If you want.. I help you in modding....
Katty Pie wrote:
Hey ~~
Insane
MAKE RESNAP ALL NOTES ><
00:16:547(3) - maybe make this http://puu.sh/mMDs look's better Started it a half beat later, added a note where it started, and changed it's shape to fit into the next part.
00:25:093(4) - http://puu.sh/mMEe Umm... It looks fine to me. It looked a bit lopsided, so I mirrored the sliders.
00:25:965 - add note I tried putting a note there. It's just unplayable with a note there. I can't hit it.
00:33:640(2) - this slider is too low, you need to lift it I don't need to lift it. It's just barely touching the bottom of the screen while playing. If enough people bother me about it, I will consider though.
00:38:523 - add note I'm following the main beat there. It plays better IMO.
00:58:581 ~ 00:59:628 - on this interval you need to check spaicing Fixed.
00:59:977(2) - remove this note and put next slider http://puu.sh/mMLI I decided to replace the slider with a regular note, and then remapped the next part.
01:06:430 - add note and remove next (5) Done... plays sort of better I guess.
01:18:988(5) - you you should make this slider shorter to blue section or from them/ check it on all diff I made some changes here.
01:21:605 - maybe add note It's actually a 1/3rd note. Added a note on 1/3rd
01:22:128(6) - prolong >< What?
01:23:872(1) - lift this note I rather not without reason.
01:38:872(5) - i think what this slider sound better http://puu.sh/mMGN Done
02:10:093(2) - remove this note ??? Turned the next note into a slider. It should fix the transition.
02:17:593(9,10) - make this sliders more roundish No.
02:21:430(2) - prolong this slider to blue section and turn slider 1 (ctrl + R) It's not a blue section
03:14:802 - add note Nah.
03:15:500 - ^ Added
03:15:674 - ^ Nah.
Remove all bookmark's on all diff's
please check spaising, I see many defects and mistakes in it
Hard
00:15:500 - add note Added
00:22:826 - ^ Eh at this time I would prefer to not have a stream there. It's mapped to the vocals and adding a beat note inbetween will muddy up a player's ability to listen for the vocals.
00:26:663 - ^ Done
01:32:244 - ^ Doesn't fit IMO
01:32:593(4,5) - hide reverse slider 5 this is UNRANK I will take my chances. If someone else mentions it. I will fix.
the same mistake with sliders as on Insane >< check this plz, yours sliders should stand on sections instead of between them._. And check all spaicing I don't understand...
Easy and Normal tomorrow ^^
I'm only removing some bookmarks.Katty Pie wrote:
Normal+
00:21:169 - start this spinner from red section Done
00:25:442 - add note I wanted to focus on the beat. Adding a note here wouldn't accentuate the beat.
00:25:965 - ^ ^
00:28:233 - ^ Following beat not vocals
01:02:070 - ^ Would ruin my pattern and the beat that i'm following
01:02:767 - ^ ^^^
02:00:674 - ^ ^^^
02:01:372 - ^ ^^^
02:02:070 - remove note No.
02:05:035 - add note No.
02:06:953 - ^ No.
02:20:733(7) - prolong this slider to white section Done
02:23:523 - ^ Nah.
02:47:244 - add note Nah- I'm mixing it up there.
02:51:081 - ^Too many notes >.<
you should make game time same as on a hard >< i know bcz already faced such problem I'll keep them the same lengths for right now. My reasoning is that Normal+ is pretty tiring as it is and adding 30 seconds more will only increase the difficulty rating even more.Normal and Easy are also pretty slow and perhaps people would like those maps more if I didn't slug through the whole song. They aren't missing anything.
Normal
00:16:198 - prolong this slider to white section or add note I think I like the length of that slider. It works right into the next sequence.
00:26:314 - add note Done
00:28:058 - ^ Nah
00:32:419 - start spinner on white section and finish on 00:34:686 I don't quite like it that way. If enough people mention it I'll change it.
00:57:709 - add note Done for now
01:00:500 - ^ Nah
01:01:547 - ^ I don't want to change the position of the slider after it, so No.
01:01:895 - make tis slider double and add note on 01:03:291 nah
01:04:337 - add note Nah
01:33:116 - start this slider on 01:32:942 and finished on 01:33:640 Nah. I like it where it is
02:39:221 - add note Added
02:40:965 - ^ Don't think it fits all that well.
02:50:733 - make this slider shorter and add not on 02:51:430 I'll pass.
you should make game time same as on a hard ><
Easy
00:28:058 - add note I think I prefer having a gap there.
00:36:256(1) - make this slider double and start from white section I'm avoiding repeaters in this diff.
01:25:965 - prolong this slider to white section I would, but it's in a precarious spot. i'll keep it until I find a way to do this.
01:59:279 - start this slider on 01:59:105 and prolong to white section Nah
02:02:070 - start this slider on 02:01:895 and add note on 02:02:942 Nah
02:08:523 - add note Done
REMOVE ALL BOOKMARKS FROM ALL DIFF"S
Good luck with map ^O^
Reiji-RJ wrote:
Hey, my m4m
GeneralSure.
- Disable countdown in Easy or add it in other diffs I thought I had fixed that from the last mod. fixed now
- Add some more tags? For example romaji-name of song okotowari shimasu and no thank you?
EasyDo you realize how much star rating that would add if I did that?
- 00:22:477 (3) - Oh, it's not good to use kick sliders in Easy diffs :< (Especially if you have Normal diff, yeah?) I will try to remove the more annoying ones. and yes I took your suggestion.
Maybe something like this?- 00:23:872 (x) - Add a note? Downbeat with finish :< Yes.
- 00:26:488 (4) - Again, maybe just a circle here? Done
- 00:36:256 (1) - So... strange. Maybe note here: 00:35:733 - and just a circle here 00:36:430 -
Remapped- 00:40:965 (1) - extend to 00:41:663 - done
- 00:41:837 (2) - Delete and add circle on 00:42:012 - Done
- 00:45:674 (3,4) - Easy >:O 00:45:674 (3) - delete? Done
- 00:56:663 (2) - too many repeat for Easy, yeah? Maybe just a slider from 00:56:663 - to 00:57:360 - Turned it into slider + note
- 01:05:035 (4,1) - spacing?! Fixed... had to remap that part to fix it though.
- 01:25:965 (2) - extend to 01:26:663 - ? Remapping that part to be simpler.
- 01:32:593 (2,3) - gah :C try this:
Yes!!- 01:53:174 (1,2,3,4,5,1,2,3,4,5,6,7) - I see I see, good rhythm but maybe too hard... That red ticks. Anyway D: I'll think about it.
- 02:08:872 (4,5) - spacing? idk i might want to keep that.
- 02:23:872 (1) - copy 02:25:267 (3) - and ctrl+h j r it here to make it symmetrical and nice I'll deal with that later.
- 02:57:012 (4) - finish to the end?
NormalDone
- 00:30:500 (2,3,4) - don't stack them please :< at least (4) as it hard to notice it because of 00:29:802 (1) -'s hitburst. Confusing :S i'll think about it. It's pretty obvious where you need to go and it will take a large remap to unstack that will break all my symmetry
- 00:32:419 (1) - extend to 00:34:686 - Done I think
- 00:36:430 (1) - remove nc I like the new combo there.
- 01:35:384 (3) - add one more reverse? Done
- 02:45:849 (6) - ^ and then move spinner to 02:46:372 -
Remapped end part of song too.
Normal+
Wha-? Why Normal+? D: Maybe Hard, huh?Hard
- 00:35:384 (x) - add a note
- 01:36:779 (1) - extend to 01:40:616 - and remove break
- 02:23:523 (5) - extend to 02:23:872 -
Insane
- 01:14:105 (1,2,3) - 1/3 here, isn't it?
- 01:20:616 (4,5) - move it farther from 01:20:384 (3) -
- 01:29:453 (6) - nc?
- 03:13:581 (7,8) - whistles? as on 03:02:419 (6,7) -
Nice, good luck!
- 01:08:523 (1,2,3,1,2,3,1,2,3,4,1,2,3) - why not 1/3?
- 02:16:895 (6,7,8) - ^
- 02:18:988 (11) - ^
- 02:23:872 (2,3) - ^
- 02:51:256 (1,2) - maybe not to stack them? Hard to read, yeah
- 02:53:174 (8) - move to 02:53:000 -
- 02:53:523 (x) - then add a note here
368,160,174919,6,0,B|400:128|392:72,2,90,0|0|8
Chewin wrote:
Hai, from my queue ~
GeneralWell I don't think it will matter since the video dimensions are the same size as the bg.
- The BG size is wrong and so small. You should to use BG 800x600 or 1240x768, there are so many BG about Miku. You can find them on konachan.com Take a look there.
EasyCan't see it through the quote at the moment.
- 00:14:453 (1) - clap Done
- 00:22:477 (3) - Distance snap, this is an easy Meh. changed combo there instead.
- 00:32:244 (1) - End it at 00:33:988, it follows that sound similar to a clap I like a full spinner that ends with finish
- 00:35:035 Add a circle with finish or edit in this way adding a finish at the start of the slider: extended the spinner through the whole transition.
- 00:44:802 (2) - Since you are using a 1/1 rhythm, I suggest you to end this slider at 00:45:500, it sounds good. Don't forget to resnap the next 3 and 4 circles.Done
- 00:56:314 (1,2,3,1) - I think this pattern is hard to read for a beginner player. You should fix this part removing the 1/2 slider and (3) adding instead a 1/1 slider with repeat: Done.
You could use this slider to create a blanket with the next circle:- 01:53:174 to 02:03:988 I really don't understand this part, what are you following here? >w< Fix it in this way..
I'll check after I'm finished replying to everything in the quote.- 02:21:779 (2) - Improve the blanket with the previous slider moving this to x376 y88 372, 86 is better
- 02:54:919 (1) - Bad slider, use this code for a better blanket:
368,160,174919,6,0,B|400:128|392:72,2,90,0|0|8
NormalNo?
- 00:38:872 (2) - Reduce this slider to the red tick 00:39:221 Done
- 02:29:453 (1) - Remove clap from the end Done
- 02:39:221 (4,5,6,1,2,3,4,5,6,7,8,9) - This is so hard for a normal.. Please make it easier I'll look into it tomorrow
- 02:58:756 (1) - This follows nothing, move it to 02:58:581
HardInsane
- 01:40:267Remove break time, the arrows appear during player still playing
Playable is a vague term. I ignore vague comments such as that.
- 00:33:640 (2) - This slider goes out from screen o.o Fix this please lol It's on the screen now.
- Nothing to say. Patterns are good but you need to improve the style of this map making it more playable
Good luck with it >w<~
Rei_Fan49 wrote:
m4m~ (again~ lol)
owo
[General]
> Confused with the spinner issues for miku's vocal that said this "shimasuuuuuuu~~~~~~~"
>The full mapped diff is only "Harder" ? i suggest removing this from mapset and shorten the mp3...i just realised with this diff that you've improved, challenges such like streams and jumps are awaiting here... good job, but i expecting more cool patterns on hard, harder, and insane...
> Please cut the MP3 around 03:22:477 to 03:27:477, the song mp3 file is NOT fully mapped at all.
[Easy]
> 2.70 stars... uhhh.. That's within the 2.5 - 3 suggested rating.
> which grid size did you use ? 4 or 8 ? because some of them are not snapped even in 8px grid size (Tiny,3) I'm pretty sure I just used grid size 3 and it does that to the spacing when you use it. I'll try to fix up a lot of the spacing.
> Spacing 1.0x in Easy is not too far ? well, it's up to you~
> AR -1
00:22:477 (1) - this is too far especially using Flashlight, would be surprising for newbies here, maybe you can reduce some spacing here..
00:26:488 (4) - hmmm 1/2 sliders in easy i don't really feel actually, how about make it into a circle (4), but no (5) because it is 1/2. I reduced previous slider by 1/2th and then made another 1/1 slider there.
00:32:244 (1) - when i see through the vocal here, the spinner is twice as the length of the vocal, and if the spinner length is lower than 1392msec AIMod would complaint about it, how about turning it into a slider (4) with 4/1 length ? Made it 3/1 instead.
00:36:779 (4) - i think this one could be better http://puu.sh/y7Rw Where's the symmetry in that?
00:37:477 (5) - how about removing this? so the diff won't feel rush even it was a med-high BPM~ since this is an easy diff~ I'll keep. The beat feels empty without it.
00:43:058 (4) - ^
00:40:267 (5) - turn this into a circle? so newbies can rest for a while I'd rather have that slider as two circles, so I did. Kind of destroyed your reason to mention that. The beat is constant and necessary IMO. I prefer it this way.
00:56:663 (2) - make this into a well symmetry slider? http://puu.sh/y7Uh Slider looks symmetrical to me.
01:02:942 (4) - how about move this to 1/1 beat later, and set this as a NC? http://puu.sh/y7W7 Done.
01:04:337 (4,2) - i don't really sure about making overlapping to slider in easy, hmmm how about like this ? http://puu.sh/y7Y9 (change the (5) into a circle, remember this is an easy) I like that part though. I have issues with mindlessly making the beat simpler. Strong beats need to be mapped.
01:08:174 (2) - remove this ? hmmm i just having a feeling this is a bit rush, about this diff... Done
01:08:523 (1,2,3) - since this is entering the slowdown part, why don't make this into 4 circles Made into 3 notes, deleted fourth note.
01:11:314 (1,2,3,4) - hmmm slowdown part that i feel is really relax, and taking each 1/1 into combo counter in easy could be rush, how about turn them into 4 circles with 2/1 delay? it could make the song relax as the flow~ I'm not so sure about it. It will interfere with my hitsounds. I might consider it.
01:25:267 (1,2,3,4,1) - i hear a spinner sound from here~ it could be good by merging with the spinner~ and also since the newbies should having a recovery in easy diff after spinner, how about making its end in 01:29:453 ? I don't like the spinner starting there.
01:36:430 (3) - relax~ not relax mod~ but as i already said before, how about removing this? I'll pass.
01:53:698 (2) - i didn't feel relax from here how about removing this? ...
01:53:174 (1,2,3,1,2) - about the pattern http://puu.sh/y89e that could be better That's so much worse. There are strong beats on red ticks and i can't skip over them. Also 2/1 is just ugh, there's no beat to be found at 2/1
01:55:965 (2) - also, about the relax pattern here, i've tried a bit hard to find the correct relaxing pattern here.. http://puu.sh/y8cF I'm not following the vocals through here period. I want repeaters following the beat.
01:59:279 (1) - how about starting from vocal? i feel something didn't good about starting this in red tick, also for safety, i suggest this for the slider http://puu.sh/y8ek i see the slider is good enough (spacing) and less points~ I'm sorry, but I can't randomly switch from beat to vocal like that. The best i can do is make this a repeat slider like all the other sliders like this.
02:00:500 (1) - i feel the relax on the song when this is a 2/1 beat circle with 02:01:198 (x) as the 2nd circle Meh goes against my main rhythm. Not adding unnecessary pauses.
02:01:547 (2) - hmmm remove the finish? i didn't see any finish from the song anyway... (except if you change the hitsound) Added finishes to the white ticks on the other sliders instead
02:01:896 (1) - offbeat could appear here, i suggest that you make this 1/2 earlier~ I beg to differ.
02:03:291 (2,1,2) - making the (2)s blanket over (1)? http://puu.sh/y8is i hope this is could be better Changed the positioning. Don't know exactly where you are coming from though
02:08:523 (3) - remove this? easy shouldn't suffer too many 1/1 in med-high (150-179.999) BPMs I'll pass.
02:08:872 (4,5) - how about removing the clap alone? holding them would be a bit hard, also the (5) itself its overlap with previous (2) Unsure what you want. The claps is how the players find the beat after the gap.
02:12:012 (5) - leave the circle alone? it could be a good recover for newbies..This is one of my favorite parts, so i'm not touching it.
02:13:058 (1) - making repeat more than 1 times in easy could be confusing newbies, how about remove 1 repeat from this slider? Meh... I don't like the pause. The slider velocity is more than slow enough for them to be able to follow a repeater.
02:15:500 (1) - this kiai time is not at the right moment, this is the slow part of the song, how about move this kiai to 02:48:988 ? The kiai is in the exact same part of the song as the first kiai... I'm not changing because this indicates the sequence into 1/3rds in the harder difficulties.
02:23:872 (1,2,3) - from the pattern here, you want to make a (1) and (3) covering (2), how about this one? http://puu.sh/y8ls i hope it was betterFixed, I think
02:26:663 (1,2) - http://puu.sh/y8mb making them symmetry and distance at MOST 1.0x is better right ? No particular reason why it's 1.1, so fixed
02:33:640 (1) - after this spinner, a break that i don't think is fit at this point, this point where the song speed returns to normal, i suggest that you map this point~ Did so but it jacked the star rating up.
02:49:337 (1,2,3) - hmmm i feel the pattern is not really good with (3) as a blanket too, (2) only is enough ... how about making them like this ? http://puu.sh/yt7w Blanketed a newly added note here: 02:50:733 -
02:53:523 (2,3,4,5,1) - having a pattern like that would a bit confusing in easy diff, hmmm http://puu.sh/ytaa It's a crescendo, end of song deal.
02:57:709 (1) - hmmm the spinner is a bit strange here, i suggest the level stops at 02:58:756 but replace this spinner with another relax pattern~ I'll pass
[Normal]
> this diff had same kiai problem like Easy diff, please fix it. Unless i move both kiai times I'm not changing it
00:17:244 (3) - how about snap this slider to upper-left grid and flip the slider like this ? http://puu.sh/ytgl Done.
00:18:640 (1,2,3,4,5,6) - it looks a bit awful, hmmm how about arranging them like this ? http://puu.sh/ytfc Yes! <3
00:21:081 (1) - hmmm miku not makes a 8/1 note in this point, miku only does 4/1 on each point like that... please cut the spinner on 00:22:477 I'll pass.
00:27:012 (2) - i like this slider crafted, anyway how about 1 grid left for 4th point? like in this pic http://puu.sh/ytif Aligned it with previous move point, spacing on both sliders is now equal.
00:32:419 (1) - here, spinner like this in this diff having same problem with previous diffs that very long, how about cut them by half? I'm not changing my spinners!
01:00:500 (1,2,3,4,5) - i feel strange with that pattern, how about rearranging them like this ? http://puu.sh/ytoY It's fine the way it is. It's wrapping around that note.
01:06:081 (1) - hmmm this slider path when flipped from the previous one could be better, how about it? I guess so...
01:10:616 (3,1,2) - in here, slider path placement is like random for me, how about remap the path and also the (2)'s path same as (3)'s path like this http://puu.sh/ytss Good catch, fixed
01:12:709 (3,4,5) - also, based on previous mod, how about rearranging them like this http://puu.sh/ytsI ? I think done. Unsure what you're showing me in that screenshot.
01:30:849 (1) - this slider is okay for me, but i feel i can help you with this http://puu.sh/yttO Made it more even
01:39:221 (1) - spinner issues here, i hope this is fixed too No.
02:12:012 (4,5) - i feel this is like a trap when you do this, how about reducing 1 repeat from (4) ? Fixed
02:39:919 (6) - same here, over kickbacking slider here too, i suggest that you reduce 1 repeat too in here.. This one is much more readable than that other one I fixed.
02:42:709 (9) - ^ ^^^
02:46:372 (1) - don't forget, in here is spinner issue, i hope you fix this~ Meh
[Hard]
> AR -1
> There's no problem here, but i'm expecting challenging patten like 3 1/4th streams or small jumps.. I don't do 1/4ths. Remapped a great deal of this with larger spacing and jumps and focused more on the beat. Fixed up odd parts of the beat as well. There's a considerable amount of changes.
[Hard-er]
I'm going to assume these were for the old Harder and don't apply.
> OD +1
> Nice job, spinner in here is well placed.
00:29:802 (1) - at least i should not complain about spinner like this <3, anyway the break after this spinner is like freezing the drain... how about letting the drain keep draining? (remove the break)
01:16:430 (1) - i wonder, this is snapped but like doesn't follow the flow... i don't know what to suggest here, so i leave it be..
[Insane]
> AR +1 I'm not using AR9
00:30:849 (5,6,7,8,9) - i feel this is like a star pattern but not really arranged well.. hmmm also i'm expecting jump from this part~ Fixed.
01:39:395 (1) - oh no, this spinner issues, i suggest that you cut this by half... anyway the break is not really good on insanes, i suggest that you map this point... For now i'll leave it unmapped, but I will consider it after a mod or two if people suggest it again
03:00:151 (4) - same here, break in this point makes the song not really mapped fully, i wonder why you make this break...^ I'm not really in the mood to do any major pattern making at the moment.
i feel this song still need more mods~
good luck ^^
It's just as hard for me to mod it too. >.< I need some help figuring out what I should do with the beat, especially in Hard and Insane.theMikeAG wrote:
It's been a while since I've modded so, sorry in advance!
~General~
It seems like you have Kiai Time set backwards in this map. Kiai Time is normally best for the chorus of the song, but you have it set to sections between the chorus. Here's my recommended settings for Kiai. I'll look into it.
00:12:709 - 00:35:035
01:30:849 - 01:53:174
02:37:826 - 03:00:151
Also, I'm sure that you could probably resize the image to Osu standards. Eh. Last time I tried that it looked like garbage to me too. I'd rather have it look nice on my 800 x 600 computer screen with osu in windowed mode as I usually play than look garbage to me and everyone else as well.
~Insane~
All fixed
00:12:709 (1,4) - Maybe make these symmetrical?
00:30:151 (2,4) - ^
01:52:303 (3,2) - Can you move this repeater so it doesn't overlap?
~Harder~
00:30:849 (1,2,3,4) - Symmetry!!! Fixed I think.
01:06:081 (1) - Could you make this angle out like (3)?Meh
~Normal~
01:00:500 (1) - Slide this under (4). That would break symmetry, sorry.
~Easy~
02:33:640 - Add a note? Meh I'd rather keep it simple. I'll consider it if others bring it up.
Your beatmap is in a very difficult to mod state at the moment. Right now, the best person who can mod it is you. It's still fun though I must say.
-kevincela- wrote:
Hi
[General]I already cut it.... >.<
- There's a big space between the end of your map and the end of the song itself. Maybe you could cut the mp3 and add a fade on it to make it the right size
[Easy][Normal]
- 00:27:012 (1) - Make this slider curvy like 00:28:407 (3) - ? Since you are trying to make your maps more symmetric (or so I think,as I see), something like this would be cool for this slider Done
- 00:45:500 (3) - Make a curve on the left and do a blanket with 00:46:198 (4) - ? I feel something like this would be better to finish here (only a suggestion though,if you want you can deny this without problems) Only made the slider curved.
- 02:20:035 (4) - Make it curve to make it encircle the end of 02:18:988 (2) - ? I'll pass.
- 02:32:244 (1,2) - Those sliders aren't alligned. If you did that on purpose that's ok,but if you want to make them alligned just disable the grid snap and place the slider so so that its y position is 190 Looks better misaligned
- 02:45:500 (5) - 1 grid right,to make this equidistant to the other notes Whole combo was spaced too close. Fixed it.
- 02:54:570 (4) - 1 grid down for the same reason and to make 02:53:523 (1,2,3,4) - a symmetrical pattern Fixed
- 00:23:872 (1,2,3) - Move this whole pattern 1 grid up to make the blanket between 00:24:570 (3) - and 00:24:919 (4) - just better Fixed
- 00:30:500 (2,3,4) - Not too sure on the placement of these sliders,since 00:31:895 (4) - is a bit hidden and probably some beginners would confuse this. You could rearrange these sliders in another way,for example like this Changed
- 00:39:570 (3) - Remove the Red Point on the waypoint,since you are using all curvy sliders here? Goes with this slider 00:36:779 (2) -
- 00:58:756 (1) - Move this New Combo on 00:57:709 (2) - ? Done
- 01:33:116 (3,4) - 1 grid right,to allign them with 01:32:593 (2) - ? Good catch. Fixed.
- 01:55:267 (1) - Same as 00:39:570 (3) - ,and move the New Combo on 01:56:314 (2) - Done?
- 01:59:105 (3) - New combo here (delete the 01:59:802 (1) - one) Done
- 02:20:035 (4) - Make a curve here on the left too? Other than creating another blanket with 02:19:686 (3) - ,it will be the "reverse" of 02:21:081 (1) -,making this pretty good to see Sorry I like how the straight slider plays better.
[Hard]Sorry,I have to go so I can't complete the mod right now. Anyway,when I'll return,I'll finish modding and so I will advice you about that
- 00:19:337 (4,5,6) - These notes are not equidistant. Move the note 5 at x:320 y:304 to make these properly spaced Spacing for that is not around 2.0 and I made the next 3 notes 1.5
- 00:36:430 (1,2) - Is this spacing error done on purpose? I don't really see the point on making the spacing between these notes different as the others,so I'd rather fix this spacing Yes, it's on purpose. The end of the last measure is on long white ticks. So the pause between the long white sound and the next sound makes for a nice jump IMO.
- 01:03:291 (1) - 1 grid up,just to make this alligned with 01:02:593 (5) -? Fixed
- 02:42:360 (1) - Curve this too on the left? Done
Thanks for the mod.CDFA wrote:
Moe >3<~
Overall:
Keep your claps consistent on 2 and 4 Eh I thought I would change it up for some parts, for taiko reasons and the fact that some of the beat seems different. However if I feel that one of my off hitsounds sounds worse, I'll change. I'll work on fixing Insane's hitsounds later
Harder:
00:33:640 (5) - Center the middle sliderpoint Fixed
01:09:919 (4) - Stack with (1)? Fixed
01:14:453 (2) - Don't overlap this with (1) :> Fixed
01:51:780 (5) - Center this middle sliderpoint Fixed
02:36:081 (7) - Make this into 2 sliders Done
Insane:
00:25:616 (5) - Not moe overlap! Fixed
01:21:779 (7) - Stack with (2) Done
02:22:012 (4,5) - Stack with previous (7,8) Fixed
Hard:
00:20:384 (7) - Bring the end sliderpoint more northeast so it doesn't look so cramped I don't know exactly what you mean. I made the pattern it is in more consistent and nicer looking.
00:35:558 (2) - Make this not overlap with (3) I think it looks alright.
01:05:035 (1) - Stack with previous (1)? hmm? I don't think it's noticable
Normal:
00:36:779 (2) - Make this into 2 or more sliders Nah
00:39:570 (3) - ^ Nah
01:13:058 (4) - Make this into a triangle shape with (3) and (5) Done
01:17:942 (3) - Make this not overlap with (1) Fixed
Easy:
00:28:407 (3) - Make this into 2 or more sliders Made it into a 2 beat slider, started the next slider where it ended.
00:32:244 (4) - Make this not overlap with (2) Fixed
01:31:198 (1) - lower the last sliderpoint Changed it's position. I don't want to tamper with the move points.
02:38:174 (1) - ^ Moved it over.
desu :>
Crimmi wrote:
Modding, CrimmiStyle!!
[General]
miku_hatsune_i_refuse_vocaloid_pv_.jpg is 480x360, make it 800x600?Blurry when I do that.
[Easy]
Easy is alright but here are some things that are bugging me:
00:24:221 (3) - Add a clap? Done
00:25:616 (1) - Maybe add a clap to the beginning of the slider? Following a different clap rhythm. clap doesn't work there
00:27:012 (3) - ^ Added
00:36:677 - uninherited green line(snap to 00:36:692) What green line?
00:38:072 - uninherited green line(snap to 00:38:087) ^^^
00:58:407 (2) - Maybe add a clap here? Done
02:09:570 (5) - Spacing? Intentional
02:33:640 (x) - I suggest you add a note here because the other two notes feel weird without it. Added
02:38:174 (1) - Add a clap on the repeat. Done
02:40:965 (1) - ^ (And it's a bit on the crooked side don't'cha think?) Fixed
02:42:709 (2) - Add a clap at the end of this slider. added claps don't remember where
02:45:500 (5) - Add a clap on the repeat. ^
02:49:686 (3,4) - Make it like this? http://puu.sh/DCea It's sort of like that now.
[Normal]
00:36:677 - uninherited green line(snap to 00:36:692) Not there
00:38:072 - uninherited green line(snap to 00:38:087) Not there
Otherwise, Nothing errornous here~
[Hard]
00:13:233 (2,3,4) - Space these out, cause (3) looks like it's clustered there. 2,4 are supposed to be touching. /color]
00:32:244 (7) - This spinner lacks a new combo.
00:36:677 - uninherited green line(snap to 00:36:692) Same comment
00:38:072 - uninherited green line(snap to 00:38:087)
00:31:547 (6) - Stack under (1)? Right now it's following distance snap. It's not noticable.
[Insane]
02:09:221 (5,6,7,8,9) - Could you space these out? I'm not breaking up that pattern.
[Harder]
Nothing errornous here~
TicClick wrote:
GeneralDone. I wouldn't have figured that it was off.
- Here's a better bg for you, if you want: link Thank you so much!!!! I will use it!
- Kiai time usually ends on downbeat (I mean, 01:30:849 instead of 01:30:500 and the second kiai)
- Your map is mistimed, add +26 to offset and don't forget to resnap green lines and preview time
EasyFixed more of the beat, and claps.
- 00:12:709 (1) - add finish Done
- You have some combo errors. For example, NCs should be here: I'll look for combo errors
I'm lazy to type full list of them or make recomboing for you, so check 'em all, please
- 00:18:291 (3) -
- 00:23:872 (2) -
- 00:25:616 (1,2) - I think you should add claps to their beginnings Done
- 00:28:407 (4) - asymmetrical a bit Adjusted. Hard to tell if it's still off though since grid snap is off.
- 00:40:616 (6) - NC should really be here because of downbeat (big white tick), also, I don't think you really need this stack I was keeping the combos all the same length in the timeline there. So even if I did keep the design I had, doing that would have broke the combo lengths I was making because the previous combos have sliders that end on long white ticks. But I ended up making a two beat slider starting here 00:39:945 -. It's not only simpler,it looks nicer than a messy stream section.
- 00:45:500 (3) - bend it to the right? Looks better, plays better (previous ones were fine) Fixed
- 00:56:663 (2) - you missed finish on its end Done
- 00:57:709 (1) - clap? Not sure, though Done
- 01:00:849 (1,2,3,4) - I wouldn't recommend change clap pattern here (better keep 2-4 as usual) I had the beat focused in the wrong place. Fixed the beat and the hitsounds.
- 01:08:523 (1) - maan, you really need a finish here. Please, check if you have enough finishes on downbeats, especially when they do exist in music (bold to make sure that you check it on all the diffs) Added one there. Will look out for them.
- 01:35:384 (3) - why do you skip some claps?Beat confusion. Again fixed.
- 01:53:698 (2) - wait, red tick? I think it's a little unexpected for Easy, consider changing it Beat and vocals to some extend are switching to red here. Although I was alternating between beats. I changed it so that the section is staying within one beat.
- 02:13:058 (1) - I wouldn't add 2 repeats to slider that isn't long enough Changed. Looks much better
- 02:23:872 (1,3) - make better beat blanket, please! Use two waypoints for every slider to get it I don't like the note in the center. Removed and spaced out.
- 02:39:918 (2) - please, remove clap from big white tick, it doesn't fit Removed
- 02:42:709 (2) - and just a friendly reminder: better keep the rhythm constant and don't skip claps
NormalWell now that the timing is fixed. I might be able to simplify it.
- 00:15:500 (5) - new combo? Anyone? Ok, ok, won't mention it anymore, check by yourself oh durr, fixed
- 00:27:012 (2) - make a better beat blanket I don't really know how. It's fine.
- 01:35:384 (4,1) - you better remove one repeat and add something instead of this jump Fixed. Fine tuned the combos through here
- 01:53:174 — please, don't skip downbeat, it's important in most of cases Added... remapped this whole section actually
- 02:29:453 (1,2) - way too far and sudden for a Normal You're right, changed.
This diff becomes harder in the end, it might confuse players (expecially the very end, where you add some offbeat notes (red ticks) and don't make good transition between white and red ticks).
HardPerhaps it's because I made it as my stream Hard. Harder is my remapped Hard. This is the bridge between Normal and Harder. This diff has the streams I didn't manage to implement in Insane. The note heavy beat is because the slider velocity is slow, and I'm not changing the SV. And a lot of those inaccurate spacings are probably on purpose, because I purposely designed most of the spacings to be a certain way. I'll try to improve this difficulty where I see fit, but the whole purpose was to have a note heavy map style. I might remove if it's an unfixable difficulty, but at the moment I've increased spacing in some areas, and fixed some parts that felt really off. I'll continue to make changes where I feel necessary tomorrow.
- 00:29:802 (1,6) - I see there's something wrong with your star, because all the elements in it should have the same spacing, and a note and this slider should be stacked then. Also, please return back to 2-4 clap rhythm I made it better, fixed hitsounding.
- 02:03:640 (5) - I think you need to apply normal sampleset right here I don't think so.
You need to improve this diff, it doesn't have enough sliders and some of note patterns look like they were placed random or inaccurate. Take a look at "Harder", I like it more than "Hard".
HarderInsane
- 01:11:547 (2,3) - you could make all doubles less spaced, so they are easier to hit Umm are they too hard to hit?
- 02:15:500 (1,2,3,4,5,6) - looks boring, plays boring Curved the sliders. ._.
- 00:39:570 (1,2,3,4) - you don't need soft sampleset for these sliders. Really It sounds weird without soft sampleset. I'm sorry.
- 01:20:965 (4,5) - I lol'd. Nice spacing, people will surely have fun ._.
- 02:03:640 (2) - better use normal sampleset on streams to follow music. Also, it makes player pass them better because he's able to hear game's reaction on his hits
In short, here's list of problems you need to solve:
- Comboing. Usually new combos denote new moment in music. Since music has its own logic and can be divided into sections (see wiki link for some details), every NC is supposed to mark the beginning of new section (with the right timing, beginning usually looks like a big white tick).
- You skip it a lot of white ticks and put NC to other notes/sliders around it. I don't know why, maybe you're trying to keep pattern combos, but you better change it according to musc and put NCs in another places ony if you really need that.
- The second thing about comboing is that it should be consistent. I mean, you can't go with two stanzas in red, then three in blue, then one in yellow. You should try to keep combo size constant; usual distance between two new combos is one big white tick (tick w/ combo — tick — tick w/ combo etc) and (when the music is too fast or/and there are many objects) no ticks (every big white one has a NC).Vocals start 1/1 later than the white ticks. So I generally start the new combo on the vocal start. Of course there were parts where it was off, when I placed new combos on particular vocal cues. I will largely make the combos consistent.
- Diffs that have this problem: any
- Hitsound patterns. Well, hitsounds are supposed to follow the music and rhythm at all. In 99% of cases, you need a clap pattern that follows beats; the most fitting one is 2-4 (big white tick — clap — white tick — clap). Remember, if you chose one of clap patterns, change it only if music starts to change, otherwise player can miss new rhythm and take it as no rhythm at all.
- Anyway, if you modify pattern (or add some random claps to it that sound really good), it's okay if it still fits the music. In some cases you may even remove claps if they get mixed with, for example, whistle (music still has a beat, so claps don't disappear comlpetely), but don't do it too often.
- Also, you tend to skip finishes when they do exist in music. It's always better to apply them to notes so they sound better.
- Diffs that have this problem: any
I guess that's all, good luck!
- So-called "flow". I always have problems with describing this thing and the best analogy so far is drawing pictures and other stuff. In short, your beatmap must be comfortable enough to play (player doesn't need to do unnatural movements), all the elements should match each other and look organic. The sliders need to be good-looking; try to avoid using lots of linear stuff in a row and ugly curves.
- The best diffs in your set are Insane and Harder (partially), so diffs that have this problem are Easy, Normal and Hard (especially).
bomber34 wrote:
[General]
Everything seems fine. Even though i would map Harder as long as Insane I am happy with where Harder ends. I don't want to map any more to it.
[Easy]
- 00:35:410 (2,5) - (5) feels off in its position, because you can see the comboburst of (2) overlapping with (5) That's been bothering me for awhile. Fixed.
- 01:06:805 (2,1) - does not look good. They overlap a little bit. Fixed.
- 01:35:061 - no idea why but i think a note would be nice here. At least it would fit to music and voice. I don't think so. When I have a note there, it interferes with the hitsounds. The way I have it now, the gap makes the strong vocal here 01:35:410 (2) - more noticable. If I add a note there, this entire section sounds rhythm-less almost.
- 02:33:666 (3) - I don't appreciate that its position is stack under the Sliderbeginning of (1) for an easy diff. Fixed
- 02:49:014 (1,2) - stacks don't belong into easy diffs. I heard. I personally have no problems with it. I just point it out. I really like how this played. I don't want to change it unless I'm forced to.
- 02:52:503 (3,4) - ^ ^
[Normal]
- AR +1 Done
- 00:23:898 (1) - It is a bit early after the spinner. I dislike that in normals ._. Necessary to the beat. Nothing I can do.
- 00:28:433 (4) - spacing is a bit off. Fixed.
- 00:40:991 (1,2,3,4) - I don't know. This pattern feels a bit to hard in my eyes You're right. Fixed. Plays a lot better.
- 01:13:782 (3,2) - wouldn't be nicer if (3) is stacked with the sliderend of NC(2) ? Done.
- 01:23:200 (2) - unsnapped slider end If it was unsnapped it's fixed now. I'm repeating on 1/3rd.
- 01:32:968 (3,4,5,1) - this stream feels a bit harder than it should be,'cause of the short (5) slider Made it into a single slider.
- 02:03:317 (4) - feels weird, because the first repeat is for the voice but the 2nd repeat is for the drums. I don't know what else to do. Sorry.
- 02:39:247 (3) - Add note? I know there are many similar parts like this and you always map it without a note here. But I cannot help myself
I think a note belongs here ._. Added
[Hard]
- 00:34:712 - end spinner here? I like it where it currently ends. I wont be able to map the finish there.
- 02:04:014 (6) - let it start at 02:03:840 - , because it feels off to start it while the drums already started. Started it here 02:03:753 - instead. Plays better ._.
- 02:28:084 (4) - that could be a better bow I think I fixed it earlier today.
[Harder]
Why does osu! tell me that this is harder than Insane ^^[Insane]
- 01:06:430 - add note Nah. I like that transition.
Well ... that's it. I hope I could help you ._.
- OD - 1 Nah. I want extra challenge.
- 00:44:453 (4,5,6) - I think that these stacked slider sanwiches don't play well I disagree. I think it plays better than spacing out.
- 00:57:360 (1,2,3,4,5,6,7,1,2,3,4,5) - Why do you start using normal-whistles here? You didn't do that on the other diffs? Because I originally was mapping a rhythm I hadn't mapped in the other difficulties. I have since removed those rhythm notes, but the whistles are still there to denote that rhythms existence.
- 01:32:070 - add note The pause is done intentionally.
- 01:39:395 (1) - let it end here 01:41:663 - eh i don't think so. i don't want a 1/4th part there.
Lizbeth wrote:
Hi~
[Harder]
00:18:142 (9) - delete and add a repeat to previous slider I'll pass. I like two sliders there, and the transition with the next combo plays fine and I don't want to screw it up.
00:22:503 (3) - new combo Done ._.
01:08:113 (9) - Delete? doesnt really fit in my opinion Done
01:56:340 (4) - new combo Done
02:31:805 (6) - move to next white tick, shorten its lenght so it ends here: 02:32:270 - and add note at 02:31:805 - I'll pass. I don't like how that sound plays. It's why I skipped over it to begin with.
I think the transition of 1/4 to 1/3 is awkward, it threw me off while playing. A good way to make a good transition is using sliders at the beginning, that would make the player get used to the 1/3 and would be easier to follow the single beats. I suggest using slider in this section 01:11:224 - 01:13:782 - Like you did here: 01:14:131 (1,2,3,4,5,6) - or here:02:25:177 (6,7,8) - I'm not changing what already plays well.
Same for the other 1/3 part. ^
[Insane]
00:28:433 (1) - remove new combo Done
00:33:491 (1) - same ^
00:39:596 (1,2,3,4) - This could be better placed, something more balanced like: http://puu.sh/ESjl Done
00:42:038 (1) - remove new combo ^
00:46:224 (1) - remove new combo ^
I hate doing a huges post about new combo, I hope you get my point with this examples. The set of combos in Harder is a lot better, you should do the same here.
01:04:363 (1,2,3,4,5) - Looks really messy, maybe do something more organized here. I don't know what else to do. It's flows and I don't mind how it looks.
01:36:456 (1) - stack on slider end Sorry I want to go into that combo moving.
02:40:817 (2) - Delete It's part of my rhythm????
02:48:491 (5) - make this equidistant to (4)end and (6)start. Did somewhat. It's close enough in my opinion.
Same about the 1/3 sections I mentioned in Harder. I really like how the start of the first kiai is. I tried mapping it simpler but it didn't sound right. I made some changes though.
Also... Is a weird spread, Harder is obviously a better diff than this, why not just delete this and rename Harder to Insane?
[Hard]
Second 1/3 sections is perfect, the first one is just awkward to play. Consider remapping it similar to the second one. I can't. The second kiai is different. I can't so easily adjust the beat in the first kiai. I am changing things.
Also I think you should get rid of the big jumps you have in this diff like: 01:09:247 (3) - and 01:12:735 (1) - Fixed those so far.
[Normal]
00:19:712 (1) - remove new combo Done
01:12:735 (1) - too far from slider end. Fixed
01:23:200 (2) - Doesnt fit, try to do something else Remapped
02:51:107 (6) - remove a repeat, is confusing as it is for a normal diff I'd rather not.
01:12:735 (1) - remove new combo Done
01:36:456 (1) - remove new combo and add it here: 01:36:805 (2) -I made that note a slider instead, so making it part of the previous slider is no longer an option.
01:54:596 (1) - remove new combo Why did i have the combo start there ._.
02:33:666 (1) - ^ Done
02:34:712 (3) - add new combo and remove it here 02:36:456 (1) - Done
02:58:782 (1) - remove new combo Fine. Done
Really good diff, I liked.
[Easy]
01:53:724 (2) - move this slider backward to where the circle is and add a repeat. cuz is confusing hitting on a red tick after a white tick. Good idea. Done.
01:56:863 (2,3) - Same situation here, is hard to hit, consider doing something else. Changed to soft hitsounds, so to better map to white ticks. Plays a lot simpler.
02:09:596 (5) - too far from prev object, dont place jumps on easy or normal diff. I think it's intuitive flow wise. I will try to get it beginner tested and if they struggle with it I will change.
01:41:340 (1) - too fast after the spinnder, the objects shouldnt appear when you can still see the spinner (check other spinners aswell) I like where my spinner transitions. There's nothing I can do about them. I did improve the positioning at 1:40. That one is 1000 ms seconds after the spinner which is just barely a Normal criteria transition and well within playable standards.
352,176,87735,6,0,B|352:112|256:56|160:112|160:176,1,270,0|801:53:174 (1,2,3,4,1,2,3,4,5,1) - Be consistent and just continue with the 1/1 pattern, this here is a huge throw off and doesn't even play that well.
h-728 wrote:
Hi. come to M4M
I think there is no unrankable stuff, so just suggestion.
[General]Eh small problem. I might.
- delete OSB file
[Easy][Normal]
- 01:24:596 (4,1) - too far They have more than enough time to move over there.
01:34:014 (1,2) - spacing is well, but hard to aim? I changed the positioning a bit.
02:08:898 (4,5) - too far. Changed. Simplified this part as well, because it looked cluttered.
02:23:200 (4,1) - ^ It's fine
02:25:293 (2,1) - ^ ^
02:34:712 (1) - end at 02:37:154 I like where it ends
- 00:41:514 (2) - put single circle on red tick is maybe hard for newbie player. replace them with slider. It's fine. It's a Normal.
01:04:363 (4,5) - this stacking cause will misreading. move (5) to other place. I don't see any possible way for confusion. 6 is way too far away, and you have time to read 5. It places fine, so I'm not going to change something because someone might confuse it. More people will enjoy my difficulty if I keep it in.
01:35:061 - add note Nah. I have that gap there as part of the rhythm I'm following.
01:38:898 - add note I had one there before. It played weird, so I started the spinner there instead. I'm not changing it back.
01:39:247 - it's better to start spinner from here. ^
02:35:759 (2,3) - too far You have more than enough time to react.
02:51:107 (6,1) - reduce reversing one time. But it plays so well. More people will enjoy my Normal with the repeat there.
01:59:305 (2) - star at 01:59:479 and end at 02:00:177, to follow music. I don't quite understand what you mean.
[Hard][Insane]
- 00:27:561 (3,4,5) - why the spacing become wider from here? it's better to use DS1.0x.I did that to make it more readable. It would be ugly if it were 1.0x.
00:24:770 (4,5) - ^ Fixed
01:49:363 (5,6,7) - I think these jumps are a little hard. reduce the spacing a little. I agree. Removed.
01:56:340 (1,2,3) - hard to read rhythm. how about put notes like as 01:53:549 (1,2,3)? I'm unsure what you mean. I cleaned up the spacings and patterns through here anyways.
02:05:235 (2,3,4) - hard to read rhythm. I want any note on white tick. I don't understand. The beat is fine.
02:08:026 (3,4,5) - ^ I see what you wanted. Fixed.
02:15:526 - from here, 1/4 and 1/3 rhythm are combined like 02:20:061 (4,5,6) and 02:25:293 (4,5,6). I think this is confusing. The 1/3rds and the 1/2ths look very differently. You were probably thrown off by the 1/3rds. They were all 1/2ths through here but someone complained so I decided to map some 1/3rd. I will change it back if someone suggests it though.[Harder]
- 00:18:317 (1,2) - I don't like these stacking. i don't mind it. If I change it will break my symmetry.
00:36:456 (7,1) - take more space. Fixed. 1.0 is as much space as I can give it.
00:58:259 (5,6) - move (6) 4 or 5 grid to right, and we'll be easy to aim. Done
01:26:950 - add note Added a slider there.
01:32:096 - ^ Nah, the gap is part of the rhythm
01:34:886 - ^ ^ (It sounds weird when i add a note there)
02:09:073 - ^Wherever would I put it?
02:30:177 (7) - end at 02:30:439 is better.I'd rather not.
02:44:654 - add note Sounds terrible, not doing it.so cute song!
- 00:23:898 (1,2,3) - hmm..I think these jumps are unnatural, because you didn't use jumps between previous similar section. Well that's the first section of that kind of beat. But those sliders did look out of place, so I made it look similar to the section after it.
01:46:224 (4,5) - these rhythm seem confusing...so how about add note at 01:46:747 ? No. That plays weird after that slider.
02:28:433 (6,1) - hard to aim imo, so how about put like this Nah. I like how it plays.
02:31:805 (6) - it's better to star at 02:31:921 and end at 02:32:270. Rather not. Tried it, doesn't sound great, plays worse.
02:46:921 - add note added
02:54:421 - ^ I'm not messing with my pattern to add a note there.
good luck.☆