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Cover Drive - Twilight

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Topic Starter
Neptunus
This beatmap was submitted using in-game submission on 2012年6月6日 at 8:24:12

Artist: Cover Drive
Title: Twilight
BPM: 180
Filesize: 3418kb
Play Time: 03:20
Difficulties Available:
  1. Easy (1.99 stars, 144 notes)
  2. Hard (4.82 stars, 347 notes)
  3. Insane (4.9 stars, 465 notes)
  4. Normal (3.44 stars, 219 notes)
Download: Cover Drive - Twilight
Information: Scores/Beatmap Listing
---------------
I see the light
Topic Starter
Neptunus
okay
S h i o n
nya

Easy
00:18:890 (3) - 间距
02:57:223 (2) - ^
00:41:057 (6,1) - 互换NC
02:00:890 (4) - 折返箭头被挡
02:05:890 (1) - 去掉尾巴的whistle?

Normal
00:20:223 (4,1) - 这样NC有点丑。 Hard的 03:00:223 (8,9,1,2) - 同
02:37:890 (5) - NC
03:07:724 (2) - 碰到血条了

Hard
01:01:890 (8) - NC
01:13:723 (8) - ^ 01:14:390 (1) - RNC

Insane
02:06:223 (10) - NC
03:05:223 (2) - 挡了右上角 不知道有没问题...
03:06:390 (5,6,7,1) - 等间距比较好吧 像这样 http://puu.sh/g8j4

没什么问题 不错的图 可以赶紧找MAT的...
Sure
Hi :D


[General]
Hmm... I don't know why you silenced the normal-slidertick, but tick sound works very well to me.


[Insane]
I suggest OD +1. It works better in this BPM, also this is an Insane.
01:17:223 (8) - Jeez, it touches HP bar too much. Move down please. http://osu.ppy.sh/ss/238669
02:38:223 (3,4,5) - They aren't overlapped perfectly, it's not beautiful. Try this code.
SPOILER

56,296,158223,2,0,B|88:336|152:328,1,100,8|0
132,240,158556,2,0,B|76:248|56:296,1,100
232,240,158890,2,0,B|128:240,1,100,8|0


[Hard]
00:29:890 (5,6) - 1 grid up


[Normal]
AR +1. 4 is a bit slow in this slider velocity.
Others are fine


[Easy]
03:01:890 (1) - It touched HP bar. Try to rotate it by 10 degrees. You should rotate 03:03:890 (2,3,4) together.
03:12:557 (1,2,3,4,1,2) - Ctrl+H


Nice rhythm you have there.
Topic Starter
Neptunus

S h i o n wrote:

nya

Easy
00:18:890 (3) - 间距
02:57:223 (2) - ^
00:41:057 (6,1) - 互换NC
02:00:890 (4) - 折返箭头被挡
02:05:890 (1) - 去掉尾巴的whistle?

Normal
00:20:223 (4,1) - 这样NC有点丑。 Hard的 03:00:223 (8,9,1,2) - 同
02:37:890 (5) - NC
03:07:724 (2) - 碰到血条了

Hard
01:01:890 (8) - NC
01:13:723 (8) - ^ 01:14:390 (1) - RNC

Insane
02:06:223 (10) - NC
03:05:223 (2) - 挡了右上角 不知道有没问题...
03:06:390 (5,6,7,1) - 等间距比较好吧 像这样 http://puu.sh/g8j4

没什么问题 不错的图 可以赶紧找MAT的...
修好啦~
Topic Starter
Neptunus

ykcarrot wrote:

Hi :D


[General]
Hmm... I don't know why you silenced the normal-slidertick, but tick sound works very well to me.


[Insane]
I suggest OD +1. It works better in this BPM, also this is an Insane.
01:17:223 (8) - Jeez, it touches HP bar too much. Move down please. http://osu.ppy.sh/ss/238669
02:38:223 (3,4,5) - They aren't overlapped perfectly, it's not beautiful. Try this code.
SPOILER

56,296,158223,2,0,B|88:336|152:328,1,100,8|0
132,240,158556,2,0,B|76:248|56:296,1,100
232,240,158890,2,0,B|128:240,1,100,8|0


[Hard]
00:29:890 (5,6) - 1 grid up


[Normal]
AR +1. 4 is a bit slow in this slider velocity.
Others are fine


[Easy]
03:01:890 (1) - It touched HP bar. Try to rotate it by 10 degrees. You should rotate 03:03:890 (2,3,4) together.
03:12:557 (1,2,3,4,1,2) - Ctrl+H


Nice rhythm you have there.
fixed, thank you~~ :)
jameskong1
Topic Starter
Neptunus

jameskong1 wrote:

\:D/[attachment=0:87237]Cover Drive - Twilight (Neptunus) [Kong's Easy].osu[/attachment:87237]
Thank you james, but this Easy is way too hard I think, so I may not add this to the mapset
anyway I will think about it, thanks for your time , please have kudosu
sorry for that
YTYuyu
Yo im here from 249 and sekai's Moe queue :D

General:
CLEAR!

Easy:
00:41:890(2) - itd be a bit easier if u can flip it vertically(Ctrl+J)
01:52:557(1,2,3) - itd look nice if u can make these curved sliders for a flowy pattern kind of like this?
theres sliders that dont look symmetrical but thats not a problem

Normal:
00:33:557(2,3) - (3) is touching the score so try to make (2,3) like this. this 1 doesnt touch the score at all so it causes a slim chance of a combo breaker.
00:37:890(1,3) - these can be smoother
00:42:890 - add a circle to follow vocals?
01:54:223(6) - add a clap at the beginning to keep consistency
02:04:890(6) - ^
02:05:557 - add a circle since u already hav a circle at 01:54:890
02:31:223(3) - add a clap at the end. same reason as 01:54:223
02:33:890(3) - ^
02:36:557(3) - ^
03:07:723(2) - move this down because its touching the Hp bar. this may cause a distraction for players causing them to mess up or fail.
03:17:890(1) - how about making a curved slider to flow properly to the next slider?
03:19:223(1) - ^

Hard:
00:15:557(1,2,3,4,5) - how about changing up the pattern? i suggest something like this? its fun and challenging IMO. if u ignore this then u hav to move 5 away from the hp bar.
00:20:557(1) - move it down because its touching the Hp bar. same explanation as 03:08:723 in normal
00:54:557(3) - Ctrl+J for an easier path?
01:45:890(5) - make this look the same as (6). this 1 looks ugly IMO
03:07:890(3) - ^(4)
03:18:557(3) - ^

Insane:
00:16:890(8) - NC because the instrumental starts over
00:17:557(11) - same as 00:20:557 in hard
01:02:223(8) - NC because this is following instrumental
01:19:723(6) - this curved slider can be nicer
03:11:390(8) - NC because this follows "i'm loving this"

this is the best i can do. GL :D
jameskong1
that's fine \:D/ kudos yay
Topic Starter
Neptunus

Byakugan249 wrote:

Yo im here from 249 and sekai's Moe queue :D

General:
CLEAR!

Easy:
00:41:890(2) - itd be a bit easier if u can flip it vertically(Ctrl+J)
01:52:557(1,2,3) - itd look nice if u can make these curved sliders for a flowy pattern kind of like this?
theres sliders that dont look symmetrical but thats not a problem

Normal:
00:33:557(2,3) - (3) is touching the score so try to make (2,3) like this. this 1 doesnt touch the score at all so it causes a slim chance of a combo breaker.
00:37:890(1,3) - these can be smoother
00:42:890 - add a circle to follow vocals?
01:54:223(6) - add a clap at the beginning to keep consistency
02:04:890(6) - ^
02:05:557 - add a circle since u already hav a circle at 01:54:890
02:31:223(3) - add a clap at the end. same reason as 01:54:223
02:33:890(3) - ^
02:36:557(3) - ^
03:07:723(2) - move this down because its touching the Hp bar. this may cause a distraction for players causing them to mess up or fail.
03:17:890(1) - how about making a curved slider to flow properly to the next slider?
03:19:223(1) - ^

Hard:
00:15:557(1,2,3,4,5) - how about changing up the pattern? i suggest something like this? its fun and challenging IMO. if u ignore this then u hav to move 5 away from the hp bar.
00:20:557(1) - move it down because its touching the Hp bar. same explanation as 03:08:723 in normal
00:54:557(3) - Ctrl+J for an easier path?
01:45:890(5) - make this look the same as (6). this 1 looks ugly IMO
03:07:890(3) - ^(4)
03:18:557(3) - ^

Insane:
00:16:890(8) - NC because the instrumental starts over
00:17:557(11) - same as 00:20:557 in hard
01:02:223(8) - NC because this is following instrumental
01:19:723(6) - this curved slider can be nicer
03:11:390(8) - NC because this follows "i'm loving this"

this is the best i can do. GL :D
Thanks for the mod!! I will fix these after my V-holiday~~
MoodyRPG
I see the light.....

General
  1. Why you add the Lead-In here?, Seems useless in my opinion so put 0 in all diffs
Easy
  • -- Considered to reduce the AR in one tick in my opinion
    - 01:01:890 (1) - Ugly slider so i suggest like this
    - 01:07:223 (3) - A new combo here follow very nice the music
    - 02:13:223 (4) - Hmm i think is better if you add a note here in my opinion
    - 02:53:890 (3) - New combo here
Normal
  • -- Nice.
Hard
  • - 01:17:723 (6,1) - Bad overlap in my opinion so i suggest like this
Insane
  • - 01:20:390 (7,8) - Adjust this error spacing please
    - 01:25:890 (8) - Resnap this note onto the center please
HAPPY VALENTINE'S DAY AND:

BeatofIke
Request from my modding queue.

[General] Very good map.

[Easy] Good

[Normal] Good

[Hard] Good

[Insane] Good


Very good map. I see no errors. This map deserves a star~
Topic Starter
Neptunus

MoodyRPG wrote:

I see the light.....

General
  1. Why you add the Lead-In here?, Seems useless in my opinion so put 0 in all diffs
Easy
  • -- Considered to reduce the AR in one tick in my opinion
    - 01:01:890 (1) - Ugly slider so i suggest like this
    - 01:07:223 (3) - A new combo here follow very nice the music
    - 02:13:223 (4) - Hmm i think is better if you add a note here in my opinion
    - 02:53:890 (3) - New combo here
Normal
  • -- Nice.
Hard
  • - 01:17:723 (6,1) - Bad overlap in my opinion so i suggest like this
Insane
  • - 01:20:390 (7,8) - Adjust this error spacing please
    - 01:25:890 (8) - Resnap this note onto the center please
HAPPY VALENTINE'S DAY AND:


Thank you! I am back from holiday now~
Topic Starter
Neptunus
all updated~
Suzully
From my modding queue.

[General]

  • Please don't use silent slider-tick if using tick rate 2. It's wrong way to use.
[Easy]

  • Nice diff.
[Normal]
  1. 01:40:557 (1,2,3,4,5) - The formation doesn't look so beautiful. Hmm, move (4) left by 1 grid?
  2. 02:48:557 (1,2,3,1,2,3,4) - Normal-player cannnot read this rhythm. I recommend you to change 02:48:557 (1,2,3) to a slider.
[Hard]
  1. 00:33:557 (3) - Add whistle to the end of slider.
  2. 00:34:390 (6) - ^ to the top of slider.
  3. 00:34:890 (7) - ^ to the top of slider.
  4. 00:48:557 (1,2,5,6) - Move them by 1 grid to the center? I know you put them as symmetric, but current spacing is too wide.
  5. 01:13:723 (8,9) - It's hard to read the rhythm of these notes. Try to add a note at 01:13:557. (stack with (8))
  6. 01:37:557 (5) - Inconsistent spacing. Put it at the center of between (4,6).
  7. 02:03:890 (3) - Whistle is added to the body only now. Please add it to the top too.
[Insane]
  1. 00:16:224 (7) - Add new combo and finish to the end of slider.
  2. 00:17:890 (1) - Remove finish and new combo.
  3. 00:19:224 (4) - Add new combo and finish to the top of slider.
  4. 00:20:890 (1) - Remove new combo.
  5. 00:34:890 (3) - Add clap to the top of slider.
  6. 00:48:390 (7,1) - This narrow spacing looks weird.
  7. 00:49:723 (5,6) - ^
  8. 00:50:390 (7,8) - ^ There are many same patterns in this map. I don't write about it anymore, so please consider about other notes too after this note.
  9. 01:03:557 (x) - You folloed the vocal correctly, but I think the rhythm will be better if adding note here too.
  10. 01:20:557 (1,2,4,5) - This is same stuff as other notes though...it's not good that (1,2) and (4,5) have different spacing.
  11. 01:37:390 (3,4,5,6) - Looks straight too much. IMO it's better to curve the formation more.
  12. 01:57:557 (1) - I think new combo is not needed here even if this note is in stream. Remove it?
  13. 02:35:223 (1,2,3,4,5,6,7,8) - I was kinda bored by this pattern. Yes, it looks beautiful! But long straight formation is not so good to be played ._.
  14. 02:38:556 (4,5) - The flow looks bad to me...How about trying Ctrl+R on (5)?
  15. 02:39:223 (6) - Add new combo.
  16. 03:13:890 (5) - Add whistle.
Overall nice map! But Insane ans Hard still have room for improvement to be better to be played for now.
Star for now. Good luck! :)
Topic Starter
Neptunus

Suzully wrote:

From my modding queue.

[General]

  • Please don't use silent slider-tick if using tick rate 2. It's wrong way to use.
[Easy]

  • Nice diff.
[Normal]
  1. 01:40:557 (1,2,3,4,5) - The formation doesn't look so beautiful. Hmm, move (4) left by 1 grid?
  2. 02:48:557 (1,2,3,1,2,3,4) - Normal-player cannnot read this rhythm. I recommend you to change 02:48:557 (1,2,3) to a slider.
[Hard]
  1. 00:33:557 (3) - Add whistle to the end of slider.
  2. 00:34:390 (6) - ^ to the top of slider.
  3. 00:34:890 (7) - ^ to the top of slider.
  4. 00:48:557 (1,2,5,6) - Move them by 1 grid to the center? I know you put them as symmetric, but current spacing is too wide.
  5. 01:13:723 (8,9) - It's hard to read the rhythm of these notes. Try to add a note at 01:13:557. (stack with (8))
  6. 01:37:557 (5) - Inconsistent spacing. Put it at the center of between (4,6).
  7. 02:03:890 (3) - Whistle is added to the body only now. Please add it to the top too.
[Insane]
  1. 00:16:224 (7) - Add new combo and finish to the end of slider.
  2. 00:17:890 (1) - Remove finish and new combo.
  3. 00:19:224 (4) - Add new combo and finish to the top of slider.
  4. 00:20:890 (1) - Remove new combo.
  5. 00:34:890 (3) - Add clap to the top of slider.
  6. 00:48:390 (7,1) - This narrow spacing looks weird.
  7. 00:49:723 (5,6) - ^
  8. 00:50:390 (7,8) - ^ There are many same patterns in this map. I don't write about it anymore, so please consider about other notes too after this note.
  9. 01:03:557 (x) - You folloed the vocal correctly, but I think the rhythm will be better if adding note here too.
  10. 01:20:557 (1,2,4,5) - This is same stuff as other notes though...it's not good that (1,2) and (4,5) have different spacing.
  11. 01:37:390 (3,4,5,6) - Looks straight too much. IMO it's better to curve the formation more.
  12. 01:57:557 (1) - I think new combo is not needed here even if this note is in stream. Remove it?
  13. 02:35:223 (1,2,3,4,5,6,7,8) - I was kinda bored by this pattern. Yes, it looks beautiful! But long straight formation is not so good to be played ._.
  14. 02:38:556 (4,5) - The flow looks bad to me...How about trying Ctrl+R on (5)?
  15. 02:39:223 (6) - Add new combo.
  16. 03:13:890 (5) - Add whistle.
Overall nice map! But Insane ans Hard still have room for improvement to be better to be played for now.
Star for now. Good luck! :)

All fixed, especially the spacing issues in insane, thanks~
Suzully
As recheck.

[Normal]
  1. 02:49:890 (1) - Remove new combo.
[Hard]
  1. 00:23:223 (3) - Add whistle, or remove whistle from 00:25:890 (7).
  2. 02:01:890 (6) - Add whistle.
[Insane]
  1. 00:57:557 (4) - Add new combo to clarify the spacing change.
  2. 01:17:890 (1,2,3) - This stack looks broken when playing due to stack leniency. Try to move (2,3) right&below by 1 grid with grid level 4.
  3. 02:38:890 (5) - Stack with (4) correctly.
  4. 03:14:557 (2,3,1) - Same as 01:17:890 (1,2,3).
Insane is now much better than before. You did nice work on remapping Insane.
I'll be back to bubble this :3
Topic Starter
Neptunus

Suzully wrote:

As recheck.

[Normal]
  1. 02:49:890 (1) - Remove new combo.
[Hard]
  1. 00:23:223 (3) - Add whistle, or remove whistle from 00:25:890 (7).
  2. 02:01:890 (6) - Add whistle.
[Insane]
  1. 00:57:557 (4) - Add new combo to clarify the spacing change.
  2. 01:17:890 (1,2,3) - This stack looks broken when playing due to stack leniency. Try to move (2,3) right&below by 1 grid with grid level 4.
  3. 02:38:890 (5) - Stack with (4) correctly.
  4. 03:14:557 (2,3,1) - Same as 01:17:890 (1,2,3).
Insane is now much better than before. You did nice work on remapping Insane.
I'll be back to bubble this :3
All fixed thanks!
about 00:57:557 (4) - I change another style to make it easier to clarify the style~
Suzully
Cool. Bubbled!
Topic Starter
Neptunus

Suzully wrote:

Cool. Bubbled!
ありがとうございます~ 8-)
NotShinta
I apologise, I'm just trying to help clear out the bubbles. This might or might not be totally complete as such.


General:
-- About half of the map is covered by kiai. This is not recommended, as kiai is meant to emphasis certain parts and affects score similarly in Taiko. I suggest starting the kiai at when the word "twilight" is sung in each chorus, for example, 01:15:223 in the first one.

Insane:
- 00:31:890 (7,8,9) - This 1/4 triplet seemingly comes out of nowhere and contrasts with the mood of the song. I think this whole little section would sound better if this was removed as a pause altogether. (01:24:723 (3,4,5), etc., also)
- 00:52:057 (1,2,3,4,1,2,3,4) - I appreciate what you're trying to do, but it plays slightly awkwardly, in my opinion, and the rankability is questionable; here's a suggestion for a different, similar pattern, which also flows aesthetically in the combo better.
- 01:24:723 (3,4,5) - Again, this just doesn't work.
- 01:57:223 (1,2,3,4,5,6,7,8) - In my opinion, this stream just feels very forced and unexpected, and this part of the music is not a build up. I'm afraid to say I suggest you remap this pattern. (same for 03:01:223 (3,4,5,6,7,8,9,10)) Plus, this makes the difficulty jump between Hard and Insane massive.

Hard:
- 00:37:890 (1,2) - I think this is very bad spacing. Maybe move (1) down and out, like this: http://osu.ppy.sh/ss/274853
- 01:52:223 (7) - Try spacing this away from the slider; it's slightly less awkward to play and makes it flow better. Try to keep spacing with (1), almost directly above the slider should work for this. (Same for 02:02:890 (7), 02:37:557 (6), etc.)
- 03:20:557 (1,2,3,4) - Maybe make this a spinner with consistency with other difficulties?

Normal:
- 03:09:890 (1) - I'd recreate this without the sharp edges so it fits in with the other sliders in this map.

Easy:
- 01:01:890 (1) - While you're here, try making this nicer looking, perhaps like this? http://osu.ppy.sh/ss/274835 See how it "blankets" the previous slider more.


Good effort, overall. Popped for now due to the streams, and I'm sorry. Feel free to speak to me about any concerns.
Topic Starter
Neptunus

NotShinta wrote:

I apologise, I'm just trying to help clear out the bubbles. This might or might not be totally complete as such.


General:
-- About half of the map is covered by kiai. This is not recommended, as kiai is meant to emphasis certain parts and affects score similarly in Taiko. I suggest starting the kiai at when the word "twilight" is sung in each chorus, for example, 01:15:223 in the first one. No change
Insane:
- 00:31:890 (7,8,9) - This 1/4 triplet seemingly comes out of nowhere and contrasts with the mood of the song. I think this whole little section would sound better if this was removed as a pause altogether. (01:24:723 (3,4,5), etc., also) I think it's fun to play such
- 00:52:057 (1,2,3,4,1,2,3,4) - I appreciate what you're trying to do, but it plays slightly awkwardly, in my opinion, and the rankability is questionable; here's a suggestion for a different, similar pattern, which also flows aesthetically in the combo better. reiverse Stacking makes it better IMO
- 01:24:723 (3,4,5) - Again, this just doesn't work. nah.
- 01:57:223 (1,2,3,4,5,6,7,8) - In my opinion, this stream just feels very forced and unexpected, and this part of the music is not a build up. I'm afraid to say I suggest you remap this pattern. (same for 03:01:223 (3,4,5,6,7,8,9,10)) Plus, this makes the difficulty jump between Hard and Insane massive. FIXED, removed all the stream
Hard:
- 00:37:890 (1,2) - I think this is very bad spacing. Maybe move (1) down and out, like this: http://osu.ppy.sh/ss/274853 Fixed, using stacking
- 01:52:223 (7) - Try spacing this away from the slider; it's slightly less awkward to play and makes it flow better. Try to keep spacing with (1), almost directly above the slider should work for this. (Same for 02:02:890 (7), 02:37:557 (6), etc.) No change, it's fine IMO
- 03:20:557 (1,2,3,4) - Maybe make this a spinner with consistency with other difficulties? nah.

Normal:
- 03:09:890 (1) - I'd recreate this without the sharp edges so it fits in with the other sliders in this map.
Easy:
- 01:01:890 (1) - While you're here, try making this nicer looking, perhaps like this? http://osu.ppy.sh/ss/274835 See how it "blankets" the previous slider more. others would nazi it make the HP bar hidden and it's for sure


Good effort, overall. Popped for now due to the streams, and I'm sorry. Feel free to speak to me about any concerns.

No need to say sorry
Suzully
Rebubbled.
Topic Starter
Neptunus

Suzully wrote:

Rebubbled.

thank you ~~
Topic Starter
Neptunus
:)
Garven
Heya.

[General]
Since BPM is doubled, tick rate 1 is more fitting.
02:29:890 (1) - This section is kind of lame due to the pacing. You play a nice chorus part, have a rest, play the same amount of time you just rested, then rest again. It's disruptive to the pacing of the map.

[Easy]
01:01:223 (4,1) - This blanket could look much better.
03:09:890 (3,1) - Even with this big gap in time, the spacing is way too close.

[Normal]
Raise OD by 1
00:30:390 (2) - This part was kind of confusing since you suddenly match the vocal here. I wanted to do the triplet rhythm but you switch back to the percussion and I got a nice fat 100 out of it. Try to stick with one or the other in the lowe rlevel difficulties (or in general, really)
01:15:223 (1,2,1,2) - Beautiful. I like.
03:09:890 (1) - Wow that slider is really uncharacteristic of everything else in this difficulty. Smooth it out please!

[Hard]
00:19:224 (3,4,5,6) - Compare the distance snap from here to 00:21:890 (1,2,3) - . It's a bit different, though I prefer the non-overlapping spacing better ;)
00:55:723 (5,6) - Try goign through your difficulty and see if you can find these small overlaps that occur on occasion throughout. They kind of mar an otherwise nice looking pattern.
02:29:890 (1,2,3,4,5,6) - The way this rhythm is presented is a little misleading. It would play a lot better without the stacking imo. Also perhaps delete the leading note so that it feels like you're following the vocal track right from the start. That might be what's tripping me up so. If you do delete it, also take out 02:32:557 (1) -
02:36:557 (5,6) - This rhythm really doesn't fit what you played right before.
03:07:723 (2,3,4,1,2,3,4) - You have such a rich and fun rhythm going strongly with the vocals here and you just kind of trample over it by going straight 1/2's. :<
03:22:557 (4) - Kind of a boring ending note. Especially since all the other difficulties end with a spinner.

[Insane]
<3 the circle size. Would be better smaller though everyone would hate hard on the map, haha.
Maybe OD +1
00:31:890 (7,8,9) - This... doesn't really fit the music at all. There are other stacks and sliders in the map that I also disagree wtih on a rhythmic basis.
00:39:723 (1,1) - These soundless ends on the sliders was kind of disorienting...

In general the sliders could use some nazi fixing, but I don't know if you want to go through that. It would do wonders for the presentation of your map imo. This map was far far better than the map I modded of yours a while back. You've improved greatly - good job. :3

Anyway, let me know your thoughts.
Topic Starter
Neptunus

Garven wrote:

Heya.

[General]
Since BPM is doubled, tick rate 1 is more fitting.
02:29:890 (1) - This section is kind of lame due to the pacing. You play a nice chorus part, have a rest, play the same amount of time you just rested, then rest again. It's disruptive to the pacing of the map.

[Easy]
01:01:223 (4,1) - This blanket could look much better.
03:09:890 (3,1) - Even with this big gap in time, the spacing is way too close.

[Normal]
Raise OD by 1
00:30:390 (2) - This part was kind of confusing since you suddenly match the vocal here. I wanted to do the triplet rhythm but you switch back to the percussion and I got a nice fat 100 out of it. Try to stick with one or the other in the lowe rlevel difficulties (or in general, really)
01:15:223 (1,2,1,2) - Beautiful. I like.
03:09:890 (1) - Wow that slider is really uncharacteristic of everything else in this difficulty. Smooth it out please!

[Hard]
00:19:224 (3,4,5,6) - Compare the distance snap from here to 00:21:890 (1,2,3) - . It's a bit different, though I prefer the non-overlapping spacing better ;)
00:55:723 (5,6) - Try goign through your difficulty and see if you can find these small overlaps that occur on occasion throughout. They kind of mar an otherwise nice looking pattern.
02:29:890 (1,2,3,4,5,6) - The way this rhythm is presented is a little misleading. It would play a lot better without the stacking imo. Also perhaps delete the leading note so that it feels like you're following the vocal track right from the start. That might be what's tripping me up so. If you do delete it, also take out 02:32:557 (1) -
02:36:557 (5,6) - This rhythm really doesn't fit what you played right before.
03:07:723 (2,3,4,1,2,3,4) - You have such a rich and fun rhythm going strongly with the vocals here and you just kind of trample over it by going straight 1/2's. :<
03:22:557 (4) - Kind of a boring ending note. Especially since all the other difficulties end with a spinner.

[Insane]
<3 the circle size. Would be better smaller though everyone would hate hard on the map, haha.
Maybe OD +1
00:31:890 (7,8,9) - This... doesn't really fit the music at all. There are other stacks and sliders in the map that I also disagree wtih on a rhythmic basis.
00:39:723 (1,1) - These soundless ends on the sliders was kind of disorienting...

In general the sliders could use some nazi fixing, but I don't know if you want to go through that. It would do wonders for the presentation of your map imo. This map was far far better than the map I modded of yours a while back. You've improved greatly - good job. :3

Anyway, let me know your thoughts.
Hey Garven, thanks for mod, I fixed almost all and put something new in it
Garven
Alright then.

[Normal]
Raise OD by 1

[Hard]
00:11:224 (1,2,3,4,5,6,7,1,2,3,4,5) - Since you applied to the other ones, apply the distance snap change to these as well.
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