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Stan SB - Airwalk

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BeatofIke
Request from my modding queue. :|

Although I didn't like the map so I didn't mod it too seriously, sorry :( . Here are some suggestions:


[General]
-Easy-Hard-Insane difficulty gaps are unrankable. Either change Easy to Normal or map a Normal difficulty.
-Your map could be more nicer if you blanklet your sliders with other sliders and hit circles.

[Easy]
-00:39:400 (1) - Make this slider blanklet with slider 2 just like you did at 01:43:107 (2,3). You might want to adjust the slider at 00:37:377 as well.
- That's some bad ass sliders you got there.

[Hard]
-00:10:074 (2) - Make this slider blanklet with slider 1.
-00:12:433 (2) - Make this slider blanklet with slider 3.
-Etc. etc. blanklet dem sliders with other notes.
-Maybe increase circle size?

[Insane]
-Insert some break times.

Good Luck!
bossandy
  • Hi hi~ request from my queue~
     
    General :
     
  1. I think you should remove "and" in the tags and add "Liquicity" in tags
  2. Delete .osb file in the folder ( Full Submit )
  3. 1st kiai time : 00:26:254 ~ 00:42:433 2nd kiai time : 01:52:546 ~ 02:08:725 You should fix these
     
    Easy :
     
    ( Nice mapest here ! Keep your map as now )
     
  4. I think this diff names "Normal" >w<
  5. 00:05:018 (2) - spacing
  6. 00:16:815 (4) - ^
  7. 01:39:400 (5,6) - Don't touch HP bar~
  8. 02:12:096 (3) - ^
  9. 02:19:512 (1,2) - Is it too confusion for the easiest diff?
     
    Hard :
     
    ( This diff have too many spacing... I am very worried about this... )
     
  10. 00:08:051 (2) - spacing
  11. 00:31:647 (3) - ^
  12. Nothing more to say , but PLEASE careful about your spacing
     
    Insane :
     
    ( You should try to make this diff prettier )
     
  13. The Slider Velocity 2.0 is too fast , but you still x1.25 in this diff... amazing....
  14. Nothing more to say~
     
    You must to read~!
    Red : I think you must to fix. Bule : need to discuss. Black : just suggest.
--------------------------------------------------------
Nice song~
Good Luck :3
hillaryzx
Hi, from modding queue..

General

- Opps, already mention above...

Easy

00:05:692(3) - move to x:256, y:192
00:16:815(4) - wrong placed clap? should put it at the beginning of the slider
00:20:523(9) - remove finish on this slider
02:12:096(3) - move this slider down cause it too way up

Hard

00:13:107(3) - wrong placed clap here, should at the beginning of the slider
00:20:860(4) - remove finish

Insane

Seems good to me.. :3

Sorry for short mod, kind of busy these day...
Anyway, I'll take my leave....
Topic Starter
Kyshiro
Thanks for all your mods! :3

Adding them right now

PS:
@bossandy 1st kiai time : 00:26:254 ~ 00:42:433, making that till 47:827
@hillaryzx 00:13:107(3) - wrong placed clap here, should at the beginning of the slider, This sounds awkward.
Topic Starter
Kyshiro
Added the mods. Fail doublepost ..
Barney Stinson
Hey vegeta, how about Barney's modding level? IT'S OVER NINE THOUSAAAAAND
From my queue

General: Try to get a silenced sliderside.

Normal:

12:086: This is very mappable. Don't be lazy! :P
Nothing more right here

Hard: Nothing

Insane: Nothing

Don't give me kudosu. It's a simple mapset. I'd change something, but it's too personal, and it would be a nazi mod.
Topic Starter
Kyshiro

Barney Stinson wrote:

Hey vegeta, how about Barney's modding level? IT'S OVER NINE THOUSAAAAAND
From my queue

General: Try to get a silenced sliderside.

Normal:

12:086: This is very mappable. Don't be lazy! :P
Nothing more right here

Hard: Nothing

Insane: Nothing

Don't give me kudosu. It's a simple mapset. I'd change something, but it's too personal, and it would be a nazi mod.
LOL okay, I'll take a look at it and map it soon. Thanks.
Scorpiour
Hi there~~mod from queue
Please reply this post to tell me where u fixed or not, thanks :)

General:
  1. osb file is weird for there's an unnecessary in it...i suppose u didn't pretend to make a storyboard, so please remove osb file.
  2. consider to add a silent sliderslide to u hitsound. The sliderslide sample is really terrible now.
  3. Could u find a new mp3 which has higher volumn? the mp3 volumn is too low to be heard.
  4. combo color 3&4 are too close, highly recommend to change one, or trans 2 & 3
Normal:
  1. Generally, try to avoid overlap in Normal diff.
  2. 00:04:680 (1,3) - not a good stack in Normal diff.
  3. 00:16:815 (4,5) - Distance
  4. 00:17:827 (5) - NC?
  5. 00:25:916 - unnecessary green line
  6. 00:32:995 (6,7,8) - change to a reverse slider?
  7. 01:22:883 (3) - Ctrl+r?
  8. 01:43:107 (2,4) - back stack
Hard:
  1. Recommend to adjust spacing to be consistent. It's not suitable for a non-insane diff to change spacing too freq.
  2. 00:27:265 (4) - stack to (3)'s end
  3. 00:28:107 (2) - move away from (1), too close
  4. 00:28:613 (3) - stack to (2)
  5. all right...won't same too many details, frankly, i think u need to adjust the spacing of the whole map. Please open distance snap and set it to 1.0x, and then put ur notes with it, don't change it except streams.
Insane:
  1. STR+1 for ur high SV, i think it's better
  2. Same issues to hard diff... just try to make it more clear. btw, i suppose ur sv is too high.
so that's all... sorry to say that but i think the map needs more works.
Topic Starter
Kyshiro
Sorry for the late answer, I've been kinda busy lately.

Scorpiour wrote:

Hi there~~mod from queue
Please reply this post to tell me where u fixed or not, thanks :)(In the spoilerbox)
SPOILER
General:
  1. osb file is weird for there's an unnecessary in it...i suppose u didn't pretend to make a storyboard, so please remove osb file.-Done
  2. consider to add a silent sliderslide to u hitsound. The sliderslide sample is really terrible now.Working on it
  3. Could u find a new mp3 which has higher volumn? the mp3 volumn is too low to be heard.I think the volume is fine, however if more people will tell me about this, I'll try getting my hands on 1 with a higher volume
  4. combo color 3&4 are too close, highly recommend to change one, or trans 2 & 3-Done
Normal:
  1. Generally, try to avoid overlap in Normal diff.
  2. 00:04:680 (1,3) - not a good stack in Normal diff.Obvious note and slow AR so it's fine
  3. 00:16:815 (4,5) - DistanceEh, nothing wrong here, just 1.0x spacing
  4. 00:17:827 (5) - NC?Done
  5. 00:25:916 - unnecessary green lineRemoved
  6. 00:32:995 (6,7,8) - change to a reverse slider?Looks better how it is
  7. 01:22:883 (3) - Ctrl+r?Done
  8. 01:43:107 (2,4) - back stackObvious note and slow AR so it's fine
Hard:
  • Gonna get this checked.
  1. Recommend to adjust spacing to be consistent. It's not suitable for a non-insane diff to change spacing too freq.
  2. 00:27:265 (4) - stack to (3)'s end
  3. 00:28:107 (2) - move away from (1), too close
  4. 00:28:613 (3) - stack to (2)
  5. all right...won't same too many details, frankly, i think u need to adjust the spacing of the whole map. Please open distance snap and set it to 1.0x, and then put ur notes with it, don't change it except streams.
Insane:
  1. STR+1 for ur high SV, i think it's betterSounds awkward
  2. Same issues to hard diff... just try to make it more clear. btw, i suppose ur sv is too high.It's not too high, it's supposed to be like this, it's just a style of mapping.
so that's all... sorry to say that but i think the map needs more works.
Thanks for your mod
716 Girl
Normal
00:53:557 (1,5) - maybe stack?

Hard
looks good

Insane
very nice
but sometimes long sliders not good
Topic Starter
Kyshiro

3er123 wrote:

Normal
00:53:557 (1,5) - maybe stack?

Hard
looks good

Insane
very nice
but sometimes long sliders not good
Did you even try to mod this?
I don't think this is worth kudosu, sorry.
Loneight
Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[Normal]
01:52:209's green line ?

00:30:973 (1,2) - RNC (1) and NC (2)
00:39:400 (1,2) - ^
00:39:400 (1,4) - touch each other
00:48:164 (5,1) - RNC (5) and NC (1)
01:09:400 (1,2) - too close
02:18:164 (1) - RNC

[Hard]
00:06:703 (5,2,3) - let (2),(3) cover completely on (5)?
00:27:602 (1,3) - not cover completely
00:31:647 (3) - (3) is covered
01:03:332 (3,5) - cover completely
01:20:186 (3) - NC
01:42:770 (3,4) - let (4)'s end be not cover by (3)
02:10:074 (2,3,4,5,6) - all NC?

[Insane]
Most problems is slider not nice

00:57:481 (5,6) - touch each other almost
01:02:754 (1) - finish at start ?
02:07:663 (6) - cover completely
01:28:276 (4,1) - there...so...um ...I will anemia
01:45:804 (5) - NC
02:10:074 (2,2,2) - ^

Good song~
and sorry to my poor English
LKs
From 【All requests posted here will be modded】 queue

General
  1. you used a SB code"white.png" but there is no the white.png in your map folder
  2. same BG pic but your combo colour is different
  3. try make kiai time the same
  4. add drum'n'bass to tags
  5. offest sounds off and I'd suggest +14
consider using slient sliderslide?

Normal

01:28:276 (3) - noisy, trun it down
01:47:152 (4) - ^

Hard


prevent too many overlaps, htisound is good

Insane

01:36:029 (3) - clap
01:40:579 (1,2,3,4) - no need to follow the song here, just saying

GL
Topic Starter
Kyshiro
Thanks for the mod l1106188 and LKs, Added everything except for the offset, if you play it you'll see the timing ends up around 3ms early~3ms late
DarknessAngel
request from ★(o゚∀`从'∀゚o)★-Gamu-'s Modding Queue ~ :)



Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Insane

  1. 00:05:692 (3) - move it to here will flow better
  2. 00:07:883 (3) - addc clap on the slider's tail ?
  3. 00:08:388 (4) - ctrl+R
  4. 00:07:883 (3) - ctrl+R
  5. 02:19:175 (4) - add clap on the slider's tail ?
  6. 02:23:220 (2) - I think remove this clap will be better imo
  7. 02:24:568 (1) - add finish



Hard

  1. 00:28:950 (1) - wrong spacing here,look at it between (1) & (2)
  2. 01:10:748 (4) - wrong spacing
  3. you should make some part prettier,like you did in Insane diff

Normal

  1. AR+2 will be fine for me
  2. 00:30:973 (1) - add clap on the slider's tail
  3. 01:55:916 (1) - ^


I like this song ~
good luck ~
Topic Starter
Kyshiro

DarknessAngel wrote:

request from ★(o゚∀`从'∀゚o)★-Gamu-'s Modding Queue ~ :)



Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Insane

  1. 00:05:692 (3) - move it to here will flow better To where?
  2. 00:07:883 (3) - addc clap on the slider's tail ? Sounds weird
  3. 00:08:388 (4) - ctrl+RDone
  4. 00:07:883 (3) - ctrl+RDone
  5. 02:19:175 (4) - add clap on the slider's tail ? Done
  6. 02:23:220 (2) - I think remove this clap will be better imoDone
  7. 02:24:568 (1) - add finishSounds weird



Hard

  1. 00:28:950 (1) - wrong spacing here,look at it between (1) & (2) Not really necessary, but fixed
  2. 01:10:748 (4) - wrong spacing Fine how it is
  3. you should make some part prettier,like you did in Insane diffWill work on this

Normal

  1. AR+2 will be fine for meDone
  2. 00:30:973 (1) - add clap on the slider's tailSounds weird
  3. 01:55:916 (1) - ^Done


I like this song ~
good luck ~
Thanks
-kevincela-
Hi~

[Normal]


  1. 00:10:074 (3) - New combo?
  2. 00:30:973 (1) - Remove new combo
  3. 00:31:647 (2) - New combo
  4. 00:39:063 - Add a note?
  5. 01:53:220 (2) - 1 grid up and right?
  6. 01:55:916 (1) - Remove new combo
  7. 01:57:939 (2) - Add new combo

[Hard]


  1. 00:19:175 (5) - Put this on x:216 y:322
  2. 00:32:995 (1) - Remove new combo
  3. 00:43:782 (2) - Put this here:
  4. 01:09:905 (1,2,3) - Space them like this:
  5. 01:14:793 (3) - New combo
  6. 01:17:489 (4) - ^

[Insane]


  1. 00:10:579 (4) - New combo
  2. 00:39:231 (3,4) - This rythm sounds REALLY BAD. You should change this rythm in this:
  3. 01:14:793 (5) - New combo
  4. 01:15:973 (1) - Remove New combo
  5. 01:28:613 - Add a break?
  6. 01:45:298 (4) - 2 grids down
Topic Starter
Kyshiro

-kevincela- wrote:

Hi~

[Normal]


  1. 00:10:074 (3) - New combo?
  2. 00:30:973 (1) - Remove new combo
  3. 00:31:647 (2) - New combo
  4. 00:39:063 - Add a note?
  5. 01:53:220 (2) - 1 grid up and right?
  6. 01:55:916 (1) - Remove new combo
  7. 01:57:939 (2) - Add new combo

[Hard]


  1. 00:19:175 (5) - Put this on x:216 y:322
  2. 00:32:995 (1) - Remove new combo
  3. 00:43:782 (2) - Put this here:
  4. 01:09:905 (1,2,3) - Space them like this:
  5. 01:14:793 (3) - New combo
  6. 01:17:489 (4) - ^

[Insane]


  1. 00:10:579 (4) - New combo
  2. 00:39:231 (3,4) - This rythm sounds REALLY BAD. You should change this rythm in this:
  3. 01:14:793 (5) - New combo
  4. 01:15:973 (1) - Remove New combo
  5. 01:28:613 - Add a break?
  6. 01:45:298 (4) - 2 grids down
Done everything except for the so called ''bad sounding rhythm'' @ insane, it's actually fine

Thanks for your mod :3
Rei Hakurei
request from queue

[General]
Nice Custom Override :D

[Timing]
> offset +30ms?

[Normal]
00:07:080 (3) - am i feeling this slider is very easy ?
01:43:485 (3) - (nazi) [center point] lower 1 grid

[Hard]
AR +1?
00:53:220 (1) - aww.. this slider.. i hope its start and end doesn't stack..
02:10:074 (1,1,1,1,1) - http://up.ppy.sh/files/temp-23.png ?

[Insane]
all jumps , very fast lol
00:39:231 (3) - remove 1 repeat, move to next white tick

nice style~
nice map~
Topic Starter
Kyshiro

Rei_Fan49 wrote:

request from queue

[General]
Nice Custom Override :D Thanks :3

[Timing]
> offset +30ms?There's nothing wrong with the offset?

[Normal]
00:07:080 (3) - am i feeling this slider is very easy ? Supposed to be like that since it's normal
01:43:485 (3) - (nazi) [center point] lower 1 grid Done

[Hard]
AR +1? A bit too fast for a hard diff
00:53:220 (1) - aww.. this slider.. i hope its start and end doesn't stack..Not sure what you mean, but I changed the slider now, so fixed I guess.
02:10:074 (1,1,1,1,1) - http://up.ppy.sh/files/temp-23.png ?Actually this is done like this due to the hp draining at that point

[Insane]
all jumps , very fast lol
00:39:231 (3) - remove 1 repeat, move to next white tick Changed this part entirely, you're the second to tell me about this so I guess it's supposed to be fixed then.

nice style~
nice map~Thanks :3
Thanks for the mod :3
theMikeAG
~Normal~
02:23:557 (1) - This spinner seems really fast for what is generally a really simple map. Maybe replace this with 2 sliders?

~Insane~
00:04:690 (1,2) - I'm pretty sure that this overlap reeks of fake difficulty. Similar patterns are seen throughout the song.
00:11:938 (5,6) - Move these both 1 Left. This puts it closer to the center of the slider and looks a little nicer in my opinion.
00:20:533 (5) - You could probably just make this a regular size slider.
00:46:657 (1,2,3,4) - Maybe you could center these across the vertical axis?
02:00:140 (5,6,7,8,9) - Move this entire pattern 4 Down?
02:23:567 (1,2,3,4,5,6,7) - Center this pattern?

Anyway, overall your map is fantastic. I apologize in advance in case 00:04:690 (1,2) ends up being fine. I'm kind of old fashioned about that overlaps. :?
Topic Starter
Kyshiro

theMikeAG wrote:

~Normal~
02:23:557 (1) - This spinner seems really fast for what is generally a really simple map. Maybe replace this with 2 sliders?done

~Insane~
00:04:690 (1,2) - I'm pretty sure that this overlap reeks of fake difficulty. Similar patterns are seen throughout the song. Read all the way down
00:11:938 (5,6) - Move these both 1 Left. This puts it closer to the center of the slider and looks a little nicer in my opinion. Fixed
00:20:533 (5) - You could probably just make this a regular size slider.Kinda fits the song at this point
00:46:657 (1,2,3,4) - Maybe you could center these across the vertical axis?I like it the way it is
02:00:140 (5,6,7,8,9) - Move this entire pattern 4 Down?Nice one, fixed
02:23:567 (1,2,3,4,5,6,7) - Center this pattern?Done

Anyway, overall your map is fantastic. I apologize in advance in case 00:04:690 (1,2) ends up being fine. I'm kind of old fashioned about that overlaps. :?
Thanks alot for your mod :3

@ The overlapping thing, yeah, I think it's just fine, However if there will be more people telling me about this I'll consider removing it, Thanks.
HellDawn
General

Your mp3 M3U and background png. Please change to mp3 (192 or 128) and jpeg

Normal

00:52:546- maybe clap ? :D
01:52:546- kiai start here ?

Hard

00:45:636- a bit worry about this slider left cube please 2 grid up
02:12:770- finish
00:58:960- ^
01:12:612- remove new combo
02:12:780- finish
Topic Starter
Kyshiro

HellDawn wrote:

General

Your mp3 M3U and background png. Please change to mp3 (192 or 128) and jpeg
The mp3 is 192kpbs already, and the background.. Does that even matter? >_>
Normal

00:52:546- maybe clap ? :D
01:52:546- kiai start here ?

Hard

00:45:636- a bit worry about this slider left cube please 2 grid up
02:12:770- finish
00:58:960- ^
01:12:612- remove new combo
02:12:780- finish
And where is the insane? The diff that actually needs modding? Sigh..

Guess you tried so you'll get your kudosu..

Thanks
Niva
Mod request via Mini Maya Queue ~

(no, you don't need 50kds - it's just an extra rule for the previous round xD)

[General]

-> Tags should be consistent on all diffs - add "Liquicity" as well to tags field on [Normal] and [Insane]
-> Hmm, add gold sliderborder to the mapset? Blends great with your background imo. Try to open the .osu file by using notepad, and put :

SliderBorder : 255,231,91

below your "Combo4 : 232,226,36" line
-> Also, the offset definitely sounds early - try offset 4708 instead?

[Normal]

  1. 00:05:692 (3,3,...) - In the opening your claps placement are very inconsistent, I think it's best to put claps consistently every 1/1 before the downbeat (long white tick in the editor's timeline) such as in these two notes I mentioned
  2. 00:07:040 (3) - Using only one waypoint in this slider is very much too forced for me, I suggest to alter the slider like this instead:
  3. 00:16:815 (4) - (optional) For better readability : CTRL + R? ((2)'s hitburst will cover (4)'s start here, while (1)'s hitburst won't, so I guess it's better to CTRL+R it)
  4. 00:20:523 (5) - I highly recommend to use a quieter volume for the slider's end (around 40%), let the background bass blends here~
  5. 00:28:276 (x) - Add note here as well (the vocals continue here)
  6. 00:28:613 (4) - If you follow ^, add new combo here as 9-notes streak would be too long for a Normal diff
  7. 00:31:647 (1,2,3,4,5,6,7) - (optional) I think you can make this part much tidier by creating:
  8. 00:37:377 (1,3) - Add claps to both sliders' end and start as your 2/1 consistent clapping pattern should continue there
  9. 00:49:175 (2) - (optional) Move this few grids up or down? Would be fancier if (1,2,3) forms an arc imo
  10. 00:53:220 (x) - I highly recommend to add circle here as well and move the new combo here (the drum sound here is significant enough)
  11. 00:58:950 (1,2,1,2,3) - You could just simply select all in the editor and move all few grids left and up altogether (so (3) will end in the center) - will play better before the break if (3) is centered imo
  12. 01:09:400 (1) - Uh... I don't think it's the time to put a clap yet... Use finish instead perhaps?
  13. 01:12:096 (1,2,3,4) - (optional) Considering your (1,2)'s shape, I think windmill pattern fits better after that zig-zag slider:
  14. 01:19:512 (x) - imo the delay between (2) and (1) is too long, I think you can try to add two extra notes to fill in the blank starting here
  15. 01:25:579 (1,2) - I highly recommend to alter these two as a 3/2 repeating slider instead (as the DnB sounds are using 3/2 here) - also, I don't think suddenly goes linear here plays good after your bezier sliders in (1,3)... (you can try to make (2)'s end stacked below (4) as well!)
  16. 01:30:973 (1) - Same as 01:09:400 here
  17. 01:31:310 (2) - (optional) I think it's better to move the second red waypoint a bit down, so it won't touch (3)
  18. 01:41:759 (x) - Again, the rhythm in downbeat here is distinctive enough. Add note?
  19. 01:45:804 (2) - (optional) Put this below (1,3) instead of above to avoid (4)'s hitburst covering this? Will help beginners this way imo
  20. 01:55:916 (6) - Remove the clap on slider's start - it breaks your previous clap consistency
  21. 02:00:973 (1,2,3) - (optional) Rather than being too linear, you can play with slider curve here to create flow, for example:
  22. 02:06:703 (1) - Give more spinner recovery time for beginners here (I think you can just shorten the spinner by 1/1) - also, avoid placing notes in the center after a spinner on an easier difficulty, as the spinner's hitburst will cover the object's start (experienced players won't have a problem, but this is irritating for beginners)
  23. 02:19:512 (1,2,3,4,5) - It's not a good idea to stop the clapping pattern for the ending ):
[Hard]

  1. 00:07:040 (1) - I think it's better to use (5)'s approachcircle to guide you encircle (5) perfectly
  2. 00:13:107 (3,1,2) - Why the clapping pattern changes here? It sounds fine, but it's better to keep it consistent 1/1 after the downbeat as you did before...
  3. 00:15:804 (4) - Move the endpoint few grids right and up (so it will point at (3)'s center)?
  4. 00:16:478 (1,2,3) - (optional) Rather than creating an overlapping formation here, I think it's better to space them apart, creating a blanket formation here:
  5. 00:19:175 (5) - Placed slightly higher than (4), is it intentional? (you can just hold SHIFT while placing this slider to make it placed perfectly beside (4))
  6. 00:28:950 (1) - Is it intentional to curve the slider like this? I think it's better to let this naturally encircle (2)...
  7. 00:34:343 (1,2) - Try this rhythm? (basically you need a clap on 00:35:355 (2), plus this rhythm could let you to keep symmetry as your previous mapping style did)
  8. 00:40:411 (2,3) - (optional) Hmm, imo you're too forcing symmetry here (especially on (3)), I think it's better to split (3) as two circles, then arrange an arc consisting of (1,2,3,4)
  9. 00:47:152 (2) - I highly recommend to split this as two 1/2 sliders (just continue encircle (1) here - it flows better with two sliders)
  10. 00:59:961 (2,3,4) - The jump here could be much tidier this way:
  11. 01:04:006 (5) - Hmm, clap doesn't really fit here... Try finish instead? Also, I highly recommend to add a new combo here
  12. 01:12:096 (2,3,4) - (optional) You can try to use a denser spacing here (0.6x perhaps) and arrange like this to let this part be more flowy:
  13. 01:19:006 (1) - Remove clap from slider's end - it follows the drum'n'bass sequence more
  14. 01:35:186 (4) - Same as above
  15. 01:36:366 (6) - Why is this note much closer to (1) rather than to (5), while they're equally apart on the timeline? It's better to space (5,6,1) equally (as this jump isn't patterned)
  16. 01:45:804 (2,3,4) - (optional) A variation from 00:59:961, I think this jump here is better (notice how (2) is encircling (1)'s start this way: )
  17. 01:56:591 (4) - Stack the slider's end perfectly to (1)'s end?
  18. 02:08:051 (2) - (optional) Create a slider wave here? Keeps the symmetry better imo
  19. 02:14:119 (2) - Stack this slider's end to 02:12:096 (1)?
[Insane]

  1. 00:05:702 (3) - I highly recommend to use a 1/1 slider instead of repeating 1/2 slider, as you mostly follow the vocals here
  2. 00:13:286 (4) - Minor stuff, but move the endpoint one grid down to encircle (3) better
  3. 00:15:983 (1,2,3) - Jump from (4) to (1) is very random imo. I think it's better to stack (1) to your previous (1)'s start, and a jump like this from (2) to (3) would be okay also:
  4. 00:18:174 (8) - Move the clap from (9)'s start to this slider's end - it's better to continue your previous clapping pattern consistently here
  5. 00:20:533 (5) - Hmm, in slowdowns like this, new combo helps a lot ~
  6. 00:27:612 (1,2) - (optional) Merge these two as a 1/1 slider, to follow the drum'n'bass sequence better?
  7. 00:28:960 (1,2,3,4,5) - This quintuplet just feels like they're here for extra difficulty (overmapped) imo, I suggest to delete (2) as it improves the rhythm here (this applies for next parts like this)
  8. 00:30:308 (1,1) - Again, clap consistency issue here - move the clap to (1)'s end instead
  9. 00:38:904 (4) - Not perfectly stacked to (3), and it's quite visible, is it intentional?
  10. 00:40:926 (4) - I highly suggest to put this in the center instead (considering your (5,6,7,8)'s formation is center-aligned as well)
  11. 00:54:747 (1,2,3) - (optional) To avoid clustering, I think it's better to stack (1,2) on 00:54:241 (3)'s start and end, plus hit CTRL+R on (3) as well, like this:
  12. 01:04:016 (9) - No finish here? o.o
  13. 01:12:106 (1,1) - No need to new combo on your second (1) imo. Also, I think it's better to put clap only on your first (1)'s end here
  14. 01:20:196 (2,3,4,5) - I think it's better to make these four's distance equal, like this: (it won't be overlapped by 01:19:353 (2) in play mode because of your fast approach rate)
  15. 01:21:544 (6) - New combo here?
  16. 01:29:297 (4) - Not perfectly stacked below (2) and it's quite visible, is this intentional?
  17. 01:34:185 (5) - Remove the clap on slider's start here, you won't need a clap this soon after your previous one
  18. 01:41:432 (3) - Minor stuff, but move the red waypoint and the waypoint after two grids left to make this more symmetrical
  19. 01:44:803 (5) - I think it's better to let the red waypoint perfectly placed below (3)'s end... Also, (optional) try to add some bezier twist here as well?
  20. 01:45:983 (1,3) - Make these sliders curve [u]against the center, to avoid clustering?
  21. 02:00:308 (6) - Uh... Missing clap here? :3
  22. 02:21:207 (5) - I don't think it's a good idea to put a circle beneath slider's body, it's quite hard to read (a slider is okay for me, though)
I like the song, and the mapset has a really great potential~
I think the main problem here is the clap's consistency, but I suppose mods could fix the hitsounding.

Good luck (:
Topic Starter
Kyshiro
Holy Sh.... Such a big mod, awesome o-o Adding the stuff I didn't do+reason below the post.(Stuff i don't mention is added)

Niva wrote:

Mod request via Mini Maya Queue ~

(no, you don't need 50kds - it's just an extra rule for the previous round xD)

[General]

-> Tags should be consistent on all diffs - add "Liquicity" as well to tags field on [Normal] and [Insane]Damn, forgot that I think lol.
-> Hmm, add gold sliderborder to the mapset? Blends great with your background imo. Try to open the .osu file by using notepad, and put :

SliderBorder : 255,231,91

below your "Combo4 : 232,226,36" line Nice o-o
-> Also, the offset definitely sounds early - try offset 4708 instead? Not really, Try playing the songs, they all end up around +-3ms early ~ +-3ms late (Atleast for me and a friend it does.

[Normal]

  1. 00:05:692 (3,3,...) - In the opening your claps placement are very inconsistent, I think it's best to put claps consistently every 1/1 before the downbeat (long white tick in the editor's timeline) such as in these two notes I mentioned
  2. 00:07:040 (3) - Using only one waypoint in this slider is very much too forced for me, I suggest to alter the slider like this instead:
  3. 00:16:815 (4) - (optional) For better readability : CTRL + R? ((2)'s hitburst will cover (4)'s start here, while (1)'s hitburst won't, so I guess it's better to CTRL+R it)
  4. 00:20:523 (5) - I highly recommend to use a quieter volume for the slider's end (around 40%), let the background bass blends here~
  5. 00:28:276 (x) - Add note here as well (the vocals continue here)
  6. 00:28:613 (4) - If you follow ^, add new combo here as 9-notes streak would be too long for a Normal diff
  7. 00:31:647 (1,2,3,4,5,6,7) - (optional) I think you can make this part much tidier by creating:
  8. 00:37:377 (1,3) - Add claps to both sliders' end and start as your 2/1 consistent clapping pattern should continue there
  9. 00:49:175 (2) - (optional) Move this few grids up or down? Would be fancier if (1,2,3) forms an arc imo
  10. 00:53:220 (x) - I highly recommend to add circle here as well and move the new combo here (the drum sound here is significant enough)
  11. 00:58:950 (1,2,1,2,3) - You could just simply select all in the editor and move all few grids left and up altogether (so (3) will end in the center) - will play better before the break if (3) is centered imo
  12. 01:09:400 (1) - Uh... I don't think it's the time to put a clap yet... Use finish instead perhaps?
  13. 01:12:096 (1,2,3,4) - (optional) Considering your (1,2)'s shape, I think windmill pattern fits better after that zig-zag slider:
  14. 01:19:512 (x) - imo the delay between (2) and (1) is too long, I think you can try to add two extra notes to fill in the blank starting here
  15. 01:25:579 (1,2) - I highly recommend to alter these two as a 3/2 repeating slider instead (as the DnB sounds are using 3/2 here) - also, I don't think suddenly goes linear here plays good after your bezier sliders in (1,3)... (you can try to make (2)'s end stacked below (4) as well!)
  16. 01:30:973 (1) - Same as 01:09:400 here
  17. 01:31:310 (2) - (optional) I think it's better to move the second red waypoint a bit down, so it won't touch (3)
  18. 01:41:759 (x) - Again, the rhythm in downbeat here is distinctive enough. Add note?
  19. 01:45:804 (2) - (optional) Put this below (1,3) instead of above to avoid (4)'s hitburst covering this? Will help beginners this way imo
  20. 01:55:916 (6) - Remove the clap on slider's start - it breaks your previous clap consistency
  21. 02:00:973 (1,2,3) - (optional) Rather than being too linear, you can play with slider curve here to create flow, for example:
  22. 02:06:703 (1) - Give more spinner recovery time for beginners here (I think you can just shorten the spinner by 1/1) - also, avoid placing notes in the center after a spinner on an easier difficulty, as the spinner's hitburst will cover the object's start (experienced players won't have a problem, but this is irritating for beginners)
  23. 02:19:512 (1,2,3,4,5) - It's not a good idea to stop the clapping pattern for the ending ):
[Hard]

  1. 00:07:040 (1) - I think it's better to use (5)'s approachcircle to guide you encircle (5) perfectly
  2. 00:13:107 (3,1,2) - Why the clapping pattern changes here? It sounds fine, but it's better to keep it consistent 1/1 after the downbeat as you did before...
  3. 00:15:804 (4) - Move the endpoint few grids right and up (so it will point at (3)'s center)?
  4. 00:16:478 (1,2,3) - (optional) Rather than creating an overlapping formation here, I think it's better to space them apart, creating a blanket formation here:
  5. 00:19:175 (5) - Placed slightly higher than (4), is it intentional? (you can just hold SHIFT while placing this slider to make it placed perfectly beside (4))
  6. 00:28:950 (1) - Is it intentional to curve the slider like this? I think it's better to let this naturally encircle (2)...
  7. 00:34:343 (1,2) - Try this rhythm? (basically you need a clap on 00:35:355 (2), plus this rhythm could let you to keep symmetry as your previous mapping style did)
  8. 00:40:411 (2,3) - (optional) Hmm, imo you're too forcing symmetry here (especially on (3)), I think it's better to split (3) as two circles, then arrange an arc consisting of (1,2,3,4)
  9. 00:47:152 (2) - I highly recommend to split this as two 1/2 sliders (just continue encircle (1) here - it flows better with two sliders)
  10. 00:59:961 (2,3,4) - The jump here could be much tidier this way:
  11. 01:04:006 (5) - Hmm, clap doesn't really fit here... Try finish instead? Also, I highly recommend to add a new combo here
  12. 01:12:096 (2,3,4) - (optional) You can try to use a denser spacing here (0.6x perhaps) and arrange like this to let this part be more flowy:
  13. 01:19:006 (1) - Remove clap from slider's end - it follows the drum'n'bass sequence more
  14. 01:35:186 (4) - Same as above
  15. 01:36:366 (6) - Why is this note much closer to (1) rather than to (5), while they're equally apart on the timeline? It's better to space (5,6,1) equally (as this jump isn't patterned)
  16. 01:45:804 (2,3,4) - (optional) A variation from 00:59:961, I think this jump here is better (notice how (2) is encircling (1)'s start this way: )
  17. 01:56:591 (4) - Stack the slider's end perfectly to (1)'s end?
  18. 02:08:051 (2) - (optional) Create a slider wave here? Keeps the symmetry better imo
  19. 02:14:119 (2) - Stack this slider's end to 02:12:096 (1)?
[Insane]

  1. 00:05:702 (3) - I highly recommend to use a 1/1 slider instead of repeating 1/2 slider, as you mostly follow the vocals here
  2. 00:13:286 (4) - Minor stuff, but move the endpoint one grid down to encircle (3) better
  3. 00:15:983 (1,2,3) - Jump from (4) to (1) is very random imo. I think it's better to stack (1) to your previous (1)'s start, and a jump like this from (2) to (3) would be okay also:
  4. 00:18:174 (8) - Move the clap from (9)'s start to this slider's end - it's better to continue your previous clapping pattern consistently here
  5. 00:20:533 (5) - Hmm, in slowdowns like this, new combo helps a lot ~
  6. 00:27:612 (1,2) - (optional) Merge these two as a 1/1 slider, to follow the drum'n'bass sequence better?
  7. 00:28:960 (1,2,3,4,5) - This quintuplet just feels like they're here for extra difficulty (overmapped) imo, I suggest to delete (2) as it improves the rhythm here (this applies for next parts like this)
  8. 00:30:308 (1,1) - Again, clap consistency issue here - move the clap to (1)'s end instead
  9. 00:38:904 (4) - Not perfectly stacked to (3), and it's quite visible, is it intentional?
  10. 00:40:926 (4) - I highly suggest to put this in the center instead (considering your (5,6,7,8)'s formation is center-aligned as well)
  11. 00:54:747 (1,2,3) - (optional) To avoid clustering, I think it's better to stack (1,2) on 00:54:241 (3)'s start and end, plus hit CTRL+R on (3) as well, like this:
  12. 01:04:016 (9) - No finish here? o.o There is no finish here? o-o
  13. 01:12:106 (1,1) - No need to new combo on your second (1) imo. Also, I think it's better to put clap only on your first (1)'s end here
  14. 01:20:196 (2,3,4,5) - I think it's better to make these four's distance equal, like this: (it won't be overlapped by 01:19:353 (2) in play mode because of your fast approach rate)
  15. 01:21:544 (6) - New combo here?
  16. 01:29:297 (4) - Not perfectly stacked below (2) and it's quite visible, is this intentional?
  17. 01:34:185 (5) - Remove the clap on slider's start here, you won't need a clap this soon after your previous one
  18. 01:41:432 (3) - Minor stuff, but move the red waypoint and the waypoint after two grids left to make this more symmetrical
  19. 01:44:803 (5) - I think it's better to let the red waypoint perfectly placed below (3)'s end... Also, (optional) try to add some bezier twist here as well?
  20. 01:45:983 (1,3) - Make these sliders curve [u]against the center, to avoid clustering?
  21. 02:00:308 (6) - Uh... Missing clap here? :3
  22. 02:21:207 (5) - I don't think it's a good idea to put a circle beneath slider's body, it's quite hard to read (a slider is okay for me, though)
I like the song, and the mapset has a really great potential~
I think the main problem here is the clap's consistency, but I suppose mods could fix the hitsounding.

Good luck (:
General:
Only added 10 offset to the hard diff, the rest seems fine.

Normal:
At the hitsounds I added claps that sounded nice imo, putting them on the 1/1 beats like you said is a bit weird sometimes.

Hard:
00:13:107 The clapping sounds way better how it is now, which is why i did it like this
00:34:343 (1,2) Hmm D: I really like the way the combo looks right now, I think I decide to keep my combo for the looks.
01:45:804 (2,3,4) Really like the idea, but the jumps would be too big D: Made something different instead

Insane:
00:27:612 (1,2) Rather keep it how it is
00:54:747 (1,2,3) Jumps would be too far, modified your way a bit to make it a bit shorter

Thanks for this awesome superhyperepicdeluxe mod :3!
Kryptogram
My Mod from my queue

[General and Metadata]

• Inconsistency in Tags:

[Hard] : Drum and bass DnB Liquicity Drum'n'Bass
[Insane] : Drum and bass DnB Drum'n'Bass Liquicity
[Normal] : Drum and bass DnB Drum'n'Bass Liquicity

[Timing]

• Inconsistency in uninherited (red) timing sections:

[Hard] Red timing sections at: 00:04:691, BPM of 178,000
[Insane] Red timing sections at: 00:04:691, BPM of 178,000
[Normal] Red timing sections at: 00:04:681, BPM of 178,000

(Please Respan all the notes after fix that)

[Kiai]

• There is a Inconsistency in you Kiai Times and since you don't have guest difficults its unrankeable :

[Hard] :

Kiai #1: Starts on 00:26:264, ends on 00:37:050
Kiai #2: Starts on 00:37:387, ends on 00:47:837
Kiai #3: Starts on 01:52:556, ends on 02:03:342
Kiai #4: Starts on 02:03:679, ends on 02:08:735

[Insane] :

Kiai #1: Starts on 00:26:264, ends on 00:37:050
Kiai #2: Starts on 00:37:387, ends on 00:47:837
Kiai #3: Starts on 01:52:556, ends on 02:03:342
Kiai #4: Starts on 02:03:679, ends on 02:08:735

[Normal] :

Kiai #1: Starts on 00:26:254, ends on 00:37:040
Kiai #2: Starts on 00:37:377, ends on 00:47:827
Kiai #3: Starts on 01:52:209, ends on 02:03:332
Kiai #4: Starts on 02:03:669, ends on 02:08:725

[Hitsounds General]

• Remove normal-hitfinish or change the anme to normal-hitclap to get a custom hitclap

[StoryBoard]

• circle.png It snot being used Please remove it if you aren't gonna use it


Difficult Overall


[Normal]

• Reduce AP to 3, 4 its maybe to high (While you play)
• Aument OD to 3, 2 its too low


• 00:25:916 (x) – Add a Note whit finish or whistle and remove NC at 00:26:254 (x)
• 00:31:647 (1,2,3,4,5,6,7) – Not symmetrical Try this:

Try this
• 00:31:984 (2) - 1 Grid to the right, 1 Grid down
• 00:32:321 (3) - 1 Grid to the right
• 00:32:658 (4) - 2 Grids to the right
• 00:32:995 (5) - 2 Grids to the right, 1 Grid up
• 00:33:332 (6) - 1 Grid to the right, 1 Grid up
• 00:33:669 (7) - 1 Grid up
• 00:34:006 (1,2,3,4,5,6) - 1 Grid up

• 01:52:209 (x) - More than one inheriting Timeline
• 01:52:209 (x) – Add a note whit finish or whistle and remove NC at 01:52:546 (1)
• 02:14:119 (1) – Add clap at the end
• 02:15:467 (2) - ^
• 02:16:815 (3) - ^

[Hard]

• Why You Don't make space consistent here Example:

http://puu.sh/lG8C This is a white followed by a red tick http://puu.sh/lG91
http://puu.sh/lG9l Same as above but the space its more between each other http://puu.sh/lG9T

It's not a big deal but making jumps-space consistent make the difficult enjoyable and fun


• 00:09:410 (1) - Not stacked perfectly at the end whit 00:08:735 (3) Move it to x:256 y:110
• 00:13:117 (3) - Add clap at the begin, Remove clap at the end fro being consistent
• 00:14:466 (2) - ^
• 00:15:814 (4) - ^
• 00:17:162 (2) - ^
• 00:18:511 (4) - ^
• 00:30:308 (1,2) - While you're playing this part you feel a little bit comfused because (1) its too close to (2) try this http://puu.sh/lFTq
• 00:45:646 (2) - Make it a 1/1 slider then add note whit clap here 00:46:151 (x) Flows Great http://puu.sh/lFVq
• 00:47:162 (2) - Remove one reverse arrow the move (3) to 00:47:668 (x) and add note here 00:47:837 (x)
• 00:53:735 (2) - Not stacked perfectly whit 00:52:893 (4) so move it to x:237 y:115

[Insane]

• Change the AR to 8 i think its more playable

• 00:19:185 (1) - Add clap at the begin
• 00:19:522 (2) - Remove clap at the begin
• 00:19:859 (3) - Add clap at the begin
• 00:46:657 (1,2,3,4) - Center these notes http://puu.sh/lGbG
• 00:48:174 (1) - Center this note
• 00:54:747 (1) - Not stacked perfectly whit 00:54:241 (3) so move it to x:238 y:134
• 00:59:634 (3) - Move this slider to x:145 y:215 for make a mirror whit 00:59:129 (2) http://puu.sh/lGde
• 01:00:140 (4) - 1 Grid to the right, and 01:00:814 (8) - 1 Grid up, 1 Grid to the right for make a Better star
• 01:04:016 (1) - Since this note is a Anti-jump Add NC to to mark the anti-jump
• 02:10:758 (1) - 1 Grid up
• 02:11:432 (1) - ^
• 02:12:106 (1) - ^
• 02:12:780 (1) - ^

Thats All i can find, Nice sliders i think you have alot of potential as a mapper so i'll give you a star for this dedication.
Topic Starter
Kyshiro
@[Te][Amo]

Insane: The AR is fine how it is
Added the rest

Thanks for your great mod and your star :3!
spboxer3
from wmf's mod queue.

[general]


  • Settings

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:34:016 (4,6) -
  2. 01:43:117 (3,4) - (sliderborder)
  3. 01:53:904 (4,5) -
mapping
  1. 00:16:825 (4,3) - you can make it stack~ It's looks like a bit depart off
  2. 00:30:983 (6,1,2) - spacing issue? it look like a kinda over
  3. 01:55:252 (6) - NC this. It's a kinda over combo in easiest diff.

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:06:039 (4,1) -
  2. 00:37:387 (1,2,3) -
  3. 01:10:758 (4,1) -
mapping
  1. 00:19:859 (1) - Add clap? and remove clap at 00:20:196 (2) - . Those hitsound is inconsistent to the previous. I think you can unify it.
  2. 00:20:870 (4) - finish? It's downbeat. I think add finish is better [IMO].
  3. 00:19:185 (5,4) - It's looks like a bit depart off for stack issue.
  4. 00:30:308 (1,2) - those slider looks akward. make the layout better please >"<
  5. 00:47:162 (2,3) - make (2) slider reverse and (3)'s spacing same as (2) slider head. It's look a kinda inaccuracy. [nazi]
  6. 00:55:589 (4,2) - stack 4's slider end and 2's slider head. It's looks have inaccuracy.

[Insane]


  • Settings
  1. unuesd green line:
    01:04:016 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:12:106 (1,2) -
  2. 01:15:477 (2,4) -
  3. 01:27:612 (7,2) -
  4. 01:33:174 (2,4) -
mapping
  1. 00:04:690 (1,2) - suggest don't let slider start under another slider.
  2. 00:18:174 (8,9,1) - well. I think it's unrankable. It's too confuse for player. and I ask MAT about this part. MAT says: sorry. I can't let this part getting bubble you must fix it. :(
  3. 00:31:657 (1,2) - same as 00:04:690 (1,2) -
  4. 00:34:859 (2,3) -^
  5. 00:37:387 (1,2) - ^
  6. 01:10:758 (5,7) - you can make it stack~ It's looks like a bit depart off


red is unrankable issue. bule is need to discuss. Black is just suggest.

good luck.
Topic Starter
Kyshiro
@spboxer3

Forgot to leave a comment when I added this.

Added everything, except for the mapping @ Insane which we discussed. It IS rankable.
Hushu_old
Hi, this is a quest mod from Jebok's queue.

[Normal]
00:10:926 - This repeat seems a little too loud for me, maybe lower the volume here?
00:14:803 - I would remove this and drag the slider to this point
00:16:825 - Repeat twice
00:17:837 (1,2,3,4,5) - Move all 1/1 back, as now u skip the very important tall white ticks. Those go with your offset.
01:41:769 (1) - Clap
02:03:679 (1) - Distance snap x1.2 as you got 2/1 gap here, not 1/1 like between sliders.

[Hard]
01:10:421 (3) - Clap at the start of this slider, not the end.
01:13:623 (1) - Clap at the beginning as well
02:06:376 (5) - I don't like this shape, change it to something more symmetrical? Also, make new combo here
02:07:724 - No new combo

[Insane]
00:04:690, 00:18:174, 00:31:657, 00:34:859,.. and more? - I know it looks cool, but for someone who hasn't tried out this beatmap a hundred times like you, it would be very hard to get. Please, make sure it is actually rankable before saying its rankable. Ask an experienced BAT to check with, MATs will be just too scared to bubble this, as they would question if it is or isn't, lol.
00:29:466 (5) - Make more symmetrical, so that the ending of the slider is on the same vertical lane as the beginning
01:14:129 - 2 down and 2 to the left.
Topic Starter
Kyshiro

Hushu wrote:

Hi, this is a quest mod from Jebok's queue.

[Normal]
00:10:926 - This repeat seems a little too loud for me, maybe lower the volume here? Fixed
00:14:803 - I would remove this and drag the slider to this point I like it more the way it is
00:16:825 - Repeat twice Fixed
00:17:837 (1,2,3,4,5) - Move all 1/1 back, as now u skip the very important tall white ticks. Those go with your offset. Fixed(In a different way)
01:41:769 (1) - Clap Fixed
02:03:679 (1) - Distance snap x1.2 as you got 2/1 gap here, not 1/1 like between sliders.Fixed

[Hard]
01:10:421 (3) - Clap at the start of this slider, not the end.The hitsounds are a bit weird(Fits with the genre DnB), I like it better how it is tho
01:13:623 (1) - Clap at the beginning as well^
02:06:376 (5) - I don't like this shape, change it to something more symmetrical? Also, make new combo here Fixed
02:07:724 - No new comboFixed

[Insane]
00:04:690, 00:18:174, 00:31:657, 00:34:859,.. and more? - I know it looks cool, but for someone who hasn't tried out this beatmap a hundred times like you, it would be very hard to get. Please, make sure it is actually rankable before saying its rankable. Ask an experienced BAT to check with, MATs will be just too scared to bubble this, as they would question if it is or isn't, lol. Lol now that's a bit overreacting isn't it? Even the first time it's not that hard, specated multiple people playing it for the first time. It's insane after all? I'll ask a MAT though.
00:29:466 (5) - Make more symmetrical, so that the ending of the slider is on the same vertical lane as the beginningNothing wrong with it lol, supposed to be like this
01:14:129 - 2 down and 2 to the left.Fixed
Thanks for your mod :3
R3laX3R
This is a really good map , love it <3 had no problems with those sliders man :)
Topic Starter
Kyshiro

R3laX3R wrote:

This is a really good map , love it <3 had no problems with those sliders man :)
Thanks :3
wcx19911123
yo
NO KD PLZ
about 00:18:174 (8,9,1) - in Insane, they are fine imo, cuz the approach circles are totally visible
that's all
Topic Starter
Kyshiro

wcx19911123 wrote:

yo
NO KD PLZ
about 00:18:174 (8,9,1) - in Insane, they are fine imo, cuz the approach circles are totally visible
that's all
Thanks :3

I think this map is ready for bubble now. I hope o-o
ziin
hold up lemme make you a storyboard.

It's not as heavy dnb as I like.
Ulysses
Rankable doesn't mean it's good.
Topic Starter
Kyshiro

ziin wrote:

hold up lemme make you a storyboard.

It's not as heavy dnb as I like.
That's great o-o Thanks. Also, mapping some heavier dnb atm, will be uploaded as soon as I have a free spot D:

nold_1702 wrote:

Rankable doesn't mean it's good.
Lol okay, your opinion I guess.
Leorda
Hello there

[General]
* Combo color 3 and 4 are blending the BG, please change the color


[Normal]
00:14:803 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners. Some beginners are slowly to read this while spinning the spinner


[Hard]
* I saw some spacing are inconsistent through this diff, make it consistent (unless if has a jump pattern)


That's all I got
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