gogo rank this already 

Waiting for a BATqueen lorelei wrote:
Rank it already
Ik just sayingStefan wrote:
Waiting for a BATqueen lorelei wrote:
Rank it already
I tried it now with 16:9 BG, but it dosen't work as 16:9 SB since the borders for sbing are still on the 4:3 range.Loctav wrote:
The Taiko BG workaround has been considered as unrankable since it will break in future fixes.
Please remove it and/or add a 16:9 BG or think off something better (like in U.N. Owen Was Her).
I'm not entirely happy with it. I will be trying to make considerable changes to it. But the way your mod is going, you're trying to change exactly how I wanted it to be mapped. I will puush it when I'm happy with it. I'm planning on doing checking my map for errors and remapping parts if necessary. There are some annoying beatmapping problems that are difficulty to work through, but they aren't nearly the same ones that Loctav is pointing out.Loctav wrote:
[TicCl!ck's Hard]
00:32:068 (6,1) - eh...imo this plays totally awkward and I cant even image what this shall follow. And I can't see the creative rhythm in it you might wanted to add. Try this: http://puu.sh/1VsSB (6 is 00:32:068 (6)) - This method follows the ... trumpet? The melody layer..
[TVO's Lunatic]
Tbh, I don't like this diff by any means. Thing is, that many patterns appear random and flow-breaking to me. I can start nitpicking about every little thing, but actually I don't want to throw a huge wall of suggestions. If you don't mind, I'd like to throw a bunch of stuff that disturbs me and bring some examples and you revise your map on your own, as long as you agree with it.
Also it looks like you mapped without distance spacing. This is totally okay - if you do it right. And imo, you didn't. Please revise this diff deeply to make it pretty. It has a lot of potential, that appears unused to me, since some stuff simply is a result of untidiness or the enforcement of patterns, that neither flow nor look good.
Generally the map felt unnecessarely jumpy for me - it felt forced - also the hitobject timing felt off sometimes.
Also for this kind of jumpy stuff, LD7 is very very harsh. Put LD6, since you use a lot of circle jumps and use not as much sliders so it's hard to keep the life up. It's too unforgiving.
Also I'd reduce OD by 1, for the same reason that jumpy circles and few sliders are having a very unforgiving behavior in this settings, which felt unnecessary to me.
Let's start:
00:01:132 (1,2,3) - this is flowbreaking. The 1 is having a upwards movement, the (2) is still following but the (3) is suddenly killing it - not only because of the inconsistent and random spacing, but also because the flow gets killed with a weird left-handed movement. Stuff like this (http://puu.sh/1XAcH) works way better imo. Supposed to have 1.3 spacing. I used 1.0, 1,3, and 1.5 spacings outside of jumps. And I don't like the flow of your suggestion. Instead of it going smooth, i'm randomly moving upwards into a corner. I want to make this part go more smoothly anyways. I made the spacing more consistent and changed the jump right after.
00:05:977 (3,4,5) - this jump appears totally unneeded for me. I can't see why you jump here. Not that the pattern just looks weird to me, it also is one of the flowbreaking patterns again, since you do this: http://puu.sh/1XAgl - not to say that the spacing between (4) and (1) is ridiculousy high, the spacing between (4) and (5) is even more weird. Stuff like this works way better imo: http://puu.sh/1XAkd I do it, because without a jump there, I lose the flow, because the pitch is fluctuating but the spacing isn't changing. Ideally every one of these notes should be jumps.
00:07:375 - yes, a note is missing here. This map appears inconsistent in the way it's mapped. It might be a personal preference, but I remember such missing notes appearing every now and then when the music is clearly playing it. And you should decide to either follow the music or to map strictly on 1/2 (which is boring) In conclusion, the overall pattern makes no sense to me, since the missing note would require a smaller spacing and not this jump The only reason I made this difficulty was to be able to play with jumps. I absolutely hate mapping this triples that are spammed through the entire song. I don't like playing them. Most of the time it's a triple that only sound like an offbeat double. So I skip the large majority of these.
00:08:120 - ^
00:09:332 (3,4,5) - this is clearly this: http://puu.sh/1XArt
00:10:916 (5) - move to 00:11:102 Bleh. It's more intuitive the way I have it now. You're telling me to skip one triple sound to map a second triple that appears at the end of the first triple. It's not my fault the song has annoying sound placement.
00:12:873 (2,3) - stuff like this makes no sense to me and makes the whole map a mess to play imo. Your spacing jumps from 1,3 to 1,5 to 1,4. Here it's from 1,3 to 1,4. For no reason. The beautiful pattern could've been also achieved with 1,3 spacing. I fixed all the spacings through here.
00:13:618 (4,5) - this overlap is unneeded. The antijump as well.It kills every flow. And the music isnt calling for it Fixed
00:16:040 (1,2) - This jump is also unneeded. Removed
00:16:879 (5) - overmapped. This is not following anything. You need a better headset. I tweaked this pattern, and will experiment more later. If I can find a feasible way to map without a note here I will consider it.
00:22:004 (1,2,3) - I won't point up such kind of unexpected spacing inconsistency anymore :C
00:26:291 (7,8,9) - I couldn't resist to do it at least once again. See, 00:25:732 (6,7) - is fine for me, since it's an obvious jump. But 00:26:291 (7,8,9) - is no real jump, it's just inconsistent - for no reason, at for none that is clearly apparant for me.
Thanks for the look Loctav! :3Loctav wrote:
[Nito's Rain]
My CTB knowledge is limited, so my mod appears the same then. Still ok, I like when ppl try to mod CTB >.<
00:10:823 (1,2,3,4,5,6,7,8,9) - is that needed? It sounds heavily overmapped to me. Try to put some dash slider or something. The music is jumping. Make the user jump too, then ;D I see your point here. It's actually the same rhythm as 00:09:332 - 00:10:636, but I wanted to make with the last repetition kind of a "taking out". Especially if you take a look on 00:11:755 (1,2,3,4). Sure, it doesn't follow the rhythm of the song totally (because of 00:11:289 (6,8)) but that's wanted to let the whole part 00:10:823 (1,2,3,4,5,6,7,8,9) lead to 00:11:755 (1,2,3,4) which shall sound and feel like an end before the kiai starts. So, no changes, sorry^^ (if it got clear what I wanted to say <.<)
00:14:922 (9) - snap end to white tick? Dafuq? It was supposed to be like that... whatever happend, probably it's because of the timing change.
00:54:059 (1,2,3,4,5,6,7,8,9) - Same here as above.
00:58:158 (9) - snap slider end to white tick? same as above... strange.
Ha-ha, this appeared after the appliance of new timing (don't know how I missed it while was rechecking).Loctav wrote:
[TicCl!ck's Hard]
00:32:068 (6,1) - eh...imo this plays totally awkward and I cant even image what this shall follow. And I can't see the creative rhythm in it you might wanted to add. Try this: http://puu.sh/1VsSB (6 is 00:32:068 (6)) - This method follows the ... trumpet? The melody layer..
Jacob wrote:
Modding TVO's difficulty per Loctav's request.bribed
TVO's LunaticEven though the spacing on this difficulty is pretty large, I think it's extremely fun to play. I love the hitsounds, especially the normal ones that give a filtered effect. Very nice job with this. Thanks usually I fail the hitsounding.
- 00:06:536 (6,7,8) - 7 and 8 are kind of obstructed by the hitburst of 00:05:138 (4), so you can only tell that this is a triplet stream at the very last second. I got a 100 on this triplet due to my reflexes not being fast enough. I would re-arrange either the stream or 00:05:138 (4) so that this is easier to read. It wasn't that unreadable, but I rotated that, so the hitburst is over 8 instead. you should be able to tell it's a stream there now.
- 00:13:059 (3,4,5) - Even though this spacing is technically consistent and correct, it appears as if (4) is closer to (5) due to the way they're arranged. I don't think it would hurt to move (5) a bit farther away to make them look equidistant for aesthetic purposes. I have no issues with this setup the way it is. I feel if I change it, it would only increase the overlap or it would force 00:14:549 (1) - too high on the screen.
- 00:33:746 (8) - The clap at the beginning of this slider isn't very fitting for the song in my opinion. It also doesn't follow your hitsound pattern. Replaced with a whistle. I feel nothing there makes it harder to read the beat through the slider.
- 00:49:586 (3) - To make this neater, I would copy the shape of the previous slider, paste it to this point, and flip it horizontally and vertically so that it looks like this. If you want, you can move it a few grids to the left as well so that it aligns vertically with 00:48:840 (1). Done
- 01:13:441 (1) - Remove the new combo from this note. 2 note combos seem to short in my opinion, especially when you haven't had any previously. Done
That's not important though, but for some reason, i instantly noticed it.Stefan wrote:
It will be ranked soon.. more or less.
Also, could you make a Screenshot of the Issue?
please don'tStefan wrote:
I seriously hate this map.
Can someone nuke it at least? thx
good joke-APXH wrote:
Ok, now I HAVE to play this when it gets ranked.
Dunnow, superglue?-APXH wrote:
[Nito's Rain]Why am I holding Shift the whole time?!
Okay.Nitojgrem wrote:
Dunnow, superglue?-APXH wrote:
[Nito's Rain]Why am I holding Shift the whole time?!
No srlsy, I said it 5 times now that it's a jump map Q_Q Stefan, next time pls write it into the description as "CAUTION: Jumpy CTB Map" or so ;_;
Jenny wrote:
pls renk, finarri :<
Jenny wrote:
pls renk, finarri :<
なんで!Stefan wrote:
:v
[http://puu.sh/2sXoY]LunarSakuya wrote:
TicCl!ck's Hard
00:13:431 (2) - Ctrl + J, it'll match the the pattern of the next 2 notes, totally optional lol — Yes! Also, remade a pattern or two.
Hey, fruits are nice... but well, as long as you know how to make a fruit salad nothing's wrong :3LunarSakuya wrote:
Also, sorry about my extreme lack of knowledge of taiko and fruits
Going to update with the other Changes, thank you so far. :3LunarSakuya wrote:
this went through a lot? lol
General
Cool
Normal
01:22:013 (1,2,3) - This pattern seemed more for a Hard diff, i think you could create a simpler rhythm to create this 1/1 consistency throughout this whole diff; if you don't, I don't mind it as a nice finale lol I've changed them to two 1/2 Sliders with one Repeat. I think this has to be done for a average player.
Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though I cannot define it for myself. The only reason why it says that could be caused by the Timing Points. Maybe a case for the Technical Support?
Hey saw some improvements, it's a really nice map so call me back whenever lol ;v;
Also, sorry about my extreme lack of knowledge of taiko and fruits It's okay, the Taiko/CTB Diff has been controlled for many times and they seems to be okay.
http://puu.sh/2tnQ9LunarSakuya wrote:
this went through a lot? lol
TVO's Lunatic
00:02:250 (5,6) - Ctrl + G these, i think it'll provide a nicer transition to the more dramatic jump in the next combo Done
00:07:282 (2) - you could add a note on the blue tick right after this and stack it like https://osu.ppy.sh/ss/687202, more interesting and natural jump imo No. I don't like triples, especially unnecessary ones.
00:41:386 (5) - Ctrl + G, better cursor flow imo Done
00:52:847 - Add note, hear bg music I skip a lot of sounds you can hear in the music, but fine.....
While the jumps are fun, I feel that some parts paid too much attention to the jumps (like 00:30:205 (2) - and a couple secs after) and not enough to the little instruments. You should savor the unique rhythm especially in such a short song =v=! Umm those aren't jumps? I'm just using 1.5 snap as regular spacing. And really I hate the unique rhythms in this song and only really wanted to map it for the main instrument. People can go play Jenny's difficulty if they want to savor the little instruments. Anyways I was unhappy with the flow here. I made a triple at 30 seconds and adjusted the next note. the other triple I can't map. it will break things.
Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though Kiai messages don't work correctly yet.
Hey saw some improvements, it's a really nice map so call me back whenever lol
Also, sorry about my extreme lack of knowledge of taiko and fruits
Take care, there will be 20 pages. I PROMISE THAT.Nitojgrem wrote:
And now a was more cute rankwould be fine q.q ... after 19 pages, wow...
huehuehuehueStefan wrote:
Take care, there will be 20 pages. I PROMISE THAT.
YE_Gezo_ wrote:
FINALLY DUDE.
Nitojgrem wrote:
Finally ;w: ...TicClick wrote:
dude we made it