喵~ :3Pokie wrote:
才看見你這個未rank就先1X個favourtie了! 太兇殘啦抖抖抖 >_<
喵~ :3Pokie wrote:
才看見你這個未rank就先1X個favourtie了! 太兇殘啦抖抖抖 >_<
xcherry wrote:
wow, I never expected you to take every single mod I had suggested, I'm both appalled and flattered. I do understand it's your first, I just want your first taiko rank to go off with a big bang instead of potentially risking humiliation by the community D: that being said, you didn't have to take absolutely every suggestion if you didn't like them, as long as they were helpful, then I'm glad to be obliged. just remember I'm not trying to impede on your style, just building on it. once again, you're very welcome :3
I just want to let you know that if you want the rest of the mod, you'll have to wait until friday night because I'm loaded with assignments until then @_____________@
spboxer3 wrote:
嘛~ queue被搶到Taiko slot 沒辦法 所以我來mod了...下次做Taiko給我把NC放好= = 這樣多難mod阿Taiko
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:18:411 (38,39,40,41,42) - ddkkd?
- 00:22:928 (82,83,84,85,86) - dkkdd?
- 00:33:089 (159) - 這個為什麼用D? 感覺並不適合 因為這地方不是重音 本身也很安靜
- 00:34:057 (165,166,167) - kkd?
- 00:36:799 (187) - k?
- 00:39:380 (207,208,209,210,211,212,213) - dkddk k d?
- 00:40:670 (216,217,218) - ddk?
- 01:14:702 (466,467,468,469,470,471,472,473,474,475,476) - 對我來說這是overmap了 本來背景上面並沒有鼓點的地方也被你map上去了
- 01:16:154 (482,483,484,485) - d d k k?
- 01:17:444 (493) - 這種放大圓的方式感覺起來是在放osu.. 真的打起來會感覺很獵奇
- 01:31:154 (570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589) - 這串. 背景音樂很安靜 但是你用了很多大圓 變的很吵 感覺不是適合大圓擺放的片段
- 01:37:928 (596,597,598,599,600) - k d d k d
- 01:42:605 (628,629,630,631) - k ddk?
- 01:43:251 (633,634,635,636,637) - ddkkd?
- 01:52:605 (691,692,693,694,695) - 同樣finish擺這麼多幹麻lol
- 02:03:089 (777,778,779,780,781,782,783) - kkkkddk?
- 02:04:379 (789) - k?
- 02:05:992 (802,803,804,805,806,807) - ddk kkd?
- 02:09:702 (828,829,830,831,832,833,834,835) - 不適合的梗 2 6連並不適合這邊使用. 要就把02:09:782 (829) - move到02:09:863 - 吧
- 02:13:573 (860,861,862,863,864) - dkddk?
- 02:15:669 (879,880,881,882,883,884,885,886,887,888,889,890) - kdk dkd kdk dkd ?
- 02:20:670 (29) - 在串中1/4大圓目前還是unrankable的
- 02:28:412 (102,103,104,105) - finish在Taiko並不是只是音效阿 感覺你都把finish來當做音效來用... 這個你看 k K D k 打起來就很奇怪本來應該是兩個2連的後端襬大圓的 這樣才有關聯性 可是你卻直接擺在2,4上 讓我感覺起來就是把finish當作音效用 而沒有想到他是大顆的 玩起來的感覺沒有顧到
- 02:41:960 (7) - 用d就好了 不用用到D 因為(7)和(8)有重音區別 所以把(8)放重音就夠了
- 02:44:863 (x) - 加個d?
- 02:46:799 (4,5,6) - d d k?
- 02:53:412 (63,64,65,66,67,68,69) - overmap的感覺
- 03:00:025 (114,115,116,117,118,119,120,121) - 不適合的梗 2 6連並不適合這邊使用 同上面的
yes, next time please new combo your notes so it's easier to read, and/or space them out so it doesn't take modders extremely long periods of time to mod and find out what note is what :3spboxer3 wrote:
下次做Taiko給我把NC放好= = 這樣多難mod阿
Thanks~ Mod & Starhaha5957 wrote:
Mod from the Challenging queue~
[General]
Nice map~
[Insane]
- Just like hard, could find almost nothing cuz of the map is ok as is already.
Long sliders like these 00:29:702 (1) - can be done better Imo
00:57:767 (3) - This better go downward at the start (like this : http://osu.ppy.sh/ss/330717) because small overlap on previous (5) makes me feel like the map is less in order
01:10:993 (7,1,2,3) - (pattern suggestion) http://osu.ppy.sh/ss/330719
02:50:347 (1,2,3,4) - (order suggestion) http://osu.ppy.sh/ss/330720 , because I think this plays better, and currently, current (1) is in at path of 02:49:380 (3,4) and I don't think it's a good idea to pass there again when it's very short time between when
Plus I want to mention that my map for challenge changed, just saying in case if you would mod wrong map :3
nice map again, good luck~
thanks for your mod and same to the starhaha5957 wrote:
[Normal (Banana)]
- Even this is 3 star difficulty, AR3 is bit too low for this high-tempo song. maybe AR 4 or 5 (4 might be ok)? 3->4
- Generally, Normal maps has flow on curser. Idk how to explain, but let's use image here :
Usually, Normal maps cursor movement follows preety smooth and soft, like this : http://puu.sh/y4DM
(Purple, Blue, Reds are just new combos, and arrows are how the map "flows" oh i guess i understand what you try to told me....anyway i won't do some change about it for it is a big work.. while i will try to take this into consideration in my following 3-star map
but this map feels little like this : http://puu.sh/y4G6 (lol, shit my drawing sucks) , pink points are repeats
for example, at 00:28:412 (3,1) - , if you do it like http://osu.ppy.sh/ss/330713 this way, (still the shape needs to much much preetier, just an example)
you see how cursor flows naturally from previous (2) to next (1)?
I hope this is understandable, I will give some examples about this on the further modding
You don't really need to follow it , but usually normal maps has soft flow and fine cursor movements.
since this is matter of style if you deny to do it then I will respect it, but imo this way is better ^o^//
- some sliders (especially those with 2 of more turning points and repeating sliders) can be shaped better I think. I'm not gonna point about those things, but I would suggest the mapper to redo some (just a little will make it much better) works to the sliders (you might just move 1 or 2 grids for each turning point, but it will make it look much better) emm.. sliders are nice to me though, maybe i need to pracctise more
00:29:702 (1,2) - this pattern doesn't look godo in my opinion (because about how 1 and 2 overlaps) i just like overlap that time.. and changed
00:55:831 (1) - shorten this to 00:56:153 fits better i think. many people pointed this and i won't change until i'm forced to .-.
00:58:089 (1) - this looks bit offscreen (although not completly) and should fix it i think didn't aware that this shuold be a problem.. changed this three
Plus, the Osu!Wiki saids especially in easier diffs, this isnt allowed o.o/ actually..not quiet know wiki before..
01:27:444 (2) - ^
01:57:767 (1) - same as 00:55:831. btw i think 02:00:670 (2) - is good, but 01:57:767 is not good
02:49:702 (5) - This almost became must for how it's offscreen. in testplay they are in screen, but as normal, this is not suggested (look on osu! wiki for this issue)
good luck~
Thank you so much DJPopDJPop wrote:
It isn't about play well, it's about how it fits the music (I mean 2 repeat sliders), but anyway :
~Banana's Normal~
- OD is too low, change to 3 fix~
~Kite's Hard~
00:52:767 (1) - start at 00:52:927 (to be similar to 01:54:863) and I don't see any reason not to fix this fix~
no kds
Thanks~ ModCDFA wrote:
Allright, bubble modding
Taiko:
03:00:345 (1) - Unsnapped! fix~
03:01:475 (11,12) - These two notes are on the same place! This is like, SUPER unrankable. fix~
Insane:
00:19:057 - add note here? X
00:19:218 - ^ X
00:19:379 - ^ X
00:34:702 - It doesn't look like this timing section does anything X
01:06:154 (2) - Use normal hitsounds for this finish? X
02:01:638 (7) - Not moe overlap ;~; X
02:04:863 (3) - Make this stack with the previous (5) fix~
03:01:637 (4) - Add clap on beginning of slider? fix~
Hard no change
Normal change something form Kurai :3
desunyan~
Thanks~~DJPop wrote:
Re-checked and re-bubbled.
congrats Midas for your first ranked mapset, Banana for his first ranked guest diff, and S h i a for his first ranked taiko! >w</NatsumeRin wrote:
T T