Most of us know what halftime is, some of us are guilty of using it. It is the easymode of osu; Infamously used for songs that take a lot of effort to FC, which people do not want to apply. Thus, their saviour, HalfTime!
Commonly half-timed songs are Vivid, Marisa, Kanbu, Polka Power, Hardware Store, Agony, and the likes. If you take a look at the score board for most of these songs, 50% of the scores are half-timed.
Some people will say "Half-time is available to all to use." This is true, however some people take pride in their ability and would like to see where they fall in the rankings when compared to other players (ie. the scoreboard) However when the scoreboard is cluttered with difficulty decreasing mods, there is no accurate comparison. There's always "Hey, I'm in 7th place! First place unmodded!" But the joy of being in 7th doesn't compare to that of being in first. 7th place put in more effort to get their score, yet they stay in 7th because they did not take the easy way out.
Let's do some math:
Nofail mod: .5 multiplyer.
This is balanced. If a player needs the nofail mod, this means they cannot full combo the song. They can still claim a place on the score board since they will actually pass the song, yet they'll be nowhere near the top positions.
Easy mod: .5 multiplyer.
Similar to the nofail mod, yet with a slight advantage. Songs that cannot be FC'd without this mod can still be FCed with easy mod, to some people. This could deserve a slight nerf too, since it is not completely balanced with nofail, but that is offtopic and completely a different story. This mod does not bother me.
HalfTime mod: .6 multiplyer.
This bastard, like I've said, is the savior to many people when point farming or when wanting to claim a few #1 spots. By far the most imbalanced of all of the difficulty decreasing mods, as fast songs with a lot of beats that are nearly impossible to FC modless can EASILY be FC'd, S'd, even SS'd with this mod. However, it remains the highest multiplyer of them all.
I'll give you a few examples now:
Weird Al Yankovic - Polka Power [nearly impossible]
4:13 length. 534 hit circles, 201 sliders, 18 spinners. Max score (nomod) roughly 19mil.
Positions 1-4 of this song are all half-timed, 5th place being the highest unmodded score @ 3.2mil (tormentor_84). First place in this song is Kai with 11m, half timed of course. See the imbalance?
IOSYS - Kanbu etc etc (overdrive) [hard]
2:53 length. 200 BPM. 513 hit circles. 158 sliders. 0 spinners. Max score (nomod) roughly 21m.
Position 1, 3, 4, and 5 are half timed. First place sits at 6.8m (bia), and second 4.1m (rolled) Have you played overdrive? It's freaking nuts, even on half time. However it is still a hell of a lot easier on half time, and I've played this like 200 times to achieve my 4.1m...
/me looks
Okay, Bia has played this ~240 times. But there is just a difference in skill between us two. Not meant to offend you Bia, but regardless of how many times you've played this, a real-time score does not deserve 2nd place to a half timed score.
Anyways, on to the poll. There are three options here. One being to leave the half time mod as is, one reducing the multiplyer to .2-.3 (will be decided later), and the third being to unrank it altogether. (Back to Polka Power, if the multiplyer was .3, the highest half timed score (FC) would be ~5.7mil. If .2, 3.8 would be the highest score. Remember 3.2 is currently the highest unmodded score)
Feel free to post any comments you have about the issue, and please vote in the poll.
Commonly half-timed songs are Vivid, Marisa, Kanbu, Polka Power, Hardware Store, Agony, and the likes. If you take a look at the score board for most of these songs, 50% of the scores are half-timed.
Some people will say "Half-time is available to all to use." This is true, however some people take pride in their ability and would like to see where they fall in the rankings when compared to other players (ie. the scoreboard) However when the scoreboard is cluttered with difficulty decreasing mods, there is no accurate comparison. There's always "Hey, I'm in 7th place! First place unmodded!" But the joy of being in 7th doesn't compare to that of being in first. 7th place put in more effort to get their score, yet they stay in 7th because they did not take the easy way out.
Let's do some math:
Nofail mod: .5 multiplyer.
This is balanced. If a player needs the nofail mod, this means they cannot full combo the song. They can still claim a place on the score board since they will actually pass the song, yet they'll be nowhere near the top positions.
Easy mod: .5 multiplyer.
Similar to the nofail mod, yet with a slight advantage. Songs that cannot be FC'd without this mod can still be FCed with easy mod, to some people. This could deserve a slight nerf too, since it is not completely balanced with nofail, but that is offtopic and completely a different story. This mod does not bother me.
HalfTime mod: .6 multiplyer.
This bastard, like I've said, is the savior to many people when point farming or when wanting to claim a few #1 spots. By far the most imbalanced of all of the difficulty decreasing mods, as fast songs with a lot of beats that are nearly impossible to FC modless can EASILY be FC'd, S'd, even SS'd with this mod. However, it remains the highest multiplyer of them all.
I'll give you a few examples now:
Weird Al Yankovic - Polka Power [nearly impossible]
4:13 length. 534 hit circles, 201 sliders, 18 spinners. Max score (nomod) roughly 19mil.
Positions 1-4 of this song are all half-timed, 5th place being the highest unmodded score @ 3.2mil (tormentor_84). First place in this song is Kai with 11m, half timed of course. See the imbalance?
IOSYS - Kanbu etc etc (overdrive) [hard]
2:53 length. 200 BPM. 513 hit circles. 158 sliders. 0 spinners. Max score (nomod) roughly 21m.
Position 1, 3, 4, and 5 are half timed. First place sits at 6.8m (bia), and second 4.1m (rolled) Have you played overdrive? It's freaking nuts, even on half time. However it is still a hell of a lot easier on half time, and I've played this like 200 times to achieve my 4.1m...
/me looks
Okay, Bia has played this ~240 times. But there is just a difference in skill between us two. Not meant to offend you Bia, but regardless of how many times you've played this, a real-time score does not deserve 2nd place to a half timed score.
Anyways, on to the poll. There are three options here. One being to leave the half time mod as is, one reducing the multiplyer to .2-.3 (will be decided later), and the third being to unrank it altogether. (Back to Polka Power, if the multiplyer was .3, the highest half timed score (FC) would be ~5.7mil. If .2, 3.8 would be the highest score. Remember 3.2 is currently the highest unmodded score)
Feel free to post any comments you have about the issue, and please vote in the poll.