Why is the "quick restart" not actually all that "quick"? Very often when I'm trying to set a high score and do a big mistake, I just want to restart the map, so I hit R, the screen dims... and then promptly un-dims and the song goes on until the HP runs out and the fail screen pops up instead, because apparently I didn't press it long enough to confirm that yes indeed, I wish to restart. I fail to see what function having to hold down the "quick" restart hotkey serves.
All that said, there's no need to remove the delay feature entirely, as any of the following suggestions would keep the current behavior in for those who do want it while improving the game for those that don't:
- Default binds for hit keys are Z & X and retry is R. How do you even finish an easy song if you keep accidentally hitting keys one whole inch apart from the key you intended to hit? How many times have you really accidentally hit R and regretted it?
- If you have non-default binds that result in your restart key truly being too easy to hit, like say on the C key, then is that not actually just an user error and your own fault for using settings that are unsuitable for your play style? If this is still a real issue, why don't you just bind it to a key even further away or unbind entirely? Or bind it to ctrl+R?
- Have you ever actually reconsidered continuing the song in the split second window before it restarts? Yeah, didn't think so.
All that said, there's no need to remove the delay feature entirely, as any of the following suggestions would keep the current behavior in for those who do want it while improving the game for those that don't:
- The most simple solution would be to provide both "quick restart" and "instant restart" in hotkey settings.
- Or a separate tick box to choose which behavior to use, but this comes a bit too close for comfort to being a toggle for a new feature.
- Or for extra customizability, allow the user to specify the required hold time, including the option to set it to zero.