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IA - Six Trillion Years and Overnight Story

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Nymph


~
raririn
0.o 我尽力
如果觉得一点用都没有请放心大胆地不给kd

[General]
offset14218可以吗?
不统一draining time嘛0 0
为什么01:55:186-01:06:154要断开kiai呢……
previewtime54863? 从那根蓝线开始总觉得奇怪

[Banana's Normal]
SliderMultiplier:0.799999999999999 改成0.8吧
AR+1,HP+1,OD+1
就算作为Normal也太简单了啊o.0
DS=1? 大多数物件的距离都比固定1要小...有的又大了...orz
03:04:579-03:10:663 既然全是转盘就去掉那么多红线吧
01:16:153、01:16:234喂喂这两根绿线有啥用啊!?
02:17:727 break拉到01:18:089吧

[Insane]
AR-1?但是AR8的话insane的物件叠放梗就更加难读了 你看看吧
00:18:976 break拉到00:10:057
01:31:638-1红点放到中间吧..
01:41:541-3,4,5,6 感觉不是很好看 稍微弄得圆一点 比如3的尾巴弄到大概(44,144)的位置
03:04:579-1,2,3,4,5,6,7,1 真心觉得这一串没法打 完全按不准

就这些了吧o.0 加油>w<~!
Kite
finally done orz
hope you like it!

Don't forget to add tag, and rename difficulty if you want. >w<

Download: kite hard.rar
Topic Starter
Midasmens

Kite wrote:

finally done orz
hope you like it!

Don't forget to add tag, and rename difficulty if you want. >w<
got it :oops:
Topic Starter
Midasmens
Full Submission completed
Ready for Mod ><
Banana

raririn wrote:

[Banana's Normal]
SliderMultiplier:0.799999999999999 改成0.8吧 fixed
AR+1,HP+1,OD+1 已经超过三星了...
就算作为Normal也太简单了啊o.0
DS=1? 大多数物件的距离都比固定1要小...有的又大了...orz 不太大应该没事
03:04:579-03:10:663 既然全是转盘就去掉那么多红线吧 嘛 所有难度红线要一致
01:16:153、01:16:234喂喂这两根绿线有啥用啊!? kiai也要一致.-.
02:17:727 break拉到01:18:089吧 ok
Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osu
Topic Starter
Midasmens

raririn wrote:

0.o 我尽力
如果觉得一点用都没有请放心大胆地不给kd

[General]
offset14218可以吗?[/list] 沒什麼問題~
不统一draining time嘛0 0[/list] 為啥統一www >.<
为什么01:55:186-01:06:154要断开kiai呢…… 製造效果的說~
previewtime54863? 从那根蓝线开始总觉得奇怪 哪裡奇怪呢 >.<


[Insane]
AR-1?但是AR8的话insane的物件叠放梗就更加难读了 你看看吧 保持原樣~
00:18:976 break拉到00:10:057 沒必要>.<
01:31:638-1红点放到中间吧.. >.<
01:41:541-3,4,5,6 感觉不是很好看 稍微弄得圆一点 比如3的尾巴弄到大概(44,144)的位置 還好的說~
03:04:579-1,2,3,4,5,6,7,1 真心觉得这一串没法打 完全按不准[/list] 這圖就是鬼畜www (喂! 0.0

就这些了吧o.0 加油>w<~!
謝謝~
[CSGA]Ar3sgice
from my queue


General

  1. 为什么看video里的英文名有个story
  2. ...好吧应该没必要改
Kite

  1. 00:19:863 (2) - I think this doesn't fit the flow of the song... how about http://up.ppy.sh/files/screenshot412.jpg
  2. 00:21:154 (2) - ^
  3. 00:47:767 (3) - ?
  4. 02:17:283 (8) - remove this? plays better for me
  5. 02:38:089 (7) - move to (92,264) ? back jump doesn't fit well here
  6. 02:58:573 (4) - stack on 5 head
Insane

  1. 好可怕的sv 0.0 而且掉血降点吧 不然滑条掉几个尾就fail了
  2. 01:00:831 (2,3) - 间距大点 http://up.ppy.sh/files/screenshot413.jpg
  3. 02:12:444 (1,2) - 去掉两个。。
  4. 02:49:702 (1) - no new combo..?
  5. 02:50:347 (1,2,3,4) - 间距大点
  6. 02:54:057 (2) - 别往回跳啊 有点破坏flow 这样怎么样 http://up.ppy.sh/files/screenshot414-1.jpg
  7. 02:54:541 (4) - http://up.ppy.sh/files/screenshot415.jpg
  8. 03:08:059 (1,2,3,4,5,6,7,8,9,10,11,12) - 这一段做成刚好转一圈那种? 用ctrl+h ctrl+j 后面的12345
TaikoSi

  1. 为什么这个难度会弹出一个an error occurred while adding this file 0.0
Banana

  1. 01:47:122 (2) - slider body靠太近
这图打着挺爽的, star, 加油
yeahyeahyeahhh
Insane:
00:49:783 (1,2,3,4,5,6,7,8) - 1/3
01:51:557 (1,2,3,4) - 1/3
01:51:960 (1,2,3,4,5) - 1/3
02:35:509 (1,2,3,4,5,6,7,8,9) - 1/3
02:40:670 (1,2,3,4,5,6,7,8) - 1/3

All these need to me 1/3. It makes NO SENSE at all to have them as 1/4. If you can give me any logical, thought out reason why this is better in 1/4 than in 1/3 then I'll except it. Nothing is snapped to 1/4 at this part though.

This map will not get ranked like this just a heads up.
Kite
Fixed a few things from [CSGA]Ar3sgice and yeahyeahyeahhh irc mod.

Download: IA - Six Trillion Years and Overnight (Midasmens) [Kite's Hard].osu
Topic Starter
Midasmens

[CSGA]Ar3sgice wrote:

from my queue


General

  1. 为什么看video里的英文名有个story
  2. ...好吧应该没必要改0.0
Insane

  1. 好可怕的sv 0.0 而且掉血降点吧 不然滑条掉几个尾就fail了 要鬼畜一點~~ >.<
  2. 01:00:831 (2,3) - 间距大点 http://up.ppy.sh/files/screenshot413.jpg 修改了~但不是按照乃的樣子~~應該還行吧
  3. 02:12:444 (1,2) - 去掉两个。。No~
  4. 02:49:702 (1) - no new combo..? No~
  5. 02:50:347 (1,2,3,4) - 间距大点 保持原樣
  6. 02:54:057 (2) - 别往回跳啊 有点破坏flow 这样怎么样 http://up.ppy.sh/files/screenshot414-1.jpg 還行啊~>.<
  7. 02:54:541 (4) - http://up.ppy.sh/files/screenshot415.jpg No~
  8. 03:08:059 (1,2,3,4,5,6,7,8,9,10,11,12) - 这一段做成刚好转一圈那种? 用ctrl+h ctrl+j 后面的12345 保持原樣
这图打着挺爽的, star, 加油 謝謝~ 乃的星星真多 0.0

yeahyeahyeahhh wrote:

Insane:
00:49:783 (1,2,3,4,5,6,7,8) - 1/3 fix~
01:51:557 (1,2,3,4) - 1/3 fix~
01:51:960 (1,2,3,4,5) - 1/3 fix~
02:35:509 (1,2,3,4,5,6,7,8,9) - 1/3 fix~
02:40:670 (1,2,3,4,5,6,7,8) - 1/3 fix~

All these need to me 1/3. It makes NO SENSE at all to have them as 1/4. If you can give me any logical, thought out reason why this is better in 1/4 than in 1/3 then I'll except it. Nothing is snapped to 1/4 at this part though. Yes~ you are right. Sorry~ :o

This map will not get ranked like this just a heads up.Thanks~ :oops:
Pereira006
hello~~

[General]

the bpm is Inconsistency only kite's hard "03:10:663" pleasse remove this to make all diff consistency.

[Banana's Normal]

you have lot un-snaping i will put here on spoilerbox

SPOILER
01:07:445 (3) - Unsnapped slider (start).
01:08:090 (1) - Unsnapped slider (start).
01:09:703 (3) - Unsnapped slider (start).
01:13:574 (1) - Unsnapped slider (start).
01:14:219 (2) - Unsnapped slider (start).
01:49:058 (1) - Unsnapped slider (start).
01:49:703 (2) - Unsnapped slider (start).
01:59:058 (3) - Unsnapped slider (start).
01:59:703 (1) - Unsnapped slider (start).
02:05:187 (1) - Unsnapped slider (start).
02:05:832 (2) - Unsnapped slider (start).
02:08:090 (1) - Unsnapped slider (start).
02:09:381 (3) - Unsnapped slider (start).
02:10:026 (1) - Unsnapped slider (start).
02:12:929 (1) - Unsnapped slider (start).
02:13:574 (2) - Unsnapped slider (start).
02:14:219 (3) - Unsnapped slider (start).
02:15:510 (1) - Unsnapped slider (start).
02:16:155 (2) - Unsnapped slider (start).
02:16:800 (3) - Unsnapped slider (start).
02:17:445 (4) - Unsnapped circle.
02:54:542 (3) - Unsnapped slider (start).
02:55:187 (1) - Unsnapped slider (start).
02:56:800 (3) - Unsnapped slider (start).
02:58:090 (1) - Unsnapped slider (start).
03:01:316 (2) - Unsnapped slider (start).
03:01:961 (3) - Unsnapped slider (start).

Why un-snaping ? look this http://puu.sh/qWDA they are nothing snaping with 1/4 or something, just is un-snaping pleasse resnapp all note

00:49:702 (1) - add whistle on repeat i mean at 00:50:025
00:50:993 (x) - add slider repeat at 00:51:638 i mean this http://puu.sh/qXyL and add whistle on repeat
01:01:960 (3) - ^ same add whistle on repeat
01:42:605 (2) - remove whistle look good imo
02:31:638 (2) - add finish only start slider?

stuff cool

[kite's hard]

fine to me

[Insane]

00:39:541 (4,5) - i don't get this spacing, pleasse fix spacing
01:04:702 (2) - grid 1 left to make symentric with 01:04:541 (1,3,4,5)
01:14:218 (3,4,5,6) - I can see my owm is bad symentric, try better symentric
03:02:122 (2) - grid 1 up to make symentric with 03:01:960 (1,3,4,5)

stuff cool
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Banana

[CSGA]Ar3sgice wrote:

Banana

  1. 01:47:122 (2) - slider body靠太近 fixed

Pereira006 wrote:

hello~~ hello

[Banana's Normal]

you have lot un-snaping i will put here on spoilerbox i don't know why they unsnappes.. i use AImod and it is fine, though i resnapped all notes.

SPOILER
01:07:445 (3) - Unsnapped slider (start).
01:08:090 (1) - Unsnapped slider (start).
01:09:703 (3) - Unsnapped slider (start).
01:13:574 (1) - Unsnapped slider (start).
01:14:219 (2) - Unsnapped slider (start).
01:49:058 (1) - Unsnapped slider (start).
01:49:703 (2) - Unsnapped slider (start).
01:59:058 (3) - Unsnapped slider (start).
01:59:703 (1) - Unsnapped slider (start).
02:05:187 (1) - Unsnapped slider (start).
02:05:832 (2) - Unsnapped slider (start).
02:08:090 (1) - Unsnapped slider (start).
02:09:381 (3) - Unsnapped slider (start).
02:10:026 (1) - Unsnapped slider (start).
02:12:929 (1) - Unsnapped slider (start).
02:13:574 (2) - Unsnapped slider (start).
02:14:219 (3) - Unsnapped slider (start).
02:15:510 (1) - Unsnapped slider (start).
02:16:155 (2) - Unsnapped slider (start).
02:16:800 (3) - Unsnapped slider (start).
02:17:445 (4) - Unsnapped circle.
02:54:542 (3) - Unsnapped slider (start).
02:55:187 (1) - Unsnapped slider (start).
02:56:800 (3) - Unsnapped slider (start).
02:58:090 (1) - Unsnapped slider (start).
03:01:316 (2) - Unsnapped slider (start).
03:01:961 (3) - Unsnapped slider (start).

Why un-snaping ? look this http://puu.sh/qWDA they are nothing snaping with 1/4 or something, just is un-snaping pleasse resnapp all note

00:49:702 (1) - add whistle on repeat i mean at 00:50:025 added, and followed all advices on hitsound
00:50:993 (x) - add slider repeat at 00:51:638 i mean this http://puu.sh/qXyL and add whistle on repeat fixed for consistancy
01:01:960 (3) - ^ same add whistle on repeat
01:42:605 (2) - remove whistle look good imo
02:31:638 (2) - add finish only start slider?

stuff cool thanks and thanks for your mod
Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osu
Topic Starter
Midasmens

Pereira006 wrote:

hello~~

[General]

the bpm is Inconsistency only kite's hard "03:10:663" pleasse remove this to make all diff consistency. Will ask Kite to check it

[Insane]

00:39:541 (4,5) - i don't get this spacing, pleasse fix spacing fix~
01:04:702 (2) - grid 1 left to make symentric with 01:04:541 (1,3,4,5) fix~
01:14:218 (3,4,5,6) - I can see my owm is bad symentric, try better symentric fix~
03:02:122 (2) - grid 1 up to make symentric with 03:01:960 (1,3,4,5) fix~

stuff cool

that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye Thanks mod~ >3<
Pereira006

Banana wrote:

Pereira006 wrote:

hello~~ hello

[Banana's Normal]

you have lot un-snaping i will put here on spoilerbox i don't know why they unsnappes.. i use AImod and it is fine, though i resnapped all notes.
The Aimod can't detect, Only Aibat can detect,then I did "zoom" on edit map i see that start slider and note is still un-snapping, that why i did explain little. no kds

good luck again
Topic Starter
Midasmens
After Kite permission~
I change the timing section in kite's Hard
everything seems fine~
ertyukjh010


您好 :)

[General]

您的Offset是寫14218.8387096774,要不要改回整數orz

[Banana's Normal]

00:50:993 (2) - 錯誤的距離(?) 一般來說Normal不建議減少距離
整體上不錯,如果想難度降低到3以下(不是必要),看看刪排一半的1/2 beat左右吧lol

[Kite's Hard]

HP-1
00:37:122 - Useless inherited point
01:05:509 (9) - 根據01:08:089 (1)的模式,從這裡開始NC吧
02:19:057 - Useless inherited point
02:19:702 - ^
02:23:331 - ^

[Insane]

Slider的速度有點快0.0......還有HP-1看看
01:09:541 (4,5,6) - 這個三連點分得開點開,我覺得用0.6x那種比較適合
01:51:530 (1,2,3,4,1,2,3,4) - 玩家要根據甚麼來判定他是1/3?這個距離比較像1/4喔;試試用Slider代替
02:56:638 (4,5,6) - 同01:09:541 (4,5,6)相同情況
我的建議是將1/3beat和1/4beat的連點分得清楚....距離是最好的方法,例如1/4beat全部限制在0.6x以下的距離

That all :)
Topic Starter
Midasmens

ertyukjh010 wrote:



您好 :) 您好~ >.<

[General]

您的Offset是寫14218.8387096774,要不要改回整數orz fix~

[Banana's Normal]

00:50:993 (2) - 錯誤的距離(?) 一般來說Normal不建議減少距離 X
整體上不錯,如果想難度降低到3以下(不是必要),看看刪排一半的1/2 beat左右吧lol ._.

[Kite's Hard]

HP-1
00:37:122 - Useless inherited point fix~
01:05:509 (9) - 根據01:08:089 (1)的模式,從這裡開始NC吧 X
02:19:057 - Useless inherited point fix~
02:19:702 - ^ fix~
02:23:331 - ^ fix~

[Insane]

Slider的速度有點快0.0......還有HP-1看看 X
01:09:541 (4,5,6) - 這個三連點分得開點開,我覺得用0.6x那種比較適合 X
01:51:530 (1,2,3,4,1,2,3,4) - 玩家要根據甚麼來判定他是1/3?這個距離比較像1/4喔;試試用Slider代替 X
02:56:638 (4,5,6) - 同01:09:541 (4,5,6)相同情況
我的建議是將1/3beat和1/4beat的連點分得清楚....距離是最好的方法,例如1/4beat全部限制在0.6x以下的距離 多謝指教~

That all :)
非常感謝Mod~~ ^o^
Frostmourne
Hi

Banana's Normal
00:57:122 (3,1) - distance D:
02:10:025 (1) - add repeat this , sound obviously =_=
03:02:605 (1) - remove new combo this and add next note instead , It has new accent obviously and from consistent distance here.


Kite's Hard
can you -1HP drain please ? kinda difficult for beginner who want to try hard diff
00:24:702 (2) - new combo from changing slider speed?
00:31:960 (1) - nazi* move left 2 gird for better stacking
00:37:444 (3) - this slider should be a curved slider, better flow http://osu.ppy.sh/ss/300061
01:05:509 (9) - new combo here? , slower slider , video background turned to black ,
01:05:831 (1) - ^ if you did , remove new combo here
01:06:315 (2) - then add it because of slider velocity
01:10:347 (6) - add finish please , better sound :D
01:10:993 (2) - where is the finish at the head of slider D:?
01:15:347 (8) - add whistle at its tail (kinda fit much)
01:26:476 (1) - I'm not sure about finish at the start of this slider will follow its sound much or not , consider it please
01:27:767 (4) - same as 00:37:444 http://osu.ppy.sh/ss/300067
01:36:799 (3) - new combo? I see you did it at 00:54:863 (1,2,1) -
01:57:444 (3) - yes , same as above
02:33:896 (2) - suggest you to add 1/2 repeat slider instead this 2 note, the rhythm is not empty anymore , also It's appropriate for hard diff too !
03:00:670 (1,2,3) - a bit hard for hard diff , 1/4 stream at the edge of the screen after slider , imo , it's kinda hard
03:08:220 (3) - I will add new combo for beauty shape (LOL)


Insane
I think you should add more note in your diff such as I pointed out below v
In my opinion, you've added notes follow vocal rather than rhythm. For Insane diff, I think it's better to follow the rhythm more than the vocal (if the vocal hadn't much sound). following the vocal in your diff decreases your star rating also cut your flow enough in my opinion(why don't you add note here < player's opinion :p) I suggest you to add note more :P on the point you should add

such as :

00:24:864 (x) - add note here http://osu.ppy.sh/ss/300071 because this slider's speed noticed me that I have to hit 00:24:864 but I got missed from this note
00:25:186 (5) - add repeat slider here , follow better sound :)
00:27:122 (2) - ^
hope you understand what I meant =_='' please check overall again :3
00:45:186 (5) - add finish at the head of slider :0
00:45:993 (7) - ^ at the tail
00:47:767 (3) - ^ at the head
00:48:251 (5) - finish
00:48:734 (2) - ^
add more finish If you can find the sound like this :P
01:45:509 (1) - move to x:340 y:312 for complete stacking
03:04:579 (1,2,3,4,5,6,7) - add spin instead , might be better :) this will ruin the player who want to get SS from this diff but get confused from these notes.


Good luck and star !
Topic Starter
Midasmens

Frostmourne wrote:

Hi

Insane
I think you should add more note in your diff such as I pointed out below v
In my opinion, you've added notes follow vocal rather than rhythm. For Insane diff, I think it's better to follow the rhythm more than the vocal (if the vocal hadn't much sound). following the vocal in your diff decreases your star rating also cut your flow enough in my opinion(why don't you add note here < player's opinion :p) I suggest you to add note more :P on the point you should add
Well... As you know the Slider Velocity is very fast. If i add too many notes.It will make the player feel bad about it. They may feel tired ,i think :o

such as :

00:24:864 (x) - add note here http://osu.ppy.sh/ss/300071 because this slider's speed noticed me that I have to hit 00:24:864 but I got missed from this note X
00:25:186 (5) - add repeat slider here , follow better sound :) X
00:27:122 (2) - ^ X
hope you understand what I meant =_='' please check overall again :3 Sorry~ NO CHANGE :|
00:45:186 (5) - add finish at the head of slider :0 I think it will noisy at this point. NO CHANGE
00:45:993 (7) - ^ at the tail ^
00:47:767 (3) - ^ at the head ^
00:48:251 (5) - finish ^
00:48:734 (2) - ^ ^
add more finish If you can find the sound like this :P
01:45:509 (1) - move to x:340 y:312 for complete stacking fix~
03:04:579 (1,2,3,4,5,6,7) - add spin instead , might be better :) this will ruin the player who want to get SS from this diff but get confused from these notes. Consider it and want some mod next time to discuss this part


Good luck and star !
Thanks~Mod & star :)
Kite's Hard & Banana's Normal will ask the creator to mod. Please wait~ :oops:
cmn_891127
Hi, Midasmens~

[General]
Hard is more difficult than Insane!
[Kite's Hard]
  1. HP -1
  2. 00:14:944 (4) - remove
  3. 00:16:638 (x) - add a note
  4. 01:29:702 (4,5) - add whistle at (4), and remove the whistle at (5)
  5. 02:07:444 (1,2) - the distance is a little closed
  6. 03:01:154 (4) - lap the scorebar

[Insane]
  1. 00:49:810 (1) - move the (1) on the 00:48:089 (4)
  2. 00:49:810 (1,2,3,4,5,6) - use 1/6 not a bad idea, but the voice begin at 00:49:702, at a note here
  3. 01:51:853 (4,1) - this jump...toooooooooooo difficult
  4. 02:50:347 (1,2,3,4) - dont overlap it
  5. 02:51:638 (1,2,3,4,5) - the Pentagon is distorted
Banana

Frostmourne wrote:

Hi

Banana's Normal
00:57:122 (3,1) - distance D: fixed
02:10:025 (1) - add repeat this , sound obviously =_= keep for consistancy->01:59:702 (1)
03:02:605 (1) - remove new combo this and add next note instead , It has new accent obviously and from consistent distance here. fixed
Good luck and star ! thanks and thanks for your play and mod
Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osu
Topic Starter
Midasmens

cmn_891127 wrote:

Hi, Midasmens~

[General]
Hard is more difficult than Insane! Some mappers say it doesn't matter :D

[Insane]
  1. 00:49:810 (1) - move the (1) on the 00:48:089 (4) fix~
  2. 00:49:810 (1,2,3,4,5,6) - use 1/6 not a bad idea, but the voice begin at 00:49:702, at a note here fix~
  3. 01:51:853 (4,1) - this jump...toooooooooooo difficult I think it's fine~
  4. 02:50:347 (1,2,3,4) - dont overlap it no change
  5. 02:51:638 (1,2,3,4,5) - the Pentagon is distorted no change
Thanks mod~ ;)
Kite
Topic Starter
Midasmens
Update ^^
Kuria
Coming here from my queue^^.

General:
all good^^

Normal
good one :D, maybe i'll just giving a suggestion here
01:06:154 (1) - remove new combo here? seems a bit weird if you make (1) combo alone
same goes for every combos that has only have1-2 notes/hitcircles, if you're following my astatement above :)

Kite's Hard
01:53:573 (5) - i think it will be good if you're making this slider with the weird shape like the one on 01:50:186 (4), since the song still not changing on the next part/chorus, it whould be blend well with the pattern.
02:06:476 (7) - on the contrast from above, while i'm only seeing a normal curve slider on the chorus except this one, why shouldn't you make this one a normal curved slider too?
02:16:799 (7) - same as above but on this part, i think it would be better if you make the weird shape slider on the 02:17:444 (9) instead on here.
02:24:541 (1) - why suddenly there comes a fixed slider here? make this one into curved slider to keep the pattern consistent.

Insane
01:44:541 (2) - fix this slider into well curved like 01:44:863 (3)
01:51:530 (1,2,3,4,1,2,3,4) - i think it was quite hard for a player (not to mention the pro one thought) if you placed the jump for this two quadruplets like this, i suggest to make that 2 quadruplets into one longstream instead of jumping stream like that.
02:14:380 (2,3,4,5) - fix the position on this pattern, the flow are somewhat weird when i'm tried that part before, make this pattern into symmetrical can help i guess.
03:00:025 (5) - move it more to the left, so it can add more flow for 02:59:380 (1,2,3,4,5) tapping pattern

i think that's it, sorry if it was long and hope this can help orz
good luck^^
Topic Starter
Midasmens

Envi wrote:

Coming here from my queue^^.

General:
all good^^

Insane
01:44:541 (2) - fix this slider into well curved like 01:44:863 (3)
01:51:530 (1,2,3,4,1,2,3,4) - i think it was quite hard for a player (not to mention the pro one thought) if you placed the jump for this two quadruplets like this, i suggest to make that 2 quadruplets into one longstream instead of jumping stream like that.fix~
02:14:380 (2,3,4,5) - fix the position on this pattern, the flow are somewhat weird when i'm tried that part before, make this pattern into symmetrical can help i guess.
03:00:025 (5) - move it more to the left, so it can add more flow for 02:59:380 (1,2,3,4,5) tapping pattern

i think that's it, sorry if it was long and hope this can help orz
good luck^^
Thanks~ Mod
Low
[General]

-- Since "S h i a" has spaces in it, you also need to add the tag "Shia" without any spaces.
-- You have an inconsistency in red timing sections throughout the difficulties. Here are the mistakes.
The timing section at 03:10:663 in Banana's Normal should be at 03:07:414.
The timing section at 00:14:218 in TaikoSi should be at 00:14:219.
Remember to resnap all notes after making fixes!

[Banana's Normal]

Soft hitsounds in this difficulty sound really odd and empty. I would strongly suggest using normal hitsounds. I also think that the hitsounds need work in general on this difficulty. The map's structure itself is good, but the hitsounds counterbalance that.
00:18:412 (2) - Drag the break after this note to 00:19:380. It looks really nice during gameplay.
00:24:541 (1) - Add a finish to the beginning of this slider.
00:30:670 (2) - Move this away from (1) so that they aren't touching.
00:59:380 (3) - Remove the finish from the beginning of this slider.
01:12:283 (3) - Move this so that it isn't touching (2).
01:51:638 (1,2) - Make these two sliders of quieter volume.
02:01:315 (3) - Remove the finish from the beginning of this slider.
02:17:444 (4) - Drag the break after this note to 02:18:089.
02:42:605 (1) - Add a finish to the start of this slider.
02:55:186 (1) - Move this so that it's not touching (3).
02:55:831 (0) - Add a note here. It feels empty.

[Kite's Hard]

00:25:831 (2) - In my opinion, this slider looks odd. Try something like this.
00:51:638 (5) - This slider is asymmetrical and looks weird. Here's a code for a more symmetrical and better looking one.
347,220,51638,2,0,B|384:173|438:107|382:84|330:83|314:120|321:171|424:200|464:200,1,287.99998626709,0|2
01:15:347 (8) - I find no reason to scrunch this slider.
01:45:025 (3) - ^
02:24:541 (1) - Make this slider symmetrical.

[Insane]

00:18:734 (5) - Drag the break at the end of this note to 00:19:380.
00:55:186 (1) - Remove NC.
01:15:509 (1) - Drag the break to 01:16:154.
01:51:530 (1,2,3,4,1,2,3) - Space these streams out further so that the player can tell these are in 1/3 snap.
02:17:444 (1) - Drag the break to 02:18:089.
02:29:702 (1) - Remove NC.
02:43:896 (2) - Ctrl + R this for better flow.
02:45:831 (2) - ^
02:49:702 (1) - Remove NC.
03:03:251 (3) - Add a finish to the beginning of this slider.
Topic Starter
Midasmens

Jacob wrote:

[General]

-- Since "S h i a" has spaces in it, you also need to add the tag "Shia" without any spaces.
-- You have an inconsistency in red timing sections throughout the difficulties. Here are the mistakes.
The timing section at 03:10:663 in Banana's Normal should be at 03:07:414.
The timing section at 00:14:218 in TaikoSi should be at 00:14:219.
Remember to resnap all notes after making fixes!
Add shia to tag and fix timing

[Insane]

00:18:734 (5) - Drag the break at the end of this note to 00:19:380. fix~
00:55:186 (1) - Remove NC. X
01:15:509 (1) - Drag the break to 01:16:154. fix~
01:51:530 (1,2,3,4,1,2,3) - Space these streams out further so that the player can tell these are in 1/3 snap. fix~
02:17:444 (1) - Drag the break to 02:18:089. fix~
02:29:702 (1) - Remove NC. X
02:43:896 (2) - Ctrl + R this for better flow. X
02:45:831 (2) - ^ X
02:49:702 (1) - Remove NC. X
03:03:251 (3) - Add a finish to the beginning of this slider. fix~
Thanks Mod~ :P
Kite
Sorry, no changes
Xakyrie
Alright, I checked this mapset out (all difficulties), and I really think it could use a hefty mod. If you want some pointers as to my reasoning, here's just a select few:

  1. taiko relys on the vocals a little bit too heavily.
  2. taiko uses finishes where they do not fit and should not be.
  3. patterning used in the taiko needs some altering, because it does not flow well. Some patterns seem like they were taken from another map and just thrown in there because it's 'fun'. Of course that's not the case, but it definitely should be looked upon.
  4. insane has many aesthetic issues that could be fixed to make it much more pleasing and fun to play.
  5. spacing in the insane in some spots needs retouching.
  6. normal has a certain repetitive pattern in the kiai that is highly suggested to be fixed.

Noting some of this, the reason why I ask for your permission to mod is because my mods are (or so I am told) extensive, very explanatory, in-depth, extremely long and possibly complicated. If you don't want my mod, please feel free to tell me no otherwise. If you want it, please talk to me in-game and we can carry this coversation a little bit more. Aside from that, I think this mapset has potential, and I want to see it get better and end with a rank. ^~^
Megurine Luka
/IRC

因为是在没有网络环境下做的mod,后来也懒得check了,如果有什么我说的你已经改掉了那就无视吧

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*Video似乎不是很好:<在OSU里看有点被压缩,不过我下的版本比较早不知道你后来有没有改~
*osb无用可删

*0.3的stack Leniency容易被挑,建议提高到0.5以上
*Tag suggestion: Aria ON THE PLANETES
*所有难度的第一个break可以在00:19:380开始

[Normal]
Kiai的音效太弱了,考虑加24clap
00:45:186 (2) - 可以考虑加个fin在头上
00:47:767 (2) - ^
00:55:831 (1) - 最低难度没必要压红线嗯,现在的节奏听上去有点累赘
01:05:186 (4) - 考虑stack
01:06:154 (1) - 感觉没有NC的必要
01:06:154 (1) - 和之前一样
01:09:702 (3) - 可以考虑这个slider的三拍上都加fin
01:14:864 (3) - ^
01:57:767 (1) - 和之前一样
02:01:315 (3) - 可以考虑这个slider的三拍上都加fin
02:06:476 (3,4) - ^
02:11:638 (3) - ^
02:16:799 (3) - ^
02:46:476 (1) - ^
02:51:638 (3) - ^
02:56:799 (3) - ^
03:01:960 (3) - ^,和后面那个slider的头上
最后比其他难度都多了根红线

[Hard]

AR-1
HP-1 They are too high since it is a Hard diff.

01:41:396 (8) - I suggest you del this one cuz the whole map seems too difficult for a H and it's better to be easier as it could be.

[Insane]

我个人感觉现在的SV有点太高了,尤其对非副歌的地方来说._.,很多slider都想甩出来的感觉不大好,副歌部分还行

00:49:810 (1,2,3,4,5,6,7) - 突然出现的感觉很不好,要么把前几个1/4的补上,要么放弃1/6的下法
00:51:315 (2) - try x=384 y=192
Topic Starter
Midasmens

Megurine Luka wrote:

/IRC

因为是在没有网络环境下做的mod,后来也懒得check了,如果有什么我说的你已经改掉了那就无视吧 lol

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*Video似乎不是很好:<在OSU里看有点被压缩,不过我下的版本比较早不知道你后来有没有改~ 沒改~求教
*osb无用可删
已刪
*0.3的stack Leniency容易被挑,建议提高到0.5以上 :?
*Tag suggestion: Aria ON THE PLANETES :?
*所有难度的第一个break可以在00:19:380开始 fix~

[Insane]

我个人感觉现在的SV有点太高了,尤其对非副歌的地方来说._.,很多slider都想甩出来的感觉不大好,副歌部分还行 :)

00:49:810 (1,2,3,4,5,6,7) - 突然出现的感觉很不好,要么把前几个1/4的补上,要么放弃1/6的下法 :|
00:51:315 (2) - try x=384 y=192 fix~
Thanks~
Topic Starter
Midasmens
Updated Video

Thanks Ibuki Suika >3<
winber1
just suggestions

Insane

00:15:509 (2) - I don't really see the point of the repeat. remove it?
00:33:251 (1,2,3,4) - uhh.. make the spacing equal? I'd rather have in a perfect diamond shape.
00:34:218 (1,2) - imo it would be more fun if you made a jump to combo 1, and did possibly something like this http://puu.sh/s6PH (combo 1 and 2 are symmetric about the origin)
00:38:573 (6) - I'd add a repeat to this slider (or add a note after it) to match 00:36:476 (4). It also just flows a lot better imo. the empty space is a little awkward.
00:45:670 (6,7) - could possibly cause a little confusion, but either way i don't like the spacing that much to be honest. You could possibly do something like http://puu.sh/s6R0 where combo 7 is Combo 5 but with Ctrl+H and Ctrl+R
00:55:186 (1) - unnecessary new combo? WOrks better imo if youdidn't have the 2nd new combo.
01:02:202 - would fit really well if you could add a note here imo
01:12:525 - ^
01:14:864 (5,6) - it would fit so much better imo if you turned these into four notes. http://puu.sh/s6TB
01:45:186 (4) - i'd remove this note. I would read this better if you didn't have this note here actually. Or if you are going to keep it, I would move the note further away from the next note.
01:52:175 (7,8) - make spacing equal? D:
02:04:138 - as before adding a note really fits imo
02:11:235 - ^?
02:14:460 - ^?
02:49:702 (1) - remove combo...?
02:51:638 (1,2,3,4,5) - this star... is not a star... :( make it into a star? (if you want a perfect star, you can place a note, then copy+paste it, then rotate it 72 degrees, and repeat the process four more times)
03:05:376 (5) - this note is too early. you should change the offset to 185400.

Kite's


01:02:202 - adding a note fits better imo http://puu.sh/s70G. I was going to say this for the other parts similar to this, but idk, doesn't seem like you would want to do it or that you would want to add a note between those sliders. well idk, if you want to change it you can.
03:04:380 - add a note?

don't really have anything else to say lol.

Banana's

00:16:154 (3) - new combo
00:16:154 (1,1) - spacing further away
01:08:735 - add note

ok.yeah.

anyways, good luck! :3
Topic Starter
Midasmens

winber1 wrote:

just suggestions

Insane

00:15:509 (2) - I don't really see the point of the repeat. remove it? X
00:33:251 (1,2,3,4) - uhh.. make the spacing equal? I'd rather have in a perfect diamond shape. X
00:34:218 (1,2) - imo it would be more fun if you made a jump to combo 1, and did possibly something like this http://puu.sh/s6PH (combo 1 and 2 are symmetric about the origin) X
00:38:573 (6) - I'd add a repeat to this slider (or add a note after it) to match 00:36:476 (4). It also just flows a lot better imo. the empty space is a little awkward. fix~
00:45:670 (6,7) - could possibly cause a little confusion, but either way i don't like the spacing that much to be honest. You could possibly do something like http://puu.sh/s6R0 where combo 7 is Combo 5 but with Ctrl+H and Ctrl+R fix X
00:55:186 (1) - unnecessary new combo? WOrks better imo if youdidn't have the 2nd new combo. X
01:02:202 - would fit really well if you could add a note here imo X
01:12:525 - ^ X
01:14:864 (5,6) - it would fit so much better imo if you turned these into four notes. http://puu.sh/s6TB X
01:45:186 (4) - i'd remove this note. I would read this better if you didn't have this note here actually. Or if you are going to keep it, I would move the note further away from the next note. fix~
01:52:175 (7,8) - make spacing equal? D: X
02:04:138 - as before adding a note really fits imo X
02:11:235 - ^? X
02:14:460 - ^? X
02:49:702 (1) - remove combo...? X
02:51:638 (1,2,3,4,5) - this star... is not a star... :( make it into a star? (if you want a perfect star, you can place a note, then copy+paste it, then rotate it 72 degrees, and repeat the process four more times) really nice!!! Thanks for teaching me how to make a star :)
03:05:376 (5) - this note is too early. you should change the offset to 185400. fix~

anyways, good luck! :3
Thanks Mod~ :oops:
Norbi
Taiko Mod

Well, hard map for sure.

TaikoSi
02:20:670 (29) - Illegal megakat. (Although there was a long discussion about finishers, this is only allowed on 120 BPM or lower.)

Sliders: 1.50 slider velocity seemed fine, although it's better (and recommended) to use 1.40. If you decide to change them, you should recalculate all of your slider's lengths.

That's all for mapping, although you might need other taiko mods who can play the map better than I did. orz
Xakyrie

Norbi wrote:

Taiko Mod

Well, hard map for sure.

TaikoSi
02:20:670 (29) - Illegal megakat. (Although there was a long discussion about finishers, this is only allowed on 120 BPM or lower.)

Sliders: 1.50 slider velocity seemed fine, although it's better (and recommended) to use 1.40. If you decide to change them, you should recalculate all of your slider's lengths.

That's all for mapping, although you might need other taiko mods who can play the map better than I did. orz
seriously = =;
SkyDevil
oh :D really awesome song :)
Can i do a diff on this map? (I prefer insane but you can choose if its okay)
Anyway Star~
Topic Starter
Midasmens

SkyDevil wrote:

oh :D really awesome song :) yes~ :P
Can i do a diff on this map? (I prefer insane but you can choose if its okay) Sorry~ cause I don't need a diff :o 4 diffs is enough :?
Anyway Star~ Thanks~ :oops:
Kite
I will check mods on my diff tomorrow
Banana
edit:the 333nd post XD

Envi wrote:

Normal
good one :D :D, maybe i'll just giving a suggestion here
01:06:154 (1) - remove new combo here? seems a bit weird if you make (1) combo alone i think a note is ok to be a combo XD
same goes for every combos that has only have1-2 notes/hitcircles, if you're following my astatement above :)

Jacob wrote:

[Banana's Normal]

Soft hitsounds in this difficulty sound really odd and empty. I would strongly suggest using normal hitsounds. I also think that the hitsounds need work in general on this difficulty. The map's structure itself is good, but the hitsounds counterbalance that. nice suggestion but sorry, i won't change the hitsound. for this map have modded by several people, if your mod comes earlier, i will do something to make it better.
00:18:412 (2) - Drag the break after this note to 00:19:380. It looks really nice during gameplay. ok
00:24:541 (1) - Add a finish to the beginning of this slider. fixed
00:30:670 (2) - Move this away from (1) so that they aren't touching. touching notes are ok to me, so all no change
00:59:380 (3) - Remove the finish from the beginning of this slider. fixed
01:12:283 (3) - Move this so that it isn't touching (2).
01:51:638 (1,2) - Make these two sliders of quieter volume. ->60%
02:01:315 (3) - Remove the finish from the beginning of this slider. fixed
02:17:444 (4) - Drag the break after this note to 02:18:089. ok
02:42:605 (1) - Add a finish to the start of this slider. fixed
02:55:186 (1) - Move this so that it's not touching (3).
02:55:831 (0) - Add a note here. It feels empty. ok to me though, no change

Megurine Luka wrote:

[Normal]
Kiai的音效太弱了,考虑加24clap 试了一小段觉得效果并不太好就没改clap 不过加了很多finish(嘛 除了你说的以外的- -)
00:45:186 (2) - 可以考虑加个fin在头上 ok
00:47:767 (2) - ^
00:55:831 (1) - 最低难度没必要压红线嗯,现在的节奏听上去有点累赘 嘛- -
01:05:186 (4) - 考虑stack slider之后stack一个圈什么的咱就被suzully挑了...
01:06:154 (1) - 感觉没有NC的必要 咱感觉这样没问题就保留了 虽然没必要是真的0 0
01:06:154 (1) - 和之前一样
01:09:702 (3) - 可以考虑这个slider的三拍上都加fin ok
01:14:864 (3) - ^ ok
01:57:767 (1) - 和之前一样
02:01:315 (3) - 可以考虑这个slider的三拍上都加fin 都加了
02:06:476 (3,4) - ^
02:11:638 (3) - ^
02:16:799 (3) - ^
02:46:476 (1) - ^
02:51:638 (3) - ^
02:56:799 (3) - ^
03:01:960 (3) - ^,和后面那个slider的头上
最后比其他难度都多了根红线

winber1 wrote:

Banana's

00:16:154 (3) - new combo sorry but not change
00:16:154 (1,1) - spacing further away 0.8* is ok here imo
01:08:735 - add note no change
thanks for your mod XD

Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osu
Topic Starter
Midasmens
Updated
Topic Starter
Midasmens
Shoot a Star
Pokie
挑細節的前世都是折翼的天使, 於是我來偷懶


先說一下Banana的Normal
這個難度沒什麼技術上的問題, 但就音效以及節奏來說能挑的地方不少
主要是覺得為了降低難度而導致問題發生, 尤其是Kiai部份特別明顯
Clap確實都踩在第四拍了…但這種效果還不如把24都舖滿
(特別說一下, 這首歌若然不舖滿就乾脆不要下了)

00:57:767 (1) - 另外節奏方面, 一般來說高難度可以將這裡後面的1/1填上, 因為是Normal選擇留空
但實際上留空的拍子不該在長白線, 正好該在你放(1)的位置
將(1)移去長白線才是合適的節奏

另外我同意Jacob說的, 但並不是整張圖都使用Normal set
像Kite那樣下一部份也是挺適合的, 盡管我不太同意他用1/3拍
但更合適的應該是用normal-hitnormal替代soft-hitclap

最後就是說一下這個轉盤
03:07:414 (1) - 這裡很明顯是該分開兩段的, 你用一個轉盤就帶過去, 倒還不如map掉呢 XD
或者用一個1/1拍的slider, 再在03:08:059 - 接spinner
至於只有一個note夾在中間不會奇特嗎? 誰叫曲子就是這樣呢

Banana wrote:

edit:the 333ndrd post XD



然後Insane
in-game的時候也有提到DS的問題, 比較明顯的地方就是開頭
00:24:541 (1,2) -
00:25:831 (6,7) -
以上兩個都是1/1拍, 後面(6,7)的處理方法沒有問題, 但(1,2)的間距相比下就太過擠了
AR9或以上的高速收縮和這種spacing沒什麼契合度

00:50:993 (1,2,3) - 像這邊也是特別明顯, 1/2和1/1之間的視覺間距一樣, 實際數字是0.9跟0.45, 剛好一半
其實將(3)疊在(2)下面還比較適合. 或者移開來, 和(2)弄成一個平衡的排列: http://osu.ppy.sh/ss/307308

以及就是細節上要留意的
01:05:831 (3,4) - 這裡的(3)和(4)在音樂上差別很大, 而你只用了一個Finish去區別
這樣只有音效符合歌曲, 你的排列並沒有同步
我覺得應該把01:06:154 (4,5) - 弄成一對排列, (3)分別開來弄一個直slider, 類似這樣: http://osu.ppy.sh/ss/307310
(給(3)的結尾加個5%音量的綠線也不錯)

01:51:530 (1,2,3,4,5,6,7,8) - 還有就是這些1/6了

02:49:702 (1) - 多了個nc

03:08:059 (1,2,3,4,5,6,7,8,9,10,11,12) - 試試調成25%再聽這一堆, 完全踩錯拍了 XD
應該在03:08:059 - 放一個note, 留空1/2拍
03:08:220 - 從這個紅線再開始你的三連打們


我覺得雖說Kite的難度做的有點中規中矩, 但參考價值還是不缺的
有空可以去研究一下 XD


PS: 記得改Title!
Topic Starter
Midasmens

Pokie wrote:

挑細節的前世都是折翼的天使, 於是我來偷懶lol

然後Insane
in-game的時候也有提到DS的問題, 比較明顯的地方就是開頭
00:24:541 (1,2) -
00:25:831 (6,7) -
以上兩個都是1/1拍, 後面(6,7)的處理方法沒有問題, 但(1,2)的間距相比下就太過擠了
AR9或以上的高速收縮和這種spacing沒什麼契合度 現在應該好多了~~

00:50:993 (1,2,3) - 像這邊也是特別明顯, 1/2和1/1之間的視覺間距一樣, 實際數字是0.9跟0.45, 剛好一半
其實將(3)疊在(2)下面還比較適合. 或者移開來, 和(2)弄成一個平衡的排列: http://osu.ppy.sh/ss/307308 fix~

以及就是細節上要留意的
01:05:831 (3,4) - 這裡的(3)和(4)在音樂上差別很大, 而你只用了一個Finish去區別
這樣只有音效符合歌曲, 你的排列並沒有同步
我覺得應該把01:06:154 (4,5) - 弄成一對排列, (3)分別開來弄一個直slider, 類似這樣: http://osu.ppy.sh/ss/307310
(給(3)的結尾加個5%音量的綠線也不錯) fix~

01:51:530 (1,2,3,4,5,6,7,8) - 還有就是這些1/6了 fix~

02:49:702 (1) - 多了個nc fix~

03:08:059 (1,2,3,4,5,6,7,8,9,10,11,12) - 試試調成25%再聽這一堆, 完全踩錯拍了 XD
應該在03:08:059 - 放一個note, 留空1/2拍
03:08:220 - 從這個紅線再開始你的三連打們 fix~


我覺得雖說Kite的難度做的有點中規中矩, 但參考價值還是不缺的
有空可以去研究一下 XD 嗯嗯~~好好研究去


PS: 記得改Title! 這個真不急~~最後改吧 :P
感謝Mod & Star! :oops:
-kevincela-
[Banana's Normal]

  1. 00:30:670 (2) - Make it like this?
  2. 00:34:218 (1) - Move the new combo on 00:34:863 (2) - ?
  3. 00:57:767 (1) - Replace this with 2 notes?
  4. 01:46:476 (1) - Move the new combo on 01:47:122 (2) - ?
  5. 02:34:541 - Add a note?
[Kite's Hard]

  1. 01:31:315 - Maybe add a note here?
[Insane]

  1. 00:57:605 (1) - Move the nc on 00:58:089 (4) -
  2. 01:06:154 (4) - New combo
  3. 01:07:928 (1) - Move the nc on 01:08:412 (4) -
  4. 01:27:122 (4) - Make it like 01:26:476 (1) -
  5. 01:49:702 (5) - New combo
  6. 01:49:380 (4) - This pattern isn't that great,maybe make a different pattern here?
  7. 01:52:283 (8) - Spacing
  8. 01:53:573 (1) - Remove NC
  9. 01:59:541 (1) - Move nc on 02:00:025 (4) -
  10. 02:02:122 (1) - Move nc on 02:02:605 (4) -
  11. 02:52:605 (1) - Move nc on 02:53:251 (4) -
Topic Starter
Midasmens

-kevincela- wrote:

[Insane]

  1. 00:57:605 (1) - Move the nc on 00:58:089 (4) -
  2. 01:06:154 (4) - New combo
  3. 01:07:928 (1) - Move the nc on 01:08:412 (4) -
  4. 01:27:122 (4) - Make it like 01:26:476 (1) -
  5. 01:49:702 (5) - New combo
  6. 01:49:380 (4) - This pattern isn't that great,maybe make a different pattern here?
  7. 01:52:283 (8) - Spacing
  8. 01:53:573 (1) - Remove NC
  9. 01:59:541 (1) - Move nc on 02:00:025 (4) -
  10. 02:02:122 (1) - Move nc on 02:02:605 (4) -
  11. 02:52:605 (1) - Move nc on 02:53:251 (4) -
No change :o
Thanks~
Kitsuneko
hello, Midasmens
as your request in-game


[General]

  1. I suggest to use custom blank Sliderslider.wav sound

[Banana's Normal]

oh hitsound was ... so plain and plain. try make more waves
  1. 00:14:864 - volume 60%
  2. 00:15:509 - volume 80%
  3. 00:16:154 - volume 60%
  4. 00:17:444 - volume 60%
  5. 00:18:089 - volume 80%
  6. 00:23:896 - volume 60% with soft sound
  7. 00:24:541 - volume 70%
  8. 00:24:702 - volume 60%
  9. 00:34:864 - volume 70%
  10. 00:50:348 - volume 60%
  11. 01:25:831 - volume 60%
  12. 01:36:799 - volume 70%
  13. 01:51:638 - move this green line to 01:52:283
  14. 02:41:960 - volume 50%
  15. 02:45:831 - volume 60%
  16. 02:46:477 - volume 80%
  1. 00:30:670 (2,3) - change rhythm. put a circle on 00:30:670 and not repeat slider on 00:30:993 ~ 00:31:638
  2. 01:49:702 (2) - not good overlap, you can move up 01:49:057 (1)
  3. 02:17:444 (4) - move down, flow will be better under
  4. 02:55:831 (2) - not good overlap, try move

[Kite's Hard]

  1. 00:14:218 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5) - can you move to bottom? 00:15:509 (1) seems to high, and 00:18:734 (5,6) is closer
  2. 01:04:541 (8) - oh... I know you tried to make twisted slider but more simply is good enough
  3. 01:14:863 (7) - this is okay imo
  4. 01:50:186 (4) - make more simply
good job, nice hitosounds.



[Insane]

volume as I said in Normal, always 80% sounds like a plain, or use same pattern like Hard.
and need more hit sounds. sounds seems to be not yet completed enough ...
also New combo is likely random. try to get more MOD from others after check yourself
  1. 00:15:347 (1) - remove NC
  2. 00:18:412 (1) - ^
  3. 00:34:541 (2) - X:284 Y:296
  4. 01:50:025 (6) - 0.8x is closer
  5. 02:33:896 (6) - X:296 Y:28
I'm not good at jumps map. so I suggest clearly points only


btw I love IA~
good luck (=w=)
Poggo
hi ^^ sorry for expectation

Insane
OD -1

00:18:412 - remove NC
00:24:864 - add note
00:32:928 - ^
00:55:186 - remove NC
01:03:251 - ^
01:14:218(3,4,5,6) - stack this sliders
01:56:154 - remove NC

SPAM NC check it plz :roll:

Normal
00:55:831 - make this slider shorter to white section
00:58:735 - ^
00:58:412 - add note
01:45:186 - make slider shorter and add note on red tick

Good hard ^^ good luck~~
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
Remove "vocaloid" from the tags since the string can be found in the tag "vocaloid3".
I haven't seen the video, but just by watching and listening to the music I would think your offset is a bit off.
Timing points are inconsistent across all diffs.

[Banana's Normal]
02:49:702 (5) - Misplaced clap; should be at tail but you have it at the head.
02:55:831 (2) - Clap the tail.
03:03:896 (2) - Misplaced clap; should be at tail but you have it at the head.

[Kite's Hard]
00:33:896 (4) - NC here.
00:45:186 (4) - Adjust a little so the anchor is at exactly 00:45:509 - for "i" in the lyrics.
00:47:767 (3) - Slider path gets wonky here; best if you avoid this since the music doesn't really call for it anyway.
01:04:541 (8) - This too. A normal bump at "mu" in the lyrics will do.
01:40:670 (7) - Grazes HP bar. Just rotate this counterclockwise a little.
01:47:122 (4,5) - Two 180 degree rotated sliders and a circle at 01:48:089 - would play and look much better than what you have here. The music doesn't suggest you have that funny slider there.
02:19:380 (5) - Clap the tail? Or was it intentional?

[Insane]
-

[TaikoSi]
SV 1.4, no need to go higher.
00:23:896 (94) - Remove, doesn't play well. Then removing the inherited points.
00:25:831 (105,106,107) - d d d
00:27:767 (117,118,119,120) - d d d k
00:31:638 (142,143,144) - d d d
00:32:767 (147,148,149) - d d d {no point for these bit notes}
00:34:783 (160) - Remove circle then 00:34:863 (161) - D here.
00:40:025 (201) - K here.
00:47:122 (249) - Remove, doesn't play well. You'd much rather have d d k d k starting from 00:47:122 -
01:02:847 (350) - Misplaced, plays awkwardly. Put it at 01:02:928 - . It's not the same as 01:07:363 (385) - .
01:25:831 (544) - Remove, doesn't play well and isn't mapped to anything.
01:31:154 (547) - From here to 01:35:347 (566) - you overused big notes. Remove some Finishes, leaving only the most important ones.
01:51:638 (661,662,663,664,665,666,667) - ddkdddd
01:52:605 (668,669,670,671,672) - Isn't mapped to anything, and on top of that, you used big notes! Best if you replaced these 5 notes with either nothing, or circles mapped to the vocals.
02:03:573 (760) - k
02:04:782 (768) - Misplaced, plays awkwardly. Instead, 02:04:702 - kdd goes well here.
02:45:186 (2) - Unsnapped slider (end).
02:55:105 (77) - Misplaced, plays awkwardly. Instead, 02:55:025 - ddd here.
02:57:767 (98) - Undermapped here because you wanted a big note. Instead, 02:57:606 - ddkkkk then 02:58:089 (99) - is better.
03:33:059 - Not mapping til here to follow standard diffs? Okay :c

Good luck :3
Topic Starter
Midasmens

those wrote:

From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. WHAT!! Delete the bookmarks to decrease the osz file size....lol
Remove "vocaloid" from the tags since the string can be found in the tag "vocaloid3". It doesn't matter :o
I haven't seen the video, but just by watching and listening to the music I would think your offset is a bit off. X
Timing points are inconsistent across all diffs. The red line is identical in all diffs . Do you mean the green line? I never heard that in timing points should be same


[Insane]
- Are you sure you can't find anything?....Orz

Good luck :3 Thanaks~
Silly Mod :( i'm so sorry
those

Midasmens wrote:

WHAT!! Delete the bookmarks to decrease the osz file size....lol
Deleting bookmarks, as well as unneeded lines in your .osu file decreases the size of your .osz file.
And yes, it does matter, you don't need both tags so you can remove the redundant one.
Insane has 03:05:196 Timing point which should be at 03:05:194 like your other diffs, and 03:05:400 which should be 03:05:396.
Topic Starter
Midasmens

those wrote:

Insane has 03:05:196 Timing point which should be at 03:05:194 like your other diffs, and 03:05:400 which should be 03:05:396.
Oh....I see. Thanks a lot!! Sorry for my stupid :o
Topic Starter
Midasmens
Insane: hitsound added
YTYuyu
Alright let's see what I can find. Mod requested in game.

Bold: Unrankable/must fix.
Red: you should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
CLEAR!

[Banana's Normal]
00:30:670 (2) - flip it the other way around so that it'd blanket the previous slider.
00:32:283 (1) - i've seen a few wave sliders that look nice at the beginning but this one doesn't flow properly. try to make this smoother like the previous wave sliders.
00:41:315 (3) - ^
00:44:541 (1) - this looks like more if a straight slider more than a curved, so curve this slider properly to blanket the next slider.
00:47:122 (1) - flip it the other way like the previous slider.
00:55:831 (1) - i fine this slider unfitting because it plays weird and since this is the easiest diff, players might have a though time hitting this, so make this a 1/1 slider to make it easier for players.
00:58:734 (2) - same as above and same as 00:44:541.
01:06:154 (1) - ^
01:41:960 (1) - add a finish with the whistle to match the cymbals.
01:49:702 (2) - do Ctrl+J. it makes the path easier for players if you do this.
02:33:573 (1) - please stick to the default DS for this. for easy and normal diffs, the spacing should be consistent.
02:52:928 - add a circle to follow vocals.
overall i think the sliders needs work because there's sliders that end at the red line and the next note is at the white line. that makes it hard for players, especially beginners to know when to time it right, also the wave sliders. i've seen a few that look smoother but the rest looks ugly, and it doesn't flow properly to the next. look at the other wave sliders and try to make it smoother.

[Kite's Hard]
00:15:509 (1) - this is touching the HP bar. it might get in the way for players as they might miss because of that. either move it down, or adjust this slider so that it doesn't happen.
00:25:831 (2) - remove a point for this slider. the end makes it look ugly IMO.
00:51:638 (5) - this looped slider can look a lot nicer. try to make it like this and put it back at its original place.
01:00:670 (3) - move this up because part of the bottom of the slider isn't showing.
01:27:122 (2) - make this a 1/1 slider to follow the long pause accurately.
02:42:283 - add a circle to follow vocals?
i like this diff. pretty fun to play <3.

[Insane]
omg i think HP8 might make players nervous. i suggest HP7 to reduce the damage for players.
00:19:057 - maybe add a 1/2 slider and a circle to follow the instrumental?
00:35:831 (6,4) - OMG i havent seen this in a while but this is unrankable because the hitburst is covering the repeat slider.
00:45:186 (5) - make this a NC because the lyrics change.
01:04:541 (1,2,3,4,5) - too easy because players can clear this easily. try this to challenge players.
01:15:831 - add 5 circles till the big white tick. same reason as 00:19:057.
02:17:606 - same as above but add 7 circles.
03:01:960 (1,2,3,4,5) - same as 01:04:541.
i think this needs a bit of work but not bad.

I guess that's it. GL :D
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. 后面空白太多,建议填上
Insane
  1. 我不认为需要这么高的SV,特别是Vocal段
  2. 00:16:799 (6) - NC
  3. 00:34:541 (2) - 用这个http://puu.sh/tW2v,应该可以替换finish
  4. 00:36:476 (4) - Unrankable 箭头被击打火焰遮挡了http://puu.sh/tW2G
  5. 00:39:541 (4) - 试试这个http://puu.sh/tW4a,可以替换whistle
  6. 00:43:573 (6) - 第二个圈加减音量的finish或是给的第二个whistle音效
  7. 00:44:057 (1) - finish
  8. 00:45:186 (5) - 第一个圈finish
  9. 00:49:702 (1,2,3,4,5) - 做个音量递减的效果?
  10. 00:52:928 (6) - ^^
  11. 01:00:670 (1) - finish
  12. 01:32:122 (2,3) - 顺序换一下会比较合适
  13. 01:51:530 (1,2,3,4,5,6,7) - 做个音量递减的效果?
Hard
  1. 00:24:702 (2) - NC.because here has a Slider speed change
  2. 00:52:767 (1) - should be start at 00:52:928
  3. 01:00:670 (3) - Out of borderhttp://puu.sh/tWgy
Normal
  1. 01:12:283 (3) - nazi.间距
貌似2哈也开了这个坑,GoodLuck~
Banana

Pokie wrote:

挑細節的前世都是折翼的天使, 於是我來偷懶嘛,感谢偷懒发自本心


先說一下Banana的Normal
這個難度沒什麼技術上的問題, 但就音效以及節奏來說能挑的地方不少
主要是覺得為了降低難度而導致問題發生, 尤其是Kiai部份特別明顯
Clap確實都踩在第四拍了…但這種效果還不如把24都舖滿 kiai段把二拍的clap加上了
(特別說一下, 這首歌若然不舖滿就乾脆不要下了) 咱不确定这句话的正确性 所以non-kiai段只是改成N了

00:57:767 (1) - 另外節奏方面, 一般來說高難度可以將這裡後面的1/1填上, 因為是Normal選擇留空
但實際上留空的拍子不該在長白線, 正好該在你放(1)的位置 这个和后一段kiai相似的一个都改了
將(1)移去長白線才是合適的節奏

另外我同意Jacob說的, 但並不是整張圖都使用Normal set
像Kite那樣下一部份也是挺適合的, 盡管我不太同意他用1/3拍
但更合適的應該是用normal-hitnormal替代soft-hitclap 嘛 再加costume什么的就算了 直接用了一部分NC1

最後就是說一下這個轉盤
03:07:414 (1) - 這裡很明顯是該分開兩段的, 你用一個轉盤就帶過去, 倒還不如map掉呢 XD 狡辩解释:)咱本来是map了这一部分的,后来为了把star rate降下去就....
或者用一個1/1拍的slider, 再在03:08:059 - 接spinner 改了
至於只有一個note夾在中間不會奇特嗎? 誰叫曲子就是這樣呢

Banana wrote:

edit:the 333ndrd post XD
嘛.... :?

-kevincela- wrote:

[Banana's Normal]

  1. 00:30:670 (2) - Make it like this? overlap is ok to me
  2. 00:34:218 (1) - Move the new combo on 00:34:863 (2) - ? i use NC by vocal
  3. 00:57:767 (1) - Replace this with 2 notes? ( i made a mistake that i changed 00:34:863 (2)above...)
  4. 01:46:476 (1) - Move the new combo on 01:47:122 (2) - ?
  5. 02:34:541 - Add a note? not add

Kitsuneko wrote:

[Banana's Normal]

oh hitsound was ... so plain and plain. try make more waves i made some change to hitsound, with NC1, though i referred to your suggestion that added some more green lines
SPOILER
  1. 00:14:864 - volume 60%
  2. 00:15:509 - volume 80%
  3. 00:16:154 - volume 60%
  4. 00:17:444 - volume 60%
  5. 00:18:089 - volume 80%
  6. 00:23:896 - volume 60% with soft sound
  7. 00:24:541 - volume 70%
  8. 00:24:702 - volume 60%
  9. 00:34:864 - volume 70%
  10. 00:50:348 - volume 60%
  11. 01:25:831 - volume 60%
  12. 01:36:799 - volume 70%
  13. 01:51:638 - move this green line to 01:52:283
  14. 02:41:960 - volume 50%
  15. 02:45:831 - volume 60%
  16. 02:46:477 - volume 80%

  1. 00:30:670 (2,3) - change rhythm. put a circle on 00:30:670 and not repeat slider on 00:30:993 ~ 00:31:638 repeat slider is ok to me
  2. 01:49:702 (2) - not good overlap, you can move up 01:49:057 (1) ok
  3. 02:17:444 (4) - move down, flow will be better under ok
  4. 02:55:831 (2) - not good overlap, try move yep, moved
btw I love IA~ (=w=)
good luck (=w=)

Katty Pie wrote:

Normal
00:55:831 - make this slider shorter to white section ok to me so not change
00:58:735 - ^
00:58:412 - add note fixed already in Pokie's mod
01:45:186 - make slider shorter and add note on red tick

those wrote:

[Banana's Normal]
02:49:702 (5) - Misplaced clap; should be at tail but you have it at the head.
02:55:831 (2) - Clap the tail.
03:03:896 (2) - Misplaced clap; should be at tail but you have it at the head.
wow you are so careful.. fixed all
Good luck :3

Byakugan249 wrote:

[Banana's Normal]
00:30:670 (2) - flip it the other way around so that it'd blanket the previous slider. this overlap is teased.. moved a little
00:32:283 (1) - i've seen a few wave sliders that look nice at the beginning but this one doesn't flow properly. try to make this smoother like the previous wave sliders. i tried to make all slider mentioned better
00:41:315 (3) - ^
00:44:541 (1) - this looks like more if a straight slider more than a curved, so curve this slider properly to blanket the next slider.
00:47:122 (1) - flip it the other way like the previous slider. though still overlap, i make these two sliders more curved
00:55:831 (1) - i fine this slider unfitting because it plays weird and since this is the easiest diff, players might have a though time hitting this, so make this a 1/1 slider to make it easier for players. this slider is ok to me, besides, i don't like a easy or normal to be too easy just for newbies, they need to play this and he or she may get used to this
00:58:734 (2) - same as above and same as 00:44:541.
01:06:154 (1) - ^
01:41:960 (1) - add a finish with the whistle to match the cymbals. ok added
01:49:702 (2) - do Ctrl+J. it makes the path easier for players if you do this.
02:33:573 (1) - please stick to the default DS for this. for easy and normal diffs, the spacing should be consistent. opps.. this is a 0.8*section under such a green line, and 1.25*0.8=1.0, i just keep the distance or spacing
02:52:928 - add a circle to follow vocals. need a short break, though
overall i think the sliders needs work because there's sliders that end at the red line and the next note is at the white line. that makes it hard for players, especially beginners to know when to time it right, also the wave sliders. i've seen a few that look smoother but the rest looks ugly, and it doesn't flow properly to the next. look at the other wave sliders and try to make it smoother.
i love your mod style: suggestions with opinions, extra thanks~
I guess that's it. GL :D

AoiX wrote:

Normal
  1. 01:12:283 (3) - nazi.间距
虽说是nazi嘛,不过咱排的确实不好看 该改
thanks to all who modded this map~

Download: IA - Six Trillion Years and Overnight Story (Midasmens) [Banana's Normal].osu
↑:咱用笔记本电脑的触摸屏加键盘fc了 我巨触(slap
Topic Starter
Midasmens
Updated
Banana
some small changes fixed by cmn's irc mod and self check

Download: IA - Six Trillion Years and Overnight Story (Midasmens) [Banana's Normal].osu
Topic Starter
Midasmens

Banana wrote:

some small changes fixed by cmn's irc mod and self check
Updated
Kurai
Hello ~

[Banana's Normal]
  1. Ok, this difficulty is not bad at all, however something bothered me. In the kiai parts you are following an awkward rhythm. You are following something in the music but this rhythm doesn't fit for a Normal difficulty because it isn't intuitive (unintuitive patterns aren't really comfortable to play, especially in the easiest difficulty where the player is still a beginner).
    Here's a list of the patterns that are following this rhythm and what you may do to fix them.
    1. 00:55:831 (1) - Reduce it by 1/2.
    2. 00:58:734 (2) - ^
    3. 01:04:541 (3,4) - Remove (4) and extand (3) by 1/2.
    4. 01:06:154 (1) - Reduce it by 1/2.
    5. 01:09:057 (2) - ^
    6. 01:14:864 (3,4) - Remove (4) and extand (3) by 1/2.
    7. 01:57:767 (1) - Reduce it by 1/2.
    8. 02:00:670 (2) - ^
    9. 02:06:476 (3,4) - Remove (4) and extand (3) by 1/2.
    10. 02:08:089 (1) - Reduce it by 1/2.
    11. 02:10:993 (2) - ^
    12. 02:16:799 (3,4) - Remove (4) and extand (3) by 1/2.
    13. 02:49:057 (4) - Reduce it by 1/2 and add a clap on its endpoint.
    14. 02:53:251 (1) - Reduce it by 1/2.
    15. 03:01:960 (3) - ^
    16. 03:03:251 (1) - ^
    I know you tried to make something original, but those fixes are really needed, otherwise those kiai times would be too confusing for beginners. They are not used to play awkward rhythm, so you need to make patterns as easy as possible. Keep this in mind for your next maps. :)
  2. 02:29:702 (3) - Add a new combo on this slider for emphasizing the guitar.
  3. In conclusion this really a good normal difficulty, it flows well and I can see you have worked pretty hard on making beautiful patterns, that's good. Nevertheless you really need to fix what I pointed out, that's important !
[Kite's Hard]
  • 00:47:122 (1,2) - Unstack them and use a little spacing, in my opinion that'd emphasize the vocals. I don't know if you see what I mean so here are two examples of what I have in mind :
  1. 01:00:670 (3) - A bit of this slider is out of the screen, this is unrankable for obvious reasons. Please fix this.
  2. 01:07:444 (8) - Actually I think it looks nicer not to stack it.
  3. 02:08:734 (4) - ^
  4. 03:01:154 (4) - You should put it somewhere else. This slider is hidden by the score numbers which hide the reverse arrow. That may be confusing for some players so fix it please.
[Insane]
  1. 00:16:799 (6) - As you have put a new combo on 00:15:347 (1) to emphasize the loud drums, you need to add a new combo on this slider for the same reason !
  2. 00:18:412 (1) - This new combo is not justified by anything so please remove it.
  3. 01:05:831 (3) - A new combo would fit pretty well here. :3
  4. 01:14:864 (5) - A new combo is needed here (because of the vocals becoming more intense).
  5. 01:15:509 (1) - If you have fixed the above line, remove this new combo please.
  6. 01:35:831 (1) - Its reverse arrow is hidden by 01:34:864 (8)'s hitburst. The reverse arrow needs to be visible otherwise it may confuse the player a lot (which may not expect haveing a reverse here).
  7. 01:53:573 (1) - This new combo isn't needed and even looks superfluous, so remove it ?
  8. 02:17:444 (1) - ^
[TaikoSi]
  1. Use SV 1.40 and slidertick 2 as Taiko guidelines advise ?
  2. In my opinion you are overusing big notes, You should only use them when there are loud beats in the music or on downbeats (big white ticks).
  3. 00:41:960 (214,215,216,217,218) - kddkd ?
  4. 02:20:670 (29) - Do not use big notes in 1/4 or higher streams ! This is unrankable because it is hardly hittable and it overlap other notes in the stream.
  5. I think this taiko difficulty needs to be checked by a taiko expert (even if I try to improve at taiko modding I'm not an expert). It isn't actually bad but I do think it can be improved a lot. So try to ask good taiko modders to mod it (such as wmfchris, kanpakyin, etc.).
Well, overall that's a good mapset, you did a great job on it. Have my star for the moment ~ !
Banana

Kurai wrote:

Hello ~

[Banana's Normal]
  1. Ok, this difficulty is not bad at all, however something bothered me. In the kiai parts you are following an awkward rhythm. You are following something in the music but this rhythm doesn't fit for a Normal difficulty because it isn't intuitive (unintuitive patterns aren't really comfortable to play, especially in the easiest difficulty where the player is still a beginner).
    Here's a list of the patterns that are following this rhythm and what you may do to fix them.
    1. 00:55:831 (1) - Reduce it by 1/2.
    2. 00:58:734 (2) - ^
    3. 01:04:541 (3,4) - Remove (4) and extand (3) by 1/2.
    4. 01:06:154 (1) - Reduce it by 1/2.
    5. 01:09:057 (2) - ^
    6. 01:14:864 (3,4) - Remove (4) and extand (3) by 1/2.
    7. 01:57:767 (1) - Reduce it by 1/2.
    8. 02:00:670 (2) - ^
    9. 02:06:476 (3,4) - Remove (4) and extand (3) by 1/2.
    10. 02:08:089 (1) - Reduce it by 1/2.
    11. 02:10:993 (2) - ^
    12. 02:16:799 (3,4) - Remove (4) and extand (3) by 1/2.
    13. 02:49:057 (4) - Reduce it by 1/2 and add a clap on its endpoint.
    14. 02:53:251 (1) - Reduce it by 1/2.
    15. 03:01:960 (3) - ^
    16. 03:03:251 (1) - ^
    I know you tried to make something original, but those fixes are really needed, otherwise those kiai times would be too confusing for beginners. They are not used to play awkward rhythm, so you need to make patterns as easy as possible. Keep this in mind for your next maps. :)
  2. 02:29:702 (3) - Add a new combo on this slider for emphasizing the guitar. that's not essential, so not change
  3. In conclusion this really a good normal difficulty, it flows well and I can see you have worked pretty hard on making beautiful patterns, that's good. Nevertheless you really need to fix what I pointed out, that's important !
i asked modders who modded this map about this sliders, and their reply is: they are ok
i also asked this issue in #modhelp, and herre is the chatlog, so i would keep it for now XD
chatlog
20:06 <Banana> : i'm thinking about whether a 3-star difficulity can have sliders end at red line (the song is 180+bpm..)
20:07 <Banana> : and that is the easiest diff.
20:07 <Yatalu> : Banana: I think so, yes o -o.
20:07 <Yatalu> : I think I had cases of that in my map anyway, but that's not a reference :L
20:08 *Keksi eats a Banana
20:08 <Keksi> : yummy
20:08 <Banana> : (but a MAT pointed it out and i'm sad- -
20:08 <Banana> : "XD" to yummy
20:09 <Yatalu> : @ -kevincela c: I could try help you out if you send your map to me?
20:10 <Azure_Kite> : 3 star map having sliders that end on red tick? Should be fine...
20:10 <Yatalu> : Banana: does your slider end into nowhere? .-. cause that might be what bugs them
20:10 <Azure_Kite> : Depends though; any notes appearing on the next white tick?
20:11 <Banana> : my slider end on red tick end with another slider
20:11 <Azure_Kite> : Ah, so Slider to Slider?
20:12 <Banana> : that is, a slider end and another slider begins
20:12 <Banana> : yes
20:12 <Azure_Kite> : For a Normal, that's fine.
20:12 <Azure_Kite> : Just use it sparingly.
20:12 <Yatalu> : On the same tick? o .o
20:12 <Banana> : ok~
Well, overall that's a good mapset, you did a great job on it. Have my star for the moment ~ !
Scorpiour
hi there~~mod for request~

[General]
  1. 无论如何note是不允许放到红线前面的,所以把红线向前挪动一个downbeat,然后resnap all。
  2. 建议给NC1加一个silent slider-slide否则使用的时候声音略有点大
[Banana's Normal]
  1. 00:30:670 (2) - (nazi)不必要的遮挡
  2. 00:49:702 (1,2) - 这里建议考虑调整下节奏?
  3. 00:57:767 - 这个空拍有一点不舒服……
  4. 01:04:541 (3) - 恩。。我觉得这个slider应该就结束在白线上就okay的……
  5. 01:08:089 - 这里也建议考虑加note。。。
  6. 01:51:638 (1,2) - 这里的节奏和前面那里一样的建议…………
  7. 02:52:928 - 这个空拍也是有点难受…………
[Kite's Hard]
  1. 01:29:863 (5) - remove it.?
  2. 02:42:283 - add a note here?
  3. 03:09:994 - i suppose end the map here is better :)
nice diff~~

[Insane]
  1. 00:26:154 (7,8) - 感觉这里先slider再note会比较舒服
  2. 00:49:702 (1,2,3,4,5,6,7,8,1,2,3) - 只是提个map建议——这里的音乐应该慢下来会比较好~当然现在这样也可以了,但是如果能利用sv降低速度的话可以让你的map层次感更好一些~
  3. 00:57:444 (6) - 这个跳+遮挡真的很难受……建议别这么摆……放去和(5) stack都要更好一点
  4. 01:03:251 (1,2,3,4) - 梗很好,但是节奏上的处理感觉浪费了音乐本身自带的三连。。恩怎么说呢……都下了这么多连打了这里不放有一点脱节的感觉:) 总之再map别的图的时候尽量注意一些这种地方吧~~后面类似的地方也一样,引用某鬼畜之王的说法:“能下stream的地方不下是罪过哦”
  5. 后面没什么别的问题了基本和前面是重复的,建议也一样所以不来回说了~
恩恩差不多就这样了~~加油的说~
Topic Starter
Midasmens
SPOILER

Kurai wrote:

Hello ~


[Insane]
  1. 00:16:799 (6) - As you have put a new combo on 00:15:347 (1) to emphasize the loud drums, you need to add a new combo on this slider for the same reason ! fix~
  2. 00:18:412 (1) - This new combo is not justified by anything so please remove it. fix~
  3. 01:05:831 (3) - A new combo would fit pretty well here. :3 fix~
  4. 01:14:864 (5) - A new combo is needed here (because of the vocals becoming more intense). fix~
  5. 01:15:509 (1) - If you have fixed the above line, remove this new combo please. fix~
  6. 01:35:831 (1) - Its reverse arrow is hidden by 01:34:864 (8)'s hitburst. The reverse arrow needs to be visible otherwise it may confuse the player a lot (which may not expect haveing a reverse here). i think it's fine~ no change
  7. 01:53:573 (1) - This new combo isn't needed and even looks superfluous, so remove it ? fix~
  8. 02:17:444 (1) - ^ fix~

Well, overall that's a good mapset, you did a great job on it. Have my star for the moment ~ !
Thanks~ >3<

SPOILER

Scorpiour wrote:

hi there~~mod for request~

[General]
  1. 无论如何note是不允许放到红线前面的,所以把红线向前挪动一个downbeat,然后resnap all。 fix~
  2. 建议给NC1加一个silent slider-slide否则使用的时候声音略有点大 X


[Insane]
  1. 00:26:154 (7,8) - 感觉这里先slider再note会比较舒服 X
  2. 00:49:702 (1,2,3,4,5,6,7,8,1,2,3) - 只是提个map建议——这里的音乐应该慢下来会比较好~当然现在这样也可以了,但是如果能利用sv降低速度的话可以让你的map层次感更好一些~ ;)
  3. 00:57:444 (6) - 这个跳+遮挡真的很难受……建议别这么摆……放去和(5) stack都要更好一点 X
  4. 01:03:251 (1,2,3,4) - 梗很好,但是节奏上的处理感觉浪费了音乐本身自带的三连。。恩怎么说呢……都下了这么多连打了这里不放有一点脱节的感觉:) 总之再map别的图的时候尽量注意一些这种地方吧~~后面类似的地方也一样,引用某鬼畜之王的说法:“能下stream的地方不下是罪过哦” :?
  5. 后面没什么别的问题了基本和前面是重复的,建议也一样所以不来回说了~ :P
恩恩差不多就这样了~~加油的说~
多謝多謝~~ >.<
Topic Starter
Midasmens
@Kite @S h i a @Banana
I have changed the first red line in every diff.......orz
[CSGA]Ar3sgice
这首歌貌似有个罗马音的名字orz... 叫 Rokuchounen to Ichiya Monogatari 加到tags里吧

http://osu.ppy.sh/s/49080

no kd
Kite
Topic Starter
Midasmens
Updated and added tag "Rokuchounen to Ichiya Monogatari"

need bubble >.<
Fenya
GOOD SONG!! \O\ \O/ /O/

General:
I think you should make a Easy

Banana's Normal:
01:45:186 (4) - And if you finish it in the next white tick?... I think it sounds better..

Kite's Hard:
00:15:509 (1) - Touch the life bar
00:25:831 (2) - wtf? xD
01:13:734 (2,3,4) - Not have same distance
02:05:347 (2,3,4) - ^

Insane:
Good diff :)
00:18:412 (2,3,4,5,6) - I think this asymmetric... Try to put it like this: http://puu.sh/uC9B
00:33:412 (2) - Spacing... I think if you move to x:108 y:212 it would look more beautiful... imo
01:52:068 (6) - move to y:166
02:32:605 (2) - 1 grid down
02:49:702 (5) - Move to x:280 y:176 ?

Well, I'm not good at this, I did everything I could >_<
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Kite
yo, sorry no changes.. object is still on grid so its fine
Leorda
NI HAO

[Banana's Normal]
00:37:444 (2) - I think these slider needs more wavy, I guess
01:39:380 (1) - ^
02:46:476 (1) - I don't think this new combo is needed here....


[Kite's Hard]
00:15:509 (1) - The tail slider is touch the HP Bar
00:51:638 (5) - Use normal samplesoft for tail slider, like 01:53:573 (5)
01:40:670 (7) - The tail slider is touch the HP Bar
01:49:380 (2) - Add clap?
02:05:670 (3) - The tail slider is touch the HP Bar


That's all I got, sorry
DJPop
~General~
- Error normal-hitfinish2.wav and normal-hitwhistle2.wav


~Banana's Normal~
Fine

~Kite's Hard~
00:18:251 (2) - move to 104:192
00:28:412 (6) - add new combo
00:52:767 (1) - start on white tick
01:38:738 - move this timing to 01:39:057
02:42:605 (2) - add finish

~Insane~
00:18:895 - add 7 notes here ?
00:25:670 (5) - add new combo
00:54:218 (6) - move to 372:136
01:40:993 (8) - add new combo
01:52:283 (8) - ^
01:55:347 (2) - move to 452:216
Kite
fixed some, thanks :3
Topic Starter
Midasmens
Thanks DJPop~ >.<
Fixed many things~
Xakyrie
ahhh, not yet. I was going to mod this map , but seeing as it's going for a bubble soon I guess not. however, I'm not going to forget about that taiko so easily, so here's a mod:

[TaikoSi]

  1. 00:14:218 (5,6) - if (6) is accented, so should (5) to make it consistent. you could try these patterns:
    1. ooo O O
    2. ooooo o
    3. ooooo o
    4. ooooo o
    5. ooooo o
  2. 00:14:540 (7) - o since you can hear the melody rise.
  3. 00:14:702 (8,9,10,11,12,13,14,15) - pattern should go like this I think: ooooooo o
  4. 00:15:508 (16,17) - switch these so it goes O O
  5. 00:15:992 (19,20,21,22,23,24,25) - use the previously modified section of this; 00:14:702 (8,9,10,11,12,13,14); ooooooo o
  6. 00:17:282 (30,31,32,33,34,35) - ^ to keep consistency.
  7. 00:17:928 (37) - o or o
  8. 00:18:170 (39) - remove? try to accentuate the two sounds here.
  9. 00:18:653 - note please, probably a o
  10. 00:18:815 (45) - remove? there's no sound here.
  11. 00:19:863 (54,55,56,57,58,59,60) - same pattern here; ooooooo o if you like consistency.
  12. 00:20:912 (64) - remove? unnecessary triple.
  13. 00:21:234 - o ; or you could again try the same consistent pattern I've been listing.
  14. 00:21:476 (69) - o?
  15. 00:21:799 (72) - o
  16. 00:22:444 (79,80,81,82,83) - ooooo
  17. 00:23:896 (94) - since you're already following the vocals, I don't think a slider fits here, use it more appropriately, such as a long note being held. try:
    1. o o O
    2. o o O (probably the better sounding choice)
  18. 00:25:670 (106) - o
  19. 00:25:750 - note here; o (this + the previous makes the consistent pattern of ooooooo)
  20. 00:25:831 (107,108,109) - map it, don't spam finishes. try: o o o o o
  21. 00:26:960 (115) - sounds better using a o here :3
  22. 00:27:767 (122,123,124,125) - again, lets try not to spam finishes and save them for specific, extremely evident accents. we could try ooo o ooo o o
  23. 00:29:057 (132) - vocals are low here, try a o
  24. 00:29:541 (136) - o to make it flow :v
  25. 00:31:154 (148) - ^
  26. 00:31:638 (152,153,154) - lets try to fix this again: o o ooo o
  27. 00:32:605 (159, 160, 161) - just o o__o, be more conservative with the use of those finishes.
  28. 00:33:250 - I think a o would work well here.
  29. 00:33:412 (163) - remove the finish to make a o
  30. 00:33:895 (166) - o?
  31. 00:34:702 (173) - dealing with flow and sound: o
  32. 00:39:380 (209,210,211,212,213) - you might agree that ooooo sounds quite wonderful here.
  33. 00:41:960 (228,229,230,231,232) - you could try:
    1. the reverse of the previous pattern: ooooo
    2. ooooo
  34. 00:43:009 (238) - maybe a o works better here. triple kats sounds quite strange.
  35. 00:44:057 (248) - o? there's a real obvious accent here.
  36. 00:44:218 (249,250,251,252) - try using oo oo
  37. 00:44:863 (254,255,256,257,258) - ooooo is great for consistency and flow here.
  38. 00:45:669 (260) - regular o
  39. 00:46:154 (262) - ^
  40. 00:47:122 (263) - replace with something, there are vocals to follow and the slider isn't really fitting. you could use:
    1. o o ooo
    2. o o ooo
  41. 00:48:251 (269) - remove finish to make it o
  42. 00:48:734 (271) - ^
  43. 00:50:670 (281,282,283,284,285) - what are you following here? you were following the vocals and suddenly you stopped. this is such a throw-off. if you need help, you could try: o o o all on the white ticks.
  44. 00:52:122 (285,286,287,288,289,290) - try ooo oo , it flows so much better here.
  45. 00:54:057 (300) - o could work better.
  46. 00:54:863 - don't avoid the vocals if you're already mapping them, use o
  47. 00:55:186 - ^, use o to follow suit though.
  48. 00:55:509 (304) - here is a good example of where to use your finishes: make it a O
  49. 00:58:170 (326) - either:
    1. o
    2. remove it completely
  50. 01:00:428 (347) - I think you should remove this, this whole section in the first place doesn't even call for a whole string of notes, it's too much.
  51. 01:00:509 (347,348) - oo
  52. 01:01:154 (353,354,355,356,357,358) - ooooo o
  53. 01:02:847 (366) - remove finish and move it up one tick to the right, the white tick... it makes me sad to know this was overlooked.
  54. 01:03:089 (367) - o
  55. 01:03:251 (368,369,370,371,372,373,374,375,376) - support the vocals if that's what you're going for , this stream is so muddled. I'll give you a suggestion: O ooo ooo
  56. 01:04:057 (375,376,377) - ooo to follow the previous pattern and vocals correctly.
  57. 01:04:380 (378,379,380) - ooo sound a lot better to you?
  58. 01:04:702 (381,382,383,384) - I personally think you should remove the finishes, but the pattern should still be O O O O
  59. 01:05:509 (385) - remove finish to make it o, then o on next red tick.
  60. 01:06:315 (392,393,394,395,396,397,398) - try O ooooo o o
  61. 01:07:363 (400) - wrong tick again, it's on a blue tick as it stands, move it back to the previous red tick and change it to ooo
  62. 01:07:605 (403,404) - switch it so it's o o to follow the vocals.
  63. 01:07:847 (405) - remove.
  64. 01:07:927 - forgetting a o? this pattern starts on a blue tick...
  65. 01:08:089 (407) - o for consistency and sound. :v
  66. 01:08:250 (409,410) - make oo?
  67. 01:10:509 (426) - regular o because the accents are dimmed and not heavily implied here.
  68. 01:11:154 (432,433,434) - switch it around so it's ooo
  69. 01:11:638 (436) - o
  70. 01:11:960 (440) - o please to support the sounds.
  71. 01:13:734 (455,456,457,458,459,460,461,462,463) - these should all be fluent, I suggest: ooo ooo ooo
  72. 01:14:702 (464,465,466,467,468,469,470,471,472,473,474) - so confusing... I recommend something simple and pleasing to the ear, like: ooooooooo o
  73. 01:15:831 (474,475) - could be changed to: ooooo
alright that should be good for now. I hadn't completely finished modding the entire diff, mind you this took a lot of work and I hope you, S h i a, take a look into it because it might help you understand the meanings and reasons of certain sounds within a song to map taiko a little more structured and fluent. take what you will, they can be looked at as mere suggestions.

for MATs who are not into taiko and taiko modding, I suggest that this diff needs more legitimate taiko mods.
S h i a

xcherry wrote:

ahhh, not yet. I was going to mod this map , but seeing as it's going for a bubble soon I guess not. however, I'm not going to forget about that taiko so easily, so here's a mod:

[TaikoSi]

  1. 00:14:218 (5,6) - if (6) is accented, so should (5) to make it consistent. you could try these patterns:
    1. ooo O O
    2. ooooo o
    3. ooooo o
    4. ooooo o
    5. ooooo o
  2. 00:14:540 (7) - o since you can hear the melody rise.
  3. 00:14:702 (8,9,10,11,12,13,14,15) - pattern should go like this I think: ooooooo o
  4. 00:15:508 (16,17) - switch these so it goes O O
  5. 00:15:992 (19,20,21,22,23,24,25) - use the previously modified section of this; 00:14:702 (8,9,10,11,12,13,14); ooooooo o
  6. 00:17:282 (30,31,32,33,34,35) - ^ to keep consistency.
  7. 00:17:928 (37) - o or o
  8. 00:18:170 (39) - remove? try to accentuate the two sounds here.
  9. 00:18:653 - note please, probably a o
  10. 00:18:815 (45) - remove? there's no sound here.
  11. 00:19:863 (54,55,56,57,58,59,60) - same pattern here; ooooooo o if you like consistency.
  12. 00:20:912 (64) - remove? unnecessary triple.
  13. 00:21:234 - o ; or you could again try the same consistent pattern I've been listing.
  14. 00:21:476 (69) - o?
  15. 00:21:799 (72) - o
  16. 00:22:444 (79,80,81,82,83) - ooooo
  17. 00:23:896 (94) - since you're already following the vocals, I don't think a slider fits here, use it more appropriately, such as a long note being held. try:
    1. o o O
    2. o o O (probably the better sounding choice)
  18. 00:25:670 (106) - o
  19. 00:25:750 - note here; o (this + the previous makes the consistent pattern of ooooooo)
  20. 00:25:831 (107,108,109) - map it, don't spam finishes. try: o o o o o
  21. 00:26:960 (115) - sounds better using a o here :3
  22. 00:27:767 (122,123,124,125) - again, lets try not to spam finishes and save them for specific, extremely evident accents. we could try ooo o ooo o o
  23. 00:29:057 (132) - vocals are low here, try a o
  24. 00:29:541 (136) - o to make it flow :v
  25. 00:31:154 (148) - ^
  26. 00:31:638 (152,153,154) - lets try to fix this again: o o ooo o
  27. 00:32:605 (159, 160, 161) - just o o__o, be more conservative with the use of those finishes.
  28. 00:33:250 - I think a o would work well here.
  29. 00:33:412 (163) - remove the finish to make a o
  30. 00:33:895 (166) - o?
  31. 00:34:702 (173) - dealing with flow and sound: o
  32. 00:39:380 (209,210,211,212,213) - you might agree that ooooo sounds quite wonderful here.
  33. 00:41:960 (228,229,230,231,232) - you could try:
    1. the reverse of the previous pattern: ooooo
    2. ooooo
  34. 00:43:009 (238) - maybe a o works better here. triple kats sounds quite strange.
  35. 00:44:057 (248) - o? there's a real obvious accent here.
  36. 00:44:218 (249,250,251,252) - try using oo oo
  37. 00:44:863 (254,255,256,257,258) - ooooo is great for consistency and flow here.
  38. 00:45:669 (260) - regular o
  39. 00:46:154 (262) - ^
  40. 00:47:122 (263) - replace with something, there are vocals to follow and the slider isn't really fitting. you could use:
    1. o o ooo
    2. o o ooo
  41. 00:48:251 (269) - remove finish to make it o
  42. 00:48:734 (271) - ^
  43. 00:50:670 (281,282,283,284,285) - what are you following here? you were following the vocals and suddenly you stopped. this is such a throw-off. if you need help, you could try: o o o all on the white ticks.
  44. 00:52:122 (285,286,287,288,289,290) - try ooo oo , it flows so much better here.
  45. 00:54:057 (300) - o could work better.
  46. 00:54:863 - don't avoid the vocals if you're already mapping them, use o
  47. 00:55:186 - ^, use o to follow suit though.
  48. 00:55:509 (304) - here is a good example of where to use your finishes: make it a O
  49. 00:58:170 (326) - either:
    1. o
    2. remove it completely
  50. 01:00:428 (347) - I think you should remove this, this whole section in the first place doesn't even call for a whole string of notes, it's too much.
  51. 01:00:509 (347,348) - oo
  52. 01:01:154 (353,354,355,356,357,358) - ooooo o
  53. 01:02:847 (366) - remove finish and move it up one tick to the right, the white tick... it makes me sad to know this was overlooked.
  54. 01:03:089 (367) - o
  55. 01:03:251 (368,369,370,371,372,373,374,375,376) - support the vocals if that's what you're going for , this stream is so muddled. I'll give you a suggestion: O ooo ooo
  56. 01:04:057 (375,376,377) - ooo to follow the previous pattern and vocals correctly.
  57. 01:04:380 (378,379,380) - ooo sound a lot better to you?
  58. 01:04:702 (381,382,383,384) - I personally think you should remove the finishes, but the pattern should still be O O O O
  59. 01:05:509 (385) - remove finish to make it o, then o on next red tick.
  60. 01:06:315 (392,393,394,395,396,397,398) - try O ooooo o o
  61. 01:07:363 (400) - wrong tick again, it's on a blue tick as it stands, move it back to the previous red tick and change it to ooo
  62. 01:07:605 (403,404) - switch it so it's o o to follow the vocals.
  63. 01:07:847 (405) - remove.
  64. 01:07:927 - forgetting a o? this pattern starts on a blue tick...
  65. 01:08:089 (407) - o for consistency and sound. :v
  66. 01:08:250 (409,410) - make oo?
  67. 01:10:509 (426) - regular o because the accents are dimmed and not heavily implied here.
  68. 01:11:154 (432,433,434) - switch it around so it's ooo
  69. 01:11:638 (436) - o
  70. 01:11:960 (440) - o please to support the sounds.
  71. 01:13:734 (455,456,457,458,459,460,461,462,463) - these should all be fluent, I suggest: ooo ooo ooo
  72. 01:14:702 (464,465,466,467,468,469,470,471,472,473,474) - so confusing... I recommend something simple and pleasing to the ear, like: ooooooooo o
  73. 01:15:831 (474,475) - could be changed to: ooooo
alright that should be good for now. I hadn't completely finished modding the entire diff, mind you this took a lot of work and I hope you, S h i a, take a look into it because it might help you understand the meanings and reasons of certain sounds within a song to map taiko a little more structured and fluent. take what you will, they can be looked at as mere suggestions.

for MATs who are not into taiko and taiko modding, I suggest that this diff needs more legitimate taiko mods.
I‘ve took a careful check on this. :D

Damn.. I fixed them all. I guess I need your mod after 01:15:831 .
I love you man.

You should understand this is my first time making taiko diff. So every suggestion you make I've accepted. those suggestions were all good to me.
really thanks.

Download: IA - Six Trillion Years and Overnight Story (Midasmens) [TaikoSi].osu
Topic Starter
Midasmens
Updated
xcherry~ thanks for Taiko Modding
need your mod after 01:15:831
>.<
Pokie
才看見你這個未rank就先1X個favourtie了! 太兇殘啦抖抖抖 >_<
Xakyrie

S h i a wrote:

I‘ve took a careful check on this. :D

Damn.. I fixed them all. I guess I need your mod after 01:15:831 .
I love you man.

You should understand this is my first time making taiko diff. So every suggestion you make I've accepted. those suggestions were all good to me.
really thanks.
wow, I never expected you to take every single mod I had suggested, I'm both appalled and flattered. I do understand it's your first, I just want your first taiko rank to go off with a big bang instead of potentially risking humiliation by the community D: that being said, you didn't have to take absolutely every suggestion if you didn't like them, as long as they were helpful, then I'm glad to be obliged. just remember I'm not trying to impede on your style, just building on it. once again, you're very welcome :3

I just want to let you know that if you want the rest of the mod, you'll have to wait until friday night because I'm loaded with assignments until then @_____________@
Topic Starter
Midasmens

Pokie wrote:

才看見你這個未rank就先1X個favourtie了! 太兇殘啦抖抖抖 >_<
喵~ :3
Topic Starter
Midasmens

xcherry wrote:

wow, I never expected you to take every single mod I had suggested, I'm both appalled and flattered. I do understand it's your first, I just want your first taiko rank to go off with a big bang instead of potentially risking humiliation by the community D: that being said, you didn't have to take absolutely every suggestion if you didn't like them, as long as they were helpful, then I'm glad to be obliged. just remember I'm not trying to impede on your style, just building on it. once again, you're very welcome :3

I just want to let you know that if you want the rest of the mod, you'll have to wait until friday night because I'm loaded with assignments until then @_____________@
:oops:
Thanks~ xcherry
spboxer3
嘛~ queue被搶到Taiko slot 沒辦法 所以我來mod了...

Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:18:411 (38,39,40,41,42) - ddkkd?
  2. 00:22:928 (82,83,84,85,86) - dkkdd?
  3. 00:33:089 (159) - 這個為什麼用D? 感覺並不適合 因為這地方不是重音 本身也很安靜
  4. 00:34:057 (165,166,167) - kkd?
  5. 00:36:799 (187) - k?
  6. 00:39:380 (207,208,209,210,211,212,213) - dkddk k d?
  7. 00:40:670 (216,217,218) - ddk?
  8. 01:14:702 (466,467,468,469,470,471,472,473,474,475,476) - 對我來說這是overmap了 本來背景上面並沒有鼓點的地方也被你map上去了
  9. 01:16:154 (482,483,484,485) - d d k k?
  10. 01:17:444 (493) - 這種放大圓的方式感覺起來是在放osu.. 真的打起來會感覺很獵奇
  11. 01:31:154 (570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589) - 這串. 背景音樂很安靜 但是你用了很多大圓 變的很吵 感覺不是適合大圓擺放的片段
  12. 01:37:928 (596,597,598,599,600) - k d d k d
  13. 01:42:605 (628,629,630,631) - k ddk?
  14. 01:43:251 (633,634,635,636,637) - ddkkd?
  15. 01:52:605 (691,692,693,694,695) - 同樣finish擺這麼多幹麻lol
  16. 02:03:089 (777,778,779,780,781,782,783) - kkkkddk?
  17. 02:04:379 (789) - k?
  18. 02:05:992 (802,803,804,805,806,807) - ddk kkd?
  19. 02:09:702 (828,829,830,831,832,833,834,835) - 不適合的梗 2 6連並不適合這邊使用. 要就把02:09:782 (829) - move到02:09:863 - 吧
  20. 02:13:573 (860,861,862,863,864) - dkddk?
  21. 02:15:669 (879,880,881,882,883,884,885,886,887,888,889,890) - kdk dkd kdk dkd ?
  22. 02:20:670 (29) - 在串中1/4大圓目前還是unrankable的
  23. 02:28:412 (102,103,104,105) - finish在Taiko並不是只是音效阿 感覺你都把finish來當做音效來用... 這個你看 k K D k 打起來就很奇怪本來應該是兩個2連的後端襬大圓的 這樣才有關聯性 可是你卻直接擺在2,4上 讓我感覺起來就是把finish當作音效用 而沒有想到他是大顆的 玩起來的感覺沒有顧到
  24. 02:41:960 (7) - 用d就好了 不用用到D 因為(7)和(8)有重音區別 所以把(8)放重音就夠了
  25. 02:44:863 (x) - 加個d?
  26. 02:46:799 (4,5,6) - d d k?
  27. 02:53:412 (63,64,65,66,67,68,69) - overmap的感覺
  28. 03:00:025 (114,115,116,117,118,119,120,121) - 不適合的梗 2 6連並不適合這邊使用 同上面的
下次做Taiko給我把NC放好= = 這樣多難mod阿
S h i a

spboxer3 wrote:

嘛~ queue被搶到Taiko slot 沒辦法 所以我來mod了...

Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:18:411 (38,39,40,41,42) - ddkkd?
  2. 00:22:928 (82,83,84,85,86) - dkkdd?
  3. 00:33:089 (159) - 這個為什麼用D? 感覺並不適合 因為這地方不是重音 本身也很安靜
  4. 00:34:057 (165,166,167) - kkd?
  5. 00:36:799 (187) - k?
  6. 00:39:380 (207,208,209,210,211,212,213) - dkddk k d?
  7. 00:40:670 (216,217,218) - ddk?
  8. 01:14:702 (466,467,468,469,470,471,472,473,474,475,476) - 對我來說這是overmap了 本來背景上面並沒有鼓點的地方也被你map上去了
  9. 01:16:154 (482,483,484,485) - d d k k?
  10. 01:17:444 (493) - 這種放大圓的方式感覺起來是在放osu.. 真的打起來會感覺很獵奇
  11. 01:31:154 (570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589) - 這串. 背景音樂很安靜 但是你用了很多大圓 變的很吵 感覺不是適合大圓擺放的片段
  12. 01:37:928 (596,597,598,599,600) - k d d k d
  13. 01:42:605 (628,629,630,631) - k ddk?
  14. 01:43:251 (633,634,635,636,637) - ddkkd?
  15. 01:52:605 (691,692,693,694,695) - 同樣finish擺這麼多幹麻lol
  16. 02:03:089 (777,778,779,780,781,782,783) - kkkkddk?
  17. 02:04:379 (789) - k?
  18. 02:05:992 (802,803,804,805,806,807) - ddk kkd?
  19. 02:09:702 (828,829,830,831,832,833,834,835) - 不適合的梗 2 6連並不適合這邊使用. 要就把02:09:782 (829) - move到02:09:863 - 吧
  20. 02:13:573 (860,861,862,863,864) - dkddk?
  21. 02:15:669 (879,880,881,882,883,884,885,886,887,888,889,890) - kdk dkd kdk dkd ?
  22. 02:20:670 (29) - 在串中1/4大圓目前還是unrankable的
  23. 02:28:412 (102,103,104,105) - finish在Taiko並不是只是音效阿 感覺你都把finish來當做音效來用... 這個你看 k K D k 打起來就很奇怪本來應該是兩個2連的後端襬大圓的 這樣才有關聯性 可是你卻直接擺在2,4上 讓我感覺起來就是把finish當作音效用 而沒有想到他是大顆的 玩起來的感覺沒有顧到
  24. 02:41:960 (7) - 用d就好了 不用用到D 因為(7)和(8)有重音區別 所以把(8)放重音就夠了
  25. 02:44:863 (x) - 加個d?
  26. 02:46:799 (4,5,6) - d d k?
  27. 02:53:412 (63,64,65,66,67,68,69) - overmap的感覺
  28. 03:00:025 (114,115,116,117,118,119,120,121) - 不適合的梗 2 6連並不適合這邊使用 同上面的
下次做Taiko給我把NC放好= = 這樣多難mod阿

好~ 我等xcherry的full mod以后在来改你这个
kanpakyin
Hope I'm not so picky :/ btw, I didn't use headset when I was modding this.
As per your request:

[TaikoSi]
  1. Why SV1.5? The purpose is unknown for me.
  2. 00:22:927 (82,83,84,85,86) - I think kkdkk sounds much better here.
  3. 00:23:895 (92) - k here?
  4. 00:30:509 (140,141,142) - It didn't fit the music and i couldn't get your intention for the triplet.I highly suggest changing it to simple 1/2 or another pattern.
  5. 00:33:089 (159) - Remove the big note here because it didn't fit with music.Big note should only be used when it appears a accent point or fit the music.
  6. 00:44:702 (251) - A kat is much better than don here imo.
  7. 00:47:121 - What's the purpose for the green line?It seems a bit unnecessary in Taiko diff.
  8. 01:10:025 (425,426) - Remove the big notes here because there are no drum to support the notes.
  9. 01:14:702 (466,467,468,469,470,471,472,473,474,475,476) - What did this stream going for?It didn't fit the music.
  10. 01:17:928 (496,497,498,499,500,501,502) - A weird rhythm here.This kind of rhythm is rarely seen in Taiko diff.
  11. 01:23:492 (543,544,545,546,547,548,549,550,551,552) - A fake pattern in the diff lol Seems the diff haven't attain to that level.
  12. 01:25:831 (567) - I would remove the slider here or remove this note :01:25:750 (566) - for better gameplay.
  13. 01:26:476 - Remove the x0.75 here it looks weird.
  14. 01:28:896 (568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589) - I'm utterly disagree with the usage of big notes here.Please recheck them and ensure the you really want to use that but this is up to you.
  15. 01:48:734 (665,666,667,668,669,670,671,672,673) - So fake. lol
  16. 01:52:605 (691,692,693,694,695) - Again the usage of finish.
  17. 02:04:540 (790,791) - It didn't fit the music :/
  18. 02:09:379 (x0 - I think a note here would be nice.
  19. 02:25:509 (66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102) - I highly recommend removing the finish note at the end of the stream because of long stream and tricky pattern.
  20. 02:54:863 (76,77) - Rhythm problem here again.
Done!
Xakyrie
no Midasmens, I didn't forget about your mod :oops:
I slept in and slept early last night because of things, I hope you understand TAT

so then, lets do a recheck of what I had suggested and point out some things I might have missed. don't forget you can always decline any of my suggestions, it is your taiko after all.

[TaikoSi]

  1. 00:15:105 (12) - sorry about fixing this, but make this a o for better playing and sound.
  2. 00:16:396 (23) - ^
  3. 00:15:993 (18,19,20,21,22,23,24) - this should be ooooooo (noting that all patterns, like I had fixed above, should be like this for consistency).
  4. 00:18:653 (42) - o
  5. 00:19:541 (51,52) - you should try:
    1. o o
    2. ooo
    3. ooo
  6. 00:20:267 (58) - o
  7. 00:20:509 (60,61,62,63) - oooo
  8. 00:21:153 (64,65,66,67,68,69,70) - the consistent pattern here: ooooooo
    00:22:202 (76) - o
  9. 00:22:928 (83,84,85,86,87) - ooooo
  10. 00:23:412 (88,89,90,91,92) - reverse: ooooo
  11. 00:25:750 (106) - I think you get this by now: o xD
  12. 00:31:879 (x) - o, sounds better, sorry for not noticing before.
  13. 00:32:040 (155) - remove.
  14. 00:32:524 (158) - o is nice here.
  15. 00:33:089 (160) - just normal o
  16. 00:42:605 (234,235,236,237,238,239) - I'll suggest something else: ooo o o
  17. 00:43:251 (239,240,241,242,243,244,245) - ooooooo
  18. 00:51:234 (285) - if you want: o
  19. 00:56:798 (318,319,320,321,322) - try ooooo
  20. 00:59:783 (344) - delete?
  21. 01:01:153 (356,357,358,359,360) - should try ooo o
  22. 01:02:363 (x) - add a o here.
  23. 01:02:444 (367,368) - what about o O?
  24. 01:03:251 (371) - O instead.
  25. 01:05:993 (392,393) - oo
  26. 01:05:831 (390,391,392,393,394,395) - okay different approach since the finish doesn't fit: ooo O o
  27. 01:06:476 (395,396,397,398,399) - ooooo
  28. 01:07:927 (407,408,409,410,411,412,413) - ooo o o
  29. 01:10:670 (427,428,429,430,431) - ooo o
  30. 01:12:363 (442) - remove.
    01:12:444 (442,443,444) - ooo
  31. 01:13:089 (449) - o
  32. 01:14:702 (462,463,464,465,466,467,468,469,470,471,472) - try:
    1. o ooo o o o
    2. o ooo O O O
    3. o O O O O O
  33. 01:15:669 (469) - remove.
alright this should be okay, I'll check it again once you finish this next part. continuing on:

  1. 01:16:315 (473,474) - switch to o o
  2. 01:16:153 - 01:25:831 - you should most likely copy/paste this section from the beginning since it's the same, it'll keep a very nice consistency instead of going through this and thoroughly refining it until it is quite similar. Give it a try, just so you know, it is perfectly okay to copy/paste in taiko... in fact, it's not even frowned upon.
  3. 01:26:476 - 01:31:153 - lets fill this in properly. Do you need help? I'd rather help you irc so we can delve into your understanding a bit more... I mean, I just want to help you out >A<
  4. 01:31:154 (566) - o
  5. 01:31:153 (566,567,568,569) - o__o o
    01:31:799 (569) - remove.
  6. 01:32:122 (570,571,572) - o
  7. 01:32:444 (572) - remove.
  8. 01:32:767 (571,572) - no finishes, just o o
  9. 01:33:573 (574) - o
  10. 01:33:734 (575,576,577,578) - o o o o
  11. 01:34:863 (580) - o instead.
  12. 01:35:186 (581,582) - either or here:
    1. o o
    2. reverse: o o
  13. 01:36:960 (x) - o
    01:37:122 (586) - o
  14. 01:37:363 (x) - o
  15. 01:37:758 (x) - o
  16. 01:38:008 (x) - o
  17. 01:38:089 (594,595,596,597) - lets try something else: oo o o o
  18. 01:39:621 (x) - a o here, perhaps?
    01:38:734 (599,600) - reverse the two so it's oo
  19. 01:39:863 (x) - o
  20. 01:40:269 (x) - ^
  21. 01:41:315 (619,620,621) - how about ooo?
  22. 01:41:638 (622) - o
  23. 01:42:282 (627) - ^
  24. 01:42:928 (632) - ^
  25. 01:43:251 (634,635,636,637,638) - why not ooooo?
  26. 01:44:218 (641) - regular o
  27. 01:44:541 (642,643,644,645) - try either:
    1. o ooo o
    2. o o o o
  28. 01:45:347 (646) - o
  29. 01:45:521 (x) - o sounds better when it's put here.
  30. 01:45:670 (648) - o
  31. 01:46:154 (651,652,653,654,655,656,657,658,659,660) - lets try: ooo ooooooo
  32. 01:49:057 (671) - o
  33. 01:49:218 (673) - o
  34. 01:49:299 (674,675) - switch so it's oo, so the pattern here should be: ooooooooo
  35. 01:49:540 (xx) - please add a o, you can hear the sound in the background.
  36. 01:49:702 (678) - remove finish so it's o
  37. 01:50:024 (679) - add finish so it's O
  38. 01:50:508 (681) - ^
  39. 01:51:154 (682,683,684,685,686,687,688,689,690,691,692,693) - flip it so the two in the beginning are oo and the rest are o's, sort of like how you had it in the beginning.
  40. 01:52:605 (694) - o, the finish doesn't fit and it is in tune with the previous bridge.
  41. 01:52:766 (695) - remove.
  42. 01:52:766 (x) - just copy the section for this part at 00:50:670 (281) to keep consistent throughout the map.
  43. 01:54:057 - 01:56:153 - I suggest you just copy the section from 00:52:121 - 00:54:218.
  44. 01:56:798 - 01:57:444 - lets try a pattern to fit the stream, either:
    1. ooooo___O (this is consistent with the beginning but it's totally up to you)
    2. ooooooooo
  45. 01:57:605 - 02:17:444 - I also suggest you copy the first chorus, from 00:55:669 - 01:15:508
  46. 02:17:686 (x) - o
  47. 02:18:412 (893) - o
  48. 02:19:057 (898) - ^
  49. 02:19:621 (x) - to keep flow, try o here.
  50. 02:20:025 (905,906,907,908,909,910,911,912,913) - how about... ooooooooo
  51. 02:20:831 (x) - lets fill this in: o o o
  52. 02:21:315 (917) - no finish, just o
  53. 02:21:482 (xx) - lets put in:
    1. oo
    2. oo
  54. 02:24:299 (945) - remove.
  55. 02:24:380 (945,946) - switch so it's oo
  56. 02:24:863 (949,950,951,952) - a better suited pattern here would be: ooooo
  57. 02:25:427 (x) - works well here.
  58. 02:25:508 (955) - maybe a o would sound better here.
  59. 02:25:589 (957) - remove.
  60. 02:25:751 (958) - ^
  61. 02:25:750 (x) - add a o here so that the next pattern will be consistent.
    02:25:831 (958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990) - not consistent enough with the music. lets try something new: ooooooooooooooooooooooooooooooooo
  62. 02:29:218 (994) - O to be consistent, if you'd like.
  63. 02:30:751 (1000) - o works better here D:
  64. 02:30:912 (1002) - ^
  65. 02:37:767 (1044) - o
  66. 02:38:089 (1045) - O instead.
  67. 02:38:573 (1049) - o
  68. 02:39:702 (1057) - ^
  69. 02:40:025 (1059) - o
  70. 02:40:347 (1061) - o
  71. 02:41:960 (7) - no finish, just o
  72. 02:42:282 (x) - o
  73. 02:42:605 - 02:45:024 - fill this in , following the vocals if you've been following that closely or the guitar.
  74. 02:45:025 (1) - o
  75. 02:45:186 (2) - get rid of the slider and map it. I tried this and it sounds fine but try yourself first before looking at this: o ooo ooo ooo
  76. 02:46:315 (x) - a o to lead into the next sound.
  77. 02:46:476 (13) - try O to accentuate the sound here.
  78. 02:46:799 (14) - o
  79. 02:46:960 (15) - o
  80. 02:47:444 (18,19,20,21,22) - a better pattern to follow the sounds: ooooo
  81. 02:47:927 - 02:52:282 - as I had said before, copy the other chorus. so delete everything between those times (and the notes already on it) and copy/paste 01:11:153 - 01:15:508.
  82. 02:52:363 (60) - remove.
  83. 02:52:686 (63) - o
  84. 02:52:928 (66) - o
  85. 02:53:411 - 03:02:605 (143) - copy from 00:55:992 - 01:05:186
  86. 03:02:767 (1) - o
  87. 03:02:928 (2) - o
  88. 03:03:009 (3) - o
  89. 03:03:412 (7) - o
  90. 03:03:492 (8) - o only if you want.
  91. 03:03:734 (10) - o to accentuate this part here.
  92. 03:03:896 (11) - o
  93. 03:03:976 (12) - o
  94. 03:04:218 (15) - o
  95. 03:04:380 (16) - ^
  96. 03:04:764 (2) - ^
  97. 03:05:194 (4) - ^
  98. 03:07:414 - 03:10:639 - you might want to just copy/paste 01:13:250 - 01:16:154. Once done, you'll need to move everything but 03:07:414 (9) over to the next white tick, 03:07:736. then move everything again but 03:07:414 (9,10) to the next white tick, 03:08:059.
That should be all for now! I want to see the updated version so I can skim through again. I want to take up the rest of the mod through irc because I'm taking up a lot of thread space and it might be best so I can help you, S h i a, if you want UwU ~

We'll need to go through the blanks I mentioned. It'll be good practice, trust me.
Also some of the copy/paste might need to be rearranged to fit the music better, but as for now it's fine. if you want, toggle around to fit your style in a bit more if you think it's too much.

spboxer3 wrote:

下次做Taiko給我把NC放好= = 這樣多難mod阿
yes, next time please new combo your notes so it's easier to read, and/or space them out so it doesn't take modders extremely long periods of time to mod and find out what note is what :3

no kudosu if you don't want because this is the continuation of a previous mod.

it took me over 5 hours ; ;

I'll be hearing from you again shortly ^~^
Topic Starter
Midasmens
S h i a~
Waiting for you for a long time~
We miss you~
~~~~~~~~~
Topic Starter
Midasmens
Because S h i a is busy with his working and he doesn't have any time to fix the problems which some modders point out.
After he said to help him do that I have changed something in the Taiko diff

@xcherry Thank you so much for your five hours mod~~ lol

Everything seems fine now~
Be ready for bubble~ Go!Go!
>3<
haha5957
Mod from the Challenging queue~

[General]

Nice map~



[Normal (Banana)]
- Even this is 3 star difficulty, AR3 is bit too low for this high-tempo song. maybe AR 4 or 5 (4 might be ok)?
- Generally, Normal maps has flow on curser. Idk how to explain, but let's use image here :
Usually, Normal maps cursor movement follows preety smooth and soft, like this : http://puu.sh/y4DM
(Purple, Blue, Reds are just new combos, and arrows are how the map "flows"
but this map feels little like this : http://puu.sh/y4G6 (lol, shit my drawing sucks) , pink points are repeats

for example, at 00:28:412 (3,1) - , if you do it like http://osu.ppy.sh/ss/330713 this way, (still the shape needs to much much preetier, just an example)
you see how cursor flows naturally from previous (2) to next (1)?

I hope this is understandable, I will give some examples about this on the further modding

You don't really need to follow it , but usually normal maps has soft flow and fine cursor movements.
since this is matter of style if you deny to do it then I will respect it, but imo this way is better ^o^//

- some sliders (especially those with 2 of more turning points and repeating sliders) can be shaped better I think. I'm not gonna point about those things, but I would suggest the mapper to redo some (just a little will make it much better) works to the sliders (you might just move 1 or 2 grids for each turning point, but it will make it look much better)



00:29:702 (1,2) - this pattern doesn't look godo in my opinion (because about how 1 and 2 overlaps)
00:55:831 (1) - shorten this to 00:56:153 fits better i think.
00:58:089 (1) - this looks bit offscreen (although not completly) and should fix it i think
Plus, the Osu!Wiki saids especially in easier diffs, this isnt allowed o.o/
01:27:444 (2) - ^
01:57:767 (1) - same as 00:55:831. btw i think 02:00:670 (2) - is good, but 01:57:767 is not good
02:49:702 (5) - This almost became must for how it's offscreen. in testplay they are in screen, but as normal, this is not suggested (look on osu! wiki for this issue)


[Hard (Kite)]
- I'm not being lazy, I tried very hard for this map, but this map seemed almost perfect, therefore almost no mod would be done here.
It would be annoying and frustrating If i just nazi this for no reason. really, this almost seems like a perfect map and even I tried preety hard, couldn't find much


00:15:509 (1) - I would say to drag this down little bit. but since is almost like insane-hard, maybe fine, but still..
01:14:702 (5,6,7,8) - there are many little-offscreen parts but they probobly played ok. but in this part, I kinda felt cornered and felt something strange o.o..maybe change a bit?


[Insane]
- Just like hard, could find almost nothing cuz of the map is ok as is already.


Long sliders like these 00:29:702 (1) - can be done better Imo

00:57:767 (3) - This better go downward at the start (like this : http://osu.ppy.sh/ss/330717) because small overlap on previous (5) makes me feel like the map is less in order
01:10:993 (7,1,2,3) - (pattern suggestion) http://osu.ppy.sh/ss/330719
02:50:347 (1,2,3,4) - (order suggestion) http://osu.ppy.sh/ss/330720 , because I think this plays better, and currently, current (1) is in at path of 02:49:380 (3,4) and I don't think it's a good idea to pass there again when it's very short time between when


Plus I want to mention that my map for challenge changed, just saying in case if you would mod wrong map :3


nice map again, good luck~
Topic Starter
Midasmens

haha5957 wrote:

Mod from the Challenging queue~

[General]

Nice map~

[Insane]
- Just like hard, could find almost nothing cuz of the map is ok as is already.


Long sliders like these 00:29:702 (1) - can be done better Imo

00:57:767 (3) - This better go downward at the start (like this : http://osu.ppy.sh/ss/330717) because small overlap on previous (5) makes me feel like the map is less in order
01:10:993 (7,1,2,3) - (pattern suggestion) http://osu.ppy.sh/ss/330719
02:50:347 (1,2,3,4) - (order suggestion) http://osu.ppy.sh/ss/330720 , because I think this plays better, and currently, current (1) is in at path of 02:49:380 (3,4) and I don't think it's a good idea to pass there again when it's very short time between when


Plus I want to mention that my map for challenge changed, just saying in case if you would mod wrong map :3


nice map again, good luck~
Thanks~ Mod & Star :oops:
Banana

haha5957 wrote:

[Normal (Banana)]
- Even this is 3 star difficulty, AR3 is bit too low for this high-tempo song. maybe AR 4 or 5 (4 might be ok)? 3->4
- Generally, Normal maps has flow on curser. Idk how to explain, but let's use image here :
Usually, Normal maps cursor movement follows preety smooth and soft, like this : http://puu.sh/y4DM
(Purple, Blue, Reds are just new combos, and arrows are how the map "flows" oh i guess i understand what you try to told me....anyway i won't do some change about it for it is a big work.. while i will try to take this into consideration in my following 3-star map
but this map feels little like this : http://puu.sh/y4G6 (lol, shit my drawing sucks) , pink points are repeats

for example, at 00:28:412 (3,1) - , if you do it like http://osu.ppy.sh/ss/330713 this way, (still the shape needs to much much preetier, just an example)
you see how cursor flows naturally from previous (2) to next (1)?

I hope this is understandable, I will give some examples about this on the further modding

You don't really need to follow it , but usually normal maps has soft flow and fine cursor movements.
since this is matter of style if you deny to do it then I will respect it, but imo this way is better ^o^//

- some sliders (especially those with 2 of more turning points and repeating sliders) can be shaped better I think. I'm not gonna point about those things, but I would suggest the mapper to redo some (just a little will make it much better) works to the sliders (you might just move 1 or 2 grids for each turning point, but it will make it look much better) emm.. sliders are nice to me though, maybe i need to pracctise more



00:29:702 (1,2) - this pattern doesn't look godo in my opinion (because about how 1 and 2 overlaps) i just like overlap that time.. and changed
00:55:831 (1) - shorten this to 00:56:153 fits better i think. many people pointed this and i won't change until i'm forced to .-.
00:58:089 (1) - this looks bit offscreen (although not completly) and should fix it i think didn't aware that this shuold be a problem.. changed this three
Plus, the Osu!Wiki saids especially in easier diffs, this isnt allowed o.o/ actually..not quiet know wiki before..
01:27:444 (2) - ^
01:57:767 (1) - same as 00:55:831. btw i think 02:00:670 (2) - is good, but 01:57:767 is not good
02:49:702 (5) - This almost became must for how it's offscreen. in testplay they are in screen, but as normal, this is not suggested (look on osu! wiki for this issue)

good luck~
thanks for your mod and same to the star

to 小米:发帖界面改了 咱表示不会传附件了..puush:http://puu.sh/ylWY :?
另外今天没通宵成功 不幸福..*(slap
Topic Starter
Midasmens
Updated
DJPop
~General~
- Isn't stack leniency too low? I think it should be 6


~Banana's Normal~
02:29:057 (2) - remove finish
02:29:702 (3) - remove all finishes, add clap on all notes
02:31:638 (2) - remove finish at start, add clap at start and end
02:32:606 (3) - add finish and clap on all notes
02:40:025 (4) - remove finish at the end (because it makes 02:41:315 part too loud)
03:04:579 (1) - end with normal hitsound
03:08:059 (1) - ^

~Kite's Hard~
00:51:638 (5) - end with normal hitfinish
00:52:605 (6) - use normal hitsound
00:52:767 (1) - start on white tick
01:53:573 (5) - end with normal hitfinish

~Insane~
00:15:509 (2) - don't use repeat
00:16:798 (1) - ^
02:54:057 (2) - this note is really hard to notice, move away from slider's end or swap position with 02:53:895 (1)
Topic Starter
Midasmens
Changed the stack leniency to 6 in all diffs
Fixed some things in normal and hard~
And my insane diff wasn't change cause it plays well on it. >.<

Go! Go! Fight!!

@DJPop Thaks for your mod~ >3<
DJPop
It isn't about play well, it's about how it fits the music (I mean 2 repeat sliders), but anyway :

~Banana's Normal~
- OD is too low, change to 3

~Kite's Hard~
00:52:767 (1) - start at 00:52:927 (to be similar to 01:54:863) and I don't see any reason not to fix this


no kds


EDIT: Bubble
Topic Starter
Midasmens

DJPop wrote:

It isn't about play well, it's about how it fits the music (I mean 2 repeat sliders), but anyway :

~Banana's Normal~
- OD is too low, change to 3 fix~
~Kite's Hard~
00:52:767 (1) - start at 00:52:927 (to be similar to 01:54:863) and I don't see any reason not to fix this fix~

no kds
Thank you so much DJPop

X333
HashishKabob
For the taiko map, there's a double/overlapping note 33 notes from the very end. Might want to check that.
Shohei Ohtani
Allright, bubble modding

Taiko:
03:00:345 (1) - Unsnapped!
03:01:475 (11,12) - These two notes are on the same place! This is like, SUPER unrankable.

Insane:
00:19:057 - add note here?
00:19:218 - ^
00:19:379 - ^
00:34:702 - It doesn't look like this timing section does anything
01:06:154 (2) - Use normal hitsounds for this finish?
02:01:638 (7) - Not moe overlap ;~;
02:04:863 (3) - Make this stack with the previous (5)
03:01:637 (4) - Add clap on beginning of slider?

Hard:
00:25:831 (2) - Bit of a weird slider
00:51:638 (5) - Make this symmetrical?

Normal:
00:16:154 (3) - Make this curve more notable?
00:24:541 (1) - From the way this is structured, it looks like you were trying to make a ~ slider. If you were, make it more notable~ If you weren't then make this look more moe :D
00:34:863 (3) - Make the curve more notable
00:40:025 (1) - ^
01:29:057 (1) - ^
01:57:767 (1) - Add clap on beginning of slider

desunyan~
Topic Starter
Midasmens

CDFA wrote:

Allright, bubble modding

Taiko:
03:00:345 (1) - Unsnapped! fix~
03:01:475 (11,12) - These two notes are on the same place! This is like, SUPER unrankable. fix~

Insane:
00:19:057 - add note here? X
00:19:218 - ^ X
00:19:379 - ^ X
00:34:702 - It doesn't look like this timing section does anything X
01:06:154 (2) - Use normal hitsounds for this finish? X
02:01:638 (7) - Not moe overlap ;~; X
02:04:863 (3) - Make this stack with the previous (5) fix~
03:01:637 (4) - Add clap on beginning of slider? fix~

Hard no change
Normal change something form Kurai :3

desunyan~
Thanks~ Mod ;)
DJPop
Re-checked and re-bubbled.
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