Ima 25.707 (?) Offset.
O yeah and add BG
Sry I need to learn to read more
Sry I need to learn to read more
minyeob wrote:
Yay ungraved (:
<All diff 3rd part>
ALL SPINNERS -> Remove new combo plz :p
The reason why JJF is HELL when played by NDS is there is no elite beat before spinning
I think osu! version should follow this, too.
I didn't realise that you were able to do this in osu!; I always thought it auto-new-combo'd. Thanks minyeob! For what it's worth, I also un-new-combo'd the final spinners of Breezin' and Cruisin', since they are like that too (y)
Chyo-Kun wrote:
This map is so amazing. Even after 6 years. .___.
Just a little thing: While playng, dunring the section passes I noticed the red cross behind the actual storyboard. I don't know how SB works, I never tackled it, but maybe you can make the Section Fail "X" a little smaller? I'm not noticing anything on my end. I know that if you view the storyboard in the editor, you can see the section-fail behind the scene for passing, as the editor layers it like that. Maybe if someone else could verify, I might have a look into it
And the MP3 is 96kbps, which sadly nowdays it's unrankable. Since i'm so intrested in seeing this map completed, here is a 192kbps MP3 for this map. I suggest tryng it out first thoug, it might not match perfectly and you'll have to mess around with it a little. Unfortunately as a side-effect of this (I had to add silence to sync it up to the storyboard), the timing may or may not be off . Thanks for the better version
I wish you the best of luck with this map. Thanks
Watch this videoGordon123 wrote:
hello)
[Cruisin']
- 02:52:907 (10) - lower below ( https://osu.ppy.sh/ss/1954619 )
- 03:18:276 (1,2) - move closer to slider
Please don't. If anyone was going to revise/correct the map it would be mm201 since he actually knows what he's doing with authentics (plus, he's actually contributed to this). You have to remember that this isn't an original map; it was based off the game, where it was completely touch-screen. Hence, spacing won't necessarily be perfect. Hitcircle placement for the most part should be (close to) perfect due to the method I mapped this with.Gordon123 wrote:
I would in your place, revised and corrected the map for a bit, it has become easier (since it's very old, but now she is very good, just fine) <decide for yourself!
I don't quite understand what you mean >_>Egoangell wrote:
not a mod, but a bug.
When using the HD EBA skin that Luigihann made, during the breaks, it makes a clear circle around the clear circle already in the beatmap's video.
I haven't tested it, but I'm assuming that since this map was uploaded way back in the day, you are supposed to use the old version of the skin rather then the HD one.Egoangell wrote:
not a mod, but a bug.
When using the HD EBA skin that Luigihann made, during the breaks, it makes a clear circle around the clear circle already in the beatmap's video.
I think he said that SB's Circle and (when he was playing) EBA Skin's circle overlap when it is breaktime.m980 wrote:
I don't quite understand what you mean >_>Egoangell wrote:
not a mod, but a bug.
When using the HD EBA skin that Luigihann made, during the breaks, it makes a clear circle around the clear circle already in the beatmap's video.
Could you take a screenshot? Things are looking fine on my end.