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Troupe Record - Babylonia [Osu|Taiko]

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-Baby Strawberry-
yo~~
我来mod~!

Another
SPOILER
00:18:478 (5) - 其实吧5和1重叠会好点。。。
01:32:380 (8) - 我觉得这样舒服点。。。
01:45:733 (2) - 歪掉啦
02:00:002 (1) - 右面2格
02:02:563 (5) - 变成转圈会不会好点?

Hyper
SPOILER
00:03:843 (2) - 我觉得这样好看
00:48:843 (6,7) - 这两个不用跳吧。。。
01:47:746 (3) - 这个删掉
01:58:721 (9) - 也删掉

Boss' Normal
SPOILER
AR+1?
00:31:831 (1) - 我觉得这样好看
01:05:124 (4) - 这样?
01:09:148 (2,3) - 这个可不好看。。。但是我不知道怎么改

Beginner
SPOILER
00:42:807 (1) - 说实在的吧不好看,。。。圆圆的好看·~!

其余的吧就是这个难度名字了,感觉吧有点不搭调。。。Beginner Normal Hyper Another。。。 不是一套。。。
:D
哇我也三星!
Topic Starter
Strawberry

-Baby Strawberry- wrote:

yo~~
我来mod~!

Another
SPOILER
00:18:478 (5) - 其实吧5和1重叠会好点。。。 想让456在一条线上:3
01:32:380 (8) - 我觉得这样舒服点。。。done.
01:45:733 (2) - 歪掉啦 :P Fixed
02:00:002 (1) - 右面2格 fixed
02:02:563 (5) - 变成转圈会不会好点? no change~

Beginner
SPOILER
00:42:807 (1) - 说实在的吧不好看,。。。圆圆的好看·~!变成圆圆了:>

其余的吧就是这个难度名字了,感觉吧有点不搭调。。。Beginner Normal Hyper Another。。。 不是一套。。。0.0诶?这四个应该是一套吧?
:D
哇我也三星!
:) /me hugs baby-strawberry~
pieguyn
hi there :)

Beginner:

-SliderMultiplier:0.799999999999999 -> 0.8

00:34:026 (3) - add NC
00:35:124 (1) - remove NC

Boss' Normal:

01:27:075 ~ 01:28:173 - remove kiai? since it's not there in other diffs :?

00:42:807 (1) - add whistle
00:55:978 (4) - add NC?
00:57:075 (1) - remove NC?
00:58:173 (3) - add NC?
00:59:819 (1) - spacing seems like 1/1.. so, perhaps move it farther away from 00:58:904 (5)?

Twice's Hyper:

00:41:709 (5) - add whistle on end?
00:43:904 (4) - add whistle on end?
01:01:465 (4) - add NC?
01:51:221 (1) - remove NC? since combo with just 1 note seems a bit short..

Another:

00:42:075 (8) - maybe add whistle on start? having just 1 hitsound here might seem a bit empty IMO..
00:44:087 (8) - add whistle on end?
00:46:465 (8) - add whistle on start?
00:58:173 (7) - add NC for downbeat?
01:36:221 (6,1) - spacing might be a bit confusing, since you used the same spacing for 1/2 :? perhaps add note at 01:36:404 like this? http://puu.sh/GKan
01:39:697 (5) - ^

nice map :)
star =w=
Topic Starter
Strawberry

pieguy1372 wrote:

hi there :)

Beginner:

-SliderMultiplier:0.799999999999999 -> 0.8 though I don't know why it's 0.799999999999. however fixed now~

00:34:026 (3) - add NC done~
00:35:124 (1) - remove NC done~


Another:

00:42:075 (8) - maybe add whistle on start? having just 1 hitsound here might seem a bit empty IMO.. umm. ok,but I added finish
00:44:087 (8) - add whistle on end? same as ^
00:46:465 (8) - add whistle on start? ^
00:58:173 (7) - add NC for downbeat? ^
01:36:221 (6,1) - spacing might be a bit confusing, since you used the same spacing for 1/2 :? perhaps add note at 01:36:404 like this? http://puu.sh/GKan
01:39:697 (5) - ^
aoo fixed~

nice map :)
star =w=
thanks for modding&star~ XD
bossandy

pieguy1372 wrote:

Boss' Normal:

01:27:075 ~ 01:28:173 - remove kiai? since it's not there in other diffs :? oh! Fixed~

00:42:807 (1) - add whistle Hmm... no , sorry about that~
00:55:978 (4) - add NC? Fixed
00:57:075 (1) - remove NC? Fixed
00:58:173 (3) - add NC? Fixed
00:59:819 (1) - spacing seems like 1/1.. so, perhaps move it farther away from 00:58:904 (5)? Ya , you are right , fixed
Thanks for mod~

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 989
PreviewTime: 67502
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Gekidan Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 SIRIUS
Tags:wmfchris Twice boss bossandy Taiko instrument

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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384,272,112319,6,0,B|288:304|232:272|232:272|192:288,1,200,0|2
88,336,113416,2,0,B|64:288,1,50,0|2
16,304,113782,2,0,B|32:264|32:264|32:232|48:208,1,100
152,168,114514,6,0,B|166:145|166:113|166:113|182:73,2,100,0|0|0
264,160,115612,2,0,B|208:288|208:288|208:352,1,200,4|8
320,352,116709,5,0
424,328,117075,2,0,B|464:288|472:240,1,100,0|2
368,200,117807,1,4
264,160,118172,2,0,B|271:113|311:73,1,100,0|2
256,192,118904,12,4,122563
riffy
hi~hi! here i am and here's my mod

let's see how can i help you

[General]
make same tags for each diff! it's inconsistent now
combo colours are too similar. change one of them into white (or grey)

[Beginner]
new combos are overused, imo
00:01:100 (1,1) - overlap. can bconfuse beginner
00:03:295 (1,1) - ^
00:36:587 (1,1) - overlapped with spinner's hitburst
01:26:709 (2,1) - can confuse beginner

[Boss' Normal]
OD - 1
00:40:612 (1,2,4) - are you sure that THIS pattern is easy to read?
01:58:904 (1) - clap. imo

[Twice's Hyper]
00:30:734 (6,7,8,4) - don't like this. looks messy, imo
00:38:417 (1,2,3,4,5) - http://puu.sh/HlLu no overlap - no problem
00:42:441 - beat here
01:02:563 (7) - new combo
01:11:343 (4,1) - stack end points

[Another]
CS +1 much more enjoyable to play
00:36:221 (1) - clap

~~~~~~~~~~~~~

not really big mod, huh?
raririn
/ \ 对不起拖了2天
渣渣mod
Just Suggestions

[General]
*osb?我是2天前下的如果现在没有了就无视掉
*不一样的TAG 在[Beginner]难度中加上boss

[Beginner]
00:03:295 (1,2) - spacing?怎么会有的orz (1:Prev:1.14x Next:1.05x)
00:15:368 (2) - 尾+clap?
00:18:660 (1) - finish→whistle?
00:17:563 (2) - 可以稍微改一下:D
00:45:002 (1) - spacing
00:59:270 (1) - 尾+clap?

[Boss' Normal]
*Diff名字确定是normal?
*DS真的很乱啊orz 0.05的差距在test的时候已经可以看出一点了 稍微拉一下肯定会更好
00:05:490 (1,2) - 真的不好看orz
00:38:417 (1,2) - spacing
00:58:539 (2) - ^
01:25:612 (1) - ^
01:55:612 (2) - 在(x=264,y=224)再填一个tick?

[Twice's Hyper]
*OD-1?
00:01:100 (1) - 尾+whistle?
00:08:782 (5) - 第二个tick换成1个?
00:12:441 (2) - 去whistle?听不出来
01:32:563 (6) - NC

[Another]
00:29:636 (1,2,3) - 这种地方还是用正常的spacing吧……?
00:32:563 (3) - 直的吧 前面都是直的
01:23:417 (1,2,3,4,5,6) - spacing
01:43:721 (3,4,5) - spacing!!放错了啦

~就这些啦~
草莓酱加油~~~~
现在没kd了>~<
Topic Starter
Strawberry
thanks ur mod>< I'll fix them tomorrow

edit: fixed many things. thanks for modding guys~
[Luxord]
[Mod Request]
Hello! :3 The song is cute and very relaxing ^.^

[Beginner]
01:14:636 (1) - 1 Grid up the slider so it connects with the next slider like the previous pair :3 http://osu.ppy.sh/ss/376434
01:43:538 (3) - 1 Grid right
01:56:709 (1) - 1 grid down, fixes the shape with the previous circles

[Boss' Normal]
01:02:746 (3) - Fix the spacing - Previous 1,16 Next 1,01 lol.
01:39:880 (3) - Spacing. Move it to X:200 Y:248

[Twices' Hyper]
01:12:075 (6) - Put a Slider? *-* http://osu.ppy.sh/ss/376446

[Another]
00:17:746 (1,3,5) - http://osu.ppy.sh/ss/376448
00:34:209 (2,8) - 2 Grids down - Fixes the Star Shape
01:01:648 (1,2,3) - Why use smaller distance here? Use the same as the other streams o:

[Comments]
Awesume *-*
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
I suggest you delete osb file unless you use SB.

[Beginner]
01:20:124 (3) - 1grid up because of 01:18:660 (1) - is y=268
nice map!!

[Normal]
00:15:368 (3) - separate before slider.
00:59:636 - want circle because of 00:59:819 (1) - is difficult timing.
This map is difficult to aim notes. I pick up the point this map look like Hard or Insane diff.

[Taiko]
I suggest you use new combo colors. red=don blue=kat

[Hyper]
00:59:636 (5) - 1 grid left?
nice map!

[Another]
01:58:996 (2) - 1 grid up for visual
nice map!

Good luck!!
Topic Starter
Strawberry
SPOILER

KiyoshiX101 wrote:

[Mod Request]
Hello! :3 The song is cute and very relaxing ^.^

[Beginner]
01:14:636 (1) - 1 Grid up the slider so it connects with the next slider like the previous pair :3 http://osu.ppy.sh/ss/376434 I think they're a bit closed xp.sry~
01:43:538 (3) - 1 Grid right ^
01:56:709 (1) - 1 grid down, fixes the shape with the previous circles fixed (1,2)

[Twices' Hyper]
01:12:075 (6) - Put a Slider? *-* http://osu.ppy.sh/ss/376446 done. seems better :p

[Another]
00:17:746 (1,3,5) - http://osu.ppy.sh/ss/376448 done.
00:34:209 (2,8) - 2 Grids down - Fixes the Star Shape fixed
01:01:648 (1,2,3) - Why use smaller distance here? Use the same as the other streams o: it is appropriate to the bgm imo..

[Comments]
Awesume *-* ^^ thank you sir~


SPOILER

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.
[General]
I suggest you delete osb file unless you use SB. fixed

[Beginner]
01:20:124 (3) - 1grid up because of 01:18:660 (1) - is y=268 ye. fixeed
nice map!! ^^ thanks

[Hyper]
00:59:636 (5) - 1 grid left? ummm..I want it is staked with 01:01:099 (3) - sry :3
nice map! ^^ thanks

[Another]
01:58:996 (2) - 1 grid up for visual Fixed!
nice map! ^^ thanks

Good luck!!

thanks for modding!
bossandy
fixed some

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 989
PreviewTime: 67502
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Gekidan Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 SIRIUS
Tags:wmfchris Twice boss bossandy Taiko instrument

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26001
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1100,365.853658536585,3,1,1,20,1,0
1831,-100,3,2,1,40,0,0
3295,-100,3,1,1,20,0,0
3843,-100,3,2,1,40,0,0
5490,-100,3,1,1,20,0,0
6039,-100,3,2,1,40,0,0
7685,-100,3,1,1,40,0,0
8051,-100,3,2,1,40,0,0
9880,-100,3,1,1,40,0,0
10612,-100,3,2,1,40,0,0
11343,-100,3,1,1,40,0,0
11709,-100,3,2,1,40,0,0
12075,-100,3,1,1,40,0,0
12807,-100,3,2,1,40,0,0
13173,-100,3,1,1,40,0,0
13356,-100,3,2,1,40,0,0
13539,-100,3,1,1,40,0,0
13904,-100,3,2,1,40,0,0
14270,-100,3,1,1,40,0,0
15002,-100,3,2,1,40,0,0
15734,-100,3,1,1,40,0,0
16099,-100,3,2,1,40,0,0
16831,-100,3,1,1,40,0,0
17197,-100,3,2,1,40,0,0
17563,-100,3,1,1,40,0,0
17746,-100,3,2,1,40,0,0
17929,-100,3,1,1,40,0,0
18295,-100,3,2,1,40,0,0
18660,-100,3,1,1,40,0,0
21953,-100,3,2,1,40,0,0
27441,-100,3,1,1,40,0,0
27807,-100,3,2,1,40,0,0
28539,-100,3,1,1,40,0,0
28904,-100,3,2,1,40,0,0
29636,-100,3,1,1,40,0,0
30368,-100,3,2,1,40,0,0
30734,-100,3,1,1,40,0,0
31099,-100,3,2,1,40,0,0
31831,-100,3,1,1,40,0,0
32563,-100,3,2,1,40,0,0
32929,-100,3,1,1,40,0,0
33295,-100,3,2,1,40,0,0
34026,-100,3,1,1,40,0,0
34758,-100,3,2,1,40,0,0
35124,-100,3,1,1,40,0,0
35856,-100,3,2,1,40,0,0
36221,-100,3,1,1,40,0,0
36587,-100,3,2,1,40,0,0
36953,-100,3,2,1,60,0,0
37319,-100,3,1,1,40,0,0
37685,-100,3,2,1,40,0,0
38051,-100,3,2,1,60,0,0
38417,-100,3,1,1,40,0,0
38599,-100,3,2,1,40,0,0
38965,-100,3,1,1,50,0,0
39148,-100,3,2,1,40,0,0
39331,-100,3,2,1,40,0,0
39514,-100,3,1,1,60,0,0
40612,-100,3,1,1,20,0,0
41343,-100,3,2,1,20,0,0
49392,-100,3,1,1,15,0,0
49758,-100,3,2,1,30,0,0
51587,-100,3,1,1,15,0,0
51953,-100,3,2,1,30,0,0
53782,-100,3,1,1,15,0,0
54148,-100,3,2,1,30,0,0
58173,-100,3,2,1,50,0,0
58539,-100,3,1,1,40,0,0
58904,-100,3,2,1,40,0,0
59270,-100,3,1,1,30,0,0
59819,-100,3,2,1,50,0,0
60368,-100,3,1,1,30,0,0
62197,-100,3,2,1,50,0,0
64758,-100,3,1,1,30,0,0
65490,-100,3,2,1,50,0,0
65856,-100,3,1,1,40,0,0
66587,-100,3,2,1,50,0,0
66953,-100,3,1,1,50,0,0
67685,-100,3,2,1,30,0,0
68051,-100,3,1,1,30,0,1
68782,-100,3,2,1,50,0,1
70246,-100,3,1,1,30,0,1
70612,-100,3,2,1,50,0,1
72441,-100,3,1,1,30,0,1
72807,-100,3,2,1,50,0,1
74636,-100,3,1,0,30,0,1
75368,-100,3,2,1,50,0,1
76831,-100,3,1,1,30,0,1
77563,-100,3,2,1,50,0,1
79026,-100,3,1,1,30,0,1
79392,-100,3,2,1,50,0,1
81221,-100,3,1,1,30,0,1
81953,-100,3,2,1,50,0,1
83417,-100,3,1,1,50,0,1
83782,-100,3,2,1,50,0,1
84514,-100,3,1,1,50,0,1
84880,-100,3,2,1,50,0,1
86892,-100,3,1,1,50,0,1
87075,-100,3,1,1,50,0,0
88173,365.853658536585,3,1,1,40,1,1
88538,-100,3,2,1,60,0,1
90368,-100,3,1,1,40,0,1
91099,-100,3,2,1,60,0,1
92563,-100,3,1,1,40,0,1
92929,-100,3,2,1,60,0,1
94758,-100,3,1,1,40,0,1
95124,-100,3,2,1,60,0,1
96953,-100,3,1,1,40,0,1
97685,-100,3,2,1,60,0,1
99148,-100,3,1,1,40,0,1
99514,-100,3,2,1,60,0,1
101343,-100,3,1,1,40,0,1
102075,-100,3,2,1,60,0,1
103538,-100,3,1,1,40,0,1
104270,-100,3,2,1,60,0,1
105733,-100,3,1,1,40,0,1
106099,-100,3,2,1,60,0,1
107929,-100,3,2,1,40,0,0
108203,-100,3,2,1,10,0,0
108477,-100,3,2,1,15,0,0
108843,-100,3,2,1,20,0,0
109209,-100,3,2,1,25,0,0
109575,-100,3,2,1,30,0,0
109941,-100,3,2,1,35,0,0
110307,-100,3,2,1,40,0,0
112319,-100,3,1,1,30,0,0
113051,-100,3,2,1,40,0,0
113416,-100,3,1,1,30,0,0
113599,-100,3,2,1,40,0,0
113782,-100,3,1,1,30,0,0
114880,-100,3,2,1,40,0,0
116709,-100,3,1,1,30,0,0
117075,-100,3,2,1,40,0,0


[Colours]
Combo1 : 131,182,252
Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

[HitObjects]
400,104,1100,2,0,B|452:152|440:192|452:232|400:280,1,200,0|0
304,256,2197,1,2
256,344,2563,1,0
208,256,2929,1,0
112,280,3295,6,0,B|49:263|78:200|10:178,1,150,0|0
48,152,4026,2,0,B|81:140|104:118|115:84,1,100
152,120,4575,2,0,B|176:120|200:104,1,50,2|0
256,24,5124,1,0
320,96,5490,6,0,B|376:128|408:72|464:104,1,150,0|0
488,64,6221,2,0,B|440:104|464:152,1,100,0|2
456,256,6953,2,0,B|400:240|376:192,1,100
312,272,7685,5,0
256,352,8051,1,0
200,272,8417,1,0
128,200,8782,2,0,B|104:208|88:232,1,50,0|2
64,272,9148,2,0,B|27:237|24:184,1,100
72,96,9880,5,0
168,120,10246,2,0,B|248:56,1,100,4|4
344,48,10978,1,0
376,144,11343,1,0
472,128,11709,1,8
440,232,12075,5,0
368,312,12441,2,0,B|344:328|296:328|272:312,1,100,4|0
200,232,13173,2,0,B|144:232,1,50,0|2
128,280,13539,2,0,B|96:288|56:264|48:232,1,100,0|8
120,152,14270,6,0,B|136:96|96:56,1,100,0|4
16,128,15002,1,4
120,152,15368,1,0
232,144,15734,1,0
320,80,16099,1,8
416,128,16465,6,0,B|464:104|480:56,2,100,0|0|4
328,192,17563,2,0,B|296:240,1,50,0|2
344,264,17929,2,0,B|384:360,2,100,0|8|4
256,192,18752,12,0,21953
200,72,27441,6,0,B|160:48|104:56,2,100,0|2|8
312,72,28539,2,0,B|352:48|408:56,2,100,0|2|8
376,160,29636,6,0,B|432:208|448:272|432:344,1,200,0|8
320,320,30734,2,0,B|264:320|240:272,1,100
280,168,31465,1,8
352,80,31831,6,0,B|320:144|224:160|176:120,1,200,0|8
104,40,32929,1,0
96,152,33295,2,0,B|32:184,1,50
88,216,33660,2,0,B|64:272,1,50,8|0
120,280,34026,6,0,B|168:332|208:320|248:332|296:280,1,200,0|8
360,376,35124,2,0,B|419:337|414:296|433:258|390:202,1,200,0|8
296,144,36221,5,0
392,88,36587,1,2
392,88,36953,1,2
296,32,37319,2,0,B|240:32|208:72,1,100,0|2
192,184,38051,1,2
224,288,38417,6,0,B|264:320,1,50,2|2
304,280,38782,2,0,B|352:280,1,50,0|2
360,224,39148,2,0,B|408:192,2,50,2|0|2
120,120,40612,6,0,B|200:144|200:240|120:264,1,200,4|0
40,192,41709,2,0,B|240:192,1,200,2|0
336,248,42807,5,0
432,192,43173,1,0
336,136,43539,1,0
240,192,43904,2,0,B|176:232|112:152|48:192,1,200,2|0
96,288,45002,6,0,B|72:336|16:344,2,100,2|0|0
208,288,46099,2,0,B|232:336|288:344,1,100,2|0
400,336,46831,1,0
320,264,47197,6,0,B|280:190|348:122|421:162,1,200,0|2
480,256,48295,1,0
400,336,48660,1,0
320,264,49026,1,2
224,320,49392,6,0,B|176:344|128:328,1,100
56,248,50124,1,0
80,144,50490,2,0,B|88:88|48:48,2,100,4|0|0
160,216,51587,6,0,B|208:192|224:144,1,100
176,48,52319,1,0
280,80,52685,2,0,B|328:88,1,50,0|2
368,56,53051,2,0,B|432:56|456:8,1,100,2|0
440,120,53782,6,0,B|408:160|416:216,1,100
464,312,54514,1,0
360,280,54880,2,0,B|296:248|216:272|184:328,1,200,4|0
72,328,55978,6,0,B|40:272|64:224,1,100,2|0
144,168,56709,2,0,B|128:112,1,50,0|2
88,80,57075,2,0,B|176:32,1,100,0|2
256,112,57807,1,2
336,32,58173,6,0,B|380:49,1,50
384,104,58539,2,0,B|418:137,1,50
408,192,58904,2,0,B|448:288,1,100,0|4
288,344,59819,5,0
272,288,60002,2,0,B|216:288|184:248,1,100,0|4
128,344,60734,1,0
64,240,61099,1,0
152,168,61465,6,0,B|200:104|152:24|72:32,1,200
32,136,62563,1,0
48,188,62746,1,2
64,240,62929,1,0
112,336,63295,1,2
216,304,63660,6,0,B|280:256|360:272,1,150,2|0
408,304,64392,1,0
480,224,64758,1,0
408,144,65124,2,0,B|368:104|368:56,1,100,0|8
296,136,65856,5,0
192,104,66221,2,0,B|136:96|112:48,1,100,0|8
16,104,66953,2,0,B|-8:88|-16:56,2,50
96,176,67685,1,2
48,272,68051,6,0,B|112:312|192:272|200:200,1,200,4|8
312,216,69148,2,0,B|288:160,1,50
248,136,69514,2,0,B|208:104|192:56,1,100,0|8
304,64,70246,6,0,B|352:40|400:64,2,100,0|0|8
356,160,71343,2,0,B|412:192|456:160|456:160|460:208|500:240,1,200,4|8
472,344,72441,6,0,B|424:328|424:328|368:328,1,100,0|0
264,344,73173,1,8
160,312,73539,2,0,B|104:288|88:240,1,100
144,144,74270,1,8
40,120,74636,6,0,B|48:48|152:8|216:64,1,200,0|8
296,104,75734,1,0
400,128,76099,1,0
368,24,76465,1,8
296,104,76831,6,0,B|272:160|208:184|152:160|152:160|128:176,1,200,4|8
16,192,77929,2,0,B|24:248,1,50
8,296,78295,2,0,B|48:328|48:328|76:324|104:328,1,100,0|8
200,280,79026,5,0
288,344,79392,2,0,B|336:368|384:360,1,100,0|8
440,368,79941,2,0,B|424:320,1,50,0|4
488,232,80490,2,0,B|464:136,1,100,0|8
448,80,81039,1,0
488,40,81221,6,0,B|436:4|396:40|396:40|356:76|304:40,1,200,4|8
336,144,82319,2,0,B|248:136|216:64|216:64|204:88|176:80,1,200,4|8
72,48,83417,5,0
88,160,83782,1,2
192,208,84148,1,2
304,216,84514,2,0,B|360:216|392:256,1,100,0|2
304,328,85246,2,0,B|264:296,1,50,8|0
208,312,85612,6,0,B|128:248,2,100,0|0|8
120,384,86709,2,0,B|80:352,2,50,4|0|0
288,88,88173,6,0,B|344:88|376:48,1,100,4|0
488,32,88904,1,2
448,136,89270,2,0,B|408:168|408:224,1,100,4|0
456,320,90002,1,2
344,304,90368,6,0,B|240:280|160:360,1,200,0|2
72,296,91465,1,4
152,224,91831,1,0
88,136,92197,2,0,B|40:104,1,50,2|0
96,80,92563,6,0,B|192:104,1,100,0|0
304,128,93294,1,2
272,24,93660,2,0,B|368:48,1,100,4|0
480,72,94392,2,0,B|536:84,2,50,2|0|0
448,176,95124,5,0
456,288,95490,1,2
352,248,95855,2,0,B|296:216|200:272|224:352,1,200,4|2
336,344,96953,6,0,B|288:320|264:264|264:264|216:264|184:216,1,200,4|2
144,120,98051,2,0,B|112:72|56:64,2,100,4|0|2
64,200,99148,5,0
104,304,99514,1,0
200,248,99880,1,2
312,240,100246,2,0,B|408:272,1,100
512,304,100977,1,2
472,200,101343,6,0,B|272:136,1,200,0|2
360,56,102441,2,0,B|256:24,1,100,4|0
160,64,103172,1,2
56,88,103538,6,0,B|24:136|32:200|80:224|80:224|48:272,1,200,0|2
136,336,104636,2,0,B|200:232,1,100
136,152,105368,1,2
232,104,105733,6,0,B|344:96|400:192,1,200,0|2
328,272,106831,2,0,B|280:296|264:352,2,100,0|0|2
256,192,107929,12,4,110124
352,80,111221,5,4
320,184,111587,1,0
432,168,111953,1,8
384,272,112319,6,0,B|288:304|232:272|232:272|192:288,1,200,0|2
88,336,113416,2,0,B|64:288,1,50,0|2
16,304,113782,2,0,B|32:264|32:264|32:232|48:208,1,100
152,168,114514,6,0,B|166:145|166:113|166:113|182:73,2,100,0|0|0
264,160,115612,2,0,B|264:224|208:288|208:288|208:352,1,200,4|8
320,352,116709,5,0
424,328,117075,2,0,B|464:288|472:240,1,100,0|2
368,200,117807,1,4
264,160,118172,2,0,B|271:113|311:73,1,100,0|2
256,192,118904,12,4,122563
Scorpiour
Hi there~~M4M

[General]
  1. 关掉Countdown
  2. Audio Lead-in我自己感觉1500ms比较舒服……
[Beginner]
  1. 00:04:392 (2) - 头finish?
  2. 00:48:295 (2) - 尾finish?
[Boss's Normal]
  1. i'd like to increase AR by 1
  2. 00:06:221 (2) - i suppose it's not a good overlap, too much has been hidden.
  3. 00:38:417 (1,2,3) - ...normal whistle may ruin the sense of music here... to myself i won't choose that
  4. 00:59:819 (1) - felt not good because of the stress on 00:59:636 - .. move the note here?
  5. 01:02:563 (2,3,4) - consider to use a reverse slider?
  6. 01:34:392 (4) - the tail is out of boundary (compose area)...maybe u can change a direction?
[Twice's Hyper]
  1. 00:01:100 (1,2,3) - the beat here is weird....also 00:03:843 (2) -,00:05:490 (1,2,3) - and 00:07:685 (1,2,3) - .... they're easy to read in editor, but not while playing. I may choose the beat here like

    despite the current is easy for mapper to place, it's not suitable at all. You can make them more simple like Normal, or more fitness for the music.
  2. 00:37:502 (3) - highly recommend to remove it
  3. 00:53:782 (1,2,3) - if u choose to follow music here...the beat should be 1/6 , not 1/4
  4. 01:19:026 (1,2,3,4,5,1,2,3,4,5) - to be honest i don't like the placement here, and a confusing spacing at 01:19:758 (5,1) -
  5. 01:41:343 (1) - Invisible reverse arrow due to the score burst of 01:40:429 (2) -
  6. 01:43:630 - add a note here?
  7. 01:54:514 (1,2,3) - similar to my first issue, and also 01:56:709 (1,2,3) -
[Another]
  1. 00:08:691 (5,1,2,3,4,5,6,7,8,1) - 这个串下的有点莫名……
  2. 00:12:441 (2) - 说实话我自己不是很喜欢这种把后一句的重音收在前一组combo的slider尾上的做法,可以的话最好还是拆分开吧~
  3. 00:52:868 (6,7) - 做平行了?
  4. 00:53:782 (1,2,3) - 这里是1/6……
  5. 00:56:801 (5) - 感觉上没什么必要……不过随意了……
  6. 01:16:465 (1) - 依然是slider尾下在了下一句重音上的问题……后面还有好几处
  7. 01:23:965 (6) - 你是认真的么………………
  8. 01:35:124 (2) - 和前后做平行会好看一点?
  9. 01:52:685 (2,3,4) - 和音乐节奏不合啊…………
  10. 01:54:697 (1,2,3) - ^
差不多就这些了吧~~~还要继续加油的说~~GL :>
palinus
palinus and gyuunyu's mod queue

[Beginner]

Looks good to me

[Boss' Normal]

01:51:221 (1) - move to x360 y:80
01:30:002 (4) - ^ x:448 y:328

[Twice's Hyper]

Looks good to me

[Another]

00:53:782 (1,2,3) - fit the stream with the slider angle
00:56:252 (2) - I like it more like this
01:16:282 - place a not here somewhere
01:20:215 (5) - a triple here is not rly needed could remove this circle

Hope I was helpful :)
Mercurial
Hi there :3

Normal

  • HP +2, AR +1 and OD +1, is a 164 bpm normal.
    00:23:051 - Why this break starts here? Is inconsistent with all the diffs.

Hard

  • 01:14:636 (1) NC Here.


Another

  • 00:56:252 (2) I see a bit disturbing that semi-stack. It could be totally stacked.
    02:02:746 - Spin until 02:05:490.

awesome mapset... sorry if my mod doesn't help you.
Topic Starter
Strawberry
Thanks everyone :) Fixed mostly
Niva
Hi Strawberry~
Random mod (:

[General]

-> Source : "beatmania IIDX" is not capitalized orz ._.
-> Disable countdown on Normal

[Beginner]

  1. 00:01:100 (1) - idk why, but opening the set with a straight slider doesn't feel right for this song orz >_<
  2. 00:05:490 (1) - Stack to (3)? Looks tidier imo because of (3)'s comboburst~
  3. 00:15:368 (2) - (optional) Try this perhaps? It flows better to both your next and previous (1) compared with your current straight slider imo:
  4. 00:18:660 (x) - Add another circle here (with finish) and start spinner 1/2 after? The cymbal here is strong enough - it's fun to have this cymbal mapped imo (:
  5. 00:27:441 (1) - Add finish as well (together with whistle) on slider's start? There's a distinct splashing sound here...
  6. 00:34:026 (1,2,3) - Uhm, is it intentional to put (1) almost parallel with your previous (2)? imo it's better to move them all few grids up/down for a better flow, or if you want to keep (2)'s position you can use a tilted slider wave like this :3
  7. 00:36:587 (1) - Move 1/2 before - placing this 1/1 after your previous object doesn't get the right feel here o.o
  8. 00:50:490 (2) - (optional) Move to ~x:451 y:66? idk... Placing this directly beside (1)'s end doesn't match your previous sliders' flow imo >_<
  9. 00:53:782 (1) - Minor stuff, but I'd put this in ~x:146 y:225 to avoid overlap here... It won't hurt, though (:
  10. 01:32:563 (1) - Err... Why don't you face this slider upward instead to avoid overlap with your next (1)? And (optional) if you want you can also curve this encircling (2)'s start :3
  11. 01:41:343 (1) - Curve this downward instead? idk... I personally feel (1,2) will flow better this way~
  12. 01:45:733 (2) - To fit the rhythm more, split this into 1/1 slider + circle 1/1 after? More or less like this: (helps new combo consistency as well!)
  13. 01:51:221 (1) - Sight to this circle is blocked by hit-300.png - in the easier diffs, it's highly recommended not to place post-spinner circles in the center because beginners may be confused by this circle's timing >_<
  14. 01:53:416 (2) - (optional) Same as before... Curve upward instead? I personally feel (2,1)'s curve will flow better this way xD
  15. 01:58:904 (1) - Add circle here with finish and start spinner 1/2 after? Fits the music really well (:
[Boss' Normal]

  1. 00:05:124 (4) - Uhm, idk why but this note looks like it's forced to be in the center... Perhaps try to put this on ~x:265 y:180 instead? Flows good with your previous fan formation imo~
  2. 00:09:148 (5) - (optional) I'd prefer to curve this to the right instead, but that's just personal preference (:
  3. 00:10:246 (2,3,4,5,1,2) - This is just my experiment to create this part more patterned though xD
  4. 00:18:752 (1) - No whistle on spinner's end here? imo a whistle here could be dramatic o.o
  5. 00:45:002 (1) - (optional) Uhm... Make this encircle previous slider's end instead? >_<
  6. 00:53:782 (1,2,3) - Uhm, try to avoid overlap with (4) here? Moving (1) a bit to the bottom-right and adjust the rest won't hurt imo:
  7. 01:01:465 (1) - Put in ~x:160 y:165 - due to what you do in (3,4), it's very recommended not to decrease the spacing on (4,1) as it may be misleading >_<
  8. 01:04:392 (2) - Whistle as well here? xD
  9. 01:16:099 (3,4) - (optional) I'd rather put (3) in ~x:405 y:93 and adjust (4) - the arc would flow better if (2) is placed lower than (3) imo ._.
  10. 01:20:490 (4) - Because (4,5,1) is forming an arc, perhaps try this to get the arc's flow better?
  11. 01:30:002 (4,5) - Perhaps put (4) in ~x:441 y:331 and (5) in ~x:325 y:299 to make the triangle's corners have a more equal angle? Then:
  12. 01:31:465 (2,3) - You can combine these two as a slider encircling (1) - it's beautiful imo (:
  13. 01:52:319 (1) - Uhm, is this curve intentional? I prefer to curve this encircling (2) properly here though >_<
  14. 01:58:904 (1) - Same as previous difficulty - add circle here (with finish/whistle) and start spinner 1/4 or 1/2 after?
[Twice's Hyper]

  1. 00:03:843 (2) - Should be repeating in 1/6 instead of 1/4 (keep the whistle on slider's end though :3)
  2. 00:11:343 (2) - Add clap here as well to accompany the thudding sound? xD
  3. 00:18:660 (1) - Add note here (with finish) and start spinner 1/4 after? The music continues here...
  4. 00:23:782 (4) - The angle from (4,5) is very narrow, I don't think it's comfortable to play... Would be much comfortable imo if (4) is CTRL+R'ed :3
  5. 00:27:624 (2,3,4) - Again, the angle looks very narrow if the standard spacing is forced... Try using higher spacing here, for a more natural arc? :3
  6. 00:32:929 (4) - Err... Stack to (8) to make it tidier? (the small jump here won't be hard to catch though ._.)
  7. 00:33:295 (5,6,7,8) - Here also, apply the same thing as 00:27:624?
  8. 00:41:709 (5) - (optional) Remove whistle on slider's end to emphasize the whistle on the beginning?
  9. 00:58:539 (3,4) - Hmm, because of (5)'s position, perhaps curve (3) rightward and (4) leftward instead? (4,5) flows more continuously this way imo...
  10. 01:10:795 (2,3) - Looks really weird in play mode imo... Unstack? Or you can just simply play with CTRL+R here (:
  11. 01:16:831 (1) - (optional) Perhaps face this slider to the right instead, to keep your (5,6)'s symmetry?
  12. 01:25:429 (8) - Put this note in ~x:490 y:78, and CTRL+R the next three sliders to create a circular movement around (7,8,1)? (also I think the jump on 01:26:343 (3,1) will be less shocking this way~)
  13. 01:28:721 (2,3) - Minor stuff here, but perhaps try to make the angle here less narrow? For example (2) in x:312 y:268 and adjust (3)..
  14. 01:34:392 (3) - Add clap (together with finish) here on slider's start?
  15. 01:53:599 (x) - To be honest I was expecting a note here to continue the instrument here~ (not a must though)
  16. 01:57:807 (4,5,6,7,8) - (optional) Move all a bit to the right so (4) will be placed in the bottom-right of (6) instead of directly below it? Flows cuter imo (:
  17. 01:58:904 (1) - Same as bossandy's diff :3
[Another]

  1. 00:09:514 (5) - I can hear a roaring sound from the song here... Perhaps add clap/whistle here?
  2. 00:13:539 (4) - (optional) Make this parallel with (5) to make this part tidier?
  3. 00:24:148 (6) - idk... Because previously you have a lot of parallel sliders, I think it's good to have this slider somewhat parallel as well by shaping an elbow slider here:
  4. 00:32:929 (4) - Minor stuff, but on this slider I'd put the endpoint slightly higher than the start to let the flow be continuous~
  5. 00:36:221 (1) - The music continues here - add circle and start spinner 1/4 after? (you can just simply put it in the center of (7,8,9) though :3)
  6. 00:38:417 (1,2,3,4) - ...uhm, why no hitsound here o.o - I think it's good to put a hitsound on (at least) (4)'s start >_<
  7. 00:47:197 (1,2,3,4,5,6) - At least drag (2) lower here to equalize (4,5,6)'s arc - also (optional) I think if you can make (4,5,6)'s spacing a bit higher than (1,2,3) here, it can make this part be more dramatic (:
  8. 00:53:234 (7) - Missing clap on slider's end here... >_<
  9. 00:53:782 (1,2,3,4) - To be honest they really look like they're 1/4... I think if you want to use 1/6 here it's best to use repeating slider :3
  10. 00:57:441 (2,3) - Move 1/4 earlier as the triple should occur after (1), not after (2) ._.
  11. 00:58:173 (1) - (optional) Put in ~x:323 y:336 and adjust (2)? I think it's best to emphasize the (4,5,6,1)'s arc here xD
  12. 01:06:953 (4) - The spacing change here is quite tricky orz >_< - add new combo?
  13. 01:19:209 (1,3) - For something fancy here, I really recommend to CTRL+R (3) and (if you want) put (2) in ~x:47 y:246 :3
  14. 01:34:392 (6) - *quite* hard to tell (not impossible though) this is a slider with snaking slider off... (I play without snaking slider xD)
  15. 01:35:490 (3) - Minor stuff, start this slider on ~x:483 y:158 instead?
  16. 01:43:538 (1,2,3,4,5) - ...uhm, idk why the angle should be this narrow ._. It's possible to create symmetry with higher spacing:
  17. 01:47:929 (6,7,8) - New combo on (6)? It can dramatize this part, really >_<
  18. 01:51:221 (6) - Add whistle here, as you also have a whistle on 01:53:782 (6)'s end
  19. 02:01:099 (1,2,3,4) - (optional) Add a gradual volume increase here? (pretty much it's similar to what bossandy did in his Normal diff) - and then, if you want the ending to be more dramatic:
  20. 02:02:563 (5) - New combo here (not a must, but the ending will be a lot more colorful this way~)
Nothing seems wrong on Taiko for me (:
Amazing song :3
Topic Starter
Strawberry

Niva wrote:

Hi Strawberry~
Random mod (:

[General]

-> Source : "beatmania IIDX" is not capitalized orz ._.
-> Disable countdown on Normal

[Beginner]

  1. 00:01:100 (1) - idk why, but opening the set with a straight slider doesn't feel right for this song orz >_<
  2. 00:05:490 (1) - Stack to (3)? Looks tidier imo because of (3)'s comboburst~
  3. 00:15:368 (2) - (optional) Try this perhaps? It flows better to both your next and previous (1) compared with your current straight slider imo:
  4. 00:18:660 (x) - Add another circle here (with finish) and start spinner 1/2 after? The cymbal here is strong enough - it's fun to have this cymbal mapped imo (:
  5. 00:27:441 (1) - Add finish as well (together with whistle) on slider's start? There's a distinct splashing sound here...
  6. 00:34:026 (1,2,3) - Uhm, is it intentional to put (1) almost parallel with your previous (2)? imo it's better to move them all few grids up/down for a better flow, or if you want to keep (2)'s position you can use a tilted slider wave like this :3
  7. 00:36:587 (1) - Move 1/2 before - placing this 1/1 after your previous object doesn't get the right feel here o.o
  8. 00:50:490 (2) - (optional) Move to ~x:451 y:66? idk... Placing this directly beside (1)'s end doesn't match your previous sliders' flow imo >_<
  9. 00:53:782 (1) - Minor stuff, but I'd put this in ~x:146 y:225 to avoid overlap here... It won't hurt, though (:
  10. 01:32:563 (1) - Err... Why don't you face this slider upward instead to avoid overlap with your next (1)? And (optional) if you want you can also curve this encircling (2)'s start :3
  11. 01:41:343 (1) - Curve this downward instead? idk... I personally feel (1,2) will flow better this way~
  12. 01:45:733 (2) - To fit the rhythm more, split this into 1/1 slider + circle 1/1 after? More or less like this: (helps new combo consistency as well!)
  13. 01:51:221 (1) - Sight to this circle is blocked by hit-300.png - in the easier diffs, it's highly recommended not to place post-spinner circles in the center because beginners may be confused by this circle's timing >_<
  14. 01:53:416 (2) - (optional) Same as before... Curve upward instead? I personally feel (2,1)'s curve will flow better this way xD
  15. 01:58:904 (1) - Add circle here with finish and start spinner 1/2 after? Fits the music really well (:
[Twice's Hyper]

  1. 00:03:843 (2) - Should be repeating in 1/6 instead of 1/4 (keep the whistle on slider's end though :3)
  2. 00:11:343 (2) - Add clap here as well to accompany the thudding sound? xD
  3. 00:18:660 (1) - Add note here (with finish) and start spinner 1/4 after? The music continues here...
  4. 00:23:782 (4) - The angle from (4,5) is very narrow, I don't think it's comfortable to play... Would be much comfortable imo if (4) is CTRL+R'ed :3
  5. 00:27:624 (2,3,4) - Again, the angle looks very narrow if the standard spacing is forced... Try using higher spacing here, for a more natural arc? :3
  6. 00:32:929 (4) - Err... Stack to (8) to make it tidier? (the small jump here won't be hard to catch though ._.)
  7. 00:33:295 (5,6,7,8) - Here also, apply the same thing as 00:27:624?
  8. 00:41:709 (5) - (optional) Remove whistle on slider's end to emphasize the whistle on the beginning?
  9. 00:58:539 (3,4) - Hmm, because of (5)'s position, perhaps curve (3) rightward and (4) leftward instead? (4,5) flows more continuously this way imo...
  10. 01:10:795 (2,3) - Looks really weird in play mode imo... Unstack? Or you can just simply play with CTRL+R here (:
  11. 01:16:831 (1) - (optional) Perhaps face this slider to the right instead, to keep your (5,6)'s symmetry?
  12. 01:25:429 (8) - Put this note in ~x:490 y:78, and CTRL+R the next three sliders to create a circular movement around (7,8,1)? (also I think the jump on 01:26:343 (3,1) will be less shocking this way~)
  13. 01:28:721 (2,3) - Minor stuff here, but perhaps try to make the angle here less narrow? For example (2) in x:312 y:268 and adjust (3)..
  14. 01:34:392 (3) - Add clap (together with finish) here on slider's start?
  15. 01:53:599 (x) - To be honest I was expecting a note here to continue the instrument here~ (not a must though)
  16. 01:57:807 (4,5,6,7,8) - (optional) Move all a bit to the right so (4) will be placed in the bottom-right of (6) instead of directly below it? Flows cuter imo (:
  17. 01:58:904 (1) - Same as bossandy's diff :3
[Another]

  1. 00:09:514 (5) - I can hear a roaring sound from the song here... Perhaps add clap/whistle here?
  2. 00:13:539 (4) - (optional) Make this parallel with (5) to make this part tidier?
  3. 00:24:148 (6) - idk... Because previously you have a lot of parallel sliders, I think it's good to have this slider somewhat parallel as well by shaping an elbow slider here:
  4. 00:32:929 (4) - Minor stuff, but on this slider I'd put the endpoint slightly higher than the start to let the flow be continuous~
  5. 00:36:221 (1) - The music continues here - add circle and start spinner 1/4 after? (you can just simply put it in the center of (7,8,9) though :3)
  6. 00:38:417 (1,2,3,4) - ...uhm, why no hitsound here o.o - I think it's good to put a hitsound on (at least) (4)'s start >_<
  7. 00:47:197 (1,2,3,4,5,6) - At least drag (2) lower here to equalize (4,5,6)'s arc - also (optional) I think if you can make (4,5,6)'s spacing a bit higher than (1,2,3) here, it can make this part be more dramatic (:
  8. 00:53:234 (7) - Missing clap on slider's end here... >_<
  9. 00:53:782 (1,2,3,4) - To be honest they really look like they're 1/4... I think if you want to use 1/6 here it's best to use repeating slider :3
  10. 00:57:441 (2,3) - Move 1/4 earlier as the triple should occur after (1), not after (2) ._.
  11. 00:58:173 (1) - (optional) Put in ~x:323 y:336 and adjust (2)? I think it's best to emphasize the (4,5,6,1)'s arc here xD
  12. 01:06:953 (4) - The spacing change here is quite tricky orz >_< - add new combo?
  13. 01:19:209 (1,3) - For something fancy here, I really recommend to CTRL+R (3) and (if you want) put (2) in ~x:47 y:246 :3
  14. 01:34:392 (6) - *quite* hard to tell (not impossible though) this is a slider with snaking slider off... (I play without snaking slider xD)
  15. 01:35:490 (3) - Minor stuff, start this slider on ~x:483 y:158 instead?
  16. 01:43:538 (1,2,3,4,5) - ...uhm, idk why the angle should be this narrow ._. It's possible to create symmetry with higher spacing:
  17. 01:47:929 (6,7,8) - New combo on (6)? It can dramatize this part, really >_<
  18. 01:51:221 (6) - Add whistle here, as you also have a whistle on 01:53:782 (6)'s end
  19. 02:01:099 (1,2,3,4) - (optional) Add a gradual volume increase here? (pretty much it's similar to what bossandy did in his Normal diff) - and then, if you want the ending to be more dramatic:
  20. 02:02:563 (5) - New combo here (not a must, but the ending will be a lot more colorful this way~)
Nothing seems wrong on Taiko for me (:
Amazing song :3
God modder :) ALL Fixed and updated! Thanks very much><
bossandy
Fix most!!! really thanks for your mods \:D/

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Gekidan Record
Creator:Strawberry
Version:Boss' Normal
Source:beatmania IIDX 17 SIRIUS
Tags:wmfchris Twice boss bossandy Taiko instrument

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1100,365.853658536585,3,1,1,20,1,0
1831,-100,3,2,1,40,0,0
3295,-100,3,1,1,20,0,0
3843,-100,3,2,1,40,0,0
5490,-100,3,1,1,20,0,0
6039,-100,3,2,1,40,0,0
7685,-100,3,1,1,40,0,0
8051,-100,3,2,1,40,0,0
9880,-100,3,1,1,40,0,0
10612,-100,3,2,1,40,0,0
11343,-100,3,1,1,40,0,0
11709,-100,3,2,1,40,0,0
12075,-100,3,1,1,40,0,0
12807,-100,3,2,1,40,0,0
13173,-100,3,1,1,40,0,0
13356,-100,3,2,1,40,0,0
13539,-100,3,1,1,40,0,0
13904,-100,3,2,1,40,0,0
14270,-100,3,1,1,40,0,0
15002,-100,3,2,1,40,0,0
15734,-100,3,1,1,40,0,0
16099,-100,3,2,1,40,0,0
16831,-100,3,1,1,40,0,0
17197,-100,3,2,1,40,0,0
17563,-100,3,1,1,40,0,0
17746,-100,3,2,1,40,0,0
17929,-100,3,1,1,40,0,0
18295,-100,3,2,1,40,0,0
18660,-100,3,1,1,40,0,0
21953,-100,3,2,1,40,0,0
27441,-100,3,1,1,40,0,0
27807,-100,3,2,1,40,0,0
28539,-100,3,1,1,40,0,0
28904,-100,3,2,1,40,0,0
29636,-100,3,1,1,40,0,0
30368,-100,3,2,1,40,0,0
30734,-100,3,1,1,40,0,0
31099,-100,3,2,1,40,0,0
31831,-100,3,1,1,40,0,0
32563,-100,3,2,1,40,0,0
32929,-100,3,1,1,40,0,0
33295,-100,3,2,1,40,0,0
34026,-100,3,1,1,40,0,0
34758,-100,3,2,1,40,0,0
35124,-100,3,1,1,40,0,0
35856,-100,3,2,1,40,0,0
36221,-100,3,1,1,40,0,0
36587,-100,3,2,1,40,0,0
36953,-100,3,2,1,60,0,0
37319,-100,3,1,1,40,0,0
37685,-100,3,2,1,40,0,0
38051,-100,3,2,1,60,0,0
38417,-100,3,1,1,40,0,0
38599,-100,3,2,1,40,0,0
38965,-100,3,1,1,50,0,0
39148,-100,3,2,1,40,0,0
39331,-100,3,2,1,40,0,0
39514,-100,3,1,1,60,0,0
40612,-100,3,1,1,20,0,0
41343,-100,3,2,1,20,0,0
49392,-100,3,1,1,15,0,0
49758,-100,3,2,1,30,0,0
51587,-100,3,1,1,15,0,0
51953,-100,3,2,1,30,0,0
53782,-100,3,1,1,15,0,0
54148,-100,3,2,1,30,0,0
58173,-100,3,2,1,50,0,0
58539,-100,3,1,1,40,0,0
58904,-100,3,2,1,40,0,0
59270,-100,3,1,1,30,0,0
59819,-100,3,2,1,50,0,0
60368,-100,3,1,1,30,0,0
62197,-100,3,2,1,50,0,0
64758,-100,3,1,1,30,0,0
65490,-100,3,2,1,50,0,0
65856,-100,3,1,1,40,0,0
66587,-100,3,2,1,50,0,0
66953,-100,3,1,1,50,0,0
67685,-100,3,2,1,30,0,0
68051,-100,3,1,1,30,0,1
68782,-100,3,2,1,50,0,1
70246,-100,3,1,1,30,0,1
70612,-100,3,2,1,50,0,1
72441,-100,3,1,1,30,0,1
72807,-100,3,2,1,50,0,1
74636,-100,3,1,0,30,0,1
75368,-100,3,2,1,50,0,1
76831,-100,3,1,1,30,0,1
77563,-100,3,2,1,50,0,1
79026,-100,3,1,1,30,0,1
79392,-100,3,2,1,50,0,1
81221,-100,3,1,1,30,0,1
81953,-100,3,2,1,50,0,1
83417,-100,3,1,1,50,0,1
83782,-100,3,2,1,50,0,1
84514,-100,3,1,1,50,0,1
84880,-100,3,2,1,50,0,1
86892,-100,3,1,1,50,0,1
87075,-100,3,1,1,50,0,0
88173,365.853658536585,3,1,1,40,1,1
88538,-100,3,2,1,60,0,1
90368,-100,3,1,1,40,0,1
91099,-100,3,2,1,60,0,1
92563,-100,3,1,1,40,0,1
92929,-100,3,2,1,60,0,1
94758,-100,3,1,1,40,0,1
95124,-100,3,2,1,60,0,1
96953,-100,3,1,1,40,0,1
97685,-100,3,2,1,60,0,1
99148,-100,3,1,1,40,0,1
99514,-100,3,2,1,60,0,1
101343,-100,3,1,1,40,0,1
102075,-100,3,2,1,60,0,1
103538,-100,3,1,1,40,0,1
104270,-100,3,2,1,60,0,1
105733,-100,3,1,1,40,0,1
106099,-100,3,2,1,60,0,1
107929,-100,3,2,1,40,0,0
108203,-100,3,2,1,10,0,0
108477,-100,3,2,1,15,0,0
108843,-100,3,2,1,20,0,0
109209,-100,3,2,1,25,0,0
109575,-100,3,2,1,30,0,0
109941,-100,3,2,1,35,0,0
110307,-100,3,2,1,40,0,0
112319,-100,3,1,1,30,0,0
113051,-100,3,2,1,40,0,0
113416,-100,3,1,1,30,0,0
113599,-100,3,2,1,40,0,0
113782,-100,3,1,1,30,0,0
114880,-100,3,2,1,40,0,0
116709,-100,3,1,1,30,0,0
117075,-100,3,2,1,40,0,0


[Colours]
Combo1 : 131,182,252
Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

[HitObjects]
400,104,1100,2,0,B|452:152|440:192|452:232|400:280,1,200,0|0
304,256,2197,1,2
256,344,2563,1,0
208,256,2929,1,0
112,280,3295,6,0,B|49:263|78:200|10:178,1,150,0|0
48,152,4026,2,0,B|81:140|104:118|115:84,1,100
152,120,4575,2,0,B|176:120|200:104,1,50,2|0
265,180,5124,1,0
320,96,5490,6,0,B|376:128|408:72|464:104,1,150,0|0
488,152,6221,2,0,B|504:208|464:256,1,100,0|2
496,344,6953,2,0,B|440:344|400:312,1,100
312,272,7685,5,0
256,352,8051,1,0
200,272,8417,1,0
128,200,8782,2,0,B|104:208|88:232,1,50,0|2
64,272,9148,2,0,B|27:237|24:184,1,100
72,96,9880,5,0
168,120,10246,2,0,B|224:104|244:56,1,100,4|4
344,48,10978,1,0
376,144,11343,1,0
476,140,11709,1,8
440,232,12075,5,0
368,312,12441,2,0,B|344:328|296:328|272:312,1,100,4|0
200,232,13173,2,0,B|144:232,1,50,0|2
128,280,13539,2,0,B|96:288|56:264|48:232,1,100,0|8
120,152,14270,6,0,B|136:96|96:56,1,100,0|4
16,128,15002,1,4
120,152,15368,1,0
232,144,15734,1,0
320,80,16099,1,8
416,128,16465,6,0,B|464:104|480:56,2,100,0|0|4
328,192,17563,2,0,B|296:240,1,50,0|2
344,264,17929,2,0,B|384:360,2,100,0|8|4
256,192,18752,12,2,21953
200,72,27441,6,0,B|160:48|104:56,2,100,0|2|8
312,72,28539,2,0,B|352:48|408:56,2,100,0|2|8
376,160,29636,6,0,B|432:208|448:272|432:344,1,200,0|8
320,320,30734,2,0,B|264:320|240:272,1,100
280,168,31465,1,8
352,80,31831,6,0,B|320:144|224:160|176:120,1,200,0|8
104,40,32929,1,0
96,152,33295,2,0,B|32:184,1,50
88,216,33660,2,0,B|64:272,1,50,8|0
120,280,34026,6,0,B|168:332|208:320|248:332|296:280,1,200,0|8
360,376,35124,2,0,B|419:337|414:296|433:258|390:202,1,200,0|8
296,144,36221,5,0
392,88,36587,1,2
392,88,36953,1,2
296,32,37319,2,0,B|240:32|208:72,1,100,0|2
192,184,38051,1,2
224,288,38417,6,0,B|264:320,1,50,2|2
304,280,38782,2,0,B|352:280,1,50,0|2
360,224,39148,2,0,B|408:192,2,50,2|0|2
120,120,40612,6,0,B|200:144|200:240|120:264,1,200,4|0
40,192,41709,2,0,B|240:192,1,200,2|0
336,248,42807,5,0
432,192,43173,1,0
336,136,43539,1,0
240,192,43904,2,0,B|176:232|112:152|48:192,1,200,2|0
104,272,45002,6,0,B|60:244|48:192,2,100,2|0|0
208,288,46099,2,0,B|232:336|288:344,1,100,2|0
400,336,46831,1,0
320,264,47197,6,0,B|280:190|348:122|421:162,1,200,0|2
480,256,48295,1,0
400,336,48660,1,0
320,264,49026,1,2
224,320,49392,6,0,B|176:344|128:328,1,100
56,248,50124,1,0
80,144,50490,2,0,B|88:88|48:48,2,100,4|0|0
160,216,51587,6,0,B|208:192|224:144,1,100
176,48,52319,1,0
280,80,52685,2,0,B|328:88,1,50,0|2
368,56,53051,2,0,B|432:56|464:20,1,100,2|0
464,124,53782,6,0,B|432:164|440:220,1,100
452,316,54514,1,0
360,280,54880,2,0,B|296:248|216:272|184:328,1,200,4|0
72,328,55978,6,0,B|40:272|64:224,1,100,2|0
144,168,56709,2,0,B|128:112,1,50,0|2
88,80,57075,2,0,B|176:32,1,100,0|2
256,112,57807,1,2
336,32,58173,6,0,B|380:49,1,50
384,104,58539,2,0,B|418:137,1,50
408,192,58904,2,0,B|448:288,1,100,0|4
360,344,59636,5,0
272,288,60002,2,0,B|224:248|176:248,1,100,0|4
112,320,60734,1,0
64,232,61099,1,0
152,168,61465,6,0,B|192:96|128:24|56:40,1,200
32,136,62563,1,0
48,184,62746,1,2
64,232,62929,1,0
120,312,63295,1,2
216,304,63660,6,0,B|280:256|360:272,1,150,2|0
400,296,64392,1,2
464,224,64758,1,0
408,144,65124,2,0,B|368:104|368:56,1,100,0|8
288,120,65856,5,0
192,104,66221,2,0,B|136:96|112:48,1,100,0|8
32,104,66953,2,0,B|8:88|0:56,2,50
96,184,67685,1,2
48,272,68051,6,0,B|112:312|192:272|200:200,1,200,4|8
312,216,69148,2,0,B|288:160,1,50
248,136,69514,2,0,B|208:104|192:56,1,100,0|8
304,64,70246,6,0,B|352:40|400:64,2,100,0|0|8
356,160,71343,2,0,B|412:192|456:160|456:160|460:208|500:240,1,200,4|8
472,344,72441,6,0,B|424:328|424:328|368:328,1,100,0|0
264,344,73173,1,8
160,312,73539,2,0,B|104:288|88:240,1,100
144,144,74270,1,8
40,120,74636,6,0,B|48:48|152:8|216:64,1,200,0|8
296,104,75734,1,0
405,93,76099,1,0
344,16,76465,1,8
296,104,76831,6,0,B|272:160|208:184|152:160|152:160|128:176,1,200,4|8
16,192,77929,2,0,B|24:248,1,50
8,296,78295,2,0,B|48:328|48:328|76:324|104:328,1,100,0|8
200,280,79026,5,0
288,344,79392,2,0,B|336:368|384:360,1,100,0|8
440,368,79941,2,0,B|424:320,1,50,0|4
488,232,80490,2,0,B|480:176|480:176|464:160|464:128,1,100,0|8
472,88,81039,1,0
488,40,81221,6,0,B|436:4|396:40|396:40|356:76|304:40,1,200,4|8
336,144,82319,2,0,B|248:136|216:64|216:64|204:88|176:80,1,200,4|8
72,48,83417,5,0
88,160,83782,1,2
192,208,84148,1,2
304,216,84514,2,0,B|360:216|392:256,1,100,0|2
304,328,85246,2,0,B|264:296,1,50,8|0
208,312,85612,6,0,B|128:248,2,100,0|0|8
120,384,86709,2,0,B|80:352,2,50,4|0|0
288,88,88173,6,0,B|344:88|376:48,1,100,4|0
488,32,88904,1,2
448,136,89270,2,0,B|412:172|408:224,1,100,4|0
448,328,90002,1,2
344,304,90368,6,0,B|240:280|160:360,1,200,0|2
72,296,91465,2,0,B|104:248|160:224,1,100,4|0
80,144,92197,2,0,B|48:104,1,50,2|0
96,80,92563,6,0,B|192:104,1,100,0|0
304,128,93294,1,2
272,24,93660,2,0,B|368:48,1,100,4|0
480,72,94392,2,0,B|512:32,2,50,2|0|0
448,176,95124,5,0
456,288,95490,1,2
352,248,95855,2,0,B|296:216|200:272|224:352,1,200,4|2
336,344,96953,6,0,B|288:320|264:264|264:264|216:264|184:216,1,200,4|2
144,120,98051,2,0,B|112:72|56:64,2,100,4|0|2
64,200,99148,5,0
104,304,99514,1,0
200,248,99880,1,2
312,240,100246,2,0,B|408:272,1,100
512,304,100977,1,2
472,200,101343,6,0,B|272:136,1,200,0|2
360,56,102441,2,0,B|256:24,1,100,4|0
160,64,103172,1,2
56,88,103538,6,0,B|24:136|32:200|80:224|80:224|48:272,1,200,0|2
136,336,104636,2,0,B|200:232,1,100
136,152,105368,1,2
232,104,105733,6,0,B|344:96|400:192,1,200,0|2
328,272,106831,2,0,B|280:296|264:352,2,100,0|0|2
256,192,107929,12,4,110124
360,80,111221,5,4
320,184,111587,1,0
432,168,111953,1,8
384,272,112319,6,0,B|336:296|272:296|236:248|236:248|224:272|200:280,1,200,0|2
112,328,113416,2,0,B|64:288,1,50,0|2
16,288,113782,2,0,B|32:248|32:248|32:216|48:192,1,100
152,168,114514,6,0,B|166:145|166:113|166:113|182:73,2,100,0|0|0
264,160,115612,2,0,B|264:224|208:288|208:288|208:352,1,200,4|8
320,352,116709,5,0
424,328,117075,2,0,B|464:288|472:240,1,100,0|2
368,200,117807,1,4
264,160,118172,2,0,B|271:113|311:73,2,100,0|2|4
256,192,119270,12,4,122563
Leorda
Hi there


[Beginner]
* AR +1?

00:36:404 (1) - End at long white tick?
01:33:660 (2) - Add clap at tail slider?


[Boss' Normal]
00:45:002 (1) - The repeating slider is overlapped by hitbursts, and it's unrankable
01:24:148 (3) - Add clap?


[Twice's Hyper]
* AR +1?
* Remove countdown for this diff, it doesn't appear in gameplay

00:53:782 (1) - Remove 1 repeating slider, so players can click the next object with perfect timed


[Another]
* Remove countdown for this diff, it doesn't appear in gameplay

00:35:124 (7) - New combo?
00:36:221 (10) - ^
00:36:313 (1) - Using original of soft-hitclap is not fit to the song, I guess


Hmm.....
Topic Starter
Strawberry

Leorda wrote:

Hi there


[Beginner]
* AR +1? nope..

00:36:404 (1) - End at long white tick? fixed~
01:33:660 (2) - Add clap at tail slider? done.


[Twice's Hyper]
* AR +1? umm...nope..sry~
* Remove countdown for this diff, it doesn't appear in gameplay fixed~

00:53:782 (1) - Remove 1 repeating slider, so players can click the next object with perfect timed ok.fixed~


[Another]
* Remove countdown for this diff, it doesn't appear in gameplay fixed~

00:35:124 (7) - New combo? done
00:36:221 (10) - ^ done
00:36:313 (1) - Using original of soft-hitclap is not fit to the song, I guess It's a mistake xp. now fixed~


Hmm.....
thanks leo~
Frostmourne
You got GODLIKE MODDING from Niva so I think I can possibly mod some just like checking overall :o''

from... my queue . La Cataline is godlike mapper and Mixagji is nice mapper also but they are not in my (MOST) favorite though ;o

Beginner
Flawless ~

Boss's Normal
00:45:002 (1) - hey , this slider is unrankable Dx (repeated point under 300 hitburst)
01:19:026 (1) - I think this rhythm is better :? , consider it Boss xD
01:39:880 (3) - change it to 1/2 slider ? , it will follow the sound very nicely xD
01:45:368 (3) - ^ same :O

Twice's Hyper
01:34:026 (2) - I prefer x:288 y:76 because the tail of this slider won't touch and be so close with 01:33:294 (3) - anymore (will look neat :D)
01:55:063 (2,3) - move to x:102 y:328 to be equal to 01:57:258 (2,3) -

Another
00:08:782 (1) - separate to 2 kick slider instead? (each slider has 1 repeat, you will have to delete 1 note to be able to add 2 repeated slider) I can't notice that this note has too many repeat like this in play test
01:02:563 (1) - pretty confusing from the distance between this note and previous. I find it's better with this placement, hope you consider it :D
01:03:660 (1,2,3,4,5) - something like this ? add 01:04:118 (3,4) - at the tail and move 01:04:392 (5) - to the center
01:38:599 (x) - add note here please , the flow is running very well but this 2streams distract me much :( seriously

haha. true nice. star !

also Good luck for ranking :P
Beige
Hello~ from my modding queue, I'm late sorry~

Beginner


Clear~

Boss's Normal


01:45:368 (3) - : How about x:152, y:144 ?

01:45:733 (1) - : If you did 01:45:368 (3) - try to move x:264, y:144

Twice's Hyper


00:53:782 (1) - : this build is not good for me... How about just one circle?

01:26:709 (1) - : I think it's so far.


Another


00:32:563 (3) - : how about straight?

00:34:026 (1,2,3,4,5,6,1) - : how about making like star?

00:56:343 (3) - : Stuck plz

Good song, Good map~

Good luck~
Topic Starter
Strawberry
Fixed some. :) thanks for mods&star!!
karterfreak
Taiko mod from Taiko Modding Team queue.

Suggestions / Alternate Patterns
Must Fix
Comments

[Wmf's Taiko]

Long mod incoming. Please keep in mind that this just my thoughts on how to improve the map.

00:01:465 (2,3,4,5) -, 00:03:660 (13,14,15,16) -, 00:05:856 (27,28,29,30) - These should all be the same pattern as the flute(?) you're mapping to in the background stays consistent, so all three of these should be consistent as well. I think the best pattern out of the ones you chose to do was dkkd, so consider making 00:01:465 and 00:03:660 dkkd to match 00:05:856.

00:08:051 (42,43,44,45) - This is fine due to flute's change of pitch, so it doesn't need to be similar to the previous three.

00:10:978 (60) - Consider making this a finisher to match what you had at 00:09:880 and keep things consistent.

00:11:343 (61) - This should probably be a don, as it would keep things consistent with what you had before (In this case at 00:10:246)

00:12:075 (65) - Same suggestion as 00:10:978.

00:13:173 (72) - Possibly make this a finisher as well? It works without a finisher, but these particular beats of the song sound like they should be emphasized by finishers

00:14:270 (79) - Again, the same reason as 00:10:978

00:15:368 (84) - Finisher, same reason as 00:10:978.

00:15:734 (85) - This should probably be a don, as it would again, keep things consistent with what you had before (In this case at 00:14:636.

00:18:386 (106) - As an alternate way of transitioning into the next part (which starts at 108) you could delete this note and have a 5 3 1 pattern. 5 5 in this case sounds like it isn't supposed to be transitioning yet, so it sounds kinda off.

Note combo's might be slightly off from hereon out, as I've deleted the notes mentioned. I'll still try to keep them accurate. The time will always be accurate though.

00:18:660 (108,109) - Change this from k d to d k. The background goes to a higher pitched sound at 109 than it was at 108, not to mention that the starting beat for a measure is usually better accompanied by a bass-like sound (which a don provides) than a high pitched sound (there are exceptions of course).

00:19:209 (111) - Again, the pitch is getting lower here, so consider changing this to a don.

00:21:587 (128) - If you applied the above two changes, you should change this to a don as well to keep consistency.

00:22:868 (138,139) - Perhaps change 137 to a kat and remove 138? It'd be more consistent with the 1 3 5 pattern you used previously from note combo 115 - 123.

00:23:051 (140) - Like I mentioned before, the starting beat for a measure is usually better accompanied by a bass-like sound, so possibly change this to a don.

00:23:782 (142) - Change to don. Note pitch is getting lower.

00:25:063 (153,154) - Although the pitch is getting higher in this case, you could still change these to dons to keep consistency with previous patterns

00:27:075 (167,168,169,170,171) - A good alternative pattern for this would be dkkkd, and it would allow you to repeat what you used for the repeat section starting on 171.

Considering that the next section is a repeat of the previous, you could copy / paste any changes (from 00:18:660 to 00:27:349) to it (00:27:441 to 00:36:130)

00:40:612 to 00:59:270 - I'd normally have a problem with kat's being the leading beat for a measure, but it was done right here (kept consistent, used don's on the correct measures where a kat wouldn't fit, etc.) this part's really fun to play.

00:59:270 to 01:08:051 - I feel like in some parts of this you could have placed a few more notes, particularly between some of the finishers (some light drum hits being played in the background between the finishers). However, considering it's pretty clear what you're mapping to here, I have no complaints about what you have.

01:08:051 (387,388,389,390,391) - This and every section you did this in is a pretty interesting take on the flute in the background. I had to kinda do a doubletake on it at first, as I was expecting the same 4 1/6 notes you were using before, but this DOES work, so again, no complaints. Pretty much everything from 00:40:612 to 01:50:124 is really good.

01:50:124 to 01:58:721 - This is essentially a repeat of the beginning of the song at a higher pitched key. Maybe copy from 00:01:100 to 00:09:697 here to keep consistency?

01:59:636 (57) - This would go really well as a finisher.

02:00:733 (60,61) - Same with these

Final Comments: The map is rather fun to play minus the bigger consistency issues (1/6 changes when the song doesn't call for a change), really loving the variation on the 1/6 as well. Challenging to play and fits the music. Overall the map is quite fun :)
wmfchris

Tasha wrote:

Taiko mod from Taiko Modding Team queue.

Suggestions / Alternate Patterns
Must Fix
Comments

[Wmf's Taiko]

Long mod incoming. Please keep in mind that this just my thoughts on how to improve the map.

00:01:465 (2,3,4,5) -, 00:03:660 (13,14,15,16) -, 00:05:856 (27,28,29,30) - These should all be the same pattern as the flute(?) you're mapping to in the background stays consistent, so all three of these should be consistent as well. I think the best pattern out of the ones you chose to do was dkkd, so consider making 00:01:465 and 00:03:660 dkkd to match 00:05:856.

Listen again 300% carefullly, you can find the fist two being A-B-A-B (talking about the standard pitch notation) while the third one is A-G-A-B with a slightly more significant note in the third tick, so I'm emphasizing it with a different way.

00:08:051 (42,43,44,45) - This is fine due to flute's change of pitch, so it doesn't need to be similar to the previous three.

00:10:978 (60) - Consider making this a finisher to match what you had at 00:09:880 and keep things consistent.

k

00:11:343 (61) - This should probably be a don, as it would keep things consistent with what you had before (In this case at 00:10:246)

changed previous note instead

00:12:075 (65) - Same suggestion as 00:10:978.

^

00:13:173 (72) - Possibly make this a finisher as well? It works without a finisher, but these particular beats of the song sound like they should be emphasized by finishers

the idea of finishes is to break the sentences previously and it's not the case here so no

00:14:270 (79) - Again, the same reason as 00:10:978

00:15:368 (84) - Finisher, same reason as 00:10:978.

k

00:15:734 (85) - This should probably be a don, as it would again, keep things consistent with what you had before (In this case at 00:14:636.

00:18:386 (106) - As an alternate way of transitioning into the next part (which starts at 108) you could delete this note and have a 5 3 1 pattern. 5 5 in this case sounds like it isn't supposed to be transitioning yet, so it sounds kinda off.

k

Note combo's might be slightly off from hereon out, as I've deleted the notes mentioned. I'll still try to keep them accurate. The time will always be accurate though.

00:18:660 (108,109) - Change this from k d to d k. The background goes to a higher pitched sound at 109 than it was at 108, not to mention that the starting beat for a measure is usually better accompanied by a bass-like sound (which a don provides) than a high pitched sound (there are exceptions of course).

Used 513 instead

00:19:209 (111) - Again, the pitch is getting lower here, so consider changing this to a don.

The pitch is dropping but I decided to empasize the drop in the next note

00:21:587 (128) - If you applied the above two changes, you should change this to a don as well to keep consistency.

00:22:868 (138,139) - Perhaps change 137 to a kat and remove 138? It'd be more consistent with the 1 3 5 pattern you used previously from note combo 115 - 123.

The nature of melody is quite different...

00:23:051 (140) - Like I mentioned before, the starting beat for a measure is usually better accompanied by a bass-like sound, so possibly change this to a don.

00:23:782 (142) - Change to don. Note pitch is getting lower.

Though the melody is similar I'll just put a tiny variation here.

00:25:063 (153,154) - Although the pitch is getting higher in this case, you could still change these to dons to keep consistency with previous patterns

same as above, can't find "similar melody"

00:27:075 (167,168,169,170,171) - A good alternative pattern for this would be dkkkd, and it would allow you to repeat what you used for the repeat section starting on 171.

Considering that the next section is a repeat of the previous, you could copy / paste any changes (from 00:18:660 to 00:27:349) to it (00:27:441 to 00:36:130)

You never see me copy stuffs -w-

00:40:612 to 00:59:270 - I'd normally have a problem with kat's being the leading beat for a measure, but it was done right here (kept consistent, used don's on the correct measures where a kat wouldn't fit, etc.) this part's really fun to play.



00:59:270 to 01:08:051 - I feel like in some parts of this you could have placed a few more notes, particularly between some of the finishers (some light drum hits being played in the background between the finishers). However, considering it's pretty clear what you're mapping to here, I have no complaints about what you have.

01:08:051 (387,388,389,390,391) - This and every section you did this in is a pretty interesting take on the flute in the background. I had to kinda do a doubletake on it at first, as I was expecting the same 4 1/6 notes you were using before, but this DOES work, so again, no complaints. Pretty much everything from 00:40:612 to 01:50:124 is really good.

01:50:124 to 01:58:721 - This is essentially a repeat of the beginning of the song at a higher pitched key. Maybe copy from 00:01:100 to 00:09:697 here to keep consistency?

With similar melody the pace, or rather my intention of presentation could be different. I put slightly less note here as to produce a contrast with the middle section and also connect with the end.

01:59:636 (57) - This would go really well as a finisher.

02:00:733 (60,61) - Same with these

Just a reguar waltz beat here rather than following drums

Final Comments: The map is rather fun to play minus the bigger consistency issues (1/6 changes when the song doesn't call for a change), really loving the variation on the 1/6 as well. Challenging to play and fits the music. Overall the map is quite fun :)
there are reasons for the 1/6 stuffs as accounted~


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Title:Babylonia
Artist:Gekidan Record
Creator:Strawberry
Version:Wmf's Taiko
Source:beatmania IIDX 17 SIRIUS
Tags:wmfchris Twice boss bossandy Taiko instrument

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bossandy
Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Gekidan Record
Creator:Strawberry
Version:Boss' Normal
Source:beatmania IIDX 17 SIRIUS
Tags:wmfchris Twice boss bossandy Taiko instrument

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Thanks for your helpful mod ~ :)
BrokenArrow
[Wmf's Taiko]

00:17:563 (98,99,100,101,102) - ddkdk pattern sounds better to me

00:33:112 (211,212,213) - kdd

00:54:880 (329) - Big kat

00:58:904 (352,353,354,355) - this 1/6 doesn't fit imo, use 1/4 instead

01:26:526 (521) - Kat

01:34:392 (570) - Kat

01:44:636 (640) - Big kat

01:53:782 (23) - Don


Nice map.
wmfchris

BrokenArrow wrote:

[Wmf's Taiko]

00:17:563 (98,99,100,101,102) - ddkdk pattern sounds better to me
the melody is plain 1/2 so I'm gonna use ooxxo
00:33:112 (211,212,213) - kdd
good
00:54:880 (329) - Big kat
Even there's a accent like bell sound in the music it's not really worthy to be emphasized in the middle of the sentence.
00:58:904 (352,353,354,355) - this 1/6 doesn't fit imo, use 1/4 instead
through using a densed stream is produces a larger contrast in the sudden stop of coming big notes
01:26:526 (521) - Kat
followed the music here
01:34:392 (570) - Kat
k
01:44:636 (640) - Big kat
Similar to the regular waltz beat later, then the 3rd beat is of course not the one I would like to stress with.
01:53:782 (23) - Don
k
Nice map.
SPOILER
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Gekidan Record
Creator:Strawberry
Version:Wmf's Taiko
Source:beatmania IIDX 17 SIRIUS
Tags:wmfchris Twice boss bossandy Taiko instrument

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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480,88,70246,1,0
480,88,70429,1,0
480,88,70520,1,0
480,88,70612,1,2
480,88,70795,1,0
480,88,70978,1,2
480,88,71160,1,2
480,88,71343,1,2
480,88,71435,1,0
480,88,71526,1,2
480,88,71709,1,2
480,88,71801,1,0
480,88,71892,1,2
480,88,72075,1,0
480,88,72167,1,0
480,88,72258,1,2
480,88,72349,1,0
480,88,72441,1,0
480,88,72624,1,2
480,88,72807,1,0
480,88,72990,1,0
480,88,73173,1,0
480,88,73234,1,2
480,88,73295,1,2
480,88,73417,1,2
480,88,73539,1,2
480,88,73721,1,0
480,88,73904,1,2
480,88,74087,1,0
480,88,74179,1,0
480,88,74270,1,2
480,88,74453,1,2
480,88,74636,1,4
480,88,74819,1,0
480,88,75002,1,2
480,88,75185,1,0
480,88,75368,1,2
480,88,75551,1,2
480,88,75734,1,6
480,88,75917,1,4
480,88,76099,1,6
480,88,76282,1,4
480,88,76465,1,6
480,88,76648,1,6
480,88,76831,1,0
480,88,76892,1,2
480,88,76953,1,0
480,88,77075,1,0
480,88,77197,1,0
480,88,77380,1,0
480,88,77563,1,2
480,88,77746,1,0
480,88,77929,1,2
480,88,77990,1,2
480,88,78051,1,2
480,88,78173,1,0
480,88,78295,1,2
480,88,78478,1,0
480,88,78660,1,2
480,88,78843,1,2
480,88,79026,1,0
480,88,79209,1,0
480,88,79301,1,0
480,88,79392,1,2
480,88,79575,1,0
480,88,79667,1,0
480,88,79758,1,2
480,88,79849,1,2
480,88,79941,1,2
480,88,80032,1,0
480,88,80124,1,2
480,88,80307,1,0
480,88,80490,1,2
480,88,80673,1,0
480,88,80856,1,2
480,88,81039,1,2
480,88,81099,1,0
480,88,81160,1,0
480,88,81221,1,2
480,88,81404,1,0
480,88,81587,1,2
480,88,81770,1,0
480,88,81953,1,0
480,88,82136,1,0
480,88,82228,1,0
480,88,82319,1,2
480,88,82502,1,2
480,88,82685,1,0
480,88,82868,1,2
480,88,83051,1,2
480,88,83112,1,2
480,88,83173,1,0
480,88,83234,1,2
480,88,83417,1,0
480,88,83508,1,2
480,88,83599,1,2
480,88,83691,1,0
480,88,83782,1,2
480,88,83965,1,0
480,88,84057,1,0
480,88,84148,1,2
480,88,84331,1,0
480,88,84514,1,0
480,88,84697,1,0
480,88,84880,1,2
480,88,85063,1,0
480,88,85246,1,0
480,88,85337,1,0
480,88,85429,1,0
480,88,85520,1,0
480,88,85612,1,2
480,88,85795,1,0
480,88,85978,1,2
480,88,86160,1,0
480,88,86343,1,2
480,88,86526,1,0
480,88,86709,1,6
480,88,86892,1,6
480,88,87075,1,6
480,88,88173,1,0
480,88,88233,1,2
480,88,88294,1,0
480,88,88416,1,0
480,88,88538,1,0
480,88,88721,1,0
480,88,88904,1,2
480,88,89087,1,0
480,88,89270,1,2
480,88,89331,1,2
480,88,89392,1,2
480,88,89514,1,0
480,88,89636,1,2
480,88,89819,1,2
480,88,90002,1,2
480,88,90185,1,0
480,88,90368,1,0
480,88,90551,1,0
480,88,90642,1,0
480,88,90733,1,2
480,88,90916,1,0
480,88,91099,1,2
480,88,91191,1,0
480,88,91282,1,0
480,88,91374,1,0
480,88,91465,1,2
480,88,91648,1,0
480,88,91740,1,0
480,88,91831,1,2
480,88,92014,1,0
480,88,92197,1,2
480,88,92380,1,2
480,88,92563,1,0
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480,88,92929,1,2
480,88,93112,1,0
480,88,93294,1,0
480,88,93355,1,2
480,88,93416,1,2
480,88,93538,1,2
480,88,93660,1,2
480,88,93843,1,0
480,88,93935,1,0
480,88,94026,1,2
480,88,94209,1,0
480,88,94392,1,2
480,88,94575,1,0
480,88,94758,1,0
480,88,94941,1,0
480,88,95032,1,0
480,88,95124,1,2
480,88,95307,1,2
480,88,95490,1,2
480,88,95581,1,0
480,88,95672,1,0
480,88,95764,1,0
480,88,95855,1,2
480,88,96038,1,0
480,88,96130,1,0
480,88,96221,1,2
480,88,96404,1,0
480,88,96587,1,2
480,88,96770,1,0
480,88,96953,1,0
480,88,97014,1,0
480,88,97075,1,0
480,88,97197,1,0
480,88,97319,1,0
480,88,97502,1,0
480,88,97685,1,2
480,88,97868,1,2
480,88,98051,1,2
480,88,98112,1,2
480,88,98172,1,2
480,88,98294,1,2
480,88,98416,1,2
480,88,98599,1,0
480,88,98782,1,2
480,88,98965,1,0
480,88,99148,1,0
480,88,99331,1,0
480,88,99422,1,0
480,88,99514,1,2
480,88,99697,1,0
480,88,99880,1,2
480,88,100063,1,2
480,88,100246,1,2
480,88,100429,1,0
480,88,100520,1,2
480,88,100612,1,0
480,88,100794,1,2
480,88,100977,1,0
480,88,101160,1,0
480,88,101221,1,0
480,88,101282,1,0
480,88,101343,1,2
480,88,101526,1,2
480,88,101709,1,2
480,88,101892,1,0
480,88,102075,1,0
480,88,102258,1,0
480,88,102441,1,6
480,88,102624,1,2
480,88,102807,1,0
480,88,102990,1,0
480,88,103172,1,2
480,88,103233,1,2
480,88,103294,1,2
480,88,103355,1,0
480,88,103538,1,0
480,88,103630,1,2
480,88,103721,1,0
480,88,103813,1,0
480,88,103904,1,2
480,88,104270,1,2
480,88,104636,1,2
480,88,105002,1,0
480,88,105185,1,0
480,88,105368,1,0
480,88,105551,1,2
480,88,105733,1,2
480,88,106099,1,0
480,88,106160,1,0
480,88,106221,1,2
480,88,106343,1,2
480,88,106465,1,0
480,88,106831,1,4
480,88,107197,1,4
480,88,107563,1,4
480,88,107929,1,0
480,88,108020,1,2
480,88,108112,1,0
256,192,108294,12,0,109941
480,88,110124,5,6
480,88,110307,1,0
480,88,110490,1,0
480,88,110551,1,2
480,88,110612,1,0
480,88,110672,1,0
480,88,110855,1,2
480,88,111038,1,0
480,88,111130,1,0
480,88,111221,1,2
480,88,111587,1,2
480,88,111953,1,0
480,88,112319,1,2
480,88,112502,1,2
480,88,112685,1,0
480,88,112746,1,2
480,88,112807,1,0
480,88,112868,1,0
480,88,113051,1,0
480,88,113233,1,0
480,88,113416,1,0
480,88,113599,1,2
480,88,113782,1,0
480,88,114148,1,0
480,88,114514,1,2
480,88,114697,1,0
480,88,114880,1,2
480,88,114941,1,2
480,88,115002,1,2
480,88,115063,1,0
480,88,115246,1,2
480,88,115429,1,0
480,88,115612,1,2
480,88,115977,1,2
480,88,116343,1,0
480,88,116709,1,2
480,88,116892,1,0
480,88,117075,1,2
480,88,117136,1,0
480,88,117197,1,0
480,88,117258,1,2
480,88,117441,1,2
480,88,117624,1,0
480,88,117807,1,6
480,88,117990,1,0
480,88,118081,1,0
480,88,118172,1,2
480,88,118355,1,0
480,88,118447,1,0
480,88,118538,1,2
480,88,118721,1,0
480,88,118904,1,6
480,88,119270,1,0
480,88,119636,1,2
480,88,120002,1,6
480,88,120368,1,0
480,88,120733,1,2
480,88,121099,1,2
480,88,121282,1,0
480,88,121465,1,2
480,88,121648,1,0
480,88,121831,1,2
480,88,122014,1,2
480,88,122197,1,6
480,88,122563,1,4
JudgeTheDude
Here's my mod (if we can call it like that :P)

Not as helpful as the previous, hm ? ^^

Huh... Nothing to say, I didn't see anything bad

Very good beatmap and very good song ^^

I don't need a Kudosu, but you, you deserved it ^^
Topic Starter
Strawberry
>_< ty for star~ Judge~
Chewin
Hi Strawberry, mod request from my modding queue ;3

[General]
Remove letterbox during breaks in all diffs
The source is "Beatmania IIDX 17 SIRIUS" with capital B
Why Taiko in the tags?
01:28:173 remove green line and add the kiai time on the red line

[Beginner]
00:09:880 (1) - You should use whistle here instead of finish to keep consistency with 00:01:100 (1)
00:18:843 (1) - Listening the music with 25/50% playback rate this spinner should end 1/1 earlier, when the song's whistle ends
00:58:539 (2) - What about to use Normal default whistles on this slider instead of claps? It's awesome **
01:22:319 (4) - Mh to keep the map clear and especially symmetric I would use New combo here removing it from 01:23:417 (1) instead. In this way the pattern 01:22:319 (4,1,2) would be symmetric
01:27:075 Useless green line, remove it
01:36:953 (1) - Finish on the head
01:41:343 (1) - ^
01:45:733 (2) - ^
01:53:416 (2) - I can hear a whistle here, use a Normal default whistle maybe?

[Boss' Normal]
00:03:295 (1) - Why did you use this rhythm here? It follows nothing from the music. You could make this rhythm instead, it's really much better:


-



00:18:752 (1) - Same of beginner
00:45:002 (5) - I guess you forgot to use New combo here ;p
01:03:660 (1) - Reduce by 1/2?
01:53:782 (3) - Same of beginner
Fine >w<

[Twice's Hyper]
00:30:734 (6,7,8) - Move this (6) at the grid's center, for the (7) flip orizontally the 00:30:368 (5) and overlap the 00:31:465 (8) in the grid's center: http://osu.ppy.sh/ss/392285
00:32:929 (4) - If you followed above, overlap moving it on te center
00:50:856 (4) - Moving this circle to x:224 y:332 flows better after the 00:49:758 (2)'s end
Nice!

[Another]
00:11:709 (5) - CTRL + R? Imho it flows better
00:17:929 (2,3,4,5,6) - What bad and bothering spacing to play ._.
00:31:831 (1) - Finish on the head
00:38:417 (1) - ^
01:02:563 (1,2,1,2,3) - Confusing to play, really.

Awesome song and maps really good job!
Good luck >w<
Topic Starter
Strawberry
Thank you Chewin :) Fixed mostly. updated and waiting for bossandy~
DakeDekaane
Hi, mod time~ :3

...

Wait~ D:
...


Nothing wrong for me, I liked and I loved, star~
Good luck~ :3
Topic Starter
Strawberry

DakeDekaane wrote:

Hi, mod time~ :3

...

Wait~ D:
...


Nothing wrong for me, I liked and I loved, star~
Good luck~ :3
Thanks for star!!~ DakeDekaane~
MMzz
Hello Hello /o/ Mod for you~

Red = Needs to be changed.

[General]

Add "DISTORTED NEW AGE " to the tags, that is the genre of the song in-game.
Also, my sources say the group name is "Troupe Record" please refer to this page for more info on this song. http://vjarmy.com/wiki/index.php/Babylonia

[Another]

00:08:782 (1) - There is an issue with the repeat slider, It's 5 beats. Why is this an issue? Well you have a stream leading right after this repeat slider, and with the 5 repeats it causes the player to have to start the stream on the offbeat (The blue tick) and that is very confusing at first glance and hard to play. (But that might just be me.) I suggest you make this a 4 beat repeat so that the stream can start on the white tick.
00:40:612 (1) - This area here is really killer on the HP drain, I almost failed here every time because of the harder jumps before and after the spinner. Add a few more combos in this section, it will help the player get his/her HP back up. (Example: 00:41:709 (7) - 00:43:904 (7) - and 00:46:099 (7) - To keep the to combo pattern you've been following.)
00:53:234 (7,8) - Stacks like this are really hard to read at times. I suggest you just make 7 a repeat and delete 8. Will serve for better readability.
00:55:978 (1,2,3) - This pattern is an issue too. The start of 3 is hidden so it's hard to tell when it starts, move it over some so we can at least see it's approach circle better? It really blends with 2's.
01:02:929 (1) - Remove NC, there is no reason for it and it's making this jump confusing to read.
01:03:660 (1,2,3) - This pattern just feels weird to play for me, Maybe do something like this: http://puu.sh/ORp5 I just reshaped 2 to a more curvy slider and added a repeat. Then move 3 over so 2 blankets it.
01:23:417 (1,2,3,4,5) - Put these notes closer together, they don't really fit with the rest of your streams you have.
01:38:691 (1) - Add a note on the red tick before this and stacked ontop of this note? I can hear why you are skipping the beat but when you do this you are just throwing all the flow out the window and making the player just stop in place and start up again for this odd note.
01:43:538 (1,2,3,4) - Again this stream does not fit with the rest of your streams.
01:47:929 (1,1,1) - These should be all one combo, this combo spam is just not needed.

[Twice's Hyper]

01:05:490 (5) - There is an issue with this stack. Notice on the slider before the stacked notes started on the red tick after the tail, but on this slider there is a pause and the stack starts on the white tick. The player is going to think the stack is starting on the red tick again and they will miss, i suggest you move this note out of the stack or add a note on the red tick.

[Boss' Normal]

00:12:075 (1,2) - Why did you all of a sudden change the spacing? You should keep Normals at one spacing level so the beginners don't get confused. Other than that it's a very clean normal and I don't see anything wrong.

[Beginner]

00:09:880 (1,2,3,1,2,3) - These 2 combos don't fit the music very well because you are skipping those dramatic beats in the middle. Maybe make 1 into a slider that leads to 2 so you are not skipping that beat and you are fitting the music better. Or do something because these do not fit.

[Wmf's Taiko]

First things first change the SV to 1.4 There is NO reason a song that is 160+BPM needs 1.6 slider velocity, it is perfectly readable and playable at 1.4.

00:01:465 (2,3,4,5) - Try a different pattern for these 1/6 beats. dkdd feels really off to play, but the dkkd and dkdk you used work very well and feel more fitting to the song. Try kkkd and kddk aswell they work nicely and add some verity.
00:07:685 (40) - Remove this finish, there is no finish sound here.
00:21:953 (129) - Try making this a normal don. It flows a lot nicer into the next notes then a kat, and breaks up that long kat pattern you have going. Also this shouldn't be a finisher, there is no finish sound.
00:25:063 (152) - Try making this a don aswell, it helps you keep that k d k d k d structure you have going.
00:27:990 (173,174) - Try reversing these 2 notes, the d k serves as a better lead into ddk and feels more comfortable then k d.
00:30:734 (193) - Again there is no finisher sound here.
00:34:026 (217) - Try making this a don, all these long kat patterns you have really do not fit well. They might match the melody but they don't help the drum beat at all.
01:08:051 (390,391,392,393,394) - alright this is a big issue, this does not fit AT ALL. The 1/6 might fit a little bit but the 1/3 right after it do not fit at all and are very hard to play and understand because there are no 1/3 beats here. these are destroying your flow and are going to kill players accuracy. You need to change these to something more fitting. Yes, every time you did this needs to be changed.
01:15:734 (444,445,446,447,448,449) - All these notes with finishes in this pattern need to be removed, again there is no finish sound why are you adding finisher? I could understand if it was to emphasize the music but these finishers are not doing that.

I'll star for now and keep an eye out, but I think your insane and taiko need some more mods. Good luck.
Topic Starter
Strawberry

MMzz wrote:

Hello Hello /o/ Mod for you~

Red = Needs to be changed.

[General]

Add "DISTORTED NEW AGE " to the tags, that is the genre of the song in-game.
Also, my sources say the group name is "Troupe Record" please refer to this page for more info on this song. http://vjarmy.com/wiki/index.php/Babylonia
all fixed, changed the source to Troupe Record and added DISTORTED NEW AGE to the tags.

[Another]

00:08:782 (1) - There is an issue with the repeat slider, It's 5 beats. Why is this an issue? Well you have a stream leading right after this repeat slider, and with the 5 repeats it causes the player to have to start the stream on the offbeat (The blue tick) and that is very confusing at first glance and hard to play. (But that might just be me.) I suggest you make this a 4 beat repeat so that the stream can start on the white tick. indeed.Fixed
00:40:612 (1) - This area here is really killer on the HP drain, I almost failed here every time because of the harder jumps before and after the spinner. Add a few more combos in this section, it will help the player get his/her HP back up. (Example: 00:41:709 (7) - 00:43:904 (7) - and 00:46:099 (7) - To keep the to combo pattern you've been following.) ok. added.
00:53:234 (7,8) - Stacks like this are really hard to read at times. I suggest you just make 7 a repeat and delete 8. Will serve for better readability. Done.
00:55:978 (1,2,3) - This pattern is an issue too. The start of 3 is hidden so it's hard to tell when it starts, move it over some so we can at least see it's approach circle better? It really blends with 2's. Fine.moved 3 a bit up.^^
01:02:929 (1) - Remove NC, there is no reason for it and it's making this jump confusing to read. ok
01:03:660 (1,2,3) - This pattern just feels weird to play for me, Maybe do something like this: http://puu.sh/ORp5 I just reshaped 2 to a more curvy slider and added a repeat. Then move 3 over so 2 blankets it. Good pattern, changed q:
01:23:417 (1,2,3,4,5) - Put these notes closer together, they don't really fit with the rest of your streams you have. I think they're more smoothly to play and flow better since there are trembling piping from the BGM.. so no changed, sry.. :(
01:38:691 (1) - Add a note on the red tick before this and stacked ontop of this note? I can hear why you are skipping the beat but when you do this you are just throwing all the flow out the window and making the player just stop in place and start up again for this odd note. done. ^^
01:43:538 (1,2,3,4) - Again this stream does not fit with the rest of your streams. same as 01:23:417
01:47:929 (1,1,1) - These should be all one combo, this combo spam is just not needed. okd.. changed

[Twice's Hyper]

01:05:490 (5) - There is an issue with this stack. Notice on the slider before the stacked notes started on the red tick after the tail, but on this slider there is a pause and the stack starts on the white tick. The player is going to think the stack is starting on the red tick again and they will miss, i suggest you move this note out of the stack or add a note on the red tick. ok. added a circle on the red tick.


[Beginner]

00:09:880 (1,2,3,1,2,3) - These 2 combos don't fit the music very well because you are skipping those dramatic beats in the middle. Maybe make 1 into a slider that leads to 2 so you are not skipping that beat and you are fitting the music better. Or do something because these do not fit. Fixed

I'll star for now and keep an eye out, but I think your insane and taiko need some more mods. Good luck.
:3 really great help. thank you MMzz :)
wmfchris

MMzz wrote:

[Wmf's Taiko]

First things first change the SV to 1.4 There is NO reason a song that is 160+BPM needs 1.6 slider velocity, it is perfectly readable and playable at 1.4.

There IS. Because I'm using 1/6.

00:01:465 (2,3,4,5) - Try a different pattern for these 1/6 beats. dkdd feels really off to play, but the dkkd and dkdk you used work very well and feel more fitting to the song. Try kkkd and kddk aswell they work nicely and add some verity.
1) Fits the ,elodic change 2) The ending d is suitable as a keeping d through to the last note so that the last one is highlighted.
00:07:685 (40) - Remove this finish, there is no finish sound here.
This is a melodic accent so I'll leave it as it is. Finishes are not necessarily refer to the "finish sound" and in particular there is no "finish" snare in the taiko gameplay. It's about sth worth to highlight, in particular accents in the music. Accents are not necessariy delivered in the single way (finish sound), but through many ways, like a fortepiano note, a short term staccato behvaior, sudden breaks, pushing the climax, etc.
00:21:953 (129) - Try making this a normal don. It flows a lot nicer into the next notes then a kat, and breaks up that long kat pattern you have going. Also this shouldn't be a finisher, there is no finish sound.
k
00:25:063 (152) - Try making this a don aswell, it helps you keep that k d k d k d structure you have going.
such structure is not necessary. It fit shte melody here.
00:27:990 (173,174) - Try reversing these 2 notes, the d k serves as a better lead into ddk and feels more comfortable then k d.
as you wish
00:30:734 (193) - Again there is no finisher sound here.
00:34:026 (217) - Try making this a don, all these long kat patterns you have really do not fit well. They might match the melody but they don't help the drum beat at all.
Dealing with the melody is enough. You're right the whole k stuffs goes with the high pitch phrases.
01:08:051 (390,391,392,393,394) - alright this is a big issue, this does not fit AT ALL. The 1/6 might fit a little bit but the 1/3 right after it do not fit at all and are very hard to play and understand because there are no 1/3 beats here. these are destroying your flow and are going to kill players accuracy. You need to change these to something more fitting. Yes, every time you did this needs to be changed.

It's totally reasonable and fun based on the given melody. Comparing with ordinary 1/4 streams, the 1/6 will first be highlighted, and then the 1/3s acts as a buffer zone to bridge between the normal beating. A continuous soundinds is delivered by the music in the kiai time, and a 2/3 break is of course breaking the flow and more importantly the original message of the music. Such arrangement is providing a smooth connection from phrases to phrases. Remember, "being hard to play" is not a reason.
01:15:734 (444,445,446,447,448,449) - All these notes with finishes in this pattern need to be removed, again there is no finish sound why are you adding finisher? I could understand if it was to emphasize the music but these finishers are not doing that.
This is a obvious transition from the two repeating block of the kiai section, and the finishes perfectly paraphrase the gradually louder feeling and then push everything to the repeating block again.
I'll star for now and keep an eye out, but I think your insane and taiko need some more mods. Good luck.
Remember, taiko is not about how you follow the drums, it's also not about how to follow the music strictly, it's about delievering the emotion of the music accurately.

SPOILER
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Wmf's Taiko
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrument

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Taiko BG[Babylonia].jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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spboxer3

...
Topic Starter
Strawberry
SPOILER

spboxer3 wrote:


...

噗 我差点忘了 xD . 谢啦!!! updated
bossandy
Thanks for mod!!

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrument

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

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MMzz wrote:

[Boss' Normal]

00:12:075 (1,2) - Why did you all of a sudden change the spacing? You should keep Normals at one spacing level so the beginners don't get confused. Other than that it's a very clean normal and I don't see anything wrong.
Maybe I didn't notice I change the distance spacing , I think it's a accident D:
Anyway I am glad to see you say that ( you know ) Thanks!
L_P
Tag : instrument 都放了加个instrumental (我比较倾向于搜寻instrumental..

M4M

[Another]
00:08:782 (1,2) - 这感觉好难读,不如换NC (可能的话把 00:09:148 - 分开一点,感觉会比较容易读
00:39:514 (4) - 这里我的感觉是用个note比较有停顿的feel,效果更好更贴切音乐..
00:42:075 (2) - finish换成whistle (交替比较不会那么沉闷?
00:44:087 (2) - 尾巴^
00:48:295 (1) - 不必NC吧
00:48:843 (2) - 取消repeat?
01:26:709 (8) - NC突出jump感觉也比较epic

[Twice]
00:43:904 (4) - 2头删whistle吧不好听..
00:59:270 (4) - 这里感觉比较需要NC (新段落了
01:26:709 (1) - 用slider作为段落的结束好像少了一些魄力哦
spinner结尾用20%就够了我觉得

[Boss's]
00:36:953 (3) - 换成slider stack 吧 这样子的话就能够在00:37:685 - 放个 stack note 比较适合音乐什么的
00:49:392 (1) - 30%?
01:58:996 (1) - 用20%如何
这normal好喜欢

这种音乐感觉自制个skin会很有feel吧...
觉得another的节奏跟样式上可以试试看重复再重复,现在感觉比较没有方向的说
不过整个都很好玩啦,diff spread也很好什么的 要rank只是时间上罢了吧
1491625364981
HI! 這裡是CLANNAD Modding Queue的MOD :)

看到這張圖讓我有跳過的衝動(誤

Beginner

01:02:929 (2,3) - 我認為刪掉可以更合音樂 也可以讓新手有一點空間
如果採用01:01:465 (1) - 要re nc

01:32:197 (4) - nc
01:32:563 (1) - re nc

MORMAL[GD]

00:39:880 - 可以考慮加個點看看
01:02:563 (2,3,4,5) - 我傾向於在01:03:112 - 多加一個點會更易於判圖 或者是刪掉留空間休息
01:21:039 (5) - 感覺沒有放點得必要
01:26:709 (2) - 這點擺太下面了不太容易按 (就我而言

HYPER[GD]

00:24:331 - 節奏 美感擇其一得話我會選節奏 所以我覺得要加點 不加也可以


至於ANOTHER 我實在打不動無法MOD....

這張圖是好圖 建議可以做個SB 像是如雪花飄落 再加點荒涼得感覺 會更有意境

我在這裡留下我第一顆星星

祝RANK!!
Topic Starter
Strawberry

1491625364981 wrote:

HI! 這裡是CLANNAD Modding Queue的MOD :)

看到這張圖讓我有跳過的衝動(誤

Beginner

01:02:929 (2,3) - 我認為刪掉可以更合音樂 也可以讓新手有一點空間 我想这里更连贯一点 所以不改啦^^
如果採用01:01:465 (1) - 要re nc

01:32:197 (4) - nc k.fixed
01:32:563 (1) - re nc fixed

HYPER[GD]

00:24:331 - 節奏 美感擇其一得話我會選節奏 所以我覺得要加點 不加也可以 恩。。。


至於ANOTHER 我實在打不動無法MOD....

這張圖是好圖 建議可以做個SB 像是如雪花飄落 再加點荒涼得感覺 會更有意境

我在這裡留下我第一顆星星

祝RANK!!

L_P wrote:

Tag : instrument 都放了加个instrumental (我比较倾向于搜寻instrumental..

M4M

[Another]
00:08:782 (1,2) - 这感觉好难读,不如换NC (可能的话把 00:09:148 - 分开一点,感觉会比较容易读 恩换了nc..
00:39:514 (4) - 这里我的感觉是用个note比较有停顿的feel,效果更好更贴切音乐.. 不太想破坏整体的形状..
00:42:075 (2) - finish换成whistle (交替比较不会那么沉闷?
00:44:087 (2) - 尾巴^ done
00:48:295 (1) - 不必NC吧
00:48:843 (2) - 取消repeat? 感觉留着比较好:3
01:26:709 (8) - NC突出jump感觉也比较epic done

[Twice]
00:43:904 (4) - 2头删whistle吧不好听.. 恩 好.~
00:59:270 (4) - 这里感觉比较需要NC (新段落了 恩.然后把后面的nc去掉了
01:26:709 (1) - 用slider作为段落的结束好像少了一些魄力哦 去掉repeat然后在尾巴加了一个新circle :3
spinner结尾用20%就够了我觉得 k


这种音乐感觉自制个skin会很有feel吧...
觉得another的节奏跟样式上可以试试看重复再重复,现在感觉比较没有方向的说
不过整个都很好玩啦,diff spread也很好什么的 要rank只是时间上罢了吧

:) 感谢mods和星星~~xD 灰常灰常感谢萝
bossandy
Almost fixed , really thanks both!!!

Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrument

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

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192,208,84148,1,10
304,216,84514,2,0,B|360:216|392:256,1,100,0|2
304,328,85246,2,0,B|264:296,1,50,8|0
208,312,85612,6,0,B|128:248,2,100,0|0|8
112,344,86709,2,0,B|72:312,2,50,4|0|0
288,88,88173,6,0,B|344:88|376:48,1,100,4|0
488,32,88904,1,2
448,136,89270,2,0,B|412:172|408:224,1,100,4|0
448,328,90002,1,2
344,304,90368,6,0,B|240:280|160:360,1,200,0|2
72,296,91465,2,0,B|104:248|160:224,1,100,4|0
80,144,92197,2,0,B|48:104,1,50,2|0
96,80,92563,6,0,B|192:104,1,100,0|0
304,128,93294,1,2
272,24,93660,2,0,B|368:48,1,100,4|0
480,72,94392,2,0,B|512:32,2,50,2|0|0
448,176,95124,5,0
456,288,95490,1,2
352,248,95855,2,0,B|296:216|200:272|224:352,1,200,4|2
336,344,96953,6,0,B|288:320|264:264|264:264|216:264|184:216,1,200,4|2
144,120,98051,2,0,B|112:72|56:64,2,100,4|0|2
64,200,99148,5,0
104,304,99514,1,0
200,248,99880,2,0,B|248:240,1,50,2|0
312,240,100246,2,0,B|408:272,1,100
512,304,100977,1,2
472,200,101343,6,0,B|272:136,1,200,0|2
360,56,102441,2,0,B|256:24,1,100,4|0
160,64,103172,1,2
56,88,103538,6,0,B|24:136|32:200|80:224|80:224|48:272,1,200,0|2
136,336,104636,2,0,B|200:232,1,100
136,152,105368,2,0,B|168:136|192:112,1,50,2|0
232,104,105733,6,0,B|344:96|400:192,1,200,0|2
328,272,106831,2,0,B|280:296|264:352,2,100,0|0|2
256,192,107929,12,4,110124
360,80,111221,5,4
320,184,111587,1,0
432,168,111953,1,8
384,272,112319,6,0,B|336:296|272:296|236:248|236:248|224:272|200:280,1,200,0|2
112,328,113416,2,0,B|64:288,1,50,0|2
16,288,113782,2,0,B|32:248|32:248|32:216|48:192,1,100
152,168,114514,6,0,B|166:145|166:113|166:113|182:73,2,100,0|0|0
264,160,115612,2,0,B|264:224|208:288|208:288|208:352,1,200,4|8
320,352,116709,5,0
424,328,117075,2,0,B|464:288|472:240,1,100,0|2
368,200,117807,1,4
264,160,118172,2,0,B|271:113|311:73,2,100,0|2|4
256,192,118996,12,4,122563
Flask

Strawberry wrote:

-Baby Strawberry- wrote:

其余的吧就是这个难度名字了,感觉吧有点不搭调。。。Beginner Normal Hyper Another。。。 不是一套。。。0.0诶?这四个应该是一套吧?
Beginner Standard Hyper Another

可修可不修orz~純粹路過 \:3/
Topic Starter
Strawberry

Flask wrote:

Beginner Standard Hyper Another

可修可不修orz~純粹路過 \:3/
恩 不过很多iidx谱都有用Normal, 这里就不改了 谢谢提醒~
HanzeR
Tiny mod because this map is great :O

Another -
00:24:148 (6) - why not curve this?

Normal -
00:31:465 - this overlap is ugly :X

Beginner -
01:36:953 (1) - he's all lonely :(. It looks weird having just a single one note combo in the entire song.


Very fun map, good luck!!
Nagisawa
From Nagisawa's que
~

Generel
*delete .osb file in your folder and full submit
*Set "Preview Time" for ALL diffs


Beginner
00:18:843 (1) - ed slider here 00:21:953 -
00:40:612 (1) - whistle in slider start
00:42:807 (1) - whistle in slider end


Boss' Normal
00:31:465 (3,1) - http://puu.sh/Vcew and if you want to fix it so, then trim the other notes

Twice's Hyper
00:03:843 (2) - i do not really like it here. maybe this? sound better http://puu.sh/Vcit http://puu.sh/VciE
00:39:514 (7) - maybe finish to end slider
~very very nice diff ^^

Another
00:40:429 - maybe add note
01:45:185 - ^

nice map. good luck for ranking! star~ i like it
Topic Starter
Strawberry
SPOILER

HanzeR wrote:

Tiny mod because this map is great :O

Another -
00:24:148 (6) - why not curve this? i wanna a part of it to parallel with (5) to make them more tidy

Beginner -
01:36:953 (1) - he's all lonely :(. It looks weird having just a single one note combo in the entire song. ok. remove the nc


Very fun map, good luck!!

SPOILER

Nagisawa wrote:

From Nagisawa's que
~

Generel
*delete .osb file in your folder and full submit
*Set "Preview Time" for ALL diffs [/color]

Beginner
00:18:843 (1) - ed slider here 00:21:953 - fixed
00:40:612 (1) - whistle in slider start done
00:42:807 (1) - whistle in slider end done

Twice's Hyper
00:03:843 (2) - i do not really like it here. maybe this? sound better http://puu.sh/Vcit http://puu.sh/VciE sry no change..
00:39:514 (7) - maybe finish to end slider ^^ ok. fixed
~very very nice diff ^^ thanks~

Another
00:40:429 - maybe add note sry..nope. i want a rest here
01:45:185 - ^

nice map. good luck for ranking! star~ i like it
thank you guys for mods&star~ :) :)
Sonnyc
Hi, Thanks for using my queue~

Beginner

00:27:441 (1) - Those here needs a Finish?
00:43:904 (1) - Delete Whistle

Boss' Normal

00:04:026 (2,3) - Consider making it neater?
01:24:148 (3) - Delete Whistle

Twice's Hyper

00:31:465 (8) - Spacing on the right side?
00:53:782 (1) - Notes look suitable here
01:25:246 (7) - New combo
01:25:612 (1) - Delete New combo

Another

00:17:746 (1,2,3,4,5,6) - Hexagon shape?
00:36:221 (1) - Delete New combo
00:48:112 (6) - 1 grid down

Nice map~

EDIT : At Beginner and Normal, I think the break time should start at the same time. I prefer the Normal. 00:23:051
Skystar
From m4m (渣mod來了Orz
[Another]
  1. 建議OD+1吧...一個1pc隨便99+的another好像有點>__>
  2. 00:08:782 (6,7,1,2,3,4,5,6,7) - 讀圖困難
  3. 00:09:880 (1) - 這裡其實可以降速來強調後面那個重音
  4. 00:12:075 (1) - ^
  5. 00:14:270 (1,2,3) - 前面那樣不錯...這裡突然變了 有點奇怪
  6. 00:24:148 (6) - 拉好點吧...
    288,128,24148,2,0,B|224:96|224:96|176:72|108:112,1,180
  7. 00:43:904 (1,2,3,4) - 這裡節奏有點不好... 試試這樣
  8. 00:52:685 (5,6,7) - ^
  9. 01:05:673 (5) - 感覺這note有點多餘而且還下了clap...
  10. 01:34:758 (1) - 可以往上一點不然尾部和之前2個note擠一起了有點難看 x:220 y:72
[Twice's Hyper]
  • 神diff需要mod?
  1. 我覺得HP可以-1?
  2. 無用的綠線:
    13356
    15002
    15551
    60368
[Boss' Normal]
  • 同hyper
  1. 無用的綠線:
    39331
[Beginner]
  1. 這個diff第一個kiai的結束點在01:26:709 - 而其他diff都在01:27:075 -

你們都是神mapper QAQ

edit:這蠢爆的論壇系統...Orz 我還是自己加顏色比較時髦w
wmfchris
[Another]
00:36:313 (1) - remove clap here? As there's no clap at 00:37:319 - and 00:37:685 - , clapping at the end sounds lonely, and is acts as a good transition with the coming notes (w/o claps)
00:47:197 (1,2,3,4,5,6) - 略獵奇 http://osu.ppy.sh/ss/403982
01:02:929 (3,4,5) - 放成這樣很難做大跳判斷 >_>
01:04:392 (3,4) - ^ so misleading, add a note at 01:04:575 - stacking on (3)?
01:06:953 (1,2) - add clap as these two notes sounds equivalent to (3)
01:34:392 (6,7) - not recommended as hiddden under (4)

[Hyper]
00:18:295 (4) - it has similar sound with (5) so consider a clap here?
00:48:843 (6) - Placing (6) in the middle of (5,7) as the jump is made across (5,6,7) as indicated by the music
01:26:709 (1) - clapping in both ends like another

[bossandy hentai baka god mapper]
00:39:880 (4) - leave a larger gap with (3) so that it doesn't look like 1/2-ly separated, like (304,144)

For H and I, I feel like the usage of the claps can be more consistent, despite the strong accents from the music, you have to make decision between let the claps be normal hitsounds or to be a regular beating, but you mixed both alternately in the music. If you are making regular beating, as this is a waltz beat, make sure you are placing claps in all 2nd and 3rd beat, not the 3rd beat only otherwise it sounds lonely as mentioned above.

[Taiko]
Remap plz
Topic Starter
Strawberry
SPOILER

Sonnyc wrote:

Hi, Thanks for using my queue~

Beginner

00:27:441 (1) - Those here needs a Finish? done.
00:43:904 (1) - Delete Whistle done.

Twice's Hyper

00:31:465 (8) - Spacing on the right side? it's fine i think..
00:53:782 (1) - Notes look suitable here now is more suitable imo.
01:25:246 (7) - New combo ok
01:25:612 (1) - Delete New combo i'm refrain the people confused so no changed..

Another

00:17:746 (1,2,3,4,5,6) - Hexagon shape? no changed.
00:36:221 (1) - Delete New combo ^
00:48:112 (6) - 1 grid down
fixed in the other way.

Nice map~

EDIT : At Beginner and Normal, I think the break time should start at the same time. I prefer the Normal. 00:23:051

SPOILER

AmamiyaYuko wrote:

From m4m (渣mod來了Orz
[Another]
  1. 建議OD+1吧...一個1pc隨便99+的another好像有點>__> as you wish
  2. 00:08:782 (6,7,1,2,3,4,5,6,7) - 讀圖困難 不觉得。。
  3. 00:09:880 (1) - 這裡其實可以降速來強調後面那個重音 。。
  4. 00:12:075 (1) - ^
  5. 00:14:270 (1,2,3) - 前面那樣不錯...這裡突然變了 有點奇怪 想要强调重音 新+clap了
  6. 00:24:148 (6) - 拉好點吧... k
    288,128,24148,2,0,B|224:96|224:96|176:72|108:112,1,180
  7. 00:43:904 (1,2,3,4) - 這裡節奏有點不好... 試試這樣 跟的音轨不一样。。
  8. 00:52:685 (5,6,7) - ^
  9. 01:05:673 (5) - 感覺這note有點多餘而且還下了clap... deleted
  10. 01:34:758 (1) - 可以往上一點不然尾部和之前2個note擠一起了有點難看 x:220 y:72 fixed in the other way
[Twice's Hyper]
  • 神diff需要mod?
  1. 我覺得HP可以-1? no changed
  2. 無用的綠線:
    13356
    15002
    15551
    60368
all fixed
[Beginner]
  1. 這個diff第一個kiai的結束點在01:26:709 - 而其他diff都在01:27:075 -
这里是由于结束的note不同所以不改了


你們都是神mapper QAQ

edit:這蠢爆的論壇系統...Orz 我還是自己加顏色比較時髦w

SPOILER

wmfchris wrote:

[Another]
00:36:313 (1) - remove clap here? As there's no clap at 00:37:319 - and 00:37:685 - , clapping at the end sounds lonely, and is acts as a good transition with the coming notes (w/o claps) ok fixed
00:47:197 (1,2,3,4,5,6) - 略獵奇 http://osu.ppy.sh/ss/403982 done.
01:02:929 (3,4,5) - 放成這樣很難做大跳判斷 >_> 好。改了
01:04:392 (3,4) - ^ so misleading, add a note at 01:04:575 - stacking on (3)? 改了
01:06:953 (1,2) - add clap as these two notes sounds equivalent to (3) 改了
01:34:392 (6,7) - not recommended as hiddden under (4) 改了

[Hyper]
00:18:295 (4) - it has similar sound with (5) so consider a clap here? fixed
00:48:843 (6) - Placing (6) in the middle of (5,7) as the jump is made across (5,6,7) as indicated by the music done.
01:26:709 (1) - clapping in both ends like another fixed

For H and I, I feel like the usage of the claps can be more consistent, despite the strong accents from the music, you have to make decision between let the claps be normal hitsounds or to be a regular beating, but you mixed both alternately in the music. If you are making regular beating, as this is a waltz beat, make sure you are placing claps in all 2nd and 3rd beat, not the 3rd beat only otherwise it sounds lonely as mentioned above. re-clap-ed :3

[Taiko]
Remap plz (;≧皿≦)。゜°。ううううぅぅぅ

updated. thanks
Phish_old
hey there~

[Beginner]
00:10:978 (4) - 1 tiny grid down, adjust spacing after

[Boss' Normal]
00:01:100 (1) - Why do you use such a strange Sliderbody? :0
00:35:124 (2) - out of screen

[Another]
00:14:270 (1) - 1 tiny grid up
00:14:270 (1) - does not fit so much to the music :o

[Twice's Hyper]
seems ok :/

nice map!
Topic Starter
Strawberry
SPOILER

Dick wrote:

hey there~

[Beginner]
00:10:978 (4) - 1 tiny grid down, adjust spacing after fixed

[Another]
00:14:270 (1) - 1 tiny grid up fixed
00:14:270 (1) - does not fit so much to the music :o

[Twice's Hyper]
seems ok :/

nice map!

^^ thx for mod
Jebok_old
Hello, this is the mod you requested for via my queue... Sorry but I couldn't find anything for Beginner or Boss' Normal.

[Another]

00:07:959 (2) - Do snap 0.40x - 0.50x like you done in those 1/4 streams after.
00:24:148 (6) - I would do a bit more curled end.
00:45:917 (6) - y:36. Its off the pattern here.

[Twice's Hyper]

00:25:063 (8) - Remove. I was thinking it would be better if here you make (7) and (1) 1.60x as you did between (4) and (5). It flows nicely if you do that instead of putting that note there.
00:27:075 (6) - Make (6) closer to (5) and do the jump from (6) to (1) not from (5) to (6). It fits in much more as its a jump between two combos.
00:34:392 (2) - Reverse selection. Then the combo will start easy and end harder, because you change the snap at (4), which I personally like more than same snap all the time, so just a suggestion this is.
00:35:856 (6) - Spacing 2.10x - 2.20x?
01:36:221 (4) - x:256 and y:272
and 01:36:587 (5) - x:256 and y:80 so that you use the whole grid as the song goes.
01:43:813 (3) - Remove
01:57:807 (4 to 9) - Select then rotate by 11. Then still while all are selected place x:360 and y:208. Then deselect and select (9) and move it x:256 and y:88
YTYuyu
hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Are you sure "instrument" is needed in the tags because "instrumental" is in the tags? also remove Instrumental in the tags. once it gets ranked, it should go to that genre.

[Beginner]
I feel that the AR is too slow and i also feel that the OD should be raised a bit for a bit of a challenge. instead them both by 1. i feel that by doing this, the diff would be balanced.
00:02:197 (2,3) - i'm feel that a 1/1 repeat slider should go here instead of the 2 circles. i can feel the flow and feeling in this as the instrumental sounds as if it's jumping from 1 side to the other somehow.
00:06:587 (2,3) - ^
00:09:880 (1,2,3,4) - do something like this instead, but that if you want to keep (1) as it is. if you ignore this, then make (1) symmetrical so that the blanket is nicer. it shows during gameplay that the blanket is uneven.
00:29:636 (3) - consider unstacking this and moving this at the end of the blue (1). i think it'd be easier for beginners who play this for the 1st time during gameplay since the hitburst is covering the next note during gameplay.
00:31:831 (1) - i feel that a default finish should be here at the beginning instead of a whistle to go along with the cymbals, so replace the whistle for a finish.
00:34:026 (1) - if this is a wave slider, make it flow smoother, and also make it symmetrical so that it'd flow nicely to the song during gameplay.
00:36:221 (3) - same as 00:31:831.
00:45:002 (1) - for consistency with the other (1)'s in this part, move this beside the end of the previous slider at the right side.
00:49:392 (1) - maybe you can add a finish at the beginning? i feel that by adding this, it'll represent a new pattern in the hitsounds, as well as the change in the song since there's the loud "thump" in the drum. if you don't add a finish, add the clap to match it.
00:53:782 (1) - ^
01:01:465 (1,2,3,1) - i can see the flow, but this kind of flow to the song plays oddly for me. it makes me feel uncomfortable when i reach the drop on the circles. do this instead. just move (3,1) around. as you see it'll make a triangle and i feel that the flow would be smoother during gameplay IMO.
01:08:051 (3) - this should be a NC because of the kiai and the change in the instrumental.
01:08:782 (1) - remove the NC if you follow the suggestion above. it continues the instrumental from there.
01:12:441 (1) - same as 00:31:831.
01:16:831 (1) - ^
01:21:221 (2) - ^
01:36:953 (3) - same as 01:08:051.
i also heard more cymbals in the song, but the whistles aren't loud enough to emphasize them IMO. i feel that it's better if you can add the default finishes to emphasize the instrumental.

[Baka Boss]
00:01:100 (1) - consider adding a finish at the beginning for more effect in the loud "thump" in the drums. the finish acts as the cymbals in this part.
00:02:563 (3,4) - move these notes here instead. the circles would be aligned diagonally to the end of the slider, and 94) would be blanketed by (1) as you see here. i think doing this would flow smoother during gameplay.
00:06:221 (2) - replace the whistle for a finish. it should match the "ding" in the song.
00:17:929 (3) - maybe you can make this slider like (1)? this includes the not only by the look, but the direction as well. i think it'll be easier to clear for other players and the direction it's taking is straightforward.
00:27:441 (1) - same as 00:01:100.
00:31:831 (1) - same as above, but it'll match the cymbals.
00:47:197 (1) - the whistle should be at the beginning, not at the end. adding it at the end ruins the consistency in whistles. every whistle at every 1st downbeat.
00:48:295 (2) - add a whistle here to keep that whistle pattern going.
00:49:026 (4) - although it'll break the DS, maybe you can stack this on the beginning of (1) so that it'd look neater during gameplay?
01:12:441 (1) - hmm consider making the slider and moving it like this. the gap between the 2 notes look even and i think it'll flow smoother to the song during gameplay IMO.
01:39:148 (1) - move this between (1). the blanket would look neater during gameplay. it looks weird seeing an uneven blanket during gameplay.
01:42:441 (2) - move this down a bit. it'll look consistent with the gap between (4,1).
01:54:514 (1) - you can hear the cymbals at the beginning of this slider, so add a finish there.

[Another]
i feel that AR8 looks too slow with patterns like this. increase the AR by 1 for that flowy feeling to the map.
00:02:197 (1,2,3) - do Ctrl+R for each of the 3 sliders. it'll emphasize the instrumental for the jump. (1) starts it up and (2,3) follows it up.
00:18:660 (6) - move this note here. i was thinking that it'll make a diamond from (3-6), but i also noticed an incomplete flower. i think doing this would make the map flow smoother during gameplay and the notes are fully visible.
00:30:917 (4,5) - move the whistle from (4) to (5). adding the whistle at (4) would ruin the current clap pattern during gameplay.
00:34:026 (1,3) - the gap for this flower looks uneven compared to the left side of this flower. move (1) around so that the gap would be even. the flower looks ugly IMO.
01:38:599 (1) - remove the NC for this. the instrumental is connected from the previous note.
01:39:148 (4) - make this a NC if you follow the suggestion above. this is where the instrumental changes in this part of the song.
01:45:733 (2) - add a default finish at the beginning. it should match the cymbals in the song.
01:52:685 (2) - replace this 1/2 slider for a 3-plet. the flute in the song speeds up by 1/4.
same comment as beginner.

[Twice's Hyper]
if strawberry increases the AR by 1, do the same thing here for balance.
00:30:002 (4) - make this a NC. the piano in this song is done from (3). this combo represents a new pattern in the instrumental in this part.
00:31:465 (5) - i was expecting this to be aligned to (3) to the right so that it'd look like a trapezoid. it should look like this. i feel that by doing this, the flow would continue during gameplay.
00:37:319 (2) - add a finish here. it'll be consistent with (1) as it emphasizes the cymbals.
00:45:734 (3) - since you have a whistle at the beginning, add one at the end as well. it'll make a nice whistle pattern during gameplay.
00:46:465 (5) - if you follow the suggestion above, add a whistle at the end to continue the whistle pattern.
01:25:978 (2) - do Ctrl+R for this to emphasize the instrumental for every 1/2 slider.
01:45:733 (1) - same as another.
01:55:063 (2,3) - these notes can be stacked a not neater. move these notes around so that the notes are stacked perfectly.
01:58:904 (9) - i see the pattern, but move it left a bit. it looks a bit slanted from (6) IMO.
same comment as beginner.

[Wmf's Taiko]
01:12:075 (419,420,421,422,423) - try kdddk? the k would follow the snare, the d's would follow it up, and the other k would emphasize the the cymbals in this part of the song.

I guess that's it. GL :D
Topic Starter
Strawberry
SPOILER

Jebok wrote:

Hello, this is the mod you requested for via my queue... Sorry but I couldn't find anything for Beginner or Boss' Normal.

[Another]

00:07:959 (2) - Do snap 0.40x - 0.50x like you done in those 1/4 streams after.
00:24:148 (6) - I would do a bit more curled end.
00:45:917 (6) - y:36. Its off the pattern here.

[Twice's Hyper]

00:25:063 (8) - Remove. I was thinking it would be better if here you make (7) and (1) 1.60x as you did between (4) and (5). It flows nicely if you do that instead of putting that note there.
00:27:075 (6) - Make (6) closer to (5) and do the jump from (6) to (1) not from (5) to (6). It fits in much more as its a jump between two combos.
00:34:392 (2) - Reverse selection. Then the combo will start easy and end harder, because you change the snap at (4), which I personally like more than same snap all the time, so just a suggestion this is.
00:35:856 (6) - Spacing 2.10x - 2.20x?
01:36:221 (4) - x:256 and y:272
and 01:36:587 (5) - x:256 and y:80 so that you use the whole grid as the song goes.
01:43:813 (3) - Remove
01:57:807 (4 to 9) - Select then rotate by 11. Then still while all are selected place x:360 and y:208. Then deselect and select (9) and move it x:256 and y:88
SPOILER

Byakugan249 wrote:

hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Are you sure "instrument" is needed in the tags because "instrumental" is in the tags? also remove Instrumental in the tags. once it gets ranked, it should go to that genre. [/color]

[Beginner]
I feel that the AR is too slow and i also feel that the OD should be raised a bit for a bit of a challenge. instead them both by 1. i feel that by doing this, the diff would be balanced. ok. fixed
00:02:197 (2,3) - i'm feel that a 1/1 repeat slider should go here instead of the 2 circles. i can feel the flow and feeling in this as the instrumental sounds as if it's jumping from 1 side to the other somehow. i want the ryhthm relaxing since there the bgm like a intro
00:06:587 (2,3) - ^
00:09:880 (1,2,3,4) - do something like this instead, but that if you want to keep (1) as it is. if you ignore this, then make (1) symmetrical so that the blanket is nicer. it shows during gameplay that the blanket is uneven. ok. fixed.
00:29:636 (3) - consider unstacking this and moving this at the end of the blue (1). i think it'd be easier for beginners who play this for the 1st time during gameplay since the hitburst is covering the next note during gameplay. fixed~
00:31:831 (1) - i feel that a default finish should be here at the beginning instead of a whistle to go along with the cymbals, so replace the whistle for a finish. fixed..
00:34:026 (1) - if this is a wave slider, make it flow smoother, and also make it symmetrical so that it'd flow nicely to the song during gameplay. ok. remaked the slider
00:36:221 (3) - same as 00:31:831. fixed~
00:45:002 (1) - for consistency with the other (1)'s in this part, move this beside the end of the previous slider at the right side.umm.. there're not have enough space to put (1,2) so no change..
00:49:392 (1) - maybe you can add a finish at the beginning? i feel that by adding this, it'll represent a new pattern in the hitsounds, as well as the change in the song since there's the loud "thump" in the drum. if you don't add a finish, add the clap to match it. sounds good. also add a clap on the purple "1"
00:53:782 (1) - ^
01:01:465 (1,2,3,1) - i can see the flow, but this kind of flow to the song plays oddly for me. it makes me feel uncomfortable when i reach the drop on the circles. do this instead. just move (3,1) around. as you see it'll make a triangle and i feel that the flow would be smoother during gameplay IMO. good pattern. changed ^^
01:08:051 (3) - this should be a NC because of the kiai and the change in the instrumental. fixed
01:08:782 (1) - remove the NC if you follow the suggestion above. it continues the instrumental from there. fixed
01:12:441 (1) - same as 00:31:831. fixed
01:16:831 (1) - ^
01:21:221 (2) - ^
01:36:953 (3) - same as 01:08:051.
i also heard more cymbals in the song, but the whistles aren't loud enough to emphasize them IMO. i feel that it's better if you can add the default finishes to emphasize the instrumental.

[Another]
i feel that AR8 looks too slow with patterns like this. increase the AR by 1 for that flowy feeling to the map. seems more challenging LOL. DONE
00:02:197 (1,2,3) - do Ctrl+R for each of the 3 sliders. it'll emphasize the instrumental for the jump. (1) starts it up and (2,3) follows it up. seems good. fixed :3
00:18:660 (6) - move this note here. i was thinking that it'll make a diamond from (3-6), but i also noticed an incomplete flower. i think doing this would make the map flow smoother during gameplay and the notes are fully visible.
00:30:917 (4,5) - move the whistle from (4) to (5). adding the whistle at (4) would ruin the current clap pattern during gameplay. done.
00:34:026 (1,3) - the gap for this flower looks uneven compared to the left side of this flower. move (1) around so that the gap would be even. the flower looks ugly IMO. umm.. changed in the other way.
01:38:599 (1) - remove the NC for this. the instrumental is connected from the previous note. done.
01:39:148 (4) - make this a NC if you follow the suggestion above. this is where the instrumental changes in this part of the song. done.
01:45:733 (2) - add a default finish at the beginning. it should match the cymbals in the song. done.
01:52:685 (2) - replace this 1/2 slider for a 3-plet. the flute in the song speeds up by 1/4. um.. ok . fixed
same comment as beginner.

[Twice's Hyper]
if strawberry increases the AR by 1, do the same thing here for balance. chenged~
00:30:002 (4) - make this a NC. the piano in this song is done from (3). this combo represents a new pattern in the instrumental in this part. added
00:31:465 (5) - i was expecting this to be aligned to (3) to the right so that it'd look like a trapezoid. it should look like this. i feel that by doing this, the flow would continue during gameplay. ok. changed.
00:37:319 (2) - add a finish here. it'll be consistent with (1) as it emphasizes the cymbals. changed
00:45:734 (3) - since you have a whistle at the beginning, add one at the end as well. it'll make a nice whistle pattern during gameplay. ok changed
00:46:465 (5) - if you follow the suggestion above, add a whistle at the end to continue the whistle pattern. ~
01:25:978 (2) - do Ctrl+R for this to emphasize the instrumental for every 1/2 slider. k
01:45:733 (1) - same as another. ok fixed
01:55:063 (2,3) - these notes can be stacked a not neater. move these notes around so that the notes are stacked perfectly. fixed
01:58:904 (9) - i see the pattern, but move it left a bit. it looks a bit slanted from (6) IMO. moved 2 tiny grid left
same comment as beginner.


I guess that's it. GL :D
^^ very uesful mod. really thanks Jebok & Byaku~
EnakoRin
General
  • 歌曲包里有.osb文件,删之然后完整上传一次
    第一根offset-13,第二根-15?
    00:31:465 (3,1) - 这一段要不要把slider滑动的音效静音?听着有点不舒服度
    话说有两种图最难MOD,一种是新手做的到处是问题,还有一种是几乎没问题的图……显然这图属于后者。赶快RANK吧
Beginner
  • 00:14:270 (1,1) - 没有重叠好
    00:52:685 (3) - 第二个圈加clap?
    01:47:929 (1) - 绿线不均匀啊……虽然不是什么大问题
    01:59:087 (1) - 放到01:59:270再开始?我记得以前有个modder说过spinner出来太急会让新手打不好。还有就是结尾的声音略大
Boss' Normal
  • 00:01:100 (1) - 第一个圈加finish
    00:31:465 (3,1) - 个人不喜欢这种排列,如果可以请不要重叠
    00:39:148 (3,4) - 距离不对
    00:48:295 (2,3,4) - 用slider代替?这里有滑音
    01:25:612 (1) - 第一个圈加个默认normal的finish会好一些
    01:40:246 (4,5) - 太远
    01:40:977 (5) - 换成clap?
    01:47:929 (1) - 绿线不均匀啊……虽然不是什么大问题
Another
  • 00:59:636 (2) - 结尾加个默认normal的finish
    01:04:758 (5) - 结尾加个默认normal的finish
    01:15:917 (6,1) - 没有重叠好
    01:39:148 (1,2,3,4) - 不容易读出来,可以考虑用new combo
Twice's Hyper
  • 二次挂你好._.看窝的大♂鱼♂雷
    00:31:465 (5,2) - 没有重叠好
    01:10:246 (1,3) - 没有重叠好
Wmf's Taiko
  • 太鼓MOD不能,抱歉
----------
EasyModder 1.3
Program By Weiren
bossandy
Boss' Normal
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Boss' Normal
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrumental

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"w.jpg"
//Break Periods
2,23051,26121
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

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384,352,79758,1,8
440,368,79941,2,0,B|424:320,1,50,0|4
488,232,80490,2,0,B|480:176|480:176|464:160|464:128,1,100,0|8
488,40,81221,6,0,B|436:4|396:40|396:40|356:76|304:40,1,200,4|8
336,144,82319,2,0,B|248:136|216:64|216:64|204:88|176:80,1,200,4|8
72,48,83417,5,0
88,160,83782,1,2
192,208,84148,1,10
304,216,84514,2,0,B|360:216|392:256,1,100,0|2
304,328,85246,2,0,B|264:296,1,50,10|0
208,312,85612,6,0,B|128:248,2,100,4|0|8
112,344,86709,2,0,B|72:312,2,50,4|0|0
288,88,88173,6,0,B|344:88|376:48,1,100,4|0
488,32,88904,1,2
448,136,89270,2,0,B|412:172|408:224,1,100,4|0
448,328,90002,1,2
344,304,90368,6,0,B|240:280|160:360,1,200,0|2
72,296,91465,2,0,B|104:248|160:224,1,100,4|0
80,144,92197,2,0,B|48:104,1,50,2|0
96,80,92563,6,0,B|192:104,1,100,0|0
304,128,93294,1,2
272,24,93660,2,0,B|368:48,1,100,4|0
480,72,94392,2,0,B|512:32,2,50,2|0|0
448,176,95124,5,0
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352,248,95855,2,0,B|296:216|200:272|224:352,1,200,4|2
336,344,96953,6,0,B|288:320|264:264|264:264|216:264|184:216,1,200,4|2
144,120,98051,2,0,B|112:72|56:64,2,100,4|0|2
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56,88,103538,6,0,B|24:136|32:200|80:224|80:224|48:272,1,200,0|2
136,336,104636,2,0,B|200:232,1,100
136,152,105368,2,0,B|168:136|192:112,1,50,2|0
232,104,105733,6,0,B|344:96|400:192,1,200,0|2
328,272,106831,2,0,B|280:296|264:352,2,100,0|0|2
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264,160,118172,2,0,B|271:113|311:73,2,100,0|2|4
256,192,118996,12,4,122563

Thanks for mod~

@Byakugan249 : I'm not baka! ヾ(`д´#)ノ
Topic Starter
Strawberry
@Weiren: almostly fixed :3

updated~
-kevincela-
Sorry for the delay >w<

[Beginner]

  1. 00:17:563 (2) - A clap at this slider's end would fit pretty good actually,and it would follow the drums,like you did with the previous sliders. Why don't you add it here? The same applies for 00:13:173 (4) -
  2. 00:55:612 (1) - Move the new combo at 00:55:978 (2) - and delete the one at 00:57:075 (1) - . Rhythm-wise this makes much more sense.
  3. 01:15:734 (2) - Make a little curve on the right to encircle 01:16:831 (1) - ,just like in this picture?
  4. 01:39:148 (3) - Put a combo here to follow the rhythm and to keep the consistency with the previous patterns
  5. 01:45:368 (1,2,1,2,3) - Maybe I'm just a symmetric-maniac,but what do you think on modifying this pattern to make it like this?
[Boss' Normal]

  1. 01:05:124 (4) - Move the central waypoint at x:408 y:88 to reverse the curve? That's mostly an aestetic thing,but I think it flows a bit better too.
  2. 01:16:465 (4) - Little spacing error here,move it at x:336 y:8 to make the whole pattern equidistant?
[Twice's Hyper]

  1. 00:27:075 (6) - I think this "change of fliw" here doesen't feel this good. Instead I would copypaste and flip both vertically and horizontally 00:26:709 (5) - to make a new slider placed at x:236 y:368,just like in this picture.
  2. 01:13:539 (1) - Move the new combo on 01:14:636 (4) - ? I think it fits better as now.
[Another]

  1. 00:32:197 (2) - CTRL+R?
  2. 01:01:648 (1,2,3) - Yes,I know this fits well,but this part is actually in 1/6,so this pattern doesen't follow very well the song D: Could you try modifying this pattern to use 1/6?
  3. 01:46:648 (3) - Put this at x:184 y:224? It makes a pretty good blanket with 01:45:733 (2) - ,and I think the flow would be better with this,too!
  4. 01:48:203 (4) - This is just a bug,but I anyways suggest you to add a NC here,because of this spinner :D
And that's it. Really good map I have to say,all the diffs are solid and pretty. Good luck! :D
Topic Starter
Strawberry

-kevincela- wrote:

Sorry for the delay >w< np :3

[Beginner]

  1. 00:17:563 (2) - A clap at this slider's end would fit pretty good actually,and it would follow the drums,like you did with the previous sliders. Why don't you add it here? The same applies for 00:13:173 (4) - sounds good :D added
  2. 00:55:612 (1) - Move the new combo at 00:55:978 (2) - and delete the one at 00:57:075 (1) - . Rhythm-wise this makes much more sense. ok. fixed
  3. 01:15:734 (2) - Make a little curve on the right to encircle 01:16:831 (1) - ,just like in this picture? done.
  4. 01:39:148 (3) - Put a combo here to follow the rhythm and to keep the consistency with the previous patterns ok~
  5. 01:45:368 (1,2,1,2,3) - Maybe I'm just a symmetric-maniac,but what do you think on modifying this pattern to make it like this? ok. done.
[Twice's Hyper]

  1. 00:27:075 (6) - I think this "change of fliw" here doesen't feel this good. Instead I would copypaste and flip both vertically and horizontally 00:26:709 (5) - to make a new slider placed at x:236 y:368,just like in this picture well. fixed.
  2. 01:13:539 (1) - Move the new combo on 01:14:636 (4) - ? I think it fits better as now. fixed
[Another]

  1. 00:32:197 (2) - CTRL+R? umm. ok
  2. 01:01:648 (1,2,3) - Yes,I know this fits well,but this part is actually in 1/6,so this pattern doesen't follow very well the song D: Could you try modifying this pattern to use 1/6? i tried but i think i need a clap on 1/2 tick here;_;
  3. 01:46:648 (3) - Put this at x:184 y:224? It makes a pretty good blanket with 01:45:733 (2) - ,and I think the flow would be better with this,too! fixed.
  4. 01:48:203 (4) - This is just a bug,but I anyways suggest you to add a NC here,because of this spinner :D you're right. added
And that's it. Really good map I have to say,all the diffs are solid and pretty. Good luck! :D
thanks for mod~ :) updated and added <span style='color:#00BFFF'><strong>Katty Pie</strong></span>'s Skin~
sherrie__fay
http://puu.sh/ZVSv

easy SB here
25th progress.
NO kds plz.
Topic Starter
Strawberry
@sherrie__fay: thanks > < 膜姐大好き
LKs
hi


[general]

个人觉得circle太"亮"了 配合SB显得晃眼 不如用默认hitcircleoverlay
加一个无声sliderslide音进去 现在默认的显得有点乱

[insane]

00:02:197 (1) - whistle
00:06:587 (1) - whistle
00:08:691 (5,6,7,1) - 这设计的不太科学 首先无论如何也应该是这里nc 00:09:148 (7) - 然后这个stack停在原地也有点难受
00:17:746 (1,2,3,4,5,6) - 这间距不太对看着歪的 先用复制粘贴把菱形做好 然后旋转 然后加5和6
00:22:685 (8) - 不要whistle
00:24:880 (9) - ^
00:26:892 (8) - ^
00:29:087 (6) - ^
00:31:465 (8) - ^
00:33:660 (7) - ^
00:35:856 (3) - ^
00:25:246 (1,2,3,4,5,6,7,8) - 这一排的时候音乐背景音小了 所以clap就听不出来了 加点音量把clap突出出来
00:48:112 (6) - 间距
01:12:624 (2,3) - 3还是不要clap了
01:52:685 (2,3,4) - 之前的连打你是5连1/4 这里变成1/8 感觉略不合理 这里换成1/4 或者之前改成1/8


[taiko]

我跟#taiko的人说了说 有的人说觉得那里有点别扭但他可以接受

MMzz说反正他的意思很明白 改不改看你

对我来说反正都rankable所以我无所谓


[hard]

同insane clap别和whistle一起用

[Boss' Normal]

00:12:075 (1) - 间距
00:55:978 (1) - 调一下锚点 现在有点歪
01:01:465 (1) - 有点歪#2 把从下往上数第二个点向左一格

[Beginner]

00:01:100 (1) - 一上来就是个蛋疼slider 做slider时要确保中点到头尾的距离一样 可以借助的参照物有slidertick和sliderball http://puu.sh/10DWc
00:17:563 (2) - blanket没做好
Topic Starter
Strawberry
SPOILER

LKs wrote:

hi


[general]

个人觉得circle太"亮"了 配合SB显得晃眼 不如用默认hitcircleoverlay
加一个无声sliderslide音进去 现在默认的显得有点乱
Fixed

[insane]
00:02:197 (1) - whistle
00:06:587 (1) - whistle
00:08:691 (5,6,7,1) - 这设计的不太科学 首先无论如何也应该是这里nc 00:09:148 (7) - 然后这个stack停在原地也有点难受 感觉还好啊;w; nc改了
00:17:746 (1,2,3,4,5,6) - 这间距不太对看着歪的 先用复制粘贴把菱形做好 然后旋转 然后加5和6
00:22:685 (8) - 不要whistle
00:24:880 (9) - ^
00:26:892 (8) - ^
00:29:087 (6) - ^
00:31:465 (8) - ^
00:33:660 (7) - ^
00:35:856 (3) - ^
00:25:246 (1,2,3,4,5,6,7,8) - 这一排的时候音乐背景音小了 所以clap就听不出来了 加点音量把clap突出出来
00:48:112 (6) - 间距
01:12:624 (2,3) - 3还是不要clap了
01:52:685 (2,3,4) - 之前的连打你是5连1/4 这里变成1/8 感觉略不合理 这里换成1/4 或者之前改成1/8
别的都改了


[hard]

同insane clap别和whistle一起用
都改了

[Boss' Normal]

00:12:075 (1) - 间距
00:55:978 (1) - 调一下锚点 现在有点歪
01:01:465 (1) - 有点歪#2 把从下往上数第二个点向左一格
都改了:3

[Beginner]

00:01:100 (1) - 一上来就是个蛋疼slider 做slider时要确保中点到头尾的距离一样 可以借助的参照物有slidertick和sliderball http://puu.sh/10DWc fixed
00:17:563 (2) - blanket没做好fixed

感谢mod > <

edit: updated
wmfchris
SPOILER
osu file format v9

[General]
AudioFilename: DISTORTED NEW AGE.mp3
AudioLeadIn: 1500
PreviewTime: 67502
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Babylonia
Artist:Troupe Record
Creator:Strawberry
Version:Wmf's Taiko
Source:Beatmania IIDX 17 Sirius
Tags:DISTORTED NEW AGE wmfchris Twice boss bossandy instrumental sherrie fay Katty Pie

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Taiko BG[Babylonia].jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1100,365.853658536585,3,1,0,60,1,0
68051,-100,3,1,0,60,0,1
88173,365.853658536585,3,1,0,60,1,1
88173,-100,3,1,0,60,0,1
107929,-100,3,1,0,60,0,0
108294,-100,3,1,0,20,0,0
110124,-100,3,1,0,60,0,0


[Colours]
Combo1 : 131,182,252
Combo2 : 207,128,251
Combo3 : 11,128,234
Combo4 : 254,184,245

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480,88,42075,1,0
480,88,42807,1,2
480,88,42990,1,0
480,88,43173,1,2
480,88,43356,1,2
480,88,43539,1,2
480,88,43721,1,0
480,88,43904,1,0
480,88,44087,1,2
480,88,44270,1,2
480,88,45002,1,2
480,88,45185,1,0
480,88,45368,1,2
480,88,45551,1,2
480,88,45734,1,2
480,88,45917,1,0
480,88,46099,1,2
480,88,46465,1,0
480,88,46831,1,0
480,88,47197,1,2
480,88,47380,1,0
480,88,47563,1,0
480,88,47746,1,2
480,88,47929,1,2
480,88,48112,1,2
480,88,48295,1,2
480,88,48478,1,0
480,88,48569,1,0
480,88,48660,1,2
480,88,48843,1,0
480,88,49026,1,2
480,88,49209,1,2
480,88,49392,1,2
480,88,49575,1,0
480,88,49667,1,0
480,88,49758,1,2
480,88,49941,1,2
480,88,50124,1,2
480,88,50307,1,0
480,88,50490,1,2
480,88,50581,1,0
480,88,50673,1,2
480,88,50856,1,0
480,88,51039,1,0
480,88,51221,1,2
480,88,51404,1,0
480,88,51587,1,2
480,88,51770,1,0
480,88,51862,1,0
480,88,51953,1,2
480,88,52136,1,2
480,88,52319,1,2
480,88,52502,1,0
480,88,52685,1,0
480,88,52868,1,2
480,88,53051,1,2
480,88,53234,1,0
480,88,53325,1,0
480,88,53417,1,2
480,88,53508,1,0
480,88,53599,1,2
480,88,53782,1,2
480,88,53874,1,2
480,88,53965,1,0
480,88,54148,1,0
480,88,54331,1,2
480,88,54514,1,2
480,88,54697,1,0
480,88,54880,1,2
480,88,55063,1,0
480,88,55246,1,2
480,88,55429,1,0
480,88,55612,1,0
480,88,55795,1,2
480,88,55978,1,2
480,88,56160,1,0
480,88,56252,1,0
480,88,56343,1,2
480,88,56526,1,0
480,88,56709,1,2
480,88,56892,1,2
480,88,57075,1,0
480,88,57441,1,2
480,88,57624,1,0
480,88,57807,1,2
480,88,57990,1,2
480,88,58173,1,0
480,88,58356,1,0
480,88,58447,1,0
480,88,58539,1,2
480,88,58721,1,0
480,88,58904,1,0
480,88,58965,1,0
480,88,59026,1,0
480,88,59087,1,0
480,88,59270,1,6
480,88,59636,1,0
480,88,59697,1,2
480,88,59758,1,0
480,88,60002,1,4
480,88,60368,1,6
480,88,60734,1,6
480,88,61099,1,4
480,88,61465,1,6
480,88,61831,1,0
480,88,61892,1,2
480,88,61953,1,0
480,88,62197,1,4
480,88,62563,1,6
480,88,62929,1,4
480,88,63295,1,6
480,88,63660,1,6
480,88,64026,1,2
480,88,64087,1,2
480,88,64148,1,0
480,88,64392,1,4
480,88,64758,1,4
480,88,65124,1,6
480,88,65490,1,6
480,88,65856,1,4
480,88,66221,1,6
480,88,66587,1,6
480,88,66953,1,6
480,88,67136,1,6
480,88,67319,1,6
480,88,67502,1,0
480,88,67593,1,0
480,88,67685,1,0
480,88,67868,1,0
480,88,68051,1,0
480,88,68112,1,0
480,88,68173,1,0
480,88,68295,1,0
480,88,68417,1,0
480,88,68599,1,0
480,88,68782,1,2
480,88,68965,1,2
480,88,69148,1,2
480,88,69209,1,2
480,88,69270,1,2
480,88,69392,1,0
480,88,69514,1,2
480,88,69697,1,0
480,88,69880,1,2
480,88,70063,1,0
480,88,70246,1,0
480,88,70429,1,0
480,88,70520,1,0
480,88,70612,1,2
480,88,70795,1,0
480,88,70978,1,2
480,88,71160,1,2
480,88,71343,1,2
480,88,71435,1,0
480,88,71526,1,2
480,88,71709,1,2
480,88,71801,1,0
480,88,71892,1,2
480,88,72075,1,0
480,88,72167,1,0
480,88,72258,1,2
480,88,72349,1,0
480,88,72441,1,0
480,88,72624,1,2
480,88,72807,1,0
480,88,72990,1,0
480,88,73173,1,0
480,88,73234,1,2
480,88,73295,1,2
480,88,73417,1,2
480,88,73539,1,2
480,88,73721,1,0
480,88,73904,1,2
480,88,74087,1,0
480,88,74179,1,0
480,88,74270,1,2
480,88,74453,1,2
480,88,74636,1,4
480,88,74819,1,0
480,88,75002,1,2
480,88,75185,1,0
480,88,75368,1,2
480,88,75551,1,2
480,88,75734,1,6
480,88,75917,1,4
480,88,76099,1,6
480,88,76282,1,4
480,88,76465,1,6
480,88,76648,1,6
480,88,76831,1,0
480,88,76892,1,2
480,88,76953,1,0
480,88,77075,1,0
480,88,77197,1,0
480,88,77380,1,0
480,88,77563,1,2
480,88,77746,1,0
480,88,77929,1,2
480,88,77990,1,2
480,88,78051,1,2
480,88,78173,1,0
480,88,78295,1,2
480,88,78478,1,0
480,88,78660,1,2
480,88,78843,1,2
480,88,79026,1,0
480,88,79209,1,0
480,88,79301,1,0
480,88,79392,1,2
480,88,79575,1,0
480,88,79667,1,0
480,88,79758,1,2
480,88,79849,1,2
480,88,79941,1,2
480,88,80032,1,0
480,88,80124,1,2
480,88,80307,1,0
480,88,80490,1,2
480,88,80673,1,0
480,88,80856,1,2
480,88,81039,1,2
480,88,81099,1,0
480,88,81160,1,0
480,88,81221,1,2
480,88,81404,1,0
480,88,81587,1,2
480,88,81770,1,0
480,88,81953,1,0
480,88,82136,1,0
480,88,82228,1,0
480,88,82319,1,2
480,88,82502,1,2
480,88,82685,1,0
480,88,82868,1,2
480,88,83051,1,2
480,88,83112,1,2
480,88,83173,1,0
480,88,83234,1,2
480,88,83417,1,0
480,88,83508,1,2
480,88,83599,1,2
480,88,83691,1,0
480,88,83782,1,2
480,88,83965,1,0
480,88,84057,1,0
480,88,84148,1,2
480,88,84331,1,0
480,88,84514,1,0
480,88,84697,1,0
480,88,84880,1,2
480,88,85063,1,0
480,88,85246,1,0
480,88,85337,1,0
480,88,85429,1,0
480,88,85520,1,0
480,88,85612,1,2
480,88,85795,1,0
480,88,85978,1,2
480,88,86160,1,0
480,88,86343,1,2
480,88,86526,1,0
480,88,86709,1,6
480,88,86892,1,6
480,88,87075,1,6
480,88,88173,1,0
480,88,88233,1,2
480,88,88294,1,0
480,88,88416,1,0
480,88,88538,1,0
480,88,88721,1,0
480,88,88904,1,2
480,88,89087,1,0
480,88,89270,1,2
480,88,89331,1,2
480,88,89392,1,2
480,88,89514,1,0
480,88,89636,1,2
480,88,89819,1,2
480,88,90002,1,2
480,88,90185,1,0
480,88,90368,1,0
480,88,90551,1,0
480,88,90642,1,0
480,88,90733,1,2
480,88,90916,1,0
480,88,91099,1,2
480,88,91191,1,0
480,88,91282,1,0
480,88,91374,1,0
480,88,91465,1,2
480,88,91648,1,0
480,88,91740,1,0
480,88,91831,1,2
480,88,92014,1,0
480,88,92197,1,2
480,88,92380,1,2
480,88,92563,1,0
480,88,92746,1,2
480,88,92929,1,2
480,88,93112,1,0
480,88,93294,1,0
480,88,93386,1,2
480,88,93477,1,2
480,88,93569,1,2
480,88,93660,1,0
480,88,93843,1,0
480,88,93935,1,0
480,88,94026,1,2
480,88,94209,1,0
480,88,94392,1,2
480,88,94575,1,0
480,88,94758,1,0
480,88,94941,1,0
480,88,95032,1,0
480,88,95124,1,2
480,88,95307,1,2
480,88,95490,1,2
480,88,95581,1,0
480,88,95672,1,0
480,88,95764,1,0
480,88,95855,1,2
480,88,96038,1,0
480,88,96130,1,0
480,88,96221,1,2
480,88,96404,1,0
480,88,96587,1,2
480,88,96770,1,0
480,88,96953,1,0
480,88,97014,1,0
480,88,97075,1,0
480,88,97197,1,0
480,88,97319,1,0
480,88,97502,1,0
480,88,97685,1,2
480,88,97868,1,2
480,88,98051,1,2
480,88,98112,1,2
480,88,98172,1,2
480,88,98294,1,2
480,88,98416,1,2
480,88,98599,1,0
480,88,98782,1,2
480,88,98965,1,0
480,88,99148,1,0
480,88,99331,1,0
480,88,99422,1,0
480,88,99514,1,2
480,88,99697,1,0
480,88,99880,1,2
480,88,100063,1,2
480,88,100246,1,2
480,88,100429,1,0
480,88,100520,1,2
480,88,100612,1,0
480,88,100794,1,2
480,88,100977,1,0
480,88,101160,1,0
480,88,101221,1,0
480,88,101282,1,0
480,88,101343,1,2
480,88,101526,1,2
480,88,101709,1,2
480,88,101892,1,0
480,88,102075,1,0
480,88,102258,1,0
480,88,102441,1,6
480,88,102624,1,2
480,88,102807,1,0
480,88,102990,1,0
480,88,103172,1,2
480,88,103233,1,2
480,88,103294,1,2
480,88,103355,1,0
480,88,103538,1,0
480,88,103630,1,2
480,88,103721,1,0
480,88,103813,1,0
480,88,103904,1,2
480,88,104270,1,2
480,88,104636,1,2
480,88,105002,1,0
480,88,105185,1,0
480,88,105368,1,0
480,88,105551,1,2
480,88,105733,1,2
480,88,106099,1,2
480,88,106191,1,2
480,88,106282,1,0
480,88,106374,1,2
480,88,106465,1,0
480,88,106831,1,6
480,88,107197,1,4
480,88,107563,1,4
480,88,107929,1,0
480,88,108020,1,2
480,88,108112,1,0
256,192,108294,12,0,109941
480,88,110124,5,6
480,88,110307,1,0
480,88,110490,1,0
480,88,110551,1,2
480,88,110612,1,0
480,88,110672,1,0
480,88,110855,1,2
480,88,111038,1,0
480,88,111130,1,0
480,88,111221,1,2
480,88,111587,1,2
480,88,111953,1,0
480,88,112319,1,2
480,88,112502,1,2
480,88,112685,1,0
480,88,112746,1,2
480,88,112807,1,0
480,88,112868,1,0
480,88,113051,1,0
480,88,113233,1,0
480,88,113416,1,0
480,88,113599,1,2
480,88,113782,1,0
480,88,114148,1,0
480,88,114514,1,2
480,88,114697,1,0
480,88,114880,1,2
480,88,114941,1,2
480,88,115002,1,2
480,88,115063,1,0
480,88,115246,1,2
480,88,115429,1,0
480,88,115612,1,2
480,88,115977,1,2
480,88,116343,1,0
480,88,116709,1,2
480,88,116892,1,0
480,88,117075,1,2
480,88,117136,1,0
480,88,117197,1,0
480,88,117258,1,2
480,88,117441,1,2
480,88,117624,1,0
480,88,117807,1,6
480,88,117990,1,0
480,88,118081,1,0
480,88,118172,1,2
480,88,118355,1,0
480,88,118447,1,0
480,88,118538,1,2
480,88,118721,1,0
480,88,118904,1,6
480,88,119270,1,0
480,88,119636,1,2
480,88,120002,1,6
480,88,120368,1,0
480,88,120733,1,2
480,88,121099,1,2
480,88,121282,1,0
480,88,121465,1,2
480,88,121648,1,0
480,88,121831,1,2
480,88,122014,1,2
480,88,122197,1,6
480,88,122563,1,4

After some consideration I changed some parts (that are 1/4s in the music natrually) from 1/6+1/3 back to 1/4, but a few pairs of 1/3 + 1/6 still remains there as the main repetitive unit in the kiai time.
LKs
bubbled
Skystar
#1
Topic Starter
Strawberry

LKs wrote:

bubbled
YAY thanks~~~拉克丝酱~~
Scorpiour
又一个bubble不堪入目
Chewin
Hi Strawberry! >w<
Mod request from my modding queue :3 So bubble recheck

[General]

Your first kiai time in the beginner diff should end on 01:27:075 like the other diffs
The image "Kiri.png" of your SB is 859x374 and the maximum rankable SB's images is 800x600. From ranking criteria:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
The SB in the taiko diff messes up the BG, and this needs to be fixed though
I talked with some other BATs/MATs and we think you should add a red line with offset: 122546 for the last circle, the actual one is too late

[Beginner]

00:58:539 (3) - I'd add a soft default finish on this slider's head to accentuate the sound
01:01:465 (1) - Default soft finish is much better on this slider's end to match that clash in the cymbals
01:04:758 (2) - ^
01:09:148 (3) - I guess you forgot finish here ;P You should use it for consistency, like for example here 01:11:344 (2)
01:19:026 (2) - Clap on the slider's head?
01:28:173 (1) - Finish

[Boss' Normal]

00:58:539 (2) - Same of beginner
Just this ~ Fine diff

[Twice's Hyper]

00:17:746 (2,3) - Select them and 1 grid down to keep spacing consistency
00:59:270 (1) - Soft default Finish to accentuate the cymbals
01:08:051 (1) - ^

[Another]

00:39:880 (5) - What about to use new combo here?
01:40:246 (5) - ^

[Taiko]

00:04:392 (19,20) - k k would sound better imho
01:53:416 (21,22) - ^

Popped for timing issue, call me back when you have fixed
Topic Starter
Strawberry
SPOILER

Chewin wrote:

Hi Strawberry! >w<
Mod request from my modding queue :3 So bubble recheck > < yea thanks~

[General]

Your first kiai time in the beginner diff should end on 01:27:075 like the other diffs fixed~~
The image "Kiri.png" of your SB is 859x374 and the maximum rankable SB's images is 800x600. From ranking criteria:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
The SB in the taiko diff messes up the BG, and this needs to be fixed though
I talked with some other BATs/MATs and we think you should add a red line with offset: 122546 for the last circle, the actual one is too late added, and fixed the spinners' ending points from .osu file

[Beginner]

00:58:539 (3) - I'd add a soft default finish on this slider's head to accentuate the sound
01:01:465 (1) - Default soft finish is much better on this slider's end to match that clash in the cymbals
01:04:758 (2) - ^
01:09:148 (3) - I guess you forgot finish here ;P You should use it for consistency, like for example here 01:11:344 (2)
01:19:026 (2) - Clap on the slider's head?
01:28:173 (1) - Finish
all fixed!!

[Boss' Normal]

00:58:539 (2) - Same of beginner fixed~
Just this ~ Fine diff

[Twice's Hyper]

00:17:746 (2,3) - Select them and 1 grid down to keep spacing consistency
00:59:270 (1) - Soft default Finish to accentuate the cymbals
01:08:051 (1) - ^
all fixed!!~

[Another]

00:39:880 (5) - What about to use new combo here?
01:40:246 (5) - ^
added

[Taiko]

00:04:392 (19,20) - k k would sound better imho
01:53:416 (21,22) - ^
changed~

Popped for timing issue, call me back when you have fixed

updated~ thanks for check very much :)

edit: full-uploaded :> (source is also fixed
ignorethis
根据科纳米官网,source应该写成beatmania IIDX 17 SIRIUS(喂我是不是在nazi
sherrie__fay

Chewin wrote:

Hi Strawberry! >w<
Mod request from my modding queue :3 So bubble recheck

[General]

Your first kiai time in the beginner diff should end on 01:27:075 like the other diffs
The image "Kiri.png" of your SB is 859x374 and the maximum rankable SB's images is 800x600. From ranking criteria:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
The SB in the taiko diff messes up the BG, and this needs to be fixed though
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
"Kiri.png" surely not a BG image o.o
it scroll from right to left to make effects.
Chewin
Okay. Fixed a wrong hitsound in the another and everything is fine now ~
Have my first bubble >w< and rebubble xD
Topic Starter
Strawberry

Chewin wrote:

Okay. Fixed a wrong hitsound in the another and everything is fine now ~
Have my first bubble >w< and rebubble xD
:) thanks a lot Chewin!!~
-Baby Strawberry-
congraz on bubbling>~ <

one problem i met is that there's a black line between the connecting parts of the picture, and here's the screen shot
its wierd that it appears only in full screen
so i think its time to fix it maybe?
bao qian wo zhong wen shu ru fa huai diao le...OJZ
Topic Starter
Strawberry

-Baby Strawberry- wrote:

congraz on bubbling>~ <

one problem i met is that there's a black line between the connecting parts of the picture, and here's the screen shot
its wierd that it appears only in full screen
so i think its time to fix it maybe?
bao qian wo zhong wen shu ru fa huai diao le...OJZ
thankyou~~
I tested in game but everything seems fine even though in full screen x.x idk..
anyway also thanks for remind :>
Niva
Hi Strawberry~ Just mentioning few things here, as I've actually modded this previously...

(about the SB issue above, I can't find anything wrong)

[Storyboard]

-> Please add epilepsy warning to the SB, the flash on 01:06:953 is definitely not epileptic-friendly ._.
-> There are some parts which could use some storyboard emphasize because of the song's progression, they are

  1. 01:16:831
  2. 01:36:953
It's good to have the w.png appears as a short flash like this I think:

Sprite,Foreground,Centre,"SB\w.png",320,240
F,0,76831,79758,0.3,0

...try it (and do the same thing to 01:36:953 as well), it looks beautiful~

[Another]

  1. 01:05:856 (1,2,3) - Personally I don't think the distance is intuitive... (I missed here while playing) - place sparser instead? (and I recommend placing (2) in the top to create a circular movement though)
  2. 01:25:612 (4) - New combo should be here I suppose?
  3. 01:39:514 (1) - ...new combo here isn't necessary I think xD
[Wmf's Taiko]

-> Is that "Troupe Record - Babylonia" text placement is intentional? (should be on the blank black space I think...)


[Twice's Hyper]

  1. 00:36:221 (1) - Should be whistle+clap on slider's end imo instead of finish+clap (to make it consistent with your next (4))
  2. 01:42:441 (2) - Please add clap at least on slider's end here, although I recommend to put it on slider's repeat and end...
[Boss' Normal]

  1. 01:20:490 (4) - Oh I remember suggesting this slider shape... Try this one though, it'll look less forced:
    488,232,80490,2,0,B|482:197|482:197|462:172|467:136,1,100,0|8
[Beginner]

  1. 00:18:660 (3) - Whistle + Finish here? (yep, the flute continues~)
  2. 00:52:685 (3) - Just a suggestion, I can guess you're aiming for linearity here, try this perhaps (:
    180,304,52685,2,0,B|156:314|129:304|129:304|100:304,2,80,2|8|8
  3. 01:47:929 (1) - Whistle fits on the spinner's end here, really (:
...Just few suggestions + error checks though (I've modded this previously anyway :3)
Topic Starter
Strawberry
Thanks!!~Niva

Niva wrote:

Hi Strawberry~ Just mentioning few things here, as I've actually modded this previously...

(about the SB issue above, I can't find anything wrong)

[Storyboard]

-> Please add epilepsy warning to the SB, the flash on 01:06:953 is definitely not epileptic-friendly ._. Done~
-> There are some parts which could use some storyboard emphasize because of the song's progression, they are

  1. 01:16:831
  2. 01:36:953
It's good to have the w.png appears as a short flash like this I think:

Sprite,Foreground,Centre,"SB\w.png",320,240
F,0,76831,79758,0.3,0

...try it (and do the same thing to 01:36:953 as well), it looks beautiful~ pretty~added

[Another]

  1. 01:05:856 (1,2,3) - Personally I don't think the distance is intuitive... (I missed here while playing) - place sparser instead? (and I recommend placing (2) in the top to create a circular movement though) ok fixed~
  2. 01:25:612 (4) - New combo should be here I suppose? added
  3. 01:39:514 (1) - ...new combo here isn't necessary I think xD removed xD
[Wmf's Taiko]

-> Is that "Troupe Record - Babylonia" text placement is intentional? (should be on the blank black space I think...) looks fine now i feel D;


[Twice's Hyper]

  1. 00:36:221 (1) - Should be whistle+clap on slider's end imo instead of finish+clap (to make it consistent with your next (4)) yeaa fixed
  2. 01:42:441 (2) - Please add clap at least on slider's end here, although I recommend to put it on slider's repeat and end... added~
[Boss' Normal]

  1. 01:20:490 (4) - Oh I remember suggesting this slider shape... Try this one though, it'll look less forced: changed
    488,232,80490,2,0,B|482:197|482:197|462:172|467:136,1,100,0|8
[Beginner]

  1. 00:18:660 (3) - Whistle + Finish here? (yep, the flute continues~) donee
  2. 00:52:685 (3) - Just a suggestion, I can guess you're aiming for linearity here, try this perhaps (: thx>< changed~
    180,304,52685,2,0,B|156:314|129:304|129:304|100:304,2,80,2|8|8
  3. 01:47:929 (1) - Whistle fits on the spinner's end here, really (: indeed
...Just few suggestions + error checks though (I've modded this previously anyway :3)
updated~
Niva

I've checked the SB elements personally once more, and saw nothing wrong (or any black line)
The 00:53:782 (1) on Hyper is intentional btw :3 (confirmed with the mapper)

Ranked ~
Skystar
First
Topic Starter
Strawberry

Niva wrote:


I've checked the SB elements personally once more, and saw nothing wrong (or any black line)
The 00:53:782 (1) on Hyper is intentional btw :3 (confirmed with the mapper)

Ranked ~
I love you Niva > <
Dino99
恭喜瞜!!~
Scorpiour
哇又rank
bossandy
我可愛的草莓萬萬歲~ 恭喜 \:D/ 來親一個
L_P
hohohoho
[CSGA]Ar3sgice
hao
Chewin
Yea! Congratz strawberry >w<
Topic Starter
Strawberry
xD Thank you Chewin! and also thanks for everyone supporting Babylonia!
Nymph
瞎了
Kei
Congratulations :3
-kevincela-
Congratz,this map really deserved it! :D
Pokie
:oops:
Idol Master_old_1
=w=
Loneight
恭喜~ :)
499MK-II
妈的 真你妈瞎
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