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NieN - Chrono Breakers

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Topic Starter
Cyclone
This beatmap was submitted using in-game submission on Saturday, February 21, 2009 at 8:59:59 PM

Artist: NieN
Title: Chrono Breakers
Source: DJMAX
BPM: 178
Filesize: 19743kb
Play Time: 02:07
Difficulties Available:
  1. Easy (1.4 stars, 118 notes)
  2. Hard (4.53 stars, 293 notes)
  3. Insane (4.93 stars, 349 notes)
  4. Normal (2.75 stars, 177 notes)
Download: NieN - Chrono Breakers
Download: NieN - Chrono Breakers (no video)
Information: Scores/Beatmap Listing
---------------
Chrono Breakers by NieN.

All difficulties are done.

Any and all advice is welcome.

Moved to Pending.

Added hitsounds as per mogsworth's mod post. Lemme know how it sounds, since it was kinda rushed.
Wizard Of Orz
Insane:
00:37:142 extend the spinner by 1/4 then move it 1/4 back so the end of the spinner behind and the start of the this spinner touch
01:56:608 move 12 1 grid to the right (level 3)
02:07:395 nothing wrong here but i would make 5 a new combo and make a big jumpy :D
BTW why did you make some 1/2 chains so clsoe together like 00:42:788?
Hard:
00:37:142 extend the spinner by 1/4 then move it 1/4 back so the end of the spinner behind and the start of the this spinner touch
01:08:069 blue combo is a bit long
01:32:170 move 1 further from 2 or stack em
01:56:608 red is a bit long combo
02:02:002 ^ except its yellow combo now

good job cyclone :O
Topic Starter
Cyclone

supergarlic wrote:

Insane:
00:37:142 extend the spinner by 1/4 then move it 1/4 back so the end of the spinner behind and the start of the this spinner touch
I'd rather not have anything overlapping. And since the start of the spinner doesn't really have much rhythm invovled in it, This should be fine as is.
01:56:608 move 12 1 grid to the right (level 3)
Doing that would make inconsistent spacing within this combo. See 01:54:75 (2,3)
02:07:395 nothing wrong here but i would make 5 a new combo and make a big jumpy :D
Eh, I hate jumps, but this doesn't sound like a bad idea. I'm assuming same goes for the 02:04:36 (9,10,11) I'll think about it :P
BTW why did you make some 1/2 chains so clsoe together like 00:42:788?
Felt better to me.


Hard:
00:37:142 extend the spinner by 1/4 then move it 1/4 back so the end of the spinner behind and the start of the this spinner touch
See Insane.
01:08:069 blue combo is a bit long
I didn't use custom colors :P Fixed.
01:32:170 move 1 further from 2 or stack em
Eh, kinda messed up the pattern i had, but i GUESS it's no big deal. Done.
01:56:608 red is a bit long combo
Again, no custom colors. Fixed
02:02:002 ^ except its yellow combo now
*sigh* I don't even have yellow in my skin... Fixed

good job cyclone :O
I appreciate it. ^_^
Topic Starter
Cyclone
Well all difficulties are pretty much done. I'll go back and work on hitsounds.

peppy has stated that insane is perhaps too easy. Something about the 1/1 beats being too simple or something. If anybody could give some suggestions on that i would greatly appreciate it. Though it is still unclear to me if he was talking about the 1/2 beats or the 1/1 beats, since i don't know if he knew the BPM.
Mafiamaster
supergarlic wrote:
02:07:395 nothing wrong here but i would make 5 a new combo and make a big jumpy :D

Cyclone wrote:
What does everybody else think?

DO IT.

Some Mafiamaster suggestions so it doesn't feel like I didn't help when I tried to mod it.
On Insane~
Maybe add some more circles after 00:26:60 (10), or maybe 3 etna sliders; 1/2 a beat long
And perhaps create larger distance spacing starting at 02:05:03 (12,13,14,15). =X Cuz I see no insane anywhere.
Topic Starter
Cyclone

Mafiamaster wrote:

supergarlic wrote:
02:07:395 nothing wrong here but i would make 5 a new combo and make a big jumpy :D

Cyclone wrote:
What does everybody else think?

DO IT.

DONE.

Some Mafiamaster suggestions so it doesn't feel like I didn't help when I tried to mod it.
On Insane~
Maybe add some more circles after 00:26:60 (10), or maybe 3 etna sliders; 1/2 a beat long
Done.
And perhaps create larger distance spacing starting at 02:05:03 (12,13,14,15). =X Cuz I see no insane anywhere.
Eh? I don't want inconsistant spacing here...
Moved to pending.
vytalibus
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
Seibei4211
Good timing. Like, really good. And personally, I think the slider tick rate is better at 1 or 2, but it doesn't make some sliders sound worse and others better. So either way...

Easy - Your slider tick rate is 1 in here, as oppossed to .5 like the others.

Normal
01:18:01 (10,11) - You should probably stack these. The spacing in this combo is so small that it might not get noticed that these are quicker hits 'n such.

Insane
01:08:06 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - That's the most boring part to me. You could probably make the 1/1 beats more jumpy so it'd be like an inverse of that combo at the end. Or just spice up the pattern. Speaking of that pattern, you might wanna make new combos where the jumps are.
Topic Starter
Cyclone

Seibei4211 wrote:

Good timing. Like, really good. And personally, I think the slider tick rate is better at 1 or 2, but it doesn't make some sliders sound worse and others better. So either way...
Eh, i'm unhappy with it above 0.5 to be honest

Easy - Your slider tick rate is 1 in here, as oppossed to .5 like the others.
Sounded better here. I'll change if you think it's important though.
Normal
01:18:01 (10,11) - You should probably stack these. The spacing in this combo is so small that it might not get noticed that these are quicker hits 'n such.
Done.

Insane
01:08:06 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - That's the most boring part to me. You could probably make the 1/1 beats more jumpy so it'd be like an inverse of that combo at the end. Or just spice up the pattern. Speaking of that pattern, you might wanna make new combos where the jumps are.
*Changes* How about that?
Thanks again.
Topic Starter
Cyclone
Made a few changes to Insane.
Kharl
All Levels:
Slider tick rate of 2 is fine.

Easy:
0:59:979 (5) - Remove the hit marker and make the spinner starts here instead.
1:17:676 (4) - Move them 1/2 beat forward.
1:53:912 (4) - Remove the hit marker and make the spinner starts here instead.
1:56:608 - Remove the spinner (this map has too many of it already) and then place the hit markers at 1:57:114, 1:57:788, and 1:58:462.

Normal:
0:47:844 (7), 0:59:979 (7) - Remove the hit marker and make the spinner starts here instead.
1:20:035 (2,5,8) - Move them 1/2 beat forward.
1:36:215 (2,5,8) - Similarly, move them 1/2 beat forward.
1:53:912 (8) - Remove the hit marker and make the spinner starts here instead.

Hard:
0:39:586 (2) - Remove it.
0:45:148 (3) - Change it to a slider 1 1/2 beat long. (should ends at 0:45:653)
0:51:889 (3,6), 0:57:282 (3) - Change them to sliders 1 1/2 beat long.
0:59:979 (9) - Remove the hit marker and make the spinner starts here instead.
1:02:676 (3,6) - Change them to sliders 1 1/2 beat long.
1:06:721 (13) - Make it repeat once.
1:39:417 (13) - Remove it.
1:40:934, 1:42:282 - Add a hit marker.
1:49:867 (13) - Change them to sliders 1 1/2 beat long.
2:06:384-2:07:395 - Replace this combo with a spinner. But actually what you did is also a good ending combo. If you don't feel like changing it, then it's fine.

Insane:
0:52:732, 0:54:080 - Add a hit marker.
0:54:289 - Start a new combo here.
0:56:271 - Combine this combo into a former one starting at 0:54:289 so that it has 10 hit markers in the combo.
0:57:788 (4) - Change it to a slider 1 beat long. (should ends at 0:58:125)
1:03:518, 1:04:867 - Add a hit market.
1:15:845 (3) - Change it to a slider 1 1/2 beat long.
1:21:552 (10) - Change it to a slider 1 beat long.
1:39:417 (11) - Move it back 1 beat to 1:39:754.
1:43:125 (1) - Change it to it a slider 1 1/2 beat long.
1:43:631 (2) - Remove it.
1:43:799 - Add a hit marker.
1:50:204 - Add a hit marker. Start a new combo here (so the new hit marker should be (1) instead of (11)).
1:52:058 - Combine this combo into a former one.
1:52:563 - Start a new combo here.
1:59:811 (2), 2:01:159 (6) - Change them to sliders 1 beat long.
2:06:384 - I think you can play around with the beatspacing in this ending combo to add a little surprise, but it's up to you.
Topic Starter
Cyclone
Suggestions Taken:

Easy:
1:56:608 - Remove the spinner (this map has too many of it already) and then place the hit markers at 1:57:114, 1:57:788, and 1:58:462.

Normal:
1:20:035 (2,5,8) - Move them 1/2 beat forward.
1:36:215 (2,5,8) - Similarly, move them 1/2 beat forward.

Hard:
0:39:586 (2) - Remove it.
0:51:889 (3,6), 0:57:282 (3) - Change them to sliders 1 1/2 beat long.
1:02:676 (3,6) - Change them to sliders 1 1/2 beat long.
1:49:867 (13) - Change them to sliders 1 1/2 beat long.


Insane:
0:54:289 - Start a new combo here.
0:56:271 - Combine this combo into a former one starting at 0:54:289 so that it has 10 hit markers in the combo.
0:57:788 (4) - Change it to a slider 1 beat long. (should ends at 0:58:125)
1:43:125 (1) - Change it to it a slider 1 1/2 beat long.
1:43:631 (2) - Remove it.
1:43:799 - Add a hit marker.
1:52:058 - Combine this combo into a former one.
1:52:563 - Start a new combo here.

Suggestions Taken and then modified:

Insane:
1:15:845 (3) - "Change it to a slider 1 1/2 beat long." - It's 2 beats long now, and i deleted a note so it could fit.
1:21:552 (10) - "Change it to a slider 1 beat long." - Same as above, but 1 1/2 beat long instead.


Suggestions Not Taken:
All Levels:
Slider tick rate of 2 is fine.

Easy:
0:59:979 (5) - Remove the hit marker and make the spinner starts here instead.
1:17:676 (4) - Move them 1/2 beat forward.
1:53:912 (4) - Remove the hit marker and make the spinner starts here instead.

Normal:
0:47:844 (7), 0:59:979 (7) - Remove the hit marker and make the spinner starts here instead.
1:53:912 (8) - Remove the hit marker and make the spinner starts here instead.

Hard:
0:45:148 (3) - Change it to a slider 1 1/2 beat long. (should ends at 0:45:653)
0:59:979 (9) - Remove the hit marker and make the spinner starts here instead.
1:06:721 (13) - Make it repeat once.
1:39:417 (13) - Remove it.
1:40:934, 1:42:282 - Add a hit marker.
2:06:384-2:07:395 - Replace this combo with a spinner. But actually what you did is also a good ending combo. If you don't feel like changing it, then it's fine.

Insane:
0:52:732, 0:54:080 - Add a hit marker.
1:03:518, 1:04:867 - Add a hit market.
1:39:417 (11) - Move it back 1 beat to 1:39:754.
1:50:204 - Add a hit marker. Start a new combo here (so the new hit marker should be (1) instead of (11)).
1:59:811 (2), 2:01:159 (6) - Change them to sliders 1 beat long.
2:06:384 - I think you can play around with the beatspacing in this ending combo to add a little surprise, but it's up to you.

Other Changes:

Several minor adjustments(grid 3)

Hard:
01:56:10 (8,1) - Added 2 notes in between these.



Thanks!
Kharl
As promised. ;)

*Bubbled*
Mogsy
Sorry, Kharl, popping your bubble.

Easy:
-Hitsounds, please

Normal:
-Hitsounds, please.

Hard:
-More hitsounds, please.
-00:39:75 (2) - New Combo mark goes here. Why? Because the previous beat was the end of a musical phrase.
-01:02:67 (3) - Line up the endpoint and starting point.
-01:04:02 (6) - ^

Insane:
-More hitsounds, please.
Topic Starter
Cyclone
I originally just kept clear of using a lot of hitsounds since for the most part i thought they took away from the song more than added to it. Anyways, added them, though it was kinda rushed, so i'm not sure they up to as good as they could be. Suggestions are always welcome.

Also:

Mogsworth wrote:

-00:39:75 (2) - New Combo mark goes here. Why? Because the previous beat was the end of a musical phrase.
I disagree with doing this.
Topic Starter
Cyclone
bump
Mogsy
Insane:
I hope this fixes the jump problem.
Download: NieN - Chrono Breakers (Cyclone) [Insane].osu
Topic Starter
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
Mogsy
I'd say that this deserves a bubble right about now.
Seibei4211
This map has been deleted on the request of its creator. It is no longer available.
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