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Nem - First Love Academy * School of True Love [Osu|Taiko]

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Aurele

Xierra wrote:

Thanks a lot for this modding. I can't figure out exact rules about this. Couldn't think of ranks without you :P

Gabe wrote:

Hi, here's my mod.

[General]
  1. You can't do that with the colour combos. A colour can't be the same as another combo colour.
  2. Your background is unrankable. It must be 1024x768, not 1024x576.


Answer: Aww, I need to find a better combo color, somehow...
That background image is a widescreen, I gotta find a way to resize this.
Take this.
Topic Starter
Xierra
Thanks, once again. :)


  • Notes:
  1. 01:16:522 is already snapped.
  2. 02:01:683 and 02:03:090 is already snapped. Though, 02:01:683 is unsnappable?
  3. What do you mean by 01:20:018 and 02:25:114? It leads me after the spinner. What's wrong with it? :/

    Gabe wrote:

    Start your third kiai time here: 03:08:573, and end it at 03:28:453
    03:47:622 (5,1) - This is unrankable. The slider isn't finished and the spiner start at 3/4 of the slider. Start the spiner at 03:48:687 and end it at 03:51:172
    I'm a bit in a hurry in the final reff. Stupid mistake :3
Aurele

Xierra wrote:

<What do you mean by 01:20:018 and ? It leads me after the spinner. What's wrong with it? :/
The timing point is at 02:25:114, it must be snapped at 02:23:135
Topic Starter
Xierra
Oh, you mean the timing point turns out that it should be before the spinner starts. Thanks for pointing that out :D

Edit: Btw, do you have any suggestions about the combo color? My plan is to change color according to the voices said (Yellow for Len, Green for GUMI, Pink for Rin) just like in english subs of the song.

PS: I hate stretched images :3
Niko-nyan
hai Xierra
ini modnya (maap ya tadi kamu lupa kasih nama) T_T

Circle Sizenya dikecilin 1 aja :D (jadi 5)
HP drain +1
Topic Starter
Xierra

frans_niko wrote:

hai Xierra
ini modnya (maap ya tadi kamu lupa kasih nama) T_T

Circle Sizenya dikecilin 1 aja :D (jadi 5)
HP drain +1
Haha, maaf salahku. Tapi gpp lah xD
Aku sih kurang yakin kalau circle size dikurangin. Banyak yang hard sekarang nyuruh aku pakai CS4 daripada 5.
HP drain, oke lah aku tambahin ;)

Thanks kk. Aku harap modding mu tambah baik nanti nya. Teruslah bantu orang!
DarkDunskin
Okay this is your second map?
I'll try to get you in the right direction then~

[GUMI]
  1. This is a bit too hard for a normal Difficutly so either map an extra easier diff or lets try to reduce the difficulty a bit~
  2. 00:24:214 (1,2) - Spacing error, resnap with distance snap.
  3. 00:27:586 (4) - Flip that slider horizontally (ctrl + j), looks better then just in a row.
  4. 00:33:266 (4) - Unsnapped Slider (timing), I'd suggest to shorten the slider by one repeat and to add a Note at 00:33:976 - instead. Its easier and less surprising to play~
  5. 00:35:574 (1,2,3) - Fix spacing please~
  6. 00:38:236 (3,4,5) - This looks ugly, try something like thisinstead.
  7. 00:43:916 (3,4) - Bad overlay again, I suggest: http://puu.sh/DBxP
  8. 00:46:223 - Unsnapped Green line. (Btw, please don't switch Slider velocity on the easiest diff :/ )
  9. 00:57:938 (1,2) - ouwch, you need to work on these sliders o.0
  10. 01:03:618 (1,2) - Horizontal Flip (ctrl+j) these to avoid overlay with the next slider~
  11. 01:32:904 (3) - Make it like this: http://puu.sh/DBEo
  12. 01:36:454 (4,1) - Spacing :<
  13. 01:43:554 (7,8,9) - Bad overlays again, try to map it like this: http://puu.sh/DBGR
  14. 01:49:234 (3,4) - Spacing and overlay, avoid that~
  15. 02:08:935 (1,2,3,4,5) - Don't stack a Note with a Sliderend like that, this is way too hard for a normal.

Second half looks much better somehow, though not quite as good as it could be ^^

Here's a short Checklist what to do on this diff in general:
- Recheck and resnap the whole spacing between the notes again, what I mentioned above was just the tip of the icemountain, there's much more.
- Resnap every Green Timing line, if you look closely it has got a bit og due to offset-changes I guess.
- Work on you sliders, rly many of them are crumped right now. There's a good Thread which explains how to make them prettier easy: http://osu.ppy.sh/forum/viewtopic.php?f=56&t=37194


So, let's get a quick look over your Hard/Insane:

[Len]
  1. Okay eeeehm, this is like almost the same as GUMI I believe lol

Well, some parts seem new though. The point is that you have done the same errors as above.
So if you follow that checklist your Map should look much better in any case.
I would suggest to remap that Hard with a bit higher Slider Velocity to have some variation in this mapset, but thats up to you.

You still seem to need some more practice to make a really good map, but that's totally okay for a second Map.
I myself needed 4 pending maps and 11 month time to get one map ranked XD

But all in all The Rythm Patterns are quite okay, so I'm looking forward that you can improve this map and your personal Mapping skills by far~
Good luck!
Shohei Ohtani
SWAAAAG

Overall:
For the softer sections, use whistles on 2 and 4~ ()
For the kiai, use claps on 2 and 4 >3<~
Tick Rate 0.5 is unrankable!~
Is this completed now? It's in Pending Beatmaps, but there's no easy diff or anything ;~;.

Len:
00:26:291 (6,7) - unsnapped note~
00:33:266 (9) - Unsnapped note~
00:39:656 (9) - This isn't unrankable, but it's hard to read and doesn't look that good :3
00:43:347 (6,7) - unsnapped note
00:44:626 (9) - This is totally unrankable, as the repeat is hidden~
00:45:309 (10) - Unsnapped note
00:49:773 (7) - Weird anti-jump
01:37:342 (6) - Shorten this to be a 1/1 slider so it's more fitting :3~. Use the Scale tool to do this~
01:48:080 (5) - Um dude like no
01:49:944 (9) - Hidden repeat
03:07:331 (1,2,3,4,5,6) - What you should do for these is place 1,2, and 3, and then copy-paste it to make 4,5, and 6, and then flip them horziontally so it's even >3<~
03:25:613 (1,2,3) - 0.5 section isn't kawaii ;~;

Gummy:
Dude it's like scary how similar some of this stuff is to the harder diff. Like, all I'm gonna say is that you should re-map it. I'm getting the feeling that you had your insane diff, went "Save as new diff", changed a few notes, and called it a hard. Probably re-map it so it's its own map instead of a modified insane~.

desu.
[CSGA]Ar3sgice
from my queue


General

  1. artist is Kagamine Rin, Len x Megpoid GUMI see here when changing: t/24443
GUMI

  1. well you need a diff with less than 3 stars to rank this, see here http://osu.ppy.sh/wiki/Ranking_Criteria
Len

  1. There are some objects not snapped see File > AiMod
  2. 100 % volume is too loud make it 70%-80% plz
  3. 00:26:291 (1) - new combo
  4. 00:32:024 (6) - ^
  5. 00:37:704 (5) - ^
  6. 00:33:222 (9) - don't use too many claps (click the slider head/reverse arrow/end in timeline, become black, and you can change the single hitsounds)
  7. 00:39:656 (9) - slider reverse arrow is hidden, it's unrankable
  8. 00:44:626 (9) - ^
  9. 01:49:944 (9) - ^
  10. 01:34:324 (10) - spacing wrong..
  11. 01:55:091 (7) - slider trail is hidden, can't read
  12. 02:53:664 (1) - has too many finishes...
  13. 03:20:288 (5,6,7) - spacing is not right orz
  14. 03:45:492 (1,2,3,4) - in this pattern, 3/2 note and 1/1 note are the same distance that is very confusing when playing...
  15. I think this map use too much straight patterns and the same shape curved sliders, you should make them more beautiful, and more different patterns
  16. A good way to learn mapping is to open ranked maps with edit mode ~ I suggest that you can see wcx19911123's maps, which are of grest quality and good enough for new mappers to learn from. With more mods and (re)mapping I hope you can go well in mapping~
good luck~
Topic Starter
Xierra
Whoa. Three of you gave me lots of deeper mistakes that I have to fix! I'm going to fix it starting from now. :)

DarkDunskin wrote:

You still seem to need some more practice to make a really good map, but that's totally okay for a second Map.
I myself needed 4 pending maps and 11 month time to get one map ranked XD

But all in all The Rythm Patterns are quite okay, so I'm looking forward that you can improve this map and your personal Mapping skills by far~
Plus, it's a 5 day old map xD.
Thanks a lot for cheering me up, your majesty! xD
I do think those styles of mapping, I got em from one year of Osu! playing experience. There's still a lot more to learn, and I will be better in a jiffy. ;)

CDFA wrote:

Is this completed now? It's in Pending Beatmaps, but there's no easy diff or anything ;~;.
I thought I must make at least 2 diffs?

CDFA wrote:

Gummy:
Dude it's like scary how similar some of this stuff is to the harder diff. Like, all I'm gonna say is that you should re-map it. I'm getting the feeling that you had your insane diff, went "Save as new diff", changed a few notes, and called it a hard. Probably re-map it so it's its own map instead of a modified insane~.
And, yes CDFA. I started the map creation from Hard, then I recycle it for Normal diff. And, it's still my first ever Normal diff creation. I do re-map some parts to make it easier, but I think you're saying it's not re-mapped enough and still have lots of parts from Hard. I will try to re-map it from square one and see what I can get. Thanks a lot for pointing it out. :D

[CSGA]Ar3sgice wrote:

General

artist is Kagamine Rin, Len x Megpoid GUMI see here when changing: t/24443
Actually, since I see in the video itself, it calls GUMI, and in this song, GUMI is a boy, I wouldn't be so sure if I change it to "Megpoid GUMI"...

CSGA]Ar3sgice wrote:

  1. I think this map use too much straight patterns and the same shape curved sliders, you should make them more beautiful, and more different patterns
  2. A good way to learn mapping is to open ranked maps with edit mode ~ I suggest that you can see wcx19911123's maps, which are of grest quality and good enough for new mappers to learn from. With more mods and (re)mapping I hope you can go well in mapping~
I know. I don't have any better ideas about those sliders! I'm gonna need to think of more beautiful sliders to work with.
I will do it Ar3. Xie xie for the reference! :D


And, to the three of you, I apologize for some stupid mistakes, I'm still a new beatmapper and I have lots to learn, you know!
Don't worry, I'll give three of you a kudos after I fixed em! Thanks a lot for helping me to be a better mapper. ;)

Now fixing.
Notes (Edits will happen as I progress through):

  • CDFA's modding for "Len" diff goes first.
  1. Tick Rate 0.5 is unrankable!~ Really? Done. :P
  2. 00:26:291 (6,7) - unsnapped note~ Done!
  3. 00:33:266 (9) - Unsnapped note~ Done!
  4. 00:39:656 (9) - This isn't unrankable, but it's hard to read and doesn't look that good :3 Let me try another style.
  5. 00:44:626 (9) - This is totally unrankable, as the repeat is hidden~ Unrankable style eh? Done!
  6. 00:45:309 (10) - Unsnapped note~ Whoops. Done!
  7. 00:49:773 (7) - Weird anti-jump Maybe I shouldn't use anti-jumps here, done! xD
  8. 01:48:080 (5) - Um dude like no Maybe I shouldn't totally follow the VL. Done.
  9. 01:49:944 (9) - Hidden repeat It's simply the same as on 00:44:626 (9)! Done.
  10. 03:07:331 (1,2,3,4,5,6) - What you should do for these is place 1,2, and 3, and then copy-paste it to make 4,5, and 6, and then flip them horziontally so it's even >3<~ Huh? Is this too hard for you? xD
  11. 03:25:613 (1,2,3) - 0.5 section isn't kawaii ;~; Haha, since I noticed about the tick being unrankable, done!
  12. 01:37:342 (6) - Shorten this to be a 1/1 slider so it's more fitting :3~. Use the Scale tool to do this~ Hmm, I don't think that fits... I actually use this wiggly slider, because I have a feeling that GUMI is saying a "weird" brand name of his tie, so I made it wiggly just to make people see that it's ugly xD.
  13. For the softer sections, use whistles on 2 and 4~ ()
  14. For the kiai, use claps on 2 and 4 >3<~ I don't really get what you mean. Can you give me an example on my map? :?
  • Moving on to Ar3's modding! :D
  1. 00:26:291 (1) - new combo
  2. 00:32:024 (6) - ^
  3. 00:37:704 (5) - ^ Three of these are done now! Btw, I've done the same on GUMI's verse. :3
    00:33:222 (9) - don't use too many claps (click the slider head/reverse arrow/end in timeline, become black, and you can change the single hitsounds) Thankfully I learn that just yesterday. Maybe I better put only 3 claps in it.
  4. 00:39:656 (9) - slider reverse arrow is hidden, it's unrankable
  5. 00:44:626 (9) - ^
  6. 01:49:944 (9) - ^ CDFA told me to do the same. Done!
  7. 02:53:664 (1) - has too many finishes... Well, I think that already rhyme. So what's the best idea then?
  8. 03:45:492 (1,2,3,4) - in this pattern, 3/2 note and 1/1 note are the same distance that is very confusing when playing... Stupid spacing mistake lulz. Done!
  9. 01:34:324 (10) - spacing wrong.. I guess I couldn't, since it's too far off the screen if I snap it. Maybe I put it like this: http://puu.sh/DHU2
  • Darkdunskin's mod for "GUMI" soon, or maybe a re-map.
Hinsvar
Yo.

If you haven't finished making ALL diffs, don't place it on Pending, since it means it's still WIP. Pending means ALL diffs are completed, not just two of them. Also, it's not recommended to ask for a mod if your mapset is still missing some diffs.

I might mod this later, by the way.

EDIT: Let's go.

*Bolded means you're strongly recommended to change it, red is what I think as weird/awkward and should be considered, while black is basically some suggestions and rants.

>GUMI
  1. I think you can start to map from the offset...
  2. 00:24:214 (1) - Drag the point at (16,180) to (16,156) and then the last point to (76,248)? The slider will look better with some changes.
  3. 00:33:222 (4) - This one is pretty hard to sightread due to the amount of repeats. Maybe make a 1/2 slider from 00:33:799 (simpler version: make a slider that goes from 00:33:799 to 00:33:976) and stack the beginning of it on the end of this slider?
  4. 00:46:578 (1) - Eh... the change on the slider velocity was pretty unexpected for me here.
  5. 00:57:938 (1) - ^
  6. 01:02:375 (7) - I would make this repeat once more, but it's up to you.
  7. 01:03:973 (2,4) - I don't really like how they overlap here.
  8. 01:07:345 (6) - I would repeat this twice more.
  9. 01:10:895 (5) - The shape of the slider makes this one pretty awkward to play. You know, sliders like this. But it might be because of the song too... Not sure.
  10. 01:11:605 (1) - ^
  11. 01:13:735 (5) - ^
  12. 01:43:021 (5) - NC this.
  13. 01:49:944 (4) - The repeat is hidden by 01:49:234 (3)'s hitburst. Move the slider somewhere. Or actually, do what you want.
  14. 02:05:563 (1) - I didn't expect this slider to repeat twice...
  15. 02:09:290 (2) - Look at 01:49:944.
  16. 02:10:710 (4) - ^
  17. 02:16:213 (5,1) - It's pretty weird to have a slider that repeats once, then a slider that repeats twice. It plays... odd.
  18. 02:18:698 (5) - And suddenly a slider that repeats three times. Nope, I disagree with this, since it's hard to predict when will this slider end after those two sliders. No, listening to the vocal won't help much here. Would be better to add another repeat.
  19. 02:45:322 (1,2) - A slider that repeats twice and then an arc-shaped slider placed like this... Not really a good combination, IMO.
  20. 03:02:361 (4) - While it follows the vocal perfectly, this is still pretty hard to get 300 on since one still wouldn't expect the second repeat quickly.
>Len
  1. Looks pretty similar to Normal on some spots. Hmm?
  2. 00:26:876 (3,4,5) - Uh... using the same pattern from Normal won't help a lot you know.
  3. 01:37:342 (1) - I don't think a wavy slider will work here.
  4. 01:55:091 (7) - The end of this slider is covered by 01:54:558 (6)'s hitburst. It can't be seen because of that. Better rearrange stuff here.
  5. 03:07:331 (1) - You should keep the spacing here, IMO.
...And yeah. Don't know. I guess this qualifies for ranking if you can handle the unrankable issues, but then it will be a very bad one. You may consider to remap this, although I think you'll only need to make some sliders better and make sure to get things to be tidier.

Eh, I guess that should be enough. Got more maps to mod.

Good luck on the way 8-)
Topic Starter
Xierra
Blue writings are my answer. The one with italic means needs more suggestion.

Hinsvar wrote:

*Bolded means you're strongly recommended to change it, red is what I think as weird/awkward and should be considered, while black is basically some suggestions and rants.

>GUMI
  1. I think you can start to map from the offset...
  2. 00:24:214 (1) - Drag the point at (16,180) to (16,156) and then the last point to (76,248)? The slider will look better with some changes. I made it in quite a haste, apologize for the awkward shape. Done!
  3. 00:33:222 (4) - This one is pretty hard to sightread due to the amount of repeats. Maybe make a 1/2 slider from 00:33:799 (simpler version: make a slider that goes from 00:33:799 to 00:33:976) and stack the beginning of it on the end of this slider? I think you're right. Used the simpler version.
  4. 00:46:578 (1) - Eh... the change on the slider velocity was pretty unexpected for me here. Well, I think normal shouldn't be using slider velocity changes. Will try a way.
  5. 00:57:938 (1) - ^ Same as above.
  6. 01:02:375 (7) - I would make this repeat once more, but it's up to you.
  7. 01:03:973 (2,4) - I don't really like how they overlap here. I think I can move somewhere so it doesn't overlap. Done.
  8. 01:07:345 (6) - I would repeat this twice more.
  9. 01:10:895 (5) - The shape of the slider makes this one pretty awkward to play. You know, sliders like this. But it might be because of the song too... Not sure.
  10. 01:11:605 (1) - ^
  11. 01:13:735 (5) - ^
  12. 01:43:021 (5) - NC this. Whoops, I forgot! Done. xD
  13. 01:49:944 (4) - The repeat is hidden by 01:49:234 (3)'s hitburst. Move the slider somewhere. Or actually, do what you want. I'll fix it just like I did on the hard diff. Done!
  14. 02:05:563 (1) - I didn't expect this slider to repeat twice... Well geez, I'm just following the Vocal line :P
  15. 02:09:290 (2) - Look at 01:49:944. Aww, unrankable style lulz. I'll get another way. Done!
  16. 02:10:710 (4) - ^
  17. 02:16:213 (5,1) - It's pretty weird to have a slider that repeats once, then a slider that repeats twice. It plays... odd. I'm not sure, I think it wasn't really odd at all. But that's in your opinion, right? You have any ideas what way to make it not look weird to you?
  18. 02:18:698 (5) - And suddenly a slider that repeats three times. Nope, I disagree with this, since it's hard to predict when will this slider end after those two sliders. No, listening to the vocal won't help much here. Would be better to add another repeat. Hmm... I guess this would be the solution? http://puu.sh/DL37
  19. 02:45:322 (1,2) - A slider that repeats twice and then an arc-shaped slider placed like this... Not really a good combination, IMO. I forgot to change shape on that slider. Done!
  20. 03:02:361 (4) - While it follows the vocal perfectly, this is still pretty hard to get 300 on since one still wouldn't expect the second repeat quickly.Well, any ideas for that part?
>Len
  1. Looks pretty similar to Normal on some spots. Hmm?
  2. 00:26:876 (3,4,5) - Uh... using the same pattern from Normal won't help a lot you know.
  3. 01:37:342 (1) - I don't think a wavy slider will work here.
  4. 01:55:091 (7) - The end of this slider is covered by 01:54:558 (6)'s hitburst. It can't be seen because of that. Better rearrange stuff here.
  5. 03:07:331 (1) - You should keep the spacing here, IMO.
...And yeah. Don't know. I guess this qualifies for ranking if you can handle the unrankable issues, but then it will be a very bad one. You may consider to remap this, although I think you'll only need to make some sliders better and make sure to get things to be tidier.

Eh, I guess that should be enough. Got more maps to mod.

Good luck on the way 8-)
I guess I still have to put it back to the WIP section, but I do need some guest diffs to cover up more diffs for this song.

Hinsvar wrote:

  1. Looks pretty similar to Normal on some spots. Hmm?
It is. I simply recycled the map from the Hard diff (which is actually where I start making it first) and added more sliders to try making this beatmap easier. I will start fixing em up and re-map it soon enough.

Thanks a lot for the mod, Hinsvar! Teruslah bantu orang. Aku dukung bantuanmu :D
The quote here will be edited as I progress through my editing along with Darkdunskin's mod (on 1st page). Let's start!

Btw, continuing on to Darkdunskin's mod on "GUMI"! Remember, edits may happen as I progress through this mod.

  1. 00:24:214 (1,2) - Spacing error, resnap with distance snap. Whoops. Done!
  2. 00:27:586 (4) - Flip that slider horizontally (ctrl + j), looks better then just in a row. Ahh, I knew there's a flip button somewhere, thanks, and done!
  3. 00:33:266 (4) - Unsnapped Slider (timing), I'd suggest to shorten the slider by one repeat and to add a Note at 00:33:976 - instead. Its easier and less surprising to play~ Done along with Hinsvar's modding.
  4. 00:35:574 (1,2,3) - Fix spacing please~ Done!
  5. 00:38:236 (3,4,5) - This looks ugly, try something like this instead. Took your advice. Thanks, and done!
  6. 00:43:916 (3,4) - Bad overlay again, I suggest: http://puu.sh/DBxP Took your advice again! Thanks, and done!
  7. 00:46:223 - Unsnapped Green line. (Btw, please don't switch Slider velocity on the easiest diff :/ ) Alright. I'll get a way to set things right without any velocity changes. Maybe this should do it: http://puu.sh/DKXE
  8. 00:57:938 (1,2) - ouwch, you need to work on these sliders o.0 Fixed the awkward looking shape. Btw, I intentionally place it here to signify Len is doing a hand wave like in the video.
  9. 01:32:904 (3) - Make it like this: http://puu.sh/DBEo Took your advice! Thanks, and done!
  10. 01:36:454 (4,1) - Spacing :< Whoops. Done!
    01:43:554 (7,8,9) - Bad overlays again, try to map it like this: http://puu.sh/DBGR You sure have better thoughts than me. Thanks, and done xD
  11. 02:08:935 (1,2,3,4,5) - Don't stack a Note with a Sliderend like that, this is way too hard for a normal. Yeah, that's unrankable. I fixed it with your idea of flipping :P
Man, that flip tool sure is helpful! I wouldn't have known it without your modding :D
SkyDevil
Yes i will start on my guestdiff~~ XD + how is it possible that your SP is +8 while it says none?
Hinsvar

SkyDevil wrote:

Yes i will start on my guestdiff~~ XD + how is it possible that your SP is +8 while it says none?
Xierra received too much mod.

That's how it's possible \:D/

Anyway, I would like to make a Taiko Futsuu diff for this, but I have more things to mod and map, and I don't have any ranked Taiko diffs (or ANY kind of game mode) anyway :P
Topic Starter
Xierra

SkyDevil wrote:

Yes i will start on my guestdiff~~ XD + how is it possible that your SP is +8 while it says none?
Oh, so that star thingy is the SP? I get it now >_<
I dunno how it displays +8 while it displays none. I totally have no idea. But maybe that's because of the initial upload being corrupted...

Hinsvar wrote:

SkyDevil wrote:

Yes i will start on my guestdiff~~ XD + how is it possible that your SP is +8 while it says none?
Xierra received too much mod.

That's how it's possible \:D/

Anyway, I would like to make a Taiko Futsuu diff for this, but I have more things to mod and map, and I don't have any ranked Taiko diffs (or ANY kind of game mode) anyway :P
Guessing huh?
Ahh, a taiko diff. I would really appreciate your help, Hinsvar! :D

But the only thing I don't know about this is what will I do to implement your guest diff inside my beatmap! Just tell me what to do when you're done. Sorry about that :o
Hinsvar

Xierra wrote:

Oh, so that star thingy is the SP? I get it now >_<
I dunno how it displays +8 while it displays none. I totally have no idea. But maybe that's because of the initial upload being corrupted...
As what I've said, it's the mods.

Xierra wrote:

Guessing huh?
Ahh, a taiko diff. I would really appreciate your help, Hinsvar! :D

But the only thing I don't know about this is what will I do to implement your guest diff inside my beatmap! Just tell me what to do when you're done. Sorry about that :o
Not guessing. This is actually a new feature.

Nope, looks like I can't make one because I have too much things to do. Sorry for that :\

About inserting a guest diff to your mapset, just throw it inside your map's folder, use standard submission, and then you have a new diff :P
Topic Starter
Xierra

Hinsvar wrote:

Not guessing. This is actually a new feature.

Nope, looks like I can't make one because I have too much things to do. Sorry for that :\

About inserting a guest diff to your mapset, just throw it inside your map's folder, use standard submission, and then you have a new diff :P
Ahh okay then. It's not a must, but I really do want a taiko for that awesome drummer :P

And, thanks for the info :D
Jayel
Request accepted. I'll make easy guest diff. :)
Ah sorry, I don't think I can work this out.
I think you gotta find other people for your easy guest diff.

I'm really really sorry... :(
TTTTTTTTTTTT
Hi,

[*]From BakaHuang & TTTTTTTTTTTT's modding queue

[*][Normal]

00:26:291 (1) - Unsnapped and i suggest that move this note to next white line
00:26:469 (2) - Unsnapped and i suggest that move this note to next red line
00:43:347 (1) - Unsnapped
00:43:525 (2) - ^
00:45:309 (5) - ^
01:01:103 (4) - add a NC
01:16:042 (3,4,1) - move 2 grids down
01:17:995 (1) - remove this finish?
01:09:298 (1) - add a finish here and adjust the volume to 70%,It sounds better
02:03:256 (1) - add finish at the begining
02:23:312 (1) - remove finish?
02:57:579 (5) - add a NC
03:08:448 (T) - Unsanpped kiai timing and move this timing to next white line
03:08:583 (1) - add finish
03:10:881 (6) - add a NC

[*][Hard]

00:26:291 (1) - Unsnapped
00:26:469 (2) - ^
00:37:668 (1) - ^
00:37:845 (2) - ^
00:42:123 (3) - ^
00:43:366 (1) - ^
00:43:544 (2) - ^
00:45:318 (5) - ^
01:00:245 (4) - add a NC
01:07:310 (8) - Unsnapped
01:07:488 (9) - ^
01:07:665 (10) - ^
01:07:843 (11) - ^
02:03:256 (1) - add finish at the begining
02:23:312 (1) - remove this finish it doesn't suit the tune
03:08:448 (T) - Unsanpped kiai timing and move this timing to next white line
03:08:573 (1) - add finish

good luck!
Topic Starter
Xierra

Jayel wrote:

Request accepted. I'll make easy guest diff. :)
Ah sorry, I don't think I can work this out.
I think you gotta find other people for your easy guest diff.

I'm really really sorry... :(
Ahh, that's fine. At least is that you tried to help people, and you did a good work :D

TTTTTTTTTTTT wrote:

Hi,mat大人

[*]From BakaHuang & TTTTTTTTTTTT's modding queue

[*][Normal]

00:26:291 (1) - Unsnapped and i suggest that move this note to next white line
00:26:469 (2) - Unsnapped and i suggest that move this note to next red line
00:43:347 (1) - Unsnapped
00:43:525 (2) - ^
00:45:309 (5) - ^
01:01:103 (4) - add a NC
01:16:042 (3,4,1) - move 2 grids down
01:17:995 (1) - remove this finish?
01:09:298 (1) - add a finish here and adjust the volume to 70%,It sounds better
02:03:256 (1) - add finish at the begining
02:23:312 (1) - remove finish?
02:57:579 (5) - add a NC
03:08:448 (T) - Unsanpped kiai timing and move this timing to next white line
03:08:583 (1) - add finish
03:10:881 (6) - add a NC

[*][Hard]

00:26:291 (1) - Unsnapped
00:26:469 (2) - ^
00:37:668 (1) - ^
00:37:845 (2) - ^
00:42:123 (3) - ^
00:43:366 (1) - ^
00:43:544 (2) - ^
00:45:318 (5) - ^
01:00:245 (4) - add a NC
01:07:310 (8) - Unsnapped
01:07:488 (9) - ^
01:07:665 (10) - ^
01:07:843 (11) - ^
02:03:256 (1) - add finish at the begining
02:23:312 (1) - remove this finish it doesn't suit the tune
03:08:448 (5) - Unsanpped kiai timing and move this timing to next white line
03:08:573 (1) - add finish

good luck!
Hey, sorry for the late answer, thanks for the modding there! I'm gonna work on these. This post will be edited as I progress through.

[*]03:08:448 (5) - Unsanpped kiai timing and move this timing to next white line
Can I ask a bit of question? I dunno how to snap a timing point. Can you teach me how? :O
TTTTTTTTTTTT
For exmaple,move time indicator to the correct time point and click "Timing".
Then,click "Use Current Time" on the timing menu.
Topic Starter
Xierra

TTTTTTTTTTTT wrote:

For example,move time indicator to the correct time point and click "Timing".
Then,click "Use Current Time" on the timing menu.
Heh, I thought there's a snapping tool or something :P
Thanks a lot for the modding! I'm a bit stupid to not find those unsnapped points :(
69653863
Random mods

General
  1. On soft hitsound sections, try using more hitclaps or hitwhistle. Too much soft hitnormals without claps or whistle might be boring
  2. While on normal hitsound sections, try adding claps according to the song. Don't add claps or whistle randomly since it didn't matched with the song
  3. Try making better-shaped sliders (;, too much straight sliders or simply-shaped slider might also boring
  4. Your Normal and Hard didn't make any great difference, Hard is just like, you know, simply edited from Normal. Try different patterns, beat spacings (beat spacing is different from distance snapping, it shows how often beats/notes placed) Hard usually used higher beat spacing than Normal and uses higher difficulty settings. Also try variating the slider velocity and the distance snapping
  5. Try nicer notes placement. Straight notes placement are boring and making the mouse movement a bit lazy (this might leads to untargeted notes while playing, it looks like you've already pointed the notes but somehow you missed).
Normal
  1. 01:06:458 (5,6) - This part (and it's similar parts across the song) is better with this pattern: http://puu.sh/FuQg slider shape, placement, and hitsound is up to you
  2. 02:00:238 (3) - This part (and it's similar parts across the song) is better be like this: http://puu.sh/FuRZslider shape, placement, and hitsound is up to you
  3. 02:03:256 (1,2,3) - Better to unstack these :)
Hard
  1. 00:24:924 (3,4) - This pattern is awkward, how 'bout this? http://puu.sh/FuUL slider shape, placement, and hitsound is up to you
  2. 00:30:604 (2,3) - ^
  3. 00:42:318 (4,5) - ^
  4. 00:47:821 (2) - Spacing from the previous slider is confusing
  5. 00:53:501 (2) - ^
  6. 01:01:133 (5,6) - This is awkward, how 'bout this? http://puu.sh/FuWxslider shape, placement, and hitsound is up to you
  7. 02:55:971 (6,1) - Better to unstack these
  8. 03:01:650 (6,1) - ^
  9. 03:32:180 (7,8) - ^
Note: I also find out that patterns like 01:06:458 (5,6) and 02:00:238 (3) were also existed on Hard, it's better to change it (;

Yeah, that's all ^^
good luck on your map!
Topic Starter
Xierra

inverness wrote:

General
  1. On soft hitsound sections, try using more hitclaps or hitwhistle. Too much soft hitnormals without claps or whistle might be boring Don't worry, I've placed it now. Done!
  2. While on normal hitsound sections, try adding claps according to the song. Don't add claps or whistle randomly since it didn't matched with the song Same as above :P
  3. Try making better-shaped sliders (;, too much straight sliders or simply-shaped slider might also boring I'm not a slider artist, mate. But I could think of something better...
  4. Your Normal and Hard didn't make any great difference, Hard is just like, you know, simply edited from Normal. Try different patterns, beat spacings (beat spacing is different from distance snapping, it shows how often beats/notes placed) Hard usually used higher beat spacing than Normal and uses higher difficulty settings. Also try variating the slider velocity and the distance snapping This is the biggest problem while I make the normal diff. (And actually Normal is edited from Hard lulz), but yeah, I find hard times trying to make more beat spacings (I mean lessen normal diffs :|
  5. Try nicer notes placement. Straight notes placement are boring and making the mouse movement a bit lazy (this might leads to untargeted notes while playing, it looks like you've already pointed the notes but somehow you missed). Hmm. Actually, I did make a variation on the third verse (after GUMI's part) like straight beat lines on GUMI's voice and zig zaggy beat lines on Len's voice.
I know. CDFA's modding told me to do the same. Actually, right now I'm placing hitsounds to make the beatmap better. Well at least I'm done now. Thanks to your help, I've placed more sliders to fill out the empty parts on both diffs :D

Btw, maybe since the Normal diff now has 4 stars, I'm going to make the diff easier by changing the SV to 1.0 and re-adjust the sliders all over again :roll:

Oh yeah one more thing, 2 mods remaining and I need an Easy GD :o
Meru
*deleted post*
Topic Starter
Xierra

Matoryoshika wrote:

*deleted post*
Weq, aku baru sadar kamu juga mau kerjain beatmap yang aku buat xD
Ada apa nih, aku belum sempat baca :?

Actually, Mato made this diff without knowing I was making the same beatmap. So instead of being wasted, I put Mato's diff in my beatmap, making it an "incidental" GD. xD
Meru
reserved for kudos (lol)

damn I forget to save logs lol
help him sure about the artist name and GD

and he's the one who forced me to do this :P
Meru
could you update mine? well I change the offset since it feels early to me
http://puu.sh/JADZ

also change the title of the thread with current name
Topic Starter
Xierra
Will do :3
And thank you for the shiny star there! :D

I couldn't change the thread's name to the current title. It's too long to fit in >_<
ZLOdeuka-
Hello, still need guest difficulties? I'd be happy to do for this song diff. PM me.

[General]

different offset, Mato's Love - to offset 12500.

Change the color combo? - http://puu.sh/JUU7
[Normal]

00:29:006 (6,1) - Spacing.
01:17:995 (1) - end here 01:19:592
02:23:312 (1) - ^

[Hard]

00:48:886 (5,6) - spacing.

nice, good luck!
Topic Starter
Xierra

ZLOdeuka wrote:

Hello, still need guest difficulties? I'd be happy to do for this song diff. PM me.

[General]

different offset, Mato's Love - to offset 12500. Changed all offset to 1123, it's a bit more precise IMO

Change the color combo? - http://puu.sh/JUU7 Maybe you haven't got my idea about the color combo? I'm trying to follow its color from the comic parts.
[Normal]

00:29:006 (6,1) - Spacing. Done
01:17:995 (1) - end here 01:19:592
02:23:312 (1) - ^Done

[Hard]

00:48:886 (5,6) - spacing. Found some spacing mistakes on the whole combo too. I'll snap 5, and I won't snap 6, wanted to create a shape xD

nice, good luck!
Thanks for the mod! I'll PM you if you wish to create a GD for my map :)
Niko-nyan
GD easy kosong o.o boleh nda?
Topic Starter
Xierra

frans_niko wrote:

GD easy kosong o.o boleh nda?
Maaf, Easy kayaknya sudah diambil ZLOdeuka. No thanks :P
Dan, makasih banyak buat bintang nya ya ^^

Kalau misalnya dia gak jadi, kamu yang buat GD nya. ;)
Niko-nyan
@Xierra kalau mau sih aku buatin taiko Futsuu (if you want nanti oninya kamu boleh tanya KanaRin atau climb65588) :)
Topic Starter
Xierra

frans_niko wrote:

@Xierra kalau mau sih aku buatin taiko Futsuu (if you want nanti oninya kamu boleh tanya KanaRin atau climb65588) :)
Ahh. Boleh juga! Aku mau dong Taiko GD. Bisa buatin buat map ini? :P
Hinsvar
Modding
Frizz925, Eremes 111, inverness, Gabe, Darkdunskin, CDFA, [CSGA]Ar3sgice (Link don't work xD), TTTTTTTTTTTT, ZLOdeuka
>Implying I never modded this.

...Haha. Not like I need credits, but me not written there implies that I have never modded this beatmap :P I hope you won't be angry to me for writing this 8-)

frans_niko wrote:

@Xierra kalau mau sih aku buatin taiko Futsuu (if you want nanti oninya kamu boleh tanya KanaRin atau climb65588) :)
>Futsuu

I saw it coming.

Also, I'll say it again: You only move a beatmap's thread to the Pending Beatmaps forum if ALL the diffs are already completed. Feel free to keep your beatmap in Pending if someone you don't ask to make a diff offers to make one at least a few days after all the diffs in your mapset is considered completed.

Basically that ;)

*Yes, I only came here to say these stuff.
Topic Starter
Xierra

Hinsvar wrote:

Modding
Frizz925, Eremes 111, inverness, Gabe, Darkdunskin, CDFA, [CSGA]Ar3sgice (Link don't work xD), TTTTTTTTTTTT, ZLOdeuka
>Implying I never modded this.

...Haha. Not like I need credits, but me not written there implies that I have never modded this beatmap :P I hope you won't be angry to me for writing this 8-)

frans_niko wrote:

@Xierra kalau mau sih aku buatin taiko Futsuu (if you want nanti oninya kamu boleh tanya KanaRin atau climb65588) :)
>Futsuu

I saw it coming.

Also, I'll say it again: You only move a beatmap's thread to the Pending Beatmaps forum if ALL the diffs are already completed. Feel free to keep your beatmap in Pending if someone you don't ask to make a diff offers to make one at least a few days after all the diffs in your mapset is considered completed.

Basically that ;)

*Yes, I only came here to say these stuff.
Lol, How can I forget your credits Hinsvar? Alright, I'll edit that. >_<

I consider it complete, at least after those guest diffs are completed. Maybe I'll keep it here, but I'm not signing it for approval since people are working on GDs. I just got these requests (And I didn't ask them except for SkyDevil) when I was about to just let it be and move it up to Pending. Is it wise if I move it back again? :roll:

Once again, thanks for your advice. :o
Niko-nyan
@Xierra aku kerjain minggu depan @.@ udah sore nih paling besok kalau 1/4 bisa
Hinsvar

Xierra wrote:

Lol, How can I forget your credits Hinsvar? Alright, I'll edit that. >_<
I consider it complete, at least after those guest diffs are completed. Maybe I'll keep it here, but I'm not signing it for approval since people are working on GDs. I just got these requests (And I didn't ask them except for SkyDevil) when I was about to just let it be and move it up. Is it wise if I move it back again? :roll:
Forgetting something/someone is completely normal.

It's a wise and correct move. Remember, when I said all diffs, I meant ALL (capitalization and underlining for the sake of emphasizing the word). Including the guest diffs.

And by unexpected offers, I mean the condition where someone offers to make a diff you don't expect someone to offer. I'll let that slip and keep my thread in the Pending forum if that's the case, but if I'm actually expecting the diffs to come by opening the GD slots... Yeah, I'll keep my thread in the WIP forum if the guest mappers haven't finished their diffs yet.

Just saying ;)

And then I realized that I haven't even completed a mapset yet.

AND WHY AM I TALKING LIKE IF I'M ALREADY AN EXPERIENCED MAPPER.

AHAHAHAHA.

...Act like I have never said anything covered by the black bars.


lol new page
Topic Starter
Xierra

Hinsvar wrote:

Xierra wrote:

Lol, How can I forget your credits Hinsvar? Alright, I'll edit that. >_<
I consider it complete, at least after those guest diffs are completed. Maybe I'll keep it here, but I'm not signing it for approval since people are working on GDs. I just got these requests (And I didn't ask them except for SkyDevil) when I was about to just let it be and move it up. Is it wise if I move it back again? :roll:
Forgetting something/someone is completely normal.

It's a wise and correct move. Remember, when I said all diffs, I meant ALL (capitalization and underlining for the sake of emphasizing the word). Including the guest diffs.

And by unexpected offers, I mean the condition where someone offers to make a diff you don't expect someone to offer. I'll let that slip and keep my thread in the Pending forum if that's the case, but if I'm actually expecting the diffs to come by opening the GD slots... Yeah, I'll keep my thread in the WIP forum if the guest mappers haven't finished their diffs yet.

Just saying ;)
I see. So since I was missing these GDs, I should move this back, yes? I'm gonna move this back to WIP.
I'll put this back in pending one day, and hopefully stay there after the other GDs are in :3

Hinsvar wrote:

And then I realized that I haven't even completed a mapset yet.

AND WHY AM I TALKING LIKE IF I'M ALREADY AN EXPERIENCED MAPPER.

AHAHAHAHA.

...Act like I have never said anything covered by the black bars.
Heh, I won't act like that lulz. What you said is what I will see. Just don't be arrogant about it. You did well advising me, and you should do that on other mappers too, and hopefully you get more respect :3
Hinsvar has earned Xierra's Respect! (Kudos worthy? xD)
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