Papa Roach - Lifeline

posted
Total Posts
124
show more
Mystyk
San's Insane:
AR and HP Drain Rate +1

00:44:859 (4) - I would suggest this: http://puu.sh/ppqK (4,5), it fits much better to the music, and it might be a bit harder?
00:56:463 (1,2,3,4) - these are too close, put them further from each other (remember this is insane, and not hard)
01:01:416 - add hit circle
01:02:548 - ^
01:03:114 - ^
01:10:048 (6) - this looks better
http://puu.sh/ppsL
01:10:897 (1,2,3,4) - try it like this
http://puu.sh/pptK
http://puu.sh/ppuj
01:12:595 (6) - put this to the middle
01:13:727 (1,2,3) - make it look nicer? if you place them like this it's nicer and a bit harder maybe, try it (just more punctually since I didn't do it so punctually)
http://puu.sh/ppv8
http://puu.sh/ppvl
01:18:822 (9,10,1,2,3) - somethings like this?
http://puu.sh/ppx7
01:20:237 (4,5) - a stream would fit better
01:20:661 - add hit circle
01:21:227 - ^
01:21:510 - ^
01:27:595 (5,6,7,8) - these are too close to each other, put them further
01:33:539 (3) - place this a bit further? or in a nicer way
01:34:954 (8) - why is the end point so out of the slider? O_O do it like this
http://puu.sh/ppzs
01:35:661 (1,2) - put these further from 01:34:954 (8)
01:37:926 - add hit circle
01:38:492 - ^
01:38:633 - add new combo (if you add those hit circles)
01:39:058 - ^
01:39:624 - ^
01:42:029 (5) - put this further from 01:41:463 (4)
01:49:388 (1) - put this further from 01:48:539 (4)
01:54:482 (1) - put this further from 01:53:916 (5)
01:56:463 (2) - delete slider
01:56:463 - add hit circle
01:56:605 - ^
01:56:746 - ^

02:02:973 (6,7) - this sounds weird
02:03:539 (7) - remove hit circle
02:02:973 (6) - lengthen this so that it lasts until 02:03:539

02:13:869 (1,2,3,4) - spacing!
02:16:275 (1,2) - put these further from each other
02:17:690 (3,1,2,3,1,2,3) - ^
02:24:199 (3) - the timing should be like this
http://puu.sh/ppFn
03:27:454 - add hit circle
03:28:020 - ^
03:40:331 (2) - try something like this?
http://puu.sh/ppIv
03:41:463 (3) - ^
03:42:312 (1,2,3,4) - these sound weird
03:46:558 - you could finish it by adding a hit circle here and add finish, just an idea though

It was good, but I think it was too easy for insane.

Nice map!
Topic Starter
Poggo

MystykAMV wrote:

San's Insane:
AR and HP Drain Rate +1

00:44:859 (4) - I would suggest this: http://puu.sh/ppqK (4,5), it fits much better to the music, and it might be a bit harder?
00:56:463 (1,2,3,4) - these are too close, put them further from each other (remember this is insane, and not hard)
01:01:416 - add hit circle
01:02:548 - ^
01:03:114 - ^
01:10:048 (6) - this looks better
http://puu.sh/ppsL
01:10:897 (1,2,3,4) - try it like this
http://puu.sh/pptK
http://puu.sh/ppuj
01:12:595 (6) - put this to the middle
01:13:727 (1,2,3) - make it look nicer? if you place them like this it's nicer and a bit harder maybe, try it (just more punctually since I didn't do it so punctually)
http://puu.sh/ppv8
http://puu.sh/ppvl
01:18:822 (9,10,1,2,3) - somethings like this?
http://puu.sh/ppx7
01:20:237 (4,5) - a stream would fit better
01:20:661 - add hit circle
01:21:227 - ^
01:21:510 - ^
01:27:595 (5,6,7,8) - these are too close to each other, put them further
01:33:539 (3) - place this a bit further? or in a nicer way
01:34:954 (8) - why is the end point so out of the slider? O_O do it like this
http://puu.sh/ppzs
01:35:661 (1,2) - put these further from 01:34:954 (8)
01:37:926 - add hit circle
01:38:492 - ^
01:38:633 - add new combo (if you add those hit circles)
01:39:058 - ^
01:39:624 - ^
01:42:029 (5) - put this further from 01:41:463 (4)
01:49:388 (1) - put this further from 01:48:539 (4)
01:54:482 (1) - put this further from 01:53:916 (5)
01:56:463 (2) - delete slider
01:56:463 - add hit circle
01:56:605 - ^
01:56:746 - ^

02:02:973 (6,7) - this sounds weird
02:03:539 (7) - remove hit circle
02:02:973 (6) - lengthen this so that it lasts until 02:03:539

02:13:869 (1,2,3,4) - spacing!
02:16:275 (1,2) - put these further from each other
02:17:690 (3,1,2,3,1,2,3) - ^
02:24:199 (3) - the timing should be like this
http://puu.sh/ppFn
03:27:454 - add hit circle
03:28:020 - ^
03:40:331 (2) - try something like this?
http://puu.sh/ppIv
03:41:463 (3) - ^
03:42:312 (1,2,3,4) - these sound weird
03:46:558 - you could finish it by adding a hit circle here and add finish, just an idea though

It was good, but I think it was too easy for insane.

Nice map!
Very big thx ^^ correct all spacing and many places :3
mancuso_JM_
I like this song, also I saw that you are searching some MAT, and I'm aiming for MAT, so I'll try to do my best :P

[General:]

- Combo Colours: On a Map, I always prefer to see 3 Combo Colours, I think that make more sense. Try to add this Combo Colour (Copy this code in .osu notepad in Colours)
Combo3: 0,215,215
- Skin: Since you have a Skin, you have to force a SliderBorder, Copy this code below to Combo Colours in .osu notepad
SliderBorder: 255,255,255
[Easy:]

-Slider Tick Rate: Slider Tick Rate in 2 Sounds too much in this difficulty because the Slider Velocity is very low. In this difficulty is better if you use Slider Tick Rate 1
- Settings:
--> Reduce by 1 Tick the Approach Rate since the BPM and the Slider Velocity specially are very low. (AR-1)

00:41:463 (2): It's better and more readable to New Players if you delete this note and finish to map in 00:40:897, at the same position where the vocal end
00:52:501 (1,2): It's not recommended to have Stacked notes on an Easy difficulties because this kind of patterns cause confusion in New Players. So, Unstack them (Suggestion: If you move (2) to x:152 y:248 you don't have to make another change since it's according with the Distance Snap)
00:53:350 (3): Following the Instrumental, it's better if you replace the Finish at Slider end to a Clap and then add a Finish in 00:54:482 (1).
01:01:841 (1): Combo Bug. This note doesn't have a New Combo after the Spinner, you must to add a New Combo manually to fix this problem
01:11:746 (1,2): Unstack these notes because cause confusion in New Players
01:12:878 (3,4): (^)
01:15:992 (3): Move this note to x: 256 y:28 because the Overlap with Previous Slider (1) looks really weird and bad to play
01:16:558: Following the Vocal, it's better if you add a Slider here and finish in 01:17:124 and then move Spinner to 01:17:690 and it would finish in 01:19:954, Like this:

01:39:765 (1): Add a Finish on this note to emphatisize the Kiai Beginning
01:51:935 (2,1): Unstack these notes
01:53:350 (3): Sounds Really fine if you add a Finish at Slider Beginning because sounds like a cymbal sounds in the music and also to make a difference to this New Stanza.

- Why do not you map all the song? It's better if you do that. This kind of things reminds me old maps (2008/2009)
- Also in the mostly of Case I didn't like how do you play with hitsounds, I think that you could use more variable.

[Normal:]

- Settings:
--> Reduce the Approach Rate by 1 Tick because the Slider Velocity and BPM are low, and fit better with music AR4 (AR-1)
--> Also, try to Increase by 1 Tick in the HP Drain Rate, since the HP Life bar reduce a bit low looking that it's a Normal Diff. (HP+1)

00:27:312 (1): This Clap at Slider end sounds really weird, doesn't follow the music at all and it's not consitent with your other difficulties. For these reasons, try to remove it from here and then add a Clap on (2)
00:34:105 (1): Add a Finish to emphatisize the Cymbals
00:51:369 (2,3): In this kind of difficulties is better if you don't have staked notes below Sliders, is a bit hard to read in this kind of difficulties, so try to unstack them
01:27:878 (3): This Finish sounds Bad, try to remove it please
01:59:276 (4): (NAZI) It's better to play if you align this note with previous (3), so move this note to x:172 y:256
02:00:709 (3,4): I really don't like how to sound this rhythm. Try this one, sounds better:

02:22:784 (1): This kind of Kick Sliders is totally not recommended to a Normal Difficulty. Really, it's a very Hard pattern to read on a Normal Difficulty, I know that the BPM is low, but anyway is an 1/4 pattern with a lot of repetitions. You must to change this pattern, really and make an easier one
02:59:435 (3,1): Unstack this one please
03:02:690 (1,2): Fit better with music if you remove the Clap at the Slider Beginning (1) and then add it at Slider Beginning in (2)
03:03:359 (3): And in this case remark the Cymbals sounds at Slider Beginning and at the end remove the Finish and add a Clap
03:32:973 (1): Just a Note? This make no sense. So start to map it again from here after to Break and Remove the Break.

-Again, I don't like it how to use the Hitsounds

[Hard:]

00:33:963 (7,1): Move (7) 1 grid right to Stack it properly with (1)
00:38:350 (6,1,2): Move (6,1) 1 Grid Left to Stack it properly with (2)
00:39:916 (2): Reduce this Slider by 1/2 and then add a note in 00:39:482, fit better with the Instrumental
00:40:048 (x): Feels Empty. Add a Note
00:40:614 (x): (^)
00:44:010 (4,5): I guess that you want to follow the drums here, but you are not making that on a correct form. Try this, sounds much better (Also, don't forget to fix the Spacing between the Sliders after to do that):

01:13:727 (1,2,3,4,5): Your Actual pattern doesn't look very fine to play. Try to make something symetric, (1) at the same y axis as (3) and same position as (5), (2) same x Axis as (4), like this:

01:17:690 (3,5): The Whistle on these SliderBodies sounds really weird and Inconsistent because you never use this kind of things on your other difficulties. So, it's better if you remove them
01:21:369 (1): Combo Bug. This note doesn't have a New Combo after to Spinner. You have to add a New Combo manually to fix this problem.
01:33:822 (3): Finish at Slider end
01:38:067 (1,2,3,4,5): This pattern needs more Claps. Try to add Clap on all White Ticks during this Pattern
01:56:180 (1,2): (^)
02:51:510 (x): The drums Starts here, so it's better if you add a Note
03:22:643 (T): This Slider Speed Change kill the flow, specially because the music doesn't have any change on it . Try to Remove this Inherited Timing Point to mantain the Same Slider Velocity

[San's Insane:]

Settings:
--> AR9!!!?? Are you kidding me?? The BPM is low and the Slider Velocity is not very high, so AR8 is more than enough (AR-1)
--> The HP Drain Rate is a bit high, reduce it by 1 Tick (HP-1)
--> The same with Overall Difficulty (OD-1)

00:40:897 (T): This Slider Speed Change doesn't fit very fine with music and Really kill the Flow. Try to Remove this Inherited Timing Point to mantain the Same Slider Velocity
00:42:029 (T): (^)
01:49:812 (2): This note doesn't fit fine with music (Instrumental/Vocal), Remove it Please
03:06:793 (1): Move this note 1/2 Back, sounds much better
03:23:209 (6): (^)
03:46:558 (x): Remove a Repeat as a Previous Kick Slider and then add a Spinner with the same lehgth as Hard difficulty

Well, That's All.
In General Aspects, this map needs more mod before to have a MAT Check. Try to find more mods please, and then Contact a MAT. Also, I think that this Star Icon was a bit husty by Pop, I guess that this could be wait a little more
Good Luck with your map ;)
Topic Starter
Poggo
Thank you for mod <3 Update :3
DJPop
- spinner-approachcircle is almost invisible, please use other color
- Try to find someone to map a Taiko diff, if not, it's fine


~Easy~
- Should be mapped til the end of the song

~Normal~
03:07:784 (5) - start on white tick
03:39:765 (1) - add finish at start

~Hard~
01:44:010 (6) - add new combo
01:44:576 (1) - remove new combo
01:59:293 (5) - can you make it more smooth ? (see 02:06:935 (1) for example)
02:00:709 (4) - ^
02:15:142 (7) - remove finish
02:15:992 (1) - add finish
02:29:576 (1) - remove new combo
02:30:142 (2) - add new combo
02:52:784 (1) - use soft-hitsounds til Kiai starts
03:09:482 (3) - (optional) start on 03:09:765 and extend repeats of (2)
03:22:784 (1,2) - move left 1 grid (tiny)
03:32:973 (1) - add finish
03:41:463 (4) - remove finish
03:44:293 (1) - add finish

~San's Insane~
01:01:416 (6) - add new combo
01:01:558 (1) - remove new combo
01:02:548 (8) - add new combo
01:02:690 (1) - remove new combo
01:21:652 (1) - add finish at start
01:38:633 (8) - add new combo
02:02:973 (6) - ^
02:15:284 (6) - add finish at the end
02:16:841 (2) - remove finish
02:52:784 (1) - use soft-hitsounds til Kiai starts
03:10:897 (2) - remove sliderwhistle
03:44:576 (1) - add finish
Topic Starter
Poggo
fixed all and finished easy ^^
Thx for mod :3
DJPop
~Easy~
00:40:897 (1) - remove new combo
01:33:539 (2) - move to 140:220
02:09:765 (2) - remove finish
02:52:218 (1) - soft-hitsound section starts here
02:52:218 (1) - remove new combo
02:53:916 (2) - add new combo
02:55:048 (1) - remove new combo
03:39:765 (1) - remove all hitsounds, then add finish at start
03:40:897 (2) - remove all hitsounds
03:42:029 (1) - spinner should starts here, like Normal diff

~Normal~
Timing 02:52:779 - change to 02:52:784
03:39:765 (1) - add finish at start

~Hard~
03:22:784 (1,2) - move to 256:212

~San's Insane~
03:39:765 (1) - add finish


EDIT: Fixed wrong words
Topic Starter
Poggo
Ok fixed all)
DJPop
Looks good for me, bubble
Topic Starter
Poggo
Thx ;)
IceBeam

IceBeam wrote:

и ещё,если хитсеркл свой,то обязательно в .osu файл (через блокнот) нужно добавить прям под строчкой комбо цветов цвет краев слайдеров:
SliderBorder : 255, 255, 255 (для примера)
можешь взять любой цвет по RGB
-_-

[Easy]
01:17:690 (1,1) - оставляй больше времени для восстановления после спиннеров на изях
убери 01:20:520 (1),закончи спиннер на 01:19:388 + финиш и сиркл на 01:20:520 + финиш

02:16:558 (1) - тут просто можно убрать ноту

[Normal]
00:27:312 (1,2,1) - спейсинг
01:32:407 (4) - можно сделать его прямее?
01:34:105 - софт поставь,грубо звучит же

и ещё- я бы не советовал стаковать 1/2 слайдеры с чем-либо. они достаточно короткие,потому,любой стак делает слайдербоди трудно видимым. профиксь по диффке,если хочешь

[Hard]
01:33:256 - и две следующие ноты можно сделать в софте
03:22:218 (6,1) - спейсинг

[San's Insane]
эх,снова этот спейсинг

00:29:859 (2,3,4) - можешь хотя бы тут подправить,чтобы дать людям пощупать спейсинг,ритм и тп?
01:33:256 (2,3,4,5,6,7,8) - софт?
02:32:973 (5,6,7) - и тут - ужасно неудобно играть
02:54:199 (2,3,1) - спейсинг не должен быть одинаковым между ними

я уже сонный,может чего-то не увидел,но в целом - достойно,молодец
Aleks719
Поскольку был тут,добавлю сие :
Бим ничего не сказал про генерал,т.к реально сонный похоже (Сашка, проверил Инс, бат показывает,что чисто)

General
Позвольте, cursortrail.png слишком знаком. Лаки стар скин, который здесь выглядит отвратительно. Раз уж такой массивный скин, то переделать данный файлик (или найти более подходящий) на соответствующий цвет труда не составит.
Эти два файла не так критичны,но изменению цвета также поддаются : reversearrow.png sliderscorepoint.png

Кто делал СБ ? кому руки оторвать? мало того, что каждый раз используется вызов одной и той же пикчи, так там же ещё и луп. причем один, лол. Я бы может и забил бы. Но СБ анснэпнут.

Вообще,если уж про сб.. В основе СБ лежит файл SB.png, который один хрен скейлится (уменьшается в размерах подгоном). Поэтому, вполне логично пережать файл в 640х480 для экономии места (и было бы неплохо если и оптимизации кода СБ).
Topic Starter
Poggo
Удалила я сб ^^ все файлики переделала) по мапе тоже вроде всё исправила спасибо за мод ^^
IceBeam
так,ну всё хорошо,только на харде и инсейне измени слайдер тик рейт на 2 - будет лучше в любом случае и скор больше!

тут просто проблемка с переходом на слоудауны в инсейне - 00:40:897 (1,2,3)
если б был тикрейт 2 - переход лучше бы читался,появился бы тик на замедленном

и,там же,в инсейне - 01:33:822 (4,5,6,7,8) - финиш маднесс какой-то :|

ну всё вроде
мы с Алексом вроде почистили большинство проблем,если следующий бат не будет сильно придираться к спейсингу на инсейне - ранкнешь без проблем

как исправишь тик рейт - напиши

@ Aleks - не бат,а аймод :D
Sliders in this map score less often than once per second
IceBeam
rebubbled after fixes
Topic Starter
Poggo
Thx ^^^^^^^
Derekku
Hi mod request. Will check soon~

Also, removed duplicate/unnecessary kd from some posts.
Topic Starter
Poggo

Derekku wrote:

Hi mod request. Will check soon~
\o/ ook <3
SapphireGhost
Derekface! I was requested to mod this first, don't you dare steal this opportunity.
It seems I had a lot to say here, but most of it is just general advice and no need to stress.

[General]
- [San's Insane] is by Absolute94? Why San? (Maybe add San to tags as well.) His difficulty seemed alright, though.
- For [San's Insane] and [Hard], make sure things make rhythmical sense when you do streams with kicksliders. For example, here the player has to hold a note for one beat, then start streaming on a blue tick, which is a bit awkward to play as there's no particular emphasis on the blue tick at this point on the song. This might just be an opinion thing, though, so don't worry too much. Just as a note for the future.

[Hard]
01:21:369 (1) - Note here needs a new combo.
03:22:784 - The heart you have here could be improved, so I made this to possibly replace it. Note that you'll have to move some notes around it to fix spacing and prettiness. The code is here:
256,346,202784,6,0,B|222:272|103:319|60:200|103:102|196:73|256:136|256:136|315:73|412:104|448:200|408:312|288:284|300:316,1,749.999977648259,4|8

So if you want to add it but don't know how just let me know.

[Normal]
- The slow slider velocity compared with the relatively high spacing here felt a bit odd to play, but it's okay for now. Just something to keep in mind, generally around 0.8x ~ 1.2x spacing is as far as you should go from 1.0x (not counting jumps), with slider velocity deciding the pace.

[Easy]
- Same thing about Slider Velocity here as I wrote on [Normal], it's even stranger at 2.0x.
01:01:841 (1) - Note here needs a new combo.
02:17:124 (1) - Note here needs a new combo too!

Overall, a good first map! Not perfect, of course. You've got lots of good ideas, though, so I look forward to seeing more maps from you in the future. Just contact me after fixes and we'll get this one ranked.
Topic Starter
Poggo
Fixed all <3
show more
Please sign in to reply.

New reply