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/me failsGens wrote:
peppy wrote:
Feature requests will automatically be moved to the "resolved" subforum after 28 days
hit window should not be messed withZerostarry wrote:
* Approach Rate (Fading, approach circles)
* Hit Window
* Spinner Difficulty
Explain. Please consider playing Music Hour on Insane (approach rate IS authentic) before replying.Gabi wrote:
hit window should not be messed with
Of course, every new worthwhile feature has abuse potential, but there are many benefits to be had as well. (And BTW if peppy adds this, you can be sure that there will be reasonable restrictions on the settings.)Gabi wrote:
setting a super short spinner which you can 2000 easily is just odd
Not directly. You can only set a combined approach rate/hit window setting, which brings us back to point (1).Gabi wrote:
that leaves approach rate, which you can already set.
Average Approach Rate and Hit Window to calculate Overall Difficulty?Starrodkirby86 wrote:
Looking at this, how would the peppystars be handled? o:
You can only set a combined approach rate/hit window settingi stand but what i said that THIS compliment each other well already and does NOT need any more features.
No. In fact, I'd say quite the opposite. Spinners can reasonably be made dependent on the harshness of the hit window, but approach rate should be variable.Zekira wrote:
YES PLEASE. Taiko also needs this to make deathspinners. Though the logic between the speed of approach circles and the harshness of the hit window should still be directly proportional IMO
Now you are making me want to test this.m980 wrote:
WROOONG!
Timing windows were strict for the whole game. They didn't get tighter, the Approach Circles just went in faster.
I still can't get S on Walkie Talkie Man [Breezin'].strager wrote:
Now you are making me want to test this.m980 wrote:
WROOONG!
Timing windows were strict for the whole game. They didn't get tighter, the Approach Circles just went in faster.
Ah, I didn't know that.m980 wrote:
WROOONG!
Timing windows were strict for the whole game. They didn't get tighter, the Approach Circles just went in faster.
Lol you aren't the only one. I can S a good number of the other Breezin' songs, but the easiest in the game is still just an A.MetalMario201 wrote:
I still can't get S on Walkie Talkie Man [Breezin'].