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goreshit - o'er the flood

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lepidopodus
A week! Quite a long wait, huh? But seems you got already several mods and the maps are quite ok... Whatever.

[General]
- No need to turn on epilepsy warning in Taiko maps since there isn't any storyboard activated. (Anyway, does this option work in Taiko?)

[Wmf's Taiko Muzukashii]
00:16:759 (1) / 00:21:707 (8) / 00:26:656 (15) / 00:31:604 (22) - I prefer consistency when putting big notes. These notes shares the same sound and those are the first beat of every four measures. Apply big notes to all or none?
00:46:449 (55,56,57,58,59,60,61) - Well I prefer patten like 00:36:552 (27,28,29,30,31,32,33,34) than this. Might be too simple for here since mood isn't so calmed down yet.
00:56:192 (75) - Sounds not so bad but no relevant sounds there.
00:58:202 (83,84) / 01:00:676 (92,93) / 01:08:099 (124,125) / 01:10:573 (133,134) - 'k k d' might be better, since I can hear more drum sounds here. Well, of course you cannot fill every drum sounds with notes since this is muz., but using a bit more notes is considerable.
02:47:686 (596) ~ 02:52:635 (612) - Some kind of transitional zone for the next kiai, I guess? Well but patterns are too simple, I think. At least you can put a few more notes to make beats more various?
02:53:872 (614,615) - A unique beat like 'o--o--o-o' can give here some 'points'.

[MM's Taiko Oni]
- Majority of patterns are based on strong drum sounds in the music, not so many complaints to make, I guess.
- Some C&P'ed patterns(01:16:140 (177) ~ 01:55:676 (20) and 01:55:728 (21) ~ 02:35:264 (20) / Kiai / etc.) but I don't care much since the patterns are generally hard and quite complicated so it is hard to notice, I guess. But I still think it would be better to have slight but distinguishable change between them when the mood of both part is a bit different. Adding/removing some notes might work.
- Density of notes might be too consistent, except very first part. At least it would be better to use some remarkable patterns (no, I don't mean hard patterns, rather say... characteristic patterns? Anyway.) but I don't see much, to be honest.
01:28:666 (288,289) / 02:08:254 (132,133) - kdk?
01:39:955 (55,56,57,58,59) / 02:19:543 (55,56,57,58,59) - 'd d kkdk'?
01:42:893 (79,80,81,82) / 02:22:481 (79,80,81,82) - 'ddddk'? (Hmm, maybe only for the later one for slightly more pattern variations?)
02:43:975 (95,96) - I think you can make use some atypical sound in here... I guess you can find some sounds like this from here till kiai so those can be clues for making some more differences between 02:35:316 (21) ~ 02:44:903 (103) and 02:45:212 (104) ~ 02:55:058 (191).
03:44:594 (179) ~ - Similar with above. I see three more repeat of 03:34:697 (99) ~ 03:44:284 (178) in this part so that is why. Or, add some 'fade-in' effect in patterns, I mean, decrease note density slightly by each repeats. Whatever.

I started to make this modpost since yesterday and wmf's one got some updates. Some features might got different already.
Taiko maps are ok. End up filling this with minor pattern suggestions, hmm, I don't like this mod.
Topic Starter
grumd

lepidopodus wrote:

- No need to turn on epilepsy warning in Taiko maps since there isn't any storyboard activated. (Anyway, does this option work in Taiko?)
I thought I already have turned it off :\
Thank you for the mod!
wmfchris
SPOILER
osu file format v9

[General]
AudioFilename: o'er the flood cut.mp3
AudioLeadIn: 0
PreviewTime: 214651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 55035,56266,76094,85991,175063
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:o'er the flood
Artist:goreshit
Creator:grumd
Version:Wmf's Taiko Muzukashii
Source:
Tags:wmfchris over breakcore mmzz semantic compositions on death and its meaning

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko_bg2.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,155934,1,0
256,192,156089,1,2
256,192,156398,1,0
256,192,156552,1,0
256,192,156862,1,2
256,192,157171,1,2
256,192,157480,1,0
256,192,157635,1,0
256,192,157790,1,2
256,192,158099,1,0
256,192,158253,1,2
256,192,158408,1,0
256,192,158563,1,2
256,192,158872,1,0
256,192,159027,1,2
256,192,159336,1,0
256,192,159491,1,0
256,192,159645,1,2
256,192,159954,1,0
256,192,160109,1,0
256,192,160264,1,2
256,192,160418,1,0
256,192,160573,1,0
256,192,160728,1,0
256,192,160882,1,0
256,192,161192,1,0
256,192,161346,1,0
256,192,161501,1,2
256,192,161656,1,0
256,192,161965,1,0
256,192,162119,1,2
256,192,162274,1,0
256,192,162429,1,0
256,192,162583,1,0
256,192,162738,1,2
256,192,163047,1,0
256,192,163202,1,0
256,192,163357,1,2
256,192,163666,1,2
256,192,163975,1,2
256,192,164130,1,2
256,192,164284,1,2
256,192,164594,1,0
256,192,164748,1,0
256,192,164903,1,0
256,192,165058,1,0
256,192,165212,1,2
256,192,165522,1,2
256,192,165676,1,2
256,192,165831,1,0
256,192,166140,1,0
256,192,166449,1,0
256,192,166759,1,0
256,192,166913,1,0
256,192,167068,1,2
256,192,167223,1,2
256,192,167377,1,2
256,192,167686,1,2
256,192,167996,1,0
256,192,168305,1,0
256,192,168614,1,0
256,192,168769,1,0
256,192,168924,1,2
256,192,169233,1,2
256,192,169542,1,0
256,192,169851,1,0
256,192,170161,1,2
256,192,170470,1,2
256,192,170779,1,0
256,192,171089,1,2
256,192,171243,1,0
256,192,171398,1,0
256,192,171707,1,0
256,192,172016,1,2
256,192,172326,1,2
256,192,172635,1,0
256,192,173253,1,0
256,192,173872,1,0
256,192,174491,1,0
256,192,174800,1,0
256,192,174954,1,0
256,192,175109,1,0
256,192,175418,1,2
256,192,175573,1,0
256,192,175728,1,0
256,192,175882,1,0
256,192,176037,1,2
256,192,176192,1,2
256,192,176346,1,0
256,192,176656,1,2
256,192,176810,1,0
256,192,176965,1,0
256,192,177119,1,2
256,192,177274,1,0
256,192,177429,1,2
256,192,177583,1,2
256,192,177893,1,0
256,192,178047,1,2
256,192,178202,1,0
256,192,178357,1,0
256,192,178511,1,2
256,192,178666,1,2
256,192,178820,1,2
256,192,178975,1,2
256,192,179130,1,0
256,192,179284,1,2
256,192,179439,1,0
256,192,179594,1,0
256,192,179748,1,2
256,192,179903,1,0
256,192,180058,1,2
256,192,180367,1,2
256,192,180522,1,2
256,192,180676,1,0
256,192,180831,1,2
256,192,180985,1,0
256,192,181140,1,2
256,192,181295,1,0
256,192,181604,1,0
256,192,181759,1,0
256,192,181913,1,2
256,192,182068,1,0
256,192,182223,1,2
256,192,182377,1,2
256,192,182532,1,0
256,192,182841,1,0
256,192,182996,1,2
256,192,183150,1,2
256,192,183305,1,2
256,192,183460,1,0
256,192,183614,1,0
256,192,183769,1,2
256,192,183924,1,0
256,192,184078,1,2
256,192,184233,1,2
256,192,184387,1,0
256,192,184542,1,2
256,192,184697,1,2
256,192,184851,1,2
256,192,185006,1,0
256,192,185315,1,0
256,192,185470,1,0
256,192,185625,1,0
256,192,185779,1,2
256,192,185934,1,0
256,192,186089,1,2
256,192,186243,1,0
256,192,186552,1,0
256,192,186707,1,0
256,192,186862,1,2
256,192,187016,1,2
256,192,187171,1,0
256,192,187326,1,2
256,192,187480,1,0
256,192,187790,1,0
256,192,187944,1,2
256,192,188099,1,2
256,192,188253,1,2
256,192,188408,1,0
256,192,188563,1,0
256,192,188717,1,2
256,192,188872,1,2
256,192,189027,1,2
256,192,189181,1,2
256,192,189336,1,0
256,192,189491,1,2
256,192,189645,1,0
256,192,189800,1,0
256,192,189954,1,2
256,192,190264,1,2
256,192,190418,1,0
256,192,190573,1,2
256,192,190728,1,2
256,192,190882,1,0
256,192,191037,1,2
256,192,191192,1,0
256,192,191501,1,0
256,192,191656,1,0
256,192,191810,1,2
256,192,191965,1,0
256,192,192119,1,0
256,192,192274,1,0
256,192,192429,1,2
256,192,192738,1,0
256,192,192893,1,0
256,192,193047,1,0
256,192,193202,1,2
256,192,193357,1,0
256,192,193511,1,2
256,192,193666,1,2
256,192,193820,1,0
256,192,193975,1,2
256,192,194130,1,0
256,192,194284,1,2
256,192,194439,1,2
256,192,194594,1,2
256,192,194748,1,2
256,192,194903,1,0
256,192,195212,1,2
256,192,195367,1,0
256,192,195522,1,2
256,192,195676,1,2
256,192,195831,1,0
256,192,195985,1,2
256,192,196140,1,0
256,192,196449,1,2
256,192,196604,1,2
256,192,196759,1,0
256,192,196913,1,2
256,192,197068,1,0
256,192,197223,1,0
256,192,197377,1,0
256,192,197686,1,0
256,192,197841,1,0
256,192,197996,1,2
256,192,198150,1,2
256,192,198305,1,0
256,192,198460,1,2
256,192,198614,1,2
256,192,198769,1,0
256,192,198924,1,2
256,192,199078,1,2
256,192,199233,1,0
256,192,199387,1,0
256,192,199542,1,0
256,192,199697,1,0
256,192,199851,1,2
256,192,200161,1,2
256,192,200315,1,2
256,192,200470,1,0
256,192,200625,1,2
256,192,200779,1,0
256,192,200934,1,0
256,192,201089,1,0
256,192,201398,1,0
256,192,201552,1,0
256,192,201707,1,0
256,192,201862,1,0
256,192,202016,1,2
256,192,202171,1,0
256,192,202326,1,2
256,192,202635,1,0
256,192,202790,1,2
256,192,202944,1,0
256,192,203099,1,0
256,192,203253,1,0
256,192,203408,1,0
256,192,203563,1,2
256,192,203717,1,2
256,192,203872,1,0
256,192,204027,1,2
256,192,204181,1,0
256,192,204336,1,2
256,192,204491,1,2
256,192,204645,1,2
256,192,204800,1,0
256,192,205109,1,2
256,192,205264,1,0
256,192,205418,1,0
256,192,205573,1,2
256,192,205728,1,2
256,192,205882,1,2
256,192,206037,1,0
256,192,206346,1,0
256,192,206501,1,0
256,192,206656,1,2
256,192,206810,1,0
256,192,206965,1,0
256,192,207119,1,0
256,192,207274,1,2
256,192,207583,1,0
256,192,207738,1,2
256,192,207893,1,2
256,192,208047,1,2
256,192,208202,1,0
256,192,208357,1,0
256,192,208511,1,2
256,192,208666,1,2
256,192,208820,1,2
256,192,208975,1,2
256,192,209130,1,0
256,192,209284,1,0
256,192,209439,1,0
256,192,209594,1,0
256,192,209748,1,2
256,192,210058,1,2
256,192,210212,1,0
256,192,210367,1,2
256,192,210522,1,2
256,192,210676,1,0
256,192,210831,1,2
256,192,210985,1,0
256,192,211295,1,0
256,192,211449,1,0
256,192,211604,1,2
256,192,211759,1,0
256,192,211913,1,2
256,192,212068,1,2
256,192,212223,1,0
256,192,212532,1,2
256,192,212686,1,0
256,192,212841,1,2
256,192,212996,1,2
256,192,213150,1,0
256,192,213305,1,2
256,192,213460,1,0
256,192,213614,1,0
256,192,213769,1,0
256,192,213924,1,2
256,192,214078,1,0
256,192,214233,1,2
256,192,214387,1,2
256,192,214542,1,2
256,192,214697,1,0

Didn't get the last one precisely but the rest are fixed.
thelewa


gogo grumd get this ranked soon

I know I already posted a score once but man you're taking too long
Topic Starter
grumd

thelewa wrote:

but man you're taking too long
Well, ask MMzz to check mods faster. I think we can try to bubble this after he applies lepi's modding.
And yea, uploaded wmf's changes.
MMzz
changed everything from lepi:

http://puu.sh/19vqc
Topic Starter
grumd
Yay, this time MMzz was faster, thanks ^^
Updated.
Also I was bored and remapped 01:14:130 - 01:16:140 in [Over] :D
Frostmourne

thelewa wrote:


..... just omg..
Ohrami
Hi. This beatmap used to be one of my favorites and now it's not as good. The beginning (0:36) with the triples isn't as good as what it used to be with all the sliders... and the part at 1:15:346 was better with one long slider. Also, the part at 2:55 with the kiai seems to have been changed. aevv agreed with me when I told him that I don't really like the way the map was changed. pls change it back ;_;
Topic Starter
grumd
0:36 − Tried to fix. I hope I got my old rhythm, can't remember what it exactly was.
1:15 − I guess you mean "long stream" (can't remember any long sliders there before). That stream was originally too long, it was not following the music perfectly, so I have removed one circle (+1 triple as a result). But I have changed slider-stream to just a long stream here, I hope it's better.
2:55 − I don't know what are you talking about here, honestly.

Thank you.
Topic Starter
grumd
Officially 4 months passed since this map was uploaded!
Mercurial
Happy 4 months :3
Yuzeyun
I got the 100th post yay

grumd wrote:

Officially 4 months passed since this map was uploaded!
Now people can't complain you're speedrankin' maps, don't you agree ? Happy (Birthday/3), map. :D/
Hadron
I love the map and the music, you've done an amazing job on it. :3 I simply love songs like this! .. Can you maybe recommend a few similar songs / artists? It would be much appreciated. :)
I hope this great map gets ranked soon!
fartownik
Perfect.
Frostmourne
bubble land \o/
Topic Starter
grumd
Yay :3
Chewin
Hi :3
I started to mod this mapset a couple of days ago but I didn't finish to mod it before .w.
Buh, here's my mod, at least I hope it's helpful to improve your map before to get it ranked.

[Easy]

  1. 00:36:552 (1) - I think a finish on this slider's head would sound good
  2. 00:58:820 (2) - This slider doesn't fit with song as it should. It'd be better to reduce this slider by 1/1 adding a circle on 01:00:676 instead:
  3. 01:41:501 (2) - There should be a clap on this slider's tail too
  4. 01:43:357 (1) - Finish on this slider's head to emphasize the one in the song
  5. 01:59:439 (1) - ^
  6. 02:20:470 (1) - ^
  7. 02:25:418 (1) - ^
  8. 02:35:470 Remove break time because the arrows appear during the player is still playing
  9. 02:40:418 ^
  10. 02:45:367 ^
[Normal]

  1. You should remove unused green lines, like 00:17:377 / 00:22:326 and the others
  2. 00:49:542 (7) - There should be a clap on this slider's head too
  3. 00:52:016 (3) - Claps at the beginning and end
  4. 01:00:058 (3) - Clap on the head?
  5. 01:17:377 (4) - Finish to emphasize that clash in the cymbals
  6. 01:26:656 (1) - I can hear a sound similar to a soft whistle. Maybe add whistle on it?
  7. 02:35:470 Remove break time?
  8. 03:00:058 (1) - Finish on the head
  9. 03:04:387 (4) - Finish on the end
  10. 03:09:336 (5) - ^
  11. 03:14:594 (4) - ^
  12. 03:19:542 (5) - ^
  13. 03:24:800 (1) - Finish on the head
  14. 03:29:748 (1) - ^
[Hard]

  1. Same of Normal, remove unused green lines
  2. 00:55:186 Remove break time. Arrows appear during the player is still playing
  3. 02:38:717 (5,6) - What about to make a stream here? Or maybe some 1/2 sliders with repeats
  4. 02:48:614 (4,5) - ^
  5. 03:34:387 (7) - New combo?
[Over the Flood]

  1. 00:55:341 Same of Hard, remove break
  2. 02:45:985 (5) - This circle is covered by HP bar, consider to move it
  3. Played this map more times and it's just awesome.
Taiko diffs are both fine to me. I love the MM's one.
That's it, I hope it helps you
Topic Starter
grumd
Chewin
Hi :3
I started to mod this mapset a couple of days ago but I didn't finish to mod it before .w.
Buh, here's my mod, at least I hope it's helpful to improve your map before to get it ranked.

[Easy]

  1. 00:36:552 (1) - I think a finish on this slider's head would sound good
    fine!
  2. 00:58:820 (2) - This slider doesn't fit with song as it should. It'd be better to reduce this slider by 1/1 adding a circle on 01:00:676 instead:
    fixed it in another way. kept such a longer slider, but in another place. check it
  3. 01:41:501 (2) - There should be a clap on this slider's tail too
    nope. compare it with 01:42:738 (3) - sound. you'll see what is a REAL clap. also i'm following a constant pattern (it's impossible to follow this music with hitsounds because it's all 1/1 and 2/1)
  4. 01:43:357 (1) - Finish on this slider's head to emphasize the one in the song
    no, it's not a finish. finishes sound like this 01:35:934. though it needs a clap here, so added a clap
  5. 01:59:439 (1) - ^
  6. 02:20:470 (1) - ^
  7. 02:25:418 (1) - ^
    all of these ^ even no claps here
  8. 02:35:470 Remove break time because the arrows appear during the player is still playing
    arrows appear right after the player presses the last note. i believe that placing a break here is even better. it pays attention to the player, saying that it's not the end of the map and he must still be attentive. and i dont want to hp drain to just eat the player meanwhile..
    also ranking rules say nothing about minimum break length.. so yea
  9. 02:40:418 ^
  10. 02:45:367 ^
[Normal]

  1. You should remove unused green lines, like 00:17:377 / 00:22:326 and the others
    few extra lines in .osu file do not make pain to anybody. some of my already ranked maps had unused green lines that were copied from harder diffs... so its fine
  2. 00:49:542 (7) - There should be a clap on this slider's head too
    ah right
  3. 00:52:016 (3) - Claps at the beginning and end
    yep
  4. 00:53:717 - Also lololol, you have missed this one, i need a clap here too
  5. 01:00:058 (3) - Clap on the head?
    nope, it's only a bass here
  6. 01:17:377 (4) - Finish to emphasize that clash in the cymbals
    no other diff makes this, so i dont want to do it here too
  7. 01:26:656 (1) - I can hear a sound similar to a soft whistle. Maybe add whistle on it?
    this song is full of soft whistles, i have added them at the hardest diff. but i dont want to emphasize them at easier rhythms because it would become too complicated
  8. 02:35:470 Remove break time?
    no, i like all the breaks. also they can show the player if somebody is writing a PM :D
  9. 03:00:058 (1) - Finish on the head
  10. 03:04:387 (4) - Finish on the end
  11. 03:09:336 (5) - ^
  12. 03:14:594 (4) - ^
  13. 03:19:542 (5) - ^
  14. 03:24:800 (1) - Finish on the head
  15. 03:29:748 (1) - ^
    all of those: yes. the hardest diff has such finishes, so add them also here and in Hard
[Hard]

  1. Same of Normal, remove unused green lines
  2. 00:55:186 Remove break time. Arrows appear during the player is still playing
    yea, now it can be confusing, removed
  3. 02:38:717 (5,6) - What about to make a stream here? Or maybe some 1/2 sliders with repeats
    that kinda breaks the flow of this calm part, so i want to keep my rhythm
  4. 02:48:614 (4,5) - ^
  5. 03:34:387 (7) - New combo?
    okay
[Over the Flood]

  1. 00:55:341 Same of Hard, remove break
    yea
  2. 02:45:985 (5) - This circle is covered by HP bar, consider to move it
    fixed
  3. Played this map more times and it's just awesome.
Taiko diffs are both fine to me. I love the MM's one.
That's it, I hope it helps you

Thanks, fixed some stuff :>
Chewin
All right ~
grumd also decided to change the hardest diff's name. I like it more too ;3
Get this map ranked NAO.
Yuugo
Oh god grumd I love you so much.

Please tell me you're gonna map looming shadow of a tree long gone too. I crave more amazing maps
WVS
YES
Topic Starter
grumd

Yuugoh wrote:

Oh god grumd I love you so much.

Please tell me you're gonna map looming shadow of a tree long gone too. I crave more amazing maps
No, I'm not going to map it.
Mercurial
o'er the bubble. ♥
Aurele
YES,
YES,
YYEEEEEESSSSS!!! ♥♥
Cygnus
OMG! GO GO GO!
69653863
wow it's bubbled now

Go get a rankage grumd!
Xakyrie
Aw, sorry I couldn't mod this in time. :?
But in any case, this mapset is well-deserving of its bubble. Congrats on the imminent rank! :oops:
Topic Starter
grumd


Huh, strange thing. I have recieved notification about all posts except of inverness' and Virkato's. Maybe some bug in mail notification system...
Frizz
Have you checked your spam folder?
Anyway hope to see it ranked soon (:
Topic Starter
grumd
Nothing in my spam folder. Though it would be strange to filter only half of messages with the same template and same sender.
Yuzeyun
If you didn't read the thread after Philippines' post for inverness' case, that is normal.
wiktoria1_old
:D
wiktoria1_old
Oh god grumd I love you so much.

Please tell me you're gonna map looming shadow of a tree lo ??ng gone too. I crave more amazing maps
wendao
when this beatmap get ranked... ;w;
Topic Starter
grumd

Harez wrote:

when this beatmap get ranked... ;w;
When Sync gets to it I guess :3
Sync
[The Flood Beneath]
00:40:882 (4) - I find it strange that you didn't add a clap here -- perhaps some strange artistic interpretation of yours, but I suggest doing so regardless
00:47:068 (3) - ^
01:08:563 (7) - I know you do this in several other places, but this is one of the only places where it negatively affects the players' feel for the music -- I'm not liking the transition into the next measure here. I feel as if you're not stressing it properly by placing a 1/2-beat slider here and thus, ending it on the downbeat. I'm sure by now you know my feelings concerning this and with that being said, I'd get rid of the slider and replacing it with hit circles. Oh, and don't forget to switch the combos around if you do.
04:12:274 (3,4) - Oh man, you have to rearrange this beat placement. The way you have it now totally doesn't place that much emphasis on the hi-hat things in the background and it's kind of cringe-worthy. I'd get rid of (3,4) and add a 1/2-beat slider at (3)'s original start-point (and essentially, adding a hit circle at (4)'s original end-point). You're basically just reversing (3) and (4).

What can I say? grumd mapping. Probably the best interpretation of this song you're going to find.

[Hard]
02:08:563 (4) - No idea what you're following here. It seems like you're trying to use a 1-beat slider in place of a glitchy drum-roll thing like you've done before but it doesn't quit fit here... I'd just go with the flow and remove (4) entirely, replacing it with a hit circle and then a 1/2-beat slider after it.
02:33:150 (2,3,4) - see 04:12:274 (3,4) of the insane. Basically, arrange your beats in a fashion that emphasizes the claps.
02:54:800 (4) - No. Absolutely not. You will not transition into the kiai through a slider's end point. Hell no. Not when you have a fucking red glow to show how dramatic the song is now. Shorten the slider by 1/4ths of a beat and add a hit circle on the downbeat. It's a little challenging, but it's definitely worth it. Why do you do this to me, grumd? ;_;
03:14:594 (5) - ^^^^^^^^^^^^^^^^^^^
03:24:491 (5) - ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The easy is super boring, but I didn't expect you to be able to make one in the first place. In fact, I was originally against the idea but now you have a decent spread so it was definitely worth it.

Let's rank it~~~
Loctav
I want to bring along some extra suggestions on the Easy/Normal and want to take a look on the taikos first.
So don't ninjarank :'3
Topic Starter
grumd
Sync: fixed everything, thank you a lot. Updated.
Loctav: when are you going to do that? You're not online atm.
Ohrami
nobody cares about easy or normal

rank ;-;
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