This map has been deleted on the request of its creator. It is no longer available.
/me failsGens wrote:
peppy wrote:
Feature requests will automatically be moved to the "resolved" subforum after 28 days
hit window should not be messed withZerostarry wrote:
* Approach Rate (Fading, approach circles)
* Hit Window
* Spinner Difficulty
Explain. Please consider playing Music Hour on Insane (approach rate IS authentic) before replying.Gabi wrote:
hit window should not be messed with
Of course, every new worthwhile feature has abuse potential, but there are many benefits to be had as well. (And BTW if peppy adds this, you can be sure that there will be reasonable restrictions on the settings.)Gabi wrote:
setting a super short spinner which you can 2000 easily is just odd
Not directly. You can only set a combined approach rate/hit window setting, which brings us back to point (1).Gabi wrote:
that leaves approach rate, which you can already set.
Average Approach Rate and Hit Window to calculate Overall Difficulty?Starrodkirby86 wrote:
Looking at this, how would the peppystars be handled? o:
You can only set a combined approach rate/hit window settingi stand but what i said that THIS compliment each other well already and does NOT need any more features.
No. In fact, I'd say quite the opposite. Spinners can reasonably be made dependent on the harshness of the hit window, but approach rate should be variable.Zekira wrote:
YES PLEASE. Taiko also needs this to make deathspinners. Though the logic between the speed of approach circles and the harshness of the hit window should still be directly proportional IMO
Now you are making me want to test this.m980 wrote:
WROOONG!
Timing windows were strict for the whole game. They didn't get tighter, the Approach Circles just went in faster.
I still can't get S on Walkie Talkie Man [Breezin'].strager wrote:
Now you are making me want to test this.m980 wrote:
WROOONG!
Timing windows were strict for the whole game. They didn't get tighter, the Approach Circles just went in faster.
Ah, I didn't know that.m980 wrote:
WROOONG!
Timing windows were strict for the whole game. They didn't get tighter, the Approach Circles just went in faster.
Lol you aren't the only one. I can S a good number of the other Breezin' songs, but the easiest in the game is still just an A.MetalMario201 wrote:
I still can't get S on Walkie Talkie Man [Breezin'].
no uGabi wrote:
All this still seems stupid to me, and i'm really sick of these authentic ouendan shit.
I have already said my reasoning and my opinion on the other pages. It is fine just how it is now, there is no NEED for this kind of settings, it will only make it confusing. Seeing as you think you are the boss around here now that you got that pink name , i guess you can go ahead and do whatever you want, i just think it's ridiculous.MetalMario201 wrote:
no uGabi wrote:
All this still seems stupid to me, and i'm really sick of these authentic ouendan shit.
By what line of reasoning is it bad to add something JUST because it's in the authentic games? Maybe we should get rid of sliders because they appear in Ouendan? Maybe we should delete the entire game because it's been done before?
I've added this, but we'll need to discuss scoring and spinner difficulty before it goes live.
(this is from a private discussion but contains no sensitive info.)peppy wrote:
Hmm.. Let's discuss this one next time we chat. I'm happy to get the ball rolling on this long-time request.MetalMario201 wrote:
Overall Difficulty split:
Make approach rate separate from hit window. Also do somethingorother to allow spinner difficulty to vary.
u mad because iNIS makes better maps than you do?Gabi wrote:
All this still seems stupid to me, and i'm really sick of these authentic ouendan shit.
(+) The speed of approach circles can now be independently picked from Overall Difficulty.