Recently I've noticed several other proposals involving both how vetoes and the 24h rule should work, so I thought I'd propose a way to solve various issues both of these systems seem to have.
I'll be using two as reference:
https://osu.ppy.sh/community/forums/topics/823759
https://osu.ppy.sh/community/forums/topics/833523
The first one involves the 24h rule and how determining what is a minor change can be pretty confusing.
The second one involves concerns regarding how vetoes work, and how doing these before qualified leads to less exposure.
Currently, vetoes can only be done while a mapset is bubbled. Once a mapset is qualified, there is no way to veto it*. In order for vetoes to be able to happen, there is a 24h time window between bubble and qualification, which gives an opportunity to veto the mapset.
* unless you can convince a QAT to agree with what is often a subjective concern, in order not to waste your time getting anything you post be completely dismissed being unable to do anything about it
This proposal changes two things:
Reasoning:
#2 works by allowing nominators to request a disqualification with a veto post as basis, where a QAT first confirms that it includes the necessities of a veto, such as arguments and reasoning, before disqualifying upon the request of the vetoing nominator. Whether it is a valid veto or not is determined as per usual through QAT mediation after disqualification if necessary.
This solves the first proposal by no longer having a 24h rule to be confused about, and the second through providing all of the exposure, testplays and time needed for nominators to observe and form their opinion of the map. This additional time allows them to, for example ask for second opinions, look for solutions or alternative ways to solve some concern, unlike the short span of 24h where there just isn't enough time to do any of that reasonably, and any veto may more be seen as a planned attack on the mapper than anything else, even if it isn't.
tl;dr: This basically shifts and extends the time in which vetoes can happen, and thereby removes the need for a forced 24h wait on all maps and gameplay changes. Something which wasn't feasible before, but now is with recent changes to qualified and the veto system.
I'll be using two as reference:
https://osu.ppy.sh/community/forums/topics/823759
https://osu.ppy.sh/community/forums/topics/833523
The first one involves the 24h rule and how determining what is a minor change can be pretty confusing.
The second one involves concerns regarding how vetoes work, and how doing these before qualified leads to less exposure.
Currently, vetoes can only be done while a mapset is bubbled. Once a mapset is qualified, there is no way to veto it*. In order for vetoes to be able to happen, there is a 24h time window between bubble and qualification, which gives an opportunity to veto the mapset.
* unless you can convince a QAT to agree with what is often a subjective concern, in order not to waste your time getting anything you post be completely dismissed being unable to do anything about it
This proposal changes two things:
- Removes the 24h rule.
- Allows nominators to veto qualified maps.
Reasoning:
- Since the main purpose of this is giving a window to veto in, and the reason this was needed was that only bubbled maps could be vetoed, it is no longer necessary with #2. All other purposes, such as getting feedback on the map, can be done more efficiently in qualified, as this gives the map more exposure, as well as enables people to look at replays.
- Since nominators may no longer unveto sets, and QAT mediation is a thing, it makes no difference whether the vetoing nominator vetoes one or two nominations. Additionally, since qualified maps retain their position in the queue, and there is no longer a 24h rule, a map may be instantly requalified should the veto be resolved or considered invalid.
#2 works by allowing nominators to request a disqualification with a veto post as basis, where a QAT first confirms that it includes the necessities of a veto, such as arguments and reasoning, before disqualifying upon the request of the vetoing nominator. Whether it is a valid veto or not is determined as per usual through QAT mediation after disqualification if necessary.
This solves the first proposal by no longer having a 24h rule to be confused about, and the second through providing all of the exposure, testplays and time needed for nominators to observe and form their opinion of the map. This additional time allows them to, for example ask for second opinions, look for solutions or alternative ways to solve some concern, unlike the short span of 24h where there just isn't enough time to do any of that reasonably, and any veto may more be seen as a planned attack on the mapper than anything else, even if it isn't.
tl;dr: This basically shifts and extends the time in which vetoes can happen, and thereby removes the need for a forced 24h wait on all maps and gameplay changes. Something which wasn't feasible before, but now is with recent changes to qualified and the veto system.