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Ginsaku - Iroha Uta [Osu|Taiko]

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lkx_Shore
各个难度的蓝线不对齐,弄成对齐吧

[Co-Insane]
00:27:042 (9) - 加个whistle?
00:29:833 (8) - 加个finish?
00:39:077 (1) - ↓
00:39:775 (3) - ↓
00:40:472 (5) - 还是whistle
00:46:054 (1) - ↑
00:47:449 (1) - ↑
00:48:844 (1) - ↑
00:48:844 (1) - ↑
00:51:635 (1) - ↑
01:42:740 (7) - ↑
01:45:181 (2) - ↑
01:59:135 (5) - ↑
RL_Tibbar
以下加了“?”的,都是我觉着这样玩起来比较舒服的排版,也就是一个mapper的看法
可毕竟,我现在是作为一个modder写这些东西的,而不是mapper,所以,加了“?”的纯属建议(若真要以mapper的角度来写的话,这图可能要remap了233
(貌似写这些也没啥用,觉得MOD不好的话一般都pass 233


[Co-Hard]
听说还要改,先这样吧 233


[Co-Insane]
感觉音效下得有些乱233
音效就算了,某些段落本来用slider处理,在之后相同旋律的地方就变成连打了233,缺乏系统性,至于在哪,自己找吧。(个人觉得即使缺乏系统性,但玩起来也没多大影响。
NC糟点太多,一一写出来的话可能会累死,反正影响也不大,就这样吧233


00:12:740 (1) - 这个NC有何意义?(难道跟随视频来NC的?我没下载视频,是的话就无视这个吧233
00:16:751 (6) - NC
00:21:809 (5) - ^
00:22:333 (1) - remove NC
00:35:240 (7) - 去掉折返,然后00:35:588加个circle与00:35:937 (8)stack ,不过这个间距有可能短了点
00:55:472 (3) - 突然的N音效会吓到人的._.,建议00:55:123换为N音效
01:29:833 (1) - remove NC
01:37:681 (2) - 别stack
02:17:100 (2) - ctrl+r?
02:17:449 (3,4) - ^?
02:23:379 (5) - ^?
02:56:519 (1,2,3,5) - stack比较好?
03:02:449 (1,2,3) - 间距不对
03:13:961 (1,2) - 别用whistle 233
03:24:251 (4,5,6) - 间距._.

==============================
233
Mystica
友情附贈

[easy]
00:33:495 (1) - 我耳機原因么 finish聲好大
00:47:449 (3,4) - 這兩種弧度slider看起來各種
01:15:356 (4,5) - 這種節奏坑感預計坑死一片noob
02:34:368 - 20s的break略碉堡
03:30:705 (3) - 同第三條

[Normal]
00:43:961 (1,1) - normal的antijump這不科學
01:17:449 - 還是考慮拉個1/1slider
02:55:821 (1,2,3) - 略微擺放不是很好感覺
03:31:402 - 同之前建議

[Hard]
00:11:170 (1) - 這個finish讓我一怔然後.....然後就沒有了 多用點finish在副歌那挺好的
00:32:972 (1,2,3) - 這三個同樣用normal的音軌如何
01:13:961 (4,5,6,7) - 我不覺得這邊antijump意義很大耶
03:04:716 (2,1,1) - 這樣遮擋折返箭頭有一定幾率被各種

[Insane]
沒力氣了 目測一下沒什麽大問題

Good map
Topic Starter
eikkaleyd

lkx_shore wrote:

各个难度的蓝线不对齐,弄成对齐吧 :arrow: XD这不用的哦,快找MAT的时候我也会全删掉,现在只是为了方便

[Co-Insane]
00:27:042 (9) - 加个whistle? :arrow: 改了
00:29:833 (8) - 加个finish? :arrow: 不合适
00:39:077 (1) - ↓
00:39:775 (3) - ↓
00:40:472 (5) - 还是whistle :arrow: 这三个我觉得clap好
00:46:054 (1) - ↑
00:47:449 (1) - ↑
00:48:844 (1) - ↑
00:48:844 (1) - ↑
00:51:635 (1) - ↑ :arrow: 所有whistle我大概明白你的意思了,不过clap就好了,所以其他的都没改不好意思~
01:42:740 (7) - ↑
01:45:181 (2) - ↑ :arrow: 这个也改了
01:59:135 (5) - ↑

OSUtoto wrote:

以下加了“?”的,都是我觉着这样玩起来比较舒服的排版,也就是一个mapper的看法
可毕竟,我现在是作为一个modder写这些东西的,而不是mapper,所以,加了“?”的纯属建议(若真要以mapper的角度来写的话,这图可能要remap了233
(貌似写这些也没啥用,觉得MOD不好的话一般都pass 233
唔,嘛,再努力吧,谢谢批评w【真褒义

[Co-Hard]
听说还要改,先这样吧 233


[Co-Insane]
感觉音效下得有些乱233
音效就算了,某些段落本来用slider处理,在之后相同旋律的地方就变成连打了233,缺乏系统性,至于在哪,自己找吧。(个人觉得即使缺乏系统性,但玩起来也没多大影响。
NC糟点太多,一一写出来的话可能会累死,反正影响也不大,就这样吧233

0 0......

00:12:740 (1) - 这个NC有何意义?(难道跟随视频来NC的?我没下载视频,是的话就无视这个吧233 :arrow: 我也没看视频,这个明显是BUG……已修复
00:16:751 (6) - NC
00:21:809 (5) - ^
00:22:333 (1) - remove NC :arrow: 这几个我重摆了,没按你的来,考虑的是间距是否成堆,还有数量问题
00:35:240 (7) - 去掉折返,然后00:35:588加个circle与00:35:937 (8)stack ,不过这个间距有可能短了点 :arrow: 我觉得还是原来那个好读,如果觉得折返不合适,实际上一口气打下来感觉不到吧
00:55:472 (3) - 突然的N音效会吓到人的._.,建议00:55:123换为N音效 :arrow: 改音量了
01:29:833 (1) - remove NC :arrow:
01:37:681 (2) - 别stack :arrow:
02:17:100 (2) - ctrl+r?
02:17:449 (3,4) - ^? :arrow: 和我想到一块去了不愧是toto老师._.
02:23:379 (5) - ^?:arrow: 这儿不必了,会不好打
02:56:519 (1,2,3,5) - stack比较好? :arrow: Done
03:02:449 (1,2,3) - 间距不对 :arrow: a32这懒人
03:13:961 (1,2) - 别用whistle 233 :arrow: 还好啊233
03:24:251 (4,5,6) - 间距._. :arrow: 咦我还以为是一样的._.改好了

==============================
233

Mystica wrote:

友情附贈
太感谢><

[easy]
00:33:495 (1) - 我耳機原因么 finish聲好大 :arrow: “倾”一下应该还好
00:47:449 (3,4) - 這兩種弧度slider看起來各種 :arrow: :o
01:15:356 (4,5) - 這種節奏坑感預計坑死一片noob :arrow: 谢谢提醒,改好了~
02:34:368 - 20s的break略碉堡 :arrow: 加了几个,不过别的diff不好加就放弃了,20s大概也是我忍耐的极限……
03:30:705 (3) - 同第三條 :arrow: 改好了

[Normal]
00:43:961 (1,1) - normal的antijump這不科學 :arrow: 我错了
01:17:449 - 還是考慮拉個1/1slider :arrow: 好吧
02:55:821 (1,2,3) - 略微擺放不是很好感覺 :arrow:修改完毕
03:31:402 - 同之前建議
真糟糕改完4星了

[Hard]
00:11:170 (1) - 這個finish讓我一怔然後.....然後就沒有了 多用點finish在副歌那挺好的 :arrow: 我看他们俩放了才放的,也不明
00:32:972 (1,2,3) - 這三個同樣用normal的音軌如何 :arrow:
01:13:961 (4,5,6,7) - 我不覺得這邊antijump意義很大耶 :arrow: 似乎有唱歌节奏放慢的感觉,唔姆
03:04:716 (2,1,1) - 這樣遮擋折返箭頭有一定幾率被各種 :arrow: 我去和谷子说………………

[Insane]
沒力氣了 目測一下沒什麽大問題

Good map
非常感谢mod,改的好累lol
a32
谢谢潇子帮我改啦:3
gfcjyb
恩,co-hard和co-insane还需要修改,AIMod的Warning至少要消除掉,还有co-hard的那个error,滑条速度超过三个值。。。加油,期待这首歌上榜!
Topic Starter
eikkaleyd

gfcjyb wrote:

恩,co-hard和co-insane还需要修改,AIMod的Warning至少要消除掉,还有co-hard的那个error,滑条速度超过三个值。。。加油,期待这首歌上榜!
…………AIMod的Warning是不用消除的,几乎每个图的Hard和Insane都有warning,滑条速度超过三个也是可以rank的哦o.o
不过还是多谢支持~
gfcjyb
Hard中01:13:961的4、5、6、7太近了吧。。。对比一下01:17:450的4、5、6、7。。。
我指的是前面的图标是黄色警告牌的,不是前面的图标是圈i的。一般来说Rank图的AIMod中只有圈i信息(也就是右上角的Warning数为0)。
ertyukjh010


Hi :) eikkaleyd~

[Easy]

[Layout]
00:27:914 (1) - 可以包圍得再好看一點:http://osu.ppy.sh/ss/316733;第1點 X:256 Y:172,第2點 X:260 Y:240,第3點 X:204 Y:272
01:13:961 (3) - 稍稍向右邊搬開一點,有碰到 01:11:868 (4) 的嫌疑
02:25:123 (1) - 距離,EZ不適合任何變距
02:30:705 (1) - 感覺稍稍遠了點,向左移動1格看看
02:34:193 (4) - 距離
02:53:030 (3) - 重疊 02:50:240 (1) 不太好喔
03:16:751 (3) - 可以再包圍好看一點:http://osu.ppy.sh/ss/316743
03:23:728 (1) - 紅點向右移動1格 Grid Lv4
[rhythm]
00:47:449 (3,4) - 00:48:844 (4) 突然彎了出來有點奇怪,這樣放會不會比較好?:http://osu.ppy.sh/ss/316736;不過這樣放就要調動一下其他Note的位置lol
00:16:751 (1) - 單純建議要不要縮短到00:17:449結束? 這樣00:17:449的位置也能下Clap
00:58:612 (3,4) - Ctrl+R? 這樣 00:59:309 也可以下Clap
03:04:193 (1) - 感覺在03:06:984結束比較適合,03:07:071 到 03:08:379 開始靜音了
[Hitsound]
00:14:658 (3) - 折返位置Clap
00:20:240 (2) - ^
00:22:333 (1) - whistle
00:23:030 (2) - Clap
02:03:495 (2) - 確定Clap要下在長白線??還是短白線??
02:09:077 (1) - Clap
02:52:333 (2) - Clap?
02:53:728 (3) - 尾巴Clap
03:01:402 (3) - 開首Finish?
03:18:844 (4) - Clap
[Setting]
00:55:811 - 這個inherited point不對齊的原因是?

[Normal]

[Layout]
01:05:240 (6) - 不建議重疊,容易混淆新手
[rhythm]
01:17:449 (7) - 有種較主流的做法,就是折返+1,然後讓 01:18:147 (1) 延遲1/4 beat開始,這個好處是 01:18:147 可以有打擊音
03:04:193 (1) - 同Easy相同的情況
[Hitsound]
00:13:263 (5) - 結尾比開首更適合Clap
02:55:821 (1) - Finish
03:01:402 (1) - Finish
感覺這個難度沒下到Clap,就是Kiai以外的部份多下些Clap,單純2、4線或者3線都可以
另外就是Kiai部份,00:55:821和02:13:961都是下3線,03:09:775是2、4線,不知道是不是故意?感覺統一會比較好

[Co-Hard]

[Layout]
00:46:751 (4) - 向左或者向上移動一點,完全重疊在判斷上很困難
00:49:542 (3) - ^
02:18:670 (2) - 不要重疊,會混淆
03:04:368 (1) - 這個變距稍微有點突然
[rhythm]
03:19:368 (1) - 在03:20:588結束? 03:20:588有聲音喔

[Co-Insane]

[Layout]
01:04:193 (1) - 這個變距太大吧....就這樣看根本是1/2 beat
03:20:763 (4) - 為甚麼不排正方形=3=
[rhythm]
00:58:612 (1) - 在00:58:786結束,00:58:873 可以加個Circle
01:53:030 (1~10) - 聽不出Stream的需要,Stream的效果並不是這麼好,換掉其他

That all~
Topic Starter
eikkaleyd

ertyukjh010 wrote:



Hi :) eikkaleyd~

[Easy]

[Layout]
02:53:030 (3) - 重疊 02:50:240 (1) 不太好喔 :arrow: 为了接后面的note不太想大改全部,这个的重叠很微小基本看不到我不想改了……
03:23:728 (1) - 紅點向右移動1格 Grid Lv4 :arrow: 抱歉我觉得原来那个和3更平行
[rhythm]
00:47:449 (3,4) - 00:48:844 (4) 突然彎了出來有點奇怪,這樣放會不會比較好?:http://osu.ppy.sh/ss/316736;不過這樣放就要調動一下其他Note的位置lol :arrow: 还好吧……?o.o
00:16:751 (1) - 單純建議要不要縮短到00:17:449結束? 這樣00:17:449的位置也能下Clap :arrow: 和前一句一样的长slider抱歉
[Hitsound]
00:14:658 (3) - 折返位置Clap
00:20:240 (2) - ^ :arrow: 这段我想就在4上加clap了
02:03:495 (2) - 確定Clap要下在長白線??還是短白線?? :arrow: 我做出bug来了……修改了
[Setting]
00:55:811 - 這個inherited point不對齊的原因是? :arrow: ……当然是BUG

[Normal]

[Hitsound]
感覺這個難度沒下到Clap,就是Kiai以外的部份多下些Clap,單純2、4線或者3線都可以
没下,IN我也没下KIAI以外的普通vocal段……
另外就是Kiai部份,00:55:821和02:13:961都是下3線,03:09:775是2、4線,不知道是不是故意?感覺統一會比較好
统一了

[Co-Hard]

[Layout]
03:04:368 (1) - 這個變距稍微有點突然 :arrow: 这个梗不好改动

[Co-Insane]

[Layout]
01:04:193 (1) - 這個變距太大吧....就這樣看根本是1/2 beat :arrow: 打的时候会以为前面那个早点结束,所以还是会点到这个1的
03:20:763 (4) - 為甚麼不排正方形=3= :arrow: 菱形也好啊o.o
[rhythm]
00:58:612 (1) - 在00:58:786結束,00:58:873 可以加個Circle :arrow: 这样更难打了._.
01:53:030 (1~10) - 聽不出Stream的需要,Stream的效果並不是這麼好,換掉其他 :arrow: 唔……._.

That all~
谢谢mod,其他我没写的都改了~!
SkyDevil
iro-ha ni-ho-he-to chi-ri-nu-ru wo~ <3

Star~

EDIT: small notice on taiko o3o well the soft hitsounds are kinda annoying at taiko when you;re playing with the new skin ;_;
Topic Starter
eikkaleyd
Thank you SkyDevil...But sorry…It's for GRAVEYARD now

I changed my mind XD let's work on it!
SkyDevil

eikkaleyd wrote:

Thank you SkyDevil...But sorry…It's for GRAVEYARD now
REally? ;_; wai ;_;?
Topic Starter
eikkaleyd

SkyDevil wrote:

eikkaleyd wrote:

Thank you SkyDevil...But sorry…It's for GRAVEYARD now
REally? ;_; wai ;_;?

Difficult to explain...I am just tired of finding modders.
Kirino Kousaka

eikkaleyd wrote:

Thank you SkyDevil...But sorry…It's for GRAVEYARD now
wowowow, how about me? ._. you said I'll mod it right? :( and sorry for arriving late due to some irl business and some other stuff... sorry about that. :o
Well atleast continue this song, it would be such a waste if you'd throw it >< even if it's the last map for you to get ranked :( ._.
Topic Starter
eikkaleyd

Kirino Kousaka wrote:

eikkaleyd wrote:

Thank you SkyDevil...But sorry…It's for GRAVEYARD now
wowowow, how about me? ._. you said I'll mod it right? :( and sorry for arriving late due to some irl business and some other stuff... sorry about that. :o
Well atleast continue this song, it would be such a waste if you'd throw it >< even if it's the last map for you to get ranked :( ._.
Thank you Kiri...I just don't want to waste modders time, and to leave chance to other mappers

I'll ask you later >w<
Kirino Kousaka

eikkaleyd wrote:

Thank you Kiri...I just don't want to waste modders time, and to leave chance to other mappers
Aww, I know how you feel, but as a modder, it's okay!~ But if that's your choice then okayXD Enjoy and Have fun!~ XDD
Topic Starter
eikkaleyd
Umm, I may come back when I'm energetic again <3
Poggo
hi from my mod q ^^
sorry for waiting


INSANE

00:16:926 - make this slider shorter and add note on 00:17:275 it's supports the general rhythm of this piece
00:27:042(9) - this slider not so looks well(( maybe you try it http://puu.sh/x2Qj
01:08:030(5,1) - trade places sounds much better
01:51:984(5,6) - the ends of sliders should be ideally stacked
01:54:077(1) - put this note in other place bcz it it is not visible absolutely moreover and with brown color
01:57:042(1) - remove repeat and put this slider on big white tick
03:13:961(1,2) - hm it is very strange to see here normal whistle o_o I do not think that here it is pertinent realy

HARD

00:25:298(3,1) - unstack this ><
00:31:926(5) - maybe make so? looks better http://puu.sh/x2WW
01:17:798(6,7) - correct spacing
01:17:798(3,6) - make perfect stack note with end slider
02:12:565 - add note
03:06:809 - I wouldn't advise to use on a hard change speed in 2.0 better chenge speed 1.5 and make slider shorter

NORMAL

00:22:681 - add note (if you not want add note here then unstack it bcz interval between notes it too confuses)
00:44:658 - ^


It's all for me ^^ good luck~~
KayeSara
歌曲好听 做的也很不错 :3
Topic Starter
eikkaleyd

Katty Pie wrote:

hi from my mod q ^^
sorry for waiting


INSANE

00:27:042(9) - this slider not so looks well(( maybe you try it :arrow: Too late to see it... OTZ
01:08:030(5,1) - trade places sounds much better :arrow: Sorry I don't think so
01:51:984(5,6) - the ends of sliders should be ideally stacked :arrow: It is, I think. I use DS 0.0 and without GS.
01:54:077(1) - put this note in other place bcz it it is not visible absolutely moreover and with brown color :arrow: changed color
01:57:042(1) - remove repeat and put this slider on big white tick :arrow: No,sorry

HARD

00:25:298(3,1) - unstack this >< :arrow: Hm? I didn't do any stack here. :o
00:31:926(5) - maybe make so? looks better http://puu.sh/x2WW :arrow: Also too late to see it... OTZ
01:17:798(3,6) - make perfect stack note with end slider :arrow: ……already,too
02:12:565 - add note :arrow: No,sorry
03:06:809 - I wouldn't advise to use on a hard change speed in 2.0 better chenge speed 1.5 and make slider shorter :arrow: I think No_Gu doesn't want to change this....

It's all for me ^^ good luck~~
Thanks for your mod~ Other points are all fixed! :)
Athena Tennos
A-tan's mod.....

[General]
♪~


[Easy]
00:13:961 (3,4) - 多了0.02x~貌似看的出来就提出来了~xD~Then~00:13:961 (3,1) - 对齐~?
00:16:751 (1,2,3) - 距离~
00:23:728 (3) - 第3个点~↓←←.....(下一格左两格)~
00:38:379 (4,1) - 距离~
00:50:937 (5,1) - ^
01:13:263 (2,3) - ^
01:56:519 (4,1,2) - 呜。。距离一致~~~?~
02:50:240 (1,2,3) - 呜~~~~~

[Normal]
00:10:472 (1,2) - 0.0~?距离?~
01:34:891 (1,2) - …^
01:46:577 (2,3) - ^
02:14:309 (2) - ^ 上移一格?~
03:25:123 (4,1) - 4 copy?1?4感觉歪了~最后一个点~

[Hard]
♪>~<~

[Insane]
01:53:030 (1,2,3,4,5,6,7,8,9,10) - 呜。。。感觉放慢50%后听觉得节奏>~<....打起来觉得有点被卡住的感觉。。。提出来而已- -。。我也不知道怎么改好orz~
02:33:495 (1) - 最后个点←←↑?~

找不出更多的了~。。orz~
Star~♪~
Good Luck~
Topic Starter
eikkaleyd

Athena Tennos wrote:

A-tan's mod.....

[Easy]
00:13:961 (3,1) - 对齐~? 这个就不必了

[Normal]
03:25:123 (4,1) - 4 copy?1?4感觉歪了~最后一个点~ 看去还好o o

[Insane]
01:53:030 (1,2,3,4,5,6,7,8,9,10) - 呜。。。感觉放慢50%后听觉得节奏>~<....打起来觉得有点被卡住的感觉。。。提出来而已- -。。我也不知道怎么改好orz~ orz好多人提了……我再看看吧

找不出更多的了~。。orz~
Star~♪~
Good Luck~
谢谢><其他删掉的都是改好了的~!
Fumika
As I said ww

[General]

  1. 01:20:937 - End kiai timing here ?
  2. 02:32:100 (3) - End kiai timing here ?
[Easy]

  1. 00:21:984 (4) - Add note ?
  2. 01:51:635 (1) - Add finish here ?
  3. 02:06:286 (1) - Remove NC.
  4. 03:09:774 (1) - Add finish.
[Normal]

  1. 00:26:519 (3) - Add reverse x3 , it feeling more impact for me.
  2. 00:33:147 (1) - Change to 1/2 slider red-line before this white line ?
  3. 00:43:961 (1) - No need to NC , Delete it.
  4. 01:12:391 (2) - Add note ?
[Co-Insane]

  1. 00:14:309 (3) - Ctr + J this note ? , to make a flow to next note.
  2. 00:21:635 (1) - NC here.
  3. 00:35:763 - Add note ?
  4. 01:04:193 (1) - I missed here , so hard to read this note , can you change to 0.5 DS or somethings ?
  5. 01:10:123 (2) - orz
  6. 01:12:565 (1,2) - kidding note...
  7. 01:52:856 - Add note ?
  8. 02:54:426 (1) - Extreme part HELL YEAH !!!!
  9. 03:24:426 (6) - Feeling bad when I play it with reverse slider and found the jump...
:3
x847606653
Hi._.
我来打酱油的,just some suggestions

星喷的真多;_;
mp3不截掉点么?

Easy
slider的话,嗯有些是对称的,有些是完美包围note的。建议水平,垂直对称可以对称的slder。
00:13:961(3) 第二点(320.304),第三点(348.240),个人喜欢这种形状
00:23:728(3) 第三点(296.260)^
00:27:914(1) 第三点(200.272)^
00:57:216(2) 第二点(328.112)第三点(288.72)^
01:54:426(3) 第三点(320.220)^
02:03:495(2) 第二点(228.80)第三点(220.148)^
03:13:961(4) 第二点(208.128)第三点(148.104),对称?

Normal
00:30:705(2) 第三点(196.220),如果是与前面的slider相对应的话就不要改
00:37:681(3) 第二点(400.152)第三点(308.116)第四点(248.164)
01:36:112(4) 第二点(128.152)第三点(96.204)
02:53:728() 加个circle

Co-Hard
00:02:065(5) 第二点(132.152)第三点(112.216)第四点(148.276)
01:14:472(2) remove finish

Co-Insane
00:32:792(7) 故意不重叠么?
01:45:181(2) 第四点(168.280)

taiko不会看lol.
Melan Blue
>ш<

[General]
Add "project diva" in tags, maybe? Since this song was in the game.
Also kiai time is different everywhere o.o check it.

[Easy]
00:50:937 (5) - add new combo here and remove on the next slider.
02:53:030 (3) - ^
02:55:821 (3) - add nc on this slider.
03:01:402 (3) - ^
03:09:775 (1) - add finish
03:13:961 (4) - flip it vertically like this? http://puu.sh/znBy
03:30:530 (3) - i recommend you to put this slider on a white tick,
might be confusing for beginners.

[Normal]
HP +1, OD -1
Hitsounds in kiai sections sound kinda wierd...
So I suggest to put claps on the second white ticks, like in insane.
00:43:961 (1) - random new combo? :D you can leave it, but i would remove nc.

[Co-Hard]
So hard ;_;
01:30:879 (2) - remove clap, and add on (3) instead.
01:37:681 (1) - remove finish.
01:56:519 - add note here?
02:16:228 - you need to add note here.
03:04:368 (1) - place it under the previous slider. or at least move it closer to it.
No_Gu's part *_*

[Co-Insane]
Pleeeease, AR -1 ;_;
Everything else is good.

Love it >ш< Good luck to you~~
popner
Mod other diffs.

Just suggestions:

[General]
Hard和Insane有unsnapped的Kiai

[Easy]
Fine

[Normal]
00:46:054 (4) - 可以再逆时针转一点
00:48:845 (2) - ^
00:53:030 (1,2) - 改成短滑条?因为前面有1/1 stack
02:26:170 (2,3,4) - 略难,考虑改成这样的? http://puu.sh/zu2m

[Co-Hard]
00:25:647 (1) - 这个spacing...我的建议是,把这滑条拉成和前三个note类似的形状http://puu.sh/ztVl 然后ctrl+H J,摆到这个位置http://puu.sh/ztW9
02:21:635 (3) - 换成1/2 stack或1/2滑条都比现在好

[N.Nastice's Taiko]
01:06:635 (1) - NC

That's all I can find. GL~
Topic Starter
eikkaleyd
Many Mod Here LOL

Netsukawa
As I said ww

[General]

  1. 02:32:100 (3) - End kiai timing here ? No, sorry
[Co-Insane]

  1. 00:35:763 - Add note ? Just have a rest after stream..?
  2. 01:04:193 (1) - I missed here , so hard to read this note , can you change to 0.5 DS or somethings ? Changed 6, make it shorter
  3. 01:10:123 (2) - orz closer now, orz
  4. 01:12:565 (1,2) - kidding note... OK, move it closer too
  5. 01:52:856 - Add note ? Do some other change
  6. 02:54:426 (1) - Extreme part HELL YEAH !!!! It was really extreme at first but now it's easier after my work ;_;
  7. 03:24:426 (6) - Feeling bad when I play it with reverse slider and found the jump... Anti-flow flow, have a try~
:3
Thank you, the delete parts and blue answered parts are all finished!

x847606653
Hi._.
我来打酱油的,just some suggestions

星喷的真多;_; 我也不知道怎么回事;_;都是collab members射的;_;
mp3不截掉点么? 后面这么点我觉得不用截,而且…能保持歌曲完整就完整吧,既然都做完了

Easy
slider的话,嗯有些是对称的,有些是完美包围note的。建议水平,垂直对称可以对称的slder。 有时完美不到一点点也差不多的,我都不想改了._.毕竟长得是一样的
00:13:961(3) 第二点(320.304),第三点(348.240),个人喜欢这种形状 试了下真的没什么变化,反而往右侧偏了lol
00:23:728(3) 第三点(296.260)^ 自己改了下
00:57:216(2) 第二点(328.112)第三点(288.72)^ 这样会往上偏的baka,我又把第二点移动了下
02:03:495(2) 第二点(228.80)第三点(220.148)^ 那就不包围1了

Normal
00:30:705(2) 第三点(196.220),如果是与前面的slider相对应的话就不要改 没什么对应的,但是拉长第三点会使它不包围1
00:37:681(3) 第二点(400.152)第三点(308.116)第四点(248.164) ;_;因为别的mod我动了它的位置所以不知道怎么改了
01:36:112(4) 第二点(128.152)第三点(96.204) 感觉还是我原来的好……
02:53:728() 加个circle 这里没有“啪”的一声

Co-Insane
00:32:792(7) 故意不重叠么? 估计被我傻x动了
01:45:181(2) 第四点(168.280) 不好看啊

taiko不会看lol.
非常感谢~删掉的和蓝字标着的都是改好了的!

Leyko
>ш<

[General]
Add "project diva" in tags, maybe? Since this song was in the game. I think this song was IN the game, but not FROM the game, so I don't add that~

[Easy]
03:30:530 (3) - i recommend you to put this slider on a white tick,
might be confusing for beginners. I see, but it sounds strange on a white tick ;_;

[Normal]
HP +1, OD -1 made a miss on HP, now fixed, but no change on OD
Hitsounds in kiai sections sound kinda wierd...
So I suggest to put claps on the second white ticks, like in insane. lol all changed

[Co-Hard]
So hard ;_;
01:56:519 - add note here? follow the sound in intrumental
03:04:368 (1) - place it under the previous slider. or at least move it closer to it. No sorry
No_Gu's part *_* At first boss's part was *_* too but I changed it lol, No_Gu doesn't want me to change it

[Co-Insane]
Pleeeease, AR -1 ;_; AR9 was strongly suggested by collab members ;_;
Everything else is good.

Love it >ш< Good luck to you~~
Thank you, the delete parts and blue answered parts are all finished! ><

popner
Mod other diffs.

Just suggestions:

[Normal]
00:46:054 (4) - 可以再逆时针转一点 其实我是输入20度转了两个一样的我会说嘛,done
00:53:030 (1,2) - 改成短滑条?因为前面有1/1 stack 我动了前面的1/1 stack

[Co-Hard]
00:25:647 (1) - 这个spacing...我的建议是,把这滑条拉成和前三个note类似的形状http://puu.sh/ztVl 然后ctrl+H J,摆到这个位置http://puu.sh/ztW9 给神麻婆跪了

[N.Nastice's Taiko]
01:06:635 (1) - NC 虽然想说这个没关系的,本来taiko就没有NC……

That's all I can find. GL~
非常感谢~删掉的和蓝字标着的都是改好了的!

Big work finished, lol
Nymph
Hi Nymph here and request from my queue.

General
我建议hitsound音量全面调高 尤其是和风hitsound部分 我总感觉很难听清楚…………insane的音量就差不多 hard实在是太小声了


[Easy]
Hitsound
02:34:193 (4) - 我感觉这个clap有点多余了 可以考虑删除


[Normal]
Beatmap design/suggestion
00:53:030 (1,2) - 建议像这样的节奏还是用slider (毕竟是个normal难度 这样不容易被挑 不过也是建议了 应该2个note也可以过
01:15:356 (2,3) - 同^(后面类似的不提了
01:57:042 (1,2) - 这种也许可以考虑用短slider来回一次(也是跟前面一样的考虑

Hitsound
03:32:187 (1) - 结尾加finish?


[Hard]
Issue
建议还是写collab hard或者别的名字 co-hard我第一反应居然是coconut 我是不是没救了…………

Beatmap design/suggestion
00:33:495 (4) - 这个我建议用note代替slider 1是slider有点被comboburst挡了 2是这里唱的有点重音 note我觉得比slider更合适
03:06:809 (3) - 死屁股你敢加个NC不


[Insane]
Issue
diff名同hard建议
感觉AR9略没必要 AR8就挺好

Beatmap design/suggestion
00:34:716 (1,2,3,4,5,6,7) - (scor)这里为啥要下串呢
01:53:379 (8,9,10,11,12,13,14) - 这串也觉得不明意义 感觉没下串的feel啊
02:00:705 (5) - 这个slider箭头挡住了看不见 完全反应不过来是个折返 换个别的pattern试试吧
03:00:007 (1,2,3,4,5,6,7,8) - 吉他这其实是1/3的音

Hitsound
00:54:251 (4) - 我真的觉得不静音更好……vocal没弱到静音的地步


感觉还有进步空间 大体上已经不错了 再收点别人的mod吧 觉得更好了再喊我
Topic Starter
eikkaleyd

Nymph wrote:

Hi Nymph here and request from my queue.

General
我建议hitsound音量全面调高 尤其是和风hitsound部分 我总感觉很难听清楚…………insane的音量就差不多 hard实在是太小声了
全是用S的错【改好了

[Normal]
Beatmap design/suggestion
00:53:030 (1,2) - 建议像这样的节奏还是用slider (毕竟是个normal难度 这样不容易被挑 不过也是建议了 应该2个note也可以过 popner说了一样的建议我就改吧,不过后面几个有的地方没改……主要是分数感觉低了
01:57:042 (1,2) - 这种也许可以考虑用短slider来回一次(也是跟前面一样的考虑 这个也是为了分…个人觉得EN差距没那么大就留着了o o

[Hard]
Issue
建议还是写collab hard或者别的名字 co-hard我第一反应居然是coconut 我是不是没救了………… coconut……

Beatmap design/suggestion
03:06:809 (3) - 死屁股你敢加个NC不 我改好了o o

[Insane]

Beatmap design/suggestion
00:34:716 (1,2,3,4,5,6,7) - (scor)这里为啥要下串呢 我要问SCO本人怎么改了……
01:53:379 (8,9,10,11,12,13,14) - 这串也觉得不明意义 感觉没下串的feel啊 吐槽的人太多,果断删掉做善良图
02:00:705 (5) - 这个slider箭头挡住了看不见 完全反应不过来是个折返 换个别的pattern试试吧 换了个愚蠢的circle
03:00:007 (1,2,3,4,5,6,7,8) - 吉他这其实是1/3的音 orz

感觉还有进步空间 大体上已经不错了 再收点别人的mod吧 觉得更好了再喊我
谢谢芙姐,蓝字和删掉的部分都是改好了的~!我再多盯着看一阵子好了o.o
Flask
嚓 星了
Request from IRC

[General]
Nymph來過了所以不吐槽 lol!

[Easy]
00:54:426 (4) - nc吧 前面都空這麼多
01:12:565 (1) - 排的有點醜醜的 感覺check一下spacing 別差太多
01:16:577 (5) - nc 反正Easy
01:18:147 (1) - 感覺可以加上finish 覺得略吵就別加了
01:40:472 (1) - 有點像 1/4 note? 建議挪開 新手按下去前面好多combo都沒了 會絕望的
01:43:263 (4) - nc吧 換句了
01:46:054 (1) - 醜spacing 反正讓他開一點就行了
(小建議 : 往左一格似乎不錯)
02:12:565 (3) - nc
02:23:728 (5) - 建議nc 只是建議
02:34:891 (x) - (又是建議) 加顆note然後S:C1 80% Finish 聽起來比較爽快
03:15:536 (1,2) - (還是建議) 不建議Easy有重疊的東西 當然想放成這樣也OK
03:34:891 (1) - 能用S:C1嗎 比較好聽

改著改著要是毀圖的話別怪我

[Normal]
00:48:845 (2) - 感覺spacing有問題..
01:18:147 (1) - 同Easy
02:34:891 (x) - 同Easy
03:34:891 (1) - ^

[Collab Hard]
一開始下載還以為誰做的GD
超過3個slider velocity了 不過因為是collab所以不知道有沒有unrankable

00:33:844 (5) - nc 反正變S:C1了
00:44:702 (x) - 沒snap的綠線 ...
01:18:147 (1) - 同Easy
02:18:670 (2) - 這裡為什麼是S ... 好難聽 ...
02:28:262 (3,4) - 有點壓到了 ..
02:32:100 (1) - 總覺得還是有點吵

[Collab Insane]
目害中

01:18:147 (1) - 同Easy
01:47:275 (1) - (建議)往右邊一格 (level4)


沒了 :D

感覺很多都沒必要修 只是提出來給你參考O_O

總覺得可以泡了 加油 :D :D :D :D :D !
Scorpiour

Nymph wrote:

[Insane]

Beatmap design/suggestion
00:34:716 (1,2,3,4,5,6,7) - (scor)这里为啥要下串呢 :arrow: 几乎忘记当初的想法是什么了……于是来回看了几遍之后感觉……终于想起来为啥这么放了……然后觉得……恩……值得改一改……于是改着改着就面目全非了…………
Topic Starter
eikkaleyd

Flask wrote:

嚓 星了
Request from IRC

[Easy]
00:54:426 (4) - nc吧 前面都空這麼多 不了……
01:16:577 (5) - nc 反正Easy 不了…
01:18:147 (1) - 感覺可以加上finish 覺得略吵就別加了 这儿只有vocal的结束没有鼓点o o
01:40:472 (1) - 有點像 1/4 note? 建議挪開 新手按下去前面好多combo都沒了 會絕望的 没听懂诶?1/4是啥
02:12:565 (3) - nc 同上,不改了
02:23:728 (5) - 建議nc 只是建議 不了…

改著改著要是毀圖的話別怪我 lol还好啊

[Normal]
00:48:845 (2) - 感覺spacing有問題.. 没有啊

[Collab Hard]
一開始下載還以為誰做的GD
超過3個slider velocity了 不過因為是collab所以不知道有沒有unrankable 嗯rankable的,AIMOD就是个鸡肋……

00:44:702 (x) - 沒snap的綠線 ... . 是snap在1/8拍上面的,而且这样的绿线很多哦
02:32:100 (1) - 總覺得還是有點吵 . 已经很轻了orz我都只能听到音乐里的声音了

沒了 :D

感覺很多都沒必要修 只是提出來給你參考O_O

總覺得可以泡了 加油 :D :D :D :D :D !
:) 谢谢~!删掉的条目都是改好了的~!
haha5957
[General]
This map is way too good for me to mod <.<
all of them are ignorable except for the bold one o.o

[Collab Insane]
00:18:321 (2,3,4,5,6) - I would say approachcircles preety much makes it look bad imo, (especially when it comes to play (5)
00:39:600 (4) - this feels better when placed somewhere else.. like x:136 y:100. currently it looks like it's kinda hindered under previous (6,7,8)
00:41:868 (1,2,3,4,5) - I'm thinking http://osu.ppy.sh/ss/337679 this is better.. (stack 1 with previous 8 and rotated 30 degrees counterclockwise


[collab Hard]
00:18:844 (1,2,3) - I don't think it's good idea how it goes through previous (3)'s path.
01:04:716 (2) - this can form better shape with previous (5)
01:13:961 (4) - I'm not sure but since antijump start's here i would NC here.. but I'm not sure, just saying here

[Normal]
00:30:356 (1) - better on x:256 y:148 imo

[Easy]
02:44:658 (timing section) not needed section, delete it




yes this map deserves star o.o good luck~
[Luxord]
Hello! Mod request from PM c:

Timing
I think 9.770 it's by little more sync'd(Not pro with timing tho, just saying c: )

Collab Insane

00:27:042 (8) - 00:27:740 (1) - Stack them, makes it a bit harder for Hidden Players and looks better
Keep mapping until the end, this guitar is epic and deserves to be Mapped. *-*

Collab Hard

01:34:542 (3) - put Slider, fits better to the guitar
And Map Until the end as well c:

Normal (Just suggestions)
00:24:949 - Add Circle at x:152 y:96 (above the slider at 00:25:123) and NC
00:27:740 - Add Circle above the Slider
00:28:437 - ^
00:29:135 - ^
00:30:356 - Move the Circle to 00:30:530
00:53:554 - Add Circle
00:53:902 - ^
00:54:251 (4) - use a time line @ x1.50 SVM and end the slider at 00:54:775
00:55:472 - Add Circle and NC
00:55:647 - Add Circle
The rest is fine o:

Easy is fine c:

Quick note: I'm not a "Pro" Mod so do what you think is better, I'm just suggesting c:
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
CLEAR!

[Easy]
Increase the HP and AR by 1. it'll flow a mot smoother during gameplay with these settings.
00:13:961 (3) - add a clap at the repeat to keep the consistency in claps. i don't think it sounds nice if there's claps at every 3rd downbeat.
00:19:542 (3) - ^
00:16:751 (1) - make this slider look like the very 1st slider in the song. the instrumental repeats itself all over again.
00:38:379 (4) - move this under the arc of the previous slider. it'll make a nice blanket if you do this.
00:48:844 (4) - make this slider look like (3) and put it at the left side. the path would look easier for beginners if you do this.
00:59:309 (4) - space out this note. beginners might hit this too early or too late due to the hitburst covering this note.
02:23:728 (5,6) - stack these at the beginning of (3,4). (5) would blanket the previous slider and (6) would make the path easier for beginners during gameplay.
03:00:705 (4,1) - *nazi* just a minor spacing error. it's up to you whether you want to fix it or not.
i agree that the custom hitsounds sound nice, but replace some claps for whistles, or add more whistles. it'll fit with the song during gameplay, and it'd be better if you can add more notes. it looks easy, but at the same time, it looks boring IMO.

[Normal]
increase the OD and AR by 1 and the HP by 2. it'll be perfect for a normal diff like this as it fits with the song and it'll flow a lot smoother during gameplay.
00:13:961 (1) - *nazi* are you sure that this is stacked perfectly? if not look again, and stack this note perfectly on the end if (4). it'll look a lot nicer during gameplay.
00:15:007 (2) - move this note to x:188 y:204 so that it'd blanket the 2nd half of the previous slider.
00:19:542 (5) - make this a NC. the guitar changes from here.
00:30:705 (2) - move this down a bit. i know that it'll ruin the blanket, but the slight overlap on (3) makes it look bad during gameplay.
00:32:100 (4) - flip it like this, and align it to (2). the path would look a lot easier and it'll flow smoother to the next note.
01:04:193 (5) - make this a NC. the lyrics change from here.
01:05:588 (1) - remove the NC if you follow the suggestion above. the long pause is still going from this note.
01:33:495 (4) - replace this for a 1/2 repeat slider to follow the guitar riff.
01:36:984 (1) - same as above but it should be a 1/1 slider.
01:38:902 (4,1) - is this spacing intentional? as it stand the default DS is at 0.9 and as it stands, it's at 0.58. i highly suggest that you follow the DS so that it'd flow a lot smoother and the distance between the notes looks weird during gameplay.
01:50:065 (4) - make the end a normal sampleset and increase the volume to match the "thump" in the song.
02:03:495 (1,2,3) - make the pattern like this. same reason as 00:32:100 about the flow.
02:06:286 (1,2,3) - ^
02:55:821 (1,2,3,4,5,1,2,3,4,1,2,3,4) - add claps for this part. you did it on easy, so why don't you do it on normal?
03:10:821 (2) - remove the clap at the end. it ruins the consistency in claps, and i don't remember hearing a clap at the end during the beginning of the other kiais.
03:21:984 (3) - ^
03:22:507 (4) - same as above but at the end.
03:25:123 (4) - yes it's blanketing the end of (3), but the overlap on (2) makes it look bad during gameplay. move it somewhere else so that it doesn't happen. it might bother players if they play this diff.
03:29:833 (2) - similar as above.
there's a few minor spacing errors here and there, but it's nothing big.

[Collab Hard]
Increase the OD and AR by 1. when i played this, it felt weird because the notes are too easy to hit. usually i was expecting at least 5-50 100s since i'm not that accurate in hitting.
00:11:693 (2) - hmm Ctrl+H for this slider. it'll flow a lot smoother. pointing it at that direction makes me feel uncomfortable.
00:21:286 (2,3) - i think it'd look slightly fun if you can do Ctrl+R for this slider. and move (3) above the middle of (2). the path would look easier and it'll flow a lot smoother during gameplay.
00:31:054 (3) - Do Ctrl+R. the jump would look fun for players IMO.
00:38:728 - add a circle to follow the piano.
00:45:356 (2) - make this a NC. this is where the vocals start.
00:54:251 (5,6) - speed up these 2 sliders to keep it consistent with 02:11:693.
00:55:298 (7,1) - with the slowdown in effect, this anti-jump might surprise beginners. i highly suggest that you move (1) closer to (7) where players can make it in time.
00:56:170 (4,5,6) - for this one move these notes here. that overlap on (3,6) bothered me the most. so if you do this, it'll look neater during gameplay. just make sure that the jump between these notes is around 1.5.
00:57:914 (3) - if you want, do Ctrl+R to make it easier for players?
00:58:961 (2) - Ctrl+R. it looks fun for me when i played this.
01:04:193 (1) - make sure that the repeat slider is fully visible. the hitburst is covering the repeat slider and that's an unrankable issue.
01:30:705 (1,2,3,4) - make this a diamond. this pattern plays weird as i have to move my pen in a weird motion.
01:54:949 (4) - replace this for a circle, and a 1/2 slider, and vice versa.
02:16:228 (1) - remove the NC for this yes the lyrics change but the melody in the vocals is still the same.
02:16:751 (4) - if you follow the suggestion above, make this a NC. this is where the melody changes.
02:23:903 (2) - stack this on (1) at 02:22:333. it'll look neater during gameplay.
02:24:251 (3,2) - try to space these 2 notes out. the overlap might bother other players.
02:32:448 (2,3,1,2) - hmm idk...the pattern plays weird for me. i suggest that you re-arrange it so that it'd flow smoother during gameplay.
03:03:321 (2) - maybe to make the flow a bit smoother, do Ctrl+R for this slider?
03:07:333 - add a break here for consistency with the other diffs.
03:19:368 (1) - move the spinner to the 1st downbeat. that's where the guitar starts.

[Collab Insane]
AR9 and HP7. the AR would flow a lot smoother to the song, and HP7 would put a bit of pressure on experienced players.
00:13:263 (5) - to make it neater, move this between the circles.
00:16:751 (4) - make this a NC. the guitar changes from here.
00:18:147 (1,2,3,4) - make this a cross square jump. it'll look fun if you do this. if you don't understand, like this.
00:26:868 (7) - stack this on (8). it'll look a bit easier if you do this.
00:39:775 (5) - same as 01:54:949 on hard.
00:45:356 (2) - make this a NC. the lyrics change from here.
00:46:054 (1) - if you follow the suggestion above, remove the NC for this. yes the lyrics change, but the melody is still the same.
00:54:251 (4) - if you can make this slider symmetrical, it'll lok a lot nicer during gameplay.
02:04:542 (2,3,4) - are you sure that these sliders look the same. if not make them the same for a smoother flow to and from the next note.
03:02:972 (2,4) - i see that this is a triangle, but i don't like the shape of it. move it to the right so that it'd look like a equilateral triangle.
03:14:484 (2) - same as 00:39:775.

I guess that's it. GL :D
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
Tag:要不要把Lks加进去 0.0..

[Easy]
Perfect

[Normal]
01:08:554 (3) - 感觉再加个return会比较适合节奏0.0..(原来是fit vocal) 改了这个注意后面spacing
之后有些跟这一样的不提了..觉得哪种好就改哪种吧.-.


Unsnapped inherited (green) timing point(s) at: 02:32:197 (snap to 02:32:187)

[Collab Hard]
00:21:809 (1) - 跳略大
01:40:472 (2) - 这奇葩的间距=-= 突然出现个0.8x
02:11:693 (3) - 这里应该有个跳
03:06:809 (1) - 感觉略奇葩0.0.(没影响
03:07:158 - 要不要加break?
Unsnapped inherited (green) timing point(s) at: 02:34:881 (snap to 02:34:891)


[Collab Insane]
00:11:170 (5) - finish
00:16:054 (2) - jump?
01:57:565 (2) - add a note
01:58:263 (4) - ^
03:00:007 (1,2,3,4,5,6) - 可以考虑间距再稍微大点..否则会误认1/4
--------------------------------------------------
Excellent Mapset
> < 好 快rank
Bubbled
Topic Starter
eikkaleyd
Thanks for your modding!

I'm too busy to write a detailed reply,sorry ;_; But most fixed!
a32
现在看我原来做的真是......
于是remapped~
http://puu.sh/CI4N
-kevincela-
Hi :D

[Easy]

  1. 00:16:054 (4) - 1 grid left to fix the blanket with 00:13:961 (3) -
  2. 00:47:449 (3) - 1 grid right,same reason as above
  3. 01:48:844 (3) - 1 grid left,again for the same reason
  4. 02:08:379 (5) - 1 grid up,same reason
  5. The diff itself is good,but you probably could use more 1/1 circles/sliders,because as now the rhythm is predictable and a bit boring
[Normal]

  1. 00:11:170 (2) - New Combo? I know it's a pretty rapid NC,but it follows the rhythm better
  2. 01:01:228 - Add a note here? It's a Normal,so you should use this 1/2 note that fits really with the song
  3. 01:16:577 (5,6) - Instead of a straight slider,I would use a curvy one,just like this
  4. 02:19:368 - Same suggestion as 01:01:228 -
  5. 03:17:362 (5) - Copy paste 03:16:926 (4) -,and adjust it with CTRL+R and by flipping it horizontally to make a symmetric pattern here
  6. 03:30:530 (3,4) - Same as 01:16:577 (5,6)
[Collab Hard]

  1. 00:35:937 (1) - Move the new combo on 00:36:112 (2) -
  2. 00:55:472 (1) - Move the new combo on 00:55:821 (3) -, so that it matches with the start of the kiai time too
[Collab Insane]

  1. 00:11:170 (5) - New combo
  2. 01:43:612 (4) - 5 grids up to fix the blanket with 01:43:263 (3) -
  3. 01:47:449 (2,3) - It would be better if you increased the spacing here,too. I think it's better to place 01:47:449 (2) - at x:168 y:76 to do that
  4. 01:51:112 (1) - Move the new combo to 01:51:635 (4) -
  5. 03:16:402 (1) - Move the new combo to 03:16:751 (2) -
  6. 03:20:763 (4) - This antijump really brokes the flow,and it isn't that great. You should put this note at the same position as 03:20:065 (4) -
Twice_old


很厉害的样子
wmfchris
[手機君taiko]
Since 1/6 is used, SV 1.6 is recommened for easier reading. (這樣吧後面加速改為1.15x就夠了)
01:17:100 - 感覺這裡沒有重音 移除finish後在 01:17:449 - , 01:17:798 - 加finish, 另外建議01:18:147 - 加notes因為spinner本身打不了拍子
01:30:530 - d d k去配合背景音樂類似01:29:135 - 的節奏?
01:43:612 - 在vocal位結束3連而不是開始三連?
01:47:623 - k k d
02:53:379 - 應該是K D---K D吧
還是老樣子 在1/2拍為主的歌避免用dddkd dddkk kkddd這些 在第3拍紅轉藍/藍轉紅會合適一點 另外在大圓用運用上有些進步的空間 不過現在也不錯
Numbers 596108

wmfchris wrote:

[手機君taiko]
Since 1/6 is used, SV 1.6 is recommened for easier reading. (這樣吧後面加速改為1.15x就夠了) -> 1.25比較正常吧www
01:17:100 - 感覺這裡沒有重音 移除finish後在 01:17:449 - , 01:17:798 - 加finish, 另外建議01:18:147 - 加notes因為spinner本身打不了拍子
-> Fixed
01:30:530 - d d k去配合背景音樂類似01:29:135 - 的節奏?-> Fixed
01:43:612 - 在vocal位結束3連而不是開始三連? -> Fixed
01:47:623 - k k d -> Fixed
02:53:379 - 應該是K D---K D吧 -> 我覺得沒必較 :/
還是老樣子 在1/2拍為主的歌避免用dddkd dddkk kkddd這些 在第3拍紅轉藍/藍轉紅會合適一點 另外在大圓用運用上有些進步的空間 不過現在也不錯
http://puu.sh/EMU7
Topic Starter
eikkaleyd
Update~!

>.<
Shulin
Hello, I have some suggestions and opinions based on playing your maps.

[General]

  1. The black borders at the side of the BG look bad. Can you find a better one?
  2. Brown combo colour is really hard to read with the BG (if people dl with no video it's a problem). Please change it to colour that doesn't blend in with the BG
  3. The difficulty gap between Easy and Normal is quite big, and the difficulty gap between Normal and Hard is even bigger. You might want to make Easy harder and Hard easier to have a better spread.
[Easy]

00:54:426 (4) - It makes more sense to start this at 00:54:251 and end it because it's where the vocal and guitar start.
02:12:565 (3) - ^ new player would try to follow vocal. You could always have a gap here but the 1/1 will be confusing.
03:27:914 (1,2,3) - Add more notes / sliders here. The huge gap between notes can be hard to follow.

[Normal]

00:43:961 (4) - Delete? It'll be hard for a newer player to catch this because it's not following anything obvious.
01:04:193 (5) - Clap the return
01:17:449 (6) - This overlap is bad. Maybe remove a return on 01:16:577 (5) - then create a note + slider?
02:34:891 (6) - Delete and add a return to 02:33:495 (5) - ?
02:53:379 (1) - Why not delete this and end the spinner here instead? Also I think the clap is too loud here.
02:56:344 (2) - Delete? Make it easier and it looks nicer.
03:31:402 (4) - Same thing I said about 01:17:449 (6) - the overlap is bad and I think would be better with note and slider.

[NNastice's Taiko]

02:01:402 (1) - Extend to 02:02:798 ?

[Collab Hard]

  1. I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit.
00:31:926 (5) - Silenced slider ends are unrankable now apparently. Increase the volume and make it soft hitsound?
01:03:495 (4,5,1,2) - Make it easier. This pattern is more of an Insane? In fact you did almost exactly the same thing in insane with smaller jumps 02:00:356 (4,5,6,7) -
01:13:961 (4) - New combo to show spacing change here?
01:29:833 (2,3) - Remove the jump? I think it's better if you keep the spacing the same as everything else in this section 01:30:705 (1,2,3,4) - etc
01:58:612 (1) - Remove clap from the end.
01:59:135 (2) - ^
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple.
03:05:414 (1,1) - New combos really necessary?

This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo.

[Collab Insane]

  1. Too much triple spam, just sounds out of place
00:47:449 (1) - Jump doesn't make much sense, compare to 00:50:065 (4,1) -
00:55:821 - Why is this a x1.20 section? The other kiai time doesn't use a speedup. Some things about collabs should be consistent and this is one of them imo.
01:03:321 (3,4,5) - Why the jump? Everytime I play it, it just doesn't make sense.
01:05:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It sounds bad and is completely random. The guitar is the most prominent part but you map over it with a stream? It'd be better if you followed the music.
01:46:228 (3) - Slider-end is covered by the previous hitburst. Maybe move the position of 01:45:705 (3) -
02:00:705 (5) - You should try to make this more visible with a new combo or something.
02:03:147 - 02:08:030 - Whistle is too loud it's unfitting. I'd say 50-60% is good for this part.
02:13:088 (3,4,5,6,7,8,9,10,11,1) - I found it funny you ignored the guitar that is on 1/4 at 02:13:176 but then decided to throw in a stream that doesn't follow anything. Again following the guitar would be better.
02:34:891 (1,2,3,4) - This sounds weird. Follow the music more and remove the custom hitsounds? Or you could just start the break here I suppose.
02:57:827 (8) - Delete? You're supposed to be following the guitar?
03:01:751 (2) - Spacing, space it like the rest of the 1/4 in the map.
03:16:054 (8,9,10,1) - Somewhat confusing spacing. I think it would be better if you moved 03:16:228 (9) - somewhere else and kept the same spacing between 03:16:402 (10,1) -
03:19:542 (1) - Is the new combo really necessary?
03:19:891 (1) - ^

Hmm there are some very good ideas in this diff but it doesn't feel cohesive, like the first kiai is much harder than the last and they flow differently etc. Also it feels overmapped at times with all the triples.

That's all from me, overall I think the spread could be improved and some of the overmapping in Insane cut. Maybe get some more mods or another MAT and see what they think.
Topic Starter
eikkaleyd
Thanks Shulin, I'll fix them and ask No_Gu to do some change, he's having exams these days.
Topic Starter
eikkaleyd
Generally Something changed:
Fixed black borders of the BG;
Removed the Brown combo colour
Made Easy more difficult (up to 1.04 stars from 0.64 stars)

Shulin wrote:

Hello, I have some suggestions and opinions based on playing your maps.

[Normal]

00:43:961 (4) - Delete? It'll be hard for a newer player to catch this because it's not following anything obvious. :arrow: Sorry I think this one is not so difficult, and I felt empty if delete it
01:17:449 (6) - This overlap is bad. Maybe remove a return on 01:16:577 (5) - then create a note + slider? :arrow: Since it returns on red line, I think it's difficult if I change it into a circle
02:53:379 (1) - Why not delete this and end the spinner here instead? Also I think the clap is too loud here. :arrow: Did so, about the clap I think that's because of the music itself...
03:31:402 (4) - Same thing I said about 01:17:449 (6) - the overlap is bad and I think would be better with note and slider. :arrow: Same reason

[NNastice's Taiko]

02:01:402 (1) - Extend to 02:02:798 ? :arrow: Since Taiko spinner is quite different from osu!'s, I don't think it's necessary, because it won't cause change

[Collab Hard]

  1. I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit. :arrow: I'll ask others' ideas.


00:31:926 (5) - Silenced slider ends are unrankable now apparently. Increase the volume and make it soft hitsound? :arrow: I asked others, they said if it's suit the song, then it's OK, so maybe I'll ask more people
01:03:495 (4,5,1,2) - Make it easier. This pattern is more of an Insane? In fact you did almost exactly the same thing in insane with smaller jumps 02:00:356 (4,5,6,7) - :arrow: You have sharp eyes, x.x, changed
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple. :arrow: I'll ask Gu to fix it, I don't know how to change them
03:05:414 (1,1) - New combos really necessary? :arrow: Uh, I think it's OK...so keep it

This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo. :arrow: I understand, if OK I'll try to do some change.

[Collab Insane]

  1. Too much triple spam, just sounds out of place
Gu's part is quite difficult from others', I'll left your mods to him and let him change them together

02:03:147 - 02:08:030 - Whistle is too loud it's unfitting. I'd say 50-60% is good for this part. Use 70%

02:13:088 (3,4,5,6,7,8,9,10,11,1) - I found it funny you ignored the guitar that is on 1/4 at 02:13:176 but then decided to throw in a stream that doesn't follow anything. Again following the guitar would be better.
02:34:891 (1,2,3,4) - This sounds weird. Follow the music more and remove the custom hitsounds? Or you could just start the break here I suppose. :arrow: No change,sorry (what I thought was same with popner)

03:16:054 (8,9,10,1) - Somewhat confusing spacing. I think it would be better if you moved 03:16:228 (9) - somewhere else and kept the same spacing between 03:16:402 (10,1) - :arrow: Do some fixing

Hmm there are some very good ideas in this diff but it doesn't feel cohesive, like the first kiai is much harder than the last and they flow differently etc. Also it feels overmapped at times with all the triples.

That's all from me, overall I think the spread could be improved and some of the overmapping in Insane cut. Maybe get some more mods or another MAT and see what they think.
Thanks, I'll talk with collab members and try my best to improve it.Also, other deleted words are all fixed.
No_Gu

Shulin wrote:

[Collab Hard]

  1. I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit.
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple.Why I need to follow a worse rhythm
03:05:414 (1,1) - New combos really necessary?necessary

This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo.
many vocaloid maps have this problem.I also don't think this diff is too hard
[Collab Insane]

00:47:449 (1) - Jump doesn't make much sense, compare to 00:50:065 (4,1) -it fits the rotary vocal very well.you can't hear it?
00:55:821 - Why is this a x1.20 section? The other kiai time doesn't use a speedup. Some things about collabs should be consistent and this is one of them imo.Don't you see anyone use 1.2x in kiai time?
01:03:321 (3,4,5) - Why the jump? Everytime I play it, it just doesn't make sense.just fit the music.If you can't catch it.It's your problem
01:05:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It sounds bad and is completely random. The guitar is the most prominent part but you map over it with a stream? It'd be better if you followed the music.guitar has a sense of adhesion.
.
Breeze
[Collab Hard]

  1. 01:01:054 (1) - Spacing略近, 倒不是太大问题
  2. 03:01:054 (4) - 这个跳不合节奏, 打起很怪
其他没什么, 有回复后论坛pm我吧
Topic Starter
eikkaleyd

Breeze wrote:

[Collab Hard]

  1. 01:01:054 (1) - Spacing略近, 倒不是太大问题 :arrow: 拉大了些,都保持1x
  2. 03:01:054 (4) - 这个跳不合节奏, 打起很怪 :arrow: 开着DS放到右边去了
其他没什么, 有回复后论坛pm我吧
check完毕,谢谢~
Breeze
Fine
Topic Starter
eikkaleyd
Thanks! >_<
wmfchris
SPOILER
[Insane]
00:18:147 - 堆在一起不好看 <_< 隨手排了個http://osu.ppy.sh/ss/384510
00:27:042 (8) - adding whistle at the end corresponding to the some musical note like the beginning
00:31:926 (4) - middle tick sounds a bit loud to me orz
01:50:065 - how about using a 1.5 beat 0.5x slider to emphasize the silence here?
03:15:007 (3) - [Nazi] up 1 grid lv4 for exact spacing

[Hard]
03:32:100 (6) - 這下finish聲感覺怪怪的 和高音vocal不合
/me slaps bossandy god mapper

[Normal]
01:41:868 (4) - the ending might be a bit too loud.

[Easy]
01:11:519 - corresponding to 01:05:588 (4) - add a note here?
01:37:681 (3) - the music ends eariler so for this one make the ending softer?

[手機姐's Taiko]
03:00:007 - 明明是xxx xxx xxxxxxx 偏要鬼畜串 最後5個音對應不到音樂kdkkd也不適合

that's all.

looks better now.
Topic Starter
eikkaleyd

wmfchris wrote:

[Insane]
00:18:147 - 堆在一起不好看 <_< 隨手排了個http://osu.ppy.sh/ss/384510 :arrow: changed this part
00:27:042 (8) - adding whistle at the end corresponding to the some musical note like the beginning :arrow: done
00:31:926 (4) - middle tick sounds a bit loud to me orz :arrow: orz no change, sorry
01:50:065 - how about using a 1.5 beat 0.5x slider to emphasize the silence here? :arrow: Seems good, but I think it's already fine now
03:15:007 (3) - [Nazi] up 1 grid lv4 for exact spacing :arrow: Done

[Hard]
03:32:100 (6) - 這下finish聲感覺怪怪的 和高音vocal不合 :arrow: 改好了
/me slaps bossandy god mapper

[Normal]
01:41:868 (4) - the ending might be a bit too loud. :arrow: changed

[Easy]
01:11:519 - corresponding to 01:05:588 (4) - add a note here? :arrow: changed this part
01:37:681 (3) - the music ends eariler so for this one make the ending softer? :arrow: changed this part,too x_x

[手機姐's Taiko]
03:00:007 - 明明是xxx xxx xxxxxxx 偏要鬼畜串 最後5個音對應不到音樂kdkkd也不適合 :arrow: 自己调整了下

that's all.
Thanks~
xiceyx
Awesome map! I gave you a star :D
Topic Starter
eikkaleyd
Thank you xiceyx~ >~<
RL_Tibbar
我能吐糟有条白线上同时放着2个note吗(insane的03:10:123
Topic Starter
eikkaleyd

OSUtoto wrote:

我能吐糟有条白线上同时放着2个note吗(insane的03:10:123
o.o谢谢提醒,popped
wmfchris
I'm sorry orz

p.s. 怎麼退群了

Since this is a single issue and popped then fixed by the mapper itself...rebubbled?

If I shouldn't be able rebub this one just tell me.
[CSGA]Ar3sgice
o.o 看到LS才想起来

eikka也高三了啊, 加油wwwwwww
Topic Starter
eikkaleyd
Thanks wmf for your stars...But I have to AFK and begin studying…… Also I don't think I did a good job in this map.

高三压力大 电脑要被限制了 所以还是想静下心来
a32

eikkaleyd wrote:

Thanks wmf for your stars...But I have to AFK and begin studying…… Also I don't think I did a good job in this map.

高三压力大 电脑要被限制了 所以还是想静下心来
潇子加油www
raririn
高三很辛苦的样子呢o.o潇子加油啦~
Suzully
Sadly can't download a normal diff :o
Topic Starter
eikkaleyd

Suzully wrote:

Sadly can't download a normal diff :o
Did a full-submission and.... popped again :o

raririn wrote:

高三很辛苦的样子呢o.o潇子加油啦~

a3272509123 wrote:

潇子加油www
民那谢谢的说

wmfchris wrote:

Since this is a single issue and popped then fixed by the mapper itself...rebubbled?

If I shouldn't be able rebub this one just tell me.
Thank you wmf... ><
Topic Starter
eikkaleyd
Since I'm not so busy these days, try to resurrect it now.
Flask
泡了吧!
Suzully
Hi sorry I'm late. I didn't notice you popped a bubble and not yet get rebubbled :/

[Easy]
  1. 01:59:658 (4) - This looks being hidden by (3). Try to avoid overlapping.
[Normal]
  1. 00:21:984 (x) - It's better to add a note here too. Reading the timing of 00:22:333 (1) seems a bit difficult on normal diff.
  2. 01:15:007 (x) - ^ Same here.
  3. 01:15:356 (2) - Add a finish to the start.
  4. 01:16:577 (5) - Add a clap to the end too.
  5. 02:53:902 (1) - Add a new combo.
  6. 03:29:309 (1) - Finish~
  7. 03:29:833 (2,3,4) - Use the same clap pattern as 01:15:879 (3,4,5,6).
[Collab Hard]
  1. 01:41:868 (4) - Add a new combo.
  2. 01:55:647 (6,7) - Speaking of the clap pattern, remove (6)'s one and add to (7)'s end. I feel it fits the music more.
  3. 02:11:693 (T) - Why not use custom-soft hitsound here?
  4. 02:16:228 (5,6,7,1) - These spacings are a bit too close. Seems not so good.
  5. 03:04:716 (2,1) - At the return of slider, use default soft hitsound instead of custom one? Your custom soft-hitnormal.wav doesn't fit well imo. (if you change the hitsound, don't forget to remove claps)
[Collab Insane]
  1. 00:53:030 (1,2,3,4) - Consider to use anti-jump rather than perfect stacking? Just to me but imo the gameplay will become better.
  2. 01:15:356 (1,2,3,4,5,1) - ^ Same here.
  3. 02:34:891 (1,2,3,4) - I felt something wrong. Following the music is better than following 1/2-beat here.
  4. 03:20:937 (1,2,3,4) - Try to make a bit wider jump and change (4)'s shape? The current pattern looks like crowded since the space between (1,2) is closer than (4,5).
Call me after fix. I'll get a bubble back.
Topic Starter
eikkaleyd
Sorry for being late~

Purple words AND deleted words are all changed Red words are kept for some reasons.

Suzully wrote:

[Normal]
  1. 00:21:984 (x) - It's better to add a note here too. Reading the timing of 00:22:333 (1) seems a bit difficult on normal diff. :arrow: Change (1) into a slider
  2. 01:15:007 (x) - ^ Same here. :arrow: ^
  3. 01:15:356 (2) - Add a finish to the start. :arrow: Added, but kept clap
  4. 03:29:309 (1) - Finish~ :arrow: ^
[Collab Hard]
  1. 02:11:693 (T) - Why not use custom-soft hitsound here? :arrow: Change the timing line into S:C1, maybe?
  2. 03:04:716 (2,1) - At the return of slider, use default soft hitsound instead of custom one? Your custom soft-hitnormal.wav doesn't fit well imo. (if you change the hitsound, don't forget to remove claps) :arrow: Hmm, sorry no change here. I think soft-hitwhistle2.wav is good here~ and others the same.元の音楽と違うかも、でもその効果は良いと思います(多分、英語も日本語も私の気分を届けない。。(;_;)
[Collab Insane]
  1. 01:15:356 (1,2,3,4,5,1) - ^ Same here. :arrow: Sorry, no change. Vocal doesn't fit that anti-jump well, I think. (For example, 1-2-3 go up, but 4 go down)
  2. 02:34:891 (1,2,3,4) - I felt something wrong. Following the music is better than following 1/2-beat here.  :arrow: Well, this is a big change. I hope I did it well
Call me after fix. I'll get a bubble back.
Thank you~
Suzully
Good, rebub~

btw, I like 三段峡's Iroha Uta so much.
Flask
Chewin
Hi eikkaleyd, random mod.

[General]

  1. According a new rule (you can find here: t/81828/start=0) Miku/Gumi/Rin and others can not be used as artist anymore now. Ginsaku should go as artist and "Kagamine Rin" has to be added in the diff's tags instead. Moreover you can use "Vocaloid" as source.
  2. Add "Collab" and "Collaboration" to the tags
[Easy]

  1. 00:53:030 (4) - New combo according the new vocal and rhythm
  2. 01:15:356 (3) - ^
  3. 01:40:472 (1) - Distance snap. This spacing could confuse novice players because it should be further from 01:38:379 (3)
  4. 02:08:379 (5,1) - It'd be better to remove new combo from (5) adding it on (1) instead
  5. 02:11:170 (2) - New combo, same of 00:53:030 (4)
  6. 02:32:100 (3) - There shouldn't be a finish here. You didn't use it on 01:13:961 (2)
  7. 02:34:891 (5) - New combo? Because you changed the hitsound settings
  8. 02:55:821 (1) - Remove finish from the slider's end. It needs to be used just on the head
  9. 03:20:937 (3) - I guess you forgot finish here
  10. 03:26:519 (4,1) - You should remove new combo from (4) adding it on (1)
  11. 03:29:309 (2) - You already know, new combo here too for the same reason I wrote above
[Normal]

  1. Maybe it's just me but I think AR-1 would fit better, 5 is too high IMO
  2. 01:15:356 (3) - New combo
  3. 01:57:042 (1,2,3,4,5,6) - This could confuse players being a Normal diff. Instead to use circle-1/2 slider just use an 1/2 slider with repeat, like you did for the other parts
  4. 02:07:681 (3) - Finish on the slider's tail?
  5. 02:32:101 (3) - New combo, same of 01:15:356 (3)
[Collab Hard]

  1. 00:12:391 (3) - This slider is so ugly. Why don't you make something like this?
    SPOILER

    344,288,12391,2,0,B|252:328|168:280,1,160
  2. 00:19:542 (3) - The reverse arrow is covered by 00:18:495 (4)'s hitburst. It's unrankable and you must fix it
  3. 00:21:635 (3) - This circle flows better during gameplay if moved to x:352 y:144
  4. 00:29:833 (7) - Considering the spacing you are using here this slider should be moved further from 00:29:309 (6)
  5. 00:31:926 (5) - Use 20% volume. 5% is unrankable.
  6. 00:46:751 (3) - This reverse arrow is readable but to avoid any kind of problem I suggest you to don't overlap it with (1)'s hitburst for the same reason I said for 00:19:542 (3)
  7. 00:49:542 (3) - ^
[Collab Insane]

  1. 03:01:054 (6,7) - Why custom hitsounds? It confuses the players
[Taiko]

  1. 02:02:798 - What about to add a kat? In addition to this I'd suggest you to make a stream from 02:01:402 to 02:02:449 instead to use a slider so that you don't have problem to add kat on 02:02:798
  2. 02:06:286 (9) - kat and add a don on 02:06:635 to fit the vocal
Popped due to unrankable issues.
Topic Starter
eikkaleyd

Chewin wrote:

Hi eikkaleyd, random mod.

[General]

  1. According a new rule (you can find here: t/81828/start=0) Miku/Gumi/Rin and others can not be used as artist anymore now. Ginsaku should go as artist and "Kagamine Rin" has to be added in the diff's tags instead. Moreover you can use "Vocaloid" as source.
  2. Add "Collab" and "Collaboration" to the tags
:arrow: All done

[Easy]

  1. 01:40:472 (1) - Distance snap. This spacing could confuse novice players because it should be further from 01:38:379 (3)
    :arrow: Since they're 2 seconds far, I think it won't confuse novice players. they will look at approach circle instead of looking at the distance between these two
  2. 02:32:100 (3) - There shouldn't be a finish here. You didn't use it on 01:13:961 (2)
    :arrow: Because the music is different here, I hear a finish here but not 01:13:961
[Normal]

  1. 01:57:042 (1,2,3,4,5,6) - This could confuse players being a Normal diff. Instead to use circle-1/2 slider just use an 1/2 slider with repeat, like you did for the other parts
    :arrow: Changed into repeats
[Collab Hard]

  1. 00:19:542 (3) - The reverse arrow is covered by 00:18:495 (4)'s hitburst. It's unrankable and you must fix it
    :arrow: Fixed, not so sure about the way I used
  2. 00:21:635 (3) - This circle flows better during gameplay if moved to x:352 y:144
    :arrow: Sorry I think it's fine now, if moved to 352,144, I think the flow is nearly same, but the distance is larger
  3. 00:29:833 (7) - Considering the spacing you are using here this slider should be moved further from 00:29:309 (6)
    :arrow: If OK I decided to use a repeat instead
[Collab Insane]

  1. 03:01:054 (6,7) - Why custom hitsounds? It confuses the players
    :arrow: Removed the timing lines
[Taiko]

  1. 02:02:798 - What about to add a kat? In addition to this I'd suggest you to make a stream from 02:01:402 to 02:02:449 instead to use a slider so that you don't have problem to add kat on 02:02:798
    :arrow: Tried
Popped due to unrankable issues.
Thank you Chewin, others (deleted parts) are all fixed~! :)
Chewin
[Normal]

01:50:065 (4) - Silenced slider. Use 20% volume here

[Collab Insane]

01:50:065 (5) - Same
Topic Starter
eikkaleyd

Chewin wrote:

[Normal]

01:50:065 (4) - Silenced slider. Use 20% volume here

[Collab Insane]

01:50:065 (5) - Same
:arrow: All done ,thanks~
Chewin
Well, here is your 5 bubble lol xD
Let rank this now, good luck :3
Suzully
Let's get started!
RL_Tibbar
0,0
x847606653
嘛,恭喜
Athena Tennos
lol
恭喜!!!!!!!!!~
Scorpiour
哇终于rank了! 恭喜潇子~~开心>.<
rayerleyd
恭喜 :) 恭喜
Topic Starter
eikkaleyd
Oh thank you Suzully and everyone~
Flask
恭喜潇子!!!
Chewin
Oh finally, good job eikkaleyd!
a32
哇恭喜~
bossandy
恭喜 :D
raririn
恭喜!!
No_Gu
终于
-kevincela-
Oh,I remember this~

Gratz on the rank! :D
Melan Blue
Congrats! :D
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