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Wiimote for Taiko Mode?

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Total Posts
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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +8
Topic Starter
Espionage724
Currently, the Wiimote (by itself) in osu! is only supported for Catch the Beat. The Wiimote + TaTaCon is supported for Taiko (to my knowledge).

Taiko no Tatsujin Wii supports both the Wiimote by itself, and the Wiimote + TaTaCon. With the Wiimote, don's are hit with "Up" and "2", and kat's are hit with "Down" and "1" (image below to show what I mean)


When only the Wiimote is in use on Taiko no Tatsujin Wii, there is no difference in gameplay (to my knowledge) also.

Could osu! possibly get the feature to allow the Wiimote for Taiko with the above controls? I'm aware that you can use other methods (GlovePIE script, etc) to use the Wiimote for Taiko, but wouldn't it be better if osu! just natively supported this? :)

Also here is a quick GlovePIE script I created for anyone interested currently:
// osu! Taiko Mode with Wiimote
// Adapted from Taiko no Tatsujin
// From Espionage724

//Don
X = Wiimote.Down
C = Wiimote.One

//Kat
Z = Wiimote.Up
V = Wiimote.Two

//Misc
Esc = Wiimote.Home
keyboard.Down = Wiimote.Minus
keyboard.Up = Wiimote.Plus
theowest
I really don't see why not. There's Wiimote support for osu!, why not taiko?
Aurele
Why mot Remote + Nuckchuk (Or what ever is called)?
dkun
this seems like a great addition. support!
Topic Starter
Espionage724
Any news on this? I noticed on osu! when I had just my Wiimote in use (no accessories), I was able to choose between either Taiko or CtB, but buttons on the Wiimote don't do anything in Taiko.
Topic Starter
Espionage724
Bump
Inori
Decided to mod the original code to include multiple buttons for d/k and create the seperate button binds (a/b/c) from the taiko games.

Wiimote
// osu! Taiko Mode with Wiimote
// Adapted from Taiko no Tatsujin Button Bind A
// From Espionage724

//Don
X = Wiimote.Down
X = Wiimote.Left
C = Wiimote.One

//Kat
Z = Wiimote.Up
Z = Wiimote.Right
V = Wiimote.Two

//Misc
Esc = Wiimote.Home
keyboard.Down = Wiimote.Minus
keyboard.Up = Wiimote.Plus

// osu! Taiko Mode with Wiimote
// Adapted from Taiko no Tatsujin Button Bind B
// From Espionage724

//Don
X = Wiimote.Up
X = Wiimote.Right
C = Wiimote.Two

//Kat
Z = Wiimote.Down
Z = Wiimote.Left
V = Wiimote.One

//Misc
Esc = Wiimote.Home
keyboard.Down = Wiimote.Minus
keyboard.Up = Wiimote.Plus

Classic Controller
// osu! Taiko Mode with Wii Classic Controller
// Adapted from Taiko no Tatsujin Button Bind A
// From Inori

//Don
X = Classic.Down
X = Classic.Right
X = Classic.Up
X = Classic.Left
C = Classic.y
C = Classic.b
C = Classic.x
C = Classic.a

//Kat
Z = Classic.L
Z = Classic.zL
V = Classic.R
V = Classic.zR

//Misc
Esc = Classic.Home
keyboard.Down = Wiimote.Minus
keyboard.Up = Wiimote.Plus
keyboard.Enter = Classic.Start

// osu! Taiko Mode with Wii Classic Controller
// Adapted from Taiko no Tatsujin Button Bind B
// From Inori

//Don
X = Classic.Down
X = Classic.Right
C = Classic.y
C = Classic.b

//Kat
Z = Classic.Up
Z = Classic.Left
V = Classic.x
V = Classic.a

//Misc
Esc = Classic.Home
keyboard.Down = Classic.L
keyboard.Up = Classic.R
keyboard.Enter = Classic.Start

// osu! Taiko Mode with Wii Classic Controller
// Adapted from Taiko no Tatsujin Button Bind C
// From Inori

//Don
X = Classic.Up
X = Classic.Left
C = Classic.a
C = Classic.x

//Kat
Z = Classic.Down
Z = Classic.Right
V = Classic.y
V = Classic.b

//Misc
Esc = Classic.Home
keyboard.Down = Classic.L
keyboard.Up = Classic.R
keyboard.Enter = Classic.Start

Nunchuk
// osu! Taiko Mode with Nunchuk
// Inspired by Taiko no Tatsujin
// From Inori

//Don
X = Nunchuk.C
C = Wiimote.A

//Kat
Z = Nunchuk.Z
V = Wiimote.B

//Misc
Esc = Wiimote.Home
keyboard.Down = Wiimote.Minus
keyboard.Up = Wiimote.Plus

Working on making a script that has each button bind in it + auto detect extensions. Nunchuk mode is current working correctly, Classic Controller is glitching for an unknown reason.
Makar
I actually used a wiimote for taiko (with my own glovepie script) once my keyboard broke (fixed the keyboard though, so back to that).

There is also a way to code it so that it goes by the movement of the wiimote (emulate a drum motion). If I ever get bored I'll make a script for it, but it would be nice to see this already implemented.
Darkion_old
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