lmao you just posted right before me
do you use unlimited fps as your fps limiter? or is it 240fps?
do you use unlimited fps as your fps limiter? or is it 240fps?
LOL I DIDN'T NOTICEKondou-Shinichi wrote:
lmao you just posted right before me
do you use unlimited fps as your fps limiter? or is it 240fps?
Oh, jeez. I had no idea...Death wrote:
Where are you getting these numbers for "input lag"?
If you are using the ms values at the bottom right of your screen while playing, this is not input lag. These are your frame times, which is just the inverse of FPS. You can calculate your FPS using these values by doing 1000/ms = fps. 3ms would be 333.333fps and 2ms would be 500fps.
The difference should not be too significant unless you are getting spikes. But, you are able to play on both, you should try to see if you feel a difference yourself.
~ Merging my posts into one ~Death wrote:
My fault for not addressing it in my earlier posts. While it's not input latency itself, having a high frame time/low FPS can cause input lag.
Have you tried clean installing older graphics drivers instead of the most recent version yet?
https://www.geforce.com/drivers - This should give you a list of quite a few older versions to try.
Well, I simply use the in-game osu! FPS counter...Death wrote:
Whatever you are using to actually determing the FPS you were getting in-game could be at fault.
And in fact, whatever that is, why don't you completely disable it?
As I posted before, I run osu! at ~150 FPS, and this is the given frame time ingame:Death wrote:
The in-game FPS counter should be a nearly perfect inverse except for slight rounding issues. Perhaps you just saw the values incorrectly at the time?
I see what you mean. I had believed the FPS values within the menus - including during the brief moments before gameplay occurs - remain constant throughout the entire game.Death wrote:
Where are you getting these FPS values from?
The unlimited FPS setting is only unlimited when you are in game, hence the name "Unlimited (gameplay)" Any other time your FPS will be the same as the next highest FPS limit.
In your second example, when playing a map your FPS is not limited at 240FPS anymore like it was in the menu, so you are getting ~370FPS instead.
Well, I've managed to gather some screenshots exemplifying this weird occurrence. I have set the game to the Default osu! skin, to determine if your guess had any effects.Death wrote:
Your interpretation is correct.
I'm not certain why you would only achieve 150FPS in song selection (assuming that is not what your frame limiter is set to) while getting 1000FPS in game, it could be your skin, but that is a very large drop off. As long as you aren't getting spikes this should not be too big of an issue.
Your NVIDIA GPU should probably be outperforming your integrated GPU, which leads me to believe there is still some setting that was missed.
A complete black background, huh? Though I do not get this "black background" you speak of, I stutter constantly in the beatmap selection when running osu! on my flash drive, on other outside computers. It loops a second of a song a couple of times, where it can take up to 10 seconds to calm down. However, once you are able to select a beatmap, you no longer find yourself with such problems - smooth gameplay!Kao wrote:
The only time that has happened to me is when the PC was bad, where the song selection and menu screen had a complete black background, but as soon as I play, it becomes smooth again.
Thanks for taking your time to write such a detailed post! Practically a recap of our grievous situation, emphasizing the problem at hand.ezek wrote:
I have the same issue, and when I say the same, I mean it's identical. While in fullscreen, the game is stuck at 60fps and exactly 17ms "frame times," which somehow slows down my cursor (which also made me think this was input lag). Runs fine with intel graphics, but it gets fps drops on cool storyboarded maps, and also sometimes I get some random lag no matter if I have video/sb disabled (game randomly freezes for 1 second while playing and it's annoying af when I'm fcing a map), which doesn't happen when running on nvidia. So what I look for is a way to use nvidia graphics without issues.
The reason why I'm not creating another thread is because I see that the issue is identical to mine, so I bet there's a universal solution that would work for both of us despite our computers not being identical, and continuing the discussion here is the best option.
My pc is a laptop and the specs are the following:
Windows 10
CPU: Intel Core i7-7700HQ
GPU: Nvidia GTX 1050 (4GB)
RAM: 16GB DDR4 @2400Mhz
As you can see, there's no doubt that my computer shouldn't have any issues in running Osu! at 240fps on nvidia. I already tried everything TR4NQU1L1TY did with no successful effects.
Checked nvidia control panel, set VSync off and moved around other options (both in osu and nvidia control panel), frame rate is set to unlimited, power options in both nvidia and windows are set to high performance, completely disabled windows' game dvr, checked nvidia's battery boost was disabled (GeForce experience), got the latest drivers, and I even ended up uninstalling GeForce experience... all of this with no result.
Just as with KrisyYy (at the bottom of the first page), the issue goes away if I restart my laptop (not turning it off and on, it has to be a restart). And as he/she mentioned, doing this is very annoying. Also, the issue comes back if I put my laptop to sleep and wake it up, so then I'd have to restart it again. This is the only way I've made my nvidia graphics to work like they should (I think). But yeah, it's extremely annoying doing this every single time I wanna play Osu!, so this is not a solution.
Again, just as KrisyYy, disabling fullscreen optimizations on the osu.exe properties + Compability mode in osu settings gets rid of the cap; however, besides the frame times / input lag / whatever being slightly higher, I also noticed the graphics won't go to their full potential, since I get some fps drops on heavy storyboards, which doesn't happen when graphics are working properly (the extremely annoying restart method).
On a side note, I saw someone said that running the game as administrator fixes fps drops, but that didn't work for me either. p/6483509
Can't we just have peppy look at this issue? Seems just talking about settings and drivers is not fixing anything here :c
Ah, sucks that it doesn't really help. I guess my brother (lul same laptops) is just used to the delay; maybe the fact that we play w/o detail settings (except snaking sliders) prevents us from hitting frame drops and lagging all over the place.ezek wrote:
Yeah, I tried my native resolution on borderless with my GTX 1050. It does remove the cap, graphics seem to run normally, I get 1.6ms "frame times" when a map doesn't have any video or sb, and around 5ms when on heavy sb. However, I feel a delay in my cursor movement; it seems I got some notable input lag while running the game on borderless. So again, this is not a solution :c
Moving that aside, I probably have the same laptop as your bro. Mine is also an Omen and originally came with 8GB of RAM, but I upgraded to 16 :p
I guess we'll have to wait till someone who can fix this notices us, or wait till lazer is done xp
Going for the direct approach, I see XD. Hey, he might just be busy with other things... peppy will get here soon if the issue escalates enough.ezek wrote:
I tried contacting peppy yesterday through Twitter as last resort, but he ignored me xp guess who's not gonna be buying a supporter tag for a while :^)
Well, I got no more option than either live with the random fps drop spikes with intel or the input lag on borderless with nvidia cuz fullscreen with nvidia is just a no no. My thing is mapping anyway.
27 days since the post was done, we're not the only ones who are having this issue, and just one person from the staff has tried to help (thanks Death <3)
Been having a similar issue and I made a thread aboit it here, basically I used to play with 0.3-0.4 ms but now it is 0.6 to 0.7, it might not seem crazy but I can tell the difference.TR4NQU1L1TY wrote:
Greetings, yet again! Going to bump the thread, as activity has been lacking in the past twenty or so days. Perhaps some new viewers can share their concerns; anything is appreciated
Though I was not notified in my previous bump, I will state again, if I cause any inconvenience in bumping this post (twice, now), please notify me immediately, and I will refrain from doing so in the future.
Nevertheless, thank you all for your contributions!
~ TR4NQU1L1TY ~
Yet another case with a NVIDIA GPU! Although, it doesn't seem to be as drastic as 17ms of frame time-Raijin wrote:
Been having a similar issue and I made a thread aboit it here, basically I used to play with 0.3-0.4 ms but now it is 0.6 to 0.7, it might not seem crazy but I can tell the difference.
Specs
GPU: GTX 1050TI
CPU: I5-4460
Though we may not be exactly experiencing one's symptoms, it does seem that there's some kind of correlation between NVIDIA GPUs, laptops (from what I've seen so far), and increased frame times. I truly wonder what causes this, if we'll ever get to the bottom of it...KnightlyAurora wrote:
For the past 3-4 months after updating my GPU drivers and being forced into another Win10 update, I used to get a 0.9-1ms response before all of this, but now my game fluctuates in frames, and I only get a response rate of 4-5ms in game. I've tried almost every solution, Disable Fullscreen Optimizations, Run the game windowed, Uninstall and fresh install, run it borderless windowed, and try to run it on a lower resolution. This has been driving me up the wall for the longest time now as I suffer Osu withdrawl!
My specs are an Asus ROG Gl752 with;
OS: Win10 64bit
GPU: Nvidia GTX960M
RAM: 16GB
CPU: Intel i7-6700HQ
Thanks for sharing your similar issue with us; makes the issue ever more so persistent!zodyak wrote:
Nvidia 930m Intel core I3 5010U same problem. I also have a desktop where I play with my RX 480 and Ryzen 5 1400, so my laptop is useless for Osu!
You have my dearest condolences... That's really unfortunate.-Raijin wrote:
Nothing helped and found nothing
Yeah we just have to wait and see.TR4NQU1L1TY wrote:
You have my dearest condolences... That's really unfortunate.-Raijin wrote:
Nothing helped and found nothing
For the time being, we can only wait. Nevertheless, thanks again for contributing to the post.
TR4NQU1L1TY
Thanks for sharing your issue with us; it's good to know that this problem affects many out there. Now, if only we could get some help!smau5 wrote:
hi i just wanted to say i have the same problem right now, osu! is capped at 60fps in fullscreen but gets all the fps in windows (like 400) i have gtx 850M
Heyo, ezek. Welcome back to the ongoing mess, XD.ezek wrote:
Who knows if our issue is related to this https://www.reddit.com/r/pcgaming/comme ... ced_vsync/
I'm super tired of this already, I give up on looking for solutions zzz
Greetings, fellow osu! player. Those specs look practically identical to my brother's HP OMEN laptop - also mentioned by ezek in previous posts! - could it perhaps be another model with 16GB of RAM? If you can confirm on this, please do so.Eren024 wrote:
Hi,
I have the same problem. I've tried everything but still stays at 60 FPS with 17ms.
Every other game works fine, except osu!
(Dell XPS 15 9560) Specs:
OS: Windows 10 Home
CPU: Intel i7-7700HQ
GPU: Nvidia GTX 1050 (4GB)
RAM: 16 GB
However, I have no problems on my computer which has almost the same specs as my laptop.
Pretty weird =/
Death wrote:
If you've tried everything else in this thread and that driver is not valid for your CPU, try to roll back a version instead.
I'm unable to test whether or not this issue is even caused by drivers on CPUs that aren't covered in that driver version I linked. It's possible it's still something else.
If you try to install the drivers I linked and you get an error message along the lines of, "The driver being installed is not validated for this computer" then give this page from Intel a read. If you are receiving a different error message then I would wait and try different solutions.
I shall attempt to do so as soon as I have time, perhaps by the weekendDeath wrote:
It may seem counter intuitive, but can you guys try reinstalling/updating your Intel Graphics Drivers with this slightly old version. Before you download and install it, verify that it's actually valid for your computer, I believe it should be for most people.
Wonderful that it worked for you! I hope it helps me too, XDezek wrote:
Death contacted me in-game thank god he didn't come for my soul and he told me to do what he just said above. My laptop didn't want to install the drivers and showed a message saying the driver wasn't for my laptop, but we were sure it was. Well, I did the manual installation since it didn't work with the .exe and it installed correctly.
And guess what! it got fixed! NO MORE 60FPS/17MS LOCK
Who could've guessed the issue had to do with intel drivers when our problem was when running with nvidia~
Let's see if it works with you too, guys~
Thanks Death, you're the best!
Edit: After that got fixed I got another issue. Osu! froze every time I did alt+tab or used the windows key, but that got fixed by disabling discord's in-game overlay. Just saying in case someone else gets this problem~
Hm... You have my sympathy in the current predicament you are in. Keep us updated, and tell us if you figure things out; it could help many others.Ari0n wrote:
Death wrote:
If you've tried everything else in this thread and that driver is not valid for your CPU, try to roll back a version instead.
I'm unable to test whether or not this issue is even caused by drivers on CPUs that aren't covered in that driver version I linked. It's possible it's still something else.
If you try to install the drivers I linked and you get an error message along the lines of, "The driver being installed is not validated for this computer" then give this page from Intel a read. If you are receiving a different error message then I would wait and try different solutions.
Could it be because I installed it with the .exe instead of using the .zip? I doubt it could be that, but i'll try it anyway.
Edit: managed to install an older driver with the zip file, rebooted the pc, got a blue screen, game still running at 60 fps, currently installing the latest driver again...
SteveEricJordan wrote:
Ok i tried disabling Gsync and it worked, i got 2ms and 240 fps.
But sadly deactivating Gsync just for osu is not really the way to go because then there is a bug that sometimes you need to restart your pc to enable Gsync again after playing Osu.
So the problem for many people was that Osu is not compatible with Gsync all along.
Shouldn't we let peppy now?
KrisyYy wrote:
I also have this problem (GTX 1050, i5-7300HQ laptop)
I've been playing with integrated graphics until i can find a solution, but the lag spikes are really annoying
With the NVIDIA GPU, if i restart my laptop, the issue gets removed strangely, but i have to do that every time i plan to play the game
Disabling fullscreen optimizations on the osu.exe properties + Compability mode in osu settings removed the cap but increased the input lag a bit, having average 2.0ms (but no lag spikes) vs 1.3ms on integrated
idk what's limiting exactly the fps, happens only when I'm with NVIDIA GPU + fullscreen