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Satsuki Ga Tenkomori - I Refuse

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Topic Starter
TheVileOne
You make some very valid points. The reason Insane and Hard don't look as clean is because they are older difficulties that I made before I realized what the beat actually was. Then when I remapped Harder, the beat hit me like a brick and I managed to map it quite nicely. Hard recently went over some pattern modifications to make it play better, and included more jumps into it. I think I overdid it in spots, and will tone some of the spacings down. So really Hard is a hybrid of me realizing the whole beat, but keeping the style I mapped with the old beat at the same time.

Insane has gone through so serious beat alterations. The 1/3rd sections have been modified heavily again. I've replaced multiple notes with sliders, added more patterns, and fixed up the streams at the very end. I also decided to map the break in the middle, which is adding a considerable amount of points to the final score. It's probably still not perfect and it might take me a few days to get the patterns perfect. Although a really good mod post could help me polish my patterns.
theMikeAG
It's been a while since I've modded so, sorry in advance!

~General~
It seems like you have Kiai Time set backwards in this map. Kiai Time is normally best for the chorus of the song, but you have it set to sections between the chorus. Here's my recommended settings for Kiai.
00:12:709 - 00:35:035
01:30:849 - 01:53:174
02:37:826 - 03:00:151

Also, I'm sure that you could probably resize the image to Osu standards.

~Insane~
00:12:709 (1,4) - Maybe make these symmetrical?
00:30:151 (2,4) - ^
01:52:303 (3,2) - Can you move this repeater so it doesn't overlap?

~Harder~
00:30:849 (1,2,3,4) - Symmetry!!!
01:06:081 (1) - Could you make this angle out like (3)?

~Normal~
01:00:500 (1) - Slide this under (4).

~Easy~
02:33:640 - Add a note?

Your beatmap is in a very difficult to mod state at the moment. Right now, the best person who can mod it is you. It's still fun though I must say.
Topic Starter
TheVileOne

theMikeAG wrote:

It's been a while since I've modded so, sorry in advance!

~General~
It seems like you have Kiai Time set backwards in this map. Kiai Time is normally best for the chorus of the song, but you have it set to sections between the chorus. Here's my recommended settings for Kiai. I'll look into it.
00:12:709 - 00:35:035
01:30:849 - 01:53:174
02:37:826 - 03:00:151

Also, I'm sure that you could probably resize the image to Osu standards. Eh. Last time I tried that it looked like garbage to me too. I'd rather have it look nice on my 800 x 600 computer screen with osu in windowed mode as I usually play than look garbage to me and everyone else as well.

~Insane~
All fixed
00:12:709 (1,4) - Maybe make these symmetrical?
00:30:151 (2,4) - ^
01:52:303 (3,2) - Can you move this repeater so it doesn't overlap?

~Harder~
00:30:849 (1,2,3,4) - Symmetry!!! Fixed I think.
01:06:081 (1) - Could you make this angle out like (3)?Meh

~Normal~
01:00:500 (1) - Slide this under (4). That would break symmetry, sorry.

~Easy~
02:33:640 - Add a note? Meh I'd rather keep it simple. I'll consider it if others bring it up.

Your beatmap is in a very difficult to mod state at the moment. Right now, the best person who can mod it is you. It's still fun though I must say.
It's just as hard for me to mod it too. >.< I need some help figuring out what I should do with the beat, especially in Hard and Insane.
-kevincela-
Hi :D

[General]

  1. There's a big space between the end of your map and the end of the song itself. Maybe you could cut the mp3 and add a fade on it to make it the right size
[Easy]

  1. 00:27:012 (1) - Make this slider curvy like 00:28:407 (3) - ? Since you are trying to make your maps more symmetric (or so I think,as I see), something like this would be cool for this slider
  2. 00:45:500 (3) - Make a curve on the left and do a blanket with 00:46:198 (4) - ? I feel something like this would be better to finish here (only a suggestion though,if you want you can deny this without problems)
  3. 02:20:035 (4) - Make it curve to make it encircle the end of 02:18:988 (2) - ?
  4. 02:32:244 (1,2) - Those sliders aren't alligned. If you did that on purpose that's ok,but if you want to make them alligned just disable the grid snap and place the slider so so that its y position is 190
  5. 02:45:500 (5) - 1 grid right,to make this equidistant to the other notes
  6. 02:54:570 (4) - 1 grid down for the same reason and to make 02:53:523 (1,2,3,4) - a symmetrical pattern
[Normal]

  1. 00:23:872 (1,2,3) - Move this whole pattern 1 grid up to make the blanket between 00:24:570 (3) - and 00:24:919 (4) - just better
  2. 00:30:500 (2,3,4) - Not too sure on the placement of these sliders,since 00:31:895 (4) - is a bit hidden and probably some beginners would confuse this. You could rearrange these sliders in another way,for example like this
  3. 00:39:570 (3) - Remove the Red Point on the waypoint,since you are using all curvy sliders here?
  4. 00:58:756 (1) - Move this New Combo on 00:57:709 (2) - ?
  5. 01:33:116 (3,4) - 1 grid right,to allign them with 01:32:593 (2) - ?
  6. 01:55:267 (1) - Same as 00:39:570 (3) - ,and move the New Combo on 01:56:314 (2) -
  7. 01:59:105 (3) - New combo here (delete the 01:59:802 (1) - one)
  8. 02:20:035 (4) - Make a curve here on the left too? Other than creating another blanket with 02:19:686 (3) - ,it will be the "reverse" of 02:21:081 (1) -,making this pretty good to see
[Hard]

  1. 00:19:337 (4,5,6) - These notes are not equidistant. Move the note 5 at x:320 y:304 to make these properly spaced
  2. 00:36:430 (1,2) - Is this spacing error done on purpose? I don't really see the point on making the spacing between these notes different as the others,so I'd rather fix this spacing
  3. 01:03:291 (1) - 1 grid up,just to make this alligned with 01:02:593 (5) -?
  4. 02:42:360 (1) - Curve this too on the left?
[Harder]

  1. 00:32:244 (5) - New combo?
  2. 00:37:651 (10,11) - Maybe put these notes at x:256 and y:88,to make 00:37:128 (7,8,9,10,11) - a diamond shaped pattern?
  3. 01:25:151 (6) - New combo?
  4. 02:08:872 (5) - Make a curve on the right,just like this?
  5. 02:12:186 (6) - Move the whistle at the end of the slider? As now this doesen't sound that good
  6. 02:19:686 (7) - 1 grid left,to make it symmetric with 02:18:989 (4) -
  7. 02:25:151 (6) - 1 grid up to allign this with 02:24:453 (3,4) - ?
  8. 02:53:174 - The rythm here feels a bit empty. Add a note here?
[Insane]

  1. 00:23:000 (4,5,6,7,8,9,10) - Make a pentagon here? Here's the code for it:
    SPOILER
    309,204,23000,1,0
    413,228,23174,1,0
    472,128,23349,1,0
    400,40,23523,1,0
    400,40,23610,1,0
    400,40,23698,1,0
    296,88,23872,1,4
  2. 00:30:849 (5) - Place this in x:328 y:336 to make this symmetric to 00:29:802 (1) - ?
  3. 00:40:267 (3,4) - You should as well make these symmetric to 00:39:570 (1,2) -
  4. 01:14:105 (1) - 1 grid right to allign this with 01:13:988 (5) - ?
  5. 02:12:012 (7,8,9,10,11) - Make a better pentagon here using this code?
    SPOILER
    96,128,132012,1,0
    64,240,132186,1,0
    160,304,132360,1,8
    248,232,132535,1,0
    216,120,132709,1,4
  6. 02:30:151 (7,8) - Make these in 1/3 instead of using 1/4?
  7. 02:39:221 (1) - New combo to follow the other pattern?
  8. 03:08:174 (7,8,9,10,11) - Place this here?

Sorry,I have to go so I can't complete the mod right now. Anyway,when I'll return,I'll finish modding and so I will advice you about that :D
EDIT: All finished :D
Topic Starter
TheVileOne

-kevincela- wrote:

Hi :D

[General]

  1. There's a big space between the end of your map and the end of the song itself. Maybe you could cut the mp3 and add a fade on it to make it the right size
I already cut it.... >.<

[Easy]

  1. 00:27:012 (1) - Make this slider curvy like 00:28:407 (3) - ? Since you are trying to make your maps more symmetric (or so I think,as I see), something like this would be cool for this slider Done
  2. 00:45:500 (3) - Make a curve on the left and do a blanket with 00:46:198 (4) - ? I feel something like this would be better to finish here (only a suggestion though,if you want you can deny this without problems) Only made the slider curved.
  3. 02:20:035 (4) - Make it curve to make it encircle the end of 02:18:988 (2) - ? I'll pass.
  4. 02:32:244 (1,2) - Those sliders aren't alligned. If you did that on purpose that's ok,but if you want to make them alligned just disable the grid snap and place the slider so so that its y position is 190 Looks better misaligned
  5. 02:45:500 (5) - 1 grid right,to make this equidistant to the other notes Whole combo was spaced too close. Fixed it.
  6. 02:54:570 (4) - 1 grid down for the same reason and to make 02:53:523 (1,2,3,4) - a symmetrical pattern Fixed
[Normal]

  1. 00:23:872 (1,2,3) - Move this whole pattern 1 grid up to make the blanket between 00:24:570 (3) - and 00:24:919 (4) - just better Fixed
  2. 00:30:500 (2,3,4) - Not too sure on the placement of these sliders,since 00:31:895 (4) - is a bit hidden and probably some beginners would confuse this. You could rearrange these sliders in another way,for example like this Changed
  3. 00:39:570 (3) - Remove the Red Point on the waypoint,since you are using all curvy sliders here? Goes with this slider 00:36:779 (2) -
  4. 00:58:756 (1) - Move this New Combo on 00:57:709 (2) - ? Done
  5. 01:33:116 (3,4) - 1 grid right,to allign them with 01:32:593 (2) - ? Good catch. Fixed.
  6. 01:55:267 (1) - Same as 00:39:570 (3) - ,and move the New Combo on 01:56:314 (2) - Done?
  7. 01:59:105 (3) - New combo here (delete the 01:59:802 (1) - one) Done
  8. 02:20:035 (4) - Make a curve here on the left too? Other than creating another blanket with 02:19:686 (3) - ,it will be the "reverse" of 02:21:081 (1) -,making this pretty good to see Sorry I like how the straight slider plays better.


[Hard]

  1. 00:19:337 (4,5,6) - These notes are not equidistant. Move the note 5 at x:320 y:304 to make these properly spaced Spacing for that is not around 2.0 and I made the next 3 notes 1.5
  2. 00:36:430 (1,2) - Is this spacing error done on purpose? I don't really see the point on making the spacing between these notes different as the others,so I'd rather fix this spacing Yes, it's on purpose. The end of the last measure is on long white ticks. So the pause between the long white sound and the next sound makes for a nice jump IMO.
  3. 01:03:291 (1) - 1 grid up,just to make this alligned with 01:02:593 (5) -? Fixed
  4. 02:42:360 (1) - Curve this too on the left? Done
Sorry,I have to go so I can't complete the mod right now. Anyway,when I'll return,I'll finish modding and so I will advice you about that :D
-kevincela-
My mod is finished now! :D
Shohei Ohtani
Moe >3<~

Overall:
Keep your claps consistent on 2 and 4

Harder:
00:33:640 (5) - Center the middle sliderpoint
01:09:919 (4) - Stack with (1)?
01:14:453 (2) - Don't overlap this with (1) :>
01:51:780 (5) - Center this middle sliderpoint
02:36:081 (7) - Make this into 2 sliders

Insane:
00:25:616 (5) - Not moe overlap!
01:21:779 (7) - Stack with (2)
02:22:012 (4,5) - Stack with previous (7,8)

Hard:
00:20:384 (7) - Bring the end sliderpoint more northeast so it doesn't look so cramped
00:35:558 (2) - Make this not overlap with (3)
01:05:035 (1) - Stack with previous (1)?

Normal:
00:36:779 (2) - Make this into 2 or more sliders
00:39:570 (3) - ^
01:13:058 (4) - Make this into a triangle shape with (3) and (5)
01:17:942 (3) - Make this not overlap with (1)

Easy:
00:28:407 (3) - Make this into 2 or more sliders
00:32:244 (4) - Make this not overlap with (2)
01:31:198 (1) - lower the last sliderpoint
02:38:174 (1) - ^

desu :>
Topic Starter
TheVileOne

CDFA wrote:

Moe >3<~

Overall:
Keep your claps consistent on 2 and 4 Eh I thought I would change it up for some parts, for taiko reasons and the fact that some of the beat seems different. However if I feel that one of my off hitsounds sounds worse, I'll change. I'll work on fixing Insane's hitsounds later

Harder:
00:33:640 (5) - Center the middle sliderpoint Fixed
01:09:919 (4) - Stack with (1)? Fixed
01:14:453 (2) - Don't overlap this with (1) :> Fixed
01:51:780 (5) - Center this middle sliderpoint Fixed
02:36:081 (7) - Make this into 2 sliders Done

Insane:
00:25:616 (5) - Not moe overlap! Fixed
01:21:779 (7) - Stack with (2) Done
02:22:012 (4,5) - Stack with previous (7,8) Fixed

Hard:
00:20:384 (7) - Bring the end sliderpoint more northeast so it doesn't look so cramped I don't know exactly what you mean. I made the pattern it is in more consistent and nicer looking.
00:35:558 (2) - Make this not overlap with (3) I think it looks alright.
01:05:035 (1) - Stack with previous (1)? hmm? I don't think it's noticable

Normal:
00:36:779 (2) - Make this into 2 or more sliders Nah
00:39:570 (3) - ^ Nah
01:13:058 (4) - Make this into a triangle shape with (3) and (5) Done
01:17:942 (3) - Make this not overlap with (1) Fixed

Easy:
00:28:407 (3) - Make this into 2 or more sliders Made it into a 2 beat slider, started the next slider where it ended.
00:32:244 (4) - Make this not overlap with (2) Fixed
01:31:198 (1) - lower the last sliderpoint Changed it's position. I don't want to tamper with the move points.
02:38:174 (1) - ^ Moved it over.

desu :>
Thanks for the mod.
Crimmi
Modding, CrimmiStyle!!

[General]

miku_hatsune_i_refuse_vocaloid_pv_.jpg is 480x360, make it 800x600?

[Easy]

Easy is alright but here are some things that are bugging me:

00:24:221 (3) - Add a clap?
00:25:616 (1) - Maybe add a clap to the beginning of the slider?
00:27:012 (3) - ^
00:36:677 - uninherited green line(snap to 00:36:692)
00:38:072 - uninherited green line(snap to 00:38:087)
00:58:407 (2) - Maybe add a clap here?
02:09:570 (5) - Spacing?
02:33:640 (x) - I suggest you add a note here because the other two notes feel weird without it.
02:38:174 (1) - Add a clap on the repeat.
02:40:965 (1) - ^ (And it's a bit on the crooked side don't'cha think?)
02:42:709 (2) - Add a clap at the end of this slider.
02:45:500 (5) - Add a clap on the repeat.
02:49:686 (3,4) - Make it like this? http://puu.sh/DCea

[Normal]

00:36:677 - uninherited green line(snap to 00:36:692)
00:38:072 - uninherited green line(snap to 00:38:087)

Otherwise, Nothing errornous here~

[Hard]

00:13:233 (2,3,4) - Space these out, cause (3) looks like it's clustered there.
00:32:244 (7) - This spinner lacks a new combo.
00:36:677 - uninherited green line(snap to 00:36:692)
00:38:072 - uninherited green line(snap to 00:38:087)
00:31:547 (6) - Stack under (1)?

[Insane]

02:09:221 (5,6,7,8,9) - Could you space these out?

[Harder]

Nothing errornous here~
Topic Starter
TheVileOne

Crimmi wrote:

Modding, CrimmiStyle!!

[General]

miku_hatsune_i_refuse_vocaloid_pv_.jpg is 480x360, make it 800x600?Blurry when I do that.

[Easy]

Easy is alright but here are some things that are bugging me:

00:24:221 (3) - Add a clap? Done
00:25:616 (1) - Maybe add a clap to the beginning of the slider? Following a different clap rhythm. clap doesn't work there
00:27:012 (3) - ^ Added
00:36:677 - uninherited green line(snap to 00:36:692) What green line?
00:38:072 - uninherited green line(snap to 00:38:087) ^^^
00:58:407 (2) - Maybe add a clap here? Done
02:09:570 (5) - Spacing? Intentional
02:33:640 (x) - I suggest you add a note here because the other two notes feel weird without it. Added
02:38:174 (1) - Add a clap on the repeat. Done
02:40:965 (1) - ^ (And it's a bit on the crooked side don't'cha think?) Fixed
02:42:709 (2) - Add a clap at the end of this slider. added claps don't remember where
02:45:500 (5) - Add a clap on the repeat. ^
02:49:686 (3,4) - Make it like this? http://puu.sh/DCea It's sort of like that now.

[Normal]

00:36:677 - uninherited green line(snap to 00:36:692) Not there
00:38:072 - uninherited green line(snap to 00:38:087) Not there

Otherwise, Nothing errornous here~

[Hard]

00:13:233 (2,3,4) - Space these out, cause (3) looks like it's clustered there. 2,4 are supposed to be touching. /color]
00:32:244 (7) - This spinner lacks a new combo.
00:36:677 - uninherited green line(snap to 00:36:692) Same comment
00:38:072 - uninherited green line(snap to 00:38:087)
00:31:547 (6) - Stack under (1)? Right now it's following distance snap. It's not noticable.

[Insane]

02:09:221 (5,6,7,8,9) - Could you space these out? I'm not breaking up that pattern.

[Harder]

Nothing errornous here~
TicClick
General
  1. Here's a better bg for you, if you want: link
  2. Kiai time usually ends on downbeat (I mean, 01:30:849 instead of 01:30:500 and the second kiai)
  3. Your map is mistimed, add +26 to offset and don't forget to resnap green lines and preview time
Easy
  1. 00:12:709 (1) - add finish
  2. You have some combo errors. For example, NCs should be here:
    1. 00:18:291 (3) -
    2. 00:23:872 (2) -
    I'm lazy to type full list of them or make recomboing for you, so check 'em all, please
  3. 00:25:616 (1,2) - I think you should add claps to their beginnings
  4. 00:28:407 (4) - asymmetrical a bit
  5. 00:40:616 (6) - NC should really be here because of downbeat (big white tick), also, I don't think you really need this stack
  6. 00:45:500 (3) - bend it to the right? Looks better, plays better (previous ones were fine)
  7. 00:56:663 (2) - you missed finish on its end
  8. 00:57:709 (1) - clap? Not sure, though
  9. 01:00:849 (1,2,3,4) - I wouldn't recommend change clap pattern here (better keep 2-4 as usual)
  10. 01:08:523 (1) - maan, you really need a finish here. Please, check if you have enough finishes on downbeats, especially when they do exist in music (bold to make sure that you check it on all the diffs)
  11. 01:35:384 (3) - why do you skip some claps?
  12. 01:53:698 (2) - wait, red tick? I think it's a little unexpected for Easy, consider changing it
  13. 02:13:058 (1) - I wouldn't add 2 repeats to slider that isn't long enough
  14. 02:23:872 (1,3) - make better beat blanket, please! Use two waypoints for every slider to get it
  15. 02:39:918 (2) - please, remove clap from big white tick, it doesn't fit
  16. 02:42:709 (2) - and just a friendly reminder: better keep the rhythm constant and don't skip claps
Normal
  1. 00:15:500 (5) - new combo? Anyone? Ok, ok, won't mention it anymore, check by yourself
  2. 00:27:012 (2) - make a better beat blanket
  3. 01:35:384 (4,1) - you better remove one repeat and add something instead of this jump
  4. 01:53:174 — please, don't skip downbeat, it's important in most of cases
  5. 02:29:453 (1,2) - way too far and sudden for a Normal

    This diff becomes harder in the end, it might confuse players (expecially the very end, where you add some offbeat notes (red ticks) and don't make good transition between white and red ticks).
Hard
  1. 00:29:802 (1,6) - I see there's something wrong with your star, because all the elements in it should have the same spacing, and a note and this slider should be stacked then. Also, please return back to 2-4 clap rhythm
  2. 02:03:640 (5) - I think you need to apply normal sampleset right here

    You need to improve this diff, it doesn't have enough sliders and some of note patterns look like they were placed random or inaccurate. Take a look at "Harder", I like it more than "Hard".
Harder
  1. 01:11:547 (2,3) - you could make all doubles less spaced, so they are easier to hit
  2. 02:15:500 (1,2,3,4,5,6) - looks boring, plays boring
Insane
  1. 00:39:570 (1,2,3,4) - you don't need soft sampleset for these sliders. Really
  2. 01:20:965 (4,5) - I lol'd. Nice spacing, people will surely have fun
  3. 02:03:640 (2) - better use normal sampleset on streams to follow music. Also, it makes player pass them better because he's able to hear game's reaction on his hits

In short, here's list of problems you need to solve:

  1. Comboing. Usually new combos denote new moment in music. Since music has its own logic and can be divided into sections (see wiki link for some details), every NC is supposed to mark the beginning of new section (with the right timing, beginning usually looks like a big white tick).
    1. You skip it a lot of white ticks and put NC to other notes/sliders around it. I don't know why, maybe you're trying to keep pattern combos, but you better change it according to musc and put NCs in another places ony if you really need that.
    2. The second thing about comboing is that it should be consistent. I mean, you can't go with two stanzas in red, then three in blue, then one in yellow. You should try to keep combo size constant; usual distance between two new combos is one big white tick (tick w/ combo — tick — tick w/ combo etc) and (when the music is too fast or/and there are many objects) no ticks (every big white one has a NC).
    3. Diffs that have this problem: any
  1. Hitsound patterns. Well, hitsounds are supposed to follow the music and rhythm at all. In 99% of cases, you need a clap pattern that follows beats; the most fitting one is 2-4 (big white tick — clap — white tick — clap). Remember, if you chose one of clap patterns, change it only if music starts to change, otherwise player can miss new rhythm and take it as no rhythm at all.
    1. Anyway, if you modify pattern (or add some random claps to it that sound really good), it's okay if it still fits the music. In some cases you may even remove claps if they get mixed with, for example, whistle (music still has a beat, so claps don't disappear comlpetely), but don't do it too often.
    2. Also, you tend to skip finishes when they do exist in music. It's always better to apply them to notes so they sound better.
    3. Diffs that have this problem: any
  1. So-called "flow". I always have problems with describing this thing and the best analogy so far is drawing pictures and other stuff. In short, your beatmap must be comfortable enough to play (player doesn't need to do unnatural movements), all the elements should match each other and look organic. The sliders need to be good-looking; try to avoid using lots of linear stuff in a row and ugly curves.
    1. The best diffs in your set are Insane and Harder (partially), so diffs that have this problem are Easy, Normal and Hard (especially).
I guess that's all, good luck!
Topic Starter
TheVileOne

TicClick wrote:

General
  1. Here's a better bg for you, if you want: link Thank you so much!!!! I will use it!
  2. Kiai time usually ends on downbeat (I mean, 01:30:849 instead of 01:30:500 and the second kiai)
  3. Your map is mistimed, add +26 to offset and don't forget to resnap green lines and preview time
Done. I wouldn't have figured that it was off.

Easy
  1. 00:12:709 (1) - add finish Done
  2. You have some combo errors. For example, NCs should be here: I'll look for combo errors
    1. 00:18:291 (3) -
    2. 00:23:872 (2) -
    I'm lazy to type full list of them or make recomboing for you, so check 'em all, please
  3. 00:25:616 (1,2) - I think you should add claps to their beginnings Done
  4. 00:28:407 (4) - asymmetrical a bit Adjusted. Hard to tell if it's still off though since grid snap is off.
  5. 00:40:616 (6) - NC should really be here because of downbeat (big white tick), also, I don't think you really need this stack I was keeping the combos all the same length in the timeline there. So even if I did keep the design I had, doing that would have broke the combo lengths I was making because the previous combos have sliders that end on long white ticks. But I ended up making a two beat slider starting here 00:39:945 -. It's not only simpler,it looks nicer than a messy stream section.
  6. 00:45:500 (3) - bend it to the right? Looks better, plays better (previous ones were fine) Fixed
  7. 00:56:663 (2) - you missed finish on its end Done
  8. 00:57:709 (1) - clap? Not sure, though Done
  9. 01:00:849 (1,2,3,4) - I wouldn't recommend change clap pattern here (better keep 2-4 as usual) I had the beat focused in the wrong place. Fixed the beat and the hitsounds.
  10. 01:08:523 (1) - maan, you really need a finish here. Please, check if you have enough finishes on downbeats, especially when they do exist in music (bold to make sure that you check it on all the diffs) Added one there. Will look out for them.
  11. 01:35:384 (3) - why do you skip some claps?Beat confusion. Again fixed.
  12. 01:53:698 (2) - wait, red tick? I think it's a little unexpected for Easy, consider changing it Beat and vocals to some extend are switching to red here. Although I was alternating between beats. I changed it so that the section is staying within one beat.
  13. 02:13:058 (1) - I wouldn't add 2 repeats to slider that isn't long enough Changed. Looks much better
  14. 02:23:872 (1,3) - make better beat blanket, please! Use two waypoints for every slider to get it I don't like the note in the center. Removed and spaced out.
  15. 02:39:918 (2) - please, remove clap from big white tick, it doesn't fit Removed
  16. 02:42:709 (2) - and just a friendly reminder: better keep the rhythm constant and don't skip claps
Fixed more of the beat, and claps.

Normal
  1. 00:15:500 (5) - new combo? Anyone? Ok, ok, won't mention it anymore, check by yourself oh durr, fixed
  2. 00:27:012 (2) - make a better beat blanket I don't really know how. It's fine.
  3. 01:35:384 (4,1) - you better remove one repeat and add something instead of this jump Fixed. Fine tuned the combos through here
  4. 01:53:174 — please, don't skip downbeat, it's important in most of cases Added... remapped this whole section actually
  5. 02:29:453 (1,2) - way too far and sudden for a Normal You're right, changed.

    This diff becomes harder in the end, it might confuse players (expecially the very end, where you add some offbeat notes (red ticks) and don't make good transition between white and red ticks).
Well now that the timing is fixed. I might be able to simplify it.

Hard
  1. 00:29:802 (1,6) - I see there's something wrong with your star, because all the elements in it should have the same spacing, and a note and this slider should be stacked then. Also, please return back to 2-4 clap rhythm I made it better, fixed hitsounding.
  2. 02:03:640 (5) - I think you need to apply normal sampleset right here I don't think so.

    You need to improve this diff, it doesn't have enough sliders and some of note patterns look like they were placed random or inaccurate. Take a look at "Harder", I like it more than "Hard".
Perhaps it's because I made it as my stream Hard. Harder is my remapped Hard. This is the bridge between Normal and Harder. This diff has the streams I didn't manage to implement in Insane. The note heavy beat is because the slider velocity is slow, and I'm not changing the SV. And a lot of those inaccurate spacings are probably on purpose, because I purposely designed most of the spacings to be a certain way. I'll try to improve this difficulty where I see fit, but the whole purpose was to have a note heavy map style. I might remove if it's an unfixable difficulty, but at the moment I've increased spacing in some areas, and fixed some parts that felt really off. I'll continue to make changes where I feel necessary tomorrow.

Harder
  1. 01:11:547 (2,3) - you could make all doubles less spaced, so they are easier to hit Umm are they too hard to hit?
  2. 02:15:500 (1,2,3,4,5,6) - looks boring, plays boring Curved the sliders. ._.
Insane
  1. 00:39:570 (1,2,3,4) - you don't need soft sampleset for these sliders. Really It sounds weird without soft sampleset. I'm sorry.
  2. 01:20:965 (4,5) - I lol'd. Nice spacing, people will surely have fun ._.
  3. 02:03:640 (2) - better use normal sampleset on streams to follow music. Also, it makes player pass them better because he's able to hear game's reaction on his hits

In short, here's list of problems you need to solve:

  1. Comboing. Usually new combos denote new moment in music. Since music has its own logic and can be divided into sections (see wiki link for some details), every NC is supposed to mark the beginning of new section (with the right timing, beginning usually looks like a big white tick).
    1. You skip it a lot of white ticks and put NC to other notes/sliders around it. I don't know why, maybe you're trying to keep pattern combos, but you better change it according to musc and put NCs in another places ony if you really need that.
    2. The second thing about comboing is that it should be consistent. I mean, you can't go with two stanzas in red, then three in blue, then one in yellow. You should try to keep combo size constant; usual distance between two new combos is one big white tick (tick w/ combo — tick — tick w/ combo etc) and (when the music is too fast or/and there are many objects) no ticks (every big white one has a NC).Vocals start 1/1 later than the white ticks. So I generally start the new combo on the vocal start. Of course there were parts where it was off, when I placed new combos on particular vocal cues. I will largely make the combos consistent.
    3. Diffs that have this problem: any
  1. Hitsound patterns. Well, hitsounds are supposed to follow the music and rhythm at all. In 99% of cases, you need a clap pattern that follows beats; the most fitting one is 2-4 (big white tick — clap — white tick — clap). Remember, if you chose one of clap patterns, change it only if music starts to change, otherwise player can miss new rhythm and take it as no rhythm at all.
    1. Anyway, if you modify pattern (or add some random claps to it that sound really good), it's okay if it still fits the music. In some cases you may even remove claps if they get mixed with, for example, whistle (music still has a beat, so claps don't disappear comlpetely), but don't do it too often.
    2. Also, you tend to skip finishes when they do exist in music. It's always better to apply them to notes so they sound better.
    3. Diffs that have this problem: any
  1. So-called "flow". I always have problems with describing this thing and the best analogy so far is drawing pictures and other stuff. In short, your beatmap must be comfortable enough to play (player doesn't need to do unnatural movements), all the elements should match each other and look organic. The sliders need to be good-looking; try to avoid using lots of linear stuff in a row and ugly curves.
    1. The best diffs in your set are Insane and Harder (partially), so diffs that have this problem are Easy, Normal and Hard (especially).
I guess that's all, good luck!
bomber34
[General]
Everything seems fine. Even though i would map Harder as long as Insane

[Easy]
  1. 00:35:410 (2,5) - (5) feels off in its position, because you can see the comboburst of (2) overlapping with (5)
  2. 01:06:805 (2,1) - does not look good. They overlap a little bit.
  3. 01:35:061 - no idea why but i think a note would be nice here. At least it would fit to music and voice.
  4. 02:33:666 (3) - I don't appreciate that its position is stack under the Sliderbeginning of (1) for an easy diff.
  5. 02:49:014 (1,2) - stacks don't belong into easy diffs. I heard. I personally have no problems with it. I just point it out.
  6. 02:52:503 (3,4) - ^
[Normal]
  1. AR +1
  2. 00:23:898 (1) - It is a bit early after the spinner. I dislike that in normals ._.
  3. 00:28:433 (4) - spacing is a bit off.
  4. 00:40:991 (1,2,3,4) - I don't know. This pattern feels a bit to hard in my eyes
  5. 01:13:782 (3,2) - wouldn't be nicer if (3) is stacked with the sliderend of NC(2) ?
  6. 01:23:200 (2) - unsnapped slider end
  7. 01:32:968 (3,4,5,1) - this stream feels a bit harder than it should be,'cause of the short (5) slider
  8. 02:03:317 (4) - feels weird, because the first repeat is for the voice but the 2nd repeat is for the drums.
  9. 02:39:247 (3) - Add note? I know there are many similar parts like this and you always map it without a note here. But I cannot help myself
    I think a note belongs here ._.
[Hard]
  1. 00:34:712 - end spinner here?
  2. 02:04:014 (6) - let it start at 02:03:840 - , because it feels off to start it while the drums already started.
  3. 02:28:084 (4) - that could be a better bow

[Harder]
Why does osu! tell me that this is harder than Insane ^^
  1. 01:06:430 - add note
[Insane]
  1. OD - 1
  2. 00:44:453 (4,5,6) - I think that these stacked slider sanwiches don't play well
  3. 00:57:360 (1,2,3,4,5,6,7,1,2,3,4,5) - Why do you start using normal-whistles here? You didn't do that on the other diffs?
  4. 01:32:070 - add note
  5. 01:39:395 (1) - let it end here 01:41:663 -
Well ... that's it. I hope I could help you ._.
Topic Starter
TheVileOne

bomber34 wrote:

[General]
Everything seems fine. Even though i would map Harder as long as Insane I am happy with where Harder ends. I don't want to map any more to it.

[Easy]
  1. 00:35:410 (2,5) - (5) feels off in its position, because you can see the comboburst of (2) overlapping with (5) That's been bothering me for awhile. Fixed.
  2. 01:06:805 (2,1) - does not look good. They overlap a little bit. Fixed.
  3. 01:35:061 - no idea why but i think a note would be nice here. At least it would fit to music and voice. I don't think so. When I have a note there, it interferes with the hitsounds. The way I have it now, the gap makes the strong vocal here 01:35:410 (2) - more noticable. If I add a note there, this entire section sounds rhythm-less almost.
  4. 02:33:666 (3) - I don't appreciate that its position is stack under the Sliderbeginning of (1) for an easy diff. Fixed
  5. 02:49:014 (1,2) - stacks don't belong into easy diffs. I heard. I personally have no problems with it. I just point it out. I really like how this played. I don't want to change it unless I'm forced to.
  6. 02:52:503 (3,4) - ^ ^


[Normal]
  1. AR +1 Done
  2. 00:23:898 (1) - It is a bit early after the spinner. I dislike that in normals ._. Necessary to the beat. Nothing I can do.
  3. 00:28:433 (4) - spacing is a bit off. Fixed.
  4. 00:40:991 (1,2,3,4) - I don't know. This pattern feels a bit to hard in my eyes You're right. Fixed. Plays a lot better.
  5. 01:13:782 (3,2) - wouldn't be nicer if (3) is stacked with the sliderend of NC(2) ? Done.
  6. 01:23:200 (2) - unsnapped slider end If it was unsnapped it's fixed now. I'm repeating on 1/3rd.
  7. 01:32:968 (3,4,5,1) - this stream feels a bit harder than it should be,'cause of the short (5) slider Made it into a single slider.
  8. 02:03:317 (4) - feels weird, because the first repeat is for the voice but the 2nd repeat is for the drums. I don't know what else to do. Sorry.
  9. 02:39:247 (3) - Add note? I know there are many similar parts like this and you always map it without a note here. But I cannot help myself
    I think a note belongs here ._. Added


[Hard]
  1. 00:34:712 - end spinner here? I like it where it currently ends. I wont be able to map the finish there.
  2. 02:04:014 (6) - let it start at 02:03:840 - , because it feels off to start it while the drums already started. Started it here 02:03:753 - instead. Plays better ._.
  3. 02:28:084 (4) - that could be a better bow I think I fixed it earlier today.

[Harder]
Why does osu! tell me that this is harder than Insane ^^
  1. 01:06:430 - add note Nah. I like that transition.
[Insane]
  1. OD - 1 Nah. I want extra challenge.
  2. 00:44:453 (4,5,6) - I think that these stacked slider sanwiches don't play well I disagree. I think it plays better than spacing out.
  3. 00:57:360 (1,2,3,4,5,6,7,1,2,3,4,5) - Why do you start using normal-whistles here? You didn't do that on the other diffs? Because I originally was mapping a rhythm I hadn't mapped in the other difficulties. I have since removed those rhythm notes, but the whistles are still there to denote that rhythms existence.
  4. 01:32:070 - add note The pause is done intentionally.
  5. 01:39:395 (1) - let it end here 01:41:663 - eh i don't think so. i don't want a 1/4th part there.
Well ... that's it. I hope I could help you ._.
Lizbeth
Hi~

[Harder]
00:18:142 (9) - delete and add a repeat to previous slider
00:22:503 (3) - new combo
01:08:113 (9) - Delete? doesnt really fit in my opinion
01:56:340 (4) - new combo
02:31:805 (6) - move to next white tick, shorten its lenght so it ends here: 02:32:270 - and add note at 02:31:805 -
I think the transition of 1/4 to 1/3 is awkward, it threw me off while playing. A good way to make a good transition is using sliders at the beginning, that would make the player get used to the 1/3 and would be easier to follow the single beats. I suggest using slider in this section 01:11:224 - 01:13:782 - Like you did here: 01:14:131 (1,2,3,4,5,6) - or here:02:25:177 (6,7,8) -
Same for the other 1/3 part.

[Insane]
00:28:433 (1) - remove new combo
00:33:491 (1) - same
00:39:596 (1,2,3,4) - This could be better placed, something more balanced like: http://puu.sh/ESjl
00:42:038 (1) - remove new combo
00:46:224 (1) - remove new combo
I hate doing a huges post about new combo, I hope you get my point with this examples. The set of combos in Harder is a lot better, you should do the same here.
01:04:363 (1,2,3,4,5) - Looks really messy, maybe do something more organized here.
01:36:456 (1) - stack on slider end
02:40:817 (2) - Delete
02:48:491 (5) - make this equidistant to (4)end and (6)start.
Same about the 1/3 sections I mentioned in Harder.
Also... Is a weird spread, Harder is obviously a better diff than this, why not just delete this and rename Harder to Insane?

[Hard]
Second 1/3 sections is perfect, the first one is just awkward to play. Consider remapping it similar to the second one.
Also I think you should get rid of the big jumps you have in this diff like: 01:09:247 (3) - and 01:12:735 (1) -

[Normal]
00:19:712 (1) - remove new combo
01:12:735 (1) - too far from slider end.
01:23:200 (2) - Doesnt fit, try to do something else
02:51:107 (6) - remove a repeat, is confusing as it is for a normal diff
01:12:735 (1) - remove new combo
01:36:456 (1) - remove new combo and add it here: 01:36:805 (2) -
01:54:596 (1) - remove new combo
02:33:666 (1) - ^
02:34:712 (3) - add new combo and remove it here 02:36:456 (1) -
02:58:782 (1) - remove new combo
Really good diff, I liked.

[Easy]
01:53:724 (2) - move this slider backward to where the circle is and add a repeat. cuz is confusing hitting on a red tick after a white tick.
01:56:863 (2,3) - Same situation here, is hard to hit, consider doing something else.
02:09:596 (5) - too far from prev object, dont place jumps on easy or normal diff.
01:41:340 (1) - too fast after the spinnder, the objects shouldnt appear when you can still see the spinner (check other spinners aswell)
Topic Starter
TheVileOne

Lizbeth wrote:

Hi~

[Harder]
00:18:142 (9) - delete and add a repeat to previous slider I'll pass. I like two sliders there, and the transition with the next combo plays fine and I don't want to screw it up.
00:22:503 (3) - new combo Done ._.
01:08:113 (9) - Delete? doesnt really fit in my opinion Done
01:56:340 (4) - new combo Done
02:31:805 (6) - move to next white tick, shorten its lenght so it ends here: 02:32:270 - and add note at 02:31:805 - I'll pass. I don't like how that sound plays. It's why I skipped over it to begin with.
I think the transition of 1/4 to 1/3 is awkward, it threw me off while playing. A good way to make a good transition is using sliders at the beginning, that would make the player get used to the 1/3 and would be easier to follow the single beats. I suggest using slider in this section 01:11:224 - 01:13:782 - Like you did here: 01:14:131 (1,2,3,4,5,6) - or here:02:25:177 (6,7,8) - I'm not changing what already plays well.
Same for the other 1/3 part. ^

[Insane]
00:28:433 (1) - remove new combo Done
00:33:491 (1) - same ^
00:39:596 (1,2,3,4) - This could be better placed, something more balanced like: http://puu.sh/ESjl Done
00:42:038 (1) - remove new combo ^
00:46:224 (1) - remove new combo ^
I hate doing a huges post about new combo, I hope you get my point with this examples. The set of combos in Harder is a lot better, you should do the same here.
01:04:363 (1,2,3,4,5) - Looks really messy, maybe do something more organized here. I don't know what else to do. It's flows and I don't mind how it looks.
01:36:456 (1) - stack on slider end Sorry I want to go into that combo moving.
02:40:817 (2) - Delete It's part of my rhythm????
02:48:491 (5) - make this equidistant to (4)end and (6)start. Did somewhat. It's close enough in my opinion.
Same about the 1/3 sections I mentioned in Harder. I really like how the start of the first kiai is. I tried mapping it simpler but it didn't sound right. I made some changes though.
Also... Is a weird spread, Harder is obviously a better diff than this, why not just delete this and rename Harder to Insane?

[Hard]
Second 1/3 sections is perfect, the first one is just awkward to play. Consider remapping it similar to the second one. I can't. The second kiai is different. I can't so easily adjust the beat in the first kiai. I am changing things.
Also I think you should get rid of the big jumps you have in this diff like: 01:09:247 (3) - and 01:12:735 (1) - Fixed those so far.

[Normal]
00:19:712 (1) - remove new combo Done
01:12:735 (1) - too far from slider end. Fixed
01:23:200 (2) - Doesnt fit, try to do something else Remapped
02:51:107 (6) - remove a repeat, is confusing as it is for a normal diff I'd rather not.
01:12:735 (1) - remove new combo Done
01:36:456 (1) - remove new combo and add it here: 01:36:805 (2) -I made that note a slider instead, so making it part of the previous slider is no longer an option.
01:54:596 (1) - remove new combo Why did i have the combo start there ._.
02:33:666 (1) - ^ Done
02:34:712 (3) - add new combo and remove it here 02:36:456 (1) - Done
02:58:782 (1) - remove new combo Fine. Done
Really good diff, I liked.

[Easy]
01:53:724 (2) - move this slider backward to where the circle is and add a repeat. cuz is confusing hitting on a red tick after a white tick. Good idea. Done.
01:56:863 (2,3) - Same situation here, is hard to hit, consider doing something else. Changed to soft hitsounds, so to better map to white ticks. Plays a lot simpler.
02:09:596 (5) - too far from prev object, dont place jumps on easy or normal diff. I think it's intuitive flow wise. I will try to get it beginner tested and if they struggle with it I will change.
01:41:340 (1) - too fast after the spinnder, the objects shouldnt appear when you can still see the spinner (check other spinners aswell) I like where my spinner transitions. There's nothing I can do about them. I did improve the positioning at 1:40. That one is 1000 ms seconds after the spinner which is just barely a Normal criteria transition and well within playable standards.
Weez
General
- Make all the diffs end at the same spot. Right now Insane is the only one that goes on for the extra 22 secs.

Easy
This was done with the old timing...
01:27:709 (1) - The look of this slider isn't soo nice. try this:
352,176,87735,6,0,B|352:112|256:56|160:112|160:176,1,270,0|8
01:53:174 (1,2,3,4,1,2,3,4,5,1) - Be consistent and just continue with the 1/1 pattern, this here is a huge throw off and doesn't even play that well.
02:57:012 (4,1) - Changing 4 into just a circle and making the spinner start sooner is a better idea.

Normal
01:23:200 (2) - Having the repeat on a 1/3 beat makes no sense at all and sounds like a mess. Just have em repeat like in previous pattern
01:24:596 (4) - ^same
02:45:875 (6,1) - Removing the repeat and having the spinner start at 02:46:224 works better

Going to finish this later on, I wanna do a proper in depth mod for the 3 harder diffs so look out for that. Will edit this post.

Sorry its taking so loong >_< had real life issues to take care of T^T
h-728
Hi. come to M4M
I think there is no unrankable stuff, so just suggestion.

[General]
  • delete OSB file
[Easy]
  • 01:24:596 (4,1) - too far
    01:34:014 (1,2) - spacing is well, but hard to aim?
    02:08:898 (4,5) - too far.
    02:23:200 (4,1) - ^
    02:25:293 (2,1) - ^
    02:34:712 (1) - end at 02:37:154
[Normal]
  • 00:41:514 (2) - put single circle on red tick is maybe hard for newbie player. replace them with slider.
    01:04:363 (4,5) - this stacking cause will misreading. move (5) to other place.
    01:35:061 - add note
    01:38:898 - add note
    01:39:247 - it's better to start spinner from here.
    02:35:759 (2,3) - too far
    02:51:107 (6,1) - reduce reversing one time.
    01:59:305 (2) - star at 01:59:479 and end at 02:00:177, to follow music.

[Hard]
  • 00:27:561 (3,4,5) - why the spacing become wider from here? it's better to use DS1.0x.
    00:24:770 (4,5) - ^
    01:49:363 (5,6,7) - I think these jumps are a little hard. reduce the spacing a little.
    01:56:340 (1,2,3) - hard to read rhythm. how about put notes like as 01:53:549 (1,2,3)?
    02:05:235 (2,3,4) - hard to read rhythm. I want any note on white tick.
    02:08:026 (3,4,5) - ^
    02:15:526 - from here, 1/4 and 1/3 rhythm are combined like 02:20:061 (4,5,6) and 02:25:293 (4,5,6). I think this is confusing.
[Insane]
  • 00:18:317 (1,2) - I don't like these stacking.
    00:36:456 (7,1) - take more space.
    00:58:259 (5,6) - move (6) 4 or 5 grid to right, and we'll be easy to aim.
    01:26:950 - add note
    01:32:096 - ^
    01:34:886 - ^
    02:09:073 - ^
    02:30:177 (7) - end at 02:30:439 is better.
    02:44:654 - add note
[Harder]
  • 00:23:898 (1,2,3) - hmm..I think these jumps are unnatural, because you didn't use jumps between previous similar section.
    01:46:224 (4,5) - these rhythm seem confusing...so how about add note at 01:46:747 ?
    02:28:433 (6,1) - hard to aim imo, so how about put like this02:31:805 (6) - it's better to star at 02:31:921 and end at 02:32:270.
    02:46:921 - add note
    02:54:421 - ^
so cute song!
good luck.☆
Topic Starter
TheVileOne

h-728 wrote:

Hi. come to M4M
I think there is no unrankable stuff, so just suggestion.

[General]
  • delete OSB file
Eh small problem. I might.

[Easy]
  • 01:24:596 (4,1) - too far They have more than enough time to move over there.
    01:34:014 (1,2) - spacing is well, but hard to aim? I changed the positioning a bit.
    02:08:898 (4,5) - too far. Changed. Simplified this part as well, because it looked cluttered.
    02:23:200 (4,1) - ^ It's fine
    02:25:293 (2,1) - ^ ^
    02:34:712 (1) - end at 02:37:154 I like where it ends
[Normal]
  • 00:41:514 (2) - put single circle on red tick is maybe hard for newbie player. replace them with slider. It's fine. It's a Normal.
    01:04:363 (4,5) - this stacking cause will misreading. move (5) to other place. I don't see any possible way for confusion. 6 is way too far away, and you have time to read 5. It places fine, so I'm not going to change something because someone might confuse it. More people will enjoy my difficulty if I keep it in.
    01:35:061 - add note Nah. I have that gap there as part of the rhythm I'm following.
    01:38:898 - add note I had one there before. It played weird, so I started the spinner there instead. I'm not changing it back.
    01:39:247 - it's better to start spinner from here. ^
    02:35:759 (2,3) - too far You have more than enough time to react.
    02:51:107 (6,1) - reduce reversing one time. But it plays so well. More people will enjoy my Normal with the repeat there.
    01:59:305 (2) - star at 01:59:479 and end at 02:00:177, to follow music. I don't quite understand what you mean.

[Hard]
  • 00:27:561 (3,4,5) - why the spacing become wider from here? it's better to use DS1.0x.I did that to make it more readable. It would be ugly if it were 1.0x.
    00:24:770 (4,5) - ^ Fixed
    01:49:363 (5,6,7) - I think these jumps are a little hard. reduce the spacing a little. I agree. Removed.
    01:56:340 (1,2,3) - hard to read rhythm. how about put notes like as 01:53:549 (1,2,3)? I'm unsure what you mean. I cleaned up the spacings and patterns through here anyways.
    02:05:235 (2,3,4) - hard to read rhythm. I want any note on white tick. I don't understand. The beat is fine.
    02:08:026 (3,4,5) - ^ I see what you wanted. Fixed.
    02:15:526 - from here, 1/4 and 1/3 rhythm are combined like 02:20:061 (4,5,6) and 02:25:293 (4,5,6). I think this is confusing. The 1/3rds and the 1/2ths look very differently. You were probably thrown off by the 1/3rds. They were all 1/2ths through here but someone complained so I decided to map some 1/3rd. I will change it back if someone suggests it though.
[Insane]
  • 00:18:317 (1,2) - I don't like these stacking. i don't mind it. If I change it will break my symmetry.
    00:36:456 (7,1) - take more space. Fixed. 1.0 is as much space as I can give it.
    00:58:259 (5,6) - move (6) 4 or 5 grid to right, and we'll be easy to aim. Done
    01:26:950 - add note Added a slider there.
    01:32:096 - ^ Nah, the gap is part of the rhythm
    01:34:886 - ^ ^ (It sounds weird when i add a note there)
    02:09:073 - ^Wherever would I put it?
    02:30:177 (7) - end at 02:30:439 is better.I'd rather not.
    02:44:654 - add note Sounds terrible, not doing it.
[Harder]
  • 00:23:898 (1,2,3) - hmm..I think these jumps are unnatural, because you didn't use jumps between previous similar section. Well that's the first section of that kind of beat. But those sliders did look out of place, so I made it look similar to the section after it.
    01:46:224 (4,5) - these rhythm seem confusing...so how about add note at 01:46:747 ? No. That plays weird after that slider.
    02:28:433 (6,1) - hard to aim imo, so how about put like this Nah. I like how it plays.
    02:31:805 (6) - it's better to star at 02:31:921 and end at 02:32:270. Rather not. Tried it, doesn't sound great, plays worse.
    02:46:921 - add note added
    02:54:421 - ^ I'm not messing with my pattern to add a note there.
so cute song!
good luck.☆
pimp
hi o/

m4m

general

offset 1558 works here

easy

00:22:503 (1) - move the red curve point to x168 y48 ? looks a bit better imo
00:25:642 (1,2,3) - strange pattern imo
00:35:061 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) - aiming the centre a bit too much
01:25:293 (1,2,3,4,1,2,3) - ^
01:27:735 (1) - make this slider start at 01:28:084 ?
01:39:247 - spinner end here?
01:40:642 (1) - circle here?
01:41:689 (2) - remove slider and make a circle in 01:42:038 ?
02:35:061 - spinner starts here?

normal

01:04:363 (4,5) - looks confusing
02:08:898 (3,4) - strange (imo)

hard

00:13:259 (2,3,4) - try to make it as 00:15:526 (1,2,3,4)
01:08:549 - this part should be more chalenging
02:25:177 (4) - move to white tick, and make a circle here

harder

01:40:642 (4,5,6,7,1,2) - needs a bertter alignment


thats all, good luck

nice map ★ :)
Kyshiro
Hi there, from the m4m :3

General:

  • I see you've used your own hitsound patterns in here, I don't know if my suggestions are any good to this, just listed a few which I thought that sound nice with the current pattern.
    That's all
Easy:

  • 00:18:317 (1,2) - Switch combo due to the vocals
    00:58:433 (2,3,4,5,1) - I personally don't like how this is all straight, maybe add some curve to the sliders, and this for example: 01:01:224 (2,3) - > http://puu.sh/H4jD
    01:15:526 (3) - Maybe better if this was a long distance blanket over (2)? http://puu.sh/H4l0 (CTRL+H the slider)
    01:19:712 (1,2) - Why not let these flow into eachother like this: http://puu.sh/H4m9 Code below v
    code
    112,192,79712,6,0,B|174:192|174:192|228:220|288:184,1,180,0|8
    408,68,81107,2,0,B|346:68|346:68|292:40|232:76,1,180,0|8
    01:27:735 (1) - This slider doesn't really fit, how about making 2 sliders out of this: http://puu.sh/H4nc
    01:41:689 (2) - Doesn't look good, small sliders like this only need 1 anchor in the middle, and to make it symmetric make sure both sides of have the same distance from middle to start/end and that the end point is exactly in the center of the note: http://puu.sh/H4p3
    02:07:503 (1) - Clap at start
    02:10:642 (2) - Clap at end
    02:20:061 (4,1) - Spacing
    02:25:293 (2,1) - ^
    02:51:107 (1) - Would be better if this was a better blanket
    02:56:340 (3) - Clap on start
Normal:

  • 00:13:782 (2) - If you put the timeline at 00:14:479 you can use the approach circle of 00:15:526 (1) - to make this slider look better
    00:25:642 (5) - clap at start
    00:27:038 (2) - ^
    00:29:828 (1) - ^
    00:38:200 (1) - ^
    00:41:863 (3) - Clap
    00:44:828 (3) - I think this plays better if you vertically flip this slider (CTRL+J)
    01:35:410 (3) - I really dislike the look of this slider, Refer to what i explained in the easy at 01:41:689 (2) -
    01:37:328 (3,4) - Might be a little bit confusing for new players, maybe make a slider out of this?
    01:38:898 (1) - Start this spinner at 01:39:247 and add a note with a clap at 01:38:898 (Don't forget to make the spinner shorter)
    02:10:991 (2) - Clap at start
    02:36:805 (4) - Would be better if this slider was like the other ones here, this angle seems completely random
    02:57:735 (1) - Clap on start?
    02:58:259 (2) - Clap on end?
Hard:

  • 00:18:317 (1,2) - Placing these like this seems better to play: http://puu.sh/H4An
    00:24:247 (2,3) - Switch clap
    00:38:200 (1,2) - ^
    00:40:991 (1,2) - ^
    00:43:782 (1,2) - ^
    01:23:200 (4,5) - These sliders don't look nice to me, maybe make them a bit wider
    01:24:247 (2,3) - ^ If you fixed that you can copy and paste those
    01:32:619 (8) - Clap on start
    02:39:945 (9) - Clap on end
    02:40:468 (10) - clap (This double clap sounds kinda nice here Imo)
    02:43:084 (9) - You could do the same thing here by adding a clap to the start and repeat
    02:51:456 (7) - ^
    02:54:421 (8) - Clap on start for the same effect

Harder:

  • 00:15:003 (7) - Remove clap, sounds awkward
    00:15:177 (8) - Clap on start?
    00:16:398 (3) - Clap on repeat?
    01:10:642 (5,6,1,2,3,4,5,6,7,8,9) - The claps in this part sound a bit too loud to me
    01:31:398 (3) - Please make this slider symmetric in the way I explained before
    01:35:061 (4) - Put the middle anchor in the center of the slider http://puu.sh/H4JI , looks way better to me
    01:44:479 (8) - A 1/4 slider with 1 repeat fits better
    02:00:177 (4) - Middle anchor thing again
    02:36:805 (8) - Clap on end
    02:39:421 (5) - ^
    02:41:689 (3) - Clap on start
    02:51:107 (7) - Remove the repeats on this slider and make a 1/4 slider with 1 repeat at 02:51:456 , fits better
Insane:

  • 00:13:607 (4) - Clap sounds a bit awkward here, remove it?
    00:13:782 (5) - If you remove the clap from above, add a clap to this start
    00:14:305 (6,7,8,9) - This part needs hitsounds imo
    00:16:747 (4,5,6,7) - ^
    00:24:421 (2) - I completely dislike this slider, might be just me though, but this looks better imo: http://puu.sh/H4RM code below v
    Code
    104,248,24421,2,0,B|168:232|192:160|147:101,1,180,0|0
    00:25:119 (4) - ^ If you did that, copy and paste the slider
    00:34:538 (1,2,3,4) - This combo seems a bit random placed, It's best to place the first 2 and copy those to make the square look better: http://puu.sh/H4Ty code below v
    Code
    255,93,34538,21,0
    386,170,34712,1,8
    290,289,34886,1,0
    157,212,35061,1,4
    00:56:689 (3,4,5,6,7,8,9,10,1) - I personally prefer moving streams, maybe make a little path here? : http://puu.sh/H4Vy code below v
    Code
    376,304,56689,1,0
    376,304,56776,1,0
    376,304,56863,1,0
    376,304,56950,1,0
    376,304,57038,1,0
    376,304,57125,1,0
    376,304,57212,1,0
    376,304,57299,1,0
    376,304,57386,5,0
    00:58:782 (16) - Middle anchor thing again
    01:52:677 (1,2,3,4) - Same as i explained before about the square pattern
    01:53:898 (2) - Make this end perfectly synched with (4) from the square
    02:23:084 (8) - [nazi] Put this note 1 grid to the left with Small grid
    02:59:828 (2) - Make sure this (2) is synched with 02:58:782 (6) - 's start
That's all, nice map, creative on the hitsound patterns, however some parts seem to be a bit empty.
Needs a bit of work on the looks, I mentioned some parts in the mod, most likely there are more things which could look a tiny bit nicer which you should take a look at.

Starred. :3

For any questions you can contact me in game.
Topic Starter
TheVileOne

Kyshiro wrote:

Hi there, from the m4m :3

General:

  • I see you've used your own hitsound patterns in here, I don't know if my suggestions are any good to this, just listed a few which I thought that sound nice with the current pattern.
    That's all
Easy:

  • 00:18:317 (1,2) - Switch combo due to the vocals Why not? Done.
    00:58:433 (2,3,4,5,1) - I personally don't like how this is all straight, maybe add some curve to the sliders, and this for example: 01:01:224 (2,3) - > http://puu.sh/H4jD I would rather not remap this section for curved sliders. I like the straight ones.

    01:15:526 (3) - Maybe better if this was a long distance blanket over (2)? http://puu.sh/H4l0 (CTRL+H the slider) I don't want 3 facing that way, the whole point was for the curve to be facing away from the slider after it. Also curving inward doesn't make the pattern i was going from for that combo
    01:19:712 (1,2) - Why not let these flow into eachother like this: http://puu.sh/H4m9 Code below v
    code
    112,192,79712,6,0,B|174:192|174:192|228:220|288:184,1,180,0|8
    408,68,81107,2,0,B|346:68|346:68|292:40|232:76,1,180,0|8
    Done
    01:27:735 (1) - This slider doesn't really fit, how about making 2 sliders out of this: http://puu.sh/H4nc Changed it up
    01:41:689 (2) - Doesn't look good, small sliders like this only need 1 anchor in the middle, and to make it symmetric make sure both sides of have the same distance from middle to start/end and that the end point is exactly in the center of the note: http://puu.sh/H4p3 Already remapped this part
    02:07:503 (1) - Clap at start Done
    02:10:642 (2) - Clap at end Nah. I don't want two claps in a row.
    02:20:061 (4,1) - Spacing Changing it would ruin my symmetry
    02:25:293 (2,1) - ^ It's fine
    02:51:107 (1) - Would be better if this was a better blanket It would, not that i could get a blanket to end where i wanted it to if I changed.
    02:56:340 (3) - Clap on start I don't have a hitsound there on purpose
Normal:

  • 00:13:782 (2) - If you put the timeline at 00:14:479 you can use the approach circle of 00:15:526 (1) - to make this slider look better I don't understand. I'm not moving the position of the note in the timeline if that's what you want.
    00:25:642 (5) - clap at start No
    00:27:038 (2) - ^ ^
    00:29:828 (1) - ^ ^
    00:38:200 (1) - ^ Done
    00:41:863 (3) - Clap Doesn't sound right
    00:44:828 (3) - I think this plays better if you vertically flip this slider (CTRL+J) I agree. Done
    01:35:410 (3) - I really dislike the look of this slider, Refer to what i explained in the easy at 01:41:689 (2) - Placed in the middle. Doesn't look much different though.
    01:37:328 (3,4) - Might be a little bit confusing for new players, maybe make a slider out of this? Done
    01:38:898 (1) - Start this spinner at 01:39:247 and add a note with a clap at 01:38:898 (Don't forget to make the spinner shorter) Done. I hadn't had a note there, because it didn't play well with the old offset.
    02:10:991 (2) - Clap at start Done
    02:36:805 (4) - Would be better if this slider was like the other ones here, this angle seems completely random Fixed.
    02:57:735 (1) - Clap on start? Done
    02:58:259 (2) - Clap on end? Done
Hard:

  • 00:18:317 (1,2) - Placing these like this seems better to play: http://puu.sh/H4An I agree. Done
    00:24:247 (2,3) - Switch clap Fixed
    00:38:200 (1,2) - ^ ^
    00:40:991 (1,2) - ^ ^
    00:43:782 (1,2) - ^ ^
    01:23:200 (4,5) - These sliders don't look nice to me, maybe make them a bit wider Changed the design a bit, still isn't a perfect design
    01:24:247 (2,3) - ^ If you fixed that you can copy and paste those ^
    01:32:619 (8) - Clap on start Fixed
    02:39:945 (9) - Clap on end added
    02:40:468 (10) - clap (This double clap sounds kinda nice here Imo) I agree.
    02:43:084 (9) - You could do the same thing here by adding a clap to the start and repeat I guess.
    02:51:456 (7) - ^ Keeping this.
    02:54:421 (8) - Clap on start for the same effect I'll pass

Harder:

  • 00:15:003 (7) - Remove clap, sounds awkward I agree.
    00:15:177 (8) - Clap on start? Sounds better without one.
    00:16:398 (3) - Clap on repeat? ^
    01:10:642 (5,6,1,2,3,4,5,6,7,8,9) - The claps in this part sound a bit too loud to me Not any louder than the other difficulties. I slightly modified some hitsounds in this part, but not these notes in particular.
    01:31:398 (3) - Please make this slider symmetric in the way I explained before Fixed
    01:35:061 (4) - Put the middle anchor in the center of the slider http://puu.sh/H4JI , looks way better to me Fixed, I think.
    01:44:479 (8) - A 1/4 slider with 1 repeat fits better Supposed to be two 1/1 sliders, not changing
    02:00:177 (4) - Middle anchor thing again Fixed
    02:36:805 (8) - Clap on end Done
    02:39:421 (5) - ^ Done
    02:41:689 (3) - Clap on start Done
    02:51:107 (7) - Remove the repeats on this slider and make a 1/4 slider with 1 repeat at 02:51:456 , fits better I like this slider, keeping it.
Insane:

  • 00:13:607 (4) - Clap sounds a bit awkward here, remove it? Done
    00:13:782 (5) - If you remove the clap from above, add a clap to this start Done
    00:14:305 (6,7,8,9) - This part needs hitsounds imo Done
    00:16:747 (4,5,6,7) - ^ Hitsounds get in the way of my ability to read the next section so no.
    00:24:421 (2) - I completely dislike this slider, might be just me though, but this looks better imo: http://puu.sh/H4RM code below v
    Code
    104,248,24421,2,0,B|168:232|192:160|147:101,1,180,0|0
    It's fine. slightly adjusted the move point though.
    00:25:119 (4) - ^ If you did that, copy and paste the slider
    00:34:538 (1,2,3,4) - This combo seems a bit random placed, It's best to place the first 2 and copy those to make the square look better: http://puu.sh/H4Ty code below v
    Code
    255,93,34538,21,0
    386,170,34712,1,8
    290,289,34886,1,0
    157,212,35061,1,4
    It's where I want it.
    00:56:689 (3,4,5,6,7,8,9,10,1) - I personally prefer moving streams, maybe make a little path here? : http://puu.sh/H4Vy code below v [color=#00800] I haven't compressed my streams anywhere else in the map, it would be out of place to compress them here.[/color]
    Code
    376,304,56689,1,0
    376,304,56776,1,0
    376,304,56863,1,0
    376,304,56950,1,0
    376,304,57038,1,0
    376,304,57125,1,0
    376,304,57212,1,0
    376,304,57299,1,0
    376,304,57386,5,0
    00:58:782 (16) - Middle anchor thing again Fixed
    01:52:677 (1,2,3,4) - Same as i explained before about the square pattern Same comment about it
    01:53:898 (2) - Make this end perfectly synched with (4) from the square Pattern isn't a square and your comment doesn't make any sense.
    02:23:084 (8) - [nazi] Put this note 1 grid to the left with Small grid Fixed
    02:59:828 (2) - Make sure this (2) is synched with 02:58:782 (6) - 's start It's not a square!!!!
That's all, nice map, creative on the hitsound patterns, however some parts seem to be a bit empty.
Needs a bit of work on the looks, I mentioned some parts in the mod, most likely there are more things which could look a tiny bit nicer which you should take a look at.

Starred. :3

For any questions you can contact me in game.
Lizellota
Hi, m4m. Sorry for hitsound modding only, i'm not pro with spacing :C

[Harder]

00:12:720 (1) - maybe add finish?
00:15:162 - add clap
00:16:558 - ^
00:17:953 - ^
00:18:127 - remove clap
00:22:837 (3) - add note here? if you added - add clap on this note
00:23:883 (1) - finish
00:29:813 - clap
00:32:255 - finish
00:38:185 (1) - clap
00:38:360 - remove clap
00:40:976 - clap
00:41:151 - remove clap
00:43:767 - clap?
00:44:464 - ^
00:57:371 - finish
00:57:720 - clap
01:02:953 - finish
01:03:302 - clap
01:08:534 - finish
01:24:581 - clap
01:36:092 - ^
01:36:790 - ^
01:39:581 - ^
01:39:755 (2) - remove clap
01:40:976 - clap
01:41:674 - ^
01:42:371 - ^
01:42:546 - remove clap
01:44:464 - clap
01:45:162 - ^
01:45:337 - remove clap
01:50:744 - clap
01:50:918 (2) - remove clap
01:52:139 - clap
01:52:313 - remove clap
02:07:139 - finish
02:07:488 - clap
02:07:662 - remove clap
02:10:802 - ^
02:10:976 - clap
02:43:767 - ^
02:43:941 - remove clap
02:45:860 - clap
02:46:558 - ^
02:46:732 - remove clap
02:47:953 - clap
02:48:651 - ^
02:51:441 - ^
02:52:139 - ^
02:52:313 - remove clap
02:52:662 (3) - maybe x:256 y:200? o.o
02:53:185 (4) - x:40 y:192

[Insane]

00:17:255 - clap
00:17:953 - ^
00:20:744 - ^
00:21:964 - remove clap
00:22:139 - add clap
00:32:604 - ^
00:32: 778 - remove clap
00:35:395 (1) - add clap
00:35:744 - remove clap
00:43:767 (1) - add clap
00:44:116 - remove clap
01:06:092 - add clap
01:06:267 - remove clap
01:06:790 - add clap
01:07:139 - remove clap
01:42:371 - add clap
01:44:464 (9) - ^
01:47:953 (1) - ^
01:49:348 - ^
01:50:395 - finish
02:38:185 (2) - clap
02:43:418 - finish
02:43:767 - clap
03:11:325 - finish

[Hard]

01:09:232 (2) - clap
01:09:581 (3) - remove clap
01:10:627 (5) - clap
01:10:976 (6) - remove clap
01:13:418 (5) - clap
01:13:766 (6) - remove clap
01:25:976 - clap
01:27:371 - ^
01:36:092 - ^
01:54:581 (1,2,3,4,5) - maybe make the symmetry

Normal and Easy are fine..

Good luck. hope i helped you :c
riffy
helllo!
as i told you in-game.
mostly suggestions. i'll makr unrankable stuff if i'll found it

[General]
640x480 BG? hm.. i can't find better one. So it's ok i think.
clear~


[Easy]
stacks aren't really easy readable for beginners :|
Somehow OD and HP Drain -1 feels much better for me.
00:13:069 (2,2) - think about this pattern. stacked notes can cinfuse beginners
00:26:325 (2) - overlapped with previous (3)'s hitburst
01:26:674 (2) - distance here. it's not really big problem but i suggest you to fix it


01:41:325 (1) - it's a bug. put NC here, please


[Normal]
it will make Normal more interesting
01:30:860 (1) - nazi: eh.. i think you can make this blanket slider much better example
01:35:046 - i want circle here because rythm here sounds not good without this note
01:53:185 (1) - whistle
02:15:860 (2) - hm.. take a look at http://osu.ppy.sh/ss/370346 if it's acceptable for you feel free to ignore

[Hard]
SV is a bit slow, but i like it
01:24:232 (2) - and all sliders like this one. would be nice if you move 2nd point right in the center of slider. distance between 1st point and 2nd = distance between 3rd and 2nd. it will improve your sliders a bit, imo
01:45:511 - mhm.. maybe circle here?
02:54:930 (1) - clap

[Harder]
Nothing to say.Nice one.

[Insane]
put NC every big white line? i don't like +10 on circles :/
OD -1 it's a bit too hihg, imo
00:56:674 (3,4,5,6,7,8,9,10,1) - maybe unstack and make stream?

~~~~~~~~~~~~

In conclusion: well mapped. looks neat. Nice hitsounded (i like 1st kiai on insane diff so much <3)

I think this map deserves more than just one star!
Topic Starter
TheVileOne

KersiTyan wrote:

Hi, m4m. Sorry for hitsound modding only, i'm not pro with spacing :C

[Harder]

00:12:720 (1) - maybe add finish? Added.
00:15:162 - add clap I don't like how it sounds as part of the repeat slider.
00:16:558 - ^ Meh. I don't like it on the repeat
00:17:953 - ^ Nah
00:18:127 - remove clap Nah. I'm changing the hitsound pattern on purpose.
00:22:837 (3) - add note here? if you added - add clap on this note The section plays best without a note there. With it it just feels like random clicking. Insane is the difficulty for random clicking.
00:23:883 (1) - finish ._. How did I miss this. Fixed
00:29:813 - clap Sounds better without one IMO.
00:32:255 - finish Eh I try to avoid starting a slider with a finish if i can help it. There doesn't need to be a finish here.
00:38:185 (1) - clap Doesn't match my hitsound pattern so no.
00:38:360 - remove clap ^
00:40:976 - clap ^
00:41:151 - remove clap ^
00:43:767 - clap? doesn't sound good.
00:44:464 - ^ ^
00:57:371 - finish Added
00:57:720 - clap Done
01:02:953 - finish Nah. a finish would indicate the end of a section and the flow there makes it obvious that I'm continuing the stream.
01:03:302 - clap I like no hitsounds there better.
01:08:534 - finish Done
01:24:581 - clap Good catch... done
01:36:092 - ^ I don't like it.
01:36:790 - ^ I don't want claps here. It's not fitting
01:39:581 - ^Done
01:39:755 (2) - remove clap Done
01:40:976 - clap Not adding one because clap seems to make me want to stop even though the beat continues. I can't have a clap there without having a gap immediately after.
01:41:674 - ^ Not following hitsound rhythm through here so not doing this
01:42:371 - ^ doesn't go with my hitsound pattern
01:42:546 - remove clap ^
01:44:464 - clap I have it blank for a reason. I think it flows more smoothly into the next part without a clap.
01:45:162 - ^ Doesn't go with my hitsound pattern
01:45:337 - remove clap ^
01:50:744 - clap I want my hitsound pattern the way it is here
01:50:918 (2) - remove clap ^
01:52:139 - clap ^
01:52:313 - remove clap^
02:07:139 - finish Done
02:07:488 - clap No
02:07:662 - remove clap ^
02:10:802 - ^ ^
02:10:976 - clap ^
02:43:767 - ^ I'll keep it the way it is. It doesn't sound right on the white tick.
02:43:941 - remove clap ^
02:45:860 - clap Comment about claps on a repeater
02:46:558 - ^
02:46:732 - remove clap
02:47:953 - clap
02:48:651 - ^
02:51:441 - ^
02:52:139 - ^
02:52:313 - remove clap
02:52:662 (3) - maybe x:256 y:200? o.o Centered
02:53:185 (4) - x:40 y:192 Changed the positions of the notes in this combo

[Insane]

00:17:255 - clap Doesn't fit being the start of a slider
00:17:953 - ^ ^
00:20:744 - ^ Comment about repeaters
00:21:964 - remove clap No
00:22:139 - add clap ^
00:32:604 - ^
00:32: 778 - remove clap
00:35:395 (1) - add clap
00:35:744 - remove clap ^ All done
00:43:767 (1) - add clap Nah I like it without
00:44:116 - remove clap Nah
01:06:092 - add clap
01:06:267 - remove clap ^No
01:06:790 - add clap Repeater
01:07:139 - remove clapIm changing the hitsound pattern intentionally
01:42:371 - add clap Too distracting, so no.
01:44:464 (9) - ^ Triple doesn't sound good starting with a clap, so no.
01:47:953 (1) - ^ I don't like starting with a clap.
01:49:348 - ^ Too distracting.
01:50:395 - finish Same reason as Harder
02:38:185 (2) - clap Done
02:43:418 - finish Distracting
02:43:767 - clap Added one to the next note instead
03:11:325 - finish I don't want to break flow with the finish

[Hard]

01:09:232 (2) - clap I guess so
01:09:581 (3) - remove clap Eh this clap is here for a reason
01:10:627 (5) - clap Done
01:10:976 (6) - remove clap ^
01:13:418 (5) - clap Done
01:13:766 (6) - remove clapDone
01:25:976 - clap Done
01:27:371 - ^ Done
01:36:092 - ^Done
01:54:581 (1,2,3,4,5) - maybe make the symmetry Done

Normal and Easy are fine..

Good luck. hope i helped you :c
Topic Starter
TheVileOne

-Bakari- wrote:

helllo!
as i told you in-game.
mostly suggestions. i'll makr unrankable stuff if i'll found it

[General]
640x480 BG? hm.. i can't find better one. So it's ok i think.
clear~


[Easy]
stacks aren't really easy readable for beginners :| i'm well aware of that. I map what's best for the song.
Somehow OD and HP Drain -1 feels much better for me. I don't want to mess with the OD due to the spinners. I will lower drain though.
00:13:069 (2,2) - think about this pattern. stacked notes can cinfuse beginners Except they aren't stacked.
00:26:325 (2) - overlapped with previous (3)'s hitburst It's fine. I'm not changing this section.
01:26:674 (2) - distance here. it's not really big problem but i suggest you to fix it I don't think it matters and it's the perfect distance away for my pattern. No change.


01:41:325 (1) - it's a bug. put NC here, please Good catch. Done


[Normal]
it will make Normal more interesting No changes. AR is perfect and I don't want the drain bar to go down at all while you're spinning.
01:30:860 (1) - nazi: eh.. i think you can make this blanket slider much better example Fixed
01:35:046 - i want circle here because rythm here sounds not good without this note Done
01:53:185 (1) - whistle Done
02:15:860 (2) - hm.. take a look at http://osu.ppy.sh/ss/370346 if it's acceptable for you feel free to ignore What are you pointing out?

[Hard]
SV is a bit slow, but i like it Yeah it works for what I did with it.
01:24:232 (2) - and all sliders like this one. would be nice if you move 2nd point right in the center of slider. distance between 1st point and 2nd = distance between 3rd and 2nd. it will improve your sliders a bit, imo I don't know if it's fixed, if you could give me a code for better sliders that I could use?
01:45:511 - mhm.. maybe circle here? Nah Supposed to be 1,2 1,2
02:54:930 (1) - clap It's a spinner. And it doesn't sound very good with a hitsound at the end of it IMO

[Harder]
Nothing to say.Nice one. Thanks.

[Insane]
put NC every big white line? i don't like +10 on circles :/ Vague suggestion. I have reasons to start new combos off it and there's nothing I can do about the long combos, people were bitching that I was starting my combos improperly. So my combos are by the books.
OD -1 it's a bit too hihg, imo Tough it out. It would have been unchangable back when we didn't have AR. So deal with it.
00:56:674 (3,4,5,6,7,8,9,10,1) - maybe unstack and make stream? Maybe. i'll experiment tomorrow. I rather like it as a stack though.

~~~~~~~~~~~~

In conclusion: well mapped. looks neat. Nice hitsounded (i like 1st kiai on insane diff so much <3)

I think this map deserves more than just one star!
Aurele
When I start a mod, I always start by the hitsounds and if there's an inconsistency with hitsounds, it will be written.

Easy
Circle emplacement
00:14:813 (2) - can you try to don't stack this one? Maybe you could try to Ctrl+H and then try to make a new pattern with the next slider or also do Ctrl+H for this slider too.

Hitsounds
00:32:255 - We can hear the finish on the song. So you should add one here too.
There's no consistency after this one; 02:10:976
so;
  1. 02:10:976 - Add a clap
  2. 02:11:325 - Delete the clap
  3. 02:11:674 - Add a clap
and then after it's alright.~

Normal

Circle emplacement
01:54:930 (6) - Ctrl+H and rotate it y 45degres.

Hitsounds
Oh wait... I don't hear lots of hitsounds here.
00:13:069 - Add a clap here, you have one on every difficulties.
00:14:464 - Add a clap
00:15:162 - Add a clap
00:15:860 - Add a clap ... Anyways I think you understand that you add a clap on every 2/4 lines.
01:35:395 - Add a clap
01:36:092 - Add a clap

Hard
OhMyGod. Did you know that this difficulty has the same Velocity as Normal? Actually normal and Hard as a velocity of 1 and Harder is 1.60. I think you should change it for ~1.30/.40

Circle emplacement
01:06:790 (4) - There's a vocal right there and it sounds bad without any objects.

Hitsounds
00:18:651 - Add a circle here to keep the consistency
01:03:302 - Add a clap for the same reason as above.

Hard"er"

Circle emplacement
00:31:557 (3) - Take this note, stack it with (2) and do Ctrl+H.
01:18:185 (1,2) - align these notes with 01:17:488 (3,4) - maybe?
02:16:906 (4,5,6) - You could do Ctrl+J it looks pretty good, in my opinion.

Hitsounds
00:15:162 - Normaly, there's supposed to have a clap here to keep the consistency but it also sounds good without. So it's only a suggestion to add a clap.
00:16:558 - Add a clap here to keep the consistency.
00:29:813 - Add a clap for the reason above.
00:32:604 - Add a clap here and delete the clap at 00:32:778.
00:38:185 (1) - Add a clap here and delete the clap at 00:38:360 for a better consistency.
00:40:976 - Add a clap here and delete the clap at 00:41:151
00:43:767 (1,2,3) - This part has no hitsounds. So I guess you should one at 00:43:767 and 00:44:464 to keep the clap consistency.
01:03:302 - Add a clap here to keep the consistency
01:36:092 - Maybe you could add a clap here because of the vocal?
01:36:790 - a clap here for the consistency
01:40:627 (4,5,6,7) - This part also has no hitsounds. To fit with the vocal you should add a clap on the line 2, 3 and 4.
02:42:371 - Add a clap here
02:43:767 - add a clap here and delete the clap at 02:43:941
02:47:953 - Add a clap here and delete the clap at 02:48:127
02:48:651 - Add a clap here.
02:51:441 - Add a clap

Insane
I think you should end Insane there 03:00:162 like every difficulties.

New combos
00:20:569 - Add a new combo here and delete the combo at 00:21:441 (4) - . It looks better like this.

Circle emplacement
00:20:046 (7) - Move this at x:448 y:264 and also move (8) one tick at the right.
00:34:523 (1,2,3,4) - Make this a perfect square. Like this;
01:33:302 (9,11) - I sincerely think you should replace (9) by (11) because actually your pattern makes a circle with 01:30:860 (1) - and 01:31:906 (4,5,6) - so why not doing the same with 01:33:302 (9,11) - ?

Hitsounds
00:31:209 (6) - Add a clap here.
Topic Starter
TheVileOne

Gabe wrote:

When I start a mod, I always start by the hitsounds and if there's an inconsistency with hitsounds, it will be written.

Easy
Circle emplacement
00:14:813 (2) - can you try to don't stack this one? Maybe you could try to Ctrl+H and then try to make a new pattern with the next slider or also do Unstacked

Hitsounds
00:32:255 - We can hear the finish on the song. So you should add one here too. Added
There's no consistency after this one; 02:10:976 There is.
so;
  1. 02:10:976 - Add a clap No. I have a custom rhythm here.
  2. 02:11:325 - Delete the clap
  3. 02:11:674 - Add a clap
^
and then after it's alright.~

Normal

Circle emplacement
01:54:930 (6) - Ctrl+H and rotate it y 45degres. I have no idea what you're going for with this. This puts the slider end in the corner, forcing me to create a jump. Anyways I started it to the left of the previous note.

Hitsounds
Oh wait... I don't hear lots of hitsounds here.
00:13:069 - Add a clap here, you have one on every difficulties. I'm following a different hitsound rhythm. 1,2,3 clap, 1,2,3 clap, 1,2,3, clap.
00:14:464 - Add a clap
00:15:162 - Add a clap
00:15:860 - Add a clap ... Anyways I think you understand that you add a clap on every 2/4 lines. I just choose not to.
01:35:395 - Add a clap Done
01:36:092 - Add a clap Done

Hard
OhMyGod. Did you know that this difficulty has the same Velocity as Normal? Actually normal and Hard as a velocity of 1 and Harder is 1.60. I think you should change it for ~1.30/.40 Well I'm quite happy with my pacing. I'm really not willing to do a major remap. Harder was my attempt at remapping with a new velocity, because changing the velocity in Hard is just out of the question.

Circle emplacement
01:06:790 (4) - There's a vocal right there and it sounds bad without any objects. Following the beat. Vocals aren't following the beat here.

Hitsounds
00:18:651 - Add a circle here to keep the consistency That doesn't make any sense. Having a slider end there and having a note there doesn't affect consistency at all. And I don't know what you're comparing this part to.
01:03:302 - Add a clap for the same reason as above. Sorry doesn't sound right.

Hard"er"

Circle emplacement
00:31:557 (3) - Take this note, stack it with (2) and do Ctrl+H. Done
01:18:185 (1,2) - align these notes with 01:17:488 (3,4) - maybe? Tried it. I don't like how steep it is. It's lower to make it easier to play into it.
02:16:906 (4,5,6) - You could do Ctrl+J it looks pretty good, in my opinion. Done. i'm a bit concerned about how large the jump it makes with the next part though.

Hitsounds
00:15:162 - Normaly, there's supposed to have a clap here to keep the consistency but it also sounds good without. So it's only a suggestion to add a clap. Sounds better the way I have it.
00:16:558 - Add a clap here to keep the consistency. Done
00:29:813 - Add a clap for the reason above. Done
00:32:604 - Add a clap here and delete the clap at 00:32:778. Nah, the red tick sound is much louder here. So it sounds best on red tick. Consistency doesn't mean crap when the song stops being consistent.
00:38:185 (1) - Add a clap here and delete the clap at 00:38:360 for a better consistency. No. I am being consistent. There's a clap on that tick for each one of these in this difficulty.
00:40:976 - Add a clap here and delete the clap at 00:41:151 No.
00:43:767 (1,2,3) - This part has no hitsounds. So I guess you should one at 00:43:767 and 00:44:464 to keep the clap consistency. Tried it. Doesn't sound good. Rather have no hitsounds.
01:03:302 - Add a clap here to keep the consistency No. i'll keep it the way I have it.
01:36:092 - Maybe you could add a clap here because of the vocal? Meh, sounds weird. I'll keep it clapless like all my other kick sliders.
01:36:790 - a clap here for the consistency It would work, but I kind of want to start the clap pattern for when it goes 1/1 here 01:37:488 -. It sounds better.
01:40:627 (4,5,6,7) - This part also has no hitsounds. To fit with the vocal you should add a clap on the line 2, 3 and 4. No beat = no hitsound rhythm right? I think that's perhaps why I don't have hitsounds there.
02:42:371 - Add a clap here Done
02:43:767 - add a clap here and delete the clap at 02:43:941 Done
02:47:953 - Add a clap here and delete the clap at 02:48:127 Done
02:48:651 - Add a clap here.No. sounds bad.
02:51:441 - Add a clap kickslider sound, more consistent if there wasn't a clap there.

Insane
I think you should end Insane there 03:00:162 like every difficulties. I'll pass. I'm not recklessly deleting notes, because I originally planned to map the song longer. I refuse.

New combos
00:20:569 - Add a new combo here and delete the combo at 00:21:441 (4) - . It looks better like this. Done

Circle emplacement
00:20:046 (7) - Move this at x:448 y:264 and also move (8) one tick at the right. mirror 3,4 instead.
00:34:523 (1,2,3,4) - Make this a perfect square. Like this;
Fixed
01:33:302 (9,11) - I sincerely think you should replace (9) by (11) because actually your pattern makes a circle with 01:30:860 (1) - and 01:31:906 (4,5,6) - so why not doing the same with 01:33:302 (9,11) - ? Done

Hitsounds
00:31:209 (6) - Add a clap here. Done
Moway
Mod4Mod~

General

The kiai times are a bit weird to me, since they're not during the chorus, and that part of the map is less exciting than the rest. I think that you did it because making the real chorus kiai would use too much kiai, but I think its worth looking at again.

It's prefered to have all difficulties start and end at the same spots. Either cut the end of Insane, or map the rest of the other four.

Be sure to resnap all of your notes!

Some of your inherited points are unsnapped, go through and fix the unsnapped ones.

It would be nice if the difficulty names matched the difficulties assigned by osu!, but that's just a pet peeve of mine.

Easy

00:38:709(3) -Move this up a bit to have (2) blanket (3) better.



Not much else to say about this difficulty. It seems good to me.



Normal

00:44:813(3)-Move the center point up 1 and right 1 to blanket (2) better.



01:17:604(2,1,2,3,4,5)-For a cleaner blanket, copy 01:16:906(1) and paste it at 01:17:953. Rotate this new slider 190 degrees. Then do the adjustments to 01:17:604(2) and 01:17:953(1) to make the spacing work.



02:10:278(1)- Copy 02:09:581(4) and paste at 02:10:278. Rotate by 90 degrees and move to have 02:09:581 blanket the start point. I did some slight adjustments to (2,3,4,5) to make it more centered.







Hard

00:29:813(1,2,3,4,5)- This star is not perfectly formed. Either make it using the polygon circle tool, or by doing angle rotations around the center.
00:36:441-00:46:209- This part is a bit too circle heavy.
01:59:813(4,5,6,7,8)- Not sure if this is supposed to be a pentagon, but if so it needs to be reformed so that all sides are equal length.
02:03:738(6,7)- Maybe delete (7) and make (6) reverse for the entire duration of that drum roll. Currently it doesn't really fit the music.
02:20:046(4,5,6)- This rhythm seems better.

Insane

00:14:290(6,7,8,9)- I would prefer if these were placed symmetrically across the Y-axis, since the rest of this part is also symmetrically formed.
00:25:976(7)- Might be better if you use the same spacing for this as you did between 00:25:627(5,6).
00:39:581-00:40:976- This audio switch is a bit abrupt. This part isn't different than before and after, so there's no reason to make the beatsounds that different. If you still like the way this sounds, then make the volumes different so that the volume of the normal beatset and the soft beatset are similar.
00:42:720-00:43:592- ^
01:11:325(1,20)- I think that a closer spacing on these makes it look a bit better and fits the music more, but this is a minor point.
01:11:325-01:28:069-^ for every time you use that rhythm
01:32:081- add a circle
01:45:511(3,5)- Make these identical, so copy+paste one to the other then horizontal flip.
02:09:232(5,6,7,8,9)- Maybe space these out a bit more.
02:15:511-02:34:697- Same as 01:11:325-01:28:069
02:37:488(8,1)- Reverse the position of these two, and make it so that they are equidistant from the x axis (vertically symmetrical).



02:59:639 (1,2,3,4)- Reshape to a perfect square, unless you wanted the diamond shape.

Harder

00:36:795-00:38:011- Audio doesn't really fit this part. Maybe if you make it louder it would work.
01:58:069(5,2) Make these be the same distance from the y-axis.
02:36:790 (8)- Hitburst is a bit close to the life bar.
02:39:232- Add circle
Sey
Hatsune Miku - I Refuse

Meh... sorry for just checking Easy and Normal but I'm a bit busy today.
I don't want a Kudosu for that, only if you really want to give one cause I did not even a full mod.
I hope you like the advices at least a bit...

  1. General:
    Fine. Moway already mentioned the part of the inherited points. Fix that please.

    Easy
  2. 00:13:069 (2) - Put a note after the slider. I think that doesn't fit well. Do it like HERE. (You need to change the form of the slider or you can't put a note there)
  3. 00:28:069 (2) - Change the position / x-axis: 352, y-axis: 160
  4. 00:29:464 (1) - ^ / x-axis: 112, y-axis: 128
  5. 00:32:255 (1) - ^ / x-axis: 448, y-axis: 312
  6. 00:32:255 (1) - Set just a single slider like THIS because Miku's voice ends already at 00:33:302. The short interstice helps the player to get relaxed for a short while.
  7. Set a circle between 00:57:720 (1) - and 00:58:418 (3) - Like HERE
    ^ between 00:58:418 (3) - and 00:59:116 (5) - Like HERE Skipping the white Traces here doesn't fit at all. If you do that set a NEW COMBO at Nr. 4, it must look like THIS. If you like you can be also a bit creative here and do something like THAT
  8. Set a circle between 01:00:511 (1) - and 01:01:209 (3) - Skipping the white Traces destroys the rhythm here, how about THIS?
  9. 01:59:290 (2) - Here is a mistake, the slider begins on a red Trace. Change that please. In easy maps this is absolutely not recommended.I made THIS. It's a lot more comfortable to play and you can see, the distances are 1,00x in prev. and next.
  10. Set a note between the sliders 02:02:255 (1) - and 02:03:651 (2) - cause it follows the rhythm of the "No Thank you"-voice.
  • Normal
  1. 00:32:255 (1) - Finish- or whistle-sound on the end of the spinner
  2. 00:36:790 (4) - Set the slider one y-axis more up, x: 208, y: 280
  3. 01:16:906 (1) - Change the position of it, distance is too large. 1,04x did not fit to the other notes. Maybe like THAT
  4. Find a medium for nr. 4 between the notes 02:41:674 (3) - and 02:42:371 (5) - I thought of deleting the notes 2-4 and make a slider like THIS

    (I really like the normal-diff.)
Topic Starter
TheVileOne
I will get to these when I find the time to check. MoWay's difficulty, guest difficulties,and one very long mod to my Avenged map have prevented me from getting to this.

Moway wrote:

Mod4Mod~

General

The kiai times are a bit weird to me, since they're not during the chorus, and that part of the map is less exciting than the rest. I think that you did it because making the real chorus kiai would use too much kiai, but I think its worth looking at again. Maybe. I'd really prefer having it there, because it's a major change in the music.

It's prefered to have all difficulties start and end at the same spots. Either cut the end of Insane, or map the rest of the other four. Hmm... I don't like deleting notes on principle. Probably not going to do it.

Be sure to resnap all of your notes!

Some of your inherited points are unsnapped, go through and fix the unsnapped ones. I thought I fixed them all in the last mod.

It would be nice if the difficulty names matched the difficulties assigned by osu!, but that's just a pet peeve of mine. Oh well.

Easy

00:38:709(3) -Move this up a bit to have (2) blanket (3) better. Fixed


Not much else to say about this difficulty. It seems good to me. Great!


Normal

00:44:813(3)-Move the center point up 1 and right 1 to blanket (2) better. Done


01:17:604(2,1,2,3,4,5)-For a cleaner blanket, copy 01:16:906(1) and paste it at 01:17:953. Rotate this new slider 190 degrees. Then do the adjustments to 01:17:604(2) and 01:17:953(1) to make the spacing work. slightly tweaked this area, but do not feel like messing with slider positions all that much. Sorry.


02:10:278(1)- Copy 02:09:581(4) and paste at 02:10:278. Rotate by 90 degrees and move to have 02:09:581 blanket the start point. I did some slight adjustments to (2,3,4,5) to make it more centered. I'm not blanketing 1. Doesn't sound like a blanket and this song doesn't really support blanketing transitions.

Hard

00:29:813(1,2,3,4,5)- This star is not perfectly formed. Either make it using the polygon circle tool, or by doing angle rotations around the center. It's close enough. I can't tell the difference while playing.
00:36:441-00:46:209- This part is a bit too circle heavy. I want it circle heavy. It keeps my patterns consistent.
01:59:813(4,5,6,7,8)- Not sure if this is supposed to be a pentagon, but if so it needs to be reformed so that all sides are equal length. Not a regular pentagon shape. Top parts are supposed to be closer together. Not changing.
02:03:738(6,7)- Maybe delete (7) and make (6) reverse for the entire duration of that drum roll. Currently it doesn't really fit the music. Sorry I don't like repeaters that repeat that many times.
02:20:046(4,5,6)- This rhythm seems better. Not using 1/4th on a 1/3rd rhythm.

Insane

00:14:290(6,7,8,9)- I would prefer if these were placed symmetrically across the Y-axis, since the rest of this part is also symmetrically formed. I think fixed.
00:25:976(7)- Might be better if you use the same spacing for this as you did between 00:25:627(5,6). No. I made it closer together because it was awkward at the same spacing.
00:39:581-00:40:976- This audio switch is a bit abrupt. This part isn't different than before and after, so there's no reason to make the beatsounds that different. If you still like the way this sounds, then make the volumes different so that the volume of the normal beatset and the soft beatset are similar. I'll keep it the way it is. My pattern plays better with soft hitsounds.
00:42:720-00:43:592- ^ ^^^
01:11:325(1,20)- I think that a closer spacing on these makes it look a bit better and fits the music more, but this is a minor point. Really don't see how these notes in particular are any different than the other parts.
01:11:325-01:28:069-^ for every time you use that rhythm I'm not lowering the snap inconsistently compared to other notes during the kiai, especially with vague instructions and no clear reason why.
01:32:081- add a circle Sorry I don't want a note there.
01:45:511(3,5)- Make these identical, so copy+paste one to the other then horizontal flip. Fixed
02:09:232(5,6,7,8,9)- Maybe space these out a bit more. Done
02:15:511-02:34:697- Same as 01:11:325-01:28:069 ????
02:37:488(8,1)- Reverse the position of these two, and make it so that they are equidistant from the x axis (vertically symmetrical). Done

02:59:639 (1,2,3,4)- Reshape to a perfect square, unless you wanted the diamond shape. Made it better I think???

Harder

00:36:795-00:38:011- Audio doesn't really fit this part. Maybe if you make it louder it would work. Fits for me. Unless you have any recommendations, then wim not doing anything with it. I don't like when the soft claps are too loud.
01:58:069(5,2) Make these be the same distance from the y-axis. Why? It's not needed in my opinion. I'm not messing with things that aren't broken.
02:36:790 (8)- Hitburst is a bit close to the life bar. Doesn't bother me.
02:39:232- Add circle Done

SeySan wrote:

Hatsune Miku - I Refuse

Meh... sorry for just checking Easy and Normal but I'm a bit busy today.
I don't want a Kudosu for that, only if you really want to give one cause I did not even a full mod.
I hope you like the advices at least a bit...

  1. General:
    Fine. Moway already mentioned the part of the inherited points. Fix that please.

    Easy
  2. 00:13:069 (2) - Put a note after the slider. I think that doesn't fit well. Do it like HERE. (You need to change the form of the slider or you can't put a note there) I'm sorry that's both ugly and plays badly.
  3. 00:28:069 (2) - Change the position / x-axis: 352, y-axis: 160 Sure
  4. 00:29:464 (1) - ^ / x-axis: 112, y-axis: 128 Fixed
  5. 00:32:255 (1) - ^ / x-axis: 448, y-axis: 312 Different spot but it's better.
  6. 00:32:255 (1) - Set just a single slider like THIS because Miku's voice ends already at 00:33:302. The short interstice helps the player to get relaxed for a short while. No. I like it with a repeat.
  7. Set a circle between 00:57:720 (1) - and 00:58:418 (3) - Like HERE You wanted me to make it easier earlier and now you're trying to make me increase the difficulty. I'm happy with this part, not changing.
    ^ between 00:58:418 (3) - and 00:59:116 (5) - Like HERE Skipping the white Traces here doesn't fit at all. If you do that set a NEW COMBO at Nr. 4, it must look like THIS. If you like you can be also a bit creative here and do something like THAT I'll pass. That's not what I was going for.
  8. Set a circle between 01:00:511 (1) - and 01:01:209 (3) - Skipping the white Traces destroys the rhythm here, how about THIS? you don't know what the rhythm is then.w This difficulty allows me to skip certain sounds, and I'm doing so because it's Easy. It's supposed to be an Easy.
  9. 01:59:290 (2) - Here is a mistake, the slider begins on a red Trace. Change that please. In easy maps this is absolutely not recommended.I made THIS. It's a lot more comfortable to play and you can see, the distances are 1,00x in prev. and next.
  10. Set a note between the sliders 02:02:255 (1) - and 02:03:651 (2) - cause it follows the rhythm of the "No Thank you"-voice. There's no place for it. The way I have is easier and it plays alright.
  • Normal
  1. 00:32:255 (1) - Finish- or whistle-sound on the end of the spinner Even though it doesn't end where the finish would be? I'd rather not one where there wouldn't be one normally.
  2. 00:36:790 (4) - Set the slider one y-axis more up, x: 208, y: 280 I don't understand why?
  3. 01:16:906 (1) - Change the position of it, distance is too large. 1,04x did not fit to the other notes. Maybe like THAT Already fixed
  4. Find a medium for nr. 4 between the notes 02:41:674 (3) - and 02:42:371 (5) - I thought of deleting the notes 2-4 and make a slider like THIS There's no issue here. Not changing my pattern. Sorry

    (I really like the normal-diff.)
BeatofIke
Mod 4 Mod (in return).

General
--> In my opinion, the Kiai Time looks arkward, but I don't suggest you to change it. Kiai time is often used in choruses to emphasise epicness.
--> No Source? Maybe there is none, since it's just vocaloid.

Easy
--> Looks fine to me. No suggestions to point out here.

Normal
--> Your HP Drain is too low for normal. Increase it to 3 or 4.
01:04:348 (4,5) - This looks a bit confusing. It'll be better if you just make a reverse arrow on this slider.
01:28:069 (1) - Remove clap? It doesn't go with the drums.

Hard
--> Slider velocity is pretty low, but that can't be helped.
00:18:302 (1) - Add clap at end of slider?
02:18:999 (2,3) - Spacing?
02:29:813 (6) - Remove this clap at beginning of slider.
02:47:081 (3) - Remove clap.

Harder
--> Same as Easy. No suggestions find.

Insane
--> Overall Difficulty -1?

That's all I can find. Sorry if my mod doesn't help at the slightest. Your map is really good.
Topic Starter
TheVileOne

BeatofIke wrote:

Mod 4 Mod (in return).

General
--> In my opinion, the Kiai Time looks arkward, but I don't suggest you to change it. Kiai time is often used in choruses to emphasise epicness. I managed to fix the off pace nature of first kiai in Hard. The easier difficulties may also have lackluster kiai starts. But I like that part. I'd rather have kiai there.
--> No Source? Maybe there is none, since it's just vocaloid.

Easy
--> Looks fine to me. No suggestions to point out here.

Normal
--> Your HP Drain is too low for normal. Increase it to 3 or 4. Don't really remember why I had it so low. Changed to 4.
01:04:348 (4,5) - This looks a bit confusing. It'll be better if you just make a reverse arrow on this slider. It's not terribly confusing.
01:28:069 (1) - Remove clap? It doesn't go with the drums. I wanted to change the clap pattern for that combo. That's the start of it.

Hard

I fixed a lot more than what you said here. It should play a lot better.

--> Slider velocity is pretty low, but that can't be helped. That's what Harder was made for. The SV fits my patterns and I don't really feel like fixing all the spacings to raise it to 1.2 when IMO I got it to play pretty well at 1.0.
00:18:302 (1) - Add clap at end of slider? I guess so.
02:18:999 (2,3) - Spacing? Oh yeah. I forgot I was fixing the spacing through here and I didn't finish. It's fixed.
02:29:813 (6) - Remove this clap at beginning of slider. Don't really want to. It goes well there.
02:47:081 (3) - Remove clap. No. It ends the clap rhythm, because the next part doesn't work with hitsounds.

Harder
--> Same as Easy. No suggestions find.

Insane
--> Overall Difficulty -1? Why does everyone want me to lower the OD? I want this difficulty to provide a sufficient degree of difficulty. There's no real point for me to lower it.

That's all I can find. Sorry if my mod doesn't help at the slightest. Your map is really good.
It was helpful.
Kryptogram
Hi Vile Sorry for Delay >.<

General


  1. ~
Easy

  1. 00:28:418 (3) - Add a clap at the end of the slider, it keeps the consistency at hitsounds
  2. 00:32:255 (1) - Add clap in the reverse arrow, Same reason as above
  3. 00:35:395 (2) - Add a clap, ^
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  5. 02:10:627 (2) - Add clap at the end, 02:11:325 (3) remove the clap and 02:11:674 (4) add clap, to keep the consistency at hitsounds and doesn't sounds uncoordinated
  6. 02:15:511 (1) - Add a finish at the begin, it follows the rhythm of the song
  7. 02:52:139 (2) - Add clap to keep the consistency at hitsounds
Normal

  • I Don't know why but i think that you have to keep some consistency at hitsounds whit the other difficults
  1. 00:42:720 (6) - IMO Add a NC there to avoid this high combo 00:43:418 (8) in a normal difficult its too high
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  3. 01:08:534 (1) - Add a finish, it perfectly works whit the instrumental
  4. 01:30:860 (1) - Add finish at the begin, same reason as above
  5. 02:15:511 (1) - Add a finish, ^
  6. 02:40:976 (1) - IMO can confuse a little bit this spacing change, considering to fix it
  7. 02:42:371 (5) - ^
  8. 02:43:767 (1) - ^
  9. 02:51:092 (6) - Add a clap in the second reverse arrow to keep the consistency at hitsounds
Hard

  1. 00:45:162 (2) - To be consistents add a clap at the begin, and remove it at the end (Also 00:45:685 (3) Add a clap in the reverse arrow)
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  3. 01:03:302 (1) - Add clap at the begin to keep the consistency at hitsounds
  4. 01:27:023 (2) - Move this note to the center, to be more symmetric
  5. 01:34:697 (4) - 1 grid down, so 01:34:348 (2) will look like a mirror
  6. 02:10:976 (3) - Add clap at the begin (or replace the whistle by a clap) to keep the consistency at hitsounds
  7. 02:15:511 (1) - Add finish at the begin, it follows the instrumental of the song
  8. 02:20:744 (1) - Consider removing that NC and adding it into 02:21:092 (2) because IMO follows better the vocals
  9. 02:47:604 (4) - Add a clap at the end and 02:48:651 (6) add a clap at the begin, to keep the consistency at hitsounds
Insane

  1. 00:20:744 (2) - Add a clap at the begin to keep the consistency at hitsounds
  2. 00:22:837 (3) - Add clap, Same reason as above
  3. 00:23:534 (7) - Add clap, ^
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  5. 00:57:371 (1) - Add a finish there and 00:57:546 (2) remove whistle, follows better the song
  6. 01:32:255 (5) - Add a NC there, it feels good there
  7. 01:35:220 (6) - Add a clap in the reverse arrow and 01:35:744 (7) remove clap at the begin, 01:36:092 (8) Add clap in the begin, to keep the consistency
  8. 01:42:371 (1) - Add a clap at the begin, to keep the consistency at hitsounds
  9. 01:44:116 (7) - A NC there will follow the vocals
  10. 01:49:784 (8) - I think that this note doesn't really follow the Instrumental and the vocals so delete it
  11. 01:50:395 (2) - Add a finish at the begin, it sounds good whit the instrumental
  12. 02:15:511 (1) - ^
  13. 02:40:278 (5) - Add a clap to keep the consistency at hitsounds
  14. 02:48:999 (1) - Add a finish at the begin to follow the instrumental
Harder

  1. I have just one thing to say in this difficult, why this difficult appears After Insane ? http://osu.ppy.sh/ss/404058
Really nice overall, disliked some random claps in the song but its you're style

Good Luck ! And Star !
Topic Starter
TheVileOne

[Te][Amo] wrote:

Hi Vile Sorry for Delay >.<

General


  1. ~
Easy

  1. 00:28:418 (3) - Add a clap at the end of the slider, it keeps the consistency at hitsounds Done . Good call.
  2. 00:32:255 (1) - Add clap in the reverse arrow, Same reason as above I split that slider into two parts that end on red ticks. This is no longer an option.
  3. 00:35:395 (2) - Add a clap, ^ Done
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part I don't want to map that part.
  5. 02:10:627 (2) - Add clap at the end, 02:11:325 (3) remove the clap and 02:11:674 (4) add clap, to keep the consistency at hitsounds and doesn't sounds uncoordinated Fixed.
  6. 02:15:511 (1) - Add a finish at the begin, it follows the rhythm of the song Fixed
  7. 02:52:139 (2) - Add clap to keep the consistency at hitsounds Fixed
Normal

  • I Don't know why but i think that you have to keep some consistency at hitsounds whit the other difficults I do not.
  1. 00:42:720 (6) - IMO Add a NC there to avoid this high combo 00:43:418 (8) in a normal difficult its too high It's not so high.
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part -
  3. 01:08:534 (1) - Add a finish, it perfectly works whit the instrumental Oh derp how did I miss that.
  4. 01:30:860 (1) - Add finish at the begin, same reason as above ^
  5. 02:15:511 (1) - Add a finish, ^ ^
  6. 02:40:976 (1) - IMO can confuse a little bit this spacing change, considering to fix itFixed
  7. 02:42:371 (5) - ^ Reduced snap to 1.17. also changed combo to indicate spacing change.
  8. 02:43:767 (1) - ^ ^
  9. 02:51:092 (6) - Add a clap in the second reverse arrow to keep the consistency at hitsounds I'll pass.
Hard

  1. 00:45:162 (2) - To be consistents add a clap at the begin, and remove it at the end (Also 00:45:685 (3) Add a clap in the reverse arrow) I'll pass. I like it the way it is now.
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part -
  3. 01:03:302 (1) - Add clap at the begin to keep the consistency at hitsounds I guess so.
  4. 01:27:023 (2) - Move this note to the center, to be more symmetric I can't. The angle doesn't work. The part after was slightly misaligned and that is fixed.
  5. 01:34:697 (4) - 1 grid down, so 01:34:348 (2) will look like a mirror Done
  6. 02:10:976 (3) - Add clap at the begin (or replace the whistle by a clap) to keep the consistency at hitsounds I don't want to keep it consistent here.
  7. 02:15:511 (1) - Add finish at the begin, it follows the instrumental of the song I like soft whistle better. Done. Also made the hitsounds more consistent through here. It's all fixed.
  8. 02:20:744 (1) - Consider removing that NC and adding it into 02:21:092 (2) because IMO follows better the vocals After some consideration, I fixed.
  9. 02:47:604 (4) - Add a clap at the end and 02:48:651 (6) add a clap at the begin, to keep the consistency at hitsounds I'll pass. It sounds better without hitsounds.
Insane

  1. 00:20:744 (2) - Add a clap at the begin to keep the consistency at hitsounds No. I want to keep my repeat slider largely hitsoundless.
  2. 00:22:837 (3) - Add clap, Same reason as above I don't want hitsounds in this combo.
  3. 00:23:534 (7) - Add clap, ^ ^
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part -
  5. 00:57:371 (1) - Add a finish there and 00:57:546 (2) remove whistle, follows better the song Yes and no.
  6. 01:32:255 (5) - Add a NC there, it feels good there If I did that, it would be inconsistent with all my other combos through here.
  7. 01:35:220 (6) - Add a clap in the reverse arrow and 01:35:744 (7) remove clap at the begin, 01:36:092 (8) Add clap in the begin, to keep the consistency Done
  8. 01:42:371 (1) - Add a clap at the begin, to keep the consistency at hitsounds Sounds better without one.
  9. 01:44:116 (7) - A NC there will follow the vocals No.
  10. 01:49:784 (8) - I think that this note doesn't really follow the Instrumental and the vocals so delete it Definitely a beat there , no change.
  11. 01:50:395 (2) - Add a finish at the begin, it sounds good whit the instrumental No. I don't want a finish there. It would ruin forward momentum.
  12. 02:15:511 (1) - ^ Sounds better without one.
  13. 02:40:278 (5) - Add a clap to keep the consistency at hitsounds No. I don't think that will work.
  14. 02:48:999 (1) - Add a finish at the begin to follow the instrumental Done
Harder

  1. I have just one thing to say in this difficult, why this difficult appears After Insane ? http://osu.ppy.sh/ss/404058 Good question. I have no idea.
Really nice overall, disliked some random claps in the song but its you're style

Good Luck ! And Star !
Lizbeth
Re-checking~

[Insane]
03:22:281 (3,4,1) - I dont know why the different spacing here
02:09:232 (5) - maybe a new combo here

[Hard]
00:27:546 (3,4,5,6,7) - Why the spacing is bigger here?
02:25:191 (4) - following the vocals here? was really awkward to play, I recommed to follow the music.

[Easy]
01:59:290 (2) - move backward to prev white tick and extend by 1/2 beat. I think it sounds and plays better.

Nice, this have improve a lot, good job.
Topic Starter
TheVileOne

Lizbeth wrote:

Re-checking~

[Insane]
03:22:281 (3,4,1) - I dont know why the different spacing here I don't know where this part you're referring to is.
02:09:232 (5) - maybe a new combo here Done

[Hard]
00:27:546 (3,4,5,6,7) - Why the spacing is bigger here? It's less cluttered at a larger spacing and I felt it played well.
02:25:191 (4) - following the vocals here? was really awkward to play, I recommed to follow the music. I'd rather not. It feels natural to me, and there's a beat on both of those ticks.

[Easy]
01:59:290 (2) - move backward to prev white tick and extend by 1/2 beat. I think it sounds and plays better. It feels rushed there IMO. I decided to change the beat in a different and more identifiable way. It's a nice change of pace from the previous rhythm.

Nice, this have improve a lot, good job.
Thanks for your time.
Lizbeth
re-checking

[Insane]
00:25:627 (5,6,7) - This was the part i was refering in Insane, sorry must have copy time wrong. The spacing is different, you might want to move 6 a bit down to make 5 and 7 equidistant to 6.
01:20:278 (2,3) - This should be a bit closer together.

[Hard]
00:27:546 (3,4,5,6,7) - Answering to your the response of my mod, Why only in this part?
missing a sound here:02:25:278 and here: 02:25:511 - I think you should remove the slider and add two sliders from 02:25:162 to 02:25:278 and from 02:25:511 to 02:25:627. Right now is awkward to play in my opinion.
Topic Starter
TheVileOne

Lizbeth wrote:

re-checking

[Insane]
00:25:627 (5,6,7) - This was the part i was refering in Insane, sorry must have copy time wrong. The spacing is different, you might want to move 6 a bit down to make 5 and 7 equidistant to 6. I'm not sure I want to mess with this. I made the spacing like this, because equidistant played badly for me. Okay after testing each pattern multiple time, I think my current design is optimal. When the spacing is the same through here, I find it sort of lulls me into a certain pace. But when I have the jump into a 1.0 section. The slight slowdown requires you to speed up for the 1.2 part, and then that removes the lull of having too many 1.2 spaced notes before a jump. I just feel I can hit the jump better the way I have it, because the spacing kind of indicates the beat a little more. I don't know if others feel the same way as I do on this but my testing is indicating that my jump after that part is more intuitive when I change spacing mid combo.
01:20:278 (2,3) - This should be a bit closer together. I agree.

[Hard]
00:27:546 (3,4,5,6,7) - Answering to your the response of my mod, Why only in this part? Well that's the only part I map that way. In all the next parts that have that verse, I map with more notes and are a bit streamy. This is the only part where I map it jumpy. Anyways I made some slight tweaks to 6,7. but I think the spacing is perfect for the jumps.
missing a sound here:02:25:278 and here: 02:25:511 - I think you should remove the slider and add two sliders from 02:25:162 to 02:25:278 and from 02:25:511 to 02:25:627. Right now is awkward to play in my opinion. Fine. Done. It didn't really matter IMO.
KuronumaSawako
M4M request (sorry for delay, very busy these days)

[General]


  1. Clear


[Easy]


  1. 01:59:813 (3): End this in white tick sounds better for me
  1. 02:42:720 (2): Move this to x:280 y:336
Awesome *--*

[Normal]


  1. 00:40:976 (1,2,3,4): Try this:
  1. 01:04:340 (4,5): I think this will confuse some normal players...try make a pattern more easier, something like this, it's up to you change or not:
  1. 02:28:069 (2): Move slider third point to x:256 y:24

Other three diffs looks fine for me.

Good luck in ranking!
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