forum

Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! ~Shippai

posted
Total Posts
83
show more
BurNing
1.Source is empty.I don't know why.
2.Add 1or2 new colours.

[Let's Try! Easy!]
00:14:101 - add a circle
00:10:611 - add a circle
00:52:923 (1) - i think use 2 slider instead will be better
02:16:674 (1) - ^
02:37:612 (1) - the spinner is asynchronous with vocal,i think add 2 circle go with "go go" and the spinner can be a little short
02:58:550 (1) - ^
Easy is all.Not bad.

[Let's Try! Normal]
00:13:446 (5) - delete this circle
01:05:137 (3,4,5,1,2) - cover is a lot
01:19:095 (3) - like this:http://puu.sh/j6yN
01:23:239 (5) - delete this circle
01:24:330 (1) - use a circle instead
02:14:711 (4) - delete this circle
02:28:234 (3) - delete this circle
02:30:633 (8,1) - too closed,change like this:http://puu.sh/j6CW
02:46:990 (5) - delete this circle
03:07:928 - delete this circle
Normal is all.

[Let's Try! Ar3sgice's Hard!!]
00:13:882 (3) - not comfortable
01:09:935 (1,2) - too closed
This diff,on the whole, it wasn't bad.
---------------------------------------
All of this ,sorry for my poor english...

M4M:http://osu.ppy.sh/s/45775
popner
[Overall]

tag is [CSGA]Ar3sgice, not [csga]ar3sgice or [CSGA]aR3sGICE.
It's better to have 1 more break.


[Easy]

00:07:994 (2) - move to 00:08:212 and shorten 1/2 beat. or ↓
00:09:302 (3) - lengthen 1/2 beat.
00:14:973 (2) - same as 00:07:994 (2)
01:17:787 (2,3) - ^
02:32:378 (3) - nazi - curve it to fit 02:31:941 (2)
02:41:538 (2,3) - same as 00:07:994 (2)
03:02:476 (2,3) - ^


[Normal]

00:09:302 (3) - nazi - curve it to fit end of 00:07:994 (2)?
00:43:326 (2) - better if stack with/depart from 00:41:581 (5)
01:03:392 (x) - add a note
01:17:787 (2,3,4) - see [Easy].
01:59:226 (1) - better if stack with/depart from 01:57:481 (4)
02:27:143 (1) - 1/2 beat later, and add a note at 02:27:143 (x)
02:41:538 (2,3,4) - see [Easy].


[Hard]

01:04:918 (4,5,6,7,8) - Skip here.
01:10:698 (3) - It's not suitable for the rhythm.
01:18:005 (3) - better if not lay on 01:18:659 (1)
01:55:300 (1) - nazi - 1 grid upside.
02:00:862 (1) - not suitable for the rhythm.
03:10:764 (1,2,3) - It's too close. (or antijump)
Topic Starter
DerekMcD

Kannatsuki wrote:

1.Source is empty.I don't know why. It don't have a source because it was from one of Nagoya, Aich'si/Gifu's/Mie's TV stations
2.Add 1or2 new colours. These tree colors are from the logo of the TV station in Nagoya. http://www.tokai-tv.com/ Check out.

[Let's Try! Easy!]
00:14:101 - add a circle No thanks...
00:10:611 - add a circle ^
00:52:923 (1) - i think use 2 slider instead will be better Nice one, but we'll see.
02:16:674 (1) - ^ ^
02:37:612 (1) - the spinner is asynchronous with vocal,i think add 2 circle go with "go go" and the spinner can be a little short We'll see.
02:58:550 (1) - ^ ^
Easy is all.Not bad.

[Let's Try! Normal]
00:13:446 (5) - delete this circle No thanks...
01:05:137 (3,4,5,1,2) - cover is a lot We'll see.
01:19:095 (3) - like this:http://puu.sh/j6yN Not gonna fit.
01:23:239 (5) - delete this circle We'll see.
01:24:330 (1) - use a circle instead ^
02:14:711 (4) - delete this circle No thanks...
02:28:234 (3) - delete this circle ^
02:30:633 (8,1) - too closed,change like this:http://puu.sh/j6CW We'll see.
02:46:990 (5) - delete this circle No thanks...
03:07:928 - delete this circle ^
Normal is all.

M4M:http://osu.ppy.sh/s/45775
Thank you, I'll mod it later.
[CSGA]Ar3sgice

Kannatsuki wrote:

[Let's Try! Ar3sgice's Hard!!]
00:13:882 (3) - not comfortable i think it's ok
01:09:935 (1,2) - too closed ???

popner wrote:

[Hard]

01:04:918 (4,5,6,7,8) - Skip here. what do you mean..? jump is ok
01:10:698 (3) - It's not suitable for the rhythm. ..??
01:18:005 (3) - better if not lay on 01:18:659 (1) this one is fine I think
01:55:300 (1) - nazi - 1 grid upside. changed some spacing = =
02:00:862 (1) - not suitable for the rhythm. ..??
03:10:764 (1,2,3) - It's too close. (or antijump) anti-jump i think
Download: Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! (kokoroanime) [Let's Try! Ar3sgice's Hard!!].osu
Topic Starter
DerekMcD
SPOILER

popner wrote:

[Overall]

tag is [CSGA]Ar3sgice, not [csga]ar3sgice or [CSGA]aR3sGICE.
It's better to have 1 more break.


[Easy]

00:07:994 (2) - move to 00:08:212 and shorten 1/2 beat. or ↓
00:09:302 (3) - lengthen 1/2 beat.
00:14:973 (2) - same as 00:07:994 (2)
01:17:787 (2,3) - ^
02:32:378 (3) - nazi - curve it to fit 02:31:941 (2)
02:41:538 (2,3) - same as 00:07:994 (2)
03:02:476 (2,3) - ^


[Normal]

00:09:302 (3) - nazi - curve it to fit end of 00:07:994 (2)?
00:43:326 (2) - better if stack with/depart from 00:41:581 (5)
01:03:392 (x) - add a note
01:17:787 (2,3,4) - see [Easy].
01:59:226 (1) - better if stack with/depart from 01:57:481 (4)
02:27:143 (1) - 1/2 beat later, and add a note at 02:27:143 (x)
02:41:538 (2,3,4) - see [Easy].

Thank you for modding. I skipped some of them because it's follows the music to me.
winber1
Ar3sgice's

00:12:574 - this note needs to be mapped imo to follow vocals better.
00:13:882 (3) - works better if you removed repeat and added a note at 00:14:319. It's easier to read and feels more correct.
00:41:145 (2,3,4) - switch notes around http://puu.sh/jS4Q
01:10:371 (2,3) - it doesn't fit very well imo. Better to use red ticks.
02:34:559 (4) - like my first suggestion. if you mapped the middle note it would sound better imo.
02:43:283 (6) - some reason i just hate the sound of this emptiness. if you are going to use a blue tick in the previous slider, then in my opinion this truly calls for something like this http://puu.sh/jS6p
03:06:838 (4) - something similar to above?


Normal

00:16:282 (3) - i would add a new combo to emphasize the music
00:25:006 (1) - much better to end the spinner at 00:27:623 - imo
01:19:095 (3,4) - turn this into a slider
01:26:074 (3) - new combo?
02:49:826 (3) - ^
03:05:093 - i'd add a note
03:10:764 (3) - new combo?

Easy

00:16:282 (3) - new combo like normal?
01:26:074 (3) - ^... and etc..
02:02:716 (1,2) - spacing seems just a tad too big.

sorry for taking so long. been kinda busy, and lazy as well. Not much to suggest.
hope this helps a bit~~
mancuso_JM_
Well, I'll try to don't be lazy anymore, Mod4Mod from my queue :P. Sorry for long delay

[General:]

- Hitsounds: The hitsounds sounds a bit low in all difficulties, try to increase at least in 10%
- Kiai Time: The last Kiai Time have to finish in 03:19:488, because it's more consistent with previous once
- Break: 01:34:908 (Break)- Drag this Break to 01:36:543, fit better with music
- BG: Maybe you can change the BG (.png) to .jpg, to occupate less space in your folder. It's easy to do, but you decide it (if you make that don't forget to do Full Submit)

[Let's Try! Easy!:]

00:11:047 (1): Following the music, this note need an emphasis. To make that, I think that you have to add a Finish hitsound in this note
00:14:973 (2): If you follow the Vocal, this Slider sounds a little off- rhythm, because the word ''Try'' starts in 00:15:191 (Red Tick), so move the start of this Slider to here and after that make it 1/2 smaller to finish in 00:15:845
00:21:516 (1,2,3,4): Those notes doesn't fit very well woth music, I know that it's an Easy pattern for New players but you also can make easy pattern with Sliders that fit better with music in this case, I suggest to make something like that:
00:28:495 (1): You start a New Section, so, it's a good idea to add a Finish hitsound at the beginning of this Slider
00:31:985 (1): (^)
00:49:433 (1): (A BIT NAZI)- It's better if you make a symetric Slider in this case. Try to make something like that:
SPOILER
1st Slider Point: x:464 y:96
2nd Slider Point: x:456 y:48
3rd Slider Point: x:392 y:8
4th Slider Point: x:328 y:48
5th Slider Point: x:320 y:96
If you make that, don't forget to Copy/Paste to make the next Slider (3)
00:55:976 (1,1): This Overlap between those Sliders looks bad, try to make another think to don't overlap the Sliders
01:24:766 (2): Two things to poke at in this Slider:
1st: This Slider doesn't look very fine to play, I think that you have to make another shape
2nd: To be more consistent, add a Finish at the beginnig of this Slider
02:55:060 (1,2,3,4): Same as 00:21:516
03:15:998 (1,2,3,4): (^)
03:19:488 (Spin): Add a finish in this Spinner, it's more consistent with other difficulties

[Let's Try! Normal!:]

- Setting:
--> The Approach Rate is a bit low in this difficulty, also it's the same as Easy difficulty, so, I suggest to increase it by 1 Tick (AR+1)

00:11:047 (1): Add a Finish Hitsound, same reason as Easy
00:28:495 (1): Two things to poke at in this Slider
1stSounds really bad, when the ball hit in Reverse arrow, this doesn't fit with music. In this case I suggest to short this Slider in 1/2, so, the Reverse arrow would be in 00:28:932, after that add a note in the Blank Space (00:29:804).
2nd: You also can add a Finish at the beginning of this Slider to emphasize the New Section
00:31:985 (1): (^). The same things as above
00:38:092 (5): Looks better if you make a Flip Vertically in this Slider (Ctrl + J) in this Slider, if you make that, move the Slider to x:192 y:136
00:50:742 (2): Following your other patterns, this note would have a Clap
00:57:721 (x): Add a note with Clap, fit perfect wit the Vocal
01:12:988 (5): The Vocal change here, so, it's better if you add a New Combo
01:34:799 (Spin): This is inconsistent with the other difficulties, becuase you map to here before the break. I think that it's better if you make consistent that, so, replace the Spinner to a Circle.
02:28:88 (6): A Combo with 9 notes is too much in a Normal difficulty, so, add a New Combo here to short this Combo, also I can listen a change in Vocal
02:32:378 (5): This rhythm change it's a bit notorial, it's better if you try to add a New Combo
02:46:336 (4): Add a Clap at the end of this Slider, to make the same pattern as Previous Kiai
02:47:209 (6): (^)
02:56:369 (x): Add a Note with clap, fit with vocal perfectly
02:56:805 (4): Add a New Combo, to be more consistent with previous Kiais Time
03:10:764 (3,4,5): Maybe you have to add Whistle in those notes, because you make that in other patterns when said ''go,go,go''

Easy/Normal: Hmm... I think that you can plays better with the Hitsounds, sometimes you can add more hitsounds, but they don't appear. I think that you need more mods to polish that, the other things are quite good

[Let's Try! Ar3sgice's Hard!!:]

- Difficulty Name: To be more consistent with other difficulties, you have to remove the last !, to be Let's Try! Ar3sgice's Hard!

- Settings:
--> The Overall Difficulty looks a bit low, try to increase it by 1 Tick (OD+1)
--> The Lifebar reduce a bit low when you fail in some notes, so, try to increase the HP Drain Rate by 1 Tick too (HD+1)
--> Also, If you're not going to make an Insane difficulty, try to Increase the Approach Rate by 1 Tick, because the patterns looks more readable (AR+1)

00:40:709 (1,2): I don't like how to work that, try to make something like that:
00:54:668 (5): I perceive a Vocal Change, so, it's better if you add a New Combo here.
01:24:111 (4): (NAZI)- Move this note 1 grid left (Grid Level 3) to occupate the same position as previous (6)
01:34:799 (3): Add a Finish Hitsound, fit fine with the end of this Section

Nice diff in General, the problem are the settings that look a bit low, otherwise looks fine.

Well, That's all. Nice map in General :P
Good Luck with your map ;)
[CSGA]Ar3sgice

winber1 wrote:

Ar3sgice's

00:12:574 - this note needs to be mapped imo to follow vocals better. inside slider..?
00:13:882 (3) - works better if you removed repeat and added a note at 00:14:319. It's easier to read and feels more correct. tried, it makes the pattern ugly ..
00:41:145 (2,3,4) - switch notes around http://puu.sh/jS4Q i see, fixed.
01:10:371 (2,3) - it doesn't fit very well imo. Better to use red ticks. it follows the song ^^
02:34:559 (4) - like my first suggestion. if you mapped the middle note it would sound better imo. no I don't like it
02:43:283 (6) - some reason i just hate the sound of this emptiness. if you are going to use a blue tick in the previous slider, then in my opinion this truly calls for something like this http://puu.sh/jS6p sorry I don't like it = =
03:06:838 (4) - something similar to above?

mancusojuanmattos wrote:

[Let's Try! Ar3sgice's Hard!!:]

- Difficulty Name: To be more consistent with other difficulties, you have to remove the last !, to be Let's Try! Ar3sgice's Hard! well that one ! is not so important, also the name is longer... but consistency is good anyways @kokokoanime change if you like

- Settings:
--> The Overall Difficulty looks a bit low, try to increase it by 1 Tick (OD+1)
--> The Lifebar reduce a bit low when you fail in some notes, so, try to increase the HP Drain Rate by 1 Tick too (HD+1)
--> Also, If you're not going to make an Insane difficulty, try to Increase the Approach Rate by 1 Tick, because the patterns looks more readable (AR+1) it's just a Hard diff ._. I think it's fine, maybe I'll change if someone else says that. For approach rate, ar7 looks slow in streams, but ar8 looks fast in parts with no streams =.=

00:40:709 (1,2): I don't like how to work that, try to make something like that: yea.
00:54:668 (5): I perceive a Vocal Change, so, it's better if you add a New Combo here. ok
01:24:111 (4): (NAZI)- Move this note 1 grid left (Grid Level 3) to occupate the same position as previous (6) ok
01:34:799 (3): Add a Finish Hitsound, fit fine with the end of this Section

Nice diff in General, the problem are the settings that look a bit low, otherwise looks fine.

Well, That's all. Nice map in General :P
Good Luck with your map ;)
Thanks for modding ^^

Download: Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! (kokoroanime) [Let's Try! Ar3sgice's Hard!!].osu
Hinsvar
Oh hi. Guess I'll just go straight to the mod.

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The kiai time is already flashing from the zeroth second on all diffs, while it was clearly set to the beginning of the offset. Funny. Well, don't really care about this one anyway :P
  2. Increase the volume on all diffs by 20%?
>Let's Try! Easy!
  1. Can't believe I SS'd this with only my mouse (I'm typically a mouse-keyboard player) (lol) Well, it's Easy after all...
  2. This diff only has two kiai times while the other has three. What. Insert the last kiai time here, please ;)
  3. 00:07:557 (1) - Clap?
  4. 00:42:018 - Add a note (circle) here and give it Whistle?
  5. 00:45:071 (3) - Whistle?
  6. 01:10:371 (1,2) - Whistle at the end?
  7. 02:34:122 (1,2) - ^
>Let's Try! Normal!
  1. 00:07:557 (1) - Clap?
>Let's Try! Ar3sgice's Hard!!
  1. 00:47:688 (1,2,3) - This is a good chance to make a jump, and yet you made an anti-jump... :roll: Whatever; anti-jump works better, actually.
  2. 01:04:918 (4,5,6,7,8) - Don't know, but this star seems a bit random.
Uh... maybe just that. Can't stretch this for too long :P

Good luck on the way 8-)
kosiga
hi~ kokoroanime :)

Japanese notation title: Let's Try! Go! Go! ~Shippai Nante Ki ni Shinai~ is correct. maybe xD

But, I think that there does not need to be it :D

Add the tag How is this? ...Shippai Nante Ki ni Shinai

no kudosu and Good luck~ ;)
Topic Starter
DerekMcD

kosiga wrote:

hi~ kokoroanime :)

Japanese notation title: Let's Try! Go! Go! ~Shippai Nante Ki ni Shinai~ is correct. maybe xD

But, I think that there does not need to be it :D

Add the tag How is this? ...Shippai Nante Ki ni Shinai

no kudosu and Good luck~ ;)

Thank you. BTW, could you mod this beatmap plz?
kosiga

kokoroanime wrote:

Thank you. BTW, could you mod this beatmap plz?
yea.

Please wait for a while :3

i will mod this map ;)
kosiga
Hi~ kokoroanime :)

from m4m queue~

here my mod~

[General]
  1. Song folder - You have two osb.file ><. remove it ! >:(
  2. KIAI TIME - opening KIAI TIME - to put Timing Points are not well :? remove Timing Points KIAI TIME. and add Inherited Points to 00:07:994( but Hard diff it is better for 00:07:558 ). and 2nd KIAI TIME(01:17:350) move to 01:17:787, 3rd KIAI TIME(02:41:102) move to 02:41:538 ( Do not move Hard diff.Hard diff is good as now ) because Easy,Normal diff establishes a strong sound at the position.
[Let's Try! Easy!]
  1. 00:15:191 (2) - finish is unnecessary if you match it with vocal. But it is recommended that you move to 00:14:973 the beginning, put it there to finish
  2. 00:42:454 (1) - add finish to start of the slider
  3. 01:31:309 (1) - add finish
  4. 01:56:173 - green line has two overlapping. plz remove one
  5. 02:06:205 (1) - remove clap to start of the slider.
[Let's Try! Normal!]
  1. 01:06:881 (1,2,3,4,5,6,1) - Suggestion of the hitsound: (01:03:392 (1) - add finish), 01:06:881 (1) - add finish instead to whistle, 01:08:626 (4) - remove finish, 01:09:935 (6) - add whistle instead to finish, 01:10:371 (1) - add finish
  2. 01:34:799 (5) - add finish
  3. 02:28:016 (1) - remove NC and 02:28:888 (4) - add NC is better
  4. 02:55:933 (3,4) - I think it is better to change slider. ( same as 03:16:870 (3) )
  5. 03:05:529 (4) - add NC ( same as 02:44:591 (1) )
[Let's Try! Ar3sgice's Hard]
  1. 00:44:199 (5) - add NC and 00:45:507 (1) - remove NC and 00:45:944 (2) - add NC. I think it is better to match with vocal or downbeat
  2. 00:52:705 (1) - remove NC and 00:52:923 (2) - add NC
  3. 00:59:466 (1) - remove NC and 00:59:902 (2) - add NC
  4. 01:01:429 (1) - remove NC and 01:01:647 (2) - add NC
  5. 01:06:445 (1) - remove NC and 01:06:881 (2) - add NC
  6. 01:09:935 (1) - remove NC and 01:10:371 (2) - add NC
  7. 01:10:371 (2,3) - If you wish to use the rhythm like this here, 01:11:243 (5,6,7) - Should be done at the same rhythm, such as here. The different rhythm is only one place I feel a little strange :( But I would recommend to make a normal rhythm of both ><
  8. 01:53:992 (5) - add NC and 01:55:300 (1) - remove NC and 01:55:736 (2) - add NC
  9. 01:57:481 (6) - add NC and 01:57:808 (1) - remove NC
  10. 02:00:862 (1) - i think this pattern does not match here. 02:00:753,02:00:862,02:00:971 - add note is better IMO
  11. 02:20:164 (9) - add NC and 02:20:818 (1) - remove NC
  12. 02:30:633 (8) - add NC and 02:31:287 (1) - remove NC
  13. 02:53:315 (5) - use 02:51:571 (5) - copy slider( Ctrl+C,V,H,J ) because does not match the flow of the slider.
  14. 02:58:550 (1) - spinner end 03:00:295 ?
  15. 03:01:167 (1,2) - remove finish and 03:02:040 (1) - add finish to start of the slider. is better IMO
  16. 03:15:998 (5) - add NC and 03:16:870 (1) - remove NC
nice.

Good luck~ :oops:
[CSGA]Ar3sgice
Changed a few new combos, don't like streams with different color though

01:10:371 (2,3) follows vocal i think

The osz file name is too long now, I think? makes it unable to load :o

Download: Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! ~Shippai Nante Ki ni Shinai~ (kokoroanime) [Let's Try! Ar3sgice's Hard!].osu
Mythol
M4M

[General]
-5 offset?

[Easy]
00:14:973 (2) - Extend to white tick?
01:20:404 - I think a note should be here.
02:44:155 - ^
02:44:591 (1) - Replace with 1/1 slider?
03:05:093 - Same as the 2 previous suggestions.

[Normal]
00:11:047 (1) - 1/2 slider?
01:12:116 (4) - 1/1 slider?
01:20:404 - Note
02:42:846 (3,4) - I liked the slider you had here in previous choruses.. I think its fine to use it again since it sounds alot better than this, even though its repetitive...
03:05:093 - Note

[Hard]
00:13:882 (3) - One repeat is enough..
00:25:333 (1) - Replace with a note?
00:26:751 (3) - This should stop at the red tick, and the 4 should start at the blue. Also extend 4 to 00:27:405. Listen at 25% playback~
01:02:956 (5) - You should move this so the end of the repeat leads into the next slider.
01:06:445 (1) - ^
01:10:371 (2) - Note instead.
01:16:914 (1,2) - Like thisssssss for the ones above^ :P
02:14:929 (9) - Change to 1 repeat, and add 2 notes after or a slider? Personally, I hate multiple repeats. ><
02:18:419 (1) - Shorten to a 1/1 repeat, and add a note?
02:26:925 (1,2,3,4,5) - Delete 3 and 4, move 5 to where 3 was, and add a note on the empty red tick? The stream doesn't fit very well.

Good luck~
ziin
*yawn*
[general]
-20 offset. It's so late it's like pulling teeth.

[easy]
01:55:736 (1) - watch your spacing on these. when you're really close to the next note, it's easy to tell the difference between 0.8x and 0.76x
02:06:205 (1) - this doesn't fit. use 1/1 or 2/1 here
02:09:695 (1) - ^
02:16:674 (1) - can you put a little bit more effort into your sliders? http://osu.ppy.sh/ss/289735
02:21:472 (2) - spacing. Consider not using grid snap.

[normal]
00:31:985 (1) - this overlaps (3) when it doesn't need to
01:12:116 (4) - with just the tiniest bit of effort, you can really make your sliders better. http://osu.ppy.sh/ss/289740
01:32:617 - this is normal, you can put a note here
03:05:529 (1,1) - make your new combos consistent with how you did it before.

[ar3sgice]
00:12:356 (4) - shorten 1/2, add a circle with new combo where the end of (4) was.
00:51:178 (3,5) - you can make it so that the circles don't overlap the slider tracks.
01:10:371 (2) - (3) can be a slider, but this one really shouldn't be.
01:12:116 (1) - the end of this is off of the grid, which I consider unrankable.

star because it's about time you get something ranked.
Topic Starter
DerekMcD

ziin wrote:

*yawn*
[general]
-20 offset. It's so late it's like pulling teeth. I'll get to it as I can.

[easy]
01:55:736 (1) - watch your spacing on these. when you're really close to the next note, it's easy to tell the difference between 0.8x and 0.76x Fixed.
02:06:205 (1) - this doesn't fit. use 1/1 or 2/1 here Fixed.
02:09:695 (1) - ^ ^
02:16:674 (1) - can you put a little bit more effort into your sliders? http://osu.ppy.sh/ss/289735 Fixed.
02:21:472 (2) - spacing. Consider not using grid snap. Fixed.

[normal]
00:31:985 (1) - this overlaps (3) when it doesn't need to Fixed!
01:12:116 (4) - with just the tiniest bit of effort, you can really make your sliders better. http://osu.ppy.sh/ss/289740 Fixed, but in a way I wanted because it fits perfect for that.
01:32:617 - this is normal, you can put a note here You're right, added.
03:05:529 (1,1) - make your new combos consistent with how you did it before. Fixed!!

star because it's about time you get something ranked. And get something bubbled first.
[CSGA]Ar3sgice
You changed your name orz..

Fixed first 3 in Mythol's and the unrankable stuff in ziin's mod

02:18:399 (1) - i like this style.

Also you may want to change the map's title shorter, it doesn't load if you download as .osz with the full name.

Download: Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! ~Shippai Nante Ki ni Shinai~ (Koro McAlpine) [Let's Try! Ar3sgice's Hard!].osu
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Kiai times not consistent across all difficulties.

[Let's Try! Easy!]
00:07:538 (1) - Remove clap
00:07:974 - Why do you start the Kiai time here as opposed to 00:07:538?
00:09:719 - missing custom clap
00:09:282 (3) - Remove clap on tail
00:52:903 (1) - I fixed the slider to make it more symmetrical
32,256,52903,6,0,B|56:216|136:184|192:184|304:224|320:264|304:312|256:344|208:312|192:264|208:224|320:184|376:184|456:216|480:256,1,600
01:17:330 (1) - try x:114 y:219. You don't want notes in the middle after a spinner at this AR. Fix all other instances in this diff.
02:16:654 (1) - Use the slider I gave you.

[Let's Try! Normal!]
00:07:538 (1,2) - Remove claps, add clap to 00:07:974 (2) - head.
00:29:784 (2) - Stack isn't very intuitive. Consider replacing.
01:17:330 (1) - try x:88 y:200. You don't want notes in the middle after a spinner at this AR. Fix all other instances in this diff.

[Let's Try! Ar3sgrice's Hard!]

02:04:440 (1) - From here on, the difficulty has jumped up an entire level. Either remap the part before this to maintain difficulty level (more notes on blue ticks), or remove most of the notes on the blue ticks after this point.

Good luck :3
Topic Starter
DerekMcD

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Kiai times not consistent across all difficulties.

[Let's Try! Easy!]
00:07:538 (1) - Remove clap Done.
00:07:974 - Why do you start the Kiai time here as opposed to 00:07:538? [b]Well, thought it could be unrankable...[b]
00:09:719 - missing custom clap Resolved.
00:09:282 (3) - Remove clap on tail Done.
00:52:903 (1) - I fixed the slider to make it more symmetrical
32,256,52903,6,0,B|56:216|136:184|192:184|304:224|320:264|304:312|256:344|208:312|192:264|208:224|320:184|376:184|456:216|480:256,1,600
Thank you and resolved.
01:17:330 (1) - try x:114 y:219. You don't want notes in the middle after a spinner at this AR. Fix all other instances in this diff. Done.
02:16:654 (1) - Use the slider I gave you. Done.

[Let's Try! Normal!]
00:07:538 (1,2) - Remove claps, add clap to 00:07:974 (2) - head. Resolved, but it looks okay...
00:29:784 (2) - Stack isn't very intuitive. Consider replacing. Fixed.
01:17:330 (1) - try x:88 y:200. You don't want notes in the middle after a spinner at this AR. Fix all other instances in this diff. Done.

Good luck :3
[CSGA]Ar3sgice

those wrote:

[Let's Try! Ar3sgrice's Hard!]

02:04:440 (1) - From here on, the difficulty has jumped up an entire level. Either remap the part before this to maintain difficulty level (more notes on blue ticks), or remove most of the notes on the blue ticks after this point.

Good luck :3
I think that's ok, when I play a map, I need some time to warm-up, so I think it's better that beginning of map is easier.

stream in 130+ bpm is ok for a Hard, I guess :D

Thanks for modding :3
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. There are 2 .osb files. Please delete them. Don't forget to Full Submit.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. Seems fine.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:34:582 (5) - Move two grids down.

  2. 02:16:654 (1,2) - Awkward sliders. I suggest a simple curve will do.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. Inconsistent Kiai Time. 1st Kiai should start at 00:07:974.

  2. And btw, I don't know if this is just me, but Kiai Time is already happening even when the song hasn't started yet. D: See this: Click!

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXCOMMENT
SPOILER
  1. The mapset was okay but I'm just a lil worried about the bug in Kiai. But hope this gets ranked soon. Good luck!

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
[CSGA]Ar3sgice
Topic Starter
DerekMcD

Philippines wrote:

  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. There are 2 .osb files. Please delete them. Don't forget to Full Submit.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. Seems fine.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:34:582 (5) - Move two grids down. Done.

  2. 02:16:654 (1,2) - Awkward sliders. I suggest a simple curve will do. Changed.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXCOMMENT
SPOILER
  1. The mapset was okay but I'm just a lil worried about the bug in Kiai. But hope this gets ranked soon. Good luck!

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
ryuu
hi.
mod4mod.

[General]

• delete .osb file and do full submit.
kiai
Inconsistency in Kiai Times:
- [Let's Try! Ar3sgice's Hard!] :
Kiai #1: Starts on 00:07:974, ends on 00:24:986
Kiai #2: Starts on 01:17:767, ends on 01:34:779
Kiai #3: Starts on 02:41:082, ends on 03:19:468
- [Let's Try! Easy!] :
Kiai #1: Starts on 00:07:974, ends on 00:24:986
Kiai #2: Starts on 01:17:767, ends on 01:34:779
Kiai #3: Starts on 02:41:518, ends on 03:19:468
- [Let's Try! Normal!] :
Kiai #1: Starts on 00:07:974, ends on 00:24:986
Kiai #2: Starts on 01:17:767, ends on 01:34:779
Kiai #3: Starts on 02:41:518, ends on 03:19:468

[Let's Try! Easy!]

00:11:027 (1) - put on the middle?
00:21:496 (1,2,3,4) - maybe this?
00:33:710 (2,3,4) - maybe this?
00:56:392 (1,2) - maybe this?
01:27:799 (1,2) - maybe this?
01:59:206 (1,2,3) - put on the middle?
02:28:868 (3) - maybe this?

[Let's Try! Normal!]

00:07:974 (2,3) - put on the middle?
01:59:206 (1) - moved from a (4)
02:29:740 (2) - 1 grid right
03:05:073 (4) - x:184 y:208

[Let's Try! Ar3sgice's Hard!]

fine for me.

good luck.
Topic Starter
DerekMcD

[Ryuu] wrote:

hi.
mod4mod.

[General]

• delete .osb file and do full submit. Done, but I always doing this, and we'll see how this happen got klai.
kiai
Inconsistency in Kiai Times:
- [Let's Try! Ar3sgice's Hard!] :
Kiai #1: Starts on 00:07:974, ends on 00:24:986
Kiai #2: Starts on 01:17:767, ends on 01:34:779
Kiai #3: Starts on 02:41:082, ends on 03:19:468
- [Let's Try! Easy!] :
Kiai #1: Starts on 00:07:974, ends on 00:24:986
Kiai #2: Starts on 01:17:767, ends on 01:34:779
Kiai #3: Starts on 02:41:518, ends on 03:19:468
- [Let's Try! Normal!] :
Kiai #1: Starts on 00:07:974, ends on 00:24:986
Kiai #2: Starts on 01:17:767, ends on 01:34:779
Kiai #3: Starts on 02:41:518, ends on 03:19:468

[Let's Try! Easy!]

00:11:027 (1) - put on the middle? Done.
00:21:496 (1,2,3,4) - maybe this? Fixed.
00:33:710 (2,3,4) - maybe this? Makes sense, fixed.
00:56:392 (1,2) - maybe this? Fixed.
01:27:799 (1,2) - maybe this? Fixed.
01:59:206 (1,2,3) - put on the middle? Fixed.
02:28:868 (3) - maybe this? Fixed.

[Let's Try! Normal!]

00:07:974 (2,3) - put on the middle? Done.
01:59:206 (1) - moved from a (4) Fixed.
02:29:740 (2) - 1 grid right Fixed.
03:05:073 (4) - x:184 y:208 Done.

[Let's Try! Ar3sgice's Hard!]

fine for me.

good luck.
Apricot
General
  1. Should remove "Let's Try!" from the difficulty name.
  2. 01:36:523 (4) - move the start of break here
Normal
  1. 01:59:206 (1) - move away
  2. 02:30:831 (1) - add clap to end
Hard
  1. 00:13:862 (3) - add clap to end of slider?
  2. 00:57:701 (5) - Ctrl + R and move the midpoint like this?
  3. 01:11:223 (5,6,7,4) - Replace them like 01:10:351 (2,3,4) ?
  4. 01:18:639 (1) - overlapped by hitburst http://osu.ppy.sh/ss/302551
  5. 02:26:905 (1,2,3,4,5) - this stream sounds weird, should remove 3 or 4.
Topic Starter
DerekMcD

Apricot wrote:

General
  1. Should remove "Let's Try!" from the difficulty name. Done.
  2. 01:36:523 (4) - move the start of break here Forgot about that... Done.
Normal
  1. 01:59:206 (1) - move away Oh... Done...
  2. 02:30:831 (1) - add clap to end Done...
Loneight
Request from L18's & Crystal's Modding Queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. osb. can be removed~

[Easy]

  1. 01:52:227 (1) - the last point 4 grid down and 1 grid right ?
  2. 01:55:716 (1) - I think let 4th point become red point and 13 grid up
  3. 01:59:206 (1) - 2 grid up and 1 grid left
  4. 02:42:826 (3) - the last point 1 grid left ?
  5. 03:10:744 (3) - NC

[Normal]

  1. 00:31:965 (1) - the last point 1 grid down ?
  2. 01:07:079 (2) - 3rd point 2 grid left
  3. 01:08:606 (4) - 2nd point 2 grid left
  4. 02:48:497 (2) - 3rd point 2 grid right , 4th point 1 grid up , last point 3 grid up and 1 grid right
  5. 03:00:275 (5) - 2nd point 2 grid down and 3 grid left , 3rd point 1 grid down , 6th point 1 grid right, last point 3 grid up

[Ar3sgice's Hard]

  1. 00:13:862 (3) - clap at end ?
  2. 00:44:179 (5) - last point 1 grid up ?
  3. 02:38:901 (1) - remove NC?
  4. 02:46:534 (1) - I think there can change ~ i feel strange a bit
  5. 02:57:657 (1) - remove NC?
good song
and sorry to my poor English
[CSGA]Ar3sgice

Apricot wrote:

Hard
  1. 00:13:862 (3) - add clap to end of slider? ok
  2. 00:57:701 (5) - Ctrl + R and move the midpoint like this? don't like
  3. 01:11:223 (5,6,7,4) - Replace them like 01:10:351 (2,3,4) ? what do you mean ._.
  4. 01:18:639 (1) - overlapped by hitburst http://osu.ppy.sh/ss/302551 ok
  5. 02:26:905 (1,2,3,4,5) - this stream sounds weird, should remove 3 or 4. ok
thanks :D

no fix for other 2 mods

Download: Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! ~Shippai Nante Ki ni Shinai~ (Koro McAlpine) [Let's Try! Ar3sgice's Hard!].osu
Kanari
Harro~
You requested in my queue~


[General]
- .osb file is not in use to delete it.

[Easy]
00:11:900 (2) - New combo.
01:21:692 (2) - ^
02:45:444 (2) - ^
03:06:382 (2) - ^

[Normal]
00:11:900 (2) - New combo.
01:21:690 (2) - ^
01:34:997 - Spinner here and end it at 01:36:523 or 01:36:960 ?
02:45:442 (2) - ^
03:06:380 (2) - ^


[Ar3sgice's Hard]
- HP Drain Rate +1
00:11:900 (3) - New combo?
01:21:692 (4) - ^
01:34:997 - Spinner here and end it at 01:36:523 or 01:36:960 ?
02:03:350 (2,3,4,5) - This can look better? ><
02:45:444 (4) - New combo?
03:06:382 (3) - ^


Nicely mapped^^
Good luck~
Topic Starter
DerekMcD

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. osb. can be removed~

[Easy]

  1. 01:52:227 (1) - the last point 4 grid down and 1 grid right ? Done.
  2. 01:55:716 (1) - I think let 4th point become red point and 13 grid up That looks fine...
  3. 01:59:206 (1) - 2 grid up and 1 grid left No.
  4. 02:42:826 (3) - the last point 1 grid left ? done.
  5. 03:10:744 (3) - NC Looks okay.

[Normal]

  1. 00:31:965 (1) - the last point 1 grid down ? It looks just fine.
  2. 01:07:079 (2) - 3rd point 2 grid left Done.
  3. 01:08:606 (4) - 2nd point 2 grid left Okay...
  4. 02:48:497 (2) - 3rd point 2 grid right , 4th point 1 grid up , last point 3 grid up and 1 grid right Fixed/
  5. 03:00:275 (5) - 2nd point 2 grid down and 3 grid left , 3rd point 1 grid down , 6th point 1 grid right, last point 3 grid up Fixed
good song
and sorry to my poor English
TTTTTTTTTTTT
Easy

00:11:027 - Swap a slider(end at 00:11:245) for this circle
02:11:420 - Move the circle to x:176 y:272
02:41:518 - 3rd kiai time start at here


Normal

01:12:968 - Remove clap
01:35:215 - Add break time
01:55:280 - Clap
01:58:770 - ^
02:41:518 - 3rd kiai time start at here
03:02:456 - Remove clap.
03:09:435 - Remove clap or finish.

Ar3sgice's Hard

OD:6

00:07:974 (2) - 用finish替代clap,并且把音量调整到40%,这样开始kiai time 感觉会更好些
00:23:241 (1) - 这个finish去掉
00:24:986 (3) 和 00:25:313(1) - 这两个皆加上finish 感觉更好(只在前者加个也不错)~
00:28:039 (6) - 这里的连续两个finish 感觉有些拖拉(原始finish音效的原因造成),去掉这个,只单独前面一个finish效果会更不错
00:30:220 (2) 这个属于可加可不加的finish,觉得加了后 效果一般
00:31:093 (6) - 这一段finish有些多,就会感觉到有些闷,而且这里觉得不适合加这个finish
01:17:330 (2) - 开始的finish 移到 结束处,结束处的clap可以去掉
01:34:779~01:36:523 -..或者加个spinner?直接break也不错, 不过break没加到这里...
03:01:583 (2) - 把这个finish去掉,在后面slider开始处加finish

Other looks fine to me

Good luck!
Topic Starter
DerekMcD

TTTTTTTTTTTT wrote:

Ar3sgice's Hard

OD:6

00:07:974 (2) - 用finish替代clap,并且把音量调整到40%,这样开始kiai time 感觉会更好些
00:23:241 (1) - 这个finish去掉
00:24:986 (3) 和 00:25:313(1) - 这两个皆加上finish 感觉更好(只在前者加个也不错)~
00:28:039 (6) - 这里的连续两个finish 感觉有些拖拉(原始finish音效的原因造成),去掉这个,只单独前面一个finish效果会更不错
00:30:220 (2) 这个属于可加可不加的finish,觉得加了后 效果一般
00:31:093 (6) - 这一段finish有些多,就会感觉到有些闷,而且这里觉得不适合加这个finish
01:17:330 (2) - 开始的finish 移到 结束处,结束处的clap可以去掉
01:34:779~01:36:523 -..或者加个spinner?直接break也不错, 不过break没加到这里...
03:01:583 (2) - 把这个finish去掉,在后面slider开始处加finish

Other looks fine to me

只看了这个难度...不过

deserve a star
I'll kudos you with when Ar3sgice fixes the diff. And that goes to xXCrystalMoonAnimeXx too.
[CSGA]Ar3sgice
orz... sorry, I really don't have much time...

fixed some finishes on 12T's, no fix on crystal's.

01:34:779 - 懒得改了, spin好奇怪可能前面也要改, 算了

edit: maybe for now I don't have some enough time for mapping, you can fix my diff for modding o.o

After ~19 days maybe I can have more time.

Download: Momoko Miyazawa & Yumiko Imai - Let's Try! Go! Go! ~Shippai Nante Ki ni Shinai~ (Koro McAlpine) [Let's Try! Ar3sgice's Hard!].osu
Topic Starter
DerekMcD

[CSGA]Ar3sgice wrote:

no fix on crystal's.
^This
Reiji-RJ
Hello! My m4m

General

  1. Add Suku Suku Pon! to the source? I'm not sure, but this is the title of TV program where this song played :O
  2. I'm not good at chosing colors, but yours are too dark and 'heavy' for your bg (especially green one).
    Try this, please:
    [Colours]
    Combo1 : 0,135,234
    Combo2 : 102,226,27
    Combo3 : 255,21,39
    Combo4 : 249,199,66
Easy

  1. 00:08:410 (T) - remove this sections with tick-clap as you should better put claps on every second beat. So, then put clap on the end of this slider. It's better, isn't it?
  2. 00:09:282 (3) - remove clap from the beginning, also you can add a reverse to better rhythm:
    Don't forget to put clap on the end of the (3)
  3. 00:11:027 (4) - such sliders (called 'kick sliders' or 1/2 sliders) are bad for the easiest diffs as noobs could fail it, so change it to a circle. Oh, and put new combo here, because combo which are longer than (3) or (4) are bad for Easy :<
  4. 01:10:351 (1) - change the clap to the finish?
  5. 01:17:767 (2) - clap to the end
  6. 01:19:075 (3) - and remove from here
  7. 01:20:820 (1) - again, change this kick slider to a simple circle
  8. 01:34:997 - start break here? I don't like how it begins later D: or add a spinner here to 01:36:523 -
  9. 01:59:206 (1) - (nazi) not symmetrical, to make it: move the last followpoint 2 grids up and 1 left
  10. 02:06:185 (1) - finish to the beginning?
  11. 02:34:102 (1) - ^
  12. 02:44:571 (1) - change the kick-slider :<
  13. 03:03:764 (3) - remove clap from the beginning
  14. 03:05:509 (1) - kick slideeer :<

    I like your end, but why not to map it till the end? :O
Normal

HP. AR, OD +1?

  1. 00:07:974 (2) - again, claps. Remove timing section with custom tick and add clap to the end
  2. 00:14:953 (2) - not symmetrical :<
  3. 01:34:997 - again, move break or add spinner
  4. 02:20:144 (1) - finish?
  5. 02:30:613 (4) - put nc here as in 02:27:123 (1) -
Ar3sgice's Hard

  1. 00:16:262 (1,2,3) - maybe put whistles? :O I like how they sound
  2. 01:16:022 (1,2) - ^
  3. 01:34:888 - as in other diffs, maybe start break here or add a spinner till 01:36:523 -
  4. 02:39:773 (1,2) - go! go! whistles? :3
  5. 02:41:518 - start kiai here as in other diffs
  6. 02:49:806 (1,2,3) - go! go! go!
  7. 03:10:744 (1,2,3) - ^
I really like this map. Good luck with it *^*
Shohei Ohtani
Allright, so I tried downloading this, and it won't download for me! D:.

I'm assuming it's a client-side issue for me, but sadly, I won't be able to mod this! Sorry ;~;.

If you've re-uploaded it, you can PM me to try again :>
Starry_old

CDFA wrote:

Allright, so I tried downloading this, and it won't download for me! D:.

I'm assuming it's a client-side issue for me, but sadly, I won't be able to mod this! Sorry ;~;.

If you've re-uploaded it, you can PM me to try again :>
I am having the same problem.

If you want a mod from me Resubmit and PM me.

Thanks!
Topic Starter
DerekMcD
Antone check this beatmap works to you.
BeatofIke
In-Game Request. Here's what I've found:

General
-> Nothing found.

Easy
-> Some of your hitsounds are not consistent.
01:10:351 (1) - Add clap on slider tick. Remove clap on slider end.
01:12:096 (2) - Add clap on slider tick. Remove clap on start and end of slider.
01:17:767 (2) - Add clap on slider tick.
01:20:384 (4) - Add clap.
02:09:675 (1) - Add clap on reverse arrow.
03:07:254 (4) - Add clap on slider tick.

Normal
00:11:027 (1) - This 1/2 slider sounds stange. Make it a 1/2 reverse slider. Don't forget to add the hitsounds again.
00:18:443 (2) - Add clap
00:20:187 (2) - ^
00:28:475 (1) - Add clap on reverse arrow?
00:31:965 (1) - ^
00:35:455 (1) - Add clap in end of slider?
00:36:763 (3) - Add clap
00:37:199 (4) - Add clap in end of slider?
00:38:072 (5) - ^
00:39:380 (2) - Add Clap
00:39:817 (3) - Add clap in end of slider?
00:40:689 (4) - ^
00:41:561 (5) - ^
01:17:767 (2) - Add clap on beginning of slider. Also, try to make the slider symmetical if you can.
01:19:075 (3) - Add clap on slider tick?
01:27:799 (1) - Add clap in slider tick?
01:29:544 (2) - ^
01:20:820 (1) - Same as 00:11:027 (1).
02:27:341 (2) - Remove clap on end of slider.
02:30:177 (3) - Add clap.
02:30:831 (2) - ^
02:33:666 (3) - Add clap.
02:41:518 (2) - Add clap on end of slider?
02:44:571 (1) - Same as Same as 00:11:027 (1) and 01:20:820 (1).
02:48:497 (2) - Same as 02:41:518 (2).
02:56:785 (1) - Remove clap.
03:05:073 (4) - Add clap.
03:05:509 (1) - Same as 02:44:571 (1).

03:22:303 - Random bookmark. Remove it.

Hard
-> I'll skip hard difficulty for now.

Good map overall. Good Luck with your map.
JudgeTheDude
From my Modding queue

Easy
Nothing to say
Normal
01:24:964 Why doesn't the slider start here ? The voice starts here yet. (I think there's a reason, but I don't understand)
02:41:736 Same here
02:48:715 Same here
Hard
Nothing to say
I think my mod is a bit useless, but it was already a lot modded and I'm just debutant at modding and I think a Kudosu is not very deserved ^^"
x) I really dislike this song, but that don't change the fact the beatmap is good ^^
Good luck with ranking ^^
HelloSCV
Hi~ i read PM
Every thing is Suggestion you can ignore this


SPOILER
Easy
Nothing special

Normal
02:16:654 (1) - grid level 3 : last slider point 1grid right
02:27:341 (2) - I think red point is not good for look at
02:30:831 (2) - ^
02:41:518 (2) - grid level 4 : move 1 grid left
03:12:488 (1,2) - how about trying this pattern? http://puu.sh/AD4W


Ar3sgice's Hard!
00:08:192 (2) - gird level 4 : 1 grid right and last slider point move 3 grids left
01:07:734 (4,3) - stack pefectly
01:10:351 ~ 01:10:787 how about stream pattern? it looks fine for me
01:28:235 (3) - last slider point move 2 girds down
01:34:779 (3) - how about add spinner replace this note?
01:48:737 (1) - remove spinner and add notes or sliders
02:24:506 (5) - last slider point 1 grid up



Edit I read your PM

http://puu.sh/AD4W -> http://puu.sh/C3WI
[CSGA]Ar3sgice
http://puu.sh/Cdf0

fixed most stuff except the whistle suggestion and stream pattern(?).

Whistles hurt my ears x_x
crabovan
Hello, I from my queue.

General

Maybe add [CSGA]Ar3sgice to your tags?
Use soft finish instead normal.

Ar3sgice's Hard

00:22:150 - maybe add note?
01:10:351 (2,3) - this sliders don't have rhythm
02:14:909 (9) - maybe better replace this with symmetry about axis Y?
02:18:399 (1) - this slider don't have rhythm
02:38:028 (1,2,1,2) - remap this partically with streams
02:46:534 (1) - shorten to white tick and add note after him to red tick

Normal

00:30:438 - add note
00:30:874 - ^^^
00:31:093 (5) - delete note
00:34:364 - add note
Use this to all similliar paterns.

Easy

Less often use claps on ticks, okay?
[CSGA]Ar3sgice

crabovan wrote:

Ar3sgice's Hard

00:22:150 - maybe add note? don't have rhythm
01:10:351 (2,3) - this sliders don't have rhythm follow vocal
02:14:909 (9) - maybe better replace this with symmetry about axis Y? kill ds
02:18:399 (1) - this slider don't have rhythm start and end do, and has slow down effect
02:38:028 (1,2,1,2) - remap this partically with streams no
02:46:534 (1) - shorten to white tick and add note after him to red tick follow vocal and symmetrical is bettter sorry
sorry no fix for this one.

..remove "!" in my diff name?
[Luxord]
Hello!
Mod from my M4M Queue ^.^

Easy

01:19:075 (3) - Extend the slider by 1 Line c:
02:42:826 (3) - ^

Normal

Just perfect XD

Ar3sgice's Hard

01:54:190 (2) - Move it one grid left
02:17:963 (5) - 1 Grids up and 1 Grid left
03:10:307 (6) - Move it to x:204 y:280

That's all by me o: I think it's perfect made c:
Dark Fang
for M4M
Let's go

[General]

why don't you try make this?
3rd KIAI time end 02:58:530 -
new KIAI time start 03:02:020 -

[Easy]

SPOILER
00:07:974 (2) - add Clap at head
00:09:282 (3) - remove Clap at head
03:02:456 - same as above

[Normal]

SPOILER
00:28:475 (1) - remove Finish at tail
00:31:965 (1) - ^
00:38:072 (5) - remove Finish at head
02:48:497 (2) - add Clap at tail

[Ar3sgice's Hard]

SPOILER
00:12:336 (4) - why don't you change beat like this?
03:06:818 (4) - same as above

sry my mod is not helpful

Have a good time :D
lovhin456
Hello

[General]
- I really think that your timing is a little bad, ask someone to double check it ?
- I'm not sure the slider tick clap is good ... is just that I find it not fitting
- End the 3rd kiai time on 03:01:159 then start another one on 03:02:468

[Easy]
- 00:07:986 ~ I'm sure you can curve this better
- 00:09:294 ~ Remove clap
- 00:15:837 ~ Add clap
- 01:10:363 ~ Curve it a bit better
- 01:11:672 ~ Add a note with clap
- 01:19:960 (3) ~ Extend the slider until here
- 01:31:301 ~ I think that mapping from here until 01:34:354 then adding the spinner from 01:34:791 to 01:36:535 would make more sense
- 02:43:711 ~ Extend the spinner until here
- 03:03:776 ~ Remove clap

[Normal]
- 01:01:409 ~ I think you should move this to 01:01:845
- 02:14:255 ~ Move to 02:15:564
- 02:30:831 ~ Remove clap on start and end
- 02:58:530 (1,3,5) ~ Maybe add finish ?

[Ar3sgice's Hard]
- Remove the "!" from the diff name
- 00:30:002 ~ Remove new combo then add new combo on the next note
- 02:46:534 ~ Remove new combo
- 02:49:370 ~ ^
- 02:56:349 ~ Remove new combo then add new combo on the next note

Good overall, no real problems
[CSGA]Ar3sgice
fixed stuff

http://puu.sh/FZum

help me change diff name

@Dark Fang: I think long slider is better to play, 1/2 gives a cut effect so no change
DakeDekaane
Hi, mod time~ :3

[General]

Kiai could begin 1 white tick before, on "Let's...try",

Spacing and tiny re-arrange, sorry if it looks nazi >_<

[Easy]

00:12:772 (4) - This slider is unsnapped note to the grid
00:34:146 (3) - 1 grid up
01:00:755 (3) - 1 grid left, if you do, 01:01:627 (1,2,3) - 1 grid left too
01:57:897 (3) - 1 grid right
02:14:473 (2) - Move to x:240 y:224
03:07:254 (4) - Slider unsnapped to grid, this looks better moving to x:128 y:208

[Normal]
02:11:420 (3,4,5) - All these 1 grid right
02:15:564 (5) - You must re-arrange this D:, it's too far, I hope you forgot or had a mistake while editing >D<
02:56:785 (1) - 1 grid up
03:08:999 (1,2) - Let's make these sliders nicer, how?
03:08:999 (1) - 1st sliderpoint x:104 y:304 ; 2nd sliderpoint x:64 y:296 ; 3rd slider point x:64 y:256
03:09:435 (2) - Move this slider to x:64 y:216 and move the last sliderpoint 1 grid up
The result: http://puu.sh/O1Mq
03:16:850 (3) - 1 grid up

[Ar3sgice's Hard]
00:22:150 - You could put a note here
01:09:915 - You could try this: http://puu.sh/O2M0
01:57:461 - Try this http://puu.sh/O2ON
02:00:951 - Try this too http://puu.sh/O2Qu or a 1/4 repeat slider instead the 1st 1/2 slider.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply