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SMiLE.dk - Golden Sky

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Topic Starter
meiikyuu
This beatmap was submitted using in-game submission on Thursday, July 26, 2012 at 3:08:40 PM

Artist: SMiLE.dk
Title: Golden Sky
Source: Dance Dance Revolution SuperNOVA
Tags: mythol ddr
BPM: 135
Filesize: 8196kb
Play Time: 02:59
Difficulties Available:
  1. Insane (4.99 stars, 553 notes)
  2. Mythol's Hard (4.64 stars, 309 notes)
  3. Normal (2.85 stars, 176 notes)
Download: SMiLE.dk - Golden Sky
Information: Scores/Beatmap Listing
---------------
to the golden sky ~
Mythol
:>
iiko_old
ヽ(´ー`)ノ
Mythol
this is the one with your mods~

Download: SMiLE.dk - Golden Sky (meiikyuu) [Mythol's Hard].osu
Topic Starter
meiikyuu
:O thanks
Star Stream
From my queue

[Mythol]
  1. 00:03:110 (2) - looks too simple, how about this?
  2. 00:15:110 (4) - i don't like this almost invisible slider :( try this
  3. 00:17:332 - add a circle here with finish, will feels finish, or start break from here
  4. 00:31:555 (1) - finish
  5. 00:32:444 (4,5,6) - this jump is not fit imo, maybe you'd better use 1.1x so that players won't be confused
  6. 00:43:999 (7,1) - switch NC to keep your combo rhythm, and NC 00:45:777 (3) -
  7. 00:44:666 - 10% volume here will be good with music
  8. 00:45:777 (3) - same as 00:03:110 (2) - and finish here
  9. 00:58:444 (1) - finish
  10. 01:07:110 (1) - ^
  11. 01:12:444 (5) - NC to keep your combo rhythm
  12. 01:13:555 (7) - why don't you stack it on 01:12:444 (5) - 's end
  13. 01:21:332 (3) - same as 00:45:777 (3) - and NC here to emphasize this strong (starting kiai) beat? if you accept it, NC 00:03:110 (2) - and 02:18:221 (3) - as well
  14. 01:26:888 (1,1) - remove NC and start combo from 01:28:444 - to keep your combo rhythm
  15. 01:35:555 (5) - same as 00:45:777 (3) - and 01:12:444 (5) -
  16. 01:39:110 (1) - and all sliders like this, move 2nd tick to more center
  17. 01:47:777 (6,7) - ctrl+r and 01:47:999 (7) - some grid up will be really good to play
  18. 01:49:777 (1) - finish
  19. 01:55:777 (7,1,2,3,4) - using 1.6x, make like this, then NC '7' and remove NC '1' to emphasize this 5 beat symmetry pattern
  20. 01:56:888 (1) - finish
  21. 02:03:999 (6) - finish and remove this circle and add a arrow with the slider
  22. 02:18:221 (3) - same as 00:45:777 (3) -
  23. 02:32:444 - finish
  24. 02:46:666 (1) - same as 00:45:777 (3) -
  25. 02:57:333 (1) - soft custom 1 finish
[Insane]
  1. 00:15:555 (8) - remove clap
  2. 00:17:333 (1) - finish
  3. 00:24:444 (1) - ^
  4. 00:39:888 (5) - 3 grid right will be more good movement to play
  5. 00:59:999 (1) - finish
  6. 01:07:110 - ^
  7. 01:08:888 (5) - not good jump, fix or at least ctrl+r
  8. 01:11:999 (7,8) - ctrl+r
  9. 01:21:332 - finish
  10. 01:22:110 (3) - 2 grid up same as 00:39:888 (5) -
  11. 01:24:666 (6) - stack on 01:23:555 (1) -
  12. 00:31:555 - finish
  13. 01:35:555 - ^
  14. 01:35:999 (2,3,4,5) - overmapped, you'd better delete them and find other way
  15. 01:40:888 (1,2,3,4,5) - ^
  16. 01:49:777 (1) - finish
  17. 01:53:332 (9) - start combo from here to let players know this sharp jump
  18. 02:03:555 (1,2) - ctrl+r will be enjoyable pattern, or move some grid right 02:03:777 (2) - plz
  19. 02:19:555 (6,7,8,9) - overmapped
  20. 02:32:888 (2,4) - ctrl+r (don't drag) will be more soft jump
  21. 02:35:555 (2,3) - because 02:34:666 (1,2,3) - is moving clockwise, how about ctrl+r to make anti-clockwise pattern?
  22. 02:37:777 (4,5,6,7) - overmapped
  23. 02:46:221 (4) - ctrl+r will be more soft jump
  24. 02:53:333 (2) - ^
  25. 02:53:777 (3) - NC to let players know this jump
Good luck with ranking~
mochi
meiichuu~

i didn't add hitsounds yet >.>

Download: SMiLE.dk - Golden Sky (meiikyuu) [soft mochi].osu
Cygnus
  • General
  1. Inconsistent Kiai. Reduce all Kiai Times in [Insane] by 2.

  2. Tons of unsnapped inherited points. I listed them on each diff that has one.

  • Soft Mochi
  1. Unsnapped Inherited Points: http://puu.sh/w5Yf

  2. 01:55:132 (3) - Move 3rd point one grid right.

  3. 01:59:132 (4) - Move 2nd point one grid down.

  4. OD +1

  • Hard
  1. Unsnapped Inherited Points: http://puu.sh/w5Yr

  2. 00:12:021 (5) - Looks better if this slider looks like the previous one: http://puu.sh/w5Wd

  3. 01:25:354 (1,2,3) - Inconsistent Spacing. Please make them consistent.

  4. 01:34:688 (3,4) - Align 3 with 1, then 4 with 2.

  5. Overall Diff +1

  6. Approach Rate +1

  • Insane
  1. Unsnapped Inherited Points: http://puu.sh/w5YG

  2. All notes are UNSNAPPED from 00:02:247 ~ 02:59:136. If you need a list: 1 | 2 | 3 | 4 | bah i'm tired, check AIBat. (:

  3. 01:24:688 (6) - One grid up and right.

  4. 01:59:799 (2) - One grid right.

  5. OD is 10!? You gotta be serious. Use 7 please.
Topic Starter
meiikyuu
everythings unsnapped? wut....ok
and my bad i forgot to change my insane OD back to normal

(and ty for the mod)
Crimmi
The source should be Dance Dance Revolution SuperNOVA (Dancing Stage SuperNOVA in Europe) since I heard that song before :)

*Subscribes to Topic*
Topic Starter
meiikyuu
ok fixed :)
mochi
Added hitsounds to my difficulty. Includes custom hitsounds you didn't use.

http://puu.sh/wkfV
Starry_old
Yay!

You submitted it :D
Mythol
Shohei Ohtani


Overall:
Place your claps on 2 and 4!~

Insane:
00:03:132 (3) - Add regular finish

Hurd:
k

MOCHI MOCHI, CDFA-DESU
01:08:021 (3) - Try to not have this over-lap with (2)
01:14:688 (2) - ^
01:28:466 (2) - ^
02:21:354 (3) - ^
02:35:577 (3) - ^
02:57:355 (1) - Maybe make this a curvy slider to match the rest of the map
GiNa
[soft mochi]
Nothing really to say
But … why this diff has stack leniency of 10, I think 7 is enough (when testplaying, SL 10 didn’t make circles easier to see)

[Mythol’s Hard]
00:13:799 (1) – is this a spacing issue or you doing on purpose ?
00:45:799 (1) – a little boring, maybe remove 2 repeats and add 2 circles, http://osu.ppy.sh/ss/326332
01:35:577 (1) – I’m sure you can make something else better than just a 3-repeat slider
02:18:243 (1) – ^

[Insane]
00:12:466 (2) – for better looking (and consistent), copy 00:12:021 (1), then paste on 00:12:466. Also, ctrl+H and ctrl+J, then adjust the spacing. Don’t forget to rnc, http://osu.ppy.sh/ss/326337
00:54:688 (1) – too sharp imo
01:19:799 (1) – start this at 01:19:688 and end 01:20:910
01:48:910 (6) – NC ?
02:03:577 (1,2,3) – move these to center (use 02:03:577 (1) as the main one), http://osu.ppy.sh/ss/326343
02:18:243 (3) – NC ?
02:59:132 (4) – remove clap

Good luck + star ;)
Mythol
Shulin
General:

  1. [soft mochi] is very, very easy and the next difficulty jump is a Hard. I'd suggest you map a normal to bridge the gap.
  2. I'm sure you all have nice hitsound patterns but they are barely audible! See suggestions below =P
soft mochi:

  1. Hitsounds are too queit, you can barely hear the hitsound patterns. I suggest increasing the volume by at least 10% on all timing sections.
  2. Lot's of 1/2 overlapping, things like 01:07:577 (2,3) - might be confusing for new players. But there's nothing technically wrong.
02:14:688 (1) - Start this earlier to give players more spinning time?

Mythol's Hard:

  1. Again volume is too low on this difficulty.
00:31:577 (1) - 25% volume is way too queit for this section, increase it to about 40%?
00:45:799 (1) - I agree with Gina, this is kind of boring.
00:49:799 (1) - 30% volume is way too queit for a chorus... increase to 50%? ~ This applies to the other chorus too.
00:56:910 (1,2,3,4,5,6,7) - Increased spacing / jumps would be pretty cool here.
01:18:910 (3) - Maybe place this where the end of 01:17:799 (1) - was? Ofc adjust your pattern if you do this =P
01:07:132 (1) - 40% volume here?
01:21:354 (1) - Instead of 1 slider returning 3 times why not make 2 sliders? xD
01:31:132 (3) - Looks ugly, maybe make this symettrical?
01:35:577 (1) - Same thing about the 3 returns, there are too many of these.
01:49:799 (1) - 40% volume?
02:18:243 (1) - Yeah, the returning slider is boring... be creative ^_^
02:30:688 (5) - I think this would look much better if you managed to get it in the centre of the screen. I'd blend in well with 02:32:910 (1,2) - too ^_^
02:46:688 (1) - This slider again... think of something else? =P

Insane:

  1. Hitsounds are barely audible. I recommend increasing the volume to around 45% and 50%.
  2. Some of the jumps in this difficulty feel erratic and kind of random. It plays okay but you might want to consider coming up with a more consistent pattern.
00:15:577 (8) - Move this down about 4 squares (grid 4). Right now the overlap with 00:15:355 (7) - looks bad.
00:23:132 (9,10,1) - Make this a nice triangle? And maybe increase the spacing a bit?
00:27:799 (8,1) - This jump isn't bad, but it does feel kind of random and huge compared to the others. Maybe reduce it a bit?
00:31:577 (1) - to 00:44:021 (3) - Please check the new combos in this section, they don't seem to follow a pattern.
00:43:354 (6,1) - This jump also feels kind of random and out of place.
01:25:132 (8) - Maybe move this so it doesn't overlap with the previous pattern 01:23:577 (1,2,3,4,5,6,7) - or maybe try and make it a part of that pattern?
01:46:688 (1,2,1,2,3,4,5) - Spacing?
01:47:132 (1) - Remove new combo?
01:48:910 (6) - New combo?
02:50:688 (4) - ^

Good luck!
Topic Starter
meiikyuu
updated, thanks for the mods everyone
mochi
who messed with my stack leniency >.>

replace old normal-hitwhistle2 with this http://puu.sh/xwHd

Download: SMiLE.dk - Golden Sky (meiikyuu) [soft mochi].osu
x847606653
Hi._.
just suggestions.

soft mochi
AR-1
01:33:799 ~ 01:35:577 add kiai time to make sure all diff's kiai time are identical
02:29:799(2) 2nd point (268.216)?

Mythol's Hard
00:07:132(1) 3rd point (492.172)?
02:22:243(1) move to (211.190)?if you fix it.02:22:688(3) 2nd point (-28.208) 3rd point (120.84) 4th point (216.196),and make 02:24:466(5) to be symmetrical to (3)
02:35:799(7) move to (216.28)?

Insane
00:11:032(7) 2nd point (68.240)?

that's all whan I can find.Good lucky._.
Athena Tennos
A-tan's mod.....im a noob modder~only suggestion~QAQ


[General]
♪~♪~♪~~~

[soft mochi]
only suggestion~
01:37:132 - maybe u can add a note~

[Mythol's Hard]
00:56:466 - NC~xD
01:27:577 - ^~
01:34:688 - ^~
02:04:021 - ^~~~just help some people add a few HP~xD
02:50:688 - 1 and 3 alignment?~y:312~

[Insane]
00:43:577 - 1 and 2 alignment?~y:196~
00:52:910 (1,4) - ^~y:320~or~y:324~
01:36:466 - nc
01:37:799 - remove nc
01:39:132 - nc
02:20:021 - ^
02:20:466 - remove nc
02:21:354 - ^
02:21:799 - nc
02:24:243 - remove nc
02:24:466 - nc
02:26:688 - remove nc
02:27:132 - nc

Nice Mapset!~and nice song!!~
Star~☆♪~Good Luck~
Mythol
Genkishi
  • Hello~!

    Here's my mod

    [General]
    Delete .osb file if you will not add some SB

    [soft mochi]
  1. Uncheck Letterbox during breaks?
  2. 02:14:688 - Unsnapped timing section
  3. 02:17:354 - ^

    [Mythol's Hard]
  4. Uncheck Letterbok during breaks?
  5. 01:31:132 (3) - Ugly slider shape..make it like this? http://puu.sh/yika
  6. 02:48:910 - Decrease the volume by 5%?

    [Insane]
  7. Uncheck Letterbox during breaks?
  8. 02:00:910 (2) - How about sticking this slider from (3)?
Very Nice map~!

Good Luck :)
Mara
[Insane]
00:59:132 (1) - This slider is asymmetrical. You should make it look better by balancing the points.
02:00:910 (2,3) - I don't really like this, to be honest. It is also much harder than any other jump in this map, I think.

Mythol's Hard and soft muchi looks fine. Great work.
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
hmm take this BG. it's a JPEG file and i reduced it to 316kb. i think that the BG file is too big and it might take up a bit of space for this map. if you don't use the BG i provided, then find a way to reduce the filesize because it's too big for a BG file.

[soft mochi]
re-name it to "mochi's normal" for consistency in the diffs. if you ignore this, then Mythol and meiikyuu would have to change the names to "Standard" for Mythol, and "Heavy" for meiikyuu for consistency in the diff names for DDR, or since this is from supernova, re-name the diff names to "Basic, Difficult, and Expert"
00:43:132 (3) - honestly, i was expecting this note to blanket (2). IMO this triangle pattern plays odd for me during gameplay, so do Ctrl+> to blanket (2). it'll flow a lot smoother during gameplay.
01:07:577 (2,3) - i don't like to see overlaps like this. some players might find it confusing on when to hit the note or where the note is. align this note to the end of (2) so that it'd be easier to read for players.
01:08:910 (4) - if you follow the suggestion above, do Ctrl+R. same reason as 00:43:132.
01:14:688 (2,3) - same as 01:07:577.
01:16:021 (4) - same as 01:08:910 but flip it like [urlhttp://puu.sh/yrdy]this[/url].
nice diff, but i saw 2 more overlaps like at 01:07:577. if you can align it, it'd be easier to read for players, and add more claps. ik that the claps are in the song, but if you can add the claps to match the claps in the song and for consistency, it'll give a nice effect during gameplay.

[Mythol's Hard]
00:09:355 (4) - space out this note to keep the spacing consistent. (3,4,5) should reach a DS of 1.80.
00:14:688 (3,5) - make it like this. you may not see a difference, but i moved (3) 1 grid up so that it'd align to (2) and move (5) up to avoid the overlap on (3).
00:39:132 (2) - maybe you can do Ctrl+R to flow a lot smoother during gameplay?
00:45:799 (1) - hmm maybe you can do something like this? since we're at the kiai, i think doing this would be fun for players. it makes a nice slider to circle pattern and it flows to the vocals a lot smoother.
00:55:354 (4) - align this to (2) to form a diamond. if you do this, stack (5) on (3) to keep the spacing consistent.
00:56:910 (1,2,3,4,5,6,7) - try this instead. as the stacks progresses, players might mess up due to the pattern or the hitburst. this will make a smoother movement pattern and it'd be easier to read during gameplay.
01:18:910 (3) - if you can stack this on the end of (1) (no DS or grid snap), it'll look a lot neater during gameplay and it'll avoid the slight overlap.
01:21:354 (1) - same as 00:45:799.
01:35:577 (1) - ^
01:46:688 (1,2,3,4,5,6,7) - if you ignore my suggestion on 00:56:910, you can do something like this instead on 00:56:910.
02:18:243 (1) - same as 00:45:799.
02:43:132 (1) - hmm stack this on the repeat arrow on (1). same reason as 01:18:910.
02:46:688 (1) - same as 00:45:799.
i saw a few minor problems, but it's nothing big. overall pretty nice diff.

[Insane]
00:06:466 (6) - get rid of the repeat because i find it unfitting and it feels weird when i played it.
00:11:132 (7,8) - it'd flow a lot smoother if you can make 1 slider look the same as the other. eg: make (7) look like (8) and vice versa.
00:14:243 (2,3,4,5,6,7,8) - oh my this pattern plays weird for me. going side to side while the DS reduces doesn't feel right and i felt uncomfortable when i did this. i think extending the jump would make it really fun for experienced players. it should be like this.
00:34:243 (3) - move this somewhere else where it can be fully visible. part of the repeat slider is being covered by the hitburst and that's an unrankable issue if im correct.
01:00:021 (1) - unstack this to keep it consistent with 01:49:799.
01:06:688 (8) - align this to (6) so that it'd make a diamond pattern.
01:15:132 (5) - do Ctrl+J so that it'd blanket (4).
01:30:243 (1) - the placement of this circle doesn't look right. the DS between (1,2) is too big compared to (3,4). align this to (4). same reason as 01:06:688.
01:40:021 (7) - ik that you can make a slider nicer than this. as it stands it looks ugly and it plays weird during gameplay.
02:21:354 (1) - remove the NC because the vocals are still going.
02:22:243 (5) - if you follow the suggestion above, make this a NC. the lyrics change from there.
02:34:688 (1,2,3,1,2,3,4) - make this a diamond or a cross square pattern to make it fun for players. if you don't know what i mean by a cross square pattern, i'm talking about this. look at where the notes are as it makes a nice pattern. the spacing will be consistent of you stack (4) at the top right.
02:46:243 (4) - i find this too easy because it's a direct route from the slider. do Ctrl+R to make a nice jump and a nice challenge for players.
02:50:688 (1) - to keep the flow, make this a curved slider like the other 3 sliders.
02:52:021 (4) - hmm make this slider like this. it looks a lot nicer and it flows a lot smoother during gameplay. if you do this, move (5) so that it'd blanket the end of the slider shown in the screenshot.
02:54:688 (5,6) - you should switch these notes around. in other words, (5) should be (6) and vice versa.
hmm this diff could be better, but i really enjoyed the jumps and patterns for this.

I guess that's it. GL :D
Bass
[General]
Fine.

[soft mochi]
Two inherited sections aren't snapped: 02:14:686 and 02:17:352



[Mythol's Hard]
  1. 01:31:132 (3) - this slider could have be done better
  2. 02:27:355 (2,3) - change something like this
    looks much nicer
  3. 02:36:021 (1) - 1 grid left, so it keeps consistency between increasing distance(1,30 - 1,40 - 1,50)


[Insane]
  • 00:40:466 (7) - nc
  1. 00:43:577 (1) - why sudden jump?
  2. 00:59:132 (1) -
    SPOILER
    200,232,59132,6,0,B|208:280|256:296|256:296|304:280|312:232,1,180
  3. 01:21:799 (2,3,4) - make it to center
  4. 01:36:910 (7) - kinda ugly slider
  5. 01:37:799 (1) - ^
  6. 02:14:688 (1) - remove nc from spinner, then 02:17:354 (1) - will have nc properly
Mythol

Byakugan249 wrote:

[Mythol's Hard]
00:14:688 (3,5) - make it like this. you may not see a difference, but i moved (3) 1 grid up so that it'd align to (2) and move (5) up to avoid the overlap on (3).
00:39:132 (2) - maybe you can do Ctrl+R to flow a lot smoother during gameplay?
Just fixed these...
Everything fixed from Genkishi + Bass~
ty!

meii... make sure you upload my diff this time
I had to redo Shulin's mods and everyone after him... orz
http://puu.sh/yCTn
HellDawn
Soft

01:08:021- this slider too close, cant catch
01:15:132- ^
01:19:577- finish
02:46:688- ^


Insane

00:30:910 (6,7)- clap
01:02:910- clap ?
My Angel Kitteh
Requested mod :3

Now let's see~

[soft mochi]

00:46:466 add circle to x:240 y:156 for example
00:49:132 ^ to x:148 y:344
00:50:910 ^ to x:88 y:252
01:25:577 ^ to x:352 y:288
01:32:243 ^ to x:192 y:84
01:34:243 empty place, add circle to somewhere O:
01:39:799 add circle to x:184 y: 220
01:52:688 ^ to x:304 y:40
01:59:799 ^ to x:220 y:200
02:20:688 ^ to x:292 y:124
02:22:910 ^ to x:192 y:152
02:31:132 empty place, add circle to somewhere
02:34:910 add circle to x:176 y:256
02:37:132 ^ to x:116 y:180
02:48:021 ^ to x:288 y:324
02:53:354 ^ to x:96 y:144

[Hard]

00:14:021 maybe circle ?
00:45:132 ^ to x:192 y:272
00:45:577 ^ to x:96 y:132
00:47:799 add circle to the end of slider
00:49:577 add circle to x:172 y:268
00:51:354 ^ to x:228 y:260
00:51:799 ^ to x:132 y:156
00:52:688 ^ to x:352 y:156
00:56:243 add circle to the end of slider
00:56:688 add circle to x:256 y:156
01:23:354 ^ to x:256 y:232
01:25:132 ^ to x:256 y:84
01:27:799 ^ to x:216 y:228
01:28:243 ^ to x:356 y:324
01:32:243 add circle to the end of slider
01:37:577 ^
01:41:132 add circle to x:392 y:168
01:46:021 ^ to x:172 y:76
01:53:577 ^ to x:256 y:192
02:00:688 ^ to x:420 y:240
02:20:243 ^ to x:372 y:84
02:22:021 add circle to the end of slider
02:23:799 and 02:24:243 add circle to the x:256 y:364
02:28:688 ^ to x:364 y:248
02:29:132 ^ to x:288 y:224
02:32:688 ^ to x:164 y:220
02:33:577 ^ to x:348 y:220
02:34:466 ^ to x:256 y:372
02:38:021 ^ to x:344 y:328
02:38:243 move circle to x:444 y:232
02:38:466 add circle to the beginning of the slider
02:43:354 add circle to x:256 y:192
02:46:021 and 02:46:466 ^
02:50:466 add circle to x:388 y:252
02:52:466 ^ to x:256 y:192

[Insane]

I don't see any disadvantages, you can fill some empty places with circles, but this diff is really good without them anyway :3

Great map, good luck :3
pieguyn
hi there~

soft mochi:

-kiai time is different, set kiai from 01:33:799 ~ 01:35:577 and 02:30:688 ~ 02:32:466 please
-SliderMultiplier:0.999999999999999 -> 1.0

Mythol's Hard:

00:56:466 (6) - add NC
00:56:910 (1) - remove NC
01:46:243 (5) - add NC
01:46:688 (1) - remove NC

Insane:

00:40:466 (7) - add NC
01:28:466 (3) - add NC?
02:36:243 - add note?

nice map~
alacat
Hi~ from my queue :oops:

Let's go~~

[General]
●BG file is too large , change to 200KB~700KB.
●add "ddr" to tag.

[soft mochi]
●SliderMultiplier:0.999999999999999 change to → SliderMultiplier:1.0
●AR -1 ?
●00:43:132 (3) - add finish on the slider's end ? and delete whisstle.
●00:52:021 (1) - same,here
●01:14:243 (1) - add finish?
●01:17:799 (1) - 00:43:132 (3) - same , here.
●01:55:799 (4,5) - like this?http://osu.ppy.sh/ss/338340
●02:03:132 (5) - add finish on the slider's end ?
●02:17:354 (1) - Too soon after spinner.
●02:24:466 (1) - remove new combo
●02:25:355 (3) - new combo
●02:38:688 (1) - remove new combo
●02:39:577 (3) - new combo

[Mythol's Hard]
●HP Drain Rate +1 ?
●00:04:688 (4) - move to x:128,y:140 00:03:799 (2) - same here y:140
●01:21:354 (1,2) - hidden repeat?
●01:28:021 (5) - move to x:160,y:324
●01:33:799 (1,3) - move to x:336

[Insane]
●00:39:799 (4,5,6) - like this? http://osu.ppy.sh/ss/338347
●00:40:466 (7) - new combo
●00:49:354 (7) - remove clap?
●01:03:577 (9) - new combo
●01:04:021 (1) - remove new combo
●01:24:910 (7) - remove clap?
●01:28:466 (3) - add finish?

SMiLE.dk <3

good map set and good song :oops:

go rank~!
Mythol
Nichiyouki


Hi, meiikyuu and people who made ​​guest diff.

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Remove .osb file in folder (Upload by full submission). Doesn't necessary to use it.
  2. Kiai time in soft mochi is different from other diff.

soft mochi

  1. I think that change your diff is "Soft mochi" be better?
  2. 00:43:132 (3) - Add finish in slider end
  3. 01:17:799 (1) - Add whistle in slider begin and repeat, and add finish in slider end
  4. 02:14:688 (1) - Add finish?
  5. 02:45:799 (3) - Add clap in slider end, and add green line in 02:46:243 - Using volume sound 35%.

Mythol's Hard

  1. 00:04:021 (3) - (nazi) Move to up 1 grid
  2. 00:45:354 (3) - Using clap instead whistle would be better.
  3. 01:20:910 (2) - ^
  4. 01:31:132 (3) - (nazi) Move to left 1 grid
  5. 01:45:354 (4) - ^
  6. 02:17:799 (2) - Same as 00:45:354 (3) -

Insane

  1. 01:07:132 - 01:19:577 Use whistle or clap to the rhythm of music
  2. 00:02:688 (2) - Add whistle?
  3. 00:16:466 (1) - ^
  4. 00:41:354 (3) - (nazi) Move to down 1 grid
  5. 01:48:910 (1) - Same as 00:02:688 (2) -
  6. 02:14:688 (1) - Same as soft mochi diff
  7. 02:56:910 (5) - Add new combo

That's all that I can find them.
nice map and song, give a star ;)

Good luck~
Cilvery
Hi~ <request from my queue>

[soft mochi]
00:29:799 - add whistle

00:33:354 - ^

00:34:688 - add clap

00:35:132 - add whistle

00:38:243 - add clap

00:39:577 - ^

00:41:799 - add clap

00:44:021 - add finish

01:10:243 - add clap

01:13:799 - ^

01:17:354 - ^

01:19:577 - add finish

01:40:021 - add whistle

01:57:799 - ^

02:46:243 - add clap

[Mythol's Hard]
00:58:021 - 1grid up

[Insane]
00:26:688 - add clap

00:28:466 - ^

00:30:243 - ^

00:59:577 - add whistle

01:04:021 - add clap
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~
Mythol
thx nich+Cilvery<3
all fixed~
Topic Starter
meiikyuu
updated, ty everyone ^^
Leorda
Oh, golden sky?


[General]
* Add "ddr" in tags?


[Mythol's Hard]
01:50:021 (2,4) - Overlapped by spinner-osu, might be hidden for players for some cases
02:22:243 (1,3) - If you do this, some players will confusing about which is head slider and tail slider. I suggest you to avoid this (I'm not sure, since it's 1/1 apart)


[Insane]
00:36:021 (5) - Use distance spacing 1,7x and unstack this for better jump. You end up like this http://osu.ppy.sh/ss/355234
01:47:577 (3) - New combo?
02:17:354 (1) - New combo for preventing of new combo bug. Otherwise, spinner will give you "300" instead "Geki" while gameplay


Sorry for my poor mod orz
BeatofIke
Good Map. Sorry for the long wait.
Didn't really find much suggestions though.

General
-> Nothing found!

Normal
-> Good.

Hard
-> Good, but it's hard to hear the hitsounds and maybe reduce the OD to 5.

Insane
-> This difficulty was good. No suggestions on this one.

No need for kudosu please. Should ask a MAT now. This map is good.
Topic Starter
meiikyuu
Ok, thanks for the check ^
Kanari
Haii ~
Here for CLANNAD Modding Queue Flask requested help ~ xD


[Normal]
- Quite a bit of copying and pasting. ><
- Approach Rate -1
01:08:021 (3) - Move this slider up?


[Mythol's Hard]
02:44:910 (4) - Make the end of the slider meet with (1) ?


[Insane]
00:06:466 (6) - Remove the reverse ?
01:59:799 (2) - Line with (1)
02:00:021 (3) - ^


Well mapped ~
2 stars and good luck !
Topic Starter
meiikyuu
ty for the stars!
those
Hey there P:

[General]
  1. Tag "ddr", perhaps.
[Normal]
  1. 02:57:355 (1) - The way this is anchored does not make the slider go with the music; additionally, the angle at the anchors are too wide for my liking.
[Hard]
  1. Rename diff to Hard from Mythol's Hard, or rename Normal to mochi's Normal.
  2. 01:35:577 - No Rekiai? Similarly, 02:32:466 - ?
[Insane]
  1. 00:18:466 (6,7,8) - How can you justify stacking these when the other similar rhythm patterns have these as 3-streams?
  2. 00:19:354 (2,3,4) - These too.
  3. 00:28:021 (1,2) - A stalling feeling. Consider repositioning such that 00:27:354 (6,7,8,1) - is one pattern, and a new one starts at 00:28:466 (2) - .
  4. 02:00:910 (2,3) - These don't necessarily "fit"; although you're following the 1/4, to have these sliders out of nowhere is really unexpected.
Topic Starter
meiikyuu

those wrote:

Hey there P:

[General]
  1. Tag "ddr", perhaps.
ok

[Normal]
  1. 02:57:355 (1) - The way this is anchored does not make the slider go with the music; additionally, the angle at the anchors are too wide for my liking.
ok i just made it a wave shape..

[Hard]
  1. Rename diff to Hard from Mythol's Hard, or rename Normal to mochi's Normal.
  2. 01:35:577 - No Rekiai? Similarly, 02:32:466 - ?
ok, i fixed for him

[Insane]
  1. 00:18:466 (6,7,8) - How can you justify stacking these when the other similar rhythm patterns have these as 3-streams? i don't think there's anything wrong with these..>< i like it too, so id like to keep them if possible b/c i also don't want to ruin the pattern on the next pink combo
  2. 00:19:354 (2,3,4) - These too. ^ xD
  3. 00:28:021 (1,2) - A stalling feeling. Consider repositioning such that 00:27:354 (6,7,8,1) - is one pattern, and a new one starts at 00:28:466 (2) - . its a good idea, i tried testing back and forth, etc.. and what i had in mind was that the gap between 1 and 2 is supposed to make u kinda recover from the jump. but, i did fix it a little by moving the notes a bit closer to each other while still maintaining the jump idea i wanted originally ^^
  4. 02:00:910 (2,3) - These don't necessarily "fit"; although you're following the 1/4, to have these sliders out of nowhere is really unexpected. ok i fixed
tyvm, i appreciate it
those
Alright let's go.
Aurele
Hi, here's a random mod. (:
These are mostly suggestions!

General
One of your picture is in .jpg, mind changing the format for .png like the others?

Hard

Circle emplacement
00:45:799 (1) - Having 4reverses, insn't it too much? You could do something like that instead http://puu.sh/HykQ . For the circles; http://puu.sh/HylD
00:58:243 (7) - You could move this circle at x:256 y:352 for a better pattern.
01:21:354 - Same as 00:45:799 (1) -
01:35:577 - ^
02:18:243 - ^
02:46:688 - ^

Insane

New combos
02:17:354 (1) - Add a new combo here to prevent a Spinner bug.

Circle emplacement
00:31:132 (7) - One tick to the right to be perfecly aligned with the previous note.
00:59:132 (1) - This slider looks weird in my opinion. It should look like that:
Screenshot+Code

200,208,59132,6,0,B|208:256|256:272|256:272|304:256|312:208,1,180,0|2
02:28:910 (1,2,3) - These sliders should be moved to the middle of the gamefield. It looks better. like this ; http://puu.sh/HyaM
02:41:355 (1) - *nazi* This slider should be moved two ticks down to look like that; http://puu.sh/HycB
02:42:466 (4,5) - Again a nazi thing, move these circles one tick at the left to be perfecly aligned with the previous note. (3)
those

Gabe wrote:

Spinner bug.
Not a bug.
Aurele

those wrote:

Gabe wrote:

Spinner bug.
Not a bug.
Combo bug then.
those
If that spinner has a New Combo, then that's not a problem.
Kawayi Rika
That is not unrankble and bug ~

So no problem here ~ ;)
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