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Ginsaku - Iroha Uta [Osu|Taiko]

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Twice_old


很厉害的样子
wmfchris
[手機君taiko]
Since 1/6 is used, SV 1.6 is recommened for easier reading. (這樣吧後面加速改為1.15x就夠了)
01:17:100 - 感覺這裡沒有重音 移除finish後在 01:17:449 - , 01:17:798 - 加finish, 另外建議01:18:147 - 加notes因為spinner本身打不了拍子
01:30:530 - d d k去配合背景音樂類似01:29:135 - 的節奏?
01:43:612 - 在vocal位結束3連而不是開始三連?
01:47:623 - k k d
02:53:379 - 應該是K D---K D吧
還是老樣子 在1/2拍為主的歌避免用dddkd dddkk kkddd這些 在第3拍紅轉藍/藍轉紅會合適一點 另外在大圓用運用上有些進步的空間 不過現在也不錯
Numbers 596108

wmfchris wrote:

[手機君taiko]
Since 1/6 is used, SV 1.6 is recommened for easier reading. (這樣吧後面加速改為1.15x就夠了) -> 1.25比較正常吧www
01:17:100 - 感覺這裡沒有重音 移除finish後在 01:17:449 - , 01:17:798 - 加finish, 另外建議01:18:147 - 加notes因為spinner本身打不了拍子
-> Fixed
01:30:530 - d d k去配合背景音樂類似01:29:135 - 的節奏?-> Fixed
01:43:612 - 在vocal位結束3連而不是開始三連? -> Fixed
01:47:623 - k k d -> Fixed
02:53:379 - 應該是K D---K D吧 -> 我覺得沒必較 :/
還是老樣子 在1/2拍為主的歌避免用dddkd dddkk kkddd這些 在第3拍紅轉藍/藍轉紅會合適一點 另外在大圓用運用上有些進步的空間 不過現在也不錯
http://puu.sh/EMU7
Topic Starter
eikkaleyd
Update~!

>.<
Shulin
Hello, I have some suggestions and opinions based on playing your maps.

[General]

  1. The black borders at the side of the BG look bad. Can you find a better one?
  2. Brown combo colour is really hard to read with the BG (if people dl with no video it's a problem). Please change it to colour that doesn't blend in with the BG
  3. The difficulty gap between Easy and Normal is quite big, and the difficulty gap between Normal and Hard is even bigger. You might want to make Easy harder and Hard easier to have a better spread.
[Easy]

00:54:426 (4) - It makes more sense to start this at 00:54:251 and end it because it's where the vocal and guitar start.
02:12:565 (3) - ^ new player would try to follow vocal. You could always have a gap here but the 1/1 will be confusing.
03:27:914 (1,2,3) - Add more notes / sliders here. The huge gap between notes can be hard to follow.

[Normal]

00:43:961 (4) - Delete? It'll be hard for a newer player to catch this because it's not following anything obvious.
01:04:193 (5) - Clap the return
01:17:449 (6) - This overlap is bad. Maybe remove a return on 01:16:577 (5) - then create a note + slider?
02:34:891 (6) - Delete and add a return to 02:33:495 (5) - ?
02:53:379 (1) - Why not delete this and end the spinner here instead? Also I think the clap is too loud here.
02:56:344 (2) - Delete? Make it easier and it looks nicer.
03:31:402 (4) - Same thing I said about 01:17:449 (6) - the overlap is bad and I think would be better with note and slider.

[NNastice's Taiko]

02:01:402 (1) - Extend to 02:02:798 ?

[Collab Hard]

  1. I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit.
00:31:926 (5) - Silenced slider ends are unrankable now apparently. Increase the volume and make it soft hitsound?
01:03:495 (4,5,1,2) - Make it easier. This pattern is more of an Insane? In fact you did almost exactly the same thing in insane with smaller jumps 02:00:356 (4,5,6,7) -
01:13:961 (4) - New combo to show spacing change here?
01:29:833 (2,3) - Remove the jump? I think it's better if you keep the spacing the same as everything else in this section 01:30:705 (1,2,3,4) - etc
01:58:612 (1) - Remove clap from the end.
01:59:135 (2) - ^
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple.
03:05:414 (1,1) - New combos really necessary?

This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo.

[Collab Insane]

  1. Too much triple spam, just sounds out of place
00:47:449 (1) - Jump doesn't make much sense, compare to 00:50:065 (4,1) -
00:55:821 - Why is this a x1.20 section? The other kiai time doesn't use a speedup. Some things about collabs should be consistent and this is one of them imo.
01:03:321 (3,4,5) - Why the jump? Everytime I play it, it just doesn't make sense.
01:05:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It sounds bad and is completely random. The guitar is the most prominent part but you map over it with a stream? It'd be better if you followed the music.
01:46:228 (3) - Slider-end is covered by the previous hitburst. Maybe move the position of 01:45:705 (3) -
02:00:705 (5) - You should try to make this more visible with a new combo or something.
02:03:147 - 02:08:030 - Whistle is too loud it's unfitting. I'd say 50-60% is good for this part.
02:13:088 (3,4,5,6,7,8,9,10,11,1) - I found it funny you ignored the guitar that is on 1/4 at 02:13:176 but then decided to throw in a stream that doesn't follow anything. Again following the guitar would be better.
02:34:891 (1,2,3,4) - This sounds weird. Follow the music more and remove the custom hitsounds? Or you could just start the break here I suppose.
02:57:827 (8) - Delete? You're supposed to be following the guitar?
03:01:751 (2) - Spacing, space it like the rest of the 1/4 in the map.
03:16:054 (8,9,10,1) - Somewhat confusing spacing. I think it would be better if you moved 03:16:228 (9) - somewhere else and kept the same spacing between 03:16:402 (10,1) -
03:19:542 (1) - Is the new combo really necessary?
03:19:891 (1) - ^

Hmm there are some very good ideas in this diff but it doesn't feel cohesive, like the first kiai is much harder than the last and they flow differently etc. Also it feels overmapped at times with all the triples.

That's all from me, overall I think the spread could be improved and some of the overmapping in Insane cut. Maybe get some more mods or another MAT and see what they think.
Topic Starter
eikkaleyd
Thanks Shulin, I'll fix them and ask No_Gu to do some change, he's having exams these days.
Topic Starter
eikkaleyd
Generally Something changed:
Fixed black borders of the BG;
Removed the Brown combo colour
Made Easy more difficult (up to 1.04 stars from 0.64 stars)

Shulin wrote:

Hello, I have some suggestions and opinions based on playing your maps.

[Normal]

00:43:961 (4) - Delete? It'll be hard for a newer player to catch this because it's not following anything obvious. :arrow: Sorry I think this one is not so difficult, and I felt empty if delete it
01:17:449 (6) - This overlap is bad. Maybe remove a return on 01:16:577 (5) - then create a note + slider? :arrow: Since it returns on red line, I think it's difficult if I change it into a circle
02:53:379 (1) - Why not delete this and end the spinner here instead? Also I think the clap is too loud here. :arrow: Did so, about the clap I think that's because of the music itself...
03:31:402 (4) - Same thing I said about 01:17:449 (6) - the overlap is bad and I think would be better with note and slider. :arrow: Same reason

[NNastice's Taiko]

02:01:402 (1) - Extend to 02:02:798 ? :arrow: Since Taiko spinner is quite different from osu!'s, I don't think it's necessary, because it won't cause change

[Collab Hard]

  1. I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit. :arrow: I'll ask others' ideas.


00:31:926 (5) - Silenced slider ends are unrankable now apparently. Increase the volume and make it soft hitsound? :arrow: I asked others, they said if it's suit the song, then it's OK, so maybe I'll ask more people
01:03:495 (4,5,1,2) - Make it easier. This pattern is more of an Insane? In fact you did almost exactly the same thing in insane with smaller jumps 02:00:356 (4,5,6,7) - :arrow: You have sharp eyes, x.x, changed
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple. :arrow: I'll ask Gu to fix it, I don't know how to change them
03:05:414 (1,1) - New combos really necessary? :arrow: Uh, I think it's OK...so keep it

This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo. :arrow: I understand, if OK I'll try to do some change.

[Collab Insane]

  1. Too much triple spam, just sounds out of place
Gu's part is quite difficult from others', I'll left your mods to him and let him change them together

02:03:147 - 02:08:030 - Whistle is too loud it's unfitting. I'd say 50-60% is good for this part. Use 70%

02:13:088 (3,4,5,6,7,8,9,10,11,1) - I found it funny you ignored the guitar that is on 1/4 at 02:13:176 but then decided to throw in a stream that doesn't follow anything. Again following the guitar would be better.
02:34:891 (1,2,3,4) - This sounds weird. Follow the music more and remove the custom hitsounds? Or you could just start the break here I suppose. :arrow: No change,sorry (what I thought was same with popner)

03:16:054 (8,9,10,1) - Somewhat confusing spacing. I think it would be better if you moved 03:16:228 (9) - somewhere else and kept the same spacing between 03:16:402 (10,1) - :arrow: Do some fixing

Hmm there are some very good ideas in this diff but it doesn't feel cohesive, like the first kiai is much harder than the last and they flow differently etc. Also it feels overmapped at times with all the triples.

That's all from me, overall I think the spread could be improved and some of the overmapping in Insane cut. Maybe get some more mods or another MAT and see what they think.
Thanks, I'll talk with collab members and try my best to improve it.Also, other deleted words are all fixed.
No_Gu

Shulin wrote:

[Collab Hard]

  1. I think the custom finish is too heavy for this song, maybe reduce the volume on it a bit.
02:59:658 (3,1,2,3,4,1,2,3,4,5,6) - So cluttered, I think it'd play better with this SV if you made the rhythm more simple.Why I need to follow a worse rhythm
03:05:414 (1,1) - New combos really necessary?necessary

This feels like an Easy Insane but not a Hard. I'm reluctant to suggest to make things easier because it's good but calling it a Hard is mislabelling imo.
many vocaloid maps have this problem.I also don't think this diff is too hard
[Collab Insane]

00:47:449 (1) - Jump doesn't make much sense, compare to 00:50:065 (4,1) -it fits the rotary vocal very well.you can't hear it?
00:55:821 - Why is this a x1.20 section? The other kiai time doesn't use a speedup. Some things about collabs should be consistent and this is one of them imo.Don't you see anyone use 1.2x in kiai time?
01:03:321 (3,4,5) - Why the jump? Everytime I play it, it just doesn't make sense.just fit the music.If you can't catch it.It's your problem
01:05:588 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It sounds bad and is completely random. The guitar is the most prominent part but you map over it with a stream? It'd be better if you followed the music.guitar has a sense of adhesion.
.
Breeze
[Collab Hard]

  1. 01:01:054 (1) - Spacing略近, 倒不是太大问题
  2. 03:01:054 (4) - 这个跳不合节奏, 打起很怪
其他没什么, 有回复后论坛pm我吧
Topic Starter
eikkaleyd

Breeze wrote:

[Collab Hard]

  1. 01:01:054 (1) - Spacing略近, 倒不是太大问题 :arrow: 拉大了些,都保持1x
  2. 03:01:054 (4) - 这个跳不合节奏, 打起很怪 :arrow: 开着DS放到右边去了
其他没什么, 有回复后论坛pm我吧
check完毕,谢谢~
Breeze
Fine
Topic Starter
eikkaleyd
Thanks! >_<
wmfchris
SPOILER
[Insane]
00:18:147 - 堆在一起不好看 <_< 隨手排了個http://osu.ppy.sh/ss/384510
00:27:042 (8) - adding whistle at the end corresponding to the some musical note like the beginning
00:31:926 (4) - middle tick sounds a bit loud to me orz
01:50:065 - how about using a 1.5 beat 0.5x slider to emphasize the silence here?
03:15:007 (3) - [Nazi] up 1 grid lv4 for exact spacing

[Hard]
03:32:100 (6) - 這下finish聲感覺怪怪的 和高音vocal不合
/me slaps bossandy god mapper

[Normal]
01:41:868 (4) - the ending might be a bit too loud.

[Easy]
01:11:519 - corresponding to 01:05:588 (4) - add a note here?
01:37:681 (3) - the music ends eariler so for this one make the ending softer?

[手機姐's Taiko]
03:00:007 - 明明是xxx xxx xxxxxxx 偏要鬼畜串 最後5個音對應不到音樂kdkkd也不適合

that's all.

looks better now.
Topic Starter
eikkaleyd

wmfchris wrote:

[Insane]
00:18:147 - 堆在一起不好看 <_< 隨手排了個http://osu.ppy.sh/ss/384510 :arrow: changed this part
00:27:042 (8) - adding whistle at the end corresponding to the some musical note like the beginning :arrow: done
00:31:926 (4) - middle tick sounds a bit loud to me orz :arrow: orz no change, sorry
01:50:065 - how about using a 1.5 beat 0.5x slider to emphasize the silence here? :arrow: Seems good, but I think it's already fine now
03:15:007 (3) - [Nazi] up 1 grid lv4 for exact spacing :arrow: Done

[Hard]
03:32:100 (6) - 這下finish聲感覺怪怪的 和高音vocal不合 :arrow: 改好了
/me slaps bossandy god mapper

[Normal]
01:41:868 (4) - the ending might be a bit too loud. :arrow: changed

[Easy]
01:11:519 - corresponding to 01:05:588 (4) - add a note here? :arrow: changed this part
01:37:681 (3) - the music ends eariler so for this one make the ending softer? :arrow: changed this part,too x_x

[手機姐's Taiko]
03:00:007 - 明明是xxx xxx xxxxxxx 偏要鬼畜串 最後5個音對應不到音樂kdkkd也不適合 :arrow: 自己调整了下

that's all.
Thanks~
xiceyx
Awesome map! I gave you a star :D
Topic Starter
eikkaleyd
Thank you xiceyx~ >~<
RL_Tibbar
我能吐糟有条白线上同时放着2个note吗(insane的03:10:123
Topic Starter
eikkaleyd

OSUtoto wrote:

我能吐糟有条白线上同时放着2个note吗(insane的03:10:123
o.o谢谢提醒,popped
wmfchris
I'm sorry orz

p.s. 怎麼退群了

Since this is a single issue and popped then fixed by the mapper itself...rebubbled?

If I shouldn't be able rebub this one just tell me.
[CSGA]Ar3sgice
o.o 看到LS才想起来

eikka也高三了啊, 加油wwwwwww
Topic Starter
eikkaleyd
Thanks wmf for your stars...But I have to AFK and begin studying…… Also I don't think I did a good job in this map.

高三压力大 电脑要被限制了 所以还是想静下心来
a32

eikkaleyd wrote:

Thanks wmf for your stars...But I have to AFK and begin studying…… Also I don't think I did a good job in this map.

高三压力大 电脑要被限制了 所以还是想静下心来
潇子加油www
raririn
高三很辛苦的样子呢o.o潇子加油啦~
Suzully
Sadly can't download a normal diff :o
Topic Starter
eikkaleyd

Suzully wrote:

Sadly can't download a normal diff :o
Did a full-submission and.... popped again :o

raririn wrote:

高三很辛苦的样子呢o.o潇子加油啦~

a3272509123 wrote:

潇子加油www
民那谢谢的说

wmfchris wrote:

Since this is a single issue and popped then fixed by the mapper itself...rebubbled?

If I shouldn't be able rebub this one just tell me.
Thank you wmf... ><
Topic Starter
eikkaleyd
Since I'm not so busy these days, try to resurrect it now.
Flask
泡了吧!
Suzully
Hi sorry I'm late. I didn't notice you popped a bubble and not yet get rebubbled :/

[Easy]
  1. 01:59:658 (4) - This looks being hidden by (3). Try to avoid overlapping.
[Normal]
  1. 00:21:984 (x) - It's better to add a note here too. Reading the timing of 00:22:333 (1) seems a bit difficult on normal diff.
  2. 01:15:007 (x) - ^ Same here.
  3. 01:15:356 (2) - Add a finish to the start.
  4. 01:16:577 (5) - Add a clap to the end too.
  5. 02:53:902 (1) - Add a new combo.
  6. 03:29:309 (1) - Finish~
  7. 03:29:833 (2,3,4) - Use the same clap pattern as 01:15:879 (3,4,5,6).
[Collab Hard]
  1. 01:41:868 (4) - Add a new combo.
  2. 01:55:647 (6,7) - Speaking of the clap pattern, remove (6)'s one and add to (7)'s end. I feel it fits the music more.
  3. 02:11:693 (T) - Why not use custom-soft hitsound here?
  4. 02:16:228 (5,6,7,1) - These spacings are a bit too close. Seems not so good.
  5. 03:04:716 (2,1) - At the return of slider, use default soft hitsound instead of custom one? Your custom soft-hitnormal.wav doesn't fit well imo. (if you change the hitsound, don't forget to remove claps)
[Collab Insane]
  1. 00:53:030 (1,2,3,4) - Consider to use anti-jump rather than perfect stacking? Just to me but imo the gameplay will become better.
  2. 01:15:356 (1,2,3,4,5,1) - ^ Same here.
  3. 02:34:891 (1,2,3,4) - I felt something wrong. Following the music is better than following 1/2-beat here.
  4. 03:20:937 (1,2,3,4) - Try to make a bit wider jump and change (4)'s shape? The current pattern looks like crowded since the space between (1,2) is closer than (4,5).
Call me after fix. I'll get a bubble back.
Topic Starter
eikkaleyd
Sorry for being late~

Purple words AND deleted words are all changed Red words are kept for some reasons.

Suzully wrote:

[Normal]
  1. 00:21:984 (x) - It's better to add a note here too. Reading the timing of 00:22:333 (1) seems a bit difficult on normal diff. :arrow: Change (1) into a slider
  2. 01:15:007 (x) - ^ Same here. :arrow: ^
  3. 01:15:356 (2) - Add a finish to the start. :arrow: Added, but kept clap
  4. 03:29:309 (1) - Finish~ :arrow: ^
[Collab Hard]
  1. 02:11:693 (T) - Why not use custom-soft hitsound here? :arrow: Change the timing line into S:C1, maybe?
  2. 03:04:716 (2,1) - At the return of slider, use default soft hitsound instead of custom one? Your custom soft-hitnormal.wav doesn't fit well imo. (if you change the hitsound, don't forget to remove claps) :arrow: Hmm, sorry no change here. I think soft-hitwhistle2.wav is good here~ and others the same.元の音楽と違うかも、でもその効果は良いと思います(多分、英語も日本語も私の気分を届けない。。(;_;)
[Collab Insane]
  1. 01:15:356 (1,2,3,4,5,1) - ^ Same here. :arrow: Sorry, no change. Vocal doesn't fit that anti-jump well, I think. (For example, 1-2-3 go up, but 4 go down)
  2. 02:34:891 (1,2,3,4) - I felt something wrong. Following the music is better than following 1/2-beat here.  :arrow: Well, this is a big change. I hope I did it well
Call me after fix. I'll get a bubble back.
Thank you~
Suzully
Good, rebub~

btw, I like 三段峡's Iroha Uta so much.
Flask
Chewin
Hi eikkaleyd, random mod.

[General]

  1. According a new rule (you can find here: t/81828/start=0) Miku/Gumi/Rin and others can not be used as artist anymore now. Ginsaku should go as artist and "Kagamine Rin" has to be added in the diff's tags instead. Moreover you can use "Vocaloid" as source.
  2. Add "Collab" and "Collaboration" to the tags
[Easy]

  1. 00:53:030 (4) - New combo according the new vocal and rhythm
  2. 01:15:356 (3) - ^
  3. 01:40:472 (1) - Distance snap. This spacing could confuse novice players because it should be further from 01:38:379 (3)
  4. 02:08:379 (5,1) - It'd be better to remove new combo from (5) adding it on (1) instead
  5. 02:11:170 (2) - New combo, same of 00:53:030 (4)
  6. 02:32:100 (3) - There shouldn't be a finish here. You didn't use it on 01:13:961 (2)
  7. 02:34:891 (5) - New combo? Because you changed the hitsound settings
  8. 02:55:821 (1) - Remove finish from the slider's end. It needs to be used just on the head
  9. 03:20:937 (3) - I guess you forgot finish here
  10. 03:26:519 (4,1) - You should remove new combo from (4) adding it on (1)
  11. 03:29:309 (2) - You already know, new combo here too for the same reason I wrote above
[Normal]

  1. Maybe it's just me but I think AR-1 would fit better, 5 is too high IMO
  2. 01:15:356 (3) - New combo
  3. 01:57:042 (1,2,3,4,5,6) - This could confuse players being a Normal diff. Instead to use circle-1/2 slider just use an 1/2 slider with repeat, like you did for the other parts
  4. 02:07:681 (3) - Finish on the slider's tail?
  5. 02:32:101 (3) - New combo, same of 01:15:356 (3)
[Collab Hard]

  1. 00:12:391 (3) - This slider is so ugly. Why don't you make something like this?
    SPOILER

    344,288,12391,2,0,B|252:328|168:280,1,160
  2. 00:19:542 (3) - The reverse arrow is covered by 00:18:495 (4)'s hitburst. It's unrankable and you must fix it
  3. 00:21:635 (3) - This circle flows better during gameplay if moved to x:352 y:144
  4. 00:29:833 (7) - Considering the spacing you are using here this slider should be moved further from 00:29:309 (6)
  5. 00:31:926 (5) - Use 20% volume. 5% is unrankable.
  6. 00:46:751 (3) - This reverse arrow is readable but to avoid any kind of problem I suggest you to don't overlap it with (1)'s hitburst for the same reason I said for 00:19:542 (3)
  7. 00:49:542 (3) - ^
[Collab Insane]

  1. 03:01:054 (6,7) - Why custom hitsounds? It confuses the players
[Taiko]

  1. 02:02:798 - What about to add a kat? In addition to this I'd suggest you to make a stream from 02:01:402 to 02:02:449 instead to use a slider so that you don't have problem to add kat on 02:02:798
  2. 02:06:286 (9) - kat and add a don on 02:06:635 to fit the vocal
Popped due to unrankable issues.
Topic Starter
eikkaleyd

Chewin wrote:

Hi eikkaleyd, random mod.

[General]

  1. According a new rule (you can find here: t/81828/start=0) Miku/Gumi/Rin and others can not be used as artist anymore now. Ginsaku should go as artist and "Kagamine Rin" has to be added in the diff's tags instead. Moreover you can use "Vocaloid" as source.
  2. Add "Collab" and "Collaboration" to the tags
:arrow: All done

[Easy]

  1. 01:40:472 (1) - Distance snap. This spacing could confuse novice players because it should be further from 01:38:379 (3)
    :arrow: Since they're 2 seconds far, I think it won't confuse novice players. they will look at approach circle instead of looking at the distance between these two
  2. 02:32:100 (3) - There shouldn't be a finish here. You didn't use it on 01:13:961 (2)
    :arrow: Because the music is different here, I hear a finish here but not 01:13:961
[Normal]

  1. 01:57:042 (1,2,3,4,5,6) - This could confuse players being a Normal diff. Instead to use circle-1/2 slider just use an 1/2 slider with repeat, like you did for the other parts
    :arrow: Changed into repeats
[Collab Hard]

  1. 00:19:542 (3) - The reverse arrow is covered by 00:18:495 (4)'s hitburst. It's unrankable and you must fix it
    :arrow: Fixed, not so sure about the way I used
  2. 00:21:635 (3) - This circle flows better during gameplay if moved to x:352 y:144
    :arrow: Sorry I think it's fine now, if moved to 352,144, I think the flow is nearly same, but the distance is larger
  3. 00:29:833 (7) - Considering the spacing you are using here this slider should be moved further from 00:29:309 (6)
    :arrow: If OK I decided to use a repeat instead
[Collab Insane]

  1. 03:01:054 (6,7) - Why custom hitsounds? It confuses the players
    :arrow: Removed the timing lines
[Taiko]

  1. 02:02:798 - What about to add a kat? In addition to this I'd suggest you to make a stream from 02:01:402 to 02:02:449 instead to use a slider so that you don't have problem to add kat on 02:02:798
    :arrow: Tried
Popped due to unrankable issues.
Thank you Chewin, others (deleted parts) are all fixed~! :)
Chewin
[Normal]

01:50:065 (4) - Silenced slider. Use 20% volume here

[Collab Insane]

01:50:065 (5) - Same
Topic Starter
eikkaleyd

Chewin wrote:

[Normal]

01:50:065 (4) - Silenced slider. Use 20% volume here

[Collab Insane]

01:50:065 (5) - Same
:arrow: All done ,thanks~
Chewin
Well, here is your 5 bubble lol xD
Let rank this now, good luck :3
Suzully
Let's get started!
RL_Tibbar
0,0
x847606653
嘛,恭喜
Athena Tennos
lol
恭喜!!!!!!!!!~
Scorpiour
哇终于rank了! 恭喜潇子~~开心>.<
rayerleyd
恭喜 :) 恭喜
Topic Starter
eikkaleyd
Oh thank you Suzully and everyone~
Flask
恭喜潇子!!!
Chewin
Oh finally, good job eikkaleyd!
a32
哇恭喜~
bossandy
恭喜 :D
raririn
恭喜!!
No_Gu
终于
-kevincela-
Oh,I remember this~

Gratz on the rank! :D
Melan Blue
Congrats! :D
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