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Melo - Snow Goose -Ultimate Rock Style- [Taiko]

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Topic Starter
wmfchris
This beatmap was submitted using in-game submission on 2013年6月26日 at 2:40:38

Artist: Melo
Title: Snow Goose -Ultimate Rock Style-
Source: jubeat
Tags: Haloweak Mutsuhiko Izumi remix
BPM: 180
Filesize: 3315kb
Play Time: 02:14
Difficulties Available:
  1. Futsuu (4.35 stars, 334 notes)
  2. Kantan (1.97 stars, 196 notes)
  3. Muzukashii (4.83 stars, 617 notes)
  4. Oni (4.89 stars, 957 notes)
Download: Melo - Snow Goose -Ultimate Rock Style-
Information: Scores/Beatmap Listing
---------------
Purely taiko set.
Snow goose is delicious. Red burn gay piece duck tastes nice too.

LKs
好顶 jubeat不写source? tags加个remix?
Pokie
Melophobia
Melo
Ballance
gogo! :)
LKs
Timing check log
11:13 <wmfchris> : o/
11:14 <LKs> : hi
11:14 *wmfchris is editing (Melo - Snow Goose -Ultimate Rock Style-)[http://osu.ppy.sh/s/51539]
11:14 <wmfchris> : 求timing .______.
11:14 <LKs> : 啥这有问题吗
11:14 <wmfchris> : popner表示是2根紅線180 我覺得是180.03 ._.
11:14 <wmfchris> : 180後面明顯不行
11:15 <LKs> : ok
11:15 <LKs> : 看看
11:20 <LKs> : 00:27:369 (82) -
11:20 <LKs> : 这就变offest了
11:21 <LKs> : 后面貌似还有
11:21 <wmfchris> : 看來offset蛋疼了
11:21 <LKs> : 不过不多 都集中在歌曲改编的地方
11:22 <wmfchris> : 嗯
11:24 <LKs> : http://puu.sh/yfPl
11:24 <LKs> : 我觉得就这样
11:24 <LKs> : 可能以后再有些mod微调
11:24 <wmfchris> : 嗯
11:25 <wmfchris> : 好 先用著 ._. 要不要kd
11:25 <LKs> : 虽然昨天刚timing一个不过好 我去post
popner
http://puu.sh/zJi8

done.


Edit: 更新一下音效 http://puu.sh/zXcY
Mystica
又是雪鵝大坑你已經坑我jbt樂感不對了
Strawberry
Fix the diffs name like this?
  • Kantan --> Futsuu --> Muzukashii --> Oni

edit: star~
Kuro
Your map and 2 others were too good for me to mod. I need more noobs in my queue, you pros are making me look bad xD
Nice map btw
and those diff names should really be fixed, lol

Oh and can you unlock my modding queue for me? I was testing the lock button.. it works... :lol:
Topic Starter
wmfchris
errr let's see if ishida will finish her map (remapping required), if not I'll go into pending.
Topic Starter
wmfchris
Ishida has no time to deal with her diff so the diff is withdrawn, now it's pending :3
aabc271
As requested by wmf, I'm coming for a Taiko mod ~
Long time ago tried to mod but gave up lol
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

Maybe add a kiai section from 01:24:707 to 01:46:041 for all diffs ?

Maybe add a preview time 00:52:535 ( 52535 ) or 01:35:207 ( 95207 ) for all diffs ?

-----------------------

[ Oni]

Seems fine. Click the box for hitsound suggestions :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:05:898 ( 9 ) - Blue note ? ( Just personally preference. dkk fits better in pitch )
00:16:565 ( 65 ) - ^

00:07:398 ( 16 ) - Blue note ? ( Depends if you're interested in following the high-pitched guitar sound here )

00:30:702 ( 143 ) - Blue note ? ( imo this stream corresponds to 117~125. Using k here keeps the structure of starting streams with k )
00:36:035 ( 193 ) - ^ ( Same. I think it'll be nice to have such consistency )

01:06:874 ( 91~93 ) - Try this ? ( It fits much better to the pitch and the more intense feeling )

01:14:207 ( 144 ) - Red note ? ( It's clear that it has a lower pitch than 143, so k d fits a lot better. This also fits 159, 160 )

01:18:874 ( 170~171 ) - oo ? ( Since 168~175 is a 1/4 falling piano pitch, I think 170~171 fit d better as the hitsounds are already not that high-pitched )

01:46:207 ( 404 ) - Red note ? ( It has clearly a lower pitch than 403, so K D fits better )

02:08:874 ( 585 ) - Red note ? ( So that 585, 586 becomes d k, which fits 559~561 and 572~576 )

02:09:707 ( 593, 595 ) - Try this ? ( 4k4d seem to be a little bit too monotonous for this section. This can create variations and fit 600, 602 )

02:13:374 ( 628~635 ) - Try this ? ( Depends whether you like more varied hitsounds. This also somehow avoids misleading k at the end, since this is 8-plet rather than 9 )

Overall nicely-made
Hitsounds are surly the highlights of this diff :3

-----------------------

[ Muzukashii]


Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:05:898 ( 9 ) - Blue note ? ( Same reason as oni )

00:17:398 ( 61 ) - Blue note ? ( So that 59~61 becomes dkk, making a comparison with 56~58 )

00:29:285 ( 108~110 ) - Blue note ? ( Consider that this is muzu diff, it's better to restrict some less common 1/4s such as kdd. Also this is to fit 135~158, which has no kdd )

00:55:208 ( 15 ) - Blue note ? ( Again, just my personal preference thinking that it sounds more like dkk than ddk )

01:06:541 ( 67, 68 ) - o o ? ( d d d here seems to be ignoring the pitch difference which doesn't sound well here imo )

01:31:041 ( 198, 199 ) - o o ? ( You can hear that 198~200 is high-low-high, which means d k d fits better imo )

01:42:374 ( 261~264 ) - o o o o ? ( imo this fits the rising pitch better than kdkd. Also this fits 254~257's dkdk )

Also nice overall
Good to see hitsounds that fit the music well :3

-----------------------

[ Futsuu]

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:16:732 ( 36, 39 ) - Try this ? ( Depends if you want to emphasize the pitch difference at 36~39 )

00:19:898 ( 44 ) - Red note ? ( It has a lower pitch than 43, so k d fits better imo )

00:24:732 ( 55, 57 ) Try this ? ( 55k : Guitar high pitch is very significant. Also to fit 51. 56d : Avoid kkk for 55~57 as that would cover the drum-following effects on 57 )

00:27:369 ( 60 ) - Add finish ? ( 1st note of a new section with a rather heavy drum hit in background )
00:34:035 ( 80 ) - ^ ( Similar reason. Also the 1st note of the repeated section )
00:40:702 ( 100 ) - ^

00:36:368 ( 86 ) - Blue note ? ( For consistency with 82, 66, 62 )

00:43:035 ( 107 ) - Blue note ? ( The higher pitch 106 extends its sound to 107, making 107 sounds higher pitch than 108. So k d sounds better imo )
00:48:368 ( 123 ) - ^ ( Same reason )

00:55:208 ( 143 ) - Blue note ? ( Again, it's my opinion on dkk <-> ddk )

01:05:041 ( 169~172 ) - Try this ? ( This could be a good idea to avoid monotonous k in a row )

01:09:207 ( 179 ) - Red note ? ( Again, lower pitch than 178, so k d sounds better imo )

01:24:707 ( 216 ) - Add finish ? ( Start of new song section with rather strong beat in background )
01:35:374 ( 250 ) - ^ ( Similar reason. Start of the repeated section )

Diff looks fine.
Different from muzu's mapping but I still sense a bit similarity, probably because of pitch-oriented mapping.

-----------------------

[ Kantan]

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:18:065 ( 23 ) - Red note ? ( It has lower pitch than 22, so k d fits better)
00:19:898 ( 26 ) - ^ ( Lower pitch than 25 )

01:09:207 ( 99 ) - ^ ( Lower pitch than 98 )

00:24:732 ( 33 ) - Add finish ? ( This note is the end of this section, and the guitar seems to be quite strong. Could be a good idea to add finish ? )

00:27:369 ( 34 ) - Add finish ? ( Same reason as futsuu. New song section with rather heavy hit )
00:34:035 ( 46 ) - ^ ( 1st note of repeat of same section )

00:40:702 ( 58 ) - ^ ( New section again )
00:46:035 ( 66 ) - ^ ( Repeat of section again )

01:24:707 ( 122 ) - ^ ( Start of kiai )
01:35:374 ( 142 ) - ^ ( Repeat of kiai )

01:44:707 ( 160 ) - Red note ? ( Avoid all k from 158~162 which sounds quite monotonous and doesn't match the music well )

Also ok overall.
Just wondering if you're omitting finishes on purpose ( for reducing difficulty )
I'd personally add more finishes to emphasize different sections of music

-----------------------

This mapset is nice overall ~
Should be ready to rank :3

Star and good luck ~ ;)
Topic Starter
wmfchris
lol hell damn I forget the preview time
OnosakiHito
Requested Taiko Mod

[ Kantan]

General

  1. You have many 2/1 notes which is rather untypical for a Kantan. In general I recommend to use sometimes 4/1, e.g. by deleting notes like 00:38:702 (55,57) - since beginner has to rest. For some that is already much.
  2. Another thing is to try having not many different spacings, e.g. 1/1 + 3/4 00:19:065 (24,25,26) -, reasons are known to you.
  3. Consider having SV 1.20. Not a must. But seems to be a bit fast.
  4. Oh, where is the kiai?( 01:24:707 ~ 01:46:041 )

Notes

~similiar cases I won't mention thrice~

00:04:398 (2,3,4,5,6,7) - d d, k k, d d is what I suggest. Having already at the beginning alternaiting pattern is in my opinion questionable.
00:09:232 (9,12) - Spacing is a problem here. Confuses beginner and etc.. You can just delete them and keep k d here. If you used my previous point, you would have a evolution of pattern from monoton to alternaiting patterns which is in my opinion good. dd,kk,dd has prepared the beginner for such constalations and then kd,kd,... appear.
00:12:732 (16) - You can keep it as kat, but consider having a don here. Altough it might fit to the music sheet and etc., at 00:12:898 the sounds are becoming deep. So consider it please.
00:16:732 (21) - Due to similiar reason I mentioned before. Also simplifying it for beginners -as I said above- would be reasonable.
00:18:065 (23) - Just in case the "music-sheet" argument appears, this is should be rather a don.
00:19:065~00:22:065 - Instead of having 3/4 you could just continue with the patterns you had before.
00:24:732 (33) - don for the beat, not kat for the higher pitch. The beat is stronger here and should be mapped due to this.
00:32:035 (43,45) - Recommending to delete these notes. You had 1/2 with alternaiting notes on a 180 BPM song which should be enough for difficulty. Give the beginner some time to rest, in the kiai you can use more notes afterwards.
00:36:035 (50,51,52) - d d k? You had k k d before, so having a similiar pattern again would be at least considerable.
00:38:702 (55,57) - As above.
01:05:707 (93,94) - d d ?
01:08:374 (97) - You better have to delete this note so the beginner can consider the up coming 3/4 better.
01:14:041 (106,107,108,109) - Instead of different spacings and more notes, you could have less notes and emphasize the coming part with the (106) as Big-Don.
01:17:207 (111) - Deleting the note would be fine as well. Dosen't change the quality of the map or so. Makes it just easier for beginner(same for similiar cases).


01:48:707 (165,166,167) - Considering the songs sounds, it should be D K D. Nice alternate between the other patterns and good connection to 01:54:041 (171,172,173,174) - .
02:02:041~02:04:707 - Why having kats here? The beat is so strong in this part that you should rather follow it instead of keep following the background sound.
02:05:041n (x) - If you changed previous suggestion you could add here a d as well...
02:06:707, 02:08:041, 02:09:374 - ...and delete these notes. In my opinion it fits in this way better together and makes a connection to previous similiar map-sections.
02:10:374 (1) - Well, not sure if spinner really has to end at 02:12:624. Could be as well at 02:12:707. But not a must of course.


[ Futsuu]

General
  1. Oh, where is the kiai?( 01:24:707 ~ 01:46:041 )
  2. You should cut some pattern constalations in the kiai. It is too much for a Futsuu. Patterns are overall already tricky, so give player some more rest moments.
Notes

00:06:565 (9) - Does it really require to have the note here? In my opinion it works without as well, since you didn't mapped to the 3/4 parts before from 00:03:398 to 00:06:065. So this note is rather an distraction in my opinion since it has nothing to do with the beat-following patterns you have.
00:06:732 (x) - You could have an note instead, kat.
00:09:232 (16) - As above(same for similiar cases).
00:12:065 (23) - Making this note to don might be a good idea. Fits good to up coming 00:13:732 (28,29) - notes.
00:31:702 (73,77) - Pattern is really long for a Futsuu. Consider deleting these notes.
00:38:368 (93,97) - ^
00:51:368 (132,133,134,135) - Note (132) should be the last note of this section as Big-Don.
01:23:374 (212) - don might be better.
01:24:374 (215) - Delete this note to have a shorter pattern constalation.
01:27:041 (224,225) - ^
01:29:707 (233) - ^
01:37:707 (258,259) - ^
01:40:374 (267) - ^
01:46:041 (284) - D ?


[ Muzukashii]

General
  1. Oh, where is the kiai?( 01:24:707 ~ 01:46:041 )
  2. Some patterns like 01:42:374~01:46:207 are really long and should be cut. For a Muzukashii this is much when considering having sometimes 1/4.
Notes

00:06:398 (11) - Move to 00:06:565 as you did before?
00:09:065 (22,23,24,25,26,27,28,29,30) - I suggest this pattern:

00:10:565 - Afterwards this can be made:

00:16:398 (56) - Delete this note for consistency with previous parts.
00:37:535 (153,154,155,156,157,158) - I'm fine with oox in a Muzukashii, but not sure about putting them together. Please consider this.
01:22:041~01:24:041 - I recommend to use d k d k d k... patterns.
01:42:374~01:46:207 - How about that, follows the actual sound way better and emphasizes it as well:

02:12:374 (383,384,385,386) - Not sure about this, just saying.


[ Oni]

00:37:535 (208,209,210,211) - This isn't 1/6 even if it sounds like one. These are two beats which have something like an echo. Up coming timeline at 00:37:702 is one. Note (211). So make it as ddk pattern instead.
00:52:708~01:14:041 - Let the background sound mapping begin!
01:22:041 - These kats are really doubtfull. The right usage of them should be kdddkdddkddd....
01:33:041 (286,287) - move these notes one1/4 backwards and make pattern 01:32:874 as kkd one?
01:34:124 - untypical to cut a stream like that.
01:55:124~01:55:707 - I think the whole section here is missplaced. two-plets are placed on blue and red lines which is really uneven.
02:13:374 - dkdkdkdk

Hey, I like the Oni overall. :D


Well, I have to say that all difficulties lack a bit of consistency. So far they are mapped okay, but the transition from one to another pattern / section could be better. First you map to the beat, then you do it for the song it-self and suddenly you switch to background related sounds which makes some pattern sound really awkward. I'm not sure if you used any music sheets for this, but in your current case this dosen't help to explain why you switched the tackled soundings. The switch from sound to sound is even different in stanzas. Please try next time not to do such moves.
We are experienced mappers, but there are some things which we just can't do in Taiko and you know that. As for example switching that often between a songs soundings.
-> After playing the Oni, I think I know how you could avoid this next time. Just avoid to map to unsignificant soundings and it should probably work fine.

Have some examples:
Muzukashii: 01:03:874 (58,59,60,61,62,63,64,65) - beat -> song itself
Muzukashii: 01:10:041 (84,85,86,87,88,89,90,91,92,93,94,95) - background
Muzukashii: 01:12:707 (99,100,101,102,103,104,105,106,107,108) - transition at 107,108 is awkward.
Oni: 00:52:708~01:14:041 - Let the background sound mapping begin!


aabc271 wrote:

This mapset is nice overall ~
Should be ready to rank :3
It could be ranked, but for now having some more mods wouldn't really hurt.
BanchoBot
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