off to play, but the dkkd and dkdk you used work very well and feel more fitting to the song. Try kkkd and kddk aswell they work nicely and add some verity.
00:07:685 (40) - Remove this finish, there is no finish sound here.
00:21:953 (129) - Try making this a normal don. It flows a lot nicer into the next notes then a kat, and breaks up that long kat pattern you have going. Also this shouldn't be a finisher, there is no finish sound.
00:25:063 (152) - Try making this a don aswell, it helps you keep that k d k d k d structure you have going.
00:27:990 (173,174) - Try reversing these 2 notes, the d k serves as a better lead into ddk and feels more comfortable then k d.
00:30:734 (193) - Again there is no finisher sound here.
00:34:026 (217) - Try making this a don, all these long kat patterns you have really do not fit well. They might match the melody but they don't help the drum beat at all.
01:08:051 (390,391,392,393,394) - alright this is a big issue, this does not fit AT ALL. The 1/6 might fit a little bit but the 1/3 right after it do not fit at all and are very hard to play and understand because there are no 1/3 beats here. these are destroying your flow and are going to kill players accuracy. You need to change these to something more fitting. Yes, every time you did this needs to be changed.
01:15:734 (444,445,446,447,448,449) - All these notes with finishes in this pattern need to be removed, again there is no finish sound why are you adding finisher? I could understand if it was to emphasize the music but these finishers are not doing that.

I'll star for now and keep an eye out, but I think your insane and taiko need some more mods. Good luck.
Topic Starter
Strawberry

MMzz wrote:

Hello Hello /o/ Mod for you~

Red = Needs to be changed.

[General]

Add "DISTORTED NEW AGE " to the tags, that is the genre of the song in-game.
Also, my sources say the group name is "Troupe Record" please refer to this page for more info on this song. http://vjarmy.com/wiki/index.php/Babylonia
all fixed, changed the source to Troupe Record and added DISTORTED NEW AGE to the tags.

[Another]

00:08:782 (1) - There is an issue with the repeat slider, It's 5 beats. Why is this an issue? Well you have a stream leading right after this repeat slider, and with the 5 repeats it causes the player to have to start the stream on the offbeat (The blue tick) and that is very confusing at first glance and hard to play. (But that might just be me.) I suggest you make this a 4 beat repeat so that the stream can start on the white tick. indeed.Fixed
00:40:612 (1) - This area here is really killer on the HP drain, I almost failed here every time because of the harder jumps before and after the spinner. Add a few more combos in this section, it will help the player get his/her HP back up. (Example: 00:41:709 (7) - 00:43:904 (7) - and 00:46:099 (7) - To keep the to combo pattern you've been following.) ok. added.
00:53:234 (7,8) - Stacks like this are really hard to read at times. I suggest you just make 7 a repeat and delete 8. Will serve for better readability. Done.
00:55:978 (1,2,3) - This pattern is an issue too. The start of 3 is hidden so it's hard to tell when it starts, move it over some so we can at least see it's approach circle better? It really blends with 2's. Fine.moved 3 a bit up.^^
01:02:929 (1) - Remove NC, there is no reason for it and it's making this jump confusing to read. ok
01:03:660 (1,2,3) - This pattern just feels weird to play for me, Maybe do something like this: http://puu.sh/ORp5 I just reshaped 2 to a more curvy slider and added a repeat. Then move 3 over so 2 blankets it. Good pattern, changed q:
01:23:417 (1,2,3,4,5) - Put these notes closer together, they don't really fit with the rest of your streams you have. I think they're more smoothly to play and flow better since there are trembling piping from the BGM.. so no changed, sry.. :(
01:38:691 (1) - Add a note on the red tick before this and stacked ontop of this note? I can hear why you are skipping the beat but when you do this you are just throwing all the flow out the window and making the player just stop in place and start up again for this odd note. done. ^^
01:43:538 (1,2,3,4) - Again this stream does not fit with the rest of your streams. same as 01:23:417
01:47:929 (1,1,1) - These should be all one combo, this combo spam is just not needed. okd.. changed

[Twice's Hyper]

01:05:490 (5) - There is an issue with this stack. Notice on the slider before the stacked notes started on the red tick after the tail, but on this slider there is a pause and the stack starts on the white tick. The player is going to think the stack is starting on the red tick again and they will miss, i suggest you move this note out of the stack or add a note on the red tick. ok. added a circle on the red tick.


[Beginner]

00:09:880 (1,2,3,1,2,3) - These 2 combos don't fit the music very well because you are skipping those dramatic beats in the middle. Maybe make 1 into a slider that leads to 2 so you are not skipping that beat and you are fitting the music better. Or do something because these do not fit. Fixed

I'll star for now and keep an eye out, but I think your insane and taiko need some more mods. Good luck.
:3 really great help. thank you MMzz :)
wmfchris

MMzz wrote:

[Wmf's Taiko]

First things first change the SV to 1.4 There is NO reason a song that is 160+BPM needs 1.6 slider velocity, it is perfectly readable and playable at 1.4.

There IS. Because I'm using 1/6.

00:01:465 (2,3,4,5) - Try a different pattern for these 1/6 beats. dkdd feels really off to play, but the dkkd and dkdk you used work very well and feel more fitting to the song. Try kkkd and kddk aswell they work nicely and add some verity.
1) Fits the ,elodic change 2) The ending d is suitable as a keeping d through to the last note so that the last one is highlighted.
00:07:685 (40) - Remove this finish, there is no finish sound here.
This is a melodic accent so I'll leave it as it is. Finishes are not necessarily refer to the "finish sound" and in particular there is no "finish" snare in the taiko gameplay. It's about sth worth to highlight, in particular accents in the music. Accents are not necessariy delivered in the single way (finish sound), but through many ways, like a fortepiano note, a short term staccato behvaior, sudden breaks, pushing the climax, etc.
00:21:953 (129) - Try making this a normal don. It flows a lot nicer into the next notes then a kat, and breaks up that long kat pattern you have going. Also this shouldn't be a finisher, there is no finish sound.
k
00:25:063 (152) - Try making this a don aswell, it helps you keep that k d k d k d structure you have going.
such structure is not necessary. It fit shte melody here.
00:27:990 (173,174) - Try reversing these 2 notes, the d k serves as a better lead into ddk and feels more comfortable then k d.
as you wish
00:30:734 (193) - Again there is no finisher sound here.
00:34:026 (217) - Try making this a don, all these long kat patterns you have really do not fit well. They might match the melody but they don't help the drum beat at all.
Dealing with the melody is enough. You're right the whole k stuffs goes with the high pitch phrases.
01:08:051 (390,391,392,393,394) - alright this is a big issue, this does not fit AT ALL. The 1/6 might fit a little bit but the 1/3 right after it do not fit at all and are very hard to play and understand because there are no 1/3 beats here. these are destroying your flow and are going to kill players accuracy. You need to change these to something more fitting. Yes, every time you did this needs to be changed.

It's totally reasonable and fun based on the given melody. Comparing with ordinary 1/4 streams, the 1/6 will first be highlighted, and then the 1/3s acts as a buffer zone to bridge between the normal beating. A continuous soundinds is delivered by the music in the kiai time, and a 2/3 break is of course breaking the flow and more importantly the original message of the music. Such arrangement is providing a smooth connection from phrases to phrases. Remember, "being hard to play" is not a reason.
01:15:734 (444,445,446,447,448,449) - All these notes with finishes in this pattern need to be removed, again there is no finish sound why are you adding finisher? I could understand if it was to emphasize the music but these finishers are not doing that.
This is a obvious transition from the two repeating block of the kiai section, and the finishes perfectly paraphrase the gradually louder feeling and then push everything to the repeating block again.
I'll star for now and keep an eye out, but I think your insane and taiko need some more mods. Good luck.
Remember, taiko is not about how you follow the drums, it's also not about how to follow the music strictly, it's about delievering the emotion of the music accurately.

SPOILER
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Wmf's Taiko
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrument

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Taiko BG[Babylonia].jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1100,365.853658536585,3,1,0,60,1,0
68051,-100,3,1,0,60,0,1
88173,365.853658536585,3,1,0,60,1,1
88173,-100,3,1,0,60,0,1
107929,-100,3,1,0,60,0,0
108294,-100,3,1,0,20,0,0
110124,-100,3,1,0,60,0,0


[Colours]
Combo1 : 131,182,252
Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

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spboxer3

...
Topic Starter
Strawberry
SPOILER

spboxer3 wrote:


...

噗 我差点忘了 xD . 谢啦!!! updated
bossandy
Thanks for mod!!

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrument

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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256,192,118996,12,4,122563


MMzz wrote:

[Boss' Normal]

00:12:075 (1,2) - Why did you all of a sudden change the spacing? You should keep Normals at one spacing level so the beginners don't get confused. Other than that it's a very clean normal and I don't see anything wrong.
Maybe I didn't notice I change the distance spacing , I think it's a accident D:
Anyway I am glad to see you say that ( you know ) Thanks!
L_P
Tag : instrument 都放了加个instrumental (我比较倾向于搜寻instrumental..

M4M

[Another]
00:08:782 (1,2) - 这感觉好难读,不如换NC (可能的话把 00:09:148 - 分开一点,感觉会比较容易读
00:39:514 (4) - 这里我的感觉是用个note比较有停顿的feel,效果更好更贴切音乐..
00:42:075 (2) - finish换成whistle (交替比较不会那么沉闷?
00:44:087 (2) - 尾巴^
00:48:295 (1) - 不必NC吧
00:48:843 (2) - 取消repeat?
01:26:709 (8) - NC突出jump感觉也比较epic

[Twice]
00:43:904 (4) - 2头删whistle吧不好听..
00:59:270 (4) - 这里感觉比较需要NC (新段落了
01:26:709 (1) - 用slider作为段落的结束好像少了一些魄力哦
spinner结尾用20%就够了我觉得

[Boss's]
00:36:953 (3) - 换成slider stack 吧 这样子的话就能够在00:37:685 - 放个 stack note 比较适合音乐什么的
00:49:392 (1) - 30%?
01:58:996 (1) - 用20%如何
这normal好喜欢

这种音乐感觉自制个skin会很有feel吧...
觉得another的节奏跟样式上可以试试看重复再重复,现在感觉比较没有方向的说
不过整个都很好玩啦,diff spread也很好什么的 要rank只是时间上罢了吧
1491625364981
HI! 這裡是CLANNAD Modding Queue的MOD :)

看到這張圖讓我有跳過的衝動(誤

Beginner

01:02:929 (2,3) - 我認為刪掉可以更合音樂 也可以讓新手有一點空間
如果採用01:01:465 (1) - 要re nc

01:32:197 (4) - nc
01:32:563 (1) - re nc

MORMAL[GD]

00:39:880 - 可以考慮加個點看看
01:02:563 (2,3,4,5) - 我傾向於在01:03:112 - 多加一個點會更易於判圖 或者是刪掉留空間休息
01:21:039 (5) - 感覺沒有放點得必要
01:26:709 (2) - 這點擺太下面了不太容易按 (就我而言

HYPER[GD]

00:24:331 - 節奏 美感擇其一得話我會選節奏 所以我覺得要加點 不加也可以


至於ANOTHER 我實在打不動無法MOD....

這張圖是好圖 建議可以做個SB 像是如雪花飄落 再加點荒涼得感覺 會更有意境

我在這裡留下我第一顆星星

祝RANK!!
Topic Starter
Strawberry

1491625364981 wrote:

HI! 這裡是CLANNAD Modding Queue的MOD :)

看到這張圖讓我有跳過的衝動(誤

Beginner

01:02:929 (2,3) - 我認為刪掉可以更合音樂 也可以讓新手有一點空間 我想这里更连贯一点 所以不改啦^^
如果採用01:01:465 (1) - 要re nc

01:32:197 (4) - nc k.fixed
01:32:563 (1) - re nc fixed

HYPER[GD]

00:24:331 - 節奏 美感擇其一得話我會選節奏 所以我覺得要加點 不加也可以 恩。。。


至於ANOTHER 我實在打不動無法MOD....

這張圖是好圖 建議可以做個SB 像是如雪花飄落 再加點荒涼得感覺 會更有意境

我在這裡留下我第一顆星星

祝RANK!!

L_P wrote:

Tag : instrument 都放了加个instrumental (我比较倾向于搜寻instrumental..

M4M

[Another]
00:08:782 (1,2) - 这感觉好难读,不如换NC (可能的话把 00:09:148 - 分开一点,感觉会比较容易读 恩换了nc..
00:39:514 (4) - 这里我的感觉是用个note比较有停顿的feel,效果更好更贴切音乐.. 不太想破坏整体的形状..
00:42:075 (2) - finish换成whistle (交替比较不会那么沉闷?
00:44:087 (2) - 尾巴^ done
00:48:295 (1) - 不必NC吧
00:48:843 (2) - 取消repeat? 感觉留着比较好:3
01:26:709 (8) - NC突出jump感觉也比较epic done

[Twice]
00:43:904 (4) - 2头删whistle吧不好听.. 恩 好.~
00:59:270 (4) - 这里感觉比较需要NC (新段落了 恩.然后把后面的nc去掉了
01:26:709 (1) - 用slider作为段落的结束好像少了一些魄力哦 去掉repeat然后在尾巴加了一个新circle :3
spinner结尾用20%就够了我觉得 k


这种音乐感觉自制个skin会很有feel吧...
觉得another的节奏跟样式上可以试试看重复再重复,现在感觉比较没有方向的说
不过整个都很好玩啦,diff spread也很好什么的 要rank只是时间上罢了吧

:) 感谢mods和星星~~xD 灰常灰常感谢萝
bossandy
Almost fixed , really thanks both!!!

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrument

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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106099,-100,3,2,1,60,0,1
107929,-100,3,2,1,40,0,0
108203,-100,3,2,1,10,0,0
108477,-100,3,2,1,15,0,0
108843,-100,3,2,1,20,0,0
109209,-100,3,2,1,25,0,0
109575,-100,3,2,1,30,0,0
109941,-100,3,2,1,35,0,0
110307,-100,3,2,1,40,0,0
112319,-100,3,1,1,30,0,0
113051,-100,3,2,1,40,0,0
113416,-100,3,1,1,30,0,0
113599,-100,3,2,1,40,0,0
113782,-100,3,1,1,30,0,0
114880,-100,3,2,1,40,0,0
116709,-100,3,1,1,30,0,0
117075,-100,3,2,1,40,0,0
118996,-100,3,2,1,20,0,0


[Colours]
Combo1 : 131,182,252
Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

[HitObjects]
400,104,1100,2,0,B|452:152|440:192|452:232|400:280,1,200,0|0
304,256,2197,1,2
256,344,2563,1,0
208,256,2929,1,0
112,280,3295,6,0,B|88:272|88:272|48:280|16:248,1,100,0|0
48,152,4026,2,0,B|81:140|104:118|115:84,1,100
152,120,4575,2,0,B|176:120|200:104,1,50,2|0
265,180,5124,1,0
320,96,5490,6,0,B|376:128|408:72|464:104,1,150,0|0
488,152,6221,2,0,B|504:208|464:256,1,100,0|2
496,344,6953,2,0,B|440:344|400:312,1,100
312,272,7685,5,0
256,352,8051,1,0
200,272,8417,1,0
128,200,8782,2,0,B|104:208|88:232,1,50,0|2
64,272,9148,2,0,B|27:237|24:184,1,100
72,96,9880,5,0
168,120,10246,2,0,B|224:104|244:56,1,100,4|4
344,48,10978,1,0
376,144,11343,1,0
476,140,11709,1,8
440,232,12075,5,0
368,312,12441,2,0,B|344:328|296:328|272:312,1,100,4|0
200,232,13173,2,0,B|144:232,1,50,0|2
128,280,13539,2,0,B|96:288|56:264|48:232,1,100,0|8
120,152,14270,6,0,B|136:96|96:56,1,100,0|4
16,128,15002,1,4
120,152,15368,1,0
232,144,15734,1,0
320,80,16099,1,8
416,128,16465,6,0,B|464:104|480:56,2,100,0|0|4
328,192,17563,2,0,B|296:240,1,50,0|2
344,264,17929,2,0,B|384:360,2,100,0|8|4
256,192,18752,12,2,21953
200,72,27441,6,0,B|160:48|104:56,2,100,0|2|8
312,72,28539,2,0,B|352:48|408:56,2,100,0|2|8
376,160,29636,6,0,B|432:208|448:272|432:344,1,200,0|8
320,320,30734,2,0,B|264:320|240:272,1,100
280,168,31465,1,8
352,80,31831,6,0,B|320:144|224:160|176:120,1,200,0|8
104,40,32929,1,0
96,152,33295,2,0,B|32:184,1,50
88,216,33660,2,0,B|64:272,1,50,8|0
120,280,34026,6,0,B|168:332|208:320|248:332|296:280,1,200,0|8
360,376,35124,2,0,B|419:337|414:296|433:258|390:202,1,200,0|8
296,144,36221,5,0
392,88,36587,1,2
296,32,36953,1,2
296,32,37319,2,0,B|240:32|208:72,1,100,0|2
192,184,38051,1,2
224,288,38417,6,0,B|264:320,1,50,2|2
304,280,38782,2,0,B|352:280,1,50,0|2
360,224,39148,2,0,B|408:192,2,50,2|0|2
304,168,39880,1,4
120,120,40612,6,0,B|200:144|200:240|120:264,1,200,4|0
40,192,41709,2,0,B|240:192,1,200,2|0
336,248,42807,5,0
432,192,43173,1,0
336,136,43539,1,0
240,192,43904,2,0,B|176:232|112:152|48:192,1,200,2|0
104,288,45002,6,0,B|80:336|24:344,2,100,2|0|0
208,288,46099,2,0,B|232:336|288:344,1,100,2|0
400,336,46831,1,0
320,264,47197,6,0,B|280:190|348:122|421:162,1,200,0|2
480,256,48295,1,0
400,336,48660,1,0
320,264,49026,1,2
224,320,49392,6,0,B|176:344|128:328,1,100,4|0
56,248,50124,1,0
80,144,50490,2,0,B|88:88|48:48,2,100,4|0|0
160,216,51587,6,0,B|208:192|224:144,1,100
176,48,52319,1,0
280,80,52685,2,0,B|328:88,1,50,0|2
368,56,53051,2,0,B|432:56|464:20,1,100,2|0
464,124,53782,6,0,B|432:164|440:220,1,100,4|0
452,316,54514,1,0
360,280,54880,2,0,B|296:248|216:272|184:328,1,200,4|0
72,328,55978,6,0,B|40:272|64:224,1,100,2|0
144,168,56709,2,0,B|128:112,1,50,0|2
88,80,57075,2,0,B|176:32,1,100,0|2
256,112,57807,1,2
336,32,58173,6,0,B|380:49,1,50
384,104,58539,2,0,B|418:137,1,50
408,192,58904,2,0,B|448:288,1,100,0|4
360,344,59636,5,0
272,288,60002,2,0,B|224:248|176:248,1,100,0|4
112,320,60734,1,0
64,232,61099,1,0
152,168,61465,6,0,B|192:96|128:24|56:40,1,200
32,136,62563,1,0
48,184,62746,1,2
64,232,62929,1,0
120,312,63295,1,2
216,304,63660,6,0,B|264:272|328:264,1,100,2|0
400,296,64392,1,0
464,224,64758,1,0
408,144,65124,2,0,B|368:104|368:56,1,100,0|8
288,120,65856,5,0
192,104,66221,2,0,B|136:96|112:48,1,100,0|8
32,104,66953,2,0,B|8:88|0:56,2,50
96,184,67685,1,2
48,272,68051,6,0,B|112:312|192:272|200:200,1,200,4|8
312,216,69148,2,0,B|288:160,1,50
248,136,69514,2,0,B|208:104|192:56,1,100,0|8
304,64,70246,6,0,B|352:40|400:64,2,100,0|0|8
356,160,71343,2,0,B|412:192|456:160|456:160|460:208|500:240,1,200,4|8
472,344,72441,6,0,B|424:328|424:328|368:328,1,100,0|0
264,344,73173,1,8
160,312,73539,2,0,B|104:288|88:240,1,100
144,144,74270,1,8
40,120,74636,6,0,B|48:48|152:8|216:64,1,200,0|8
296,104,75734,1,0
405,93,76099,1,0
344,16,76465,1,8
296,104,76831,6,0,B|272:160|208:184|152:160|152:160|128:176,1,200,4|8
16,192,77929,2,0,B|24:248,1,50
8,296,78295,2,0,B|48:328|48:328|76:324|104:328,1,100,0|8
200,280,79026,6,0,B|256:336|344:344,1,150
384,352,79758,1,8
440,368,79941,2,0,B|424:320,1,50,0|4
488,232,80490,2,0,B|480:176|480:176|464:160|464:128,1,100,0|8
488,40,81221,6,0,B|436:4|396:40|396:40|356:76|304:40,1,200,4|8
336,144,82319,2,0,B|248:136|216:64|216:64|204:88|176:80,1,200,4|8
72,48,83417,5,0
88,160,83782,1,2
192,208,84148,1,10
304,216,84514,2,0,B|360:216|392:256,1,100,0|2
304,328,85246,2,0,B|264:296,1,50,8|0
208,312,85612,6,0,B|128:248,2,100,0|0|8
112,344,86709,2,0,B|72:312,2,50,4|0|0
288,88,88173,6,0,B|344:88|376:48,1,100,4|0
488,32,88904,1,2
448,136,89270,2,0,B|412:172|408:224,1,100,4|0
448,328,90002,1,2
344,304,90368,6,0,B|240:280|160:360,1,200,0|2
72,296,91465,2,0,B|104:248|160:224,1,100,4|0
80,144,92197,2,0,B|48:104,1,50,2|0
96,80,92563,6,0,B|192:104,1,100,0|0
304,128,93294,1,2
272,24,93660,2,0,B|368:48,1,100,4|0
480,72,94392,2,0,B|512:32,2,50,2|0|0
448,176,95124,5,0
456,288,95490,1,2
352,248,95855,2,0,B|296:216|200:272|224:352,1,200,4|2
336,344,96953,6,0,B|288:320|264:264|264:264|216:264|184:216,1,200,4|2
144,120,98051,2,0,B|112:72|56:64,2,100,4|0|2
64,200,99148,5,0
104,304,99514,1,0
200,248,99880,2,0,B|248:240,1,50,2|0
312,240,100246,2,0,B|408:272,1,100
512,304,100977,1,2
472,200,101343,6,0,B|272:136,1,200,0|2
360,56,102441,2,0,B|256:24,1,100,4|0
160,64,103172,1,2
56,88,103538,6,0,B|24:136|32:200|80:224|80:224|48:272,1,200,0|2
136,336,104636,2,0,B|200:232,1,100
136,152,105368,2,0,B|168:136|192:112,1,50,2|0
232,104,105733,6,0,B|344:96|400:192,1,200,0|2
328,272,106831,2,0,B|280:296|264:352,2,100,0|0|2
256,192,107929,12,4,110124
360,80,111221,5,4
320,184,111587,1,0
432,168,111953,1,8
384,272,112319,6,0,B|336:296|272:296|236:248|236:248|224:272|200:280,1,200,0|2
112,328,113416,2,0,B|64:288,1,50,0|2
16,288,113782,2,0,B|32:248|32:248|32:216|48:192,1,100
152,168,114514,6,0,B|166:145|166:113|166:113|182:73,2,100,0|0|0
264,160,115612,2,0,B|264:224|208:288|208:288|208:352,1,200,4|8
320,352,116709,5,0
424,328,117075,2,0,B|464:288|472:240,1,100,0|2
368,200,117807,1,4
264,160,118172,2,0,B|271:113|311:73,2,100,0|2|4
256,192,118996,12,4,122563
Flask

Strawberry wrote:

-Baby Strawberry- wrote:

其余的吧就是这个难度名字了,感觉吧有点不搭调。。。Beginner Normal Hyper Another。。。 不是一套。。。0.0诶?这四个应该是一套吧?
Beginner Standard Hyper Another

可修可不修orz~純粹路過 \:3/
Topic Starter
Strawberry

Flask wrote:

Beginner Standard Hyper Another

可修可不修orz~純粹路過 \:3/
恩 不过很多iidx谱都有用Normal, 这里就不改了 谢谢提醒~
HanzeR
Tiny mod because this map is great :O

Another -
00:24:148 (6) - why not curve this?

Normal -
00:31:465 - this overlap is ugly :X

Beginner -
01:36:953 (1) - he's all lonely :(. It looks weird having just a single one note combo in the entire song.


Very fun map, good luck!!
Nagisawa
From Nagisawa's que
~

Generel
*delete .osb file in your folder and full submit
*Set "Preview Time" for ALL diffs


Beginner
00:18:843 (1) - ed slider here 00:21:953 -
00:40:612 (1) - whistle in slider start
00:42:807 (1) - whistle in slider end


Boss' Normal
00:31:465 (3,1) - http://puu.sh/Vcew and if you want to fix it so, then trim the other notes

Twice's Hyper
00:03:843 (2) - i do not really like it here. maybe this? sound better http://puu.sh/Vcit http://puu.sh/VciE
00:39:514 (7) - maybe finish to end slider
~very very nice diff ^^

Another
00:40:429 - maybe add note
01:45:185 - ^

nice map. good luck for ranking! star~ i like it
Topic Starter
Strawberry
SPOILER

HanzeR wrote:

Tiny mod because this map is great :O

Another -
00:24:148 (6) - why not curve this? i wanna a part of it to parallel with (5) to make them more tidy

Beginner -
01:36:953 (1) - he's all lonely :(. It looks weird having just a single one note combo in the entire song. ok. remove the nc


Very fun map, good luck!!

SPOILER

Nagisawa wrote:

From Nagisawa's que
~

Generel
*delete .osb file in your folder and full submit
*Set "Preview Time" for ALL diffs [/color]

Beginner
00:18:843 (1) - ed slider here 00:21:953 - fixed
00:40:612 (1) - whistle in slider start done
00:42:807 (1) - whistle in slider end done

Twice's Hyper
00:03:843 (2) - i do not really like it here. maybe this? sound better http://puu.sh/Vcit http://puu.sh/VciE sry no change..
00:39:514 (7) - maybe finish to end slider ^^ ok. fixed
~very very nice diff ^^ thanks~

Another
00:40:429 - maybe add note sry..nope. i want a rest here
01:45:185 - ^

nice map. good luck for ranking! star~ i like it
thank you guys for mods&star~ :) :)
Sonnyc
Hi, Thanks for using my queue~

Beginner

00:27:441 (1) - Those here needs a Finish?
00:43:904 (1) - Delete Whistle

Boss' Normal

00:04:026 (2,3) - Consider making it neater?
01:24:148 (3) - Delete Whistle

Twice's Hyper

00:31:465 (8) - Spacing on the right side?
00:53:782 (1) - Notes look suitable here
01:25:246 (7) - New combo
01:25:612 (1) - Delete New combo

Another

00:17:746 (1,2,3,4,5,6) - Hexagon shape?
00:36:221 (1) - Delete New combo
00:48:112 (6) - 1 grid down

Nice map~

EDIT : At Beginner and Normal, I think the break time should start at the same time. I prefer the Normal. 00:23:051
Skystar
From m4m (渣mod來了Orz
[Another]
  1. 建議OD+1吧...一個1pc隨便99+的another好像有點>__>
  2. 00:08:782 (6,7,1,2,3,4,5,6,7) - 讀圖困難
  3. 00:09:880 (1) - 這裡其實可以降速來強調後面那個重音
  4. 00:12:075 (1) - ^
  5. 00:14:270 (1,2,3) - 前面那樣不錯...這裡突然變了 有點奇怪
  6. 00:24:148 (6) - 拉好點吧...
    288,128,24148,2,0,B|224:96|224:96|176:72|108:112,1,180
  7. 00:43:904 (1,2,3,4) - 這裡節奏有點不好... 試試這樣
  8. 00:52:685 (5,6,7) - ^
  9. 01:05:673 (5) - 感覺這note有點多餘而且還下了clap...
  10. 01:34:758 (1) - 可以往上一點不然尾部和之前2個note擠一起了有點難看 x:220 y:72
[Twice's Hyper]
  • 神diff需要mod?
  1. 我覺得HP可以-1?
  2. 無用的綠線:
    13356
    15002
    15551
    60368
[Boss' Normal]
  • 同hyper
  1. 無用的綠線:
    39331
[Beginner]
  1. 這個diff第一個kiai的結束點在01:26:709 - 而其他diff都在01:27:075 -

你們都是神mapper QAQ

edit:這蠢爆的論壇系統...Orz 我還是自己加顏色比較時髦w
wmfchris
[Another]
00:36:313 (1) - remove clap here? As there's no clap at 00:37:319 - and 00:37:685 - , clapping at the end sounds lonely, and is acts as a good transition with the coming notes (w/o claps)
00:47:197 (1,2,3,4,5,6) - 略獵奇 http://osu.ppy.sh/ss/403982
01:02:929 (3,4,5) - 放成這樣很難做大跳判斷 >_>
01:04:392 (3,4) - ^ so misleading, add a note at 01:04:575 - stacking on (3)?
01:06:953 (1,2) - add clap as these two notes sounds equivalent to (3)
01:34:392 (6,7) - not recommended as hiddden under (4)

[Hyper]
00:18:295 (4) - it has similar sound with (5) so consider a clap here?
00:48:843 (6) - Placing (6) in the middle of (5,7) as the jump is made across (5,6,7) as indicated by the music
01:26:709 (1) - clapping in both ends like another

[bossandy hentai baka god mapper]
00:39:880 (4) - leave a larger gap with (3) so that it doesn't look like 1/2-ly separated, like (304,144)

For H and I, I feel like the usage of the claps can be more consistent, despite the strong accents from the music, you have to make decision between let the claps be normal hitsounds or to be a regular beating, but you mixed both alternately in the music. If you are making regular beating, as this is a waltz beat, make sure you are placing claps in all 2nd and 3rd beat, not the 3rd beat only otherwise it sounds lonely as mentioned above.

[Taiko]
Remap plz
Topic Starter
Strawberry
SPOILER

Sonnyc wrote:

Hi, Thanks for using my queue~

Beginner

00:27:441 (1) - Those here needs a Finish? done.
00:43:904 (1) - Delete Whistle done.

Twice's Hyper

00:31:465 (8) - Spacing on the right side? it's fine i think..
00:53:782 (1) - Notes look suitable here now is more suitable imo.
01:25:246 (7) - New combo ok
01:25:612 (1) - Delete New combo i'm refrain the people confused so no changed..

Another

00:17:746 (1,2,3,4,5,6) - Hexagon shape? no changed.
00:36:221 (1) - Delete New combo ^
00:48:112 (6) - 1 grid down
fixed in the other way.

Nice map~

EDIT : At Beginner and Normal, I think the break time should start at the same time. I prefer the Normal. 00:23:051

SPOILER

AmamiyaYuko wrote:

From m4m (渣mod來了Orz
[Another]
  1. 建議OD+1吧...一個1pc隨便99+的another好像有點>__> as you wish
  2. 00:08:782 (6,7,1,2,3,4,5,6,7) - 讀圖困難 不觉得。。
  3. 00:09:880 (1) - 這裡其實可以降速來強調後面那個重音 。。
  4. 00:12:075 (1) - ^
  5. 00:14:270 (1,2,3) - 前面那樣不錯...這裡突然變了 有點奇怪 想要强调重音 新+clap了
  6. 00:24:148 (6) - 拉好點吧... k
    288,128,24148,2,0,B|224:96|224:96|176:72|108:112,1,180
  7. 00:43:904 (1,2,3,4) - 這裡節奏有點不好... 試試這樣 跟的音轨不一样。。
  8. 00:52:685 (5,6,7) - ^
  9. 01:05:673 (5) - 感覺這note有點多餘而且還下了clap... deleted
  10. 01:34:758 (1) - 可以往上一點不然尾部和之前2個note擠一起了有點難看 x:220 y:72 fixed in the other way
[Twice's Hyper]
  • 神diff需要mod?
  1. 我覺得HP可以-1? no changed
  2. 無用的綠線:
    13356
    15002
    15551
    60368
all fixed
[Beginner]
  1. 這個diff第一個kiai的結束點在01:26:709 - 而其他diff都在01:27:075 -
这里是由于结束的note不同所以不改了


你們都是神mapper QAQ

edit:這蠢爆的論壇系統...Orz 我還是自己加顏色比較時髦w

SPOILER

wmfchris wrote:

[Another]
00:36:313 (1) - remove clap here? As there's no clap at 00:37:319 - and 00:37:685 - , clapping at the end sounds lonely, and is acts as a good transition with the coming notes (w/o claps) ok fixed
00:47:197 (1,2,3,4,5,6) - 略獵奇 http://osu.ppy.sh/ss/403982 done.
01:02:929 (3,4,5) - 放成這樣很難做大跳判斷 >_> 好。改了
01:04:392 (3,4) - ^ so misleading, add a note at 01:04:575 - stacking on (3)? 改了
01:06:953 (1,2) - add clap as these two notes sounds equivalent to (3) 改了
01:34:392 (6,7) - not recommended as hiddden under (4) 改了

[Hyper]
00:18:295 (4) - it has similar sound with (5) so consider a clap here? fixed
00:48:843 (6) - Placing (6) in the middle of (5,7) as the jump is made across (5,6,7) as indicated by the music done.
01:26:709 (1) - clapping in both ends like another fixed

For H and I, I feel like the usage of the claps can be more consistent, despite the strong accents from the music, you have to make decision between let the claps be normal hitsounds or to be a regular beating, but you mixed both alternately in the music. If you are making regular beating, as this is a waltz beat, make sure you are placing claps in all 2nd and 3rd beat, not the 3rd beat only otherwise it sounds lonely as mentioned above. re-clap-ed :3

[Taiko]
Remap plz (;≧皿≦)。゜°。ううううぅぅぅ

updated. thanks
Phish_old
hey there~

[Beginner]
00:10:978 (4) - 1 tiny grid down, adjust spacing after

[Boss' Normal]
00:01:100 (1) - Why do you use such a strange Sliderbody? :0
00:35:124 (2) - out of screen

[Another]
00:14:270 (1) - 1 tiny grid up
00:14:270 (1) - does not fit so much to the music :o

[Twice's Hyper]
seems ok :/

nice map!
Topic Starter
Strawberry
SPOILER

Dick wrote:

hey there~

[Beginner]
00:10:978 (4) - 1 tiny grid down, adjust spacing after fixed

[Another]
00:14:270 (1) - 1 tiny grid up fixed
00:14:270 (1) - does not fit so much to the music :o

[Twice's Hyper]
seems ok :/

nice map!

^^ thx for mod
Jebok_old
Hello, this is the mod you requested for via my queue... Sorry but I couldn't find anything for Beginner or Boss' Normal.

[Another]

00:07:959 (2) - Do snap 0.40x - 0.50x like you done in those 1/4 streams after.
00:24:148 (6) - I would do a bit more curled end.
00:45:917 (6) - y:36. Its off the pattern here.

[Twice's Hyper]

00:25:063 (8) - Remove. I was thinking it would be better if here you make (7) and (1) 1.60x as you did between (4) and (5). It flows nicely if you do that instead of putting that note there.
00:27:075 (6) - Make (6) closer to (5) and do the jump from (6) to (1) not from (5) to (6). It fits in much more as its a jump between two combos.
00:34:392 (2) - Reverse selection. Then the combo will start easy and end harder, because you change the snap at (4), which I personally like more than same snap all the time, so just a suggestion this is.
00:35:856 (6) - Spacing 2.10x - 2.20x?
01:36:221 (4) - x:256 and y:272
and 01:36:587 (5) - x:256 and y:80 so that you use the whole grid as the song goes.
01:43:813 (3) - Remove
01:57:807 (4 to 9) - Select then rotate by 11. Then still while all are selected place x:360 and y:208. Then deselect and select (9) and move it x:256 and y:88
YTYuyu
hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Are you sure "instrument" is needed in the tags because "instrumental" is in the tags? also remove Instrumental in the tags. once it gets ranked, it should go to that genre.

[Beginner]
I feel that the AR is too slow and i also feel that the OD should be raised a bit for a bit of a challenge. instead them both by 1. i feel that by doing this, the diff would be balanced.
00:02:197 (2,3) - i'm feel that a 1/1 repeat slider should go here instead of the 2 circles. i can feel the flow and feeling in this as the instrumental sounds as if it's jumping from 1 side to the other somehow.
00:06:587 (2,3) - ^
00:09:880 (1,2,3,4) - do something like this instead, but that if you want to keep (1) as it is. if you ignore this, then make (1) symmetrical so that the blanket is nicer. it shows during gameplay that the blanket is uneven.
00:29:636 (3) - consider unstacking this and moving this at the end of the blue (1). i think it'd be easier for beginners who play this for the 1st time during gameplay since the hitburst is covering the next note during gameplay.
00:31:831 (1) - i feel that a default finish should be here at the beginning instead of a whistle to go along with the cymbals, so replace the whistle for a finish.
00:34:026 (1) - if this is a wave slider, make it flow smoother, and also make it symmetrical so that it'd flow nicely to the song during gameplay.
00:36:221 (3) - same as 00:31:831.
00:45:002 (1) - for consistency with the other (1)'s in this part, move this beside the end of the previous slider at the right side.
00:49:392 (1) - maybe you can add a finish at the beginning? i feel that by adding this, it'll represent a new pattern in the hitsounds, as well as the change in the song since there's the loud "thump" in the drum. if you don't add a finish, add the clap to match it.
00:53:782 (1) - ^
01:01:465 (1,2,3,1) - i can see the flow, but this kind of flow to the song plays oddly for me. it makes me feel uncomfortable when i reach the drop on the circles. do this instead. just move (3,1) around. as you see it'll make a triangle and i feel that the flow would be smoother during gameplay IMO.
01:08:051 (3) - this should be a NC because of the kiai and the change in the instrumental.
01:08:782 (1) - remove the NC if you follow the suggestion above. it continues the instrumental from there.
01:12:441 (1) - same as 00:31:831.
01:16:831 (1) - ^
01:21:221 (2) - ^
01:36:953 (3) - same as 01:08:051.
i also heard more cymbals in the song, but the whistles aren't loud enough to emphasize them IMO. i feel that it's better if you can add the default finishes to emphasize the instrumental.

[Baka Boss]
00:01:100 (1) - consider adding a finish at the beginning for more effect in the loud "thump" in the drums. the finish acts as the cymbals in this part.
00:02:563 (3,4) - move these notes here instead. the circles would be aligned diagonally to the end of the slider, and 94) would be blanketed by (1) as you see here. i think doing this would flow smoother during gameplay.
00:06:221 (2) - replace the whistle for a finish. it should match the "ding" in the song.
00:17:929 (3) - maybe you can make this slider like (1)? this includes the not only by the look, but the direction as well. i think it'll be easier to clear for other players and the direction it's taking is straightforward.
00:27:441 (1) - same as 00:01:100.
00:31:831 (1) - same as above, but it'll match the cymbals.
00:47:197 (1) - the whistle should be at the beginning, not at the end. adding it at the end ruins the consistency in whistles. every whistle at every 1st downbeat.
00:48:295 (2) - add a whistle here to keep that whistle pattern going.
00:49:026 (4) - although it'll break the DS, maybe you can stack this on the beginning of (1) so that it'd look neater during gameplay?
01:12:441 (1) - hmm consider making the slider and moving it like this. the gap between the 2 notes look even and i think it'll flow smoother to the song during gameplay IMO.
01:39:148 (1) - move this between (1). the blanket would look neater during gameplay. it looks weird seeing an uneven blanket during gameplay.
01:42:441 (2) - move this down a bit. it'll look consistent with the gap between (4,1).
01:54:514 (1) - you can hear the cymbals at the beginning of this slider, so add a finish there.

[Another]
i feel that AR8 looks too slow with patterns like this. increase the AR by 1 for that flowy feeling to the map.
00:02:197 (1,2,3) - do Ctrl+R for each of the 3 sliders. it'll emphasize the instrumental for the jump. (1) starts it up and (2,3) follows it up.
00:18:660 (6) - move this note here. i was thinking that it'll make a diamond from (3-6), but i also noticed an incomplete flower. i think doing this would make the map flow smoother during gameplay and the notes are fully visible.
00:30:917 (4,5) - move the whistle from (4) to (5). adding the whistle at (4) would ruin the current clap pattern during gameplay.
00:34:026 (1,3) - the gap for this flower looks uneven compared to the left side of this flower. move (1) around so that the gap would be even. the flower looks ugly IMO.
01:38:599 (1) - remove the NC for this. the instrumental is connected from the previous note.
01:39:148 (4) - make this a NC if you follow the suggestion above. this is where the instrumental changes in this part of the song.
01:45:733 (2) - add a default finish at the beginning. it should match the cymbals in the song.
01:52:685 (2) - replace this 1/2 slider for a 3-plet. the flute in the song speeds up by 1/4.
same comment as beginner.

[Twice's Hyper]
if strawberry increases the AR by 1, do the same thing here for balance.
00:30:002 (4) - make this a NC. the piano in this song is done from (3). this combo represents a new pattern in the instrumental in this part.
00:31:465 (5) - i was expecting this to be aligned to (3) to the right so that it'd look like a trapezoid. it should look like this. i feel that by doing this, the flow would continue during gameplay.
00:37:319 (2) - add a finish here. it'll be consistent with (1) as it emphasizes the cymbals.
00:45:734 (3) - since you have a whistle at the beginning, add one at the end as well. it'll make a nice whistle pattern during gameplay.
00:46:465 (5) - if you follow the suggestion above, add a whistle at the end to continue the whistle pattern.
01:25:978 (2) - do Ctrl+R for this to emphasize the instrumental for every 1/2 slider.
01:45:733 (1) - same as another.
01:55:063 (2,3) - these notes can be stacked a not neater. move these notes around so that the notes are stacked perfectly.
01:58:904 (9) - i see the pattern, but move it left a bit. it looks a bit slanted from (6) IMO.
same comment as beginner.

[Wmf's Taiko]
01:12:075 (419,420,421,422,423) - try kdddk? the k would follow the snare, the d's would follow it up, and the other k would emphasize the the cymbals in this part of the song.

I guess that's it. GL :D
Topic Starter
Strawberry
SPOILER

Jebok wrote:

Hello, this is the mod you requested for via my queue... Sorry but I couldn't find anything for Beginner or Boss' Normal.

[Another]

00:07:959 (2) - Do snap 0.40x - 0.50x like you done in those 1/4 streams after.
00:24:148 (6) - I would do a bit more curled end.
00:45:917 (6) - y:36. Its off the pattern here.

[Twice's Hyper]

00:25:063 (8) - Remove. I was thinking it would be better if here you make (7) and (1) 1.60x as you did between (4) and (5). It flows nicely if you do that instead of putting that note there.
00:27:075 (6) - Make (6) closer to (5) and do the jump from (6) to (1) not from (5) to (6). It fits in much more as its a jump between two combos.
00:34:392 (2) - Reverse selection. Then the combo will start easy and end harder, because you change the snap at (4), which I personally like more than same snap all the time, so just a suggestion this is.
00:35:856 (6) - Spacing 2.10x - 2.20x?
01:36:221 (4) - x:256 and y:272
and 01:36:587 (5) - x:256 and y:80 so that you use the whole grid as the song goes.
01:43:813 (3) - Remove
01:57:807 (4 to 9) - Select then rotate by 11. Then still while all are selected place x:360 and y:208. Then deselect and select (9) and move it x:256 and y:88
SPOILER

Byakugan249 wrote:

hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Are you sure "instrument" is needed in the tags because "instrumental" is in the tags? also remove Instrumental in the tags. once it gets ranked, it should go to that genre. [/color]

[Beginner]
I feel that the AR is too slow and i also feel that the OD should be raised a bit for a bit of a challenge. instead them both by 1. i feel that by doing this, the diff would be balanced. ok. fixed
00:02:197 (2,3) - i'm feel that a 1/1 repeat slider should go here instead of the 2 circles. i can feel the flow and feeling in this as the instrumental sounds as if it's jumping from 1 side to the other somehow. i want the ryhthm relaxing since there the bgm like a intro
00:06:587 (2,3) - ^
00:09:880 (1,2,3,4) - do something like this instead, but that if you want to keep (1) as it is. if you ignore this, then make (1) symmetrical so that the blanket is nicer. it shows during gameplay that the blanket is uneven. ok. fixed.
00:29:636 (3) - consider unstacking this and moving this at the end of the blue (1). i think it'd be easier for beginners who play this for the 1st time during gameplay since the hitburst is covering the next note during gameplay. fixed~
00:31:831 (1) - i feel that a default finish should be here at the beginning instead of a whistle to go along with the cymbals, so replace the whistle for a finish. fixed..
00:34:026 (1) - if this is a wave slider, make it flow smoother, and also make it symmetrical so that it'd flow nicely to the song during gameplay. ok. remaked the slider
00:36:221 (3) - same as 00:31:831. fixed~
00:45:002 (1) - for consistency with the other (1)'s in this part, move this beside the end of the previous slider at the right side.umm.. there're not have enough space to put (1,2) so no change..
00:49:392 (1) - maybe you can add a finish at the beginning? i feel that by adding this, it'll represent a new pattern in the hitsounds, as well as the change in the song since there's the loud "thump" in the drum. if you don't add a finish, add the clap to match it. sounds good. also add a clap on the purple "1"
00:53:782 (1) - ^
01:01:465 (1,2,3,1) - i can see the flow, but this kind of flow to the song plays oddly for me. it makes me feel uncomfortable when i reach the drop on the circles. do this instead. just move (3,1) around. as you see it'll make a triangle and i feel that the flow would be smoother during gameplay IMO. good pattern. changed ^^
01:08:051 (3) - this should be a NC because of the kiai and the change in the instrumental. fixed
01:08:782 (1) - remove the NC if you follow the suggestion above. it continues the instrumental from there. fixed
01:12:441 (1) - same as 00:31:831. fixed
01:16:831 (1) - ^
01:21:221 (2) - ^
01:36:953 (3) - same as 01:08:051.
i also heard more cymbals in the song, but the whistles aren't loud enough to emphasize them IMO. i feel that it's better if you can add the default finishes to emphasize the instrumental.

[Another]
i feel that AR8 looks too slow with patterns like this. increase the AR by 1 for that flowy feeling to the map. seems more challenging LOL. DONE
00:02:197 (1,2,3) - do Ctrl+R for each of the 3 sliders. it'll emphasize the instrumental for the jump. (1) starts it up and (2,3) follows it up. seems good. fixed :3
00:18:660 (6) - move this note here. i was thinking that it'll make a diamond from (3-6), but i also noticed an incomplete flower. i think doing this would make the map flow smoother during gameplay and the notes are fully visible.
00:30:917 (4,5) - move the whistle from (4) to (5). adding the whistle at (4) would ruin the current clap pattern during gameplay. done.
00:34:026 (1,3) - the gap for this flower looks uneven compared to the left side of this flower. move (1) around so that the gap would be even. the flower looks ugly IMO. umm.. changed in the other way.
01:38:599 (1) - remove the NC for this. the instrumental is connected from the previous note. done.
01:39:148 (4) - make this a NC if you follow the suggestion above. this is where the instrumental changes in this part of the song. done.
01:45:733 (2) - add a default finish at the beginning. it should match the cymbals in the song. done.
01:52:685 (2) - replace this 1/2 slider for a 3-plet. the flute in the song speeds up by 1/4. um.. ok . fixed
same comment as beginner.

[Twice's Hyper]
if strawberry increases the AR by 1, do the same thing here for balance. chenged~
00:30:002 (4) - make this a NC. the piano in this song is done from (3). this combo represents a new pattern in the instrumental in this part. added
00:31:465 (5) - i was expecting this to be aligned to (3) to the right so that it'd look like a trapezoid. it should look like this. i feel that by doing this, the flow would continue during gameplay. ok. changed.
00:37:319 (2) - add a finish here. it'll be consistent with (1) as it emphasizes the cymbals. changed
00:45:734 (3) - since you have a whistle at the beginning, add one at the end as well. it'll make a nice whistle pattern during gameplay. ok changed
00:46:465 (5) - if you follow the suggestion above, add a whistle at the end to continue the whistle pattern. ~
01:25:978 (2) - do Ctrl+R for this to emphasize the instrumental for every 1/2 slider. k
01:45:733 (1) - same as another. ok fixed
01:55:063 (2,3) - these notes can be stacked a not neater. move these notes around so that the notes are stacked perfectly. fixed
01:58:904 (9) - i see the pattern, but move it left a bit. it looks a bit slanted from (6) IMO. moved 2 tiny grid left
same comment as beginner.


I guess that's it. GL :D
^^ very uesful mod. really thanks Jebok & Byaku~
EnakoRin
General
  • 歌曲包里有.osb文件,删之然后完整上传一次
    第一根offset-13,第二根-15?
    00:31:465 (3,1) - 这一段要不要把slider滑动的音效静音?听着有点不舒服度
    话说有两种图最难MOD,一种是新手做的到处是问题,还有一种是几乎没问题的图……显然这图属于后者。赶快RANK吧
Beginner
  • 00:14:270 (1,1) - 没有重叠好
    00:52:685 (3) - 第二个圈加clap?
    01:47:929 (1) - 绿线不均匀啊……虽然不是什么大问题
    01:59:087 (1) - 放到01:59:270再开始?我记得以前有个modder说过spinner出来太急会让新手打不好。还有就是结尾的声音略大
Boss' Normal
  • 00:01:100 (1) - 第一个圈加finish
    00:31:465 (3,1) - 个人不喜欢这种排列,如果可以请不要重叠
    00:39:148 (3,4) - 距离不对
    00:48:295 (2,3,4) - 用slider代替?这里有滑音
    01:25:612 (1) - 第一个圈加个默认normal的finish会好一些
    01:40:246 (4,5) - 太远
    01:40:977 (5) - 换成clap?
    01:47:929 (1) - 绿线不均匀啊……虽然不是什么大问题
Another
  • 00:59:636 (2) - 结尾加个默认normal的finish
    01:04:758 (5) - 结尾加个默认normal的finish
    01:15:917 (6,1) - 没有重叠好
    01:39:148 (1,2,3,4) - 不容易读出来,可以考虑用new combo
Twice's Hyper
  • 二次挂你好._.看窝的大♂鱼♂雷
    00:31:465 (5,2) - 没有重叠好
    01:10:246 (1,3) - 没有重叠好
Wmf's Taiko
  • 太鼓MOD不能,抱歉
----------
EasyModder 1.3
Program By Weiren
bossandy
Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrumental

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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92929,-100,3,2,1,60,0,1
94758,-100,3,1,1,40,0,1
95124,-100,3,2,1,60,0,1
96953,-100,3,1,1,40,0,1
97685,-100,3,2,1,60,0,1
99148,-100,3,1,1,40,0,1
99514,-100,3,2,1,60,0,1
101343,-100,3,1,1,40,0,1
102075,-100,3,2,1,60,0,1
103538,-100,3,1,1,40,0,1
104270,-100,3,2,1,60,0,1
105733,-100,3,1,1,40,0,1
106099,-100,3,2,1,60,0,1
107929,-100,3,2,1,40,0,0
108203,-100,3,2,1,10,0,0
108477,-100,3,2,1,15,0,0
108843,-100,3,2,1,20,0,0
109209,-100,3,2,1,25,0,0
109575,-100,3,2,1,30,0,0
109941,-100,3,1,1,30,0,0
110307,-100,3,2,1,40,0,0
112319,-100,3,1,1,30,0,0
113051,-100,3,2,1,40,0,0
113416,-100,3,1,1,30,0,0
113599,-100,3,2,1,40,0,0
113782,-100,3,1,1,30,0,0
114880,-100,3,2,1,40,0,0
116709,-100,3,1,1,30,0,0
117075,-100,3,2,1,40,0,0
118996,-100,3,2,1,20,0,0


[Colours]
Combo1 : 131,182,252
Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

[HitObjects]
400,104,1100,2,0,B|452:152|440:192|452:232|400:280,1,200,4|0
344,192,2197,1,2
296,280,2563,1,0
204,240,2929,1,0
112,280,3295,6,0,B|88:272|88:272|48:280|16:248,1,100,0|0
48,152,4026,2,0,B|81:140|104:118|115:84,1,100
152,120,4575,2,0,B|176:120|200:104,1,50,2|0
265,180,5124,1,0
320,96,5490,6,0,B|376:128|408:72|464:104,1,150,0|0
488,152,6221,2,0,B|504:208|464:256,1,100,0|2
496,344,6953,2,0,B|440:344|400:312,1,100
312,272,7685,5,0
256,352,8051,1,0
200,272,8417,1,0
128,200,8782,2,0,B|104:208|88:232,1,50,0|2
64,272,9148,2,0,B|27:237|24:184,1,100
72,96,9880,5,0
168,120,10246,2,0,B|224:104|244:56,1,100,4|4
344,48,10978,1,0
376,144,11343,1,0
476,140,11709,1,8
440,232,12075,5,0
368,312,12441,2,0,B|344:328|296:328|272:312,1,100,4|0
200,232,13173,2,0,B|144:232,1,50,0|2
128,280,13539,2,0,B|96:288|56:264|48:232,1,100,0|8
120,152,14270,6,0,B|136:96|96:56,1,100,0|4
16,128,15002,1,4
120,152,15368,1,0
232,144,15734,1,0
320,80,16099,1,8
416,128,16465,6,0,B|464:104|480:56,2,100,0|0|4
328,192,17563,2,0,B|296:240,1,50,0|2
344,264,17929,2,0,B|384:360,2,100,0|8|4
256,192,18752,12,2,21953
200,72,27441,6,0,B|160:48|104:56,2,100,4|2|8
312,72,28539,2,0,B|352:48|408:56,2,100,0|2|8
376,160,29636,6,0,B|432:208|448:272|432:344,1,200,0|8
320,320,30734,2,0,B|264:320|240:272,1,100
280,168,31465,1,8
352,80,31831,6,0,B|320:144|224:160|176:120,1,200,4|8
104,40,32929,1,0
96,152,33295,2,0,B|32:184,1,50
88,216,33660,2,0,B|64:272,1,50,8|0
120,280,34026,6,0,B|168:332|208:320|248:332|296:280,1,200,0|8
360,376,35124,2,0,B|419:337|414:296|433:258|390:202,1,200,0|8
296,144,36221,5,0
392,88,36587,1,2
296,32,36953,1,2
296,32,37319,2,0,B|240:32|208:72,1,100,0|2
192,184,38051,1,2
224,288,38417,6,0,B|264:320,1,50,2|2
304,280,38782,2,0,B|352:280,1,50,0|2
360,224,39148,2,0,B|408:192,2,50,2|0|2
304,128,39880,1,4
120,120,40612,6,0,B|200:144|200:240|120:264,1,200,4|0
40,192,41709,2,0,B|240:192,1,200,2|0
336,248,42807,5,0
432,192,43173,1,0
336,136,43539,1,0
240,192,43904,2,0,B|176:232|112:152|48:192,1,200,2|0
104,288,45002,6,0,B|80:336|24:344,2,100,2|0|0
208,288,46099,2,0,B|232:336|288:344,1,100,2|0
400,336,46831,1,0
320,264,47197,6,0,B|280:190|348:122|421:162,1,200,2|0
480,256,48295,1,0
400,336,48660,1,0
320,264,49026,1,2
224,320,49392,6,0,B|176:344|128:328,1,100,4|0
56,248,50124,1,0
80,144,50490,2,0,B|88:88|48:48,2,100,4|0|0
160,216,51587,6,0,B|208:192|224:144,1,100
176,48,52319,1,0
280,80,52685,2,0,B|328:88,1,50,0|2
368,56,53051,2,0,B|432:56|464:20,1,100,2|0
464,124,53782,6,0,B|432:164|440:220,1,100,4|0
452,316,54514,1,0
360,280,54880,2,0,B|296:248|216:272|184:328,1,200,4|0
72,328,55978,6,0,B|40:272|64:224,1,100,2|0
144,168,56709,2,0,B|128:112,1,50,0|2
88,80,57075,2,0,B|176:32,1,100,0|2
256,112,57807,1,2
336,32,58173,6,0,B|380:49,1,50
384,104,58539,2,0,B|418:137,1,50
408,192,58904,2,0,B|448:288,1,100,0|4
360,344,59636,5,0
272,288,60002,2,0,B|224:248|176:248,1,100,0|4
112,320,60734,1,0
64,232,61099,1,0
152,168,61465,6,0,B|192:96|128:24|56:40,1,200
32,136,62563,1,0
48,184,62746,1,2
64,232,62929,1,0
120,312,63295,1,2
216,304,63660,6,0,B|264:272|328:264,1,100,2|0
400,296,64392,1,0
464,224,64758,1,0
408,144,65124,2,0,B|368:104|368:56,1,100,0|8
288,120,65856,5,0
192,104,66221,2,0,B|136:96|112:48,1,100,0|8
32,104,66953,2,0,B|8:88|0:56,2,50
96,184,67685,1,2
48,272,68051,6,0,B|112:312|192:272|200:200,1,200,4|8
312,216,69148,2,0,B|288:160,1,50
248,136,69514,2,0,B|208:104|192:56,1,100,0|8
304,64,70246,6,0,B|352:40|400:64,2,100,0|0|8
356,160,71343,2,0,B|412:192|456:160|456:160|460:208|500:240,1,200,4|8
480,352,72441,6,0,B|424:352|400:304,1,100,0|0
312,240,73173,1,8
224,304,73539,2,0,B|176:288|144:248,1,100
144,144,74270,1,8
40,120,74636,6,0,B|48:48|152:8|216:64,1,200,0|8
296,104,75734,1,0
405,93,76099,1,0
344,16,76465,1,8
296,104,76831,6,0,B|272:160|208:184|152:160|152:160|128:176,1,200,4|8
16,192,77929,2,0,B|24:248,1,50
8,296,78295,2,0,B|48:328|48:328|76:324|104:328,1,100,0|8
200,280,79026,6,0,B|256:336|344:344,1,150
384,352,79758,1,8
440,368,79941,2,0,B|424:320,1,50,0|4
488,232,80490,2,0,B|480:176|480:176|464:160|464:128,1,100,0|8
488,40,81221,6,0,B|436:4|396:40|396:40|356:76|304:40,1,200,4|8
336,144,82319,2,0,B|248:136|216:64|216:64|204:88|176:80,1,200,4|8
72,48,83417,5,0
88,160,83782,1,2
192,208,84148,1,10
304,216,84514,2,0,B|360:216|392:256,1,100,0|2
304,328,85246,2,0,B|264:296,1,50,10|0
208,312,85612,6,0,B|128:248,2,100,4|0|8
112,344,86709,2,0,B|72:312,2,50,4|0|0
288,88,88173,6,0,B|344:88|376:48,1,100,4|0
488,32,88904,1,2
448,136,89270,2,0,B|412:172|408:224,1,100,4|0
448,328,90002,1,2
344,304,90368,6,0,B|240:280|160:360,1,200,0|2
72,296,91465,2,0,B|104:248|160:224,1,100,4|0
80,144,92197,2,0,B|48:104,1,50,2|0
96,80,92563,6,0,B|192:104,1,100,0|0
304,128,93294,1,2
272,24,93660,2,0,B|368:48,1,100,4|0
480,72,94392,2,0,B|512:32,2,50,2|0|0
448,176,95124,5,0
456,288,95490,1,2
352,248,95855,2,0,B|296:216|200:272|224:352,1,200,4|2
336,344,96953,6,0,B|288:320|264:264|264:264|216:264|184:216,1,200,4|2
144,120,98051,2,0,B|112:72|56:64,2,100,4|0|2
64,200,99148,5,0
104,304,99514,1,0
200,248,99880,2,0,B|248:240,1,50,2|0
272,288,100246,2,0,B|368:320,1,100
472,304,100977,1,2
472,200,101343,6,0,B|272:136,1,200,0|2
360,56,102441,2,0,B|256:24,1,100,4|0
160,64,103172,1,2
56,88,103538,6,0,B|24:136|32:200|80:224|80:224|48:272,1,200,0|2
136,336,104636,2,0,B|200:232,1,100
136,152,105368,2,0,B|168:136|192:112,1,50,2|0
232,104,105733,6,0,B|344:96|400:192,1,200,0|2
328,272,106831,2,0,B|280:296|264:352,2,100,0|0|2
256,192,107929,12,4,110124
360,80,111221,5,4
320,184,111587,1,0
432,168,111953,1,8
384,272,112319,6,0,B|336:296|272:296|236:248|236:248|224:272|200:280,1,200,0|2
112,328,113416,2,0,B|64:288,1,50,0|2
16,288,113782,2,0,B|32:248|32:248|32:216|48:192,1,100
152,168,114514,6,0,B|166:145|166:113|166:113|182:73,2,100,4|0|0
264,160,115612,2,0,B|264:224|208:288|208:288|208:352,1,200,4|8
320,352,116709,5,0
424,328,117075,2,0,B|464:288|472:240,1,100,0|2
368,200,117807,1,4
264,160,118172,2,0,B|271:113|311:73,2,100,0|2|4
256,192,118996,12,4,122563

Thanks for mod~

@Byakugan249 : I'm not baka! ヾ(`д´#)ノ
Topic Starter
Strawberry
@Weiren: almostly fixed :3

updated~
-kevincela-
Sorry for the delay >w<

[Beginner]

  1. 00:17:563 (2) - A clap at this slider's end would fit pretty good actually,and it would follow the drums,like you did with the previous sliders. Why don't you add it here? The same applies for 00:13:173 (4) -
  2. 00:55:612 (1) - Move the new combo at 00:55:978 (2) - and delete the one at 00:57:075 (1) - . Rhythm-wise this makes much more sense.
  3. 01:15:734 (2) - Make a little curve on the right to encircle 01:16:831 (1) - ,just like in this picture?
  4. 01:39:148 (3) - Put a combo here to follow the rhythm and to keep the consistency with the previous patterns
  5. 01:45:368 (1,2,1,2,3) - Maybe I'm just a symmetric-maniac,but what do you think on modifying this pattern to make it like this?
[Boss' Normal]

  1. 01:05:124 (4) - Move the central waypoint at x:408 y:88 to reverse the curve? That's mostly an aestetic thing,but I think it flows a bit better too.
  2. 01:16:465 (4) - Little spacing error here,move it at x:336 y:8 to make the whole pattern equidistant?
[Twice's Hyper]

  1. 00:27:075 (6) - I think this "change of fliw" here doesen't feel this good. Instead I would copypaste and flip both vertically and horizontally 00:26:709 (5) - to make a new slider placed at x:236 y:368,just like in this picture.
  2. 01:13:539 (1) - Move the new combo on 01:14:636 (4) - ? I think it fits better as now.
[Another]

  1. 00:32:197 (2) - CTRL+R?
  2. 01:01:648 (1,2,3) - Yes,I know this fits well,but this part is actually in 1/6,so this pattern doesen't follow very well the song D: Could you try modifying this pattern to use 1/6?
  3. 01:46:648 (3) - Put this at x:184 y:224? It makes a pretty good blanket with 01:45:733 (2) - ,and I think the flow would be better with this,too!
  4. 01:48:203 (4) - This is just a bug,but I anyways suggest you to add a NC here,because of this spinner :D
And that's it. Really good map I have to say,all the diffs are solid and pretty. Good luck! :D
Topic Starter
Strawberry

-kevincela- wrote:

Sorry for the delay >w< np :3

[Beginner]

  1. 00:17:563 (2) - A clap at this slider's end would fit pretty good actually,and it would follow the drums,like you did with the previous sliders. Why don't you add it here? The same applies for 00:13:173 (4) - sounds good :D added
  2. 00:55:612 (1) - Move the new combo at 00:55:978 (2) - and delete the one at 00:57:075 (1) - . Rhythm-wise this makes much more sense. ok. fixed
  3. 01:15:734 (2) - Make a little curve on the right to encircle 01:16:831 (1) - ,just like in this picture? done.
  4. 01:39:148 (3) - Put a combo here to follow the rhythm and to keep the consistency with the previous patterns ok~
  5. 01:45:368 (1,2,1,2,3) - Maybe I'm just a symmetric-maniac,but what do you think on modifying this pattern to make it like this? ok. done.
[Twice's Hyper]

  1. 00:27:075 (6) - I think this "change of fliw" here doesen't feel this good. Instead I would copypaste and flip both vertically and horizontally 00:26:709 (5) - to make a new slider placed at x:236 y:368,just like in this picture well. fixed.
  2. 01:13:539 (1) - Move the new combo on 01:14:636 (4) - ? I think it fits better as now. fixed
[Another]

  1. 00:32:197 (2) - CTRL+R? umm. ok
  2. 01:01:648 (1,2,3) - Yes,I know this fits well,but this part is actually in 1/6,so this pattern doesen't follow very well the song D: Could you try modifying this pattern to use 1/6? i tried but i think i need a clap on 1/2 tick here;_;
  3. 01:46:648 (3) - Put this at x:184 y:224? It makes a pretty good blanket with 01:45:733 (2) - ,and I think the flow would be better with this,too! fixed.
  4. 01:48:203 (4) - This is just a bug,but I anyways suggest you to add a NC here,because of this spinner :D you're right. added
And that's it. Really good map I have to say,all the diffs are solid and pretty. Good luck! :D
thanks for mod~ :) updated and added <span style='color:#00BFFF'><strong>Katty Pie</strong></span>'s Skin~
sherrie__fay
http://puu.sh/ZVSv

easy SB here
25th progress.
NO kds plz.
Topic Starter
Strawberry
@sherrie__fay: thanks > < 膜姐大好き
LKs
hi


[general]

个人觉得circle太"亮"了 配合SB显得晃眼 不如用默认hitcircleoverlay
加一个无声sliderslide音进去 现在默认的显得有点乱

[insane]

00:02:197 (1) - whistle
00:06:587 (1) - whistle
00:08:691 (5,6,7,1) - 这设计的不太科学 首先无论如何也应该是这里nc 00:09:148 (7) - 然后这个stack停在原地也有点难受
00:17:746 (1,2,3,4,5,6) - 这间距不太对看着歪的 先用复制粘贴把菱形做好 然后旋转 然后加5和6
00:22:685 (8) - 不要whistle
00:24:880 (9) - ^
00:26:892 (8) - ^
00:29:087 (6) - ^
00:31:465 (8) - ^
00:33:660 (7) - ^
00:35:856 (3) - ^
00:25:246 (1,2,3,4,5,6,7,8) - 这一排的时候音乐背景音小了 所以clap就听不出来了 加点音量把clap突出出来
00:48:112 (6) - 间距
01:12:624 (2,3) - 3还是不要clap了
01:52:685 (2,3,4) - 之前的连打你是5连1/4 这里变成1/8 感觉略不合理 这里换成1/4 或者之前改成1/8


[taiko]

我跟#taiko的人说了说 有的人说觉得那里有点别扭但他可以接受

MMzz说反正他的意思很明白 改不改看你

对我来说反正都rankable所以我无所谓


[hard]

同insane clap别和whistle一起用

[Boss' Normal]

00:12:075 (1) - 间距
00:55:978 (1) - 调一下锚点 现在有点歪
01:01:465 (1) - 有点歪#2 把从下往上数第二个点向左一格

[Beginner]

00:01:100 (1) - 一上来就是个蛋疼slider 做slider时要确保中点到头尾的距离一样 可以借助的参照物有slidertick和sliderball http://puu.sh/10DWc
00:17:563 (2) - blanket没做好
Topic Starter
Strawberry
SPOILER

LKs wrote:

hi


[general]

个人觉得circle太"亮"了 配合SB显得晃眼 不如用默认hitcircleoverlay
加一个无声sliderslide音进去 现在默认的显得有点乱
Fixed

[insane]
00:02:197 (1) - whistle
00:06:587 (1) - whistle
00:08:691 (5,6,7,1) - 这设计的不太科学 首先无论如何也应该是这里nc 00:09:148 (7) - 然后这个stack停在原地也有点难受 感觉还好啊;w; nc改了
00:17:746 (1,2,3,4,5,6) - 这间距不太对看着歪的 先用复制粘贴把菱形做好 然后旋转 然后加5和6
00:22:685 (8) - 不要whistle
00:24:880 (9) - ^
00:26:892 (8) - ^
00:29:087 (6) - ^
00:31:465 (8) - ^
00:33:660 (7) - ^
00:35:856 (3) - ^
00:25:246 (1,2,3,4,5,6,7,8) - 这一排的时候音乐背景音小了 所以clap就听不出来了 加点音量把clap突出出来
00:48:112 (6) - 间距
01:12:624 (2,3) - 3还是不要clap了
01:52:685 (2,3,4) - 之前的连打你是5连1/4 这里变成1/8 感觉略不合理 这里换成1/4 或者之前改成1/8
别的都改了


[hard]

同insane clap别和whistle一起用
都改了

[Boss' Normal]

00:12:075 (1) - 间距
00:55:978 (1) - 调一下锚点 现在有点歪
01:01:465 (1) - 有点歪#2 把从下往上数第二个点向左一格
都改了:3

[Beginner]

00:01:100 (1) - 一上来就是个蛋疼slider 做slider时要确保中点到头尾的距离一样 可以借助的参照物有slidertick和sliderball http://puu.sh/10DWc fixed
00:17:563 (2) - blanket没做好fixed

感谢mod > <

edit: updated
wmfchris
SPOILER
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Wmf's Taiko
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrumental sherrie fay Katty Pie

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Taiko BG[Babylonia].jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1100,365.853658536585,3,1,0,60,1,0
68051,-100,3,1,0,60,0,1
88173,365.853658536585,3,1,0,60,1,1
88173,-100,3,1,0,60,0,1
107929,-100,3,1,0,60,0,0
108294,-100,3,1,0,20,0,0
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480,88,111130,1,0
480,88,111221,1,2
480,88,111587,1,2
480,88,111953,1,0
480,88,112319,1,2
480,88,112502,1,2
480,88,112685,1,0
480,88,112746,1,2
480,88,112807,1,0
480,88,112868,1,0
480,88,113051,1,0
480,88,113233,1,0
480,88,113416,1,0
480,88,113599,1,2
480,88,113782,1,0
480,88,114148,1,0
480,88,114514,1,2
480,88,114697,1,0
480,88,114880,1,2
480,88,114941,1,2
480,88,115002,1,2
480,88,115063,1,0
480,88,115246,1,2
480,88,115429,1,0
480,88,115612,1,2
480,88,115977,1,2
480,88,116343,1,0
480,88,116709,1,2
480,88,116892,1,0
480,88,117075,1,2
480,88,117136,1,0
480,88,117197,1,0
480,88,117258,1,2
480,88,117441,1,2
480,88,117624,1,0
480,88,117807,1,6
480,88,117990,1,0
480,88,118081,1,0
480,88,118172,1,2
480,88,118355,1,0
480,88,118447,1,0
480,88,118538,1,2
480,88,118721,1,0
480,88,118904,1,6
480,88,119270,1,0
480,88,119636,1,2
480,88,120002,1,6
480,88,120368,1,0
480,88,120733,1,2
480,88,121099,1,2
480,88,121282,1,0
480,88,121465,1,2
480,88,121648,1,0
480,88,121831,1,2
480,88,122014,1,2
480,88,122197,1,6
480,88,122563,1,4

After some consideration I changed some parts (that are 1/4s in the music natrually) from 1/6+1/3 back to 1/4, but a few pairs of 1/3 + 1/6 still remains there as the main repetitive unit in the kiai time.
LKs
bubbled
Skystar
#1
Topic Starter
Strawberry

LKs wrote:

bubbled
YAY thanks~~~拉克丝酱~~
Scorpiour
又一个bubble不堪入目
Chewin
Hi Strawberry! >w<
Mod request from my modding queue :3 So bubble recheck

[General]

Your first kiai time in the beginner diff should end on 01:27:075 like the other diffs
The image "Kiri.png" of your SB is 859x374 and the maximum rankable SB's images is 800x600. From ranking criteria:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
The SB in the taiko diff messes up the BG, and this needs to be fixed though
I talked with some other BATs/MATs and we think you should add a red line with offset: 122546 for the last circle, the actual one is too late

[Beginner]

00:58:539 (3) - I'd add a soft default finish on this slider's head to accentuate the sound
01:01:465 (1) - Default soft finish is much better on this slider's end to match that clash in the cymbals
01:04:758 (2) - ^
01:09:148 (3) - I guess you forgot finish here ;P You should use it for consistency, like for example here 01:11:344 (2)
01:19:026 (2) - Clap on the slider's head?
01:28:173 (1) - Finish

[Boss' Normal]

00:58:539 (2) - Same of beginner
Just this ~ Fine diff

[Twice's Hyper]

00:17:746 (2,3) - Select them and 1 grid down to keep spacing consistency
00:59:270 (1) - Soft default Finish to accentuate the cymbals
01:08:051 (1) - ^

[Another]

00:39:880 (5) - What about to use new combo here?
01:40:246 (5) - ^

[Taiko]

00:04:392 (19,20) - k k would sound better imho
01:53:416 (21,22) - ^

Popped for timing issue, call me back when you have fixed
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