很厉害的样子
http://puu.sh/EMU7wmfchris wrote:
[手機君taiko]
Since 1/6 is used, SV 1.6 is recommened for easier reading. (這樣吧後面加速改為1.15x就夠了) -> 1.25比較正常吧www
01:17:100 - 感覺這裡沒有重音 移除finish後在 01:17:449 - , 01:17:798 - 加finish, 另外建議01:18:147 - 加notes因為spinner本身打不了拍子
-> Fixed
01:30:530 - d d k去配合背景音樂類似01:29:135 - 的節奏?-> Fixed
01:43:612 - 在vocal位結束3連而不是開始三連? -> Fixed
01:47:623 - k k d -> Fixed
02:53:379 - 應該是K D---K D吧 -> 我覺得沒必較 :/
還是老樣子 在1/2拍為主的歌避免用dddkd dddkk kkddd這些 在第3拍紅轉藍/藍轉紅會合適一點 另外在大圓用運用上有些進步的空間 不過現在也不錯
Thanks, I'll talk with collab members and try my best to improve it.Also, other deleted words are all fixed.Shulin wrote:
Hello, I have some suggestions and opinions based on playing your maps.
[Normal]
00:43:961 (4) - Delete? It'll be hard for a newer player to catch this because it's not following anything obvious. Sorry I think this one is not so difficult, and I felt empty if delete it
01:17:449 (6) - This overlap is bad. Maybe remove a return on 01:16:577 (5) - then create a note + slider? Since it returns on red line, I think it's difficult if I change it into a circle
02:53:379 (1) - Why not delete this and end the spinner here instead? Also I think the clap is too loud here. Did so, about the clap I think that's because of the music itself...
03:31:402 (4) - Same thing I said about 01:17:449 (6) - the overlap is bad and I think would be better with note and slider. Same reason
[NNastice's Taiko]
02:01:402 (1) - Extend to 02:02:798 ? Since Taiko spinner is quite different from osu!'s, I don't think it's necessary, because it won't cause change
[Collab Hard]
- I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit. I'll ask others' ideas.
00:31:926 (5) - Silenced slider ends are unrankable now apparently. Increase the volume and make it soft hitsound? I asked others, they said if it's suit the song, then it's OK, so maybe I'll ask more people
01:03:495 (4,5,1,2) - Make it easier. This pattern is more of an Insane? In fact you did almost exactly the same thing in insane with smaller jumps 02:00:356 (4,5,6,7) - You have sharp eyes, x.x, changed
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple. I'll ask Gu to fix it, I don't know how to change them
03:05:414 (1,1) - New combos really necessary? Uh, I think it's OK...so keep it
This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo. I understand, if OK I'll try to do some change.
[Collab Insane]Gu's part is quite difficult from others', I'll left your mods to him and let him change them together
- Too much triple spam, just sounds out of place
02:03:147 - 02:08:030 - Whistle is too loud it's unfitting. I'd say 50-60% is good for this part. Use 70%
02:13:088 (3,4,5,6,7,8,9,10,11,1) - I found it funny you ignored the guitar that is on 1/4 at 02:13:176 but then decided to throw in a stream that doesn't follow anything. Again following the guitar would be better.
02:34:891 (1,2,3,4) - This sounds weird. Follow the music more and remove the custom hitsounds? Or you could just start the break here I suppose. No change,sorry (what I thought was same with popner)
03:16:054 (8,9,10,1) - Somewhat confusing spacing. I think it would be better if you moved 03:16:228 (9) - somewhere else and kept the same spacing between 03:16:402 (10,1) - Do some fixing
Hmm there are some very good ideas in this diff but it doesn't feel cohesive, like the first kiai is much harder than the last and they flow differently etc. Also it feels overmapped at times with all the triples.
That's all from me, overall I think the spread could be improved and some of the overmapping in Insane cut. Maybe get some more mods or another MAT and see what they think.
Shulin wrote:
[Collab Hard]02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple.Why I need to follow a worse rhythm
- I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit.
03:05:414 (1,1) - New combos really necessary?necessary
This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo.
many vocaloid maps have this problem.I also don't think this diff is too hard
[Collab Insane]
00:47:449 (1) - Jump doesn't make much sense, compare to 00:50:065 (4,1) -it fits the rotary vocal very well.you can't hear it?
00:55:821 - Why is this a x1.20 section? The other kiai time doesn't use a speedup. Some things about collabs should be consistent and this is one of them imo.Don't you see anyone use 1.2x in kiai time?
01:03:321 (3,4,5) - Why the jump? Everytime I play it, it just doesn't make sense.just fit the music.If you can't catch it.It's your problem
01:05:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It sounds bad and is completely random. The guitar is the most prominent part but you map over it with a stream? It'd be better if you followed the music.guitar has a sense of adhesion.
.
check完毕,谢谢~Breeze wrote:
[Collab Hard]其他没什么, 有回复后论坛pm我吧
- 01:01:054 (1) - Spacing略近, 倒不是太大问题 拉大了些,都保持1x
- 03:01:054 (4) - 这个跳不合节奏, 打起很怪 开着DS放到右边去了
Thanks~wmfchris wrote:
[Insane]
00:18:147 - 堆在一起不好看 <_< 隨手排了個http://osu.ppy.sh/ss/384510 changed this part
00:27:042 (8) - adding whistle at the end corresponding to the some musical note like the beginning done
00:31:926 (4) - middle tick sounds a bit loud to me orz orz no change, sorry
01:50:065 - how about using a 1.5 beat 0.5x slider to emphasize the silence here? Seems good, but I think it's already fine now
03:15:007 (3) - [Nazi] up 1 grid lv4 for exact spacing Done
[Hard]
03:32:100 (6) - 這下finish聲感覺怪怪的 和高音vocal不合 改好了
/me slaps bossandy god mapper
[Normal]
01:41:868 (4) - the ending might be a bit too loud. changed
[Easy]
01:11:519 - corresponding to 01:05:588 (4) - add a note here? changed this part
01:37:681 (3) - the music ends eariler so for this one make the ending softer? changed this part,too x_x
[手機姐's Taiko]
03:00:007 - 明明是xxx xxx xxxxxxx 偏要鬼畜串 最後5個音對應不到音樂kdkkd也不適合 自己调整了下
that's all.
o.o谢谢提醒,poppedOSUtoto wrote:
我能吐糟有条白线上同时放着2个note吗(insane的03:10:123
潇子加油wwweikkaleyd wrote:
Thanks wmf for your stars...But I have to AFK and begin studying…… Also I don't think I did a good job in this map.
高三压力大 电脑要被限制了 所以还是想静下心来
Did a full-submission and.... popped againSuzully wrote:
Sadly can't download a normal diff
raririn wrote:
高三很辛苦的样子呢o.o潇子加油啦~
民那谢谢的说a3272509123 wrote:
潇子加油www
Thank you wmf... ><wmfchris wrote:
Since this is a single issue and popped then fixed by the mapper itself...rebubbled?
If I shouldn't be able rebub this one just tell me.
Thank you~Suzully wrote:
[Normal][Collab Hard]
- 00:21:984 (x) - It's better to add a note here too. Reading the timing of 00:22:333 (1) seems a bit difficult on normal diff. Change (1) into a slider
- 01:15:007 (x) - ^ Same here. ^
- 01:15:356 (2) - Add a finish to the start. Added, but kept clap
- 03:29:309 (1) - Finish~ ^
[Collab Insane]
- 02:11:693 (T) - Why not use custom-soft hitsound here? Change the timing line into S:C1, maybe?
- 03:04:716 (2,1) - At the return of slider, use default soft hitsound instead of custom one? Your custom soft-hitnormal.wav doesn't fit well imo. (if you change the hitsound, don't forget to remove claps) Hmm, sorry no change here. I think soft-hitwhistle2.wav is good here~ and others the same.元の音楽と違うかも、でもその効果は良いと思います(多分、英語も日本語も私の気分を届けない。。(;_;)
Call me after fix. I'll get a bubble back.
- 01:15:356 (1,2,3,4,5,1) - ^ Same here. Sorry, no change. Vocal doesn't fit that anti-jump well, I think. (For example, 1-2-3 go up, but 4 go down)
- 02:34:891 (1,2,3,4) - I felt something wrong. Following the music is better than following 1/2-beat here. Well, this is a big change. I hope I did it well
344,288,12391,2,0,B|252:328|168:280,1,160
Thank you Chewin, others (deleted parts) are all fixed~!Chewin wrote:
Hi eikkaleyd, random mod.
[General]All done
- According a new rule (you can find here: t/81828/start=0) Miku/Gumi/Rin and others can not be used as artist anymore now. Ginsaku should go as artist and "Kagamine Rin" has to be added in the diff's tags instead. Moreover you can use "Vocaloid" as source.
- Add "Collab" and "Collaboration" to the tags
[Easy][Normal]
- 01:40:472 (1) - Distance snap. This spacing could confuse novice players because it should be further from 01:38:379 (3)
Since they're 2 seconds far, I think it won't confuse novice players. they will look at approach circle instead of looking at the distance between these two- 02:32:100 (3) - There shouldn't be a finish here. You didn't use it on 01:13:961 (2)
Because the music is different here, I hear a finish here but not 01:13:961[Collab Hard]
- 01:57:042 (1,2,3,4,5,6) - This could confuse players being a Normal diff. Instead to use circle-1/2 slider just use an 1/2 slider with repeat, like you did for the other parts
Changed into repeats[Collab Insane]
- 00:19:542 (3) - The reverse arrow is covered by 00:18:495 (4)'s hitburst. It's unrankable and you must fix it
Fixed, not so sure about the way I used- 00:21:635 (3) - This circle flows better during gameplay if moved to x:352 y:144
Sorry I think it's fine now, if moved to 352,144, I think the flow is nearly same, but the distance is larger- 00:29:833 (7) - Considering the spacing you are using here this slider should be moved further from 00:29:309 (6)
If OK I decided to use a repeat instead[Taiko]
- 03:01:054 (6,7) - Why custom hitsounds? It confuses the players
Removed the timing linesPopped due to unrankable issues.
- 02:02:798 - What about to add a kat? In addition to this I'd suggest you to make a stream from 02:01:402 to 02:02:449 instead to use a slider so that you don't have problem to add kat on 02:02:798
Tried
All done ,thanks~Chewin wrote:
[Normal]
01:50:065 (4) - Silenced slider. Use 20% volume here
[Collab Insane]
01:50:065 (5) - Same