hehe, sorry ^^
and thanks for the ☆
edit:
fixed the map, Athena Tennos, you can mod it at anytime
and thanks for the ☆
edit:
fixed the map, Athena Tennos, you can mod it at anytime
[Te][Amo] wrote:
Hi pimpG (HI o/ )
GeneralEasy
- 60 ~ 50 in audio sounds better to me, normal-hitnormal sounds too loud IMO (agree, now its 50 in normal parts, 60 in kiai)
Normal
- 00:11:776 (3) - Add a note whit finish, it will fill the empty in this part and flows whit the instrumental (fixed)
- 00:45:715 (2) - Hold shift and move it a little up, add next notes spacing (fixed)
- 00:49:957 (1) - A finish at the end sounds good, it adds some rhythm to the song (fixed)
- 00:52:382 (3) - Hold shift and move it a little up, same whit the next note 00:54:200 (4) (fixed)
- 01:19:048 (1) - A finish at the end sounds good, it adds some rhythm to the song (fixed)
- 01:26:321 (1) - Adding a whistle sounds good here, it mixes whit the piano in the instrumental (okay)
Hard
- 00:11:170 (2) - I think this slider its too far from 00:10:563 (1), maybe move it 2 or 3 grids up (2 grids up)
- 00:25:715 (5) - 1 grid up to line it whit 00:25:109 (3) (fixed)
- 00:31:170 (3) - Next time don't add unnescesary slider points http://puu.sh/FBDr (HAI o\)
- 00:38:139 (6) - Replace the whistle for a clap, to keep the consistency at claps (fixed)
- 01:20:260 (2) - Flip it like this http://puu.sh/FBFV it really looks better (totally agree)
- 01:26:321 (1) - Adding a whistle sounds good here, it mixes whit the piano in the instrumental (okay)
Good map , Hope it was helpful my mod (it was really helpful )
- 00:11:776 (1) - Add Finish, it fits whit the instrumental (fixed)
- 00:32:382 (8) - To far from the end of 00:31:927 (7) IMO (fixed?)
- 00:37:230 (8) - ^ (this one completes the simmetry, i'll try to create something )
- 00:40:866 (1) - Add NC, it low down the combos in 00:42:079 (8,9) . (i dislike it a bit but i gess you are right)
- 00:50:260 (3) - A finish at the end sounds good, it adds some rhythm to the song (fixed)
- 01:09:957 (1) - Add NC, Follow the Instrumental finish (i dislike it a bit but i gess you are right)
- 01:19:351 (3) - A finish at the end sounds good, it adds some rhythm to the song (fixed)
- 01:26:321 (1) - Adding a whistle sounds good here, it mixes whit the piano in the instrumental (okay)
Good Luck ! And Star ! (THANK YOU *0*)
mrkyee wrote:
Nice map. (sankyuu )
Haven't found anything bad in all diffs, your improvements are astonishing (i hope i can make it ranked as sooner as possible, and good luck with your map too, its a lot better then mine imo )
256,101,13594,2,0,B|264:172|228:232|160:252,1,192,2|000:18:745 - um..maybe there should be added a note? I think put a 1/1slider is suitable and remove 00:19:048 (1) -
thank you verry much for the mod and ☆Strawberry wrote:
sry I'm late. (but now you are here, no prob : 3)
Nice map already, some small point could be noticed. :3
[General]
`Combo colour 3 is similar as 4. You should delete one of them I think.. (its the original combo colors of the editor)
[Hard]
00:11:776 (7) - from some of suggestions.you have a big jump in (3,4),and I think it is really better if you move (7) to x:200 y:88,then remove nc here. (i tryed to follow the video in this jump, and imo (7) does not call for a jump like the previous notes)
00:12:079 (1) - of course. Add nc there. (i don't like it, i hope its ok)
00:13:594 (4) - the shape is a bit strange imo..however it's better but if make it more rounded (looks good, but i'll keep the original)256,101,13594,2,0,B|264:172|228:232|160:252,1,192,2|000:18:745 - um..maybe there should be added a note? I think put a 1/1slider is suitable and remove 00:19:048 (1) - (looks good, but i like this short pause)
00:35:109 - ^ (looks good, but i like this short pause)
00:56:624 (3) - changed to 1/1 slider looks better. (fixed)
01:25:715 (6) - ^ (fixed)
nice.
[Normal]
all looks ok.
[Easy]
00:16:927 (1,2) - touch the hp bar..move them down. (one tiny grid down)
00:48:745 (2) - add finish at tail (fixed, "tail" looks cool, maybe i'll start using this word too : 3)
00:54:200 (4) - add finish? (yes *0*)
01:02:685 (4) - it is also touch the hp bar i think..so.. (the slider itself is not touching it, i hope its ok)
01:15:412 (3) - the middle point at x:504 y:336 (fixed)
really good map. I can't find something more .good luck for rank!
thanks for mod & starl1106188 wrote:
Request from myself (what...?!) (hehe)
"re" is means "remove"
Black is just suggestion ~OAO , if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[Easy]
- 00:14:503 (3) - NC (fixed)
- 00:19:351 (3) - ^ (fixed)
- 00:26:321 (4,1) - (4) NC and (1) re NC (fixed)
- 00:52:382 (3) - NC (fixed)
- 01:21:473 (3) - ^(fixed)
[Normal]
- 00:32:988 (4) - NC (because I see 01:02:079 (1) - there have NC) (fixed)
- 00:37:836 (5) - ^(fixed)
[Hard]
good song ~ star for 1st map & good luck~
- 00:39:957 (1,2) - (1) re NC and (2) NC ?(looks strange, i hope its ok)
and sorry to my poor English (your english is fine : 3)
thanks- t e n n y a - wrote:
nyanyanya M4M from n y a -'s queue
Black means suggestion ~
[General]
nothing ( )
[Easy]
nothing, seems fine ( )
[Normal]
- 00:18:442 : remove whistle? (okay)
[Hard]
- 00:29:351 : change it to another style? 3x reverse seems weird o v o (i'll try to fix asap)
- 00:29:957 : finish? (x)
- 01:09:048 :remove nc? (okay)
- 01:09:351 : nc? since the vocal start at there o v o (fixed)
thats all I can found, rank good luck X3
thanks !!!xxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
• You must fix this.
______________________________________________
______________________________________________
[General]
- • Title: Twinkle Twinkle (TV Size) (fixed)
• Source: "Naruto SD: Rock Lee no Seishun Full-Power Ninden " (fixed)
• Tags: add "spin-off" and remove "Anime". (fixed,but its ok if i keep anime, right?... anime will be the genre )
• Preview Point: 00:40:200 - (fixed)
• Video Offset: 200ms (fixed)
[Hard]
- • 00:33:594 (5) - Delete this slider. Start a slider here and end it at 00:33:897 (white tick). Start another slider at 00:34:048 (red tick) and end it at 00:34:351 (red tick). Add a circle at 00:34:503 (white tick), one at 00:34:654 (red tick) and another one at 00:35:109 (white tick). (looks good but i'll keep my current slider; i hope its ok)
• 00:38:442 (5) - Delete this slider. Start a slider here and end it at 00:38:745 (white tick). Start another slider at 00:38:897 (red tick) and end it at 00:39:200 (red tick). Add a circle at 00:39:351 (white tick) and another one at 00:39:654 (white tick). (looks good but i'll keep my current slider; i hope its ok)
00:54:200 (8) - Delete this circle. Start a slider at 00:54:048 (red tick) and end it at 00:54:351 (red tick). (fixed)
• 01:00:260 (5) - Do the same thing as before. (looks good but i'll keep my current slider; i hope its ok)
• 01:07:533 (5) - ^ (looks good but i'll keep my current slider; i hope its ok)
Nice beatmap~(*0*)
tiper wrote:
Use only maximum grid level and check spacing on all diffs after it (kay)
Easy:Normal:
00:16:927 (1,2,1) - strange pattern. how about this? (looks good but i wont stack)
00:24:200 (1,2,3) - (?)
if you do this, place whistle on (2) and delete whistle on (3)
00:26:927 (2,3) - (i'll decide asap)
00:54:200 (2) - finish on this beat looks bad (fixed)Hard:
00:16:927 (1,2) - (fixed)
00:19:351 (2,4) - finish+clap+whistle?this need more work, how I think (removed claps D=)
00:23:897 (5) - words begins on 00:24:200 (you mean new combo? i dont like it)
00:30:867 (2) - place whistle, delete clap? (x)
00:33:291 (2) - ^ (x)
00:36:018 (3) - end of this slider so... loud (its ok imo)
00:40:563 (2,3) - (spacing? i fixed a bit)GL with rank (thanks, lets mod4mod again )
00:31:624 (6) - this beat looks strange (fixed)
00:36:473 (6) - ^ (fixed)
01:00:109 (4) - delete clap? (x)
double postKonei wrote:
Hello :3 o/
mod time~
Easy
00:12:685 (1) whistle the end for constant whistle (okay)
00:13:291 (2) ^ for the beginning of slider (okay)
00:15:109 (2) remove whistle (okay)
00:18:139 (1) ^ (okay)
00:18:442 (2) add whistle (okay)
01:09:957 (2) remove the one slider point (fixed)
Normal
00:23:897 (1) the spacing isn't correct (fixed)
00:26:624 (1) ^ (fixed)
Hard
00:14:503 (1) incorect spacing (its ok in hard)
00:55:412 (2) yay for this slider <3 ( : 3 )
That's it nice done (*o*)
Good luck!!(thanks, lets mod4mod again )
184,256,43291,2,2,B|248:256|312:168|248:84|188:84,1,256,6|2
296,16,45109,5,2
420,44,45715,1,6
176,192,38442,2,2,B|180:236|248:260|292:232,2,144
192,144,39503,1,2
332,176,39957,1,0
thank you very much for mod & ☆Athena Tennos wrote:
A-tan's mod.....
[General]
♪~
[Easy]
00:14:503 (1,2) - maybe change a slider?~ as same as 00:12:079 (1) - ~ (looks to work too, but this diff has already too many sliders, its strange in taiko mode)
00:43:291 (2) - not too beautiful!~but idk how to make.....orz~~~orz~just suggestion..... (looks to work too, i'll decide asap)SPOILER01:12:382 (2) - ^ , think by urself~xD.....i just lazy.... (okay)
this code is fix......sor184,256,43291,2,2,B|248:256|312:168|248:84|188:84,1,256,6|2
296,16,45109,5,2
420,44,45715,1,6
[Normal]
look fine~...... (: 3)
[Hard]
00:13:594 (5) - try this rhythm~?~because .............Triple hit like ...later part ?~@#^#$&....sor my poor english...orz (i'll decide asap)
01:02:079 (1,3,4,1,3,4,1,3,4) - add clap~? as same as 00:59:654 (1,3,4) - ~ (i'll try to add some)
00:39:503 (6) - maybe move a little..~xD (not sure, i'll decide asap)SPOILER176,192,38442,2,2,B|180:236|248:260|292:232,2,144
192,144,39503,1,2
332,176,39957,1,0
very nice song~
and mapset...
Star!~☆♪~
Good Luck!~!~xD
thanks for the mod and ☆, lets mod 4 mod againTheVileOne wrote:
Easy
good pacing in this difficulty. Really close to nothing to say about this difficulty. It makes great use of the unique aspects of the song, and that's hard to do in an Easy. (thanks, *.*)
00:28:139 (3) - Slider shape is unfitting IMO. Change design? (you are right, i'll try to fix asap)
Normal
Very little wrong with this. I really enjoyed it. ( )
00:15:715 (4) - Add a finish with the whistle at the end? (x)
00:30:260 - A note would sound so nice here. I recommend you try to figure out a way to have a note here. Just try not to completely ruin your symmetry or flow. (i made a circle in the previous slider repeat cordinate, i can use another repeat too)
00:49:957 (1,2) - Maybe there is a better slider shape than this. Hmm... (You designed the sliders in a more appealing way here 01:19:048 (1,2) - ) (i'll try to fix asap )
Hard
Three nearly flawless difficulties. I look forward to this being ranked. (i'll keep improving *0*)
00:13:594 (5) - Slider curve is random compared the curves of 3,4 (its ok imo)
00:23:897 (3) - Maybe finish? (okay)
00:53:442 (6) - This part would sound better if there wasn't a note here IMO. (i'll decide asap)
01:11:170 (5,6,1) - All 1.5? (fixed)
Edit: I might do a recheck for your hitsounds. I can't hitsound mod right now.(you are a good person, i really need a hitsound check )
thanks, lets mod4mod againtutuhaha wrote:
Easy:
00:59:654 (1) - suggestion to delete this note because it is too close between spinner and this note in easy.
it is litter bit hard to the new player <3. (its close to spinner centre, it would look too empty if i remove it)
Normal:
01:09:957 (3) - ...litter bit ugly :/............ (a little bit changed ^^)
Hard
00:10:867 (3,4) - try to make this too close than now, because 00:11:473 (6,1) - is too close Orz (this is a special case jump..from choreography)
00:21:473 (1) - NC begin there (fixed)
00:29:654 (6) - move to x:256 y:120 (okay)
00:36:473 (6) - fix this Overlapping Problem (0.02x -> 0.00x) (fixed)
00:39:806 (X) - add note (x)
01:01:776 (7,1) - too close (i'll try to create something new)
01:05:563 (6) - fix this Overlapping Problem (0.02x -> 0.00x) (fixed)
01:08:897 (X) - add note (x)
01:09:048 (8,1) - too close (i'll try to fix it asap D =)
Good lucky ~
256,28,55412,2,2,B|224:44|200:80|224:128|256:144|288:168|308:212|276:252|224:280,1,288,2|8move following slider~
lets mod 4 mod againsilklash wrote:
Hi
just suggestions
General
I get +12 offset (x)
EasyNormal
- 00:43:291 (2) - clean this shape? suggestion:
SPOILER(i'll decide asap)- 01:12:382 (2) - ^ (i'll decide asap)
Hard
- 00:43:291 (3) - better to use 1 point for curve:
SPOILERslightly move following notes so no overlap
(fixed *0*)
OD-1 (okay)
- 00:12:382 (3) - add whistle to end (fixed)
- 00:12:988 (4) - move whistle to end (x)
- 00:15:109 (3) - ^ (x)
- 00:15:715 (4) - ^ (x)
- 00:55:412 (2) - ugly shape... try code?
256,28,55412,2,2,B|224:44|200:80|224:128|256:144|288:168|308:212|276:252|224:280,1,288,2|8(i'll decide asap)
move following slider~
sorry can't find much (thanks, your mod was helpful)
good map~ (thanks )
Verlaren wrote:
Yo. M4M.
General:
Use grid level 3.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Normal:
00:20:867 - add inharited point and set finish hitsound.
00:21:170 - add circle and add inharited point with normal sampleset.
00:21:437 - add circle.
00:32:685 - ^
00:35:109 - ^ and set clap hitsound.
00:39:654 to 00:40:866 - reduce the volume of hitsounds to 35% added inharited point on 00:39:654
00:39:957 - add circle.
01:01:776 - add circle.
01:08:745 (4) - set a clap hitsound on this object.
01:09:351 (1) - ^
01:09:048 - add circle
01:09:048 to 01:09:957 - reduce the volume of hitsounds to 35% added inharited point on 01:09:048
01:23:594 - maybe add note?
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Hard:
Approach Rate -2 because it is hard rather than Insane.
00:16:170 (5,6,7,8) - remove this objects and add to 00:16:170 slider with velocity to 00:16:321 (red tick) and as two reverse to 00:16:624
00:39:503 (6) - replace wishstile hitsound to finish.
00:39:957 (7) - add NC.
00:40:260 - remove NC.
00:39:957 to 00:40:866 - reduce the volume of hitsounds to 35% added inharited point on 00:39:957
00:41:624 - movie this circle to 00:41:927
00:52:836 - delete this object.
01:02:533 - maybe remove this circle?
01:03:291 (6) - remove reverse and duration of the object ends 01:03:594
01:03:139 - remove this circle.
01:07:382 - maybe delete this note?
01:09:048 (6) - add NC.
01:09:351 - remove NC.
01:09:048 to 01:09:957 - reduce the volume of hitsounds to 35% added inharited point on 01:09:048
01:18:291 - use distance snap.
Thats all. Good luck.
the map needs an expert hitsound check....and maybe a pattern change here and there in hardMelophobia wrote:
Hi o/ (\o HI)
[General]
sliderslide is really noisy imo, consider adding muted one. (i like the sliderslides but i'll keep that in mind)
[Easy]
* in the easiest diff, claps would be inconsistent due to the lack of note and long sliders,
so you should put claps by another logic (for example, 1st and 3rd white ticks) (i dont like it but i'll try to fix asap)
00:11:776 (3,1) - maybe switch these newcombos because of a downbeat? (fixed)
00:28:139 (3) - this emphasis is stronger than others, maybe it would be better to add a note here (i'll decide asap)
00:54:806 (1) - add finish to the repeat of this slider (fixed)
00:59:654 (1) - too soon after a spinner imo, and this diff is the easiest diff. it'd be the best to remove this note, i think. (i really dont want to remove this note D : i hope its ok)
01:02:685 (4) - this finish doesnt fit here imo.. consider removing it (fixed)
01:23:897 (1) - try to copy and paste from 01:21:473 (1) - (fixed)
http://puu.sh/IZ94
[Normal]
00:30:260 (6) - maybe it's kinda hard to read/hit for Normal-players, consider unstacking (fixed)
00:49:957 (1) - add finish at the end of this slider because you have it in Easy diff (fixed)
00:59:654 (1,2) - remove these claps because there's no drum sounds here (fixed)
01:19:048 (1) - add finish at the end because easy diff has it (fixed)
[Hard]
00:18:745 - add a note here? feels empty due to the lack of whistle (x)
00:35:109 - ^ same (x)
00:39:654 - add a note for high pitch piano sound? (i'll decide asap)
00:55:412 (2) - add finish at the beginning? sounds nice imo and Normal diff has it too (fixed)
hope it's useful to you, good luck! (thanks. it was very helpful, lets mod 4star again )
thank you very much for mod-Bakari- wrote:
hello!
#modreqs ( \o/ )
[General]
some custom combo colours woul be nice (okay)
[Easy]
00:59:654 (1) - a bit overlapped with spinner's hitburst
01:09:957 (2) - kiai start. MUST has New Combo (what a stupid rule >.<... fixed)
[Normal]
00:15:563 - 1/2 notes are allowed for normal diffs. so, try to put note here. imo it sounds good (i dont like it)
00:23:897 (1) - spacing problem (x)
00:30:563 (1) - ^ (x)
00:46:624 (4) - add revese arrow here fiys with music better, imo (i dont like it)
01:18:139 (4) - ^ (i dont like it)
[Hard]
00:31:018 (4,5,6,7) - it would be nice if you will foooooollow vocals here (loooong slider + whistle?) (i'll decide asap)
01:03:897 (8) - + finish? ( fixed )
~~~~~~~~~~~~
neat map.(thanks )
thank you for mod and ☆banbar wrote:
#modreqs
All suggestion
[Easy]
nice map ( ^^ )
[Normal]
01:09:957 (3) - Try the same as the slider 00:40:866 (3) (fixed)
01:24:503 (2,3) - imo http://puu.sh/LtYL (i gess you are right, i'll try this later)
[Hard]
good ( xD )
I'm sorry subtle ( hey. thanks for mod )
GL
congaan wrote:
hi/ from #modreqs (*0*)
All suggestion
[Easy]
00:40:866 (1) - remove NC same as normal and 2nd kiai time? but either will do. (fixed)
[Normal]
very good normal
01:24:503 (2) - make unique slider shape? it is too simple as the last slider. (i'll decide asap)
[Hard]
00:29:654 (6) - (5) has 2 return, so replacement (6) like this would be better. easier to read. http://puu.sh/LMMB (looks to work too, but i like the spacing of the notes)
00:39:654 - add circle? sounds would be better. (fixed : ( )
00:48:139 (2) - remove finish? this part has too many finish:/ (x)
01:17:230 (2) - ^ (x)
sorry for my very short mod.. ( thank you very much for mod )
Nice map(thanks )
intoon wrote:
from #modreq.... ( kD )
[Easy]
00:29:351 ~ add some note? (x)
00:40:866 (2) - remove NC ( fixed )
[Normal]
00:59:654 (1) - x248 y80 ? (changed to something close)
[Hard]
00:13:594 (5) - ctrl + R ? (no. but the 1st version of this diff was like that)
00:20:563 (6) - x112 y224 ? (x)
00:22:382 (5) - ctrl + R and 00:22:988 (6) - ctrl + R (no. but the 1st version of this diff was like that)
00:47:533 (1) - ctrl + R (?) and 00:48:139 (2) - ctrl + R, too ( looks really good too, but no )
01:01:776 (7) - unnn..... x176 y192 for regular distance snap :3 ( yeah you are right, but i still want to change this pattern, no change for now )
01:18:291 (5,1) - x2.94...? too long jump... in hard diff (i gess its ok, its the hardest diff here, i'm left handed but i never missed this jump.. i gess..)
good luck~ (thanks )
thank you very much for mod
i'll start looking for mat help soonKonei wrote:
Easy
00:18:442 (2) remove whistle? (fixed)
00:54:200 (2) I think you should add a finish (fixed)
01:25:715 (2) ^ (fixed)
Normal
Put Beatsnap Divisor to 1/2 because you are using red ticks (okay)
You did this really nice (*0*)
I'm sure you will get this ranked (thanks, i'm doing my best ^^)
thanks for the recheck
Crimmi wrote:
Modding, CrimmiStyle!!
I'm sorry for this late reply, I really am.
Nothing to really see here, but i'll try my best to nazi this a bit:
[Easy]
00:22:988 (3) - Align with (1). (hm, maybe, i'll try this later)
00:26:927 (2) - Kinda make it like this? :
01:12:382 (2) - Make it like this:
[Normal]
00:10:563 (1,2) - Make it like this makes it a bit more neater:
00:46:776 (4) - Remove finish? (x)
[Hard]
01:23:897 (1,2,3,4) - Maybe try it like this:
Once again, I apologize for my lateness, here's a star for compensation.(no problem about the late man : 3 i'm really busy too, and thanks for ☆★ *0*)
DakeDekaane wrote:
Hi~ I'm modding this today~ :3
[Easy]
Ok~ ( )
[Normal]
There's a little mess in spacing @_@, although I didn't fail on the 1st play, I bet some newbie players will fail, but well, this is only on the start. This is only a suggestion
00:10:563 (1,2) - Move it closer to 00:12:079 (1) - (changed a bit)
[Hard]
Fun to play~ :3 ( )
Star and good luck x3(thanks for mod and star )
there is already a new ending for this anime, but it still pendingLight Usagi wrote:
Still eps. 4, just started today ~ (i stopped in episode 16, work in this map takes all my free time ;_; )
Well, I'm bored so I come to mod~If I was not late. And I'm still new to modding thing, ( same here )
[Hard]
(Slider suggestions, because everything else is good enough already, atleast for me Feel free to ignore ~)
00:13:594 (5) - 1st grid on X:272 Y:104 (changed a bit)
00:33:594 (5) - 2nd grid on X:144 Y:328. (i'll think about it)
00:38:442 (5) - 3rd grid on X:280 Y:264, 4th grid on X: 320 Y:220 (fixed)
———————————————
Good map, waiting it to be ranked (thanks for random mod, i will surely make it ranked)
haha5957 wrote:
Offset : 881. even though I might not be that accurate, current one is too fast for sure. (this offset is fine too, but i'll keep my current offset)
overall pretty decent mapset ( )
[Hard]
01:24:503 (5,6) - looks little weird. maybe like this? : http://osu.ppy.sh/ss/393287 (looks to work too, maybe i'll use it)
other things look fine :O ( )
[Normal]
00:10:563 (1,2) - ah.. see who those slider endpoint-and startpoint overlaps? it doesnt look good in my opinion.
maybe try this? : http://osu.ppy.sh/ss/393298 (also, decreased the spacing because it's normal) (i like the current shape/spacing ;_;)
01:23:897 (1,2) - looks little weird, try this : http://osu.ppy.sh/ss/393303 (fixed)
[Easy]
everything seems fine (*w*)
anyways good mapset, star (thanks for mod and star )
xXCrystalMoonAnimeXx wrote:
Halloww ~
[General]
- You can remove the bookmarks ~ (i like the bookmarks : D)
[Easy]
00:43:291 (2) - Move up a bit, it should circle around the pervious note ~ (i gess you are right i'll try to fix it asap)
01:07:533 (4) - Try x:404 y:376 ? (i'm using something like that in the previous part, but yeah, maybe)
[Hard]
- Approach Rate -1 (x)
Well mapped ~
PimpG so pro ~ (*w*)
Sorry to my poor mod. ;w;
Good luck and star!
thanks for pro mod, i hope we can mod4mod againPhilippines wrote:
Here's the Pro Mod you're looking for (: ~ ( )General
- Using black slider border looks ugly. Use white instead.(i forgot to tell you, i was about to upload a skin, now this border surelly works)
Easy
- 00:43:291 (2) - This slider doesn't match well with the previous circle. I highly suggest you turn this one into a beat blanket instead. It has a good potential of becoming one. (fixed)
- 00:49:957 (1) - This is not in the center. Therefore, move 2nd and 3rd point a grid left. Then move the whole slider a grid right. (fixed)
- 00:57:230 (1) - I really think this spinner must be replaced with a circle instead. If you follow this, make your spinner start on 00:57:836. (maybe : D i would need to change the previous notes to match this new circle)
- 01:12:382 (2) - This slider also has a good potential in becoming a beat blanket. Make it look like one. (fixed)
- 01:19:048 (1) - Copy paste, Ctrl+J; 00:49:957 (1). (fixed)
- 01:26:321 (1) - Just like what I suggested on the last kiai. There should be a circle here so you basically have to move your spinner. (maybe)
Normal
- 00:11:776 - I know that you are trying to following the vocals. But you should add a note here to start off with your diff. Without a circle feels like emptiness somewhere. If you added a note here, make sure it's a new combo so basically, you will have to remove the new combo on the next note after this one. (fixed ;_;)
- 01:26:321 (1) - Just like what I said in Easy. Replace this one with a circle and such ~ (maybe)
- Bump your HP Drain -1. Feels like the Normal is a bit painful for some Normal players imo. (fixed)
Hard
- This diff is more like an Insane because of HP and AR. Bump them -1 each. (hp-1. i gess the ar is ok)
- 00:16:927 (1) - Try to make the spacing between this circle consistent. I suggest using x1 for this one so people can hit it easily. (changed to 1.2x)
- 00:29:654 (5) - Too far from the previous slider. Move it closer please. (2 grids down)
- 00:31:927 (7) - Ctrl+R for better gameplay. (i dont like it but maybe i'll change this notes to another style )
- 00:55:412 (2) - This slider still needs improvement. Try to make the curve balance for better gameplay. (fixed???)
- 01:07:533 (5) - Ctrl+R, Click selection center then type 31 in the field then click okay. In this way, the slider will blend through the curve flow of the previous circles. (okay, using 26)
- 01:22:533 (6) - The sudden increase in the spacing here 'til end looks bad. Don't try to break the flow of the map, I highly suggest you use consistent spacing.(fixed)
espiritur00 wrote:
irc mod.
The savelog :$SPOILEREASY
15:23 espiritur00: : IRC mod
15:23 espiritur00: : >:<
15:24 espiritur00: : Easy ~
15:24 pimpG: : you want to ircx mod my map now?
15:24 espiritur00: : yes if you can
15:24 espiritur00: :
15:24 pimpG: : i can
15:25 espiritur00: : okei
15:25 espiritur00: : i already look
15:25 espiritur00: : 3 things
15:25 espiritur00: :
15:26 pimpG: : tell me
15:26 espiritur00: : say me when i start
15:26 espiritur00: : oh ok
15:26 espiritur00: : xD
15:26 espiritur00: : EASY
15:26 espiritur00: :
15:27 pimpG: : yes
15:27 espiritur00: : 00:24:200 (1) -
15:27 espiritur00: : i only advice you
15:27 espiritur00: : why the last point of this slider
15:27 espiritur00: : are very Far
15:27 espiritur00: : of the circle?
15:28 espiritur00: : try move the last point to the mid of the circle
15:28 pimpG: : fixed
15:28 espiritur00: : 00:28:139 (3) -
15:28 espiritur00: : delete the whistle of the slider
15:28 espiritur00: : Of the body of the slider
15:29 espiritur00: : sound better
15:29 pimpG: : there is no whistle in the body
15:29 pimpG: : old version?
15:29 espiritur00: : O.O
15:29 espiritur00: : Dont
15:29 espiritur00: : ._.
15:29 espiritur00: : i have
15:29 espiritur00: : Latest version but no approved
15:30 espiritur00: : oh now yes
15:30 espiritur00: :
15:30 espiritur00: : srry >.<
15:30 pimpG: : okay : D
15:31 espiritur00: : 00:31:170 (2,4,2,4) -
15:31 pimpG: : ?
15:31 espiritur00: : i think
15:31 espiritur00: : 2 advices
15:32 espiritur00: : you choice if one of this func you
15:32 espiritur00: : 1)Delete the whistle of the body of this sliders.
15:32 espiritur00: : 2)put green line timing to down the volume of the whistles
15:32 pimpG: : i see
15:32 pimpG: : i'll think about it
15:33 espiritur00: : yes
15:33 espiritur00: : wait
15:33 espiritur00: : telephone >:<
15:33 pimpG: : its a orange thing of my responses to mods
15:33 pimpG: : okay
15:33 espiritur00: : okei :C
15:36 espiritur00: : ok
15:36 espiritur00: : i return
15:36 espiritur00: : >.<
15:36 pimpG: : ^^
15:36 espiritur00: : you choice about it >.<
15:37 pimpG: : its an orange i'll decide asap
15:37 espiritur00: : 00:40:866 (2,2) -
15:37 espiritur00: : i think
15:37 espiritur00: : that is better if you
15:37 espiritur00: : put a green line and down a little the volume
15:37 espiritur00: : of the custom slider tick
15:38 espiritur00: : it sound a little weird with it volume
15:38 pimpG: : i see
15:39 pimpG: : slightly agree
15:39 espiritur00: : okei ;3
15:39 pimpG: : but i dont want this kind of hitsounding
15:39 pimpG: : another orange decide asap
15:40 espiritur00: : no problem
15:40 espiritur00: : 01:09:957 (2,2) -
15:40 espiritur00: : the same
15:40 espiritur00: :
15:40 pimpG: : same : D
15:44 espiritur00: : 01:26:321 (1) -
15:44 espiritur00: : why you add
15:44 espiritur00: : whistle?
15:44 pimpG: : tea sugest me to add
15:44 espiritur00: : the finish dont allow hear it
15:44 pimpG: : it looks good
15:45 pimpG: : i'll ask more people about it
15:45 espiritur00: : you choice
15:45 pimpG: : thanks
15:45 espiritur00: : but i retry it
15:45 espiritur00: : 15 times
15:45 pimpG: : what?
15:45 espiritur00: : & i dont hear the whistle in one
15:45 espiritur00: : nothing time*
15:46 pimpG: : i can hear it
15:46 espiritur00: : okei..
15:46 espiritur00: : it is all
15:46 espiritur00: : continue later then
15:46 espiritur00: : ..
15:46 pimpG: : good ^^
NORMAL
20:32 espiritur00: : continue with the mod
20:32 espiritur00: : go to normal diff
20:33 espiritur00: : okei ;3
20:35 espiritur00: : 00:15:108 (3) -
20:35 espiritur00: : delete the whistle of the last point of the slider
20:35 pimpG: : good idea
20:35 pimpG: : changed
20:36 espiritur00: : why you dont use claps?
20:37 espiritur00: : in the first part before of the kiai time
20:37 pimpG: : claps are "kiai's special skill"
20:37 espiritur00: : ah ok
20:37 espiritur00: : good reason
20:37 espiritur00: : i make the same xD
20:37 pimpG: : : 3
20:37 espiritur00: : 00:19:351 (2) -
20:38 espiritur00: : delete the whistle of the last part
20:38 espiritur00: : i dont like put whistle with finish at the same time
20:38 espiritur00: : sound little weird :$
20:38 pimpG: : i gess this is too loud for remove whistle
20:38 pimpG: : thats not true
20:38 espiritur00: : as
20:38 espiritur00: : 00:19:047 (1) -
20:39 pimpG: : ?
20:39 espiritur00: : look
20:39 espiritur00: : you can see that it
20:39 espiritur00: : only have finish
20:39 pimpG: : yes
20:39 espiritur00: : and sound very good
20:39 pimpG: : but there is no voice there
20:40 pimpG: : thats why it dont have whistle
20:40 pimpG: : dont
20:40 espiritur00: : ok..
20:40 espiritur00: : but i advice you
20:40 pimpG: : okay ^^
20:40 espiritur00: : That you cant
20:40 espiritur00: : make mods
20:40 espiritur00: : when you already get bubble
20:40 espiritur00: : it break the bubble
20:40 pimpG: : its not bubbled yet
20:40 pimpG: : its ok
20:41 pimpG: : i know
20:41 espiritur00: : ah ok
20:41 espiritur00: : it mod is because
20:41 espiritur00: : in the first part i only hear whistles
20:41 espiritur00: : whistle and whistle and whistle...
20:41 pimpG: : agree
20:41 espiritur00: : but if you dont want change it
20:42 espiritur00: : its okay
20:42 pimpG: : your sugestions makes sense too
20:42 pimpG: : next?
20:42 espiritur00: : 00:20:563 (4) -
20:43 espiritur00: : too
20:43 espiritur00: : in the last part
20:43 espiritur00: : because this is a finish of words
20:43 pimpG: : i'll keep the whistle
20:43 espiritur00: : better put only finish
20:43 espiritur00: : ok..
20:44 espiritur00: : 00:24:199 (2) -
20:44 espiritur00: : delete the last whistle and better put it in 00:25:411 (4) -
20:45 pimpG: : i can consider removing the whistle but not using it in (4)
20:45 espiritur00: : yeah
20:45 espiritur00: : i see it
20:45 espiritur00: : Later >.<
20:45 espiritur00: : Srry for dont look it good :C
20:45 pimpG: : : 3
20:45 pimpG: : its fine
20:46 pimpG: : makes sense but i dont like it
20:46 espiritur00: : 00:40:866 (3,3) -
20:46 espiritur00: : you remember the mod of easy?
20:46 espiritur00: : about the volume of the sliderticks
20:46 espiritur00: : same :$
20:46 pimpG: : same response too : D
20:46 espiritur00: : ok
20:46 espiritur00: : xD
20:47 espiritur00: : 00:49:047 (4) -
20:47 espiritur00: : last part
20:47 espiritur00: : delete the whistle or finish
20:47 espiritur00: : put only 1 of the 2
20:48 pimpG: : both are nesessary
20:48 pimpG: : for consistency
20:48 pimpG: : and sounds good imo
20:48 espiritur00: : ok..
20:49 espiritur00: : 00:56:623 (3) -
20:49 espiritur00: : i dont likke as sound the finish in the start
20:49 espiritur00: : better put it
20:49 espiritur00: : in
20:50 pimpG: : let me see how it is in the other diffs
20:50 espiritur00: : last part of 00:55:411 (2) -
20:52 pimpG: : last part is clap
20:52 pimpG: : cant remove for consistency
20:52 espiritur00: : ok..
20:52 espiritur00: : 00:59:654 (1,1) -
20:52 espiritur00: : why the
20:52 espiritur00: : the green 1 have whistle
20:53 espiritur00: : and the orange 1 dont?
20:53 espiritur00: : in the orange too have voice
20:53 espiritur00: : and it need consistency..
20:53 pimpG: : its not consistent but it follow the voice better imo
20:54 espiritur00: : 01:04:502 (1) - same..
20:54 pimpG: : you can consider "1 2 1 2" consistency
20:54 espiritur00: : not more
20:54 pimpG: : how can i explain it
20:55 espiritur00: : no problem
20:55 espiritur00: : only say
20:55 espiritur00: : dont change and right
20:55 pimpG: : 01:02:078 - is consistent to 01:06:926 -
20:55 pimpG: : 01:04:502 - is consistent to -
20:55 espiritur00: : yes .
20:55 espiritur00: : but why
20:56 espiritur00: : you put the others 1 without whistle?
20:56 espiritur00: : i dont understand it O.o
20:56 pimpG: : 2 combos with whistle
20:56 pimpG: : and 2 without whistle
20:56 espiritur00: : and you think that it is good?
20:56 espiritur00: : ok..
20:56 pimpG: : they are "crossed"
20:57 espiritur00: : yes i know
20:57 pimpG: : i think they sounds fine ^^
20:57 espiritur00: : but i dont like it cross
20:57 espiritur00: : but the map is your.
20:57 pimpG: : relax
HARD
20:58 espiritur00: : Hard.
20:58 espiritur00: : 00:21:472 (1) - finish ?
20:58 pimpG: : maybe
20:58 pimpG: : there is a finish in the previous note
20:58 pimpG: : i'll keep that in mind
20:59 espiritur00: : 01:03:290 (7) -
20:59 espiritur00: : delete the first clap
21:00 espiritur00: : no more
21:00 pimpG: : this part is difficult to hitsound
21:00 pimpG: : ;_;
21:01 espiritur00: : ok..
21:01 espiritur00: : i dont like it sound
21:01 espiritur00: : but ok..
21:01 pimpG: : i cant remove the clap but i dont like tha clap anyways
21:02 pimpG: : i hope the mat/bat gimme a good way to fix it
21:02 pimpG: : next?
21:03 espiritur00: : no more
21:03 espiritur00: :
21:03 espiritur00: : now insane xD
21:03 pimpG: : okay : D
21:03 espiritur00: : oh really you dont have insane
21:03 pimpG: : there is no insane ;_;
21:04 espiritur00: : no problem
21:04 espiritur00: :
21:04 espiritur00: : i post the savelog
21:04 pimpG: : let me edit first
21:04 pimpG: : please
21:04 espiritur00: : okei ;3
Good Luck with the rank-( thx )
i'm trying to fix the other things : Dwmfchris wrote:
- Notice that you have an unused soft custom hitsound in the song file, delete and full submit the song. (oops,i'll fix it tomorrowi'll try to fix it this week ;_;)
- From the pace of the song I feel like the song is BPM99 instead of double of it... (i was using 99 when i first submit it, but cdfa sugest me double it, it looked the correct bpm, but both work, i'll keep 198 for now.fine, easy sliders are all streams in taiko mode at 198 bpm and i dont like it at all, using 99 again : D)
[Hard]
00:19:654 (3) - instead of making a suddedn change at (5,6) you can simply align (1,3,5) into a straight line. (fixed)
00:26:624 (4) - again move (4) a bit so that (1,2,3,4,5) looks spiral outwards in overal? http://osu.ppy.sh/ss/399915 (i wanted to mirror (4) with the previous (123) but it looks to work too, maybe i'll use it)
01:05:867 (7,8) - I would say this jump is unexpected, and (7,8,9) has really misleading spacing (for now, only fixed the spacing. i'll try to change this)
- some of the clapping custom rhythm make sense, but they might be too loud.
- You might want to put the notes with a stricter spacing logic, use the same spacing strictly whenever a significant jump is not necessary. After that you can consider how would you put the notes in a good way. (i see, this will be a bit difficult to fix ;_;)
[Easy]
00:54:200 (2) - I don't feel like this is an accent so remove the finish (like wt you've done in normal and hard) (fixed)
hard may need a bit more work but the rest sounds ready(agree ;_;). good luck!(thanks for mod and star icon *w*)
312,96,84503,2,2,B|376:136|384:208|328:216|296:272|344:344|400:344,1,288,6|8
Thank you very much for mod and star.Flask wrote:
Hey :3 Request from In-Game PM
[General][Easy]
- Clear
[Normal]
- Fine
[Hard]
- 00:11:170 (2) - Spacing (special case : D. i would fix it if i really need but no change for now)
- 00:23:897 (1) - ^ (i gess i can do that for symmetry)
That's all i can find, GL~
- 00:45:109 (1) - Make a blanket with (5)? (nazi) (good idea i never tryed this before, but if i do that i'll be forced to move the next notes some grids right, and it would look bad... so maybe)
- 01:15:715 (4,5) - I can't understand why you use another spacing, not like 01:12:988 (5,6,7) - using 1.0x . (the 2nd kiai uses more variable spacing. i think it looks better as it is : D)
- 01:18:139 (4,5) - ^ (^)
- 01:24:503 (5) - Try this? http://puu.sh/UTQf I'd like to use this because what you're using, is not that blanket with (6) imo. (fixed *0*)
312,96,84503,2,2,B|376:136|384:208|328:216|296:272|344:344|400:344,1,288,6|8
Give you star owo
thank you verry much for modkratozjc wrote:
Hi, from #modreqs
[Easy]
It's good (thx : D)
[Normal]
Recheck the map with DS1.1x (maybe, i'll decide asap)
00:16:926 (1) - Move to 00:16:623 (x)
00:17:532 - Add a note (x)
00:28:138 (4) - End this on 00:28:744 . Sounds better (x)
00:29:351 - NC (i know what you mean but i dont like how it looks)
00:30:563 - Remove NC (i know what you mean but i dont like how it looks)
01:15:714 - Flip vertically, it looks better http://osu.ppy.sh/ss/406199 (maybe, i'll decide asap)
[Hard]
00:24:805 - Add a reverse and delete the other note, sounds good http://osu.ppy.sh/ss/406204 (x)
00:28:593 - Add a note? (x)
01:25:714 - Remove and add a single note here with finish (maybe, i'll decide asap)
That's all and good luck with ranking ( thanks )
espiritur00 wrote:
Thank you *w*Armin wrote:
bubbled.
Congratulations Friend
Oh..Armin wrote:
am I wrong or the soft-sliderslide.wav isn't used in the map? :V
fix this little issue and i'll bubble the map.
espiritur00 wrote:
Thank you *w*Armin wrote:
bubbled.
Congratulations Friend
Oh..Armin wrote:
am I wrong or the soft-sliderslide.wav isn't used in the map? :V
fix this little issue and i'll bubble the map.
i mean, me and armin will wait until leorda mods this map, after i aply his mod armin will buble it *w*Konei wrote:
Leorda won't bubble this :/
He only bubbles maps which are 6 months or older~
i know but i allways reply to comments here too ^^Konei wrote:
Yeah, we already discussed :3
TheVileOne wrote:
Lets get this bubbled MATs. The mapper deserves it. ( thank you vile )
i would like osu have more people like you twoJacob wrote:
[General][Easy]
- Nothing wrong here. Excellent song choice, too! (thank you, this song surprised me since 1st time i hear it, just like the video )
Other than that little thing, I can't find anything wrong in this difficulty. I love the use of blankets, hitsounds, and symmetry. It's absolutely wonderful. Great job! (thank you, i'm glad to know i'm doing a good job in my 1st map : D)
- 00:59:654 (1) - You should give newer players a longer time than one beat to recover from spinning the spinner. I suggest deleting this note completely. (i see.. but i dont like how empty it looks ;_; )
[Normal][Hard]
- Making the HP drain 4 would be more sensible. 3 is too easy in my opinion and is only 1 higher than the drain of Easy. (fixed)
- 00:20:563 (4) - A finish should be at the beginning of this slider as well in order to be consistent with the easy difficulty. ( to tell the truth easy is the inconsistent in this case, normal and hard has the same finish hitsounding but its not possible in easy)
- 01:00:260 (3) - A finish should be at the end of this slider in order to be consistent with the next few verses. (i decided to remove all finishes in this notes)
- 01:12:381 (3) - The beginning of this slider feels like it should have a finish for more power.(fixed)
Good job! (thanks : D)
- The AR feels forced and makes everything awkward. Please lower it by one tick. (i like this ar, i hope i can keep it)
- 00:29:654 (6) - Please place this closer to (5) according to the distance snap. This may be slightly confusing. (i dont like to place this repeat sliders that close, the way i mapped this part will make it look really bad ;_;)
- 00:31:926 (7,8) - PLEASE never do this in your mapping. It makes people think that the slider has an extra repeat. Place (8) closer to (7)'s end. (not the reverse) (i really agree with you, but atm i have no idea how to fix it and keep quality, i'll try to fix it but no change for now ;_;)
4,156,42684,5,2
112,88,43290,2,2,B|96:215|256:229|246:67,1,256,6|2
356,36,45108,5,2
476,80,45714,1,6
0,224,71775,5,2
124,252,72381,2,2,B|108:124|268:110|258:272,1,256,6|2
276,368,74199,5,2
312,16,14502,5,0
408,16,14805,1,2
456,100,15108,2,0,B|360:100,1,96,2|0
324,188,15714,2,0,B|420:188,1,96,2|0
436,188,16169,1,0
452,188,16320,1,0
468,188,16472,1,0
484,188,16623,1,4
NoHitter wrote:
Random check. ( \o/ )
[Easy]
- 00:26:320 (1) - Place it like this instead? It flows better in my opinion. (oops, fixed)
- 00:42:684 (1,2,1,2) - I suggest a pattern like this. It flows better IMO. Here's the code for it: (i want to keep my blanket)SPOILER- 01:11:775 (1,2) - Same as above. I suggest a pattern like this. Here's the code for it: (i think blanket looks better in this case)4,156,42684,5,2
112,88,43290,2,2,B|96:215|256:229|246:67,1,256,6|2
356,36,45108,5,2
476,80,45714,1,6SPOILER0,224,71775,5,2
124,252,72381,2,2,B|108:124|268:110|258:272,1,256,6|2
276,368,74199,5,2
[Normal]
- 00:29:351 (5) - I suggest removing the second repeat. It plays awkwardly IMO. (sounds like it must to be filled imo)
- 00:39:654 (4) - IMO place it here for better flow. (agree, fixed)
[Hard]
- 00:14:805 (2,3,4,5,6,7,8) - I suggest a pattern like this for better flow. Here's the code for it: (i would like to keep the current shape)SPOILER- 00:39:957 (1,2,3) - This would be a good place to increase the spacing of the notes. Something similar to what you did at 01:09:047 (1,2,3)? (okay, only 1.1x because 01:09:047 (1,2,3.....) is suposed to be a sudden speed up)312,16,14502,5,0
408,16,14805,1,2
456,100,15108,2,0,B|360:100,1,96,2|0
324,188,15714,2,0,B|420:188,1,96,2|0
436,188,16169,1,0
452,188,16320,1,0
468,188,16472,1,0
484,188,16623,1,4
Pretty good mapset. PM me for a recheck after. okay, thanks for modding
Aleks719 wrote:
hi there, highest map ( hi )
General
- Video contains noiseless audio track : proof
it takes space, better remove it~ (fixed)- Title / Artist looks wrong :
proof
Artist : Secret (fixed)
Name of album : Twinkle Twinkle
Name of track : TWINKLE TWINKLE (fixed)- Offset is wrong. two reasons : 1st. It's too early(i got +13 from yours); 2nd. Offset should be 1/2 later(now it places on red tick). After these hard calculations, i can say offset should be 9667.( offset +13, but not sure about the main beat change, i'll pm you asap )
well, folder, title, timing.. enough for poppin' for now, call me back after fixes via pm and we'll continue (okay)
Aleks719 wrote:
aaaaaaaaaaaalright!
Hard
00:36:788 (7,8) - strange spacing, isn't it? (fixed)
01:05:879 (7,8) - seems it's copy-paste, that why again about spacing. (fixed)
01:08:757 (7) - remove whistle, it doesn't fit. (fixed)
Normal
00:23:909 (1) - better replace it a bit farer from previous note (i like it )
and relisten your track, beats place on red ticks now (i mean drums) and they should on white. that's why offset 9667.
No need to give kd~
Pereira006 wrote:
Congratz pimpg !