forum

Taiko LMS: Shift Cup [Winner: V E R Y S T R O N G T E A M !]

posted
Total Posts
24
Topic Starter
Backfire

All Graphics by Micro

Please join the Official LMS Discord!


Check out our Wiki page as well!


Hello everyone, and welcome to the Taiko Shift Cup! This is a Last Man Standing style tournament, with one major twist! Players will gather teams of 3 (with the option of 1 Back-Up) to face off in a 3 on 3, Knock-Out style battle! Think of it like 3 on 3 Pokemon. We’re familiar with Pokemon right? Each combatant faces each other INDIVIDUALLY! And as per the name, each team may “Shift In” their players after each round.

In previous Last Man Standing tournaments, players were assigned lives, however, in this format, you will have “Revives”. Revives will function in a way that you may ONLY use them on someone who has ALREADY LOST A LIFE! So players may only get extra lives if they have already lost a life, so to speak! This means, the final player alive, cannot use this life on themself.

This tournament is restricted to players from Rank #75-#5000 at the time of registration. Please check out the rest of the rules, as we will point out any other major format changes! We’re very excited to bring this tournament to you all! Hope you have fun!










Management and Organization: Backfire, FlamingRok and Lno
Map-Poolers: Backfire, Babysnakes and Lno
Referees: Cactusthegreat, Grimbow, eiuh, Akali393394, janitoreihil
Streamers: Heamburger
Commentators:Backfire, Binsu, Frukoyurdakul
Wiki: fajar13k
Registration Period: May 11th until June 2nd (9 AM UTC)
Tournament Start: June 9th
Tournament End: July 15th
First Place Prize: A unique profile badge for each member of your team!

List of Registered Teams


Schedule and Brackets


Statistics


Stream Channel Here!


Suggest Maps Here!




Teams have to be sent to Backfire in a forum PM. Refer to the Rules "2. Tournament Registration" to make sure you use the correct PM title (the tournament name or LMS!) and form. Please include a timezone that should be used for scheduling and preferred match times. You can look up time zones here.

Individual players looking for a team, or teams looking for more players, are free to join the official LMS discord to do so!


Please read the rules carefully and thoroughly!
1. General Rules
1.1: Taiko LMS : Shift Cup is a 3v3 team tournament, with the aspects of knock-out rules, and double elimination bracket.

1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.

1.3: Match schedule will be settled by the Tournament Management.

1.4: If no staff or referee is available, the match will be postponed.

1.5: Usage of the Visual Settings options are allowed.

1.6: If the game ends in a draw, the tiebreaker will be played.

1.7: If a player disconnects, their score is treated as being 0.
  • 1.7.1: Unless the disconnected player has a screenshot with their final score, or the server saved their score before disconnection, so we can compare it to the others.

    1.7.2: The second exception is when the player is disconnected in first ten seconds of a map. In that case, there will be a rematch. This may only occur once per map, and once per player.


1.8: Maps cannot be reused in the same match unless the game was nullified.

1.9: If less than 3 players attend, your Revives will be limited by 1 less, per the round.

1.10: The Revive System functions are as follows:
  • 1.10.1: You can only revive OTHER eliminated members of your team. Not yourself.

    1.10.2: You may not choose to revive yourself if playing as the last member (1 vs 3, for example)

    1.10.2: Players may swap freely between each other for each map

    1.10.3: More information to the Revive system are in section 3 "Stage Instructions" and 4 "Match Instructions".
1.11: Revives are always assigned to the active player.
- During Group Stage, each team is given 1 Revive
- During Round of 16 and Quarterfinals, each team is given 2 Revives
- During and after Semifinals, each team is given 3 Revives
  • 1.11.1: If a player loses a map they are knocked out and cannot participate in the same match unless revived.
    1.11.2: The player who is revived may not participate in the match on the same turn they are revived, except in the instance that the team waits to use their revives after all players have been eliminated.
    1.11.3: Each player may only be revived once per match.
    1.11.4 (Elimination Stages Only): Revives may only occur AFTER that round's map has been chosen.
1.12: Lag is not a valid reason to nullify a map.

1.13: Unexpected incidents are handled by the tournament management.

1.14: Any modification of these rules will be announced.

1.15: Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in.

2. Tournament Registration
2.1: Your team needs at least 3 players to participate.
  • 2.1.1: The maximum size of a team is 4 players.

    2.1.2: Teams are not bound to country and can include players from various countries. Schedules will give teams with single or close time zones higher priority over ones with several, spread-apart time zones (for example having a team with players from America, Europe and Asia will be low priority).

    2.1.3: You must specify a captain who will represent a team.

    2.1.4: Every player will be informed via PM about the team registration. Don't register teams without all players agreeing!
2.2: The Tournament Team involved directly with the map pool may not participate as players in this tournament. This does not include referees, streamers and commentators.

2.3: The maximum amount of teams is 32.

2.4: For a team to sign up, the captain must PM the Tournament Management.
  • 2.4.1: Individual players may also PM the Tournament Management if they are not part of a team yet. The Tournament Management will inform every individually registered player near the end of the registration period about other players..
2.5: To ensure valid registrations, any registrations and changes will be checked.

2.6: All successfully registered teams will be published once they have been confirmed with the captains.
  • 2.6.1: Captains will get notified when their roster has been accepted or rejected.

    2.6.2: Upon rejection, one of the tournament staff members should explain the reason why your team has been declined.

3. Stage Instructions
3.1: In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.

  • 3.1.1: If less than 32 teams arrive, the grouping will be set up differently.
3.2: Each team from each group will face all the other teams once.

3.3: Rankings of each group are determined by sorting the results of each team's performance in the following priority:
  • 3.3.1: More Matches Won.
    3.3.2: Have higher {(the number of maps won) - (the number of maps defeated)}.
    3.3.3: Most maps won.
3.4: The top 2 teams of each group will move on to the Knock-Out Stages. (depending on the grouping)

3.5: Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets put into the loser brackets.

3.6: Winning condition: In all rounds, you need to knockout all players from the opponent team. The lowest scoring player of every played map gets knocked out from the match. The team that loses all players after consuming all Revives first loses the match.
  • 3.6.1: Revive distribution is handled according to 1.11 (General Rules).

4. Match Instructions
4.1: A referee (or tournament manager) will create a multiplayer room 10 minutes in advance. Players must gather during this period.
[list:1337]4.1.0: The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
4.1.1: Captains MUST SPECIFY THE THREE MEMBERS who will participate in the match before rolls. Team Size is 4, so choose 3, one must sit out. This is to ensure that teams have a back-up player, in case of emergency or sickness.

4.1.2: Room settings are Taiko, Team-Vs., Win Condition: 'Score V2'. Room name must be "Shift Cup: TeamBlue vs TeamRed"
4.1.3: The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
4.1.4: Blue team must occupy slot 1. Red team must occupy slot 2.
4.1.5: The setup at the start of the match must remain consistent throughout.4.2: Each team is allowed to select one warm-up map.
  • 4.2.1: During Group Stage warm-ups must not exceed 4:00 minutes. In the following stages the warm-up can be up to 6 minutes long if both teams agree.
    4.2.2: Offensive songs may be blocked by referees.
4.3: Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use "!roll" once in #multiplayer to determine which team selects and bans first. Roll winner may decide if they want to ban first and pick 2nd, or pick first and ban 2nd. Bans always happen before picks.
  • 4.3.1: Each team is allowed to ban one map out of the entire map pool with the exception of the tiebreaker, which cannot be banned. Each team has to use their ban.
4.4: In case when one player lasts in both teams with no Revives remaining, the tiebreaker map must be played.4.5: Results will be published via the Statistics site.

5. Mappool Instructions
5.1: Each stage will receive its own mappool.

5.2: Each map-pool consists of 7 brackets: NoMod, Hidden, HardRock, DoubleTime, Free Mod, Extra and Tiebreaker.

5.3: Each map-pool consists of 18 maps in total.

5.4: Each map-pool has one tiebreaker.
  • 5.4.1: The tiebreaker will be played without mods activated.
    5.4.2: In the freak event of a tie on the tiebreaker, the tiebreaker will be replayed under FreeMod conditions.
5.5: The NoMod bracket will be played with no mods activated.

5.6: The Hidden, HardRock, and Double Time bracket will be played with the respective mods activated.

5.7: The Free Mod bracket will have Free Mod activated. The players can pick Hidden, HardRock or both. Players are required to play with a mod.

5.8: The size of every Mod bracket will be 3 across all stages of the Tournament.

5.10: The mappool will be released after the last match of the previous stage has been played.

6. Scheduling Instructions
6.1: Each stage will be held on a single weekend.

6.2: Matches in Group Stage may overlap.

6.3: Scheduling will be handled by the Tournament Management. Schedules and mappools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.

6.4: Captains are responsible for their teams’ availability. The greater team size exists to ensure every team can provide at least three players for each match.

If there are any questions about the rules, please either post in this thread, or contact a Tournament Manager privately!

Have fun!
AR9
hype
yuki_momoiro722
Woo!!!! :)
[Zeth]
HYPE!
Topic Starter
Backfire
We have done some evaluations and decided that two bans might have been too much leniency for the tournament, so we changed it back to the original ban of only 1 map. Hopefully this isn't a big deal! We'll be uploading 2 maps of the pool by at least tomorrow, for you guys to try. Thanks! :)

Any other future rule modifications made, we will let you know. Since it's very early there may be small loop-holes or things like that which we will patch up, and again, we will let you know.
Coryn
HYPE
Topic Starter
Backfire
Hey guys! Badge for first place is confirmed! Just wanted to share the great news!

Also pieces of the map pool are being uploaded each day, theres currently 3 as of typing this, please check them out! We are aiming for an enjoyable tournament for the lower-end, in the beginning, so hopefully those players who are newer and just want some experience can enjoy the pool and have lots of time to practice and improve before it starts. Love you guys, you're the best. 8 teams so far is a great turn out! I am hopeful for the 32 team dream.
Topic Starter
Backfire
Hey everyone, if you had troubles with the discord links, we have updated them! Also, a couple new maps have been uploaded if you haven't seen those as well. Sorry for the inconvenience!
Li77L3
I wish you all the best of luck (ᵔᴥᵔ)
Topic Starter
Backfire
TS_LewisLuo
I kind of wonder some of the maps are pick by who.
Zetera
The Discord link has expired.
Topic Starter
Backfire
Fixed the discord link, Nwolf broke it blame Nwolf Nwolf Nwolf Nwolf NW OFL
Beat43210
HYPE
Topic Starter
Backfire
Hello everyone! The page has been updated with your schedule and groups, make sure to check it out !
Topic Starter
Backfire
Hi guys, we are trying to clear up some issues with the Revive system! It's new and we are trying to make sure everyone understands them. With that said, I have revised the section, and you can read it here :

1.11: Revives are always assigned to the active player.
- During Group Stage, each team is given 1 Revive
- During Round of 16 and Quarterfinals, each team is given 2 Revives
- During and after Semifinals, each team is given 3 Revives
1.11.1: If a player loses a map they are knocked out and cannot participate in the same match unless revived.
1.11.2: The player who is revived may not participate in the match on the same turn they are revived, except in the instance that the team waits to use their revives after all players have been eliminated.
1.11.3: Each player may only be revived once per match.
1.11.4 (Elimination Stages Only): Revives may only occur AFTER that round's map has been chosen.

Bolded are the changes that were made for convenience and clarity. Elimination Stages refers to RO16 and onwards. We wanted to make sure this was more clear for players in the later stages, as group stage is a more casual affair, we are lax on how Revives are used. Later on, we want to make sure they are used in a fair way. Thanks for reading!
Topic Starter
Backfire
Hey everyone! I'm glad to say that the first weekend of Shift Cup went very well! VODs are available on the stream channel as always! We have also release the RO16 map pool, in which you can view and download in bulk as a map pack!

Here is the bracket, where you can see all the teams that made it through! https://challonge.com/96vafjot

And here also is the schedule, if you'd like to see when to tune in, or for players, when you need to show up! https://docs.google.com/spreadsheets/d/ ... =250130562

See you guys there and thanks for all the great work.
Topic Starter
Backfire
Hi everybody, thanks for playing in the RO16! It was a really fun weekend.

The map pool is available for QF as well as a map pack, and the schedule is also there as well. If you have any questions or need some help please contact us!

Here is also a bonus sheet for the map-pool for those who like detailed stuff : https://docs.google.com/spreadsheets/d/ ... edit#gid=0
DeletedUser_1981781
PEPPY FIX TAIKO STAR RATING PLEASE for a happier in the mappool! lol #hype

I think you should change the (ARGENTINE DREAM) to (Axer/hikikochan/Backfire/_yu68) for proper credits, though. :p
Cinnamon_54
lol why my beach side bunny
Topic Starter
Backfire

ARGENTINE DREAM wrote:

PEPPY FIX TAIKO STAR RATING PLEASE for a happier in the mappool! lol #hype

I think you should change the (ARGENTINE DREAM) to (Axer/hikikochan/Backfire/_yu68) for proper credits, though. :p
Meh lol

Consified wrote:

lol why my beach side bunny
Its fun
Topic Starter
Backfire
Thanks everyone for playing up to this point! The Grand Finals is soon, I hope everyone watches!
Topic Starter
Backfire
Well the tournament has concluded! Sorry for the late post, but, congratulations to Very Strong Team! The badge should be headed your way, and thanks to everyone who participated. I am very proud of how the tournament ended up! <3
dragonworm
best tourney ever
Please sign in to reply.

New reply