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Masayoshi Yagami - Atomic Heat

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Topic Starter
Reiji-RJ
Omg, thank you <3
popner
[Hard]
00:39:094 (1) - the slider should start at 00:39:095 or the green line at 00:39:095 will not affect the slider head.
00:41:494 (9) - ^ should be at 00:41:495

[Normal]
00:40:808 (3) - ^

You just need to drag the slider in the time axes and put it back. I think it is a bug caused by .ose file format change.
Topic Starter
Reiji-RJ

popner wrote:

[Hard]
00:39:094 (1) - the slider should start at 00:39:095 or the green line at 00:39:095 will not affect the slider head.
00:41:494 (9) - ^ should be at 00:41:495

[Normal]
00:40:808 (3) - ^

You just need to drag the slider in the time axes and put it back. I think it is a bug caused by .ose file format change.
Fixed. Thank you!
popner
[Normal]
Try to lower the difficulty by remove some of the 1/2 notes in Kiai. In other part of the map, no 1/2 triple is used(except the final part), so there will be a sharp note density increase in this part.
Topic Starter
Reiji-RJ

popner wrote:

[Normal]
Try to lower the difficulty by remove some of the 1/2 notes in Kiai. In other part of the map, no 1/2 triple is used(except the final part), so there will be a sharp note density increase in this part.
But I don't want to lower the difficulty, because it's Normal, not Easy D:
And as it the easiest diff it's really easy enough. Just some 1/2 in chorus to make it more epic. Also, I made the distance between 1/2 0,6x, so it's wider now. And I really like this D:
Thank you...
IceBeam
popner,believe me,it's fine as it is

making the normal easier won't benefit mapset anyhow,cause you will increase the gap between difficulties
you shouldn't judge 2-diff mapset by all criterias of the easiest difficulty,basically it just shouldn't be confusing and be readable at it's best
Louis Cyphre
I always agree, it's not necessary to discrease hardness of this difficulty.
Shiro
hello I'm just passing by no kd

I was asked to check on the anti-jumps in Normal. I'd like you to change them because I can see them being very confusing, but they're not that big of an issue.
Hard should be AR7. The difficulty is too big between Normal and Hard without that. Also this needs at least a third diff.


I had a very quick look at Hard and 00:27:952 (10) - should be placed under the end of 00:26:752 (5) - to complete the star so the jump goes between 00:27:952 (10,1) - because it would make much more sense. Current jump doesn't make sense at all. It could make sense if it was followed by a jump on 00:27:952 (10,1) - but it's not, make a triangle or something, you're trying to highlight something that's hardly noticeable in the song

I've only seen that as I was just supposed to check Normal but might as well drop it here
Topic Starter
Reiji-RJ

Shiro wrote:

hello I'm just passing by no kd

I was asked to check on the anti-jumps in Normal. I'd like you to change them because I can see them being very confusing, but they're not that big of an issue.
Hard should be AR7. The difficulty is too big between Normal and Hard without that. Also this needs at least a third diff.


I had a very quick look at Hard and 00:27:952 (10) - should be placed under the end of 00:26:752 (5) - to complete the star so the jump goes between 00:27:952 (10,1) - because it would make much more sense. Current jump doesn't make sense at all. It could make sense if it was followed by a jump on 00:27:952 (10,1) - but it's not, make a triangle or something, you're trying to highlight something that's hardly noticeable in the song

I've only seen that as I was just supposed to check Normal but might as well drop it here
Hello. About anti-jumps. Have you ever asked mapper to make the spacing between streams in Hard wider? That's makes no sense, right? So why should I do it in Normal? It's like stream for Normal and plays MUCH easy than if there was bigger spacing, believe me. I play Normals sometimes.

About AR. Look on BPM and try to imagine what will be on the screen if I do that. Chaos of circles and sliders. Making AR lower will harm the readability.

About that pattern. It's good, huh? And plays well. I don't see the reason why should I fix it.

Thank you!
popner
Ranked!
HeatKai
Atomic HeatKai is ranked!
Congratulation! :3
Shiro
grats !
Frostmourne

HeatKai wrote:

Atomic HeatKai is ranked!
Congratulation! :3
Satellite
congratz~
ryuu
умница, милая рейджи :3/
Vass_Bass
Gratz nyash
Topic Starter
Reiji-RJ
o.o
Thanks, popner!!
and thank you all <3
Nemis
Congratz Rei <3
IceBeam
finally! :D
DreaM117er
Nice Map, but the color...
It's hard to see all the Item...
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