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FL and HR hipocresy.

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Topic Starter
Darkan996

CXu wrote:

So like what are you even trying to argue. That FL is memorization/takes no skill? That the score multipliers (which are ancient) are inbalanced because FL is actually easier than HR? Or that PP doesn't rate FL correctly, because HR is getting higher multipliers than FL despite FL being harder?
The argue is this: FL despite having a higher multp than HR gives you less PP than HR. This shouldn't happend becouse it's anti-intuitive to the player, "Why if im playing with a mod wich has higher multp it gives me less PP? wtf" That's what a player should think when he realize that problem. The solutions are a lot, low the multp of FL, rate FL higher than HR and anothers. The problem here it's if you rate FL like you will rate DT (Wich should be if we take in account only multp) the system will broke even more, becouse i could just memorize a 4 star song and have 280pp or more. So my solution will be lower the multp of FL.


CXu wrote:

As for the whole FL not really being a skill thing:

Go play this with FL https://osu.ppy.sh/s/320118 and come back when you're done. It's only a 1:10 minute map, so should be quick to memorize the position of all the notes, and after that you have learned the map and it takes no more skill to FC with FL right?

Or try placing a bunch of different things in front of you on the table, then close your eyes, then try to grab a specific thing. You'll probably move your hand in the general direction of the thing you want to grab, and you might feel out a bit to confirm that you're able to grab it, maybe adjust your hand a bit to the left or right?

The same thing happens when you play FL. It's not just knowing where the notes are; it's also being able to recall all of the notes in succession right after each other before the note has to be hit, and actually being able to execute these motions in the dark based on possibly slightly flawed/inaccurate memory. Remembering a star pattern in the top right corner slightly tilted is one thing; knowing that the 4th note of said star is on osu!pixel 560;18 and move your cursor to that specific point (and not, say, 565;23) is another.

I can't even FC that withouth FL, so maybe in a couple of months. I have said in the post a couple of times that for me FL it's one of the hardest mods, and I have said that it's also an easyer mod than the rest of the others. I wil now copy and paste a comment of my own that explain my argument pretty well: "The argument is base in the fact that you don't necesarry be good at the game of a hole to FC a map with FL, if you can easily FC the song with no mod, or HD, if you tried times enough you will FC with FL. It's easy, but it's possible, here's comes the controversy, it's hard to FC it, but then why I said it was easy? Well I said it was "Easier in some way" If you don't have the skill enough In the game itself you will have to play a lot's of tries into the map to FC it with DT, for example. But when talking about FL, you don't need to have overall skill in the game, you need skill with FL and with that song, that's becouse FL is such an selfish mode, that has his own skill in diference for DT and HR wich they both have simillar skill It's hard to FC a song with FL, in some way, but in the other way it's easy to do it." Even if I play with FL all my life, I never would be able to FC a map with FL in the first try, becouse you don't need skill with FL to FC it you need memorize the map (some maps are easyer than other with FL, don't take the quote literaly) I (a noob 31k player) can beat you (the 39# rank player in the world) in a 1vs1 with the only map that I play with FL(+EZ) if it's you first try on it.

I have said a lot's of time that it's a hard mod, but in another way it's easy to. I explain myself bad a lot of times arround the post, becouse I only said "easy" for being lazy.

Even so I understand that it's not a easy thing play jumps maps with FL, but it's easyer than playing with DT, (the other mod with x0.12 multp) and it's a disscucion if it's easyer or harder than HR. The thing is, if you can FC no title 6.6 star diff, if you trie enough you can fc it with FL, but even if you tried enough times, it will take you more than FL to FC it with HR.

psd: I acctually cannot believe that im talking to the player that I see his replays on "GRANDOREO Can do HDHR 100%acc" all the time lol.



Stefan wrote:

Darkan996 wrote:

And by all honesty, I don't think you can provide enough experience to carry the complaint towards Flashlight mod
The experience that I have with FL it's 0. But, even so, tell me why I need experience with FL when Im talking to change the mulpt of it?
The experience you should bring in such a discussion doesn't essentially require to be a 50k playcount player and that you spend hours over hours with playing said mods but it is the amount of feedback, of numbers, comparisons and researches you have in total. That can happen by other players as well, you brought up one example and.. that's it. And I don't see anyone recalling that problem nor that this has been brought up before to be a critical problem in the leaderboards.
I don't realy understand you, can you trie to explain better? Im not that good in english.

Trapmaniac wrote:

I'm shocked this isn't locked yet
idk why to.


Thanks to all for your comments, Im wating for the answers!!
abraker

Darkan996 wrote:

I don't realy understand you, can you trie to explain better? Im not that good in english.
Lul bs considering you are having a fine time replying to others. Utter BS when you consider you replied to THIS VERY THING in a previous post which you seem to agreed to here.


Let's get this locked. I'm done
Topic Starter
Darkan996

abraker wrote:

Darkan996 wrote:

I don't realy understand you, can you trie to explain better? Im not that good in english.
Lul bs considering you are having a fine time replying to others. Utter BS when you consider you replied to THIS VERY THING in a previous post which you seem to agreed to here.


Let's get this locked. I'm done
I miss quote xd, know it's right.
worst fl player

Trapmaniac wrote:

I'm shocked this isn't locked yet
juliancala
Bro stop complaining and play the game lil bi CH y LmaoooaooaooOoOOOOoOOOoOOOoOOOOOOOooOoOOOOooOOoOoOOO
Topic Starter
Darkan996

juliancala wrote:

Bro stop complaining and play the game lil bi CH y LmaoooaooaooOoOOOOoOOOoOOOoOOOOOOOooOoOOOOooOOoOoOOO
I just trying to make a better game for all of the players.
Tanomoshii Nekojou

L-a-m-e-y [ B ] wrote:

Trapmaniac wrote:

I'm shocked this isn't locked yet
- e - v - b-

Darkan996 wrote:

juliancala wrote:

Bro stop complaining and play the game lil bi CH y LmaoooaooaooOoOOOOoOOOoOOOoOOOOOOOooOoOOOOooOOoOoOOO
I just trying to make a better game for all of the players.
Big brain mode
Lancien

L-a-m-e-y [ B ] wrote:

Trapmaniac wrote:

I'm shocked this isn't locked yet
rg_seo
The third grader that tells everyone else that they're shit at X subject, meanwhile, has lowest grade in the class


Darkan996 wrote:

I can't even FC that withouth FL, so maybe in a couple months.

baka pls
DroidBass
I'm not a dedicated FL player, but I kind of get your arguments. But before the explaining my opinion as player about FL, let's mention you the following facts:

I'm clearly sure that initially, those multipliers were like that since 2007's times in which osu! was published. In those times, there was no pp system at all ... ladder-boards were just about the highest possible score you can archive in a map. PP systems were then aplicated later... the very first version of PP had some irregularities like playing a 4 mod [Easy] and doing TOP 1 + SS did end in giving you more pp than playing an insane SS nomod map with just a #800's position.

Now then, in PPv2, they nerfed massively the use of FL and its pp efficiency at making it the least efficient mod for pp goals. 98% FL FC is like a SS HD play in many cases... still, FL has a growing bonus that scales pretty well with combo length which in VERY LONG MAPS is even stronger than HR's bonus. But yea, in none of the cases it's worth the effort for the pp.


Now talking about the FL in overall, to decide which map to FL you have to find a pattern that are extremely comfortable for you, this is THE MOST IMPORTANT thing when picking a map for FL specially if you're not a dedicated player to FL. If you pick right the map, you can do a FC in less than even 30 tries because you only used reaction and memorized really few parts to do such FC. For example I was capable to almost FC in a first try this one then took me not that many tries to SS. I can tell you I can ply this map in multiplayer using FL and doing a 98% acc close FC not because of memorisation, just because of my natural sight read and reaction.

But, PPv2 and Score System are VERY far away each other, each one are like 7 years of difference between their additions and there is no real relation between each other.

Andi if you question me, if someone really likes a lot a map and wants to +350 tries to FL FC / FL SS he's free to do it for PP, after all "FL farming" is the least efficient of all. And yep, FL skills increases the more you use FL not just in the map you memorized. FL skills / memory are both trainable; also it's completely worthless in tournaments same as with EZ mod which is a excelent reason why both mods are not pp efficient.
Buster
crying because of complaining about the FL mod and you don't even have a FL score
Topic Starter
Darkan996
And this is why FL is kinda broken. https://osu.ppy.sh/u/FGsky 850pp with 4000 tries, its seem fair for you guys?
Tanomoshii Nekojou

Darkan996 wrote:

And this is why FL is kinda broken. https://osu.ppy.sh/u/FGsky 850pp with 4000 tries, its seem fair for you guys?
loooooooooooooooooooooooooooooooooooooooooooooooooooooool

Edit: I'm wrong.
Topic Starter
Darkan996

Tanomoshii Nekojou wrote:

Darkan996 wrote:

And this is why FL is kinda broken. https://osu.ppy.sh/u/FGsky 850pp with 4000 tries, its seem fair for you guys?
that's not just an FL mod topic. that's also a touchscreen play topic.
He didnt use touchscreen i think https://www.youtube.com/watch?v=-3geGk_JMZk
worst fl player
big brain
Finis Terrae
If this just changes the multiplier of the FL mod, I'll support this. If you're talking about deleting the whole mod instead, I'm out. Since you already delete the part of "eliminate FL mod" from the post, I'll give this a vote. Nerfing FL is a good point but deleting it is a no

Oh and yeah, don't go out of your way saying FL player is an unskilled player or something. It actually the other way around. Memorizing isn't something I support nor hate but a lot of FL player is a pro player who also masters other mod such as HD, HR, and DT. Saying an FL player unskilled is an insult to this pro player. Player like Accurian, Jeby, and many more play FL a lot
abraker

DatOssas wrote:

If this just changes the multiplier of the FL mod, I'll support this. Nerfing FL is a good point...
First get a bit more experience with FL. Nerfing means decreasing multiplier because it is easy and should not be worth as much. Play FL until you can FL 4* maps and see how easy it is.

edit:




ok...

It would make sense to take the number of plays a player has on beatmap into account of pp/score calculation (this took about 4k retries to pull off), but then players would practice it offline. I get you can grind to get these ridiculous numbers, but there is a reason we don't see many of these high pp grinds. The time you spend on one map is time lost improving your skill on others. You are still loosing out here. You will reset skill wise once you go onto the next map and then reset again. It can drive someone insane retrying the same thing over 4000 times. Unless you are doing it for the lolz, memes, and record with 200+ people watching you, you are not going to waste so much time on one map. It's not practical.
FGSky

L-a-m-e-y [ B ] wrote:

big brain
Tanomoshii Nekojou

Darkan996 wrote:

He didnt use touchscreen i think https://www.youtube.com/watch?v=-3geGk_JMZk
Really? lol the play is too good I thought it's a another touchscreen play. I apologize.

But I still think that player deserves the pp because FL is a 'very hard to master' mod.
[Peachy]
I am really impressed by darkans patience with OP
bioglomerate
FL it's by far the worst mod in the last few years at least. The thing with FL it's that you don't really need any intensive skill to FC something with FL. Don't take me wrong FL plays are amazing but when doing FL plays you are not improving in a lot of ways. I mean that, if you play a map hundreds of times, you will get the FL FC, but you will not improve in anything besides memori with that only map. If you can FC a 5* map, and then go FL an try it for 500 hundreds times and get the FC, then you can just FC a 5.70* map becouse you haven't improve for get better at the game in general, you have improve only with that map memory. With HR in the other hand, reaccently got your first 5* FC map, and then try it whit HR, it dosen't matter how many times you play, if you don't improve your read AR speed aim and other stuff, u will never FC that, but if you FC the 5*map with HR, you will probably FC a 5.76* (or so) map to, you will improve!

This was only an introduction for the actual hipocresy, i mean, get an FC with FL it's easyer im some way that get an FC with HR, and that's is demostrated in the PP. FC with HR will give you more PP that FC with FL. A guy with hundreds of tries can FC a map with FL, but if the same guy dosen't have the skill to do it with HR he will never FC the song, that's why FL plays are easier in some way, a low level player can FC FL plays but not HR FC the same play, becouse he dosen't have skill.

But why I explain all of this to you? Well easy, HR it's a 0.06 and FL a 0.12, WTF and why is this? It should be backwards, if we just established that FL it's in some way easy than HR, why HR has a lower multiplyer? The perfect exampel it's this song "https://osu.ppy.sh/s/269969" The top play is a FLHD by Ner0, amazing play, impresive, the only one who do this, but only worth 432pp, and the HRHD plays worth 507, besides that the FL play it's top 1 and the HDHR FC SS it's top 2, and this last being the hardest play of both.

But wait?!?! If FL plays are acctually easy why is not everybody pp farming them? Well, becouse they don't wan't to expend time on doing a crazy FL play jus't for a little more of PP, and 0 improve in all of your other gameplay, it's just simply don't worth the time do FL plays.

What im asking is a change of the multiplyers, DT should give arround 0.18 HR 0.12 FL 0.12 and HD 0.06 maybe FL should be 0.06? Im not sure, probablly are u asking "Why DT 0.18? Dt sucks Kappa" Well, that's becouse if you combines HRHD together will give 0.18 mult wich is the same as DT, wich is the same situacion that it's happend in acctual osu! If you combined HRHD you get 0.12 and DT it's worth 0.12.

I will make another post on how to kinda fix FL problem, I have think about it and the best option it's just delete it from the game, it's has a lot of controvensyal involved if you think heavely arround it.

I hope everyone understand my point becouse Im from Argentina, don't speak or write engilsh very well. Im wating for feedback and thanks for read.
Anemic Witch
People asking to nerf mods they don't play and buff for mods they play.
What a story, what a story.
Ekoro

Paper wrote:

L-a-m-e-y [ B ] wrote:

I'm shocked this isn't locked yet
Caput Mortuum
make FL pp heavily reliant on the song length
scrubzei
To me, the bonus on FL seems to encourage a very grind-y style of playing osu. The patience FL players have is admirable, but I don't think that kind of patience should be rewarded so highly. To me, it seems as though osu has always been about improvement and progress (and fun...duh), and FL seems to contradict this. It's a very stagnant, complacent way of getting top plays.

It's a shame because FL as a mod is a really interesting concept. I think most people are immediately put off by how obviously tedious the mod is.

Sorry if I seemed overly harsh. Ideally, I'd like FL to be reworked so it isn't so awkward to play with, but I haven't been able to come up with any possible changes. Nerfing seems like the best option for now.
abraker

Eraser wrote:

make FL pp heavily reliant on the song length
So a 1* 10 hour map gets you 900pp, ok

let me just pause. . .

scrubzei wrote:

It's a shame because FL as a mod is a really interesting concept. I think most people are immediately put off by how obviously tedious the mod is.

Sorry if I seemed overly harsh. Ideally, I'd like FL to be reworked so it isn't so awkward to play with, but I haven't been able to come up with any possible changes. Nerfing seems like the best option for now.
People don't use a mod that gives good pp to farm pp, so lets nerf it so less people use the mod because I don't play FL but it looks easy in terms of skill

Caput Mortuum
It's not like you can't take sr into account either
SynnerStar

Ekoro wrote:

L-a-m-e-y [ B ] wrote:

I'm shocked this isn't locked yet
Vespirit
Idk about anyone else, but honestly for me, FL is exactly where it should be. If it was up to me, hr would be buffed but i can't really speak for that since I'm terrible at higher ar xd

The way I look at it, FL is fine since generally speaking, maps that I can dt, I can fl semi comfortably (and could probably get better at given a few tries). That's also coming from someone who plays pretty much every type and difficulty of map

On an unrelated note, Im interested to see how fl would change if it was dependent on average distance between objects of the map, or smth like that
worst fl player
Offcourse the arguements have been back-lashed and the maker of the thead has went into hiding, can we lock the thread now?
SynnerStar

L-a-m-e-y [ B ] wrote:

can we lock the thread now?
apparently the moderators died
xenonius

Darkan996 wrote:

And this is why FL is kinda broken. https://osu.ppy.sh/u/FGsky 850pp with 4000 tries, its seem fair for you guys?
honestly yes, imo it's not FL that's broken, it's pp and that map in particular. thanks monstrata

posting here 12 days after previous comment because we need to get this locked

L-a-m-e-y [ B ] wrote:

I'm shocked this isn't locked yet

TheGuigsVamp wrote:

L-a-m-e-y [ B ] wrote:

can we lock the thread now?
apparently the moderators died
moderators come back
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