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goreshit - o'er the flood

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Topic Starter
grumd
0:36 − Tried to fix. I hope I got my old rhythm, can't remember what it exactly was.
1:15 − I guess you mean "long stream" (can't remember any long sliders there before). That stream was originally too long, it was not following the music perfectly, so I have removed one circle (+1 triple as a result). But I have changed slider-stream to just a long stream here, I hope it's better.
2:55 − I don't know what are you talking about here, honestly.

Thank you.
Topic Starter
grumd
Officially 4 months passed since this map was uploaded!
Mercurial
Happy 4 months :3
Yuzeyun
I got the 100th post yay

grumd wrote:

Officially 4 months passed since this map was uploaded!
Now people can't complain you're speedrankin' maps, don't you agree ? Happy (Birthday/3), map. :D/
Hadron
I love the map and the music, you've done an amazing job on it. :3 I simply love songs like this! .. Can you maybe recommend a few similar songs / artists? It would be much appreciated. :)
I hope this great map gets ranked soon!
fartownik
Perfect.
Frostmourne
bubble land \o/
Topic Starter
grumd
Yay :3
Chewin
Hi :3
I started to mod this mapset a couple of days ago but I didn't finish to mod it before .w.
Buh, here's my mod, at least I hope it's helpful to improve your map before to get it ranked.

[Easy]

  1. 00:36:552 (1) - I think a finish on this slider's head would sound good
  2. 00:58:820 (2) - This slider doesn't fit with song as it should. It'd be better to reduce this slider by 1/1 adding a circle on 01:00:676 instead:
  3. 01:41:501 (2) - There should be a clap on this slider's tail too
  4. 01:43:357 (1) - Finish on this slider's head to emphasize the one in the song
  5. 01:59:439 (1) - ^
  6. 02:20:470 (1) - ^
  7. 02:25:418 (1) - ^
  8. 02:35:470 Remove break time because the arrows appear during the player is still playing
  9. 02:40:418 ^
  10. 02:45:367 ^
[Normal]

  1. You should remove unused green lines, like 00:17:377 / 00:22:326 and the others
  2. 00:49:542 (7) - There should be a clap on this slider's head too
  3. 00:52:016 (3) - Claps at the beginning and end
  4. 01:00:058 (3) - Clap on the head?
  5. 01:17:377 (4) - Finish to emphasize that clash in the cymbals
  6. 01:26:656 (1) - I can hear a sound similar to a soft whistle. Maybe add whistle on it?
  7. 02:35:470 Remove break time?
  8. 03:00:058 (1) - Finish on the head
  9. 03:04:387 (4) - Finish on the end
  10. 03:09:336 (5) - ^
  11. 03:14:594 (4) - ^
  12. 03:19:542 (5) - ^
  13. 03:24:800 (1) - Finish on the head
  14. 03:29:748 (1) - ^
[Hard]

  1. Same of Normal, remove unused green lines
  2. 00:55:186 Remove break time. Arrows appear during the player is still playing
  3. 02:38:717 (5,6) - What about to make a stream here? Or maybe some 1/2 sliders with repeats
  4. 02:48:614 (4,5) - ^
  5. 03:34:387 (7) - New combo?
[Over the Flood]

  1. 00:55:341 Same of Hard, remove break
  2. 02:45:985 (5) - This circle is covered by HP bar, consider to move it
  3. Played this map more times and it's just awesome.
Taiko diffs are both fine to me. I love the MM's one.
That's it, I hope it helps you
Topic Starter
grumd
Chewin
Hi :3
I started to mod this mapset a couple of days ago but I didn't finish to mod it before .w.
Buh, here's my mod, at least I hope it's helpful to improve your map before to get it ranked.

[Easy]

  1. 00:36:552 (1) - I think a finish on this slider's head would sound good
    fine!
  2. 00:58:820 (2) - This slider doesn't fit with song as it should. It'd be better to reduce this slider by 1/1 adding a circle on 01:00:676 instead:
    fixed it in another way. kept such a longer slider, but in another place. check it
  3. 01:41:501 (2) - There should be a clap on this slider's tail too
    nope. compare it with 01:42:738 (3) - sound. you'll see what is a REAL clap. also i'm following a constant pattern (it's impossible to follow this music with hitsounds because it's all 1/1 and 2/1)
  4. 01:43:357 (1) - Finish on this slider's head to emphasize the one in the song
    no, it's not a finish. finishes sound like this 01:35:934. though it needs a clap here, so added a clap
  5. 01:59:439 (1) - ^
  6. 02:20:470 (1) - ^
  7. 02:25:418 (1) - ^
    all of these ^ even no claps here
  8. 02:35:470 Remove break time because the arrows appear during the player is still playing
    arrows appear right after the player presses the last note. i believe that placing a break here is even better. it pays attention to the player, saying that it's not the end of the map and he must still be attentive. and i dont want to hp drain to just eat the player meanwhile..
    also ranking rules say nothing about minimum break length.. so yea
  9. 02:40:418 ^
  10. 02:45:367 ^
[Normal]

  1. You should remove unused green lines, like 00:17:377 / 00:22:326 and the others
    few extra lines in .osu file do not make pain to anybody. some of my already ranked maps had unused green lines that were copied from harder diffs... so its fine
  2. 00:49:542 (7) - There should be a clap on this slider's head too
    ah right
  3. 00:52:016 (3) - Claps at the beginning and end
    yep
  4. 00:53:717 - Also lololol, you have missed this one, i need a clap here too
  5. 01:00:058 (3) - Clap on the head?
    nope, it's only a bass here
  6. 01:17:377 (4) - Finish to emphasize that clash in the cymbals
    no other diff makes this, so i dont want to do it here too
  7. 01:26:656 (1) - I can hear a sound similar to a soft whistle. Maybe add whistle on it?
    this song is full of soft whistles, i have added them at the hardest diff. but i dont want to emphasize them at easier rhythms because it would become too complicated
  8. 02:35:470 Remove break time?
    no, i like all the breaks. also they can show the player if somebody is writing a PM :D
  9. 03:00:058 (1) - Finish on the head
  10. 03:04:387 (4) - Finish on the end
  11. 03:09:336 (5) - ^
  12. 03:14:594 (4) - ^
  13. 03:19:542 (5) - ^
  14. 03:24:800 (1) - Finish on the head
  15. 03:29:748 (1) - ^
    all of those: yes. the hardest diff has such finishes, so add them also here and in Hard
[Hard]

  1. Same of Normal, remove unused green lines
  2. 00:55:186 Remove break time. Arrows appear during the player is still playing
    yea, now it can be confusing, removed
  3. 02:38:717 (5,6) - What about to make a stream here? Or maybe some 1/2 sliders with repeats
    that kinda breaks the flow of this calm part, so i want to keep my rhythm
  4. 02:48:614 (4,5) - ^
  5. 03:34:387 (7) - New combo?
    okay
[Over the Flood]

  1. 00:55:341 Same of Hard, remove break
    yea
  2. 02:45:985 (5) - This circle is covered by HP bar, consider to move it
    fixed
  3. Played this map more times and it's just awesome.
Taiko diffs are both fine to me. I love the MM's one.
That's it, I hope it helps you

Thanks, fixed some stuff :>
Chewin
All right ~
grumd also decided to change the hardest diff's name. I like it more too ;3
Get this map ranked NAO.
Yuugo
Oh god grumd I love you so much.

Please tell me you're gonna map looming shadow of a tree long gone too. I crave more amazing maps
WVS
YES
Topic Starter
grumd

Yuugoh wrote:

Oh god grumd I love you so much.

Please tell me you're gonna map looming shadow of a tree long gone too. I crave more amazing maps
No, I'm not going to map it.
Mercurial
o'er the bubble. ♥
Aurele
YES,
YES,
YYEEEEEESSSSS!!! ♥♥
Cygnus
OMG! GO GO GO!
69653863
wow it's bubbled now

Go get a rankage grumd!
Xakyrie
Aw, sorry I couldn't mod this in time. :?
But in any case, this mapset is well-deserving of its bubble. Congrats on the imminent rank! :oops:
Topic Starter
grumd


Huh, strange thing. I have recieved notification about all posts except of inverness' and Virkato's. Maybe some bug in mail notification system...
Frizz
Have you checked your spam folder?
Anyway hope to see it ranked soon (:
Topic Starter
grumd
Nothing in my spam folder. Though it would be strange to filter only half of messages with the same template and same sender.
Yuzeyun
If you didn't read the thread after Philippines' post for inverness' case, that is normal.
wiktoria1_old
:D
wiktoria1_old
Oh god grumd I love you so much.

Please tell me you're gonna map looming shadow of a tree lo ??ng gone too. I crave more amazing maps
wendao
when this beatmap get ranked... ;w;
Topic Starter
grumd

Harez wrote:

when this beatmap get ranked... ;w;
When Sync gets to it I guess :3
Sync
[The Flood Beneath]
00:40:882 (4) - I find it strange that you didn't add a clap here -- perhaps some strange artistic interpretation of yours, but I suggest doing so regardless
00:47:068 (3) - ^
01:08:563 (7) - I know you do this in several other places, but this is one of the only places where it negatively affects the players' feel for the music -- I'm not liking the transition into the next measure here. I feel as if you're not stressing it properly by placing a 1/2-beat slider here and thus, ending it on the downbeat. I'm sure by now you know my feelings concerning this and with that being said, I'd get rid of the slider and replacing it with hit circles. Oh, and don't forget to switch the combos around if you do.
04:12:274 (3,4) - Oh man, you have to rearrange this beat placement. The way you have it now totally doesn't place that much emphasis on the hi-hat things in the background and it's kind of cringe-worthy. I'd get rid of (3,4) and add a 1/2-beat slider at (3)'s original start-point (and essentially, adding a hit circle at (4)'s original end-point). You're basically just reversing (3) and (4).

What can I say? grumd mapping. Probably the best interpretation of this song you're going to find.

[Hard]
02:08:563 (4) - No idea what you're following here. It seems like you're trying to use a 1-beat slider in place of a glitchy drum-roll thing like you've done before but it doesn't quit fit here... I'd just go with the flow and remove (4) entirely, replacing it with a hit circle and then a 1/2-beat slider after it.
02:33:150 (2,3,4) - see 04:12:274 (3,4) of the insane. Basically, arrange your beats in a fashion that emphasizes the claps.
02:54:800 (4) - No. Absolutely not. You will not transition into the kiai through a slider's end point. Hell no. Not when you have a fucking red glow to show how dramatic the song is now. Shorten the slider by 1/4ths of a beat and add a hit circle on the downbeat. It's a little challenging, but it's definitely worth it. Why do you do this to me, grumd? ;_;
03:14:594 (5) - ^^^^^^^^^^^^^^^^^^^
03:24:491 (5) - ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The easy is super boring, but I didn't expect you to be able to make one in the first place. In fact, I was originally against the idea but now you have a decent spread so it was definitely worth it.

Let's rank it~~~
Loctav
I want to bring along some extra suggestions on the Easy/Normal and want to take a look on the taikos first.
So don't ninjarank :'3
Topic Starter
grumd
Sync: fixed everything, thank you a lot. Updated.
Loctav: when are you going to do that? You're not online atm.
Ohrami
nobody cares about easy or normal

rank ;-;
[Luanny]
^what.

gogo rank ♥
Bass

Kyou-kun wrote:

nobody cares about easy or normal

rank ;-;
Do you realise this game is played also by people who are less skilled and actually enjoy playing easier diffs?
Topic Starter
grumd
Aurele

grumd wrote:

.
com
Topic Starter
grumd
How dare you ninja'ing me
Aurele
I love you too grumd
Loctav
As I said, there we go:

YOur mapset lacks of spinners. But to be honest, I don't know where to place them. I already see the samescore top 40 and it starts to bug again, when more than 1 person takes #1 with exact the same score :D. If you find a cool place to put a spinner, it would avoid this. Whatever.

[Easy]

00:47:686 (3) - (suggestion only) the 2nd curve begins a bit early. 00:48:305 - should be the spot where the curve should start. Would be something like this: http://puu.sh/1d8mC . At least this would make the player feel the piano more. This somewhat applies on all similiar shaped sliders in the whole diff like 00:41:501 (1) - or 00:55:109 (2) -. Maybe you can add some more relevance to the shape my paying attention to this.
02:37:790 (1) - can't say, but this plays totally awkward. This http://puu.sh/1d8rU or this http://puu.sh/1d8sk is somehow better. The first option should be preferred, since it merges more with the general clickrhythm and the 1/1 gaps you leave between notes.
02:47:686 (1) - ^

[Normal]

Could be just me, but the clap placement is pretty weird sometimes. Maybe you can take a look on it and find some things on your own. I'm okay like it is and I don't want to ruin your rhythms you created.
Stuff like this 01:00:058 (3,4) - (too many claps?), 01:02:532 (1,2) - (claps are odd) or 01:09:336 (4,1) - (lacks of claps?) seems strange to me. Maybe you can revise it a bit :C

00:52:016 (3) - aesthetic-wise, I'd prefer something like this: http://puu.sh/1dqe7


[Wmf's Taiko Muzukashii]

LD -1 - due t length of song and because this is the easiest taiko, it makes newcomers feel better if they at least have a more lenient lifedrain so they can at least pass and improve over time by retrying.

00:19:233 (5) - I don't know what you follow, but if you follow the drums, it should be a kat. if you follow the piano, it should be a kat, as well. :C
00:24:181 (12) - make a kat here, if you follow the drums. if you follow the piano, it's really a don.
00:34:078 (26) - ^
00:48:615 (59,60) - seems that you follow the drums. so I suggest a dk here, because the sound is the reverted version of 00:43:820 (47,48) -
01:12:429 (140) - maybe a kat here? just a suggestion. sounds better to me.
01:49:542 (318) - I see no reason for you putting a kat here. Apparantly you tried to follow the higher noise of the drums in the bg somehow. But here, there is none. :C The higher noise on the red tick on 01:49:697 -. Maybe you can rearrange this a bit?

[MM's Taiko Oni]

I love you.

[The Flood Beneath]

01:16:024 (8) - eeeh, this is 1/8 after the sliderend? I would really NOT do that. I highly disagree with this. Put a 1/4 stream instead. I know it doesnt represent the song, but this alternating is way too unfitting and sudden in my opinion.
nrii_old

Loctav wrote:

01:16:024 (8) - eeeh, this is 1/8 after the sliderend? I would really NOT do that. I highly disagree with this. Put a 1/4 stream instead. I know it doesnt represent the song, but this alternating is way too unfitting and sudden in my opinion.

Loctav wrote:

I know it doesnt represent the song
2012 MAPPING
Ohrami

Loctav wrote:

[The Flood Beneath]

01:16:024 (8) - eeeh, this is 1/8 after the sliderend? I would really NOT do that. I highly disagree with this. Put a 1/4 stream instead. I know it doesnt represent the song, but this alternating is way too unfitting and sudden in my opinion.
Hi, I just wanted to say, please die

thank you

Also, the map doesn't need a spinner. It's already really hard to SS, so there won't be very many of them, just like grumd's other goreshit map, the nature of dying, which is easier, yet still has 0 SS after being ranked for three and a half months.
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