forum

Ara Potato - Skype x Can Can [Taiko|Osu|CtB]

posted
Total Posts
131
show more
Topic Starter
Realazy
Fixed some of your suggestions on Hard and Insane, thanks guys !

Snowy Dream: 00:27:907 (1,2,3,4,5,6,7,8) - Spacing is reduced because it looks better imo. It's not like people would miss it with the spacing I've had before.
raririn
Hi real :D
mod from wcx's eggpain queue
i'm a new modder >////<
all suggestions,feel free to ignore them,and forgive my poor english plz~

[General]
GREAT FILE NAMES!!!
00:25:448 - i wonder why there is a red line...orz...it seemed you didn't change BPM,sound samples or volume...
1466,307.471558880804,4,2,1,80,1,0
25448,307.471558880804,4,2,1,80,1,0
30368,-100,4,2,1,80,0,1
49739,-100,4,2,1,80,0,0
64805,-100,4,2,1,80,0,1
83253,-100,4,2,1,80,0,0
88196,307.471558880804,4,2,1,80,1,0
98027,307.471558880804,4,2,1,80,1,0
and i didn't see any difference here.if they are really useless,delete them plz...however if you don't think so,plz tell me the reason~thx
01:08:196 - ^
01:38:027 - ^
oh why you use 80% vol all the time...

[Ryuu's Easy]
00:21:144 (1) - consider removing the last tick?

ok i didn't see anything else~

[Moody's Normal]
*don't you think the SV is a little fast for normal diff?? i think it's difficult for beginners...
*OD-1?
00:22:374 (3) - the begining tick and the ending tick isn't on the same height...set Grid Level4 and you can see it clearly
00:46:663 - add note?
00:47:893 - ^
btw i think clap is more suitable than whistle

[Hard]
00:45:126 (1) - make the begining of the slider the same location as 00:43:896 (5)

[Insane]
*OD-1?
00:27:907 (1,2,3,4,5,6,7) - why not change to 1/2 sliders...too hard to read D:
00:36:824 (2) - Ctrl+R?
01:02:037 (3) - NC?
01:02:652 (3) - ^
01:03:267 (3) - ^
01:28:196 - from here,this part is too hard...considering use 1.0x DS?

Oh that's all I can find~Great mapset~
Here's my star~!Good luck with rank and the challenge!
Topic Starter
Realazy
Didn't apply any of them, sorry ! Thanks for modding though.

About the timing sections, if they weren't here, the notes would sound too early. (Around 40ms early iirc)
Bobo_old
Hey there Real, really sorry about the huge delay.
I'll be honest, I haven't been busy or anything. I'm just lazy as f**k :(

Okay first of all, your map has improved greatly since I last looked at it, glad to see that ;3

[General]

.. Seems fine \:D/

[Insane]

00:01:466 (1) - This looks a little odd in this position, I don't reccomend using these sorts of slider shapes unless you have hit objects to compliment. Perhaps you could just place this somewhere else. Perhaps you could do something like this? 00:16:224 (1,2) - These two look nice if you couple them together like this. Gives a nice overlap whilst having symmetry with the y axis. 00:33:596 (2,4) - You haven't added claps onto these two hitcircles, it breaks consistancy with the hitsound pattern. Is this done on purpose?
00:40:821 (1) - From this point onwards, you've placed clap hitsounds on every white tick, where's in the patterns before you've placed claps on the red ticks. I suggest choosing either red ticks or white ticks to use throughout the whole chorus to keep consistancy. In my opinion, the white ticks sound the best.
00:50:968 (7,8,9,10,11) - You could use this stream to make a blanket around (1). Like this 00:53:120 (3,4) - I suggest moving these a couple grids down so that they aren't so close to (2)'s startpoint. It'll make a nice triangle formation with (2)'s startpoint and (3)'s endpoint.
00:53:504 (6,7,8,9) - Use this to make a blanket like formation around (2) like I showed you earlier.
01:05:419 (1) - You've stopped using the clap pattern altogether from this point, why not add it? :D
01:09:877 (1) - This slider seems to start too late to me. I suggest making it one 1/2 longer and then making it start at (5). (Therefore replacing (5) to make the slider begin earlier.)
01:23:252 (1,2,3,4) - The (2) in the previous pattern heads towards the (1) slider after these antijumps, how about stacking these 4 notes on that (1) slider so it flows better?
01:27:403 (4,5,6,7) - This square doesn't seem evenlly spaced, I suggest tweaking it a little.

Very nice diff sir ~

[Hard]

00:01:466 (1) - As I pointed out earlier in [Insane], these sorts of sliders look odd without other hitobjects to compliment. How about placing it here to fix that? (Startpoint is on the bottom.) 00:46:356 (1) - I suggest reversing this slider so that the map flows better. The map seems to flow in this one direction, and all of a sudden this (1) comes along and makes you turn the other way.
01:38:180 (2,3,4,5) - How about repositioning these sliders so that they surround (1)?
01:39:871 (1,2,3) - Maybe you could make a triangle pattern like in [Insane], except easier.

I like this diff alot, the patterns flow nicely.

[Normal]

01:39:871 (1,2,3) - I'd put a NC here, and erase the NC at 01:39:256 (1) -
01:39:871 (2) - And then put a NC here.

Very clean diff here, can't really find anything major.

[Easy]

00:59:885 (3) - A lot of newer players tend to let go after the first repeat, how about replacing that last repeat with a hitcircle?

Also a very clean diff, nice use of shape formations.

-------------------------------------------------------------------------------------------------------------

Well there you go, again I'm really sorry for the delay.
Good luck getting ranked.

You gave kuds to my previous mod, do not give kuds to this one please.
ryuu
thank u, bobo.
http://puu.sh/yx8m
MoodyRPG
Leorda
Bonjour

[Ryuu's Easy]
00:27:908 (1) - Remove whistle at sliderbody, it's annoying


[Moody's Normal]
* AR +1?

00:17:454 (3) - Make a slider like this to make better symetric slider http://osu.ppy.sh/ss/340422
01:12:798 (4) - New combo for following stanza?


[Hard]
00:07:307 (4) - The tail slider is touch the HP Bar
00:11:920 (4) - ^
00:37:593 (4) - Spacing error


[Insane]
00:39:899 (1,2) - If you do this, some players confusing about which is the head slider and tail slider
01:03:574 (1) - Snap at 01:04:496 for following *pop* sound?


[CTB Collab]
* The 2nd red timing section should snap at 00:25:448 for consistent on each diff


Good luck~
ryuu
SPOILER
osu file format v9

[General]
AudioFilename: ELSE I'LL HUNT YOU DOWN AND KILL YOU IF YOU DELETE THEM.mp3
AudioLeadIn: 2000
PreviewTime: 30368
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Skype x Can Can
Artist:Ara Potato
Creator:Real
Version:Ryuu's Easy
Source:Nico Nico Douga
Tags:MoodyRPG Mapper 31 Mapper_31 samiljul Serval Deif CTB Catch the Beat Collab Collaboration Mutsuhiko Izumi Tengoku to Jigoku jubeat [Ryuu]

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"So you are looking at my map's folder.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1466,307.471558880804,4,2,1,80,1,0
25448,307.471558880804,4,2,1,80,1,0
30368,-100,4,2,1,80,0,1
49739,-100,4,2,1,80,0,0
64805,-100,4,2,1,80,0,1
83253,-100,4,2,1,80,0,0
88196,307.471558880804,4,2,1,80,1,0
98027,307.471558880804,4,2,1,80,1,0


[Colours]
Combo1 : 89,255,94
Combo2 : 155,205,255
Combo3 : 233,233,243
Combo4 : 253,228,55
Combo5 : 255,94,94

[HitObjects]
88,288,1466,1,2
120,168,2080,1,0
208,256,2695,1,2
240,136,3310,1,0
312,40,3925,6,0,B|368:80|364:160,1,120,2|0
464,208,5155,2,0,B|424:268|340:260,1,120,2|2
256,200,6385,5,4
152,256,7000,1,0
40,224,7615,2,0,B|64:160|128:144,1,120,2|0
192,48,8845,5,2
240,160,9460,1,0
296,264,10075,2,0,B|321:314|393:326,1,120,2|0
400,208,11305,6,0,B|444:148|408:84,1,120,4|0
304,136,12534,2,0,B|268:196|300:260,1,120,2|0
192,312,13764,6,0,B|132:308|72:264,2,120,2|0|2
256,208,15609,1,0
136,196,16224,6,4,B|160:88|252:40,1,180,4|2
292,68,17454,1,0
288,188,18069,1,2
216,284,18684,6,0,B|108:304|28:244,1,180,4|2
48,196,19914,1,0
152,136,20529,1,2
164,256,21144,6,0,B|214:226|255:255|296:283|349:244|349:244,1,180,4|2
364,196,22374,1,0
412,88,22989,1,2
292,84,23603,6,0,B|192:72|120:136,1,180,4|2
116,192,24833,1,0
188,288,25448,5,2
256,192,26063,1,2
324,288,26678,1,2
396,192,27293,1,2
456,88,27908,6,0,B|396:56|332:92,2,120,2|2|2
396,192,29753,1,2
312,280,30368,6,0,B|264:316|188:312,1,120,4|0
80,288,31598,1,2
72,168,32213,2,0,B|128:128|136:40,1,120,0|2
248,44,33443,5,0
244,164,34057,2,0,B|216:220|228:292,2,120,2|0|6
304,60,35902,6,0,B|364:100|364:176,1,120,0|2
436,256,37132,2,0,B|376:296|304:268,1,120,0|2
216,216,38362,1,0
132,300,38977,1,2
100,184,39592,1,0
188,100,40207,6,0,B|252:96|308:64,1,120,4|0
420,100,41437,2,0,B|400:168|344:208,1,120,2|0
392,312,42667,2,0,B|324:332|272:284,1,120,2|0
160,304,43897,2,2,B|112:256|112:120|172:64,1,240,2|4
232,172,45741,6,0,B|284:128|276:52,1,120,0|2
388,112,46971,1,0
420,228,47586,1,2
340,316,48201,2,0,B|288:340|221:332,2,120,0|2|0
312,200,50046,6,0,B|384:180|444:252,1,120,4|2
456,112,51276,2,0,B|384:132|324:60,1,120,0|0
228,96,52506,5,0
108,92,53121,1,2
72,208,53736,1,0
168,280,54351,1,2
264,212,54966,6,0,B|312:176|400:196,2,120
168,280,56810,1,2
80,200,57425,6,0,B|56:136|80:84,1,120,4|0
188,140,58655,2,0,B|199:72|246:39,1,120,4|0
312,140,59885,2,4,B|355:87|412:82,2,120
416,196,61729,1,4
256,192,62344,12,4,64804
312,88,66034,6,0,B|384:108|408:164,1,120,2|0
464,268,67264,2,0,B|400:300|328:256,1,120,2|0
232,292,68494,2,0,B|224:216|276:176,2,120,2|0|6
120,252,70339,6,0,B|156:200|144:136,1,120,0|2
264,160,71569,2,0,B|292:96|343:73,1,120,0|2
380,188,72799,2,0,B|352:252|300:274,1,120,0|2
184,296,74029,1,0
76,240,74644,6,0,B|104:184|176:172,1,120,4|0
284,216,75873,2,0,B|352:204|380:140,1,120,2|0
328,36,77103,1,2
217,82,77718,1,0
264,193,78333,1,2
374,146,78948,1,0
376,268,79563,6,0,B|352:328|280:340,1,120,4|0
184,276,80793,2,0,B|120:284|84:344,1,120,2|0
68,220,82023,2,0,B|144:208|172:152,1,120,2|0
216,52,83253,6,0,B|284:80|288:172,2,120,4|0|2
168,160,85098,1,2
92,252,85713,6,0,B|148:300|232:264,2,120,4|0|0
168,160,87557,1,2
288,168,88196,6,0,B|265:255|310:319|389:328|471:315|485:241|490:177|462:112|366:110,2,480,4|4|4
200,88,93730,1,0
96,152,94345,1,2
200,208,94960,1,0
232,320,95575,6,0,B|296:296|312:232,1,120,4|0
424,192,96805,1,2
332,112,97420,1,0
216,80,98027,6,0,B|144:72|96:136,1,120,4|0
196,200,99256,1,4
240,310,99871,1,4
351,266,100486,1,4
306,154,101101,1,4
256,192,101716,12,4,102946
IceBeam
hi!

I've found inconsistency in kiai,but seems like both kiai sections are unsnapped by 1 ms (late) in all diffs - it's not a big deal,but you could fix that

[Ryuu's Easy]
00:25:448 (1,2,3,4) - вообще,в музыке тарелки отчетливо слышны. я бы добавил финишы,но на твое усмотрение :р
00:49:738 - вот тут проблемка - нужна нота.потому,что киаи заканчивается. вообще в игре это не так уж заметно,как фонтан,например,так что если тебе совсем не захочется делать как на картинке - ну,видимо,опустим эту проблемку
00:54:966 (1) - финиш пропустила?
01:41:716 (1) - коротковат,конечно. лучше бы слайдер - ну,на твое усмотрение

[Moody's Normal]
00:11:305 (1) - add a finish to follow cymbals?
00:25:448 and 00:26:062 (1,2,3) - the same as above

can't find anything wrong with it,great job ;)

[31's Taiko]
01:14:336 (62,63) - shouldn't there be some finishes or one,cause you placed finishes in similar places before (00:39:899 (218))

great taiko

[CTB Collab]
oh guys,I can't pass it,but I hope it's okay.the only thing I could suggest is to work with finishes better,at least in kiai
why finishes accidently dissapear from 01:17:103 (1,2) and till the end of a chorus? :(

and you could add more to 01:04:804 - 01:09:723 - 01:14:643 - 01:19:562 - and 01:23:252 whole part sounds much better with finishes
well,and the same for the first kiai,you could add finishes to the start of each repeating loop

[Hard]
00:53:120 (3,4) - this is too complicated for hard,I think. you could make it easier and more readable:
00:54:350 (4,5) - ^ same
01:01:729 (1,2,3) - would be more rhythmically logical if you removed this finishes from these,so it would flow into 1/1 finishes and then into 1/2 part

very stylish :o

[Insane]
01:01:729 (1,2,3) - as in Hard
01:17:103 (3) - why double finishes dissappear from this point? :o
01:20:792 (1,2,3,4,5,6,7,8) - it could flow more naturally..maybe do something like this or work out something new?
01:26:942 (1,2,3,4,5,6,7) - err..not sure if they supposed to be squares,but I wish they looked like it :x

again a really decent map,I like your stlye

so,um
the map is really good,call me back again if you fixed anything,but before that - please make sure your timing is right (better to call some timing expert)
first offset was a little out when I tested the mapset and the rest of red lines make me even more uncertain about it
Topic Starter
Realazy

IceBeam wrote:

01:17:103 (3) - why double finishes dissappear from this point? :o
Music changes here so I don't get why I should keep the double finishes :<
Deif
Oh man... I accidentally got this thread unsuscribed ;__;

I'll try to apply everything asap, so expect a difficulty reduction of the Collab.
Topic Starter
Realazy
That's totally okay o/
Deif
@IceBeam: All the Finish suggestions were added, thank you!

Once again, sorry for the huge delay: http://puu.sh/ERwI

I don't think it's necessary to keep "ctb catch the beat" on tags, as there'll be a future input in the web to look for non-standard diffs.

I had the permission of Serval to modify his own parts to make it easier to play (although it's still a challenging diff), as you can see in the 1st play I did, after applying all the changes:
IceBeam
01:28:166 (1) - seems like you moved this slider by the accident. itis wrong,extend it to the downbeat (in Easy)

otherwise looks fine to me,fix and I'll bubble
and don't kd this post ofc
Topic Starter
Realazy
Totally fixed
IceBeam
okay then,totally bubbled!
Reiji-RJ
Totally awesome
Topic Starter
Realazy
Totally typing totally everywhere
Yuzeyun
Totally leading to nowhere that discussion starting by totally.
supdidz
Kurai
Totally modding it.

[CTB Collab]
  1. Use the same AR and OD, that is use OD9.
  2. Serval's sections :
    1. 00:07:916 (3,4,5) - Buuuh, ce pattern est bizarre, Je verrais plus un grand spacing entre 00:07:916 (3,4) et un plus petit entre 00:08:070 (4,5), pour mieux être en accord avec la musique. (et en option faire un plus gros spacing entre 00:08:378 (6,7), ça passe beaucoup mieux imo).
    2. 00:10:684 (7,8,9) - Pourquoi avoir un hyperdash ici ? Ça rend le pattern plus simple que 00:10:069 (1,2,3,4,5,6), essaye plutôt de faire un jump sans dash ?
    3. 00:59:879 (1) - Au niveau de ce finish et de tout ceux qui suivent, pourquoi ne fais-tu pas un jump pour l'accentuer, comme ce qu'a fait Deif à 00:26:057 ?
    4. 01:15:868 (5) - Peareil qu'au dessus.
  3. Deif's sections :
    1. 00:25:289 (4,1) - Make a jump between those two notes to emphasize the finish ?
    2. 01:07:258 (1) - Same here and for all the following finishes.
    3. 01:35:546 (1) - Jump for the same reason as above.
[Moody's Normal]
  1. 00:04:227 (4) - New combo (even if it should technically be on 00:03:919).
  2. 00:54:959 (4,1) - Interchange the new combos (NC should be on downbeat).
  3. 01:14:637 (7,1) - ^
  4. 01:19:557 (6,1) - ^
  5. 01:23:246 (4,1) - ^
  6. 01:25:706 (2) - New combo ?
[Hard]
  1. 01:20:787 (1) - Met un finish au début, ça sonne beucoup mieux comme ça vu que tu as mis des finish sur quasi tout les downbeats.
  2. 01:22:016 (1) - ^
[Insane]
  1. 00:14:988 (1) - Perso je ne stackerais pas ce slider avec les deux cercles car ça met pas assez l'accent sur la musique. Donc ne le stack pas et ça deviendra plus agréable à jouer et plus intuitif imo.
  2. 01:14:637 (1) - Finish au début.
  3. 01:17:097 (3) - Finish au début et sur le reverse.
  4. 01:18:942 (3) - Finish à la fin.
  5. 01:20:787 (1,3) - Finish.
  6. 01:39:850 (1,2,3) - Ne les met pas aussi près du bord, car de un c'est pas très agréable à jouer et de deux (1) est en partie caché par le combocount en bas à droite.
MoodyRPG
Deif

Kurai wrote:

Totally modding it.

[CTB Collab]
  1. Use the same AR and OD, that is use OD9. (Yep)
  2. Serval's sections :
    1. 00:07:916 (3,4,5) - Buuuh, ce pattern est bizarre, Je verrais plus un grand spacing entre 00:07:916 (3,4) et un plus petit entre 00:08:070 (4,5), pour mieux être en accord avec la musique. (et en option faire un plus gros spacing entre 00:08:378 (6,7), ça passe beaucoup mieux imo). (J'ai placé ces notes dans des groupes de 3-2-2, ce qui suit mieux la musique)
    2. 00:10:684 (7,8,9) - Pourquoi avoir un hyperdash ici ? Ça rend le pattern plus simple que 00:10:069 (1,2,3,4,5,6), essaye plutôt de faire un jump sans dash ? (D'accord!)
    3. 00:59:879 (1) - Au niveau de ce finish et de tout ceux qui suivent, pourquoi ne fais-tu pas un jump pour l'accentuer, comme ce qu'a fait Deif à 00:26:057 ? (Bien sûr)
    4. 01:15:868 (5) - Peareil qu'au dessus. (J'espère que ce n'est pas trop difficile atm...)
  3. Deif's sections :
    1. 00:25:289 (4,1) - Make a jump between those two notes to emphasize the finish ? (Done)
    2. 01:07:258 (1) - Same here and for all the following finishes. (It's better to keep it as it is... If I had to add a jump for every single Finish of that section, there'd be a HDash spam)
    3. 01:35:546 (1) - Jump for the same reason as above. (Done)
Totalement je peux parler en français wwwww
Topic Starter
Realazy
Totally fixed.
Low
Combo breaker!
Topic Starter
Realazy
:(
Yuzeyun

Jacob wrote:

Combo breaker!
Totally broken by Moody, you're a bit late :D/
Aurele
Totally seeing this being ranked.
Musty
Totally popped
Noob Man
Totally posting here without any reason
Yuzeyun
Users browsing this forum: Kuria

exactly when I'm reading it WTF
Kurai
Totally ranking this map.
Strawberry
wow gz~ :)
Snowy Dream
gratz real :3
[CSGA]Ar3sgice
Real congrats~
Enna Alouette
Totally Gratz \:D/
Ekoro
totally wtf

grats u little shit *punches*
taka1235
Nicekype map :D
raririn
grats Real >3
Deif
Totally congratulations, Real :3
Topic Starter
Realazy
Thanks everyone, especially Kurai \:D/
Mercurial
Congratz man.

First rank map. /o/
DarknessAngel
Totally congratz yo ~ x3
Noob Man
Totally loving this map <3
Sey
Congratulations!
Real x can can !
Reiji-RJ
OH TOTALLY GRATZ YOU! *^*
mancuso_JM_
Hey, Congratz Real!! :D
Aurele
Oh tien! Bravo Real!
Juuryoushin
GG man o/
threenash
GZ!
Yuzeyun
tnul go rank plus vite

jk GG brah
Aurele

_Gezo_ wrote:

tnul go rank plus vite

jk GG brah
t pa mieu gezo loool
Yuzeyun

Gabe wrote:

_Gezo_ wrote:

tnul go rank plus vite

jk GG brah
t pa mieu gezo loool
cough9diffsrankedcough

toi aussi tnul go rank plus de cartoon op songs :D/
Aurele

Gabe wrote:

_Gezo_ wrote:

tnul go rank plus vite

jk GG brah
t pa mieu gezo loool

_Gezo_ wrote:

cough9diffsrankedcough

toi aussi tnul go rank plus de cartoon op songs :D/
va chercher la chanson op de Caillou et on en reparle. ;DDDD
Agnes
Grats, Real. I'm proud. =w=
Kurai

Gabe wrote:

_Gezo_ wrote:

tnul go rank plus vite

jk GG brah

Gabe wrote:

t pa mieu gezo loool

_Gezo_ wrote:

cough9diffsrankedcough

toi aussi tnul go rank plus de cartoon op songs :D/
va chercher la chanson op de Caillou et on en reparle. ;DDDD
Fait le Gezo gogogogo !
Topic Starter
Realazy
quoteception
Nessuka
Grats br0.
Pretty cool map :3
[Luanny]
yay, gz Real \:D/
Stefan

\o\
elroyboy
Oh My God. That Song Is Epic.
miss_master_old

elroyboy wrote:

Oh My God. That Song Is Epic.
SapphireGhost
I wasn't aware Skype had this many sounds.
Kunieda
SPOILER
I wasn't aware Skype had this many sounds.
yeah ==
lol
osushi_old
xDDDD j'aime trop. J'ai rigolé au spin >< :)
gtr34_old
w
MiKuNa
Please sign in to reply.

New reply