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ZUN - Because Princess Inada is Scolding Me

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TicClick

Loctav wrote:

[TicCl!ck's Hard]
00:32:068 (6,1) - eh...imo this plays totally awkward and I cant even image what this shall follow. And I can't see the creative rhythm in it you might wanted to add. Try this: http://puu.sh/1VsSB (6 is 00:32:068 (6)) - This method follows the ... trumpet? The melody layer.. :D
Ha-ha, this appeared after the appliance of new timing (don't know how I missed it while was rechecking).

Update: [http://puu.sh/1XRRF]
OnosakiHito
Applied everything what Loctav said. Thank you really much!

http://puu.sh/1Y1Vi - Also, I made a little change in the Taiko BG, you might want check it out. :)

00:23:868 - Changed the don to a kat.
And changed OD 6 to 5.
Topic Starter
Stefan
17 pages. wow.
Jenny
changed the mentioned patternings, kept hitsounding though - sent new .osu to Stefan

*also, would want to keep the BG as I do think it helps people to find their way to the highest diff of the set as it's more outstanding that way
also, I like it more and that may be an egotrip of mine but at least i put some thought into it!
TheVileOne
A lot of remapping later.

http://puu.sh/1ZAFX
Topic Starter
Stefan
Okay, updated. I've re-added the Score Elements from the Touhou Skin and added some Combobursts. Props to meiikyuu for them.
Low
Modding TVO's difficulty per Loctav's request. bribed

TVO's Lunatic

  1. 00:06:536 (6,7,8) - 7 and 8 are kind of obstructed by the hitburst of 00:05:138 (4), so you can only tell that this is a triplet stream at the very last second. I got a 100 on this triplet due to my reflexes not being fast enough. I would re-arrange either the stream or 00:05:138 (4) so that this is easier to read.
  2. 00:13:059 (3,4,5) - Even though this spacing is technically consistent and correct, it appears as if (4) is closer to (5) due to the way they're arranged. I don't think it would hurt to move (5) a bit farther away to make them look equidistant for aesthetic purposes.
  3. 00:33:746 (8) - The clap at the beginning of this slider isn't very fitting for the song in my opinion. It also doesn't follow your hitsound pattern.
  4. 00:49:586 (3) - To make this neater, I would copy the shape of the previous slider, paste it to this point, and flip it horizontally and vertically so that it looks like this. If you want, you can move it a few grids to the left as well so that it aligns vertically with 00:48:840 (1).
  5. 01:13:441 (1) - Remove the new combo from this note. 2 note combos seem to short in my opinion, especially when you haven't had any previously.
Even though the spacing on this difficulty is pretty large, I think it's extremely fun to play. I love the hitsounds, especially the normal ones that give a filtered effect. Very nice job with this.
TheVileOne
Mod noted. I will check it within the next hour or two.

Edit

Jacob wrote:

Modding TVO's difficulty per Loctav's request. bribed

TVO's Lunatic

  1. 00:06:536 (6,7,8) - 7 and 8 are kind of obstructed by the hitburst of 00:05:138 (4), so you can only tell that this is a triplet stream at the very last second. I got a 100 on this triplet due to my reflexes not being fast enough. I would re-arrange either the stream or 00:05:138 (4) so that this is easier to read. It wasn't that unreadable, but I rotated that, so the hitburst is over 8 instead. you should be able to tell it's a stream there now.
  2. 00:13:059 (3,4,5) - Even though this spacing is technically consistent and correct, it appears as if (4) is closer to (5) due to the way they're arranged. I don't think it would hurt to move (5) a bit farther away to make them look equidistant for aesthetic purposes. I have no issues with this setup the way it is. I feel if I change it, it would only increase the overlap or it would force 00:14:549 (1) - too high on the screen.
  3. 00:33:746 (8) - The clap at the beginning of this slider isn't very fitting for the song in my opinion. It also doesn't follow your hitsound pattern. Replaced with a whistle. I feel nothing there makes it harder to read the beat through the slider.
  4. 00:49:586 (3) - To make this neater, I would copy the shape of the previous slider, paste it to this point, and flip it horizontally and vertically so that it looks like this. If you want, you can move it a few grids to the left as well so that it aligns vertically with 00:48:840 (1). Done
  5. 01:13:441 (1) - Remove the new combo from this note. 2 note combos seem to short in my opinion, especially when you haven't had any previously. Done
Even though the spacing on this difficulty is pretty large, I think it's extremely fun to play. I love the hitsounds, especially the normal ones that give a filtered effect. Very nice job with this. Thanks usually I fail the hitsounding.

http://puu.sh/23Gpi
Thebossn00b
That's not a really big problem but when we play, we can't see Minoriko's head because of the health bar.
If you got free time, fix it :)
Aside from that it's a really great beatmap, i hope this'll get ranked.
Topic Starter
Stefan
It will be ranked soon.. more or less.
Also, could you make a Screenshot of the Issue?
Thebossn00b

Stefan wrote:

It will be ranked soon.. more or less.
Also, could you make a Screenshot of the Issue?
That's not important though, but for some reason, i instantly noticed it.
Jenny
it's censor
DONT KILL MAPPER SPIRIT
Topic Starter
Stefan
Ahh I see what you mean. I could look around for a new BG. However, I accept BG Requests too.
Topic Starter
Stefan
I seriously hate this map.

Can someone nuke it at least? thx
Dai

Stefan wrote:

I seriously hate this map.

Can someone nuke it at least? thx
please don't
happy30
for what it's worth, you can use this: http://danbooru.donmai.us/data/sample/s ... 220141.jpg
dont resize it, since its slightly widescreen you can see her head better ._.

edit: working link http://puu.sh/2f5kR
or you could flip the image so she won't be behind the hp bar: http://puu.sh/2f5u5
those
403 Forbiddennnnn
Topic Starter
Stefan
Meh. I acutally don't really like the 2nd BG (flipped one) since it just looks.. unnatural? However, fixed.
Edit: Same thing here: http://puu.sh/2fdoC

Then I use the first BG.
Aeonian Sonder
[General]
00:12:314 - GIve me one good reason that this new timing marker is here
00:13:059 - ^
00:55:550 - ^
00:56:295 - ^

[Jenny]
This difficulty's colours are different from the rest of the difficulties
00:17:531 - Is it possible for you to replace/shorten this slider? I usually keep sliders below one BPM tick IF possible

[Nito's Rain]
Why am I holding Shift the whole time?!

[Normal]
Possibly, Raise the hitcircle's size by 1

Wait, this song's name is "Because Princess Inada is Scolding Me"?
Ok, now I HAVE to play this when it gets ranked.
bomber34

-APXH wrote:

Ok, now I HAVE to play this when it gets ranked.
good joke
Nitojgrem

-APXH wrote:

[Nito's Rain]Why am I holding Shift the whole time?!
Dunnow, superglue? :D
No srlsy, I said it 5 times now that it's a jump map Q_Q Stefan, next time pls write it into the description as "CAUTION: Jumpy CTB Map" or so ;_;
Topic Starter
Stefan

Nitojgrem wrote:

-APXH wrote:

[Nito's Rain]Why am I holding Shift the whole time?!
Dunnow, superglue? :D
No srlsy, I said it 5 times now that it's a jump map Q_Q Stefan, next time pls write it into the description as "CAUTION: Jumpy CTB Map" or so ;_;
Okay.

Let's wait for four Weeks.
happy30
A small suggestion: change the unicode title to: "稲田姫様に叱られるから"
Jenny
pls renk, finarri :<
Topic Starter
Stefan

Jenny wrote:

pls renk, finarri :<
Sieg

Jenny wrote:

pls renk, finarri :<
Irreversible
hallo,

ich bin mir nicht sicher aber mir ist etwas aufgefallen xD

[Jenny]

00:21:259 (6) - der hier berührt den hp bar
D: ich glaub das ist unrankable (bin mir aber nicht sicher :( )
01:02:258 (1) - der hier auch
01:16:329 (5,6) - die hier auch
01:16:050 (4,5,6) - im übrigen könnte man diese hier auch wenig schöner placen, also ich meine das 5 und 6 dann nicht gestakt sind, sondern das man halt nen übergang sieht (musst du nicht)

ich wäre froh wenn dus änderst.
Topic Starter
Stefan


:v
Nocturnal_old

Stefan wrote:



:v
なんで!
LunarSakuya
this went through a lot? lol

General
Cool

Normal
01:22:013 (1,2,3) - This pattern seemed more for a Hard diff, i think you could create a simpler rhythm to create this 1/1 consistency throughout this whole diff; if you don't, I don't mind it as a nice finale lol

TicCl!ck's Hard
00:13:431 (2) - Ctrl + J, it'll match the the pattern of the next 2 notes, totally optional lol

Jenny looks fine

TVO's Lunatic
00:02:250 (5,6) - Ctrl + G these, i think it'll provide a nicer transition to the more dramatic jump in the next combo
00:07:282 (2) - you could add a note on the blue tick right after this and stack it like https://osu.ppy.sh/ss/687202, more interesting and natural jump imo
00:41:386 (5) - Ctrl + G, better cursor flow imo
00:52:847 - Add note, hear bg music
While the jumps are fun, I feel that some parts paid too much attention to the jumps (like 00:30:205 (2) - and a couple secs after) and not enough to the little instruments. You should savor the unique rhythm especially in such a short song =v=!

Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though

Hey saw some improvements, it's a really nice map so call me back whenever lol
Also, sorry about my extreme lack of knowledge of taiko and fruits
TicClick

LunarSakuya wrote:

TicCl!ck's Hard
00:13:431 (2) - Ctrl + J, it'll match the the pattern of the next 2 notes, totally optional lol — Yes! Also, remade a pattern or two.
[http://puu.sh/2sXoY]
Nitojgrem

LunarSakuya wrote:

Also, sorry about my extreme lack of knowledge of taiko and fruits
Hey, fruits are nice... but well, as long as you know how to make a fruit salad nothing's wrong :3
Topic Starter
Stefan

LunarSakuya wrote:

this went through a lot? lol

General
Cool

Normal
01:22:013 (1,2,3) - This pattern seemed more for a Hard diff, i think you could create a simpler rhythm to create this 1/1 consistency throughout this whole diff; if you don't, I don't mind it as a nice finale lol I've changed them to two 1/2 Sliders with one Repeat. I think this has to be done for a average player.

Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though I cannot define it for myself. The only reason why it says that could be caused by the Timing Points. Maybe a case for the Technical Support?

Hey saw some improvements, it's a really nice map so call me back whenever lol ;v;
Also, sorry about my extreme lack of knowledge of taiko and fruits It's okay, the Taiko/CTB Diff has been controlled for many times and they seems to be okay.
Going to update with the other Changes, thank you so far. :3
TheVileOne

LunarSakuya wrote:

this went through a lot? lol


TVO's Lunatic
00:02:250 (5,6) - Ctrl + G these, i think it'll provide a nicer transition to the more dramatic jump in the next combo Done
00:07:282 (2) - you could add a note on the blue tick right after this and stack it like https://osu.ppy.sh/ss/687202, more interesting and natural jump imo No. I don't like triples, especially unnecessary ones.
00:41:386 (5) - Ctrl + G, better cursor flow imo Done
00:52:847 - Add note, hear bg music I skip a lot of sounds you can hear in the music, but fine.....
While the jumps are fun, I feel that some parts paid too much attention to the jumps (like 00:30:205 (2) - and a couple secs after) and not enough to the little instruments. You should savor the unique rhythm especially in such a short song =v=! Umm those aren't jumps? I'm just using 1.5 snap as regular spacing. And really I hate the unique rhythms in this song and only really wanted to map it for the main instrument. People can go play Jenny's difficulty if they want to savor the little instruments. Anyways I was unhappy with the flow here. I made a triple at 30 seconds and adjusted the next note. the other triple I can't map. it will break things.

Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though Kiai messages don't work correctly yet.

Hey saw some improvements, it's a really nice map so call me back whenever lol
Also, sorry about my extreme lack of knowledge of taiko and fruits
http://puu.sh/2tnQ9
LunarSakuya
Confirmed update irc

Looks nice 8-) Rebubbled
Topic Starter
Stefan
Kawaii o3o
Nitojgrem
And now a was more cute rankwould be fine q.q ... after 19 pages, wow...
Topic Starter
Stefan

Nitojgrem wrote:

And now a was more cute rankwould be fine q.q ... after 19 pages, wow...
Take care, there will be 20 pages. I PROMISE THAT.
Sieg

Stefan wrote:

Take care, there will be 20 pages. I PROMISE THAT.
huehuehuehue
Topic Starter
Stefan
Why are you quoting my Post? Just to reach Page 20? Ohwait.
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