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DEPAPEPE - Johann Pachelbel - Pachelbel's Canon

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Topic Starter
ARN
This map has been deleted on the request of its creator. It is no longer available.
Regou
Firstly, the offset is wrong.
Try 862
And you can try to cut the MP3 imo~

-Insane diff is overmaped
-The volume is too loud, try to use lower volume and soft sound sample
-Wrong use of Kiai Time

...Need quite a lot improvement. Anyway good luck!
Topic Starter
ARN
thanks for advise :D
Topic Starter
ARN
- i think offset 862 is too long, i use 850 instead
- for insane i think it's much easier than Nyan Cat so i think i won't change it except there are more people who say it's overmapped :D
popner
offset check: 870
Topic Starter
ARN
it's too long i think, but thanks anyway for your advice, as i said it's more precise if using 850
[CSGA]Ar3sgice
o.o You should use the "distance snap" to map this, it's in the right-bottom corner (just always turn on o.o)

also plz don't use overall difficulty more than approach rate o.o

and circle 4 is better

o.o this needs more work imo www
Akiyama Mizuki
well, song is calm and quiet.
but hitsounds are loud.
it such sounds ridiculously
sry. map is suck so i just advice.
if you wanna rank this map, just remap.
Topic Starter
ARN

[CSGA]Ar3sgice wrote:

also plz don't use overall difficulty more than approach rate o.o

and circle 4 is better
you mean i need to decrease circle number?
[CSGA]Ar3sgice

Kazuya Kisuke wrote:

you mean i need to decrease circle number?
i mean

don't kd thx
Birdy
Hi from mod queue~

[General]
High quality BG for you~ http://puu.sh/vNv9
Change title to Depapepe - Pachelbel's Canon
Add Johann Pachelbel to tags (or source, though tags should be better)
Cut .mp3 file to save space (I might do it for you if you want)

[Easy]
Fix unsnapped timing sections.
01:36:850 (1,2) - Move one square down (Grid Lv. 3)
02:08:154 (1) - Not symmetric slider, fix on grid lv. 4 or something
So much odd spacing, not going to point every single thing out.
Probably should remap using distance snap and grid lv. 4.

[Normal and Insane]
So much odd spacing again, again recommending to remap atleast some parts with distance snap.
Shohei Ohtani
Gunan mud dis shiot

Overall:
Distance snap. Use it.
For the sake of making the hitsounds not boring, try putting a soft whistle hitsound on the 2nd and 4th beat of every measure.

Insane:
There's a lot of spacing issues. I've been modding jumpy as hell maps for the past hour or so, so I'm particularly annoyed about jumps right now. I won't mention them in this mod, though, since I'm hoping you'll go back and distance snap this map.
00:30:067 (1) - Add finish
02:58:241 (1) - Add finish

Nurmul:
00:09:197 (1) - Boring pattern! D:
00:13:632 (1,1) - ^
00:17:545 (1) - ^
00:21:980 (1,1) - ^
00:25:893 (1) - ^
02:26:937 (1) - ^. Also, remove claps
02:35:284 (1) - ^
02:39:197 (1) - ^
02:43:632 (1) - ^
02:58:241 (1) - Add finish

Easy:
00:07:437 - Remove break
00:30:002 - Don't use normal hitsounds for this section! Especially with all of those whistles
01:51:458 (1) - Not moe slider! D:

Kawaii. Still needs work, but it's not as bad as people made it seem.
Topic Starter
ARN

CDFA wrote:

00:07:437 - Remove break.
how do i remove it? i've tried many ways but i couldn't remove it

to all thanks for your advices, i'll try to fix it later

ありがとな
Topic Starter
ARN

CDFA wrote:

00:07:437 - Remove break.
how do i remove it? i've tried many ways but i couldn't remove it

to all thanks for your advices, i'll try to fix it later

ありがとな
Topic Starter
ARN

CDFA wrote:

00:07:437 - Remove break.
how do i remove it? i've tried many ways but i couldn't remove it

to all thanks for your advices, i'll try to fix it later

ありがとな
0x57CB36

Kazuya Kisuke wrote:

CDFA wrote:

00:07:437 - Remove break.
how do i remove it? i've tried many ways but i couldn't remove it

to all thanks for your advices, i'll try to fix it later

ありがとな
Just right click on the "Break" text :D
HonDon

Kazuya Kisuke wrote:

CDFA wrote:

00:07:437 - Remove break.
how do i remove it? i've tried many ways but i couldn't remove it

to all thanks for your advices, i'll try to fix it later

ありがとな


Remove Green 2 circle, then right click the break on the top of the screen.
Then, re-add the green 2 circle again.
HonDon
Hi~ Just a little help on easy diff

Easy

-In general, it would be better to change some sliders into circles
00:15:458 New Combo?
00:24:607 ^
01:54:067 Maybe start the Kiai here or a bit earlier
02:35:806 ^
Mok
M4M with Lost My Music, right? :3

[Easy]
Reduce the spam of New Combos.
00:07:371 - Useless Break time.
00:12:067 - Add.
00:12:850 - ^.
00:19:893 - Useless Break time.


[Normal]
Reduce the spamming of New Combos.
01:58:321 - Snap the green section.
00:08:676 - Add.
00:11:545 - Useless Break Time.
00:20:415 - Add.
00:21:197 - Add.

[Insane]
00:38:415 - From here, New Combos on the clap beats you putted.
Keep the combo limit maximum at 10.
Topic Starter
ARN

Static Noise Bird wrote:

[Easy]
Fix unsnapped timing sections.
01:36:850 (1,2) - Move one square down (Grid Lv. 3)
02:08:154 (1) - Not symmetric slider, fix on grid lv. 4 or something
So much odd spacing, not going to point every single thing out.
Probably should remap using distance snap and grid lv. 4.
What do you mean by grid level? i don't really understand this
My Angel Kitteh
Requested mod :3

Let's see~

[Easy]

A lot of empty places.
00:12:850 add circle
00:14:937 ^
00:17:024 ^
00:21:197 ^
00:23:284 ^
00:25:371 ^
00:31:632 ^ to the beginning of the slider
00:33:719 ^
00:35:806 ^
00:37:893 ^
00:39:980 ^
00:42:067 ^
00:44:154 ^
00:46:241 ^
01:34:241 add circle
02:37:371 ^
02:38:937 ^

[Normal]

00:13:371 add circle
00:21:719 ^
00:39:980 ^
00:42:067 ^
00:44:154 ^
00:46:241 ^
01:04:241 ^
01:06:328 ^
01:08:415 ^
01:10:502 ^
01:12:589 ^
01:14:676 ^
01:16:763 ^
01:18:850 ^
01:54:328 ^
01:56:415 ^
01:58:502 ^
02:00:589 ^
02:02:676 ^
02:04:763 ^
02:06:850 ^
02:08:937 ^
02:11:024 ^
02:13:111 ^
02:15:197 ^
02:19:371 ^
02:21:458 ^
02:23:545 ^
02:25:632 ^
02:51:719 ^

[Insane]

Insane is okay.

Nice song and map, good luck :3
Shohei Ohtani
ALLRIGHT RE-MOD TIME

Overall:
For the sake of making the hitsounds not boring, try putting a soft whistle or clap hitsound on the 2nd and 4th beat of every measure.
Add a preview point! I can't believe I forgot that in my last mod.

Insane:
00:19:111 (7) - Looks randomly cramped
01:08:806 (6) - Random slider
01:17:154 (6) - ^
01:47:806 (8) - Not moe! Create this like the other similar sliders you did earlier (ie. (7))
01:58:893 (6) - Random slider
02:07:241 (6) - ^
02:10:502 (2) - Make this go upward so it doesn't overlap with the previous (6)'s repeat.
02:17:545 (9) - Not moe~.
02:21:719 (4) - Random slider
02:57:980 (1) - Add finish

Normal:
00:09:197 (1) - Boring pattern! D:
00:13:632 (1,1) - ^
00:17:545 (1) - ^
00:21:980 (1,1) - ^
00:25:893 (1) - ^
01:01:371 (1) - ^. Also, remove claps
01:07:893 (1) - Remove NC
01:10:763 (1) - ^
01:16:241 (1) - ^
01:45:197 (1) - ^
01:45:197 (1) - Boring pattern
01:51:458 (1) - ^
01:51:458 (1) - Remove NC
01:57:980 (1) - ^
02:00:850 (1) - ^
02:06:328 (1) - ^
02:09:198 (1) - ^
02:23:024 (1) - ^
02:26:937 (1) - Boring pattern. Also, remove claps
02:35:284 (1) - ^
02:39:197 (1) - ^
02:43:632 (1) - ^
02:58:241 (1) - Add finish

Easy:
00:15:719 (3) - Add NC
00:30:067 (1) - Move this up so it doesn't overlap
00:46:763 (1) - Make the curve seem no so stretched
01:35:284 (1) - Remove NC

Whee
Atema
Hi ! from my modding queue :)

General

- Maybe should you try to use more slider patterns, and to make them more esthetic in general. Here’s a thread that could be really usefull for you : t/37194
- The song is repeating a lot and is quite long, maybe could you cut the mp3 a bit where it repeats a lot ?
- You use Kiai time too much
- Set a preview point !
- In a general way you should try to make your mapset more entertaining

Easy

- Maybe could you decrease the approach rate a bit, and also the overall difficulty
- The beginning of this map look too “empty” for me, try to add more circles/sliders where you can
- As your slider velocity is really low, try to make less longer sliders, or increase your slider velocity
- You’ve got a lot of very long sliders which can be boring, try to avoid this

Normal


00:25:111 (1) - Remove NC
00:27:980 (1) - ^
00:30:067 (1) - From here starts a very slow moment of the song but I’m sure you still can add some notes, it’s really slow and can be boring as it’s always the same
01:09:980 (2) - Use the distance snap !
02:00:067 (2) - ^
02:32:937 (1) - Remove NC

Insane

- First, the gap between your normal diff and this one is too huge. You have to add an Hard diff.
- Increase the HP Drain ! You’ve got some slow moments where the life just… fade, it’s almost impossible to survive even for the Auto XD
- I think like Regou that this one, on the contrary to the others, is overmapped
- Try to do more structured and various patterns with all those circles

00:30:067 (1) - Same as the normal diff, this is a very slow moment but mapping it this way, especially on an Insane diff, is not ok, add some circles or sliders so it really fits an Insane diff, even if it’s slow
00:46:763 (1) - ^
01:44:154 (7) - NC


Well that’s a lot of work, so good luck ! :)
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